The document provides guidelines for designing mobile interfaces. It recommends (1) following platform-specific guidelines from iOS and Android, (2) reducing unnecessary clutter and keeping screens simple with one main action, and (3) ensuring touch targets are large enough at 44px wide and tall with feedback for taps. It also notes the importance of (4) considering thumb zones for touch and contrast to aid accessibility.
The document provides guidelines for designing mobile interfaces. It recommends (1) following platform-specific guidelines from iOS and Android, (2) reducing unnecessary clutter and keeping screens simple with one main action, and (3) ensuring touch targets are large enough at 44px wide and tall with feedback for taps. It also notes the importance of (4) considering thumb zones for touch and contrast to aid accessibility.
The document provides guidelines for designing mobile interfaces. It recommends (1) following platform-specific guidelines from iOS and Android, (2) reducing unnecessary clutter and keeping screens simple with one main action, and (3) ensuring touch targets are large enough at 44px wide and tall with feedback for taps. It also notes the importance of (4) considering thumb zones for touch and contrast to aid accessibility.
● When designing for native platforms,consistently refer to the native iOS and Android design guidelines first for maximum quality. ● Keep in mind that native platform guidelines constantly evolve.
2. Reduce the clutter
● To improve comprehension, get rid of anything that isn’t absolutely necessary and keep only the actions and content you absolutely need. ● Every screen on mobile should have max one primary action for the user to do.
3. Respect touch target sizes
● It’s best to make your targets big enough so that they’re easy for users to tap. ● The recommended size is around 44px wide and 44px tall minimum. ● It’s preferable on mobile to have buttons instead of text links. ● Ensure that you give feedback when the user taps on the button.
4. Consider tap areas
● On mobile, thumb zones are areas that are easy-to-reach, others that are hard-to- reach and some that are in-between. ● For right handed people, the easy to reach zones are the center and bottom left. ● The hard to reach zones are on the top left, where you’d have to give extra energy to reach. 5. Give enough contrast ● You should design an interface that has a high contrast. Not only for outdoor uses, but also for accessibility. ● Your product should work for people with disabilities like color blind, low vision, or just unable to read with insufficient contrast. ● This contrast can be done through colors and size, bigger buttons, more difference of colors between foreground and background, bigger font sizes, etc.
Assignment
Read guidelines & UI kits
● iOS human interface guidelines ● Apple UI Design Resources ● Android Material Design guidelines ● Android design downloads ● Android material design kit (unofficial)