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Research Proposal Students Perception Toward Using Quizziz To Enhance English Grammar in Classroom
Research Proposal Students Perception Toward Using Quizziz To Enhance English Grammar in Classroom
Research Proposal Students Perception Toward Using Quizziz To Enhance English Grammar in Classroom
5th semester
The use of online forums for educational purposes has lately spread the world, as an increasing
number of individuals see the potential that these platforms offer for providing superior education
to students of all levels. The purpose of the study was to look at students' perspectives of Quizizz
as a Learning tool for learning grammar in written discourse, as well as their resistance to using it.
This study's data was gathered through questionnaires. This research falls under the descriptive
qualitative technique, which is appropriate for application in this study. This study's participants
were 20 student of fifth semester English Department students. This study's instruments were
subjective. The researcher presented 19 questions that were related to the topic by utilizing Quizizz
as a game-based learning tool. The data are analyzed using likert scale between agree and disagree.
2. Literature review
Learning Grammar
The significance of grammar in the English language cannot be overlooked (Savignon,
2017), since it is a relatively important language form that learners must master in order to
generate sentences with meaning. Grammar is the study of how words work together to create
coherent sentences. It is crucial for ESL students to be able to create sentences and boldly
articulate their views, while some may be hesitant to do so out of fear of committing
grammatical errors that lead to misinterpretation of the original concepts. Similarly, some
students find it difficult to comprehend grammatical rules (Baharudin, 2018), proposing the
usage of technology as a beneficial teaching aid. It demonstrates the value of language games
for enhancing the teaching and learning of grammar and, more crucially, for assisting students
with their grammatical competency. This technique to teaching and studying English grammar
is adaptable and effective, particularly with young and adolescent ESL students.
The system of a language is referred to as its grammar. The "rules" of a language are
commonly referred to as the language's grammar; nevertheless, no language actually possesses
rules. As if it were a new game, when we refer to something as having "rules," we indicate that
somebody came up with the rules first and then spoke the language. On the other hand, this is
not how languages first developed. The transformation of sounds by humans into words,
phrases, and sentences led to the development of languages. There is no one language that is
understood everywhere. Over the course of time, any language undergoes change. What we
refer to as "grammar" is really just a frozen representation of a language at a certain point in
time.
A language's sounds, words, sentences, and other components, as well as their
arrangement and interpretation, are all governed by its grammar, which is a system of rules
that governs these aspects of language. The term "grammar" can also be used to refer to the
study of these intangible characteristics or to a book that outlines the rules governing their use.
The sole aspect of linguistics that this term refers to in its most restricted sense is the study of
sentence and word structure (also known as syntax and morphology), leaving out vocabulary
and pronunciation. After this, there will be a quick review of the grammar. For a more in-depth
analysis, please refer to linguistics.
In Europe, the Greeks are credited with being the first to create grammars. Because of
this, they placed a significant focus on Greek as a literary language. To them, grammar was a
tool for understanding Greek literature. The Alexandrians of the first century BC made
substantial progress in the development of Greek grammar in order to maintain the integrity of
the language. Later on, Dionysus Thrax of Alexandria penned The Art of Grammar, a widely
read and important book in which he dissected literary writings in terms of the individual
letters, syllables, and the eight different components of speech.
According to Gagne (1965), there are the following forms of learning:
a. signal learning
To learn, the person develops a general response signal. In the overall language process,
signal learning is prevalent; individuals usually respond to language with emotional,
cognitive, or nonverbal responses.
b. Stimulus-response learning
The learner gets a precise reaction to distinguish.
c. Multiples discrimination
The person learns some of the many identifiable reactions to numerous stimuli, which may
resemble one another in appearance to a greater or lesser degree. Despite the ease with
which each stimulus-response association may be learned, the associations tend to conflict
with one another.
d. Problem-solving
Problem-solving is a kind of learning that needs cognitive processes, sometimes known as
thinking. Combining previously learned notions and principles with an unsettled or
confusing sequence of events.
From the above description, it is clear that there are four forms of learning: signal learning,
stimulus-response learning, multiples discrimination learning, and problem-solving learning.
Generally speaking, signal learning is a component of the whole language process; in response
to language, humans exhibit an emotional, cognitive, verbal, or nonverbal reaction. Stimulus-
response learning is the acquisition of a foreign language's sound system. Multiple
discrimination focuses on the identification of reactions to various stimuli. In problem-solving,
the learner is repeatedly confronted with a large number of really problematic situations.
3. Research methodology
Nunan (1992: 3) defines study as the process of creating questions, issues, or hypotheses,
gathering data or evidence related to these questionnaires, and evaluating or interpreting it.
This suggests that research is a process that begins with identifying a problem, then moves on
to establishing an aim and developing a hypothesis. It entails acquiring information,
categorizing, analyzing, and interpreting it to assess the degree to which the primary goal has
been met. Nunan defines methodology as the study of teaching techniques and processes, as
well as the values and attitudes that underpin them. This research used a qualitative method
with case study features to get an in-depth knowledge and show the phenomena of students'
impression of Quizizz as Game-Based Learning in grammar learning. When the topic under
research cannot be easily distinguished from its substance, a case study is the technique of
choice.
The researcher concluded, based on the aforementioned theory that the descriptive
qualitative approach is appropriate for application in this research since it fits the goal of the
study, which is to describe students. Cohen et al. (2011) claimed that this technique was chosen
through analysis and interpretation during data collection. This research was done to describe,
investigate, and explain the students' perceptions of Quizizz as Game-Based Learning for
grammatical instruction.
The participants of the research were 20 fifth semester of English department students of
UIN jakarta. This study's data collection was based on the results of questionnaires. The
questionnaire was used to collect information on students' opinions toward the implementation
of Quizizz. There are only one questionnaire formats presented 19 questions. The form is a
questionnaire in which alternative replies have been provided for each issue, In this study, the
researcher used a closed form because it is simple to complete, takes little time, keeps
respondents focused on the topic, is reasonably objective, and is relatively straightforward to
tabulate and evaluate.
The participants were handed the surveys after they completed utilizing Quizziz. The
questionnaire was chosen as the tool for a number of reasons. It can gather data from a huge
number of students, and the students, as respondents, may complete and submit the survey fast.
Here, the author wished to emphasize that the questionnaire will be used to gauge students'
perceptions. The researcher used the Likert Scale to analyze the questionnaire responses.
According to Sugiyono (2008), the likert scale evaluates the attitude, opinion, and perception
of an individual or a group about a social occurrence. This particular social phenomena was
designated by the researcher as a research variable in the study. Using a Likert scale, the
measured variable will be expressed as a variable indicator. At that time, this indicator will be
used to group instrument items that may be declarations or queries. In this instance,
questionnaires were employed to assess the English proficiency of the pupils.
References
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Part 3 attachment (research instruments)
Note:
SA: strongly agree
A: agree
D: disagree
SD: strongly disagree
NO QUESTION SA A D SD
1 Quizziz really enhanced my understanding of the
material.
2 Quizziz makes me like learning this grammar.
3 Quizziz facilitates leaning in pairs.
4 Quizziz makes active learning enjoyable.
5 Quizziz provide me fresh knowledge.
6 Quizziz assists me in understanding the content.
7 Quizziz helped my learning.
8 Quizziz make me to prefer studying grammar in witten
talk.
9 Quizziz increases our interest in studying grammar for
written conversation.
10 Quizziz make me glad to study the course material.
11 I answer each Quizizz question with as much precision
as possible.
12 I like the teamwork and rivalry of Quizizz sessions.
13 I am determined to win every single Quizizz session.
14 I pay more attention to lectures because I intend to
succeed in the and Quizizz sessions.
15 I am keen to study using Quizizz.
16 I should prepare for the Quizizz sessions in order to
win.
17 Quizizz generate a lively classroom environment.
18 I want to participate in all Quizizz sessions.
19 Quizizz must be utilized in daily online quizzes.