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Animal Traits
Animal Traits
Some of these (such as armor and flight) are expansions of existing qualities.
Flight (Winged)
This gives the animal wings and allows it to fly at its regular speed (though it counts as Very Difficult
work). However, there are modifiers for this. If the animal is capable of gliding on its wings for short
distances, the quality increases in cost by one point (to 4), and the endurance loss is treated as
Difficult Work. This effect also covers animals with built-in rubber-band muscles to increase the
number of wing beats per minute as well as allowing the user to hover in place. This costs 5 points,
though such wings cannot be used to glide. Each level beyond the first adds +10 to speed. If the
wings are non-collapsible (such as in the dragonfly), the cost is reduced by 1.
High/Low Metabolism
As the ability ascribed in "Conspiracy X"
An animals size plays a larger role in their overall endurance and metabolism. Taking this quality twice
doubles all the alterations in the original quality. Cold Blooded animals with low metabolisms for
instance, need only eat once every month on average. A cold blooded animal with 2 levels of the
quality need only eat every three months (but eats a lot when it does).
Resistance (Salt)
This quality allows for an animal to resist excessive amounts of salt (normally a difficult constitution
test). Salt, in too large of a quantity, can be poisonous to organisms. Some animals with Resistance
(salt) cannot survive in fresh water. These animals can literally burst from taking in to much clean
H2O and burst. Such a drawback is a -5 drawback, and is most commonly found in salt water
exclusive animals.
Saline Ejection Mechanism (2 point quality)
Creature born with a method of releasing excess salt. Can use it in an attack once a day with a simple
dexterity test. Targeting the face can induce a strong flinch, but the range equal only to the animals
size.
Size
Size Rating: Nomenclature (Height or body length) (to hit bonus to human sized) (basic Life Point
Formula, increases and decreases also reflected in Endurance calculation)
The damage and targeting modifiers are only viable in comparison to humans. Stats will be done in
accordance with base creature as zero (d4). Damage between the size variants is increases in the
damage rolled by +1 per size differential until +4.
Jumping and Metabolism are also altered by size. Smaller animals have a higher metabolism than
larger ones, each size below 5 grants a +1 bonus to initiative, but requires that they add an 3 times in
addition to the previous step (3 meals at 5, 6 meals at 4, 9 meals at 3, 12 meals at 2 and 15 meals at
1). The reverse is true for large animals. Size 6 animals need only eat once a day (but eat a lot), Size
7 once every 2-3 days, size 8 only once every 4-5 days, size 9 every week, size 10 every two weeks,
size 11 every month, and size twelve every two months.
It also adds 6 endurance points per level to the creatures endurance pool (which also increases its
multiplier as life points does).
Size also effects targeting, small animals have an easier time hitting bigger animals (+1 per
difference), and big animals, unless hitting with an weapon that is very large (directors discretion, it is
suggested to modify it based on the dice size), have a -1 per size difference to hit a smaller animal. If
the large animal throws its entire weight into the attack, however (IE: charges), this is negated.
Size also helps determine how much damage is taken from falling. Increasing it in large animals (Size
6 animals add +1 to the damage, Size 7 +2 to the damage, etc). Small animals are less affected by
gravity. Size 4 animals take d6 (3) damage per 2 yards fallen. Size 3 animals take damage every 3
yards fallen, size 2 every 4 yards fallen and size 1 animals take damage every 5 yards fallen.
Size level costs 2 points per level quality per distance from 5.
Specialized Diet (2 or 3 point drawback)
The animal in question only eats either a few select things or subsides almost completely on a single
plant or animal. Such animals are prone to extinction and can have trouble surviving tumultuous
times.