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The Echelon Forest Spreads
The Echelon Forest Spreads
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Drop a handful of d6 (at least 8) on a piece of paper. For each die, aside from the Heart, sum the
connected dice to find the type of location, then use
Draw a line through a single die such that there the die itself for the specific location. If a location
are equal numbers of dice on each side (or as close would be duplicated, use the next entry under that
as you can get). That die is the Heart of the forest, location type instead.
the line is the Meridian.
Sum of Connected Dice:
Draw paths between the rest of the dice, following
these rules: 1, 7, 13: Abodes
4. A given location cannot have more than 3 5, 11, 17: Odd Stones
connected paths.
6, 12, 18: Assorted
5. Note the furthest dice from the Heart on each
side of the Meridian. These are the forest For a fully random location, roll a d6 to determine
entrances. the type of location, then roll another d6 to
determine the specific location.
6. There must be at least one route connecting
the two forest entrances.
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A mindbogglingly massive tree sits as the Heart of
the forest. Larger than seems possible, considering
it is not visible from outside of the forest, and its
size and majesty only grows as it is approached. No
matter the weather, there is a calm oasis beneath
the bows of this great tree.
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1. Hermit's House: A small hut with a well
maintained herb garden beside. A kindly old lady
who knows much about the forest has lived here for
a great many years, but will offer only tea and
enigmatic advice if asked for information. The
forest and guardian will respond with immediate
violence if the Hermit is threatened with harm.
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1. Sun Filled: Gently rolling hills covered with
flowers of a thousand colors. A warm, welcoming
sun shines from a clear blue sky regardless of the
weather or time of day.
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1. Natural Spring: Crystal clear and ice cold
water burbles from a small crack into a small
stream below.
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1. Empty Stage: An overgrown and worn down
amphitheater built into a small hill. Cut stone
seats form steps in a quarter circle arc surrounding
a small stage. Words spoken on the stage can be
heard perfectly anywhere in the seats.
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1. Cairn: A tall stack of stones, seemingly
precariously balanced but surprisingly stable and
sturdy.
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1. Survival Cache: An oilcloth wrapped package
hidden in a lightly camouflaged location: tucked
into a open tree trunk or buried in a small hole.
Contains pemmican bars, clean bandages, a utility
knife, and a fire starter.
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Sum both connected dice to see the type of trail
between them.Path elevation increases from low to
high numbers, with larger differences being steeper
paths.
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The season and weather within the forest bear no Spring
relation to those outside of it. Sum all of the dice
connected to the Heart to determine what the Calm: Clear sky, comfortable temperatures.
current season is.
Mild: Scattered clouds, light breeze.
1, 5, 9, 13, 17, 21 Spring Intense: Gusting winds, sheets of rain.
Green, growing, buds, and baby animals.
Severe: Battering winds, torrential downpour.
2, 6, 10, 14, 18, 22 Summer Summer
Hot, dry, and full of life.
Calm: Clear sky, warm weather
3, 7, 11, 15, 19, 23 Fall
Cool, damp, dazzling reds and yellows. Mild: High temperatures.
Intense: Mild rain, intermittent lightning.
4, 8, 12, 16, 20, 24 Winter
Cold snow, bare trees, and difficult travel. Severe: Violent thunderstorm.
Fall
Calm: Clear sky, brisk temperatures.
Mild: Cold winds, light drizzle.
Intense: Freezing rain and harsh winds.
Severe: Storm of acorn sized hail.
Winter
Calm: Grey skies, cold temperatures.
Mild: Light sprinkling of snow.
Intense: Heavy snow, dangerously cold.
Severe: Whiteout blizzard, frigid winds.
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Traveling along a path to a new location takes 30 The Heartbeat die starts at the number on the
minutes, or longer if the way is difficult to traverse Heart's die. Each time the party travels, or spends
in some way. time at a location, tick the Heartbeat down by 1
and do that action.
Exploring a location takes at least 30 minutes.
If the Heartbeat is already at 1, instead roll the die
Whenever the party travels, or explores a location, to reset it and immediately do the rolled action.
the forest's Heartbeat progresses.
1. Time Progresses: The forest moves one step
along the cycle of Dawn, Noon, Dusk, Night.
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