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Warhammer 9th Edition - 10 Khorne Army List
Warhammer 9th Edition - 10 Khorne Army List
evaluations and conceptual changes to Daemons as a whole; but it didn’t touch on the “meat” of
list building. This document, however, is entirely dedicated to list brewing and examining
Daemon builds, including mono-god, allied, and mixed forces. Are you as excited as I am?
Since I had so many different ideas I was trying during my playtesting, it became very hard to
nail it down to just a handful of lists; eventually, I settled on these 10. My disclaimer is that not
all of them are “top tier”, but every single one of them has merit and a solid gameplan in mind.
You might be surprised by a few of these, and if you want to skip ahead to the “one list to rule
them all”, jump forward to my Classic Daemon Castle.
Want more content like this in the future? I just started a Youtube channel! Uploads pending, but
if you are looking for more competitive Daemons/Chaos content (or just 40k content in general),
make sure to give me a follow and become one of the First Among Traitors!
• Khorne
o Brass Stampede
o The Blood Council
• Tzeentch
o Scream-star Reloaded
o Schemes of Prospero
• Nurgle
o Green Deluge
o Blight Bell
• Slaanesh
o Twisted Sisters Horde
o WordKeepers
• Undivided
o Classic Daemon Castle
o Monster Mash
What am I looking for in a list?
9th Edition is unsurprisingly very focused on board control and strategic planning. Since the
games are shorter, and the table is smaller, you have far less time to recover after a mistake.
On top of this, in the current iteration of 9th as of 8/20/2020, having the first turn absolutely
swings the game massively in the favor of the person who is “on the play”. So when I am
designing these lists I consider the following questions:
- Is this list fun? Perhaps the most overlooked category of them all in a
competitive setting. But I assure you, if you do not like what you are
playing, it makes your games at tournament far more taxing and hampers
your ability to play consistently at top performance. It will also inevitably
lead to burnout. I personally really enjoy high Actions-Per-Minute lists with
lots of rules interactions and models; stationary gunlines absolutely bore
me to death. If you are building a list that you don’t enjoy to play, it is
better to cast that rot off before Nurgle takes his wicked toll.
Skulltaker [90pts]
Fluxmaster [105pts]
Flamers X 9, [207pts]
Screamers X 9, [234pts]
Screamers X 9, [234pts]
Screamers X 9, [234pts]
Fluxmaster [105pts]
Playtest score: W5 – L0
Battalion Detachment 0CP (Chaos - Daemons) [73 PL, 1,491pts, -2CP], Rewards of
Chaos (1 Relic) [-1CP]
Daemon Prince of Chaos with Wings [200pts]: Horn of Nurgle's Rot, Malefic talon,
Virulent Touch, Warlord
Nurglings X 5, [90pts]
Nurglings X 5, [90pts]
Outrider Detachment -3CP (Chaos - Death Guard) [72 PL, -2CP, 1,105pts], Gifts of
Decay (1 Relic) [-1CP]
Daemon Prince of Nurgle with Wings [200pts, -1CP]: Revoltingly Resilient, Hellforged
Blade, Plague Spewer, The Suppurating Plate
Keeper of Secrets [230pts, -1CP]: Living whip, Blessing of the Dark Prince
Vanguard Detachment -3CP (Chaos - Chaos Space Marines) [60 PL, -2CP, 1,169pts]
Daemon Prince of Slaanesh with Wings [200pts]: The Rapacious Talons, Master of the Union,
Warlord.
Dark Apostle [80pts, -1CP]: Apostle of the Dark Council, Benediction of Darkness, Soultearer
Portent
Lord of Change [270pts, -1CP]: Exalted Lord of Change, Incorporeal Form, The Impossible
Robe, Warlord
Lord of Change [275pts, -1CP]: Baleful sword, Exalted Lord of Change, Warpfire Blade
Nurglings X 9, [162pts]
Nurglings X 5, [90pts]
Nurglings X 5, [90pts]
Battlefield Supremacy, Warpcraft, and Shadow Operations are all good takes. Since your
plan is to just castle up in the mid-field anyhow. I’ve been gushing about just how tactically
rewarding this is to play, and how much the new missions pander to this playstyle, for long
enough, so here is my TL;DR summary of the Daemon Castle.
Unit Evaluation
LoC: T-pose on the middle of the table with your robed LoC, while your bladed one gets up-
close-and-personal with the enemy’s objective grabbers.
Contorted Epitome: An optional, but powerful, addition to this list which offers you more
positional and psychic utility. You may choose to exchange this option for a Bloodthirster with
the Bloodblessed exalted reward if you are looking for more raw power. I still favor this choice
simply due to the unique targeting denial she offers through her “no fallback” aura.
Nurglings: A deployable wall of move-blocking bodies that stymie the opposition’s flow towards
the crucial mid-field objectives, buying you exactly enough time to castle up and start printing
VP. One of these units is at max starting size, which gives you the option to pop their recursion
strat or use a Warp Surge to try and ensure their survival. This list unfortunately lacks Miasma
of Pestilence (but still has access to a “-1 to hit” power through the Epitome), so consider that if
you are building your own Daemon Castle.
Pink Horrors: I have been so impressed by this unit’s ability to camp, score, and stick around.
You may want to summon more of these or split them to keep the ones you do have healthy.
You can also opt to deepstrike a squad or two if you want Linebreaker or Repair Teleport
Homer over other Battlefield Supremacy and Shadow Operations missions.
Skullreaver Prince: An exceptional answer to most Heavy Armor and a solid force amplification
character for your Bloodletter Bomb. Just make sure to protect him while he sets himself up for
a key charge around turn two.
Bloodletter Bomb: Despite the changes to fighting distance, the Bloodletter Bomb remains a
worthwhile investment if you want things to die. It also is a magnificent distraction to slow things
down after the Nurglings get squished.
Playtest score: W4 – L0
Battalion Detachment 0CP (Chaos - Daemons) [46 PL, -2CP, 920pts], Chaos
Allegiance: Slaanesh
Keeper of Secrets [240pts, -1CP]: Exalted Keeper of Secrets, Shining aegis, Soulstealer,
Warlord
Battalion Detachment -3CP (Chaos - Daemons) [69 PL, -2CP, 1,080pts], Chaos
Allegiance: Nurgle
Great Unclean One [270pts, -1CP]: Bilesword, Exalted Great Unclean One, Plague flail
Great Unclean One [270pts, -1CP]: Bilesword, Exalted Great Unclean One, Plague flail
Rotigus [270pts]
Nurglings X 5, [90pts]
Nurglings X 5, [90pts]
Nurglings X 5, [90pts]
Monster Mash Overview
the base size of the Great Unclean One is a hefty 5” across. Why does that
matter? Because if you set your GUO so that its center is over the center of an objective
marker, your opponent can literally not contest that objective unless they engage you in melee.
Which is pretty hilarious, and even more hilarious if the GUO is Rotigus, one of my favorite
non-Scabby Daemons (I have a thing for them, okay?). So I built a list around it, a true to form
MONSTER MASH!
Unit Evaluation
Keepers of Secrets and Shalaxie: You need stuff to draw the attention of the opponent and
lock them up while your GUOs advance up to the mid-field objectives. These fine young ladies
do an excellent job of distracting AND murdering!
GUO and Rotigus: Armed as aggressively as possible and ready to start slapping stuff, these
big bois are fantastic at surviving through shooting and bonking objective grabbers
Things that aren’t monster: Are here to enable the monsters and give you time to get them in
position. I mean, it wouldn’t be the monster mash if it wasn’t about the monster, would it?
Playtest score: W1 – L0