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User Manual: Computer Video Instrument
User Manual: Computer Video Instrument
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I NTRO D U CT I O N
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The CVI is a digital live image processor and graphics genera tor
with paintbox facilities. These two main cha racteristics are
i n terrelated, so that you can combine live video and pain ted
images in a multitude of ways; using painted ima ges as
backgrou nds, foregrounds, or both, cap turing live images a n d
combining t h e m f o r a video photo-montage, d r a w i n g d i rectly o n
live video images and s o on.
Several CVI users have reported a problem with the Title Library using
Revision 7 software. Apparently, the machine can bomb out after an
extended title edit I library save session, leaving the contents of the
Q
library in total c aos. In one instance, the result of this was a machine
that would not J10wer up again AT ALL.
We wish to advise that this annoying bug is being looked into. It is very
difficult to reproduce at will. The proposal is to include a fix in Revision
8, the release date of which has not yet been determined.
�
TO AVOID THIS BUG:
�
(1) When creating large title libraries, use a separate computer, such as a
PC or Macintosh. This allows fOJ efficient title editing, as well a safe
offline storage.' The CVI Rev7 Manual Update describes how to include
ASCII escape sequences to provide font ,and attribute changes in titles.
�" ' -
(2) Use the RS232coinmands, Load Library (@LL) and Save Library (@SL), to
handle the library en masse. Thus, If the ra're bug ,shows up, all is not
lost. The machine Can be restarted and the library reloaded.
RESEnt NG A CRASHEDCU I:
When a CVI running-Rev7 software will not power up at all, i.e. because of
the bug in question or perhaps another bizarre reason, it is possible to
force a complete machine reset. This is accomplished as follows:
Once this is done; there is no going back. The title library, sequences,_
user-defined, brushes and textures, presets, and other as�orted goodies are
all reset to theirfactory,settJngs. The machine may then be considered to
'
be totaly refreshed arid ready to use once more.
· Startea .
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. Video Melius
HOW TO USE THIS MANUAL
Stenci l s - Wh a t a r e t h ey .................................•••...•... 10
P r e s e t s - Wh a t a r e t h ey? ........................................ 12
T u r n i n g on t h e C V I ................................................... 21
CONSOLE CONTROLS
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Stretch &
r Hue: Saturation &
Value Translucency
Multi-
Function Pan Zoom
Colour Controls Control Rate Controls Controls Controls
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COLOUR TIMING MOVEMENT
CONTROL CONTROL CONTROL
i) HUE: This selects the actual 'col our' from the spectrum. The
slider is marked: RED YELLOW GREEN CYAN B LUE
MAGENT A RED, giving a full colour circle. It is a
contin uous scale, so positioning the slider between, sa y, RED
and YELLOW will yield ORANGE.
i i) S A TU R A T I ON: The satura tion of a colour is its 'purity'. For
insta nce, high saturation red is a bright red, decreasin g
saturation goes through var ious shades of pink, until a t
m i n i m u m saturation, the result i s white. This slider m a y b e
regarded a s add i n g 'whiteness' a s t h e control i s dec reased.
iii) VALUE: This control affects the brightness of the colour. Fu ll
brightness occurs when the slider is a t the top of its travel,
and moving the control down will darken the colour, u n til at
the bottom it will be black. Wi th value a t black , HUE a n d
SATURATION sliders will h a v e n o effect, as you c a n n o t
perceive colour in total da rkness.
iv) COLOU R DEP TH: This controls the degree in which the
H.S.V. colour in teracts with co lour al ready on the screen. In
simple terms it is like a translu cency control, or 'thick n ess' of
r colour, but its actual effect depends on the se lection made in
the COLOUR TYPE menu (or COLOUR I ZE TYPE menu for
colourizin g).
I CVI D ES C R IPTION - 1
SLIDER CO NTRO LS
2 - CVI DESCRIPTION
I PUSH BUTTONS
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Button
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Preset
Number
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Drawing Colounze Drawing Texture Screen Pick Title Stencil
Control Control Enables Enable Wipe Colour Enable (Key)
Enables COntrol Controls
I CVI DESCRIPTION - 3
PUSH BUTTONS
DISPLAY CONTROL.
4 - CVI DESCRIPTION
PUSH BUTTONS
CVI DESCRIPTION - 5
GRAPHICS PAD
use any object with a sharp point: the pad surface may be
scratched.
6 - CVI D ESCRIPTION
M E N US
What a re they?
'Me n u s' are the scree ns full of words a n d symbols, i n white
lettering on a blue backgr o u n d , t h a t appear when the ME N U
button i s pressed.
The menus are a means of making selections w i t h i n the system.
They take the place of a large array o f switches, b u t tons, k n obs,
a n d p a r a p h e r n a l i a t h a t would o t h e r w ise be necessary to con trol a
mach i n e w i t h t h e scope o f t h e CVI.
T h e y are d ivided i n t o two broad, a n d somewha t i n ter-re lated
categories: P A I NT menus and V I D EO m e n us.
The re are two methods of selecting i tems within the menus, t h ese
a re:
C V I DESCRIPTION - 7
MENUS
A t t h e top o f every menu is a long horizon tal box with the name
o f the menu.
ODD
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This 'q uick selec tion ba r' enables you to gain instant access to
any of the PAINT or VIDEO menus. Simply position the cu rsor
o v e r the n u mber of the required menu (either PAINT 0-9 or
V IDEO 0-9) and lift the stylus. If you can't remembe r the
req u i red n u mber, position the cursor over either PAINT or VIDEO
(depending on whether the required menu was a paint or real-time
f u n c tion), and lift the stylus. The PAINT MENUS or VIDEO
MENUS selections will be displa yed, which list the menus by
n a me in both categories.
The n u mber of the currently displa yed menu is high-lighted by
a thick w a l l box.
ODa
PAINT
8 - CVI DESCRIPTION
M E N US
1 0 P AINT me n u s
1 0 V IDEO m e n u s
CVI DESCRIPTIO N - 9
STENCILS
Me nu 8).
Any change that you make to the stencil will a ppear on the
screen as changes in the areas where the two types of picture are
displayed. For exa mple, assume that you have selected to display
th e live analog video input where the stencil is O n, and the still
con tents of the field store where the stencil is Off. (See Section 3
- DISPLAY CONTROL Menu). If the internal stencil is initially
clear (that is, Off at every pixel on the screen) then the CVI will
display the still image from the field store across the whole
screen. If you start to turn the stencil On, either by drawing or
wiping the stencil pla ne, then the live input will be displa yed on
top of the field store picture in the areas where you have turned
the stencil on. If you invert the stencil by pressing the INVERT
STENCIL button, then the On and the Off areas will swap. The
still picture will now be displayed in the areas prev iously
occu pied by the live input, and v ice versa.
CVI DESCRIPTION - 11
PRESETS
r What is it?
The CVI's SEQUENCER records a history of actions, and allows
accurate repe tition o f these. I t also allows 'ed i t i ng' or
mod i fication of this history, permitting you to hone a 'sequence'
of effects to perfection. The SEQUENCER also records a h istory
of a n y 'pa i n t ing' motions made. Th us, i f some uncorrectable
mistake is made in the process of 'painti ng' an image, the
sequence can be replayed u p till t h e point t h a t the mistake was
made, a n d the painting contin ued from there. This recor d i n g of a
p a i n t i n g i n progress is also useful as a form of animation.
The SEQUENCER does not record actual images, b u t r a t h e r the
process of making t h e i mage. I f t h e image is a modification of a n
i mage acqui red v i a the video input, this o r i g i n a l image w i l l h a v e
to b e duplicated f o r identical results. The f i r s t action i n a
sequence should be the clea r i n g of the screen i n some w a y , usually
using a Colour o r Stencil Wipe. I f this is not done, replaying the
sequence will result in the building o f t h e new image on t o p of
the old. To this end, the SEQ UENCER always records t h e c u r re n t
PRESET as the f i r s t step o f a sequence to give a consistent
starting point.
When a sequence is recorded, the CVI will remember i t until it
is changed, o r a new sequence is recorded. The CVI w i l l even
remember i t after the power i s swi tched off. If, however, y o u
desire to record a new sequence, b u t s t i l l b e able to regain t h e old
one later, the old sequence should be digitally saved onto video
tape using the SAVE AND RECALL menu, or to a Compu ter
using RS232. (See Section 3 - SAVE AND RECALL Men u , and
Section 4 - RS232 PORT CONTROL.)
Full details on how to operate t h e CVI's SEQUENCER are
given in Section 3 SEQUENCER Men u .
-
I C V I DESCRIPT I O N - 13 I
THE C U RSO R
H ow to use it
When operating the CVI, one of the most frequently used
con trols is the cursor. It is a versatile tool that i s used for a
v a rie ty of different operational functions. As a result i t differs
in appearance for each of t hese. The cursor i s u t ilised through
t h e stylus a n d GRAPHICS PAD, and a l lows you to determine the
position and colour of the various screen functions.
Stencil
Analo g Plane
Monitor
CVI DESCRIPTION - 15
FUNCTIONAL O VE R VIEW
The following block dia g rams show the main aspects of the
CVI. For simplicity, functions and their destinations are shown
o n l y on the most general level as a n overview of system operation.
Physical Layout
r-- CONTROL
SLIDERS
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-
CONTROL CONSOLE
EIJL1ctllLD
� COMPUTER
0
0 VIDEO
. MEMORY r----.
To MODltor
PUSH ,... ....
B UTTONS
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GRAPHICS
1 VIDEO INPUT 1 :
I
PAD
VIDEO INPUT :z
I
I AUDIO INPUT I
I
CASCADE INPUT I
Paint Layout
BRUSH SHAPE
COLOUR TYPE
COMPUTER
PAINT TYPE 0 VIDEO
SYMMETRY
.1 DRAWING 1 � MEMORY -----.
RECTANGLES
CIRCLES I 1 .wt
S TENCIL To
MODI tor
TEXTURES
etc etc
100
J TITLIN G I PRESETS
SIZE I I
FORMAT
MENU
SELECTION
Video Layout
1 2
I VIDEO
I I VIDEO
I
,
COMBINE
.. &
VIDEO
ANALOG
MEMORY/ .. To Monitor
DIGITAL
STENCIL
VIDEO
CONTROL VIDEO
COMPUTER
0
COLOURIZE
CHROMA KEY
FREEZE CONTROL
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AUDIO
etc etc
100 MENU
PRESETS SELECTION
Stencil Layout
VIDEO 1
CHROMA
KEY
VIDEO 2
VIDEO
MEMORY I---__� To Monitor
DRAWING
STENCIL
PLANE
INVERT
STENCIL
MENU
USE
SELECTION
STENCIL
STENCIL ON/OFF
STENCIL SOURCE
STENCIL WIPE
CVI DESCRIPTIO N - 17
CONNECT I N G THE CV I
When you receive your CVI, i t should have the following i tems:
r Power
VIDEO I &
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system sync - VIDEO I in Video out -
{
input
/
Red I in Red out
Video
RGO I
Green I in Green out outputs
inputs
Blue out ..
Blue I in
Sync out
{
VIDEO 2
VIDEO 2 in
input
Red 2 in
RGB2
- Green 2 in
inputs
Blue 2 in
Stencil
External Stencil Key out
out
Key in in
External
- Subcarrier in
suiJcarrier
Microphone
- Audio in
or line
Camera
r trigger or
other switch
-
Remote
switch in
Expansion RS232C
port port
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Optional Communications
expansion to external
modules computers
CVI DESCRIPTION - 19
CONNECT I N G T H E CVI
V i d e o board.
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Il R I G Il T
SWI
W 3
OFF ON
O h m termina tion selected. I t i s not _ ON
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Video input RGB Video
SW I /7 V i d e o i n p u l I s o u r c e c o m p os i l e Il G B 1 \'ideo 2
y o u w i s h to loop-through on a n y ' SWI/6 S u b c a r r i e r sou rce E :\: I s u b c l i P (1)
I n lernal
SWI/5 Subcarrier phut coarse adj. o Degrees 180 deg (l)
i n p u t, t u r n off the appropriate SWI/4 U n used
S I/ Subcarrier input lerminate 75 o h m s
termination switch. SWI/l Stencil input terminate 75 ohms
S lI' l f I Audio input I c ud f a n g e l.on lIigh
_ ON
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SWl/8 Video I I npul l e r m i n a l e 750hms
SWl/7 Video 2 I n put l e r m i n a l e 75 o h m s
SWl/6 Red I Input terminate 75 o h m s
SWl/5 G re e n I Inpul t e r m i n a t e 75 o h m s
SWl/4 Blue 1 Input terminate 75 ohms
S lI' l / J Red 2 Inpul lerminale 75 ohms
SW2/l G re e n 2 I n fl u l l e r m i n a l e 75 ohms
SWl/ l Blue 2 I n fl u l l e r m i n a l e 7S ohms
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SW2
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RV2
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B r i g h l ness
Cont rast
F o r composite inputs only
PAL
RV3 Colou r
5 a t u ration
Audio Input
RV4
Gain
5 \\, 1
OFF ON
_ ON
5\\' 1 / 8 V ideo i n p u t 1 source composite RGB 1 Video I
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(1)
SWI/7 V i d e o jOn p u t 1 s o u rce c o m p o s i l e RGB 2 Video 2
5 \\' 1 / 6 Subcarrier source Exl sube I / P I n lerna 1
5 11'1 / 5 S u b c a r r i e r p h as e coarse adj. o Degrees 1 80 deg (2)
5 11' 1 / 4 U n used
5WI/3 Subcarrier input terminate 7S ohms
SWI/2 Stencil input terminate 75 o h m s
5 \\, 1 / 1 A u d i o i n p u t level range lo" High
_ ON
5W2/8 V ideo I I n p u t t e r m i n a t e 75 ohms
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5W2/7 V i d eo 2 I n p u t terminate 7S o h m s
SW2/6 Red I I n p u t termi n a t e 75 o h m s
5W2/5 G reen I I n p u t t e r m i n a t e 75 o h m s
5W2/4
5W2/3
5W2/2
Blue I
Red 2
Input terminate
I n p u t term i n a t e
G re e n 2 I n p u t t e r m i n a t e
75 0 h m s
75 ohms
75 o h m s
�
SW2/ 1 Blue 2 Input terminate 75 o h m s
5W2
1 20 - CVI DESCRIPTION
TU RN I NG ON T H E CV I
I f this is the first time your CVI has been used, and i t is n o t
yet connected, t h e n you s h o u l d r e f e r S e c t i o n 1 - CONNECTING
THE CVI. Once connected, i t may be turned on by pus h i n g the
power switch on the front left-hand side ELECTRONICS UNIT.
The electronics unit ma y be installed in a differen t room from the
CONTROL CONSOLE.
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1 22 - CVI DESCRIPTION
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I CY I DESCRIPTION - 23 I
CO N F I G U RATION D I AG RAMS
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1 24 - CVI DESCRIPTION
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1 26 - C V I DESCRIPTION
CO N F I G U RATI O N D I AG RA M S
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I CVI D E S C RIPTION - 27
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VIDEO OUT
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CON F I GURATI O N DIAG RAM S
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G EN L O C K
LOOP
VIDEO 2 IN
THROUGH
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SPG
VIDEO OUT
VIDEO IN
Time base
Proj e c t i o n
corrector VIDEO IN
TV
VIDEO
V C R o r VT R MIXER
VIDEO VIDEO
OUT OUT
0 o
OPTI ONAL
SPG
0 o
EXT REF
SYNC etc
VID EO IN
VID EO OUT
OPTIONAL
0 o
EXT REF
V I D E O IN
( camera
or TBC
)
V i d eo S o u r c e
Co d e r
0 o
OR
UNMODIFIED
VIDEO OUT
o o
Delay line
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1 30 - CVI DESCRIPTION
CO N F I G U RAT I O N D I AG RA M S
Stand-alone system
Composite
Monitor RGB
or Monitor
VCR
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fil fil 0
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CVI CVI
The CVI may be used without video inputs. I n this mode, only
the PAINT facilities are available.
I CVI DESCRIPTIO N - 31
CO N F I G U RAT I O N D I AG RA M S
e[m
DOD
CCC
Domestic
Video
Camera
TV Set
VID EO OUT
AERIAL
VID EO OUT - VID EO IN
VID EO 1 IN
RF OUT
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CVI
1 32 - C V I DESCRIPTION I
CO N FI G U RAT I O N DIAG RAM S
VCR or VTR
VID E O OUT
TV S e t
AERIAL
VID E O
INPUT
VID EO 1 IN VID E O OUT RF O UT
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I CVI DESCRIPTION - 33 I
r
Presets . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
C o l o u r presets ............................................................. 33
9) Drawing now will produce random coloured car sha pes. Rate
of randomness is set by the RATE 1 slider. At minimum setting,
colour w i ll change slowly as you continue drawing. Notice that
by drawing fast, the car sha pes are not joined. This is the Dots
Pain t Method and simulates tapping ra pidly on the GRAPHICS
PAD. The car is the current Brush shape.
Try a different Brush shape.
P ress MENU button.
The blue and wh ite menu is displayed. This particular menu
should be the PAINT MENU, the main menu for paint effects. If
some other menu has already been selected, press the MENU
button until the PAINT MENU is displayed. Touching the
G R A P HICS PAD now produces a little round ball. This is the
Cu rsor a n d can be moved around to make selections.
Move the cu rsor onto the number 1 opposite B rush shape and
l i f t your st ylus Off the GRAPHICS PAD. The display will change
to t he BRUSH SHAPE menu. Here are 54 d ifferent Brush shapes
to ch oose from. Position the cursor over the Brush shape desired
and lift the stylus from the GRAPHICS PAD. The chosen Brush
shape will appear in the large box at the top left-hand corner.
12 - GETTING STARTED I
PA I N T E X E RC I S E S
P A I NT
VI D E O
I GETTING STARTED - 3 I
PAI NT E X E R C I S ES
14 - GETTING STARTED I
PA I NT EXERC I S ES
I GETT I N G STARTED 5 \ -
PAI N T E X E R C I S ES
EDIT.
ii) A n alphanumeric style keyboard should now be seen.
Mov e cursor onto any of the 62 characters and l i ft stylus.
Chosen character will appea r i n the titling area. It may
be necessary to clear the title area. Just hit the CLEAR
box twice on the screen. Notice that lower and upper case
L
letters a re available v i a SHIFT and OCK . RUBOUT
deletes the last character i n your title.
1 6 GETTIN G STARTE D I
-
V IDEO EXE RCIS ES
General Overview
IGETTING STARTED - 7 I
VIDE O EXE RC I S E S
1) When the CVI is first switched on, the Fairlight logo appears
o n t h e stencil plane with live video behind it. Press t h e WIPE
STENCIL button. This should leave just live analog v ideo.
/S - GETTING STARTED I
V I D E O E X E RC I S ES
wipe.
I GETTING STARTED - 9 I
V I DEO EX E RC I S E S
1 2) Select PRESET 50. Just a frozen image (in the field store)
a ppears, but something's behind it. Draw a hole and there is
a na l o g video. Press INVERT STENCIL and you can 'undraw' the
hole. ZOOM u p on the drawn hole.
13) Select PRESET 51. The digital image will gradually freeze
in a mosaic of dots. Slight movement gives a blurred effect.
P r ess the WIPE COLOUR button. Random dots of colour will be
d r a w n u n t i l you press the STOP button. The HUE,
S ATURATION and VALUE sliders and COLOURIZE button can
change the colour of new dots. These disintegrate functions are
found i n the STENCIL WIPE and COLOUR WIPE Paint Menus
respecti vely.
11 0 - GETTING STARTED I
V I D EO E X E R C I S ES
14) Select PRESET 55. Note that chroma key is required. As the
colour wipes down the screen, move the HUE, SA TURA TION and
VALUE sliders for colour bands. This PRESET displays a live
analog image in front of sti l l background. Move the ZOOM and
STRETCH controls to change background, leaving live image
unaffected. Press COLOURIZE button and move HUE,
SA TURA TION and VALUE sliders for arresting colour changes.
Press INVERT STENCIL for the "invisible man" effect.
15) Select P RESET 58. Initially, there is just live image. Press
the FREEZE button. Now a frozen image appears behind live
image. This utilizes Single freeze in Video Menu 3 FREEZE
-
IGETTING STARTED - 11 1
VIDEO EXE RCISES
P R ES ET 00:
D RAWI N G ON L IVE VI D EO
This PRESET is used for the Fairlight logo when you first
turn the power ON, and any changes made to this PRESET will
not be retained if you turn the power all.
This PRESET allows drawing over a live analog video i mage.
This setup can be used as a consistent reference poi nt if PRESETS
have been cha nged, as the original contents are always restored
when the power is turned on. When the power is first turned On,
the Fairlight logo is drawn opaque. The rainbow-type colour is
called Hue-Sat.
Video input to VIDEO I or RGB I inpu ts. Dra wing on
GRAPHICS PAD uses a flat paint, opaque colour, and a medium
round brush. Change the H.S.V. sliders to alter colour.
Both the logo and the orange CVI lettering are on the stencil
plane and the field store.
Press USE STENCIL button to either display or not display the
stencilled painted areas. Press INVERT STENCIL button to either
have the logo and lettering as the stencil or everything except the
logo and the lettering as the stencil. Press WIPE COLOUR button
to wipe the field store to white. The areas of the field store
shown by the stencil go from coloured to white. Press WIPE
STENCIL to erase stencil.
ZOOM slider will zoom drawing.
P R ES ET 0 1 :
D RAWI N G CARS, N EGATIVE C O L O U R I Z E
Screen is i nstantly cleared to white, but because negative
colourize is used, screen appears black. Drawing produces r a ndom
coloured cars. These have a negative, solarized colourization and
shaded brush.
Rate of colour randomness is governed by the RATE 1 slider.
Press COLOURIZE button to get positive colourized cars on a
white b ackground. Move PAN sliders to move cars. Press WIPE
COLOUR button to clear drawing from screen. Press FREEZE
button to get live digital image. Press FREEZE button again to
freeze image into field store.
IG ETTING STARTED
..
- 13\
P R E S ETS
P R ES ET 02:
T I T L E ON L IVE V I D EO
Title is written to stencil and field store over live image. Of
course, a title must be present i n the TITLE EDIT Menu - Paint
Menu 9 . Use the cursor and GRAPHICS PAD to position the title
on the screen. Press TITLE button to repeat titling. Press WIPE
COLOUR and WIPE STENCIL to erase title and any drawing.
P R ES ET 03:
I N STANT W I P E TO COLO U R
Instantly clears the screen to blue. The colour can be changed
by altering the H.S.V. sliders and pressing WIPE CLOUR button.
Drawing on GRAPHICS PAD produces random coloured D o t s .
Press FREEZE button to get live ' digital image. Press FREEZE
button again to freeze image into field store.
P R ES ET 04 :
S MA L L B R U S H
Drawing with a small brush on the field store. Colour is
initially brown, but may be altered using the H.S.V. sl iders. Turn
off the DRAW LOCK button, and use the DRAW button for
greater positioning control. The stencil is drawn a t the same time,
therefore defining the area dra wn for further operations.
P R ES ET 05:
F O L IAG E
Drawing is with a flat paint, using a spikey brush shape, good
fo r si mula ting foliage. Drawing is put into the field store. The
sten cil is drawn a t the same time, therefore defining the dra wn
area for fu rther operations.
P R ES ET 06 :
C O L O U R WI P E U S I N G STE N C I L
Wipes the background to flat colours, lea ving any stencilled
area uncha nged. In the previous PRESET, drawing was on the
stencil. This PRESET uses a Wi p e d own colour wipe, which takes
approxima tely three seconds to complete. This allows the colours
to be changed during the wipe, giving colour graduations. The
ini tial colour is blue. Move the SATURATION slider slowly down
during the wipe, to give a gradua tion to white.
P R ES ET 07:
COpy
Copies of a stencilled area can b e made. The stencil ma y be
composed of unconnected a reas, and be as complex as required.
Stencilled a rea is highlighted a s being brighter than background.
Area pointed to by from=> cursor is copied to to=> c u rsor. See
Copy in the PAINT METHOD m enu for futher information.
Note that i f from=> cursor points to a stencil On a rea, then the
picture i n that stencilled a rea is copied. If from=> c u rsor points
to background, then background is copied instead. So, take care
in positioning cursor.
To see stencilled area Stencil show must be selected in
COLOUR CONTROL,Paint Menu 4. Press DRAW STENCIL
button to see the stencilled a reas stand out. Stencilled areas will
be highligh ted.
P R ES ET 08:
U N D ER-OVER ·
Slices chroma-keyed live v ideo between the foreground (stencil
On) a n d the background (stencil Off). Live video must be
chroma-keyed for this PRESET. Set up chroma-key using
PRESET 99. Also, a stencil must be d rawn.
P R ES ET 09 :
U N D ER-OVER S L I D E CO L O U R I Z E
Similar to PRESET 0 8 , but slices live action between a slowly
sliding, colourized, foreground and background. Live action must
be chroma-keyed for this P RESET. Move H.S.V. and COLOUR
DEPTH sliders to alter colourizing . Change PAN sliders to alter
slide rate. Press COLOURIZE button to return to normal colours.
P R ES ET 10:
STARS WITH PAI NT C RAWL O N L IVE V I D EO
Instantly clears the stencil, then a l lows drawing of stars, with
Paint crawl, over live video input. Analo g video from VIDEO 1
input passes unchanged to the output but with the addition of
coloured stars. The stencil is d rawn a t the same time as colour,
defining the stars to be 'in front of' the l i ve video. Independentl y
move the H.S.V. sliders smoothly from top to bottom and back for
changes in Paint crawl colours. Move PAN, STRETCH and ZOOM
sliders for more effect.
P R ES ET 11:
R ECTA N G L E S . H UE-SAT.
Rectangles are drawn with a large rectangular Brush shape
using the Hue-Sat paint type. Video input is seen if FREEZE
b u t ton pressed.
P R ES ET 12 :
C U T AN D PASTE
Large round Brush shape copies one area to another. Small
images may be built up, or correct colour may be restored to an
a rea. Best to use a large brush. To copy larger a reas, use the
Copy function in the PAINT METHOD menu. Move the. brush
over the area to be copied. Lift the stylus from GRAPHICS PAD.
The brush now contains the cut-o'u t image and it can be pasted
elsewhere. Move the cursor to appropriate position. Area is
copied when stylus is lifted from GRAPHICS PAD. Tap on
GRAPHICS PAD for a series of pastes. To select a new area to be
copied, press STOP button, and re-position cursor. Change Brush
shape for other effects. Build u p a n image from overlapping cuts
and pastes.
P R ES ET 13:
W I P E DOWN
This PRESET performs a Colour wipe downwards. Good for a
background. Move H.S.V. sliders as wipe proceeds to get different
colou rs. Press STOP button to stop wipe at any time.
P R ES ET 14:
G R I D T EXTURE WI P E
A grid texture in red is wiped across the field store. Move H.S.V.
SLIDERS a s wipe proceeds to change colours.
P R ES ET 15:
R ECTAN G L E
A rectangle can be drawn in bright green with a medium square
B rush shape. Position cursor to appropriate area for rectangle.
drawing.
P RESET 1 6 :
R U B BE R BAN D I NG
Li nes c a n be d r a w n , connected together such t h a t t h e e n d of
o ne line joins u p wi th the sta r t of next line. This PRESET forms
the basis of the gra p h l ines. Press STOP button to define a new
s t a r t i n g point.
P RESET 1 7 :
U NDER-OVE R , C O LO U R I ZED
Live a n a lo g video i s inserted between stencil led foregroun d
a n d field store background. Image is then colouri zed with
Solarize type. Chroma key for VIDEO I must be correctly setup
or field store background w i l l be b l a n ked out by video. Select
Chroma key from STENCIL SOURCE - Video Men u 1 to put l ive
video i n front of field store.
P R ES ET 1 8 :
R ECTA NG L ES W I T H PA I NT C RAW L O N LIVE
V I DEO
Screen is clea red to white a n d rectangles a r e d r a w n in with a
thick brush and Pai n t crawl. Move H.S.V. sliders for c h a n ges in
Pai n t crawl colours. Move PAN, STRETCH and ZOOM sliders for
more effect. Press FREEZE b u tton to get recta ngles over live
digital image. P ress FREEZE again t o p u t digital i mage into field
store.
P R ES ET 1 9 :
C I R C LES , M OTT L E D
Screen i s clea red t o w h i te, Circles are drawn i n medium blue,
with a Mo t t l ed paint type and medium round Brush shape. Press
WIPE COLOUR to clear screen .
P R ES ET 20:
C H ROMA K EY OVE R S LI D I NG ST i l l
Live chroma keyed analog is i n front of field store sliding
image. Press FREEZE button to contin uosly freeze l i v e image
i n to the background. Press FREEZE again to stop it. This
destroys original background. Press INVERT STENCIL button for
the original "in visible man" (or woman) effect. Move
HORIZONTAL and VERTICAL PAN sliders to stop or change
sliding.
P R ES ET 2 1 :
ZOOM U P - RAN DOM CO LO U R
This PRESET i s a precursor to PRESET 22. Random colours
are generated while zooming up. I f FREEZE button is pressed,
then ZOOM slider is moved right down to smallest size, shrinking
recta ngles can be seen. For best effect, wait unt i l PRESET
zoomi ng is finished before going to next PRESET. H.S.V. sliders
have no effect since Random colour is used. Move RATE 1 slider
to change rate of Random colour. Move. RATE 2 slider to change
rate of zoom.
P R ES ET 22:
B O I L I N G BAC K G RO U N D
This PRESET is meaningless if not preceded by PRESET 2 1 .
Random coloured solid rectangles continuously expand from the
background, with live ana log video in front. Press INVERT
STENCIL button to have expanding recta ngles coming from the
video image. Move the ZOOM and STRETCH sliders for
different size rectangles. Move HORIZONTAL a n d VERTICAL
PAN sliders to mid-position to stop the sliding. Actual content of
background can now be seen.
P R ES ET 2 3 :
F I L L I N G G R I D W I T H RAN DO M COL O U R
Wa i t u n t i l Wipe stencil and Wipe colour functions are
comple ted. Using GRAPHICS PAD place a rrow tip on f ill=>
cursor between grid li nes. Lift stylus from pad and area selected
will fill with randomly selected colour. Go to COLOUR
CONTROL - Paint Menu 4 and change selection from Random to
Hue, Sat., Value. Now fill grid with colours of your own choice,
using H.S.V. sliders.
P R E S ET 24:
CH R O M A K EY E D I MAG E OV ER CO LO U R F I L L E D
GRID
Ch roma keyed image a ppears i n front o f colour filled grid
created in PRESET 23. Title the i mage using TITLE button. I f
t h e r e is no title in TITLE EDIT - Paint Menu 9, t h e n "No Title"
will a ppear. Drawing on GRAPHICS PAD produces arrows with
Paint crawl.
'r NOTE:
Presets 2 5 t o 29 a r e colouriza tions.
P R ES ET 25:
CO LOU R I Z E - S P ECT R U M
Colourizes the live image with the Spectrum selection. Move
H.S.V. and COLOUR DEPTH sliders to a l ter colourizing.
COLOUR DEPTH moved toward + results i n more extreme
positive colourization. COLOUR DEPTH moved toward - has a
more e xtreme negative colourization. COLOUR DEPTH i n mid
position returns to normal colours (no colouriza tion). Press
COLOURIZE to return to normal colours.
P R E S ET 26:
COLOU R I Z E - N U C L EA R ATTAC K
Contour colourizing. The H.S.V. sliders determine the a mount of
posterizing (colour removal) i n the corresponding colours i n the
video image. If COLOUR DEPTH is set midway to zero, there is
no colourizing because there is no depth. Press FREEZE to freeze
the image. Press COLOUR IZE to return to normal colours.
PRESET 27:
COLOU R I Z E - S E P I A TON E
Monochrome colourizing reminiscen t of old photos. H.S.V. sliders
control which colou r is monochromed. Saturation slider on
minimum results in straight black and white.
P RESET 28: .
COLOU R I Z E - POST E R I Z E
Uses the Contour Colourize Type, removing some colour
content and accentuating slight colou r changes of image.
P R ESET 29:
COLOU R I Z E - N EGATIVE
Uses t h e Solarize Colourize Type, and performs a stra ight
colour negative on the image.
P R ES ET 30:
P I X E LATION
Live digital image is pixelated by the ZOOM slider. STR ETCH
slider can pixelate the horizontal or vertical aspects o f the image.
Press FREEZE button and DRAW LOCK button to draw on
frozen image.
P R ES ET 3 1 :
HO R I ZONTA L M I R R O R
P R ES ET 3 2 :
V E RTI CA L M I RROR
S a me as PRESET 3 1 except VERTICAL PAN slider controls
a x is of reflection.
P R ES ET 3 3 :
Q UAD M I RROR
Horizontal and vertical mirrors simultaneously. PAN sliders
c o n t rol position.
P R E S ET 34:
S LOW SCAN AC ROSS
T h i s one grabs a vertical line of image a t a preset rate across
the screen and stores it. Press STOP button t o terminate scan.
P R ES ET 3 5 :
S LOW S C A N DOW N
S a me as PR ESET 3 4 except down the screen.
P R ES ET 36:
ZOOM OUT I MAG ES
Precursor to PRESET 37. Live image is grabbed as i t zooms
o u t . Move ZOOM slider to see grabbed images. These a r e delayed
1 ,2,3 ... video fields behind the original. For best results, have live
i ma g e move as PRESET is zooming.
P R ES ET 37:
BOI L I N G I MAG ES
P RESET 36 images are continuously panned across screen at a
preset rate, giving the impression o f movement. This PRESET is
m e a n i ngless if not preceded by PRESET 36. Mov e HORIZONTAL
and VE RTICAL PAN sliders to midway position to stop moveme n t
a n d see a c t u a l still grabbed images.
P R ES ET 38:
STROB E
This strobes the live i mage a t a rate determined by t h e RATE
2 slider. Freeze the i mage permanently by pressing t h e FRE EZE
button. Press FREEZE again to return to s t robe effect.
P R E S ET 39:
S I N G L E F R EEZ E, STE N C I L D RAWI N G
This PRESET i s associated with PRESET 40. P ress FREEZE
button to u pdate the live i mage. Drawing on the stencil i s shown
as a brightened area. This doesn't affect the image. Press DRAW
STENCIL bu tton to n o t show stencil. Turn DRAW LOCK bu tton
Off to accuratel y posi tion cursor before drawing. Press I N V ERT
STENCIL bu tton to erase stencil.
P R ES ET 40:
S H ATTE R - D RAW N STE N C I L
Image i s grabbed a t a rate set b y RATE 2 slider. Observe the
INVERT STENCIL bu tton. T h e stencilled area drawn in P RESET
39 is flipped w i th the non-stencilled area at a rate set by RATE 2
slider. Zooming makes the stencilled area bigger.
r
P R ES ET 4 1 :
S L I D E SHATT E R - TEXT U R E
A Texture i s o n t h e stencil plane. R ATE 2 slider controls
delay b e tween l i ve digital image and stencilled image. Live i mage
must move for noticeable effect. Change Textu re, Paint Men u 3
and return to i mage by pressing STOP b u t ton. Press WIPE
STENCIL button to implement texture change.
P R ES ET 42:
S L I D E S HATT E R - C H EC K E R BOA R D
Same principle a s PRESET 4 1 , b u t w i t h live analog image,
checkered texture stencil image and a horizontal slide. Mov e
HORIZONTAL PAN to change slide rate. Move ZOOM slider f o r
m o r e effect.
P R ES ET 43 :
S E P IA TON ED P HOTO TA K I N G
t""
Live analog image is frozen and colou rized sepia. Rate o f
photo taking is con trolled by RATE 2 slider. Mov e ZOOM a n d
\
STRETCH sliders f o r pixelation effects. Ensure RATE 2 slider is
n o t o n minimum, o r ZOOM and STRETCH will not function.
Pressi n g FREEZE b u t ton w i l l stop updating sepia photo.
IGETTING STARTED 21 1 -
P R E S E TS
P R ES ET 44:
PA RTIAL C O L O U R I Z E - G R I D
Grid lines over live video. Wherever the grid occurs, the live
i m a ge is colourized to the negative. Move ZOOM and STRETCH
for d i fferent effects. WIPE STENCIL will re-draw the grid.
I N VER T will flip between the normal and colourized areas.
P R ES ET 45:
CO L O U R I Z E F L I P
Shatter between live image and colourized i ma ge. RATE 2 sets
s h a tter rate. FREEZE leaves colourized image un-updated.
P R ES ET 46 :
PA RTIAL COLOU R I Z E - H EARTS
Heart s haped brush draws a negative colou rization of the live
i mage. ZOOM expands drawn area. INVERT STENCIL flips
colourized area with normal area. FREEZE will freeze live video
in drawn area. Press WIPE STENCIL to clear drawn area.
P R ES ET 47:
S LA P ST I C K
Press FREEZE to grab live video i mage. RATE 2 slider
con trols rate of change. Image alternates between grabbed still
i ma ge and l ive, analog image.
P R ES ET 48:
PA RT IAL COLO U R I Z E - C H EC K E R B OA R D
S l i d i n g texture on the stencil colourizes live image i n a
checkerboard pattern. Use ZOOM, STRETCH, WIPE STENCIL,
I N V E R T STENCIL, USE STENCIL. FREEZE will capture image
to field store.
P R ES ET 49:
PA RTIAL CO L O U R I Z E - D IAG ONALS
S l i d i n g diagonal texture colourizes live image t o a red negative.
STRETCH changes angle of diagonal. HORIZONTAL and
VERTICAL PAN sliders determine d irection and rate of slide.
H.S.V. sliders change colourizing.
P R E S ET 50:
H O L E - D RAW N ST E N C I L
Live video is seen through w h e rever you d raw. INVERT
STENCIL flips images. Press WIPE STEN CIL to start again.
P R E S ET 5 1 :
SLOW F R EEZE A N D D I S I NTEG RAT E
Live d i g i t a l image freezes slowly i n to a disintegra ted ima ge.
P R ES ET 5 2 :
S L I D E STI L L I MAG E T O V I D EO
Still image slides slowly to left. VI DEO I i n p u t appears
behind.
P R E S ET 53:
CO L O U R BAC KG R O U N D
Puts a flat colo u r behind l ive image. Ensure chroma key levels
are set u p correctly. Move H.S.V. sliders for other colou rs.
P R E S ET 54:
P I X E LAT E F L I P
Alternates between pixelated d igital a n d non-pixelated a n a log
image. RATE 2 slider controls alternation rate. Use ZOOM and
STRETCH to alter pixelation. Press FREEZE to capture pixelated
image.
P R ES ET 5 5 :
I MAG E OVE R COL O U R W I P E
Colour wipe down the screen behind live analog image. Ensure
correct chroma key levels. Move H.S.V. sliders for a grad ual
colour change as wipe proceeds. Press COLOUR WIPE for a nother
backgrou n d wipe. Press INVERT STENCIL for the invisible
person. Press USE STENCIL to u n-displa y (but not clear)
background.
P R E S ET 56:
U N D E R- OV E R STE N C I L D RAW I N G
Content o f background i s d r a w n t o foreground. i n front o f l ive
image. Press FREEZE. L i v e image is frozen to backgrou n d . a n d
t h e same stencil uses frozen i m a g e a s foreground. Pressing
INVERT STENCIL reverses this situa tion and lets you u n d ra w the
stencil.
IGETTING STARTED 23 1 -
P R ES ETS
P R ES ET 5 7 :
U N D ER-OVER CATC H - U P
Background is updated with live video at a rate determined by
the RATE 2 slider. Live image must move for effect to be seen.
Drawing puts background (which follows live image) to
foreground with live image sliced in between. Press COLOURIZE
for a colourized image catchiqg up to the normal image. Press
INVERT STENCIL for normal background following invisible
live image. Use ZOOM and STRETCH to advantage. Press
FREEZE to capture digital image. Normal analog image still
comes th rough.
P R ES ET 58:
P U S H TO F R EEZ E
Pressing FREEZE grabs the current chroma keyed image and
stores it into the background. Each subsequent press of FREEZE
stores a nother live image. Press WIPE COLOUR to clear
background. ZOOM and STRETCH work well he re.
P R ES ET 59:
TRA I L
Current chroma keyed image is continually and rapidly
grabbed or frozen as in PRESET 58. This results in a trail of
images. A rapidly moving live image shows this effect well.
Pressing FREEZE stops the trail. Pressing it again starts the trail.
ZOOM a n d STRETCH complement this PRESET.
P R ES ET 60:
TRA IL - STR O B E
Same a s PRESET 59, but grab rate is set b y the RATE 2 slider.
This results in a strobed trail of i mages. A rapidly moving live
i mage shows this effect well. Pressing FREEZE stops the trail.
Pressing it again starts the trail. ZOOM and STRETCH.
P R ES ET 61 :
TRAI L - S L I D E
Same as PRESET 60 except slide is maximum, spreading out
frozen ima ges. Each image is one field behind the actual live
image. Adjust HORIZONTAL and VERTICAL PAN sliders for
slidin g. Try ZOOMING up, pressing FREEZE, and ZOOMING
back. The trail records the zooming.
P R ES ET 62 :
T RA I L - S L I D E , Z O O M
This i s a precursor for PRESET 6 3 . Grabs images a s i n
PRESETS 6 0 and 6 1 b u t a u tomatically. Captu res around o n e h a l f
second of live video. F o r b e s t effect, have live image m o v i n g a n d
wait until PRESET z o o m is f i n i s h e d before g o i n g to PRESET 6 3 .
P R ES ET 63:
B O I L I N G K EY E D I MAG ES
This PRESET needs PRESET 62 a s a p rerequisi te. Mu l ti-grabs
of zoomed live i mage a r e s l i d i n g at a certain rate set by
HORI ZONTA L and VERTIC A L PAN. Move these sliders to mid
posi tion to stop sliding and see actual still image 'gra bs'. By
sliding a t a set rate, these grabs superimpose and a n i mate. ZOOM,
STRETCH a n d COLOURIZE a r e useful here too.
P R ES ET 64:
OV E R LAP M I R R O R
Similar t o PRESET 3 1 , but live a nalog i s i n fron t o f
reflections. HORIZONTAL PAN slider positions right mirror.
Press FREEZE t o capture reflections and see left mirror.
P R ES ET 6 5 :
OVE R LAP M I R R O R W I T H T RAI L AN D STRO B E
Same a s PRESET 64 except image is continuously frozen a nd
stored. RATE 2 con t rols h o w fast strobing occurs. FREEZE stops
all updating.
P R ES ET 66:
C O L O U R T RAI L
Chroma k e yed image is frozen a n d stored to background as a
random colour, h ence the H.S.V. sliders have no effect. Rate of
colour change is con trolled by RATE 1 . If at minimum, c h a n ge is
very slight. Select Hue,sat.,valuei n the COLOUR CONTROL
men u, and live image will wipe t h e background with colour
selected by t h e H.S.V. sliders. Use ZOOM, STRETCH and
COLOURIZE for more effect.
P R ES ET 6 7 :
M I R RO R S , CO L O U R T RA I L
Similar to PRESET 66. Live chroma k eyed image is n o t
displa yed, only t ra i l i n g random colours. A ll this i s mirrored.
FREEZE w i l l stop t h e image u p d a t i n g. Select Music from the
COLOUR CONTROL menu a n d try the audio i n p u t.
IGETTING STARTED - 2S I
PR ES E TS
P R ES ET 68:
OV E R LA P M I R ROR - N EGATIVE C O LO U R I Z E
S i m i l a r to P RESET 64, but colourized.
P R ES ET 69:
D O P P E L GAN G E R
Live a n a log image is keyed over shifted live digital i ma ge.
D i g i t a l image can be positioned with the PAN sliders. ZOOM and
STRETCH.
P R ES ET 70
T RA I L C RAWL
C u r r e n t chroma keyed image is contin ually frozen as in
P R ESET 59, but the trail is composed, of crawli n g colour. Move
H.S.V. sliders for changes in colour. Press FREEZE once to stop
upda te of trail. Press FREEZE again to con tinually update.
P R ES ET 7 1 :
CATC H - U P
Live analog image chroma keyed over strobed digital image.
Digital i mage is always 'ca tching up' to the analog image. RATE
2 slider sets how fast the catch-up is. FREEZE will halt the
catch-up. INVERT STENCIL will show digital i mage through the
stencil created by the analog image.
P R E S ET 72:
CATC H - U P COLO U R I Z E
Same as PRESET 7 1 , but using a Range colou rization.
P R ES ET 73:
G H O ST - S I N G L E F R EEZE
Double exposure between frozen digital image and live video.
Pr ess FREEZE to update frozen image. ZOOM, STRETCH and
COLOURIZE.
P R ES ET 74:
P E R S I ST E N C E OF V I S I O N
Simila r to PRESET 73, but digital image i s continually frozen
at a ra te set by RATE 2. Digital image is also Solarize colourized,
w i t h nega tive COLOUR DEPTH. P ress FREEZE to see still
d i g i tal image. This PRESET characterizes the human eye effect
of vision persistence.
P R ES ET 7 5 :
S O F T P I X ELS
A double exposure between live and digital image, with ZOOM
slider set to around 1 /4 from full zoom. Similar to looking
through a patterned glass window. STRETCH controls pixels too.
COLOURIZE and FREEZE.
N OTE:
Presets 76 t o 80 a r e the p resets used t o duplicate the scene on
the CVI demonstration video tape with the ballerina dancing
between frozen images of herself and a blue and white checkered
background. A blue chroma key background and correct ch roma
key levels are essential for this.
P R ES ET 76:
D I G ITAL I MAG E
Press FREEZE to capture image. This will be used to generate
a stencil. P ress PRESET button followed by DRAW LOCK for
next PRESET. PRESET 76 is also good for drawing "crawling
worms" over digital image.
P R ES ET 7 7 :
C O L O U R D ETECT
Previously frozen image will be stencilled out from the blue
background. P ress on GRAPHICS PAD. The stencil=> cu rsor will
appear. Position cursor to blue a rea and lift from pad. A stencil
wipe w i l l commence across the screen taking about 6 seconds.
Everywhere that is blue-ish will have the stencil turned Off.
Thus, the frozen i mage will be cut out and put in the Stencil on
a rea. Due to the Under-over selection i n the STENCIL SOURCE
menu, the cut out stencil will be over (in front of) live analog
image.
P R ES ET 7 8 :
C L EA N U P STEN C I L
I f lighting levels are not set up adequately, or some parts of
the image are indistinct (eg., h a i r stran ds), break-through of blue
may occur. Some touching up of the stencil may be necessa ry.
This PRESET lets you clean u p and erase the stencil. Firstly,
move HORIZONTAL PAN to mid posi tion (to stop slide). Now,
just draw wherever stencil needs it. Turn DRAW LOCK o f f to
assist i n positioning cursor before dra wing, then press DRAW for
temporary drawing. Use the smallest Brush s h a pe for fine detail.
PAN and ZOOM sliders can facilitate stencil clea n u p too. Also
try the Stencil Draw/Erase selector i n Paint Me nu 4.
IGETTI N G S T A R T E D - 27 1
PRESETS
P R ES ET 79:
U N D E R -OV ER BAC KG R O U N D W I P E
S tenc il i mage slides i n front o f live image and a background
colou r wipe down the screen occu rs. Move the H.S.V. sliders while
w i pe is prog ressing for d i fferent colours.
P R E S ET 80:
U N D E R-OV E R TEXTU R E W I P E
A ch eckered texture is added to the ba ckground. Move ZOOM
and STRETCH sliders for additional control. You can draw in
t h e b a ckground with randoIn coloured arrow Brush shape, usi ng a
S p i n symmetry. Press DRAW STENCIL to pu t arrows onto the
s tenc il, in front of the live image.
P R ES ET 8 1 :
M U S I C STRO B E
Sound controlled strobe effect freezes the live image. Thus an
i ma g e can be continually frozen in time with music beats or
pulses. Adjust the AUDIO SENSITIVITY control in the
elec tron ics unit for optimum resu l ts.
P R ES ET 82:
M U S I C TRAI L CRAWL
Similar to PRESET 70, except colour is deri ved from audio
i nput as a mixture of bass (RED), middle (GREEN) and treble
( B L UE) frequencies. Adjust AUDIO SENSITIVITY. Press
FR EEZE to freeze Trail crawl. ZOOM and STRETCH.
P R ES ET 83:
M U S I C C O LO U R TU N N E L
Music controlled Colour t u n n e l emanating from centre screen,
behind live i mage. ZOOM and STRETCH give differe nt
i mpressions. INVERT STENCIL makes Colour tunnel come
through chroma keyed ima ge. Press USE STENCIL then IN VERT
ST ENCIL to get rid of live video.
P R ES ET 84:
I NT E R N A L KEY - V I D EO 1 AN D 2
Area drawn on stencil plane defines w h a t is VIDEO I a n d
w h a t is V I D E O 2. I n i t i a l l y , V I D E O I is displayed as analog video.
Now draw on the GRAPH ICS PAD. VIDEO 2 should sta r t to
appear. Press INVERT STENCIL to flip one with the other. See
STENCIL SOURCE menu, Digi tal and Analog path.
HORIZONTAL and VERTICAL P A N can adjust posi tion of
stencil.
P R ES ET 8 5 :
C H ROMA K EY - VI D EO 1 OVER 2
VIDEO I takes the d i g i tal path, VIDEO 2 t h e ana log. Adjust
chroma key levels correctly. INVERT STENCIL only allows
VIDEO 2 through where VIDEO I i s chroma keyed.
P R ES ET 86:
C H RO M A K EY - VI D EO 2 OVER 1
Same as PRESET 85 except video paths are reversed, a n d hence
the source of ch roma key i s Video 2.
P R ES ET 87:
C H R O M A K EY - 1 OV ER 2, C O LO U R I Z E D
Same a s PRESET 8 5 except chroma keyed VIDEO 1 i s negative
Monochrome colourized. Press COLOURIZE for normal c o l o u rs.
P R ES ET 8 8 :
C H R O M A K EY - 1 OV ER 2 , MOSA I C
Same a s PRESET 8 5 except VIDEO 1 i s zoomed up, g i v i n g a
mosaic effect. Use ZOOM and STRETCH.
P R ES ET 89:
VI D EO 1 /2 F L I P
A l ternately displays VIDEO 1 and VIDEO 2 at a rate set by
the RATE 2 slider. Equivalent to PRESET 84 and cont i n u a l l y
pressing the INV ERT STENCIL b u t t o n . If the t w o images a r e
s i m i l a r (eg., faces) then a t a certa i n flip rate, the images tend to
merge.
IGETTING STARTED 29 \ -
P R ES ETS
P R ES ET 90:
D O U B L E EXPOS U R E
A v i d e o mix between VIDEO 1 (analog path) and VIDEO 2
( d i g i t a l p a th). Press INVERT STENCIL to display VIDEO 1 only.
P R E S ET 91 :
W I P E A C R O S S , 1 TO 2
A S t e n c i l wipe across the screen from VIDEO 1 (digital) to
V I D EO 2 (ana log). Press WIPE STENCIL for another wipe.
Rega i n VIDEO 1 by pressing INVERT STENCIL. Wipe may be
stopped a t any time by pressing STOP. Re-position stencil with
H O R I ZONTAL PAN.
P R ES ET 92 :
WI P E DOWN , 2 TO 1
S t e n c i l w i p e down the screen from VIDEO 2 (digital) to
V I D E O 1 (ana log). Press WIPE STENCIL for a nother wipe.
Rega i n VIDEO 2 by pressing INVERT STENCIL. Wipe may be
stopped at any time by pressing STOP. Re-position stencil with
V E RTICAL PAN.
P R ES ET 93:
D I S I NTEG RATE, 1 TO 2
VIDEO 1 (digital) disintegrates pixel by pixel to VIDEO 2
( a n alog). P ress WIPE STENCIL to do it again. Press STOP to h a l t
d i s i n tegration. Regain VIDEO I by pressing INVERT STENCIL.
P R E S ET 94:
T EST PATTERN
A l lows correct al ignment o f video monitor.
P R ES ET 95:
V I D EO 2 T H R O U G H
VIDEO 2 straight through analog and digital paths for setting
u p le vels. Initial image is analog. Press INVERT STENCIL to see
d i g i t a l image.
P R ES ET 96:
VI D EO 1 T H R O U G H
VIDEO 1 straight th rough a nalog a n d d igital paths for setting
u p levels. I n i t i a l image is a n a log. Press INVERT STENCIL to see
d i g i t a l ima ge.
P R ES ET 97:
C O L O U R BARS
A l l ows correct colo u r a l ignment of v i d eo moni tor a n d CVI.
P R ES ET 9 8 :
C H R O M A K EY S ET U P , VI D EO 2
Set up correct chroma key levels for VIDEO 2 i n p u t . Chroma
key levels for VIDEO 2 a r e in dependent of VIDEO 1 .
T o set levels, use H.S.V. sliders. These sliders change function
here a n d control red, green a n d blue content of ch roma key
respectively. When levels a r e set correctly, blue backg r o u n d w i l l
appear in the compleme n t of b l u e, a p i n k y-or a n ge c o l o u r . If
keying a face, for exa mple, set H.S.V. s l i ders to mid-position.
Adjust HUE (red content) so t h a t face (skin tone) is normal colour
without chroma key speckles. Next adjust VALUE (blue content)
so that a l l of blue background just turns pi nk-oran ge. Don't
position fader a n y more than necessa ry for this. Adjust
SATURATION (green content) so that all of background still just
stays pink-orange.
It may be necessa r y to repea t these steps a few t i mes to fine
tune the chroma key levels. Once levels a re set, you may forget
a bo u t them, u nless l i g h t i n g conditions change, o r the CVI is
turned off.
P R ES ET 99:
C H R O M A KEY S ET U P , VI D EO 1
Set up correct ch roma key levels for VIDEO 1 i n p ut. Chroma
key levels for VIDEO 1 are independent of VIDEO 2 .
IGETTING STARTED 31 1 -
Q U I C K S E L ECTI O N P R E S E TS
47: SLAPSTICK
48: PARTIAL COLOURIZE - CHECKERBOARD
49: PARTIAL COLOURI ZE - DIAGONALS
50: HOLE - DRAWN STENCIL
51: SLOW FREEZE A N D DISINTEGRATE
52: SLIDE STILL IMAGE
53: COLOUR BACKGROUND
54: PIXELA TE FLIP
55: IMAGE OVER COLOUR WIPE
56: UNDER-OVER STENCIL
57: UNDER-OVER CATCH-UP
58: PUSH TO FREEZE
59: TRAIL
60: TRAIL - STROBE
61: TRAIL - SLIDE
62: TRAIL - SLIDE, ZOOM
63: BOILING KEYED IMAGE
64: OVERLAP MIRROR
65: OVERLAP MI RROR WITH TRAIL AND STROBE
66: COLOUR TRAIL
67: COLOUR MI RRORS, TRAIL
68: OVERLAP MI RROR - NEGATIVE COLOUR IZE
69: DOPPELGANGER
70: TRAIL CRAWL
71: CATCH-UP
72: C A TCH-UP COLOURIZE
73: GHOST - SINGLE FREEZE
74: PERSISTENCE OF VISION
75: SOFT PIXELS
76: DIGIT A L IMAGE
77: COLOUR DETECT
78: CLEAN UP STENCIL
79: UNDER-OVER BACKGROUND WIPE
80: UNDER-OVER TEXTURE WIPE
81: MUSI C STROBE
82: MUSIC TRAIL CRAWL
83: MUSI C COLOUR TUNNEL
84: INTERNAL KEY - VIDEO 1 AND 2
85: CHROMA KEY - VIDEO l OVER 2
86: CHROMA KEY - VIDEO 2 OVER 1
87: CHROMA KEY - l OVER 2, COLO URI ZED
88: CHROMA KEY - l OVER 2, MOSAIC
89: VIDEO 1 /2 FLIP
90: DOUBLE EXPOSURE
91: WIPE ACROSS, 1 T O 2
92: WIPE DOWN, 2 TO 1
93: DISI NTEGRA TE, 1 TO 2
9 4: TEST PATTERN
95: VIDEO 2 THROUGH
96: VIDEO 1 THRO UGH
9 7: COLOUR BARS
98: CHROMA KEY SETUP, V I DEO 2
99: CHROMA KEY SETUP, VIDEO 1
IGETTING STARTED - 33 1
V I D EO EXE RC I S ES
Gen e r a l Overview
I GETTING STARTED - 7 I
V I DEO E X E RC I S E S
1) Whe n the CVI is first switched on, the Fairlight logo a ppears
on the stencil plane with live video behind it. Press the WIPE
STENCIL button. This should leave just live analog video.
IGETTING STARTED - 9 I
V I D E O E X E RC I S E S
1 2 ) Select P RESET 50. Just a frozen image (in the field store)
a p p e ars, but something's behind it. Draw a hole and there is
a na l o g video. Press INVERT STENCIL and you c a n 'undraw' the
hole. ZOOM u p on the dra w n hole.
IG E T T I N G S T A R T E D - 11 1
VI D E O EXE R C I S ES
P R ES ET 00:
D RAW I N G O N L IV E V I D EO
This P RESET is used for the Fairlight logo when you first
This PRESET allows dra wing over a live analog video i mage.
This setup can be used as a consistent reference point if PRESETS
have been changed, as the original contents are always restored
when the power is turned on. When the power is first t u rned On,
the Fairlight logo is drawn opaque. The rainbow-type colour is
called Hue-Sat.
Video input to VIDEO 1 o r R G B 1 i n p u ts. Drawing on
GRAPHICS PAD uses a flat paint, opaque colour, and a med i u m
round brush. Change the H.S.V. sliders to a l ter colour.
Both the logo and t h e orange CVI lettering are on the stencil
plane and the field store.
Press USE STENCIL button to either display or not d isplay the
stencilled painted areas. Press INVERT STENCIL button to either
have the logo and lettering as the stencil or everyt h i n g except the
logo and the lettering a s the stencil. Press WIPE COLOUR b u tton
to wipe the field store t o w h i t e . The a reas of the field store
s hown by the stencil go from coloured to white. P r ess WIPE
STENCIL to erase stencil.
ZOOM slider will zoom dra wing.
P R ES ET 01 :
D RAW I N G CA RS, N EGATIVE COLOU R I Z E
Screen i s instantly cleared t o white, but because nega tive
colourize is used, screen appears black. Drawing produces ra ndom
coloured cars. These have a negative, solarized colourization and
shaded brush.
Rate o f colour r a ndomness is governed by the RATE 1 slider.
Press COLOURIZE button to get positive colourized cars on a
white background. Move P A N sliders to move cars. Press WIPE
COLOUR bu tton to clear drawing from screen. Press FREEZE
b u t ton to get live digi t a l image. Press FREEZE button again to
freeze image into field store.
P R ES ET 02:
T I T L E O N L IVE V I DEO
Title is written to stencil a n d field store over live image. O f
course, a title must b e present in t h e TITLE EDIT Menu - Paint
Menu 9. Use the cursor and GRAPHICS PAD to position the title
on the screen. Press TITLE button to repeat titling. Press WIPE
COLOUR and WIPE STENCIL to erase title and any drawing.
P R ESET 0 3 :
I N STAN T W I P E T O COL O U R
Instantly clears the screen to blue. The colour can be changed
b y a l tering the H.S.V. sliders and pressin g WIPE CLOUR button.
Drawing on GRAPHICS PAD produces random coloured Dots.
Press FREEZE bu tton to get live ' digital image. Press FREEZE
b u t ton again to freeze image into field store.
PRESET 04:
S MA L L B R U S H
Drawing with a small brush on the field store. Colour i s
i n i t i a l l y brown, b u t m a y b e altered u s i n g t h e H.S.V. sliders. Turn
off the DRAW LOCK button, and use the DRAW button for
greater positioning control. The stencil is drawn at the same time,
ther efore defining the area drawn for further operations.
P R ES ET 05:
F O L IAG E
Dra wing is with a flat paint, using a spikey brush shape, good
for simulating foliage. Drawing is put into the field store. The
stencil is drawn at the same time, therefore defining the drawn
area for further operations.
P R ES ET 06:
CO L O U R WI P E U S I NG STE N C I L
Wipes the background to flat colours, leaving any stencilled
a rea u nchanged. In the previous PRESET, drawing was on the
stencil. This PRESET uses a Wi p e down colour wipe, which takes
approximately three seconds to complete. This allows the colours
to be changed during the wipe, giving colour graduations. The
i n i ti a l colour is blue. Move the SATURATION slider slowly down
d u ring the wipe, to give a graduation to white.
P R ES ET 07:
COpy
Copies of a stencilled a r e a can b e made. The stencil m a y be
composed of unconnected a reas, a nd be as complex as required.
Stencil led a rea is highlighted as being brighter than background.
Area pointed to by from=> cursor is copied to to=> cursor. See
Copy i n the PAINT METHOD menu for futher information.
Note that i f from=> cursor points to a stencil On area, then the
picture i n that stencilled area is copied. If from=> cursor points
to background, then background is copied instead. So, take care
in positioning cursor.
To see stencilled area Stencil show must be selected in
COLOUR CONTROL,Paint Menu 4. Press DRAW STENCIL
button to see the stencilled areas stand out. S tencilled areas will
be highlighted.
P R ES ET 08:
U N D E R- OVER ·
Slices chroma-keyed live video between the foreground (stencil
On) a n d the background (stencil O ff). Live v ideo must be
chroma-keyed for this PRESET. Set up chroma-key using
PRESET 99. A lso, a stencil must be drawn.
P R E S ET 09:
U N D ER-OV E R S L I D E CO L O U R I Z E
Similar to PRESET 08, b u t slices live action between a slowly
sliding, colourized, foreground and background. Live action must
be chroma-keyed for this PRESET. Move H.S.V. and COLOUR
DEPTH sliders to alter colourizing. Change PAN sliders to alter
slide rate. Press COLOURIZE button to return to normal colours.
P R ES ET 10:
STARS WITH PAI NT CRAWL ON LIVE VI D EO
Instantly clears the stencil, then a l lows drawing of stars, with
Paint crawl, over live video input. Analog video from VIDEO I
input passes unchanged to the output but with the addition of
coloured stars. The stencil is drawn a t the same time a s colour,
defining the stars to be 'in front of' the live video. Independently
move the H.S.V. sliders smoothly from top to bottom and back for
changes in Paint crawl colours. Move PAN, STRETCH a n d ZOOM
sliders for more effect.
IGETTING STARTED - 15 I
P R E S ETS
P R E S ET 1 1 :
R ECTA N G L ES , H U E-SAT.
Rectangles are drawn with a large rectangular Brush shape
using the Hue-Sat paint type. Video input is seen i f FREEZE
button pressed.
P R E S ET 12:
C UT AN D PASTE
Large round Brush shape copies one area to another. Small
i ma ges may be built up, or correct colour may be restored to an
a rea. Best to use a large brush. To copy larger areas, use the
Copy function in the PAINT METHOD menu. Move the. brush
over the area to be copied. Lift the stylus from GRAPHICS PAD.
The brush now contains the cut-o·ut image and it can be pasted
elsewhere. Move the cursor to a ppropriate position. Area is
copied when stylus is lifted from GRAPHICS PAD. Tap on
GRA PHICS PAD for a series of pastes. To select a new area to be
copied, press STOP button, and re-posi�ion cursor. Change Brush
s h a p e for other effects. Build u p a n image from overlapping cuts
a n d pastes.
N OT E :
PRESETS 1 3 to 1 7 are part o f a graph drawing routine.
P R ES ET 13:
WI P E DOWN
T h i s P RESET performs a Colour wipe downwards. Good f o r a
b a c kground. Move H.S.V. sliders as wipe proceeds to get different
colou rs. Press STOP button to stop wipe at any time.
P R ES ET 14:
G R I D T EXTU RE WI P E
A grid texture in red is wiped across the field store. Move H.S.V.
SLIDERS as wipe proceeds to change colours.
P R ES ET 15:
R ECTAN G L E
A rectangle can be drawn in bright green with a medium square
Brush shape. Position cu rsor to appropriate a rea for rectangle.
This will be the surround for the graph to be drawn in PRESETS
1 6 and 1 7. Press STOP button to re-position rectangle axes before
drawing.
P R ES ET 16:
R U B B E R BA N D I N G
L i nes c a n be drawn, connected toge ther such th a t the end of
one l i n e joins u p with the sta r t of next l i ne. This P R ESET forms
the basis of the graph l i nes. Press STOP button to define a new
starti n g point.
P R E S ET 1 7 :
U N D ER-OV E R . C O L O U R I Z E D
L i v e a n alog video is inserted between stencilled foregr o u n d
a n d field s t o r e background. Image is then colou r i zed with
Solarize ty pe. Chroma key for VIDEO I must be correctly setup
P R ESET 1 8 :
R ECTA N G L ES W I T H PAI N T C RAWL O N L IVE
VI D EO
Screen is clea red to w h i te a n d rectangles are drawn in w i t h a
P t
thick brush a n d a i n crawl. Move H.S.V. sliders for changes i n
Paint crawl colours. Move P A N , STRETCH a n d ZOOM sliders for
more effect. Press FREEZE b u t ton t o get recta ngles over live
digital i mage. Press FREEZE again to p u t digital i m a ge into field
sto re.
P R ES ET 1 9 :
C I R C L ES . MOTT L E D
Screen i s cleared to wh ite, Circles are d rawn in med i u m b l u e,
with a Mo t t l e d paint type a n d med i u m round Brush shape. Press
WIPE COLOUR to clear screen.
P R ES ET 20:
C H ROMA K EY OV E R S L I D I N G ST I L L
L i v e chroma keyed a n alog is i n front of field store s l i d i n g
i m a g e . P r e s s FREEZE button t o continuosly freeze l i ve image
i n to the background. Press FREEZE again to stop it. This
d estroys original background. Press INVERT STENCIL button for
the original "inv isible man" (or woman) effect. Move
HORIZONTAL and VERTICAL PAN sliders to stop o r change
s l i d i n g.
P R E S ET 2 1 :
ZOO M U P - RA N DO M COL O U R
This PRESET is a precursor to PRESET 22. R a n d o m colours
are generated while zooming up. I f FREEZE button is pressed,
then ZOOM slider is moved right down to smallest size, shrinking
recta ngles can be seen. For best effect, wait un ti l PRESET
zooming is finished before going to next PRESET. H.S.V. sliders
have no effect since R a n d o m colour is used. Move RATE I slider
to c h a n ge rate of R a n d o m colour. Move. RATE 2 slider to change
ra te of zoom.
P R ES ET 22:
B O I L I N G BACKG RO U N D
This PRESET i s meaningless if not preceded by PRESET 2 1 .
Random coloured solid recta ngles continuously expand from the
background , with live a n a log video in front. Press INVERT
STENCIL button t o have expanding recta ngles coming from the
video image. Move the ZOOM and STRETCH sliders for
different size recta ngles. Move HORIZONTAL a n d VERTICAL
PAN sliders to mid-position to stop the slidi ng. Actual conte n t of
background can now be seen.
P R ES ET 23:
F I L L I N G G R I D WITH RAN DO M COL O U R
Wai t u n t i l Wipe stencil and Wip e colour functions are
completed. Using GRAPHICS PAD place arrow tip on fill=>
cursor between grid lines. Lift stylus from pad a nd a rea selected
will fill with randomly selected colour. Go to COLOUR
CONTROL - P a i n t Menu 4 a nd change selection from R a nd o m to
Hue, Sat., Value. Now fill grid with colours of y our own choice,
using H.S.V. sliders.
P R ES ET 24:
CH R O M A K EY ED I MAGE OVER C O L O U R F I L L E D
GRID
Chroma keyed image appears in front o f colour filled grid
crea ted i n P R ESET 23. Title the image using TITLE bu tton. If
there i s no title i n TITLE EDIT - Paint Menu 9, then "No Title"
will appear. Drawing on GRAPH ICS PAD produces a r rows with
Paint crawl.
r N OTE:
Presets 25 t o 29 a r e colo u r i za tions.
P R ESET 25:
COL O U R I Z E - S P ECT R U M
Colourizes the live image w i t h the Spectrum selection. Move
H.S.V. and COLOUR DEPTH sliders to alter colourizing.
COLOUR DEPTH moved toward + results i n more extreme
positive colourization. COLOUR DEPTH moved toward - has a
more extreme negative colourization. COLOUR DEPTH i n mid
position returns to normal colours (no colourization). Press
COLOURIZE to return to normal colours.
P R ES ET 26:
COL O U R I Z E - N U C L EAR ATTACK
Contour colour i z ing. T h e H.S.V. sliders determine t h e a m o u n t of
posterizing (colour removal) in the corresponding colours in the
video ima ge. If COLOUR DEPTH is set midway t o zero, there is
no colourizing because there i s no depth. Press FREEZE to f reeze
the i mage. Press COLOURIZE to return to normal colours.
P R ES ET 27:
COL O U R I Z E - S EP I A TO N E
Monochrome colourizing remin iscent of old photos. H.S.V. sliders
control which colour is monochromed. Saturation slider on
minimum results in str a i gh t black and w h i te.
P R ES ET 28: .
COL O U R I Z E - POST E R I Z E
Uses t h e Contour Col o u r i ze Type, removing some colour
content and accentuating slight col o u r changes of i mage.
P R ES ET 29:
CO L O U R I Z E - N EGAT IVE
Uses the Solarize Colourize Type, a n d performs a straight
colour negative on the i mage.
P R E S ET 30:
PIXELATI O N
L i v e digital image i s pixela ted b y the ZOOM slider. STRETCH
slider can pixelate the horizontal or vertical aspects o f the i mage.
Press FREEZE button and DRAW LOCK button to draw on
frozen image .
... ... .., - _ ..... ... ... ... ... -0-·
P R ES ET 31 :
H O R I Z O N TA L M I R R O R
H O R I ZONTAL PAN slider controls axis o f reflection. Image
ma y be frozen, zoomed, stretched, colourized, etc.
P R ES ET 32:
V E RT I CA L M I R R O R
S a m e a s PRESET 3 1 except VERTICAL PAN slider controls
a x is of reflection.
P R ES ET 3 3 :
Q U A D M I R R OR
Horizontal a n d vertica l mirrors simultaneously. P A N sliders
c o n trot position.
P R ES ET 34:
S L OW S CA N ACROSS
T h i s one grabs a vertical l i n e of image a t a preset r a t e across
t h e screen and stores it. Press STOP bu tton to terminate scan.
P R ES ET 3 5 :
S L OW SCAN DOWN
S a m e as PR ESET 34 except down t h e screen.
P R ES ET 36:
ZOO M OUT I M AG ES
Precursor to P RESET 37. Live image is grabbed as it zooms
o u t. Move ZOOM slider to see grabbed images. These are delayed
1 ,2,3 ... video fields behind the original. For best results, have live
i m a g e move as PRESET is zooming.
P R ES ET 37:
B O I L I N G I MAG ES
PRESET 36 images are continuously panned across screen at a
preset rate, giving the impression of movement. This PRESET is
m e a n i n gless if not preceded by PRESET 36. Move HORIZONTAL
a n d VERTICAL PAN sliders to midway posi tion to stop movement
and see actual still grabbed images.
P R ES ET 3 8 :
STRO B E
This strobes the l i v e image a t a rate d etermined by the RATE
2 slider.Freeze the image perma nently by pressing t h e FREEZE
button. Press FREEZE again to return to strobe effect.
P R ES ET 39:
S I N G L E F R E EZ E . ST E N C I L D RAW I N G
This PRESET is associ a ted w i t h PRESET 40. Press FREEZE
button to u pdate the live image. Drawing on the stencil is shown
a s a brightened area. This d oesn't a ffect the image. Press DRAW
STENCIL button to not show stencil. Turn DRAW LOCK b u t ton
Off to a c c u r a tely posi tion c u rsor before d rawing. Press INVERT
STENCIL button to erase stencil.
P R ES ET 40:
S H ATT E R - D RAW N ST E N C I L
Image is grabbed a t a rate set by RATE 2 slider. Observe the
INVERT STENCIL button. The stencilled a rea d ra w n i n PRESET
39 is flipped with the non-stencilled area at a rate set by R ATE 2
slider. Zooming makes the stencilled area bigger.
P R ES ET 41 :
S L I D E S HATT E R - T EXT U R E
A T e x t u r e is on the stencil plane. RATE 2 slider controls
delay between live digital image a n d stencilled image. Live i mage
must move for noticeable effect. Change T e x t u r e, Paint Me nu 3
a nd return to image by press i n g STOP button. Press WIPE
STENCIL b utton to implement tex t u r e cha nge.
P R ES ET 42:
S L I D E S H ATT E R - C H E C K E R B OA R D
S a me principle a s PRESET 4 1 , but with live ana log image,
checkered texture stencil image and a horizon t a l slide. Mov e
HORIZONTAL PAN to change slide ra te. Move Z O O M slider for
more effect.
P R ESET 43 :
S E P IA TO N E D P H OTO TA K I N G
Live a n a log image is frozen a n d colourized sepia. Rate of
photo t a k i n g is con t rolled by RATE 2 slider. Move ZOOM and
STRETCH sliders for pixelation effects. Ensure RATE 2 s l i d er is
n o t o n m i n i mum, or ZOOM and STRETCH will not function.
Press i n g FREEZE button w i l l stop u p d a t i n g sepia photo.
I GETTI N G S T A R T E D 21 1
-
P R E S E TS
P R ES ET 44:
PARTIAL C O L O U R I Z E - G R I D
Grid lines over live video. Wherever the grid occurs, the l i v e
i ma g e is colourized t o the negative. Move ZOOM and STRETCH
for d i f f ere n t effects. WIPE STENCIL will re-dra w the grid.
I N V E R T will flip between the normal and colou r i zed a reas.
P R ES ET 45:
CO LOU RIZE FLIP
S h a tter between live image and colourized ima ge. RATE 2 sets
s h a t t e r rate. FREEZE leaves colourized i mage un-updated.
P R ES ET 46:
PA RTIAL CO LOU R I Z E - H EARTS
Hea r t sha ped brush draws a negative colourization of the live
i mage. ZOOM expands drawn area. INVERT STENCIL flips
colou r i zed a rea with normal area. FREEZE will freeze live video
in d r a w n area. Press WIPE STENCIL to clear drawn area.
P R ES ET 47:
S LA PST I C K
P ress FR EEZE to grab live video i mage. RATE 2 slider
controls rate of change. Image a l ternates between grabbed still
image a n d l ive, analog image.
P R ES ET 48:
PA RTIAL COL OU R I Z E - C H EC K E R B OA R D
S l i d i n g texture o n the stencil colourizes live i mage i n a
checkerboard pattern. Use ZOOM, STRETCH, WIPE STENCIL,
I N V E R T STENCIL, USE STENCIL. FREEZE will capture image
t o field store.
P R ES ET 49 :
PA RTIAL C O L O U R I Z E - D IAG O NA L S
S l i d i n g diagonal texture colourizes live image to a red negative.
STRETCH changes angle of diagonal. HORIZONTAL and
VERTICAL PAN sliders determine direction and rate of slide.
H.S.V. sliders change colourizing.
P R ES ET 50:
H O L E - D RAW N STEN C I L
Live video is se'e n through wherever you draw. INVERT
STENCIL flips i m a ges. Press WIPE STENCIL to start a ga in.
P R E S ET 5 1 :
S L O W F R EEZE A N D D I S I NTEG RATE
Live d i g i t a l image freezes slowly into a disintegra ted ima ge.
P R ES ET 52:
SL I D E STI L L I MAG E TO V I D EO
S t i l l image slides slowly to l e f t. VIDEO I input appears
behind.
P R ES ET 5 3 :
CO L O U R BAC KG R O U N D
Puts a f l a t colour behind l ive image. Ensure c h roma key levels
are set u p correctly. Move H.S.V. sl iders for other colo u rs.
P R ES ET 54:
P I X E LAT E F L I P
A l ternates between pixela ted digital and non-pixela ted a nalog
image. R ATE 2 slider controls a lternation rate. Use ZOOM and
STRETCH to a l ter pixelation. Press FREEZE to capture pixelated
image.
P R ES ET 5 5 :
I MAG E OVE R C O L O U R W I P E
C o l o u r w i p e down t h e screen behind live analog image. Ensure
correct chroma key levels. Move H.S.V. sliders for a gradual
colou r change as wipe proceeds. Press COLOUR WIPE for another
background wipe. Press INVERT STENCIL for the i nvisible
person. Press USE STENCIL to un-display (but not clear)
background.
P R ES ET 56:
U N D E R-OVER ST EN C I L D RAW I N G
Content o f background is drawn to foreground, i n front of live
image. Press FREEZE. Live image is frozen to background, and
the same stencil uses frozen image a s foreground. Pressing
INVERT STENCIL reverses this situation and lets you u n d r a w the
stencil.
I G ETTING STARTED 23 1 -
P R ES ETS
P R ES ET 57:
U N D ER- OVER CATC H - U P
Background is updated with live video at a rate determined b y
the RATE 2 slider. L i v e image m u s t move f o r effect to be seen.
D r a w i n g puts background (which follows live ima ge) to
foreground with live image sliced in between. Press COLOURIZE
for a colourized image catchin,g u p to the normal image. Press
INVERT STENCIL for normal background following invisible
live image. Use ZOOM and STRETCH to advanta ge. Press
FREEZE to capture digital image. Normal analog image still
comes through.
P R ES ET 58:
P U S H TO F R EEZ E
Pressing FREEZE grabs the current chroma keyed image and
stores i t into the background. Each subsequent press of FREEZE
stores another live image. Press WIPE COLOUR to clear
background. ZOOM and STRETCH work well here.
P R E S ET 59:
T RA I L
Current ch roma keyed image is continually and rapidly
grabbed or frozen as in PRESET 58. This results in a trail of
ima ges. A rapidly moving live i mage shows this effect well.
P ressing FREEZE stops the trail. Pressing it again starts the trail.
ZOOM and STRETCH complement this PRESET.
P R ES ET 60:
T RA I L - STRO B E
Same a s PRESET 59, but grab rate is set b y the RATE 2 slider.
This results in a strobed trail of images. A rapidly moving live
image shows t h is effect well. Pressing FREEZE stops the trail.
Pressing it again starts the trail. ZOOM and STRETCH.
P R ES ET 6 1 :
TRAI L - S L I D E
Same a s PRESET 60 except slide is ma ximum, spreading o u t
f r ozen ima ges. E a c h image is one f i e l d behind the a c t u a l l i v e
i mage. A d j u s t HORIZONTAL and VERTICAL PAN sliders for
s l i d ing. Try ZOOMING up, pressing FREEZE, and ZOOMING
back. The trail records the zooming.
P R ES ET 62 :
T RA I L - S L I D E . Z O O M
This i s a precursor for PRESET 63. Gra bs images a s i n
PRESETS 60 a n d 6 1 b u t a u toma tically. Ca ptu res around one h a l f
second of live video. For b e s t e ffect, have l i v e i m a g e moving and
wait until P R ESET zoom is finished before going to PR ESET 63.
P R ES ET 63 :
B O I L I N G K EY E D I MAG ES
This P R ESET n e e d s P R E S E T 62 a s a p rereq uisite. Multi-grabs
of zoomed live i mage are s l i d i n g a t a certa in rate set by
HORIZONTAL and VERTICAL PAN. Move these sliders to mid
posi tion to stop s l i d i n g and see actual still i ma ge 'grabs'. By
sliding a t a set ra te, these grabs superi mpose and a n i mate. ZOOM,
STRETCH a n d COLOURIZE are useful here too.
P R ES ET 64:
OV E R LA P M I R R O R
Similar t o PRESET 3 1 , but l i ve a n a log i s i n fron t of
reflections. HORIZON T A L P A N slider positions right mirror.
Press FREEZE to capture reflections and see left mirror.
P R ES ET 6 5 :
OV E R LA P M I R R O R W I T H T RA I L A N D S T R O B E
S a me a s PRESET 64 except image is continuously frozen a n d
stored. R A T E 2 controls how f a s t s t r o b i n g occurs. F R E E Z E stops
all u p d a t i n g.
P R ES ET 66:
C O L O U R T RAI L
Chroma keyed image i s frozen a n d stored to backgroun d a s a
random colour, hence the H.S.V. sliders have no effect. Rate of
colour change is controlled by RATE 1 . If at minimum, cha nge is
very slight. Select Hue,sat.,value i n the COLOUR CONTROL
menu, a n d live image will wipe the background with colour
selected by the H.S.V. slide rs. Use ZOOM, STRETCH a n d
COLOURIZE for more effect.
P R E S ET 6 7 :
M I R RO RS . CO L O U R T RA I L
Similar to PRESET 66. Live chroma keyed image is not
displayed, only trail i n g random colours. All this is mirrored.
FREEZE will stop the image upda ting. Select Music from the
COLOUR CONTROL menu and t r y the audio input.
IG ETTIN G STARTED - 25 I
PR ES ETS
P R ES ET 68:
OVE R LA P M I R ROR - N EGATIVE C O L O U R I Z E
S i m i l a r to PRESET 64, but colo uri zed.
P R ES ET 69:
D O P P EL G A N G E R
'
Live a n a log image is keyed over shifted live d igital image.
D i g i t a l image can be positioned with the PAN sliders. ZOOM and
STRETCH.
P R ES ET 70
T RA I L C RAW L
Current chroma keyed image is continually frozen as in
PRESET 59, but the trail is composed, of crawling colour. Move
H.S.V. sliders for changes in colour. Press FREEZE once to stop
u p d a te of trail. Press FREEZE again to continually update.
P R ES ET 7 1 :
CATC H - U P
Live analog image chroma keyed over strobed digital image.
Digital image is always 'ca tching up' to the analog image. RATE
2 slider sets how fast the catch-up is. FREEZE will halt the
catch-up. INVERT STENCIL will show digital i mage through the
stencil created by the analog i mage.
P R ES ET 72:
CATC H - U P COL O U R I Z E
Same a s PRESET 7 1 , but using a Range colourization.
P R ES ET 73:
G H OST - S I N G L E F R EEZE
Double exposure between frozen digital image and live video.
Press FREEZE to update frozen image. ZOOM, STRETCH and
COLOURIZE.
P R ES ET 74:
P E R S I ST E N C E OF V I S I O N
Similar to PRESET 73 , but digital i mage is contin ually frozen
at a rate set by RATE 2. Digital image is also Solarize colourized,
with negative COLOUR DEPTH. Press FREEZE to see still
d igital image. This PRESET characterizes the human eye effect
o f vision persistence.
P R ES ET 7 5 :
SOFT P I X EL S
A double exposure between l i v e a n d digital image, with ZOOM
slider set to around 1 /4 from full zoom. Similar to looking
through a patterned glass window. STRETCH controls pixels too.
COLOURIZE and FREEZE.
N OT E :
Presets 7 6 t o 8 0 are the presets used t o duplicate the scene on
the CVI demonstration video tape with the ballerina dancing
between frozen images of herself and a blue and white checkered
background. A blue chroma key background a nd correct ch roma
key levels are essential for this.
P R ES ET 76:
D I G I TAL I MAG E
Press FREEZE to capture image. This will be used to generate
a stencil. Press PRESET button followed by DRAW LOCK for
next PRESET. PRESET 7 6 i s a lso good for drawing "crawl i n g
worms" o v e r digital image.
P R ES ET 7 7 :
COLO U R D ET ECT
Previously frozen i mage wi l l be stencilled out from the blue
background. Press on GRAPHICS PAD. The stenci l=> cursor will
appear. Position cursor to blue area and lift from pad. A stencil
wipe will commence across the screen taking about 6 seconds.
Everywhere that i s blue-ish will have the stencil turned Off.
Thus, the frozen i mage will b e cut out and put in the Stencil on
area. Due to the Under-over selection i n the STENCIL SOURCE
menu, the cut out stencil will be over (in front of) live a n a log
image.
P R ES ET 78:
C L EA N U P ST EN C I L
I f lighting levels are not set up adequately, or some parts of
the i ma ge are indistinct (eg., hair strands), break-through of blue
may occur. Some touching up of the stencil may be necessary.
This PRESET lets you clean u p and erase the stencil. Firstly,
move H O RIZONTAL PAN to mid position (to stop sl ide). Now,
just draw w herever stencil n ee d s it. Turn D R A W LOCK o f f to
assist i n positioning cursor before drawing, then press DRAW for
temporary drawing. Use the smallest Brush shape for fine detail.
PAN and ZOOM sliders can facilitate stencil clean u p too. Also
try the Sten cil Draw/Erase selector in Paint Menu 4.
IGETT I N G S T A R T E D - 27 1
PR ES E TS
P R ES ET 79:
U N D E R - OVER BAC KG R O U N D W I P E
Stencil image slides i n front of l i v e image a n d a background
co l o u r w i pe down the screen occu rs. Move the H.S.V. sliders while
w i p e is progress i n g for d i ffere n t colou rs.
P R ES ET 8 0 :
U N D E R -OVER TEXTU R E W I P E
A checkered texture i s added to the background. Move ZOOM
a n d STRETCH sliders for a d d i tional control. You can draw i n
t h e background with random coloured arrow B r u s h sha pe, using a
S p i n symmetry. Press DRAW STENCIL to put arrows onto the
s tencil, i n front of the live ima ge.
P R ES ET 8 1 :
M U S I C STRO B E
S o u n d controlled strobe effect freezes the live image. Thus an
i m a g e can be continually frozen i n time w i th music beats o r
p u l s es. A d j u s t the AUDIO SENSITIVITY control i n the
e l ectron ics u n i t for optimum results.
P R ES ET 8 2 :
M U S I C T RA I L CRAW L
S i m i l a r to PRESET 70, except colour is derived from audio
input a s a m i xture of bass (RED), middle (GREEN) and treble
( B L UE) frequencies. Adjust AUDIO SENSITIVITY. Press
F REEZE to freeze Trail crawl. ZOOM and STRETCH.
P R ES ET 8 3 :
M U S I C C O LO U R TU N N E L
Mus ic controlled Colour tunnel emanating from centre screen,
behind live i mage. ZOOM and STRETCH give different
i m p ressions. INVERT STENCIL makes Colour t u n nel come
through chroma keyed i mage. Press USE STENCIL then INVERT
STENCIL to get rid of live v ideo.
P R ES ET 84:
I NT E R NAL KEY - V I D EO 1 AND 2
Area drawn on stencil p l a n e defines what is VIDEO I and
what is VIDEO 2. Initially, V I DEO 1 is displa yed as analog video.
Now draw on the GRAPHICS PAD. VI DEO 2 should start to
a ppear. Press INVERT STENCIL to flip one with the other. See
STENCIL SOURCE menu, Digital and Analog path.
HORIZONTAL and VERTICAL PAN can adjust position of
stencil.
P R ES ET 8 5 :
C H ROMA KEY - V I D EO l OV ER 2
VIDEO 1 takes the digital path, VIDEO 2 the a n a log. Adjust
chroma key levels correctl y. INVERT STENCIL only a llows
VIDEO 2 through where VIDEO I is ch roma keyed.
P R ES ET 86:
C H R O M A K EY - VI D EO 2 OVER 1
Same a s PRESET 8 5 except video paths a re reversed, a n d hence
the source of ch roma key is V ideo 2.
P R ES ET 8 7 :
C H RO MA KEY - l OVER 2 , C O LO U R I Z E D
Same a s PRESET 8 5 except chroma keyed VIDEO I is negative
Monochrome colourized. Press COLOURIZE for normal colours.
P R ES ET 8 8 :
C H ROMA K EY - l OV ER 2 . MOSA I C
Same a s PRESET 8 5 except VIDEO 1 i s zoomed up, g i v i n g a
mosa ic effect. Use ZOOM a n d STRETCH.
P R ES ET 89:
VI D EO 1 /2 FL I P
Alternately displays VIDEO I a n d VIDEO 2 at a rate set by
the RATE 2 slider. Equivalent t o PRESET 8 4 and continually
pressing the INVERT STENCIL b utton. If the two images a r e
similar (eg., faces) then a t a certain flip r a t e , t h e images t e n d t o
merge.
IGETTING STARTED 29 1 -
PRES ETS
P R E S ET 90:
D O U B L E EX POS U R E
A vi deo mix between VIDEO 1 (analog path) and VIDEO 2
( d i g i t a l path). Press INVERT STENCIL to display VIDEO 1 only.
P R ES ET 9 1 :
W I P E A C R O S S , 1 TO 2
A Ste n c i l w i p e across the screen from VIDEO 1 (digital) to
V I D E O 2 (ana log). Press WIPE STENCIL for another wipe.
Regain VIDEO 1 by pressing INVERT STENCIL. Wipe may be
stopped at any time by pressing STOP. Re-position stencil with
H O R I ZONTAL PAN.
P R ES ET 92:
W I P E D OW N , 2 TO 1
St e n c i l w i p e down the screen from VIDEO 2 (digital) to
V I D E O 1 (an alog). Press WIPE STENCIL for another wipe.
Regain VIDEO 2 by pressing INVERT STENCIL. Wipe may be
stopped a t any time by pressing STOP. Re-posi tion stencil with
VERTICAL PAN.
P R ES ET 93:
D I S I N T EG RATE, 1 TO 2
VIDEO 1 (digital) disintegrates pixel by pixel to VIDEO 2
( a n a l og). Press WIPE STENCIL to do it again. Press STOP to halt
disin tegration. Regain VIDEO 1 by pressing INVERT STENCIL.
P R ES ET 94:
T EST PATT E R N
A l l o w s correct alignment o f video monitor.
P R ES ET 9 5 :
V I D EO 2 T H R O U G H
VIDEO 2 straight through analog and digital paths for setting
up levels. Initial i mage is analog. Press INVERT STENCIL to see
d i g i t a l i m a g e.
P R E S ET 96:
V I D EO 1 T H RO U G H
VIDEO I straight through analog and digital paths for setting
u p levels. Initial image is analog. P ress INVERT STENCIL to see
digital image.
P R ES ET 97:
CO LO U R BARS
Allows correct colour alignment o f video monitor a n d CVI.
P R ES ET 98 :
C H RO M A K EY S ET U P , V I D EO 2
Set up correct chroma key levels for VIDEO 2 input. Ch roma
key levels for VIDEO 2 are independent of VIDEO 1 .
To set levels, use H.S;V. sl iders. These s l iders change function
here and control red, green a n d blue content of chroma key
respectively. When levels are set correctly, blue background w i l l
appear in the complement of b l ue, a pin ky-orange colour. If
keying a face, for example, set H.S.V. sl iders to mid-position.
Adjust HUE (red content) so that face (skin tone) is normal colour
without chroma key speckles. Next adjust VALUE (blue content)
so that a l l of blue background just turns p i n k -orange. Don't
position fader any more than necessary for this. Adjust
SATURA TION (green content) so that a l l of background still just
stays pink-orange.
It may be necessary to repeat these steps a few times to fine
tune the chroma key levels. O n ce levels are set, you may forget
about them, unless lighting conditions cha nge, or the CVI is
turned off.
P R ES ET 99:
C H R O M A K EY S ETU P , V I D EO 1
Set up correct chroma key levels for VIDEO I i n p u t. Chroma
key levels for VIDEO I are independent of VIDEO 2.
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Q U I C K S E L E CT I O N P R E S E TS
IGETTING STARTED - 41 1
Q U I C K S E L E CT I O N P R E S ETS
47: SLAPSTICK
48: PAR TIAL COLOURIZE - CHECKERBOARD
49: PARTIAL COLOURIZE - DIAGONALS
50: HOLE - DRAWN STENCIL
51: SLOW FREEZE A N D DISINTEGRATE
52: SLIDE STILL IMAGE
53: COLOUR BACKGROUND
54: PIXELA TE FLIP
55: IMAGE OVER COLOUR WIPE
56: . UNDER-OVER STENCIL
57: UNDER-OVER CATCH-UP
58: PUSH TO FREEZE
59: TRAIL
60: TRAIL - STROBE
61: TRAIL - SLIDE
62: TRAIL - SLIDE, ZOOM
63: BOILING KEYED IMAGE
64: OVERLAP MIRROR
65: OVERLAP MIRROR WITH TRAIL AND STROBE
66: COLOUR TRAIL
67: COLOUR MIRRORS, TRAIL
68: OVERLAP MIRROR - NEGATIVE COLOURIZE
69: ' DOPPELGANGER
70: TRAIL CRAWL
71: CATCH-UP
72: CATCH-UP COLOURIZE
73: GHOST - SINGLE FREEZE
74: PERSISTENCE OF VISION
75: SOFT PIXELS
76: DIGITAL IMAGE
77: COLOUR DETECT
78: CLEAN UP STENCIL
79: UNDER-OVER BACKGROUND WIPE
80: UNDER-OVER TEXTURE WIPE
81: MUSIC STROBE
82: MUSIC TRAIL CRAWL
WIPE ACROSS, 1 T O 2
90: DOUBLE EXPOSURE
91:
92: WIPE DOWN, 2 TO 1
9 3: DISINTEGRATE, 1 TO 2
94: TEST PATTERN
9 5: VIDEO 2 THROUGH
96: VIDEO 1 THROUGH
97 : COLOUR BARS
1 42 - GETTING STARTED I
,.... PAI NT MEN U VI DEO MEN U
\
Pa i n t m e n u . . . . . . . . . . . . . . . . . ............................................. 1 Video menu....... . ................................................... 40
Pa i n t m e t h o d m e n u . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Di s p l a y c o n t ro l m e n u . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 2
PAINT MENU - 1
PAI N T M E N U
5) Colour Type : Selects the way i n which the colour you draw
o r w i p e with affects the colour already on the screen.
2 - PAINT MENU
PAI N T M ET H O D M E N U
Dejag: This option removes the jagged edges from lines drawn
into the field store. T h i s is done by blending the colour of the
line edges with the colour a l ready i n t h e field store. If DEJAG is
selected then the dejag process will be applied to the Draw,
Rubber band, Circle, E l l i p s e a n d Rays paint methods.
The DEJAG selection i s n o t always desirable. For exa mple,
wh en drawing over live video, the edges o f a dejagged line will
blend with the contents o f t h e field store, wh ich may be u n rela ted
to the l i v e video. This will produce a n unusual border on the
drawn l i n e. There may also be u n usual effects when DEJAG i s
u s e d i n conjunction with the F i l l a n d Copy functions, as t h e
stencil d r a w n w i t h a d ejagged line reaches right to the blended
edge. Hence, DEJAG should be turned on or off as required. The
D E J A G s e l e c t ion i s s a v ed w i t h e a c h PRESET i n t h e u s u a l w a y .
(See Section 3 - PRESETS CONTROL menu).
PAINT MENU - 3
PAI NT M E T H O D M E N U
PA I N T M ET H O D How it is done
0) D raw: A line follows the stylus around a) Select Draw from PAINT METHOD
on screen, i n the Brush shape selected. menu.
b) Turn off D R A W LOCK button. A
cu rsor i n t h e current brush shape and
colour will appear and follow the
moveme n t o f t h e stylus.
c) Posi tion the cu rsor, then press DRAW
or DRAW LOCK button.
d ) A continuous line will be drawn,
following t h e stylus on t h e
GRAPHICS PAD. F o r la rge Brush
shapes, t h e response will be slower
than for smaller ones ..
e) Steps b) to d ) may be repea ted for
mo re lines. It is not n ecessa ry to turn
off D R A W LOCK between li nes, as
lifting t h e stylus from the pad w i l l
s t o p the drawi n g. However, if D R A W
L O C K is on then drawing w i l l begin
as soon as t h e stylus touches the
GRAPHICS PAD.
1 ) Dots : The image of the Brush Shape a ) Select Dots from PAINT METHOD
4 - P A I N T MEN U
PAI NT M ET H O D M E N U
P A I N T MENU - 5
PAI NT M ET H O D M E N U
6 - P A I N T MENU
PAI NT M ET H O D M E N U
r PAI N T M ET H O D H ow it is done:
6 ) Rays : For d r a w i n g lines r a d i a ting a ) Select R a y s from Pa i n t Me thod menu.
from a point. The rays a re d ra w n with b) R e t u r n t o image.
Brush shape and Textures a n d any other c) Put t h e s t y l u s to the pad. A cu rsor
selections made. saying rays=> will a ppea r on t h e
s c r e e n . M o v e t h e cursor to t h e c e n t r e
of the r a y s tha t you wish t o d r a w , a n d
l i f t the s tylus.
d ) Put stylus to pad a g a i n .
e) A series o f l i n es using the c u r r e n t
p a i n t s e l e c t i o n s w i l l a p pea r joi n i n g
t h e rays c e n t r e with the c u r r e n t s t y l u s
position.
7) Cut & Pa ste : Ena bles you to 'pick a) Select C u t & Paste from PAINT
up' a n area defined by the B rush shape and METHOD me nu.
copy t h a t a r e a again somewhere else on the b) Select o r define the req u i r ed Brush
screen as many t i mes a s you w a n t. I f you s h a p e i n the B R USH SHAPE menu.
w a n t to copy arbitrary a reas, use the Copy c) Return to ima ge.
paint method. d ) Put s t y l u s to pad, a cursor h a v i n g t h e
b r u s h sha pe w i l l a p pea r.
e) Position the brush shape o v e r the a re a
you w i s h to ' c u t ou t'.
f) L i f t s t y l us.
g) S t y l u s to pad. The brush s h a p e w i l l
a ppear c o n t a i n i n g the i m a ge t h a t you
h a v e 'cu t ou t'.
h) Move brush s h a p e to desired position.
The cut o u t image will be copied to
t h e position w h ere you l i f t t h e s t y l us.
t h e d e f i n i t i o n o f a not h e r a r ea for
the CVI returns to step d), and al l o w s
copying.
P A I N T MENU - 7
PAI NT M ET H O D M E N U
PA I N T M ET H O D H ow it is done:
8) F i l l : Fill a n a rea of the image. This a ) Select F i l l from PAINT METHOD
p�int method enables you to fill a n a rea on menu.
t h e s c r e e n with colour, texture or colour b) Return to ima ge.
m o d i fica tion. The a rea to be filled is c) Put the stylus to the pad. The stencil
s p e c i f i ed on the stencil plane, and must be will be i l l u minated a n d a cursor
c r e a t e d be/ore the Fill function is started. saying f i l l=> will appear on the
T h e b o u n d a r y of the area to be filled must screen. If you wish to fill the stencil
b e c o n t i n u o us ; i f there are any 'leaks' the plane only, turn off the DRAW
f i l l i n g p r o cess will continue until the next COLOUR button at this point.
b o u n d a r y . To terminate Fill before it is d) Keeping t h e stylus down, alter the
c o m p l e t e , press the STOP button. H.S.V. sliders to desired colour. Move
the c u rsor to a point inside the area of
stencil that you wish to fill.
e) Lift the stylus. The stencilled a rea
will be filled. The t i me taken to fill
an area is dependent on the size and
complexity of the area. This area may
be of either stencil polarity.
9) Copy: This is a cut and paste function a ) Select Copy from PAINT METHOD
that is q u i te versatile, enabling you to menu.
j u x t a p o s e elements in an image to create b) If req ui red, select a symmetry pattern
m u l t i p l e repeti tion. I t is slower than the from t h e SYMMETRY menu.
C u t & P a s t e function, but a l lows arbitrary c) Define the area to be copied by using
s t e n c i l a reas to be copied. Copy may be the S t e n c i l Draw/Erase a nd/or
s t o p p e d a t any sta ge by pressing the STOP STENCIL WIPE functions. To see t h e
button. stencil as it is b e i n g drawn, e n a b l e the
Stencil S h o w selection i n the Paint
Me nu 4.
d ) Return to i m a ge.
e) Put stylus to pad. A cursor saying
fro m=> will a p pear, and the stencil
a rea will be i l l u minated.
8 - PAINT MENU
PAI N T M ET H O D M E N U
H ow it is done
f) Move the tip of the c u rsor to a point
w i t h i n the area to be copied (either
stencil O n o r stencil Off ). This is the
c r i tica l step: ensure that the cursor tip
is within the correct region, o r the
background will be copied!
g ) L i f t the stylus from the GRAPHICS
P A D.
h ) P u t stylus t o pad again. Another
cursor appears on screen saying to=>.
Move the c u rsor t o the position to
w h ich you wish to copy the s te n c i l led
image.
i) L i f t the stylus from pad i n preferred
position. The to=> cursor w i l l
disappear a nd the copy f u n c t i o n w i l l
commence. It ta kes a pprox i ma t e l y 5
seconds to complete.
PAINT MENU - 9
BRUSH SHAPE M E N U
'_ .-
1 10 - PA INT MENU I
B R U S H S H APE
t t
moves user-defined B r u s h moves Texture i n t o user
s h a p e i n to selected B r u s h defined Brush s h a p e a n d
shape selected Brush shape
PAINT MENU - 11
B R U S H SHAPE
t t
move curso r move cursor move cursor
here to e d i t here to edit here to jump to
B r u s h shape- Brush shape - TEXTURE menu
menu w i l l change menu will change (to change
to t h i s to this current Texture)
1 12 - PAINT MENU I
B R U S H S HAPE
/"'� o r to h e r e ,
To r e t u r n to pre vious m e n u ,
move cursor t o t �#",
or press O R A W b u t t o n
(dou bles as P R E V I O U S m e n u
b u t to n ) .
N e w B r u s h s h a p e is d is p l a yed
i n selected Brush shape a r ea
and user-defined B r u s h s h a p e
area.
H e r e a n o th e r B r u s h s h a p e h a s
b e e n s e l e c t e d for d r a w i ng.
N o t e t h a t user-defined Brush
s h a p e is still ava i l a bl e f o r use.
Just m o v e i t into t h e selected
B r u s h s h a p e a r e a by m o v i n g
c u rs o r h e re.
I PAINT MENU - 13 I
PAI NT TYPE M E N U
3) Shad e : The left hand side of the brush will have full
i n t ensity colour, which will decrease across the Brush shape to t h e
r i g h t hand s i d e , which will h a v e minimum intensity.
1 14 - PAINT MENU I
T E XTU R E M E N U
N OT E :
1 ) When wishing t o dra w or p a i n t with T e x t u r e e n s u r e that
USE TEXTURE b u t to n is On.
2) I f dra wing with Texture (or without texture) O R A W or
ORA W LOCK must also be On.
3 ) To w i p e the field store with a texture, Texture must be
selected on the COLOUR WIPES Menu. Press WI PE
COLOUR button.
4) To w i p e the stencil p l a n e w i t h a t e x t u r e , Texture must be
selected on the STENCIL WIPES Me nu. Press WIP E
STENCIL button.
P A I N T MENU - IS
T EXTU R E M E N U
To s e l e c t a predefined Tex t u r e
currently
selected
Brush shape
selected current from
T e x t u re user-defined BRUSH SHAPE
for d r a w i n g Tex t u r e menu
! ! !
t
moves user-defined Tex t u r e
t
moves Brush shape into user
i n to selected Tex t u r e defined Tex ture and selected
Tex t u r e
16 - PAINT MENU
T E XTU R E M E N U
1
move c u rsor
1
move c u r s o r
1
m o v e c u rsor
here to edit h e r e to e d i t h e r e to j u m p to
Texture - Texture - B R US H S H A P E
menu will change menu w i l l c h a n ge m e n u (to c h a n ge
to t h i s to this current brush)
Position c u rsor a n y w h e r e i n
1 !
this area a n d l i f t s t y l u s. A d o t
w i l l either a p pear o r
disappear. Build u p a n e w
Texture. T h e n e w Texture w i l l
a p p e a r h e r e i n actual size, a s
y o u build i t .
PAINT M E N U - 17
T E XTU R E M E N U
A new Texture
has been built up.
L selected
L user-defined
Texture area
Texture area
L selected
user-defined
18 - PAINT MENU
CO LO U R C ONTRO L M E NU
PAINT MENU - 19
C O LO U R CO N TRO L M E N U
20 - PAINT MENU
CO LO U R TYP E M E N U
PAINT MENU - 21
CO LO U R TY PE M E N U
posi t i v e (+)
negative ( ) -
22 - PAINT MENU
CO LO U R TYPE M E N U
P A I N T ME N U - 23
SYM M ETRY M E N U
This menu enables you to specify symmetries for use with the
d r a w i n g facilities. These symmetries are generated as the line is
drawn to the screen. Every point drawn will simultaneously
a ppear in the selected rotations or reflections. The axis of
re flection or centre of rotation is a l ways at centre screen,
i r respective of pan position. This enables you to create an i mage
with multiple centres of rotation and reflection, by panning the
i mage so that a new point is at centre screen. The SYMMETRY
menu d oes not apply to rea l-time images: for live symmetries see
V e r t i c a l and Horizontal m i rror in the SCREEN CONTROL menu.
24 - PAINT MENU
SYM M ET RY M EN U
PAINT MENU - 2S
SYM M ETRY M E N U
"
'"
'"
'"
./
/'
'"
./
/'
' ",
'"
L..._
.- ----:....
: "
/'
/'
/'
./
./
/'
/'
I 26 - PAINT MENU
SYM M ETRY M E N U
,
.
PAINT MENU - 27 I
CO LO U R W I PES
1 28 - PAINT MENU I
CO LOU R ',W I PES ,
r 2) Text u re : Wipes t h e s c r e e n u s i n g t h e a ) S e l e c t T e x t u r e i n C O LO U R W I P E S
Texture s e l e c t e d o n t h e TEXTUR E S m e n u . menu.
The c o l o u r i s s p e c i f i e d b y t h e H . S . V . s l i d ers, b) S e l e c t the d e s i r e d T e x t u r e i n t h e
and t h e selected Col o u r t y p e is a l so used . If TEXTURES menu.
t h e USE STENCIL b u tton i s o n and the c) R e t u r n t o i m a ge.
D r a w U n d e r selection is m a d e i n Pa i n t d ) P r es s WIPE COLOUR b u t t o n .
Men u 4, t h e n o n l y t h e a re a u n protected b y e) T h e t e x t u r e w i l l be w i ped o v e r t h e
the sten c i l i s w i p ed. A l te r i n g t h e H.S.V. screen.
sliders d u r i n g t h e w i p e w i l l c h a nge t h e
colour of the texture wri tten, gi v ing a
b l e n d e d e f fect. The w i p e moves a c ross t h e
s c r e e n f r o m l e f t to r i g h t a n d t a kes a b o u t
f o u r seco n d s to complete, d e p e n d i n g o n
which Colo u r type a n d Tex t u r e f u n c tions
are used.
PAINT M E N U - 29
C O LO U R W I PES
5) Change: Reads the screen colour and a) Select Change in COLOUR WIPES
wri tes i t back to the screen during the wipe, menu.
replacing it with new information b) Select the desired Symmetry and
depending on which Col o u r type, Colour Colour ty p e from the menus.
dep th, Texture, Symmetry or Stencil i s used. c) Return to image.
You may have an image that you like, but d) Press WIPE COLOUR button.
wish to change i t into a new image based on e) The wipe will commence. The wipe
the old one. You may adapt it, using this may be stopped a t a n y time by the
colour wipe. Time taken to compl ete a STOP bu tton.
C h an g e wipe depends upon the symme try
chosen, and va ries from 6 to 60 seconds.
30 - PAINT MENU
COLOU R W I PES
r CO L O U R W I P E H ow it is done:
6 ) C o l o u r T u n n e l : Provides a a ) S e l e c t C o l o u r T u n n e l i n t h e COLOUR
c o n t i n u a l l y c h a n g i n g backgro u n d t h a t WIPES m e n u .
' r a d i a tes' o u t from screen c e n t re. b) R e t u r n to i m age.
c) P r ess WI P E COLOUR b u t t o n .
d ) A p a t t e r n w i l l be w r i tten i n to t h e
field store. This will take
a p p ro x i m a t e l y 3 secon d s to com p l e t e.
A f t e r t h i s, the c u r r e n t c o l o u r s , as
d e t e r m i n e d by t h e COL O U R
C O N T R O L m e n u , w i l l begin
' r a d i a t i n g ' o u t from t h e c e n tre o f the
screen.
e) Press STOP to t e r m i n a t e t h e process.
f) The PAN, ZOOM and STRETCH
s l i d e r s w i l l adjust the C o l o u r T u n n e l
on the screen.
PAINT MENU - 31
STEN C I L W I PES
32 - PAINT MENU
ST E NC I L W I PES
PAINT MENU - 33
STE NCI L WI PES
ST E N C I L W I P E H ow it is done:
4 ) I nvert : This wipe inverts t h e i n terna l a) Select I n v e r t i n STENCIL WIPES
stencil. I t takes a pproxima tel y 8 secon ds to menu.
complete, and wipes from left to r i g h t . This b) R e t u r n to image.
wipe is useful i n conjunction with U n d e r c) Press WIPE STENCIL button.
o v e r ef fects (see STENCIL S O U R C E men u ), d ) The wipe will prog ress from left to
a s i t a l lows inversion of o n l y the i n terna l r i g h t.
stencil portion of a combined In t e rn a l a n d
C h r o m a - k e y ( U n de r - o v e r ) ste nc i l . I t ca n
a lso be used in s i m il a r ways to Wi p e +
5 ) Edge Detect: This s tenci l wipe a ) Select Edge detect i n STENCIL WIPES
ena bles you to detect a n y sign ifica n t c h a n ge menu.
in colour or i n tensity in the i mage. b) Return to image.
Wherever a change in colo u r over the screen c) Press WIPE STENCIL button.
occurs, the stencil is turned on, prod u c i n g d ) Edge detection will occur over a b o u t
a n 'edge'. This c a n d e l i n e a t e objects i n a 5 seconds, f r o m left to r i g h t . T h e
frozen o r drawn ima ge, and ease the task o f s t e n c i l w i l l be t u r n e d On or Off
defi ning a r e a s f o r cop y i n g, f i l l i n g , where a n edge is detected, depen d i n g
protec tion, and so for th. The existing o n the S t e n c i l D raw/Erase selection in
stencil is first cleared insta ntly. P a i n t Men u 4. �
34 - PAINT MEN U
ST E N C I L W I P E S
r STEN CI L W I P E H ow it is done:
7 ) D isintegrate: This selection clears a ) Select D i s i n tegrate in STENCIL
t he stencil i n the display a rea, then w r i tes WIPES menu.
ra n d o m dots to the stencil plane until i t is b) R e t u r n to i m a ge.
f i l l e d . The visual effect of this wipe c) P r ess WIPE STENCIL button.
d e pe n d s o n the selections made in the d ) The sten c i l is wiped in the display
DISPLA Y CONTROL menu. For exa mple, a r e a, t h e n r a ndom dots w i l l grad u a l l y
the resu l t may be a 'crumbl i n g' of a still fill t h e s t e n c i l p l ane. The p o l a r i t y o f
i mage into a live video image ( w i t h t h e d o t s i s determined by the S t e n c i l
P a i n t/Analog selected i n the DISPLAY D r a w/Erase selection i n P a i n t Me nu 4 .
CONTROL menu) or vice versa.
r�
a re a s i n the stenci l. The Wi pe �, Wipe +
'
c) is cleared instantly to O n or Off,
a n d D i s i n tegrate wipes a r e each depend i n g on the S tencil Draw/E rase
a u tomati c a l l y pr eceded by a Wi ndow stencil selection i n P a i n t Menu 4.
w i pe.
PAINT MENU - 35
TITLE E D IT M E N U
1 36 - PAINT MENU I
TITLE E D IT M E N U
The bottom row of boxes affect cha racters in the following way:
.-
til
.... .... C!) N
en en
C!) c
.-
C!)
S ... �. �
.... o
-
.... 0
- co
o '0 "0
til co
.
... C!)
S I=Q Z "0 til til
V) c· .c: ..c::
en en
�
0. 0.
o 0
.... ....
o Cl
Points to note w i th C h a r a c t e r s i ze a r e:
i) a big size cha racter w i l l not a pp e a r i n the t i t l i n g if there
is n o t enough space left for i t , even though a s m a l l e r
c h a r a c t e r w i l l fit.
i i ) a big size character ca n be p a r t i a l l y overwritten by t h e
n e x t line o f text. This ma y b e desirable. H o w e v e r , to
preven t this, insert enough R ETs (carriage retu rns) so t h a t
the next line of text is l o w e r t h a n the previous line.
PAINT MENU - 37
TITLE E D IT M E N U
TITLE EDIT
H ow it i s d o n e:
I 38 - PAINT MENU I
T I T L E E D IT M E N U
T h i s example
use s everythi ng.
The sequence for
crea t i n g it was ...
S e l e c t SIZE 1
"}"
S e lect S I Z E 2
"2"
S e lect SIZE 3
113"
S e l ect SIZE 4
"4"
S e l ect S I Z E 5
"5"
R ET
S P A C E B A R 5 t i m es
C h a n g e to S I ZE I
S P A C E B A R once
S e lect DROP-SHADOW 1
" d rop"
R ET
S P A C E B A R 24 t imes
"shadow"
SPACE BAR
"1"
RET
S e lect UNDERLINE
" u n derline"
S e l e c t D R O P-SHA DOW 2
S P A C E B A R 9 ti m es
" d r o p"
R ET
S P A C E B A R 25 times
" s h a d o w" .
SPACE BAR
"2"
RET
Select BACKGROUND
" b a c k g r o u n d"
RET
S e l e c t BACKGROUND w i t h DROP-SH A DOW
" b a c k g r o u nd"
SPACE B A R
"with"
SPACE BAR
"d ropshadow"
I . PAINT MENU - 39 I
V I D EO M E N US
I 40 - VIDEO MENU I
VI DEO M E N US
I VIDEO MENU - 41
D I S P LAY C O N TRO L MEN U
I 42 - VIDEO MENU I
D I S PLAY CO NTRO L M E N U
I VIDEO MENU - 43 I
D I S PLAY CO NTRO L M E N U
I 44 - VIDEO MENU I
D I S PLAY CO N T RO L M E N U
K EY TO D I S P LAY / U P DAT E TA B L E
Listed under the Display headings a r e the types of image which
actually a ppear o n the screen i n the S tencil on and Stencil off
areas for each Display Control selection.
Listed under the Update headings are the sources from wh ich
the Field Store is u pdated i n the Stencil on a n d Stencil off a reas
for each Display Control selection. Also, note that in some
selections the Field Store is updated even where i t is not
displayed.
I VIDEO MENU - 4S
D I S PLAY C O N TRO L M ENU
Function Function
Display Update Disp l a y Update
I 46 - VIDEO MENU I
D I S PLAY CO NTRO L M E N U
Store: Digital video u pda tes t h e field S tore Off Store Image
s tore. O n Co n t i n uous FREEZE
CO N T R OL, the field store may be
zoomed to pixelate live images. Draw
w i t h stencil to pai n t over pixelation.
Us i n g C h r o m a key gives pixela ted trai ls.
Acq uire : This may be used with Store Image Analog Off
various FREEZE CONTROL selections
and Chroma key to generate a variety of
effects.
I VIDEO MENU - 47
D I S P LAY C O N TRO L M E N U
Crawl: The display and stencil set u p Store Off Store Image
a r e exactly the same a s for S tore a b o ve.
The di fference is that pa i ntings made
with the Crawl selection will not h a v e
constan t colour but ra ther w i l l ha ve
colours running cont inually a long the
li nes. This is called Colour Cra wl.
Colour Crawl can be used on a l l P a i n t
Methods and w i t h ti tles. T h e range O f
colours w h i ch m o v e a l o n g the lines c a n
be v a r i e d by m o v i n g the HUE,
SATURATION and VALUE sl iders, or
by using a n y of the selections i n the
COLOUR CONTROL menu. A single
painting may conta in both normal a n d
Colour Crawl sections, simply by
swapping between Crawl and Paint in
this menu w h i l e painti ng. When Crawl is
selected o n l y th ose parts o f the image
d r a w n with Colollr Cra wl will cra w l .
48 - VIDEO MENU
D I S P LAY CONTROL M E N U
({
..... CASCADE OUT o f a second CVI to be
connected to the CASCADE IN port o n
t h e back of this CVI. Where the stencil
i s Off, the digital Cascade o u t p u t of the
second C V I will update the field store
a n d be displa yed. Usi ng Internal stencil,
y o u m a y paint over the casca ded image
from t h e second CVI. With Chromakey
and U n der-over stencils a variety of
complex mul ti-plane and trail effects can
be created. Cascade stencil uses the
stencil from t h e second CVI. Note that
only t h e digital i nforma tion is
tra nsmitted v i a t h e Cascade connection.
Any analog componen t o f t h e image in
t h e second CVI will n o t be transmit ted.
I VIDEO MENU 49 . 1
-
ST E N C I L SOU RC E M E N U
'""- -
I 50 - V I D E O MENU
ST E N C I L SO U RC E M E N U
V I D EO S O U R C E
This section o f the menu sel ects which o f the two video i n p uts
w i l l be used in the two main video signal paths of the CVI.
The D i g i t a l path digitizes video i n p u t. Therefore, this path
may be used to colourize, store, pixela te, etc., the live image. The
digital path also includes the C h r o m a k e y- function, so chroma
keying will be based on the input selected for the D i g i t a l p a t h .
The A n a l o g p a t h is t h e direct, u n - modified vi deo pathway from
B LAN K I N G
B l a n k i n g applies t o PAL-type versions of the CVI on ly.
Choosing E x t e nded w i l l b l a n k out a few lines a t the top a n d
b o t t o m of the screen, to s u i t s o m e appl ications of the P A L
configuration. Extended bla n k i n g is not a pre-requisite for using
a PAL-type CVI. E x t e n d e d or N o r m a l may be selected according
to the aesthetic o r technical requirements of the configuration.
The Blan k i n g selection is stored w i t h each P R ESET.
I V I D E O MENU - 51
SC R E E N CO NTRO L M E N U
A mirror positioned less than half way across the screen -(from
the left) will result i n part of the frozen field store image being
displayed to the right.
I S2 - VIDEO MENU
SC R E E N CO NTRO L M E N U
scan). The image comes to rest when i t reaches the new position
of the HORIZONTAL & V E RTICAL PAN sliders, or the ZOOM
or STRETCH sliders, w hichever has been changed.
I t i s useful to have this selection On i n most circumstances.
I VIDEO MENU - 53
S C R E E N CO N T R O L M E N U
I �4 - VIDEO MENU
F R E E Z E CO NTRO L M E N U
I VIDEO MENU - SS
F R E E Z E CO N T R O L M E N U
I 56 - VIDEO MENU I
CO LO U R I Z E CO N TRO L M E N U
If!!'"
\.
3 ) Random: Ena bles ra n d o m f l u c t u a t i o n s of colour to occur in
t h e colourizing. These f l u c t u a t i o n s c h a n ge a t a speed controlled
b y t he R A T E 1 slider.
I VIDEO MENU - 57
CO LO U R I Z E TYPE M E N U
This menu defi nes how the colours of the di gitized or drawn
areas will look on the screen. Wi thin the 4096 colours of the CVI,
any colour may be 'mapped' or cha nged to any other colour.
COLOURIZE TYPE menu allows control over these colour
changes for digital video.
positive (+)
no colourizing of image
negative (-)
1 58 - VIDEO MENU
CO LO U R I Z E TY P E M ENU
0) Tint: The colour you specify w ith the H.S.V. sliders is a dded
to, o r subtracted from, the e x i s t i n g screen colour - depe n d i n g
w h e r e the COLOUR D E P T H s l i d e r is positioned. As the
COLOUR DEPTH is moved increasingly towa rds " + " , the screen
colours will be brigh tened by the specified colour. Mov i n g the
COLOUR DEPTH slider towa rds "-" will darken the ima ge.
I VIDEO MENU - S9 I
CO LO U R I Z E TY PE M E N U
I 60 - VIDEO MENU
P R E S ETS CO NTRO L M E N U
I V I D E O MENU - 61
PR ES ETS CO N TRO L M E N U
I 62 - VIDEO MENU I
PR E S ETS CO NTRO L M E N U
I VIDEO MENU - 63
P R E S ETS CO N TRO L M E N U
just return to
PRESETS CONTROL menu
t h a t i s , do n o t h i n g
PRESET i n formation
is copied
---- from here
---- to here
I 64 - VIDEO MENU I
P R E S ETS CO N T RO L M E N U
r P R ES ETS C O N T R O L H ow it is done
2) Copy R O M Preset: This one is T h e p rocedure for copying i s exactly the
very similar to Copy USER preset except same a s for Copy USER p reset. See
t h a t factory P RESETS from the ROM (Read previous page.
Only Memory - permanent) are used rather
than p resets i n R AM (Random Access
Me m o r y - b a t tery backup) for copying.
There a r e 1 00 PRESET spaces available for
your use, to cha nge as desired. There are
a lso 1 00 factory PRESETS perma n e n t l y in
the program. These factory PRESETS are
copied i n t o t h e USER PRESET a rea before
being s h ipped.
I VIDEO MENU - 6S
P R ES ETS CO N T R O L M E N U
1 66 - VIDEO MENU I
PR E S ETS CO NTRO L M E N U
MODE
T h e l o w e r s e c t i o n o f t h e P R E S ET S C O N T R O L m e n u c o n t a i n s
t h i s P R E S E T MO DE s e l e c t i o n .
1) U pdate Mode: T h i s s e l e c t i o n w i l l c a u s e a n y c h a n g es m a d e
t o t h e C O N T R O LS o r ME N U S w h i l e i n a P R E S E T to be r e c o r d e d
i n t h a t P R E S ET. T h u s , i f t h is s e l e c t i o n is m a d e , t h e P R E S ET S
w i l l b e u p d a t e d a s t h e y a rc u s e d . T h i s i s usefu l for mod i f y i n g
e x i s t i n g P R E S E T S w i t h o u t h a v i n g t o e x p l i c i t l y s e t o r R e s e t t h em.
T h e P R E S E T i s a c t u a l l y u p d a t e d a t t h e t i m e w h e n you c h a n ge to
a n o t h e r P R E S ET. Use t h i s s e l e c t i o n w i t h c a r e , a n d b e s u re to
r e t u r n t o P r o t e c t mode w h e n u p d a t i n g i s c o m p l e t e, o r P R E S ET S
may be a l tered unintenti o n a l l y .
2) Progra m Mode: T h i s s e l e c t i o n c a n be u s e d t o g e n e r a t e a
s e r i es of a ss o c i a ted P R E S ET S . If t h i s s e l e c t i o n is m a d e , s e l e c t i n g
a n e w P R E S E T w i l l n o t r es u l t i n t h e s t o r e d i n f o r m a t i o n i n t h e
n e w P R ES E T b e i n g u s e d . N o c h a n g e w i l l b e a p p a r e n t w h e n th e
PRESET i s cha nged , b u t t h e c u r r e n t state of t h e co n t ro ls w i ll b e
stored i n t o t h e PRESET t h a t y o u h a v e j u s t left. Th i s a l l o w s t h e
ra pid prog r a m m i n g of a c h a i n of P R ESETS w h i c h h a v e
d i f f e r e n ces t h a t f o l l o w on f r o m t h e p r e v i o u s P R E S E T S . This
s e l e c t i o n s h o u l d be u s e d w i t h ca re, a n d P R ES ETS MO D E s h o u l d
b e r e t u r n e d to P r o t e c t m o d e to p r e v e n t t h e u n i n te n t i o n a l
overwriting of other p resets.
I VIDEO MEN U - 67
S EQ U E N C E R M E N U
The CVI SEQUENCER allows rea l-time record i n g and pla yback
of a series of effects and dra w i ngs. The control movements a n d
graphics pad operations which produce t h e drawings a n d effects
are stored in the i n ternal memory of the CVI, where they may be
edited to precise times and posi tions, a n d then replayed. Events
may be timed down to one video f i e ld t i me. The sequence stored
in the SEQUENCER memory is reta i ned, even on power down.
Note that it is not the screen ima ges that are stored by the
Sequencer, but rather the actions which form the image. So i f a
sequence is recorded with a particu l a r v ideo input or field store
image and replayed with a differe n t o ne, the resu l t will be the
same process a pplied to the new input or i mage.
The SEQUENCER ca n not change selections in the menus
directly. However through the use of the 1 00 user-definable
PRESETS you can access a l l of the CV I's menu functions. The
PRESETS and the SEQUENCER i n combina tion allow an accuracy
and versa tility of control which is not possible through manual
manipulation. The required effects can be saved as PRESETS
before recording the Sequence. These PRESETS and the
SEQUENCER data can be storcd onto video tape for future use
with the SAVE & RECALL function, or they may be sent to a n
external computer via the RS232C link.
The Sequencer ca n be synchronised to external equipment, such
as a video tape, through the START options on this menu. This
allows repeatable event sequenci n g for post-production or live
situations.
Each box on the menu initia tes a function of the Sequencer
when touched. The top three boxes, Record, Append and Insert,
are concerned with recording a sequence of actions into the .
Sequencer memory. The next three boxes, P l a y , R e p e a t and Step,
are concerned with playback of the recorded seque nce. The
MENU button will stop all these Sequencer functions and return
you to the SEQUENCER menu.
1 68 - VIDEO MENU
1 68 -
VIDEO MENU I
S EQ U E N C E R M E N U
When Audio or Remote Start is acti ve, the CVI will give a beep
and then wait for the audio o r switch signal. The c u rsor w i l l
disappear. A u d i o or R e m o t e S t a r t may be bypassed, i f necessary,
by. pressin g the STOP button.
i ) Select Preset 34. This will be the first step of the new
sequence.
ii) Move the cursor to the Record box and l i f t the styl us. The
display will return to the colo u r i ma ge. Recording has begun.
iii) A fter the requi red time has been spent i n Preset 34, change to
Preset 0 1 .
i v ) P reset 0 1 allows Dots to be d ra w n , so d r a w the dots where
you w a n t them. Don't worry too much about mistakes - they
can be corrected i n the E d i t mode.
v) Move the STRETCH slider as requi red.
vi) P ress the MENU b u t ton. This returns you to the Sequencer
Me nu and stops the Record function.
I VIDEO MENU - 69
S EQ U E N C E R M E N U
Step: The Step function opera tes a s Play, except that the
Sequencer progra m is executed step by s tep. The Sequencer will
perform one step from the current poi n t in the program each time
that the DRAW LOCK button is pressed. If you stop the Play
function during a sequence, you ca n then use the Step function to
locate the exact point i n the seq uence to place a n Insert or an
Edit (see below).
I 70 - VIDEO MENU I
S EQ U E N C E R M E N U
r Ed it : When the Edit box is touched, the menu will change to the
SEQUENCER E D IT menu, shown below. This menu displays ten
S equencer program steps, starting a t the current one. The d a ta
conce r n i n g ti mes and positions for a step are displayed i n one
program line, and may be modified to a djust the sequencer
progra m as required.
I V IDEO MENU - 71
S EQ U E N C E R M E N U
De leting lines
If you find tha t you have recorded some progr a m lines tha t you
did not i n tend, they ca n be dele ted. To do th is:
i) Loca te the line in the Sequencer Ed i t menu, and move the
cursor to light up the box a ro u n d i ts l i n e nu mber.
ii) Move the cursor to the D e l e t e box. The selected line will be
removed and the lines renumbered.
I nserting lines
If you need to add some more instruct io ns in the middle of
your recorded .sequence, you can use the I n s e r t and A p p e n d
functions. To do th is:
i) Find the poi nt in the sequence where the ex tra instructions
a re to be inserted. This can be done by t he methods
described under Search i n g f o r l i n e s a bove.
ii) Select the line number be/ore which you wish to I n s e r t by
moving the cursor to light up the appropriate line n umber
box.
iii) Return to the SEQUENCER menu and select I n s e r t.
iv) Record the required addit ions by performing t h ose actions
with the CONTROL CONSOLE.
v) When all the add itions have been recorded, press the MENU
button to terminate the I n s e r t .
1 72 - VIDEO MENU I
S EQ U E N C E R M E N U
I V IDEO MEN U - 73
SEQUENCER MENU
1 _ .. _ , _ __ _ __ _ _ _ _ _ . . _ _ _ _ L __ _ _ _ __ _ _ __ _ _ _
1 74 - VIDEO MEN U I
SAV E A N D R ECALL M E N U
F U N CT I O N
0) Off: I f you d o not require a SAVE & RECALL function,
select Off.
I VIDEO MEN U - 75
SAV E AN D, R E CALL M E N U
F U N CT I O N H ow i t is done:
1 ) Save: This saves everything currently a) FAST FOR WARD o r REWIND tape to
in the CVI. I t saves the digital i mage from desi red Save position o n tape. STOP
the field store, the sequencer, and the 1 0 0 tape recorder. CVI output is displa yed
user- d efined PR ESETS. on monitor.
r-:::-l - --. EJ
L:J-- out in out in
.
C=:l
L::.:J
VCR - - - -
I 76 - VIDEO MENU I
SAV E A N D R E CALL M E N U
F U N CT I O N H ow it is done:
3 } Recall: The opposite function to Save. a) Select Video Men u 1 - VIDEO
This selection recalls all of the digital SOURCE.
i n formation saved onto the video-tape, and On this menu, select
puts it into the CVI's memory. Note that 1
this will overwrite anything that is 1
currently in the CVI. Thus the image,
sequencer and presets i n the CVI be/ore the b) Select Video Men u 8 SAVE &
-
Recall function is initiated, will be lost. R ECALL. Select Recall. Press STOP
However, this i nformation can be separately button on CVI to return to image.
saved before Recall i f you think you may
need i t later. c) Output from the VCR now goes
strai g ht throu g h the CVI analog path
to the monitor. Rewind or fast
forward the VCR to locate the
identification and picture you saved
previously with the Save function.
I VIDEO MENU - 77
SAV E AN D R E CALL M E N U
I 78 - VIDEO MENU I
SAV E AN D R ECALL M E N U
Error Messages
used to prevent data errors in the PRESET and SE Q UENCER
Error correction and multiple-copy comparision techniques are
Save and Recall process. Unrecoverable errors may still occur due
to poor tape quality or recording conditions. So, use high quality
tape, keep those little tape heads clean and ensure proper
termination of connecting cables.
of the test result, the PRESETS and SE Q UENCER of the CVI will
indicate whether any unrecoverable errors occurred. Regardless
I VIDEO MENU - 79
SAV E AN D R E CALL M E N U
Select 1 on men u
1
2) Video Me nu 1
(VIDEO SOURCE)
incorrectly selected
from tape
I 80 - VIDEO MENU I
S ETU P M E N U
I VIDEO MENU - 81
S ETU P M E N U
1 82 - VIDEO MENU I
S ETU P M E N U
After the self test, you may r e turn to normal by p ressing the
STOP button.
I VIDEO MENU - 83 I
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RS232C Port ControI. ......................... ... . . . . . . . . . . . . . . . . . . . . . . . 1
Rev.7 Software Update ....... ....... ... ............ ...... ..... 1
. . . . .. .
R S 2 3 2 C PO RT CO NTROL
F U L L DOCU M EN TAT I O N
Contents
Introduction
Appendices
I SOFTWARE UPDATE - 1
RS232C PORT CONTROL
�!
1 2 - SO FTWARE UPDATE
R S 2 3 2 C PO RT CO NTRO L
H OW RS232C WO R KS
I SOFTWAR E UPDATE - 3
R S 2 3 2 C PO RT CONTRO L
AS C I I Codes
A byte of computer data can be used in many ways. One of the
most common ways is to equate each combina tion of O's a n d I 's to
a particular letter of the alphabet or a symbol. ASCII is a widely
used scheme for doing this. Only seven of the eight bits in each
byte are used in ASCII, giving 1 28 possible combinations of bi ts.
Each combination is assigned to represent one of 52 letters (upper
and lower case), 10 numera ls, 34 symbols or 32 'unprinta ble'
characters. The unprin table cha racters are used to represent such
things as carriage returns, backspaces and form feeds i n a block
of text.
The CVI communica tes exclusively i n ASCII codes. Every byte
received or transmi tted by the CVI must be interpreted as an
ASCII character.
The table of ASCII chara cters is given a t the end of this
section.
Binary data
A byte of data will often represent a number which is stored in
the computer. This is done by using the 'binary' scheme. The
eight bits are weigh ted in importance or significance from left to
right. The right-most bit is the least significant bit (LSB), and has
a weigh ting of 1. The next bit has a weighting of 2, the next has
4, the next 8, and so on. The left-most bit in a byte is the most
significant bit (MSB), and has a weighting of 1 28. To obta i n the
decimal value of a binary number, simply add the weightings of
the bits which are a ' I '.
For example, take the binary number 0 1 000 1 1 1 :.
14 - SOFTWARE UPDATE
R S 2 3 2 C PO RT CO NTRO L
H exadecimal Notation
Hexadecimal notation, often known simply as 'hex', is a method
o f writing down the value o f a byte of data. Hex is useful as it is
cumbersome to write the eight I 's a n d O's i n binary notation, and
conversion to decimal is not straigh tforward.
To write the binary value of a byte in hex, first divide the
eight bits of the byte into two groups of four (known a s
'nybbles'). Then each nybble is written d o w n as a s i n g l e number
or letter, accord i n g to its binary value (0 to 1 5). As there is no
single character to represent the binary values from 10 to 1 5, the
letters 'A' to 'F' are used. This gives the 'hex' nota tion scheme, as
l i sted below.
0000 0 0
000 1 1 1
00 1 0 2 2
00 1 1 3 3
0 1 00 4 4
0101 5 5
01 10 6 6
01 1 1 7 7
1 000 8 8
1 00 1 9 9
r'.
1010 10 A
101 1 11 B
1 1 00 12 C
1 101 13 D
1 1 10 14 E
1111 15 F
So, for example, the binary byte ' 1 1 00 1 00 1 ' can be written i n
decimal as ' 2 0 I ' or i n hex as 'C9'.
Similarly,
00 1 1 1 1 0 1 (binary) = 61 (decimal) = 3D (hex).
= 6 1 (decimal)
I SO FTWARE UPDATE - 5
RS232C PO RT C O N T R O L
Baud rate
The r a te a t which the bits within a byt e are s e n t is known as
the Baud rate. The transmi t t i n g a n d recei v i n g d e v ices must be set
to use the same baud ra te, o t h e r w ise the recei ver w i l l n o t be able
to u nd e r s t a n d w h a t is transmitted. I n the CYI this c a n r a n g e
f r o m ' 3 00 baud ( 3 0 0 b i t s per s e c o n d ) t o 1 92 0 0 baud. This c a n b e
s e l e c t e d from the RS232 PORT C O N T R O L Me n u to s u i t the
external computer. 9600 b a u d is the most common b a u d rate.
Parity
P a r i t y can be used to check for errors i n data tra nsmission.
The CYI d oes' n o t check the parity of each byte i t receives, b u t i t
c a n be set to transmit a n y of t h e p a r i t y t y p e s ( E v e n , Odd, Space
or None) to s u i t the external computer.
Stop bits
After each byte, the t r a n s m i t t i n g d e v i ce sends a n u mber of bits
which a l l o w time for the system t o settle down. These a r e known
as Stop bi ts, a n d there w i l l be e i t h e r o n e or t w o of them. The
CYI can be set to expect a n d t r a n s m i t ei ther one or t w o stop bits
using the RS232 PORT CONTROL Me n u . The use of t w o stop
bits is recommended where possi ble.
RS232C Signals
A n R S 2 3 2 connector will h a v e u p to six s i g n a l p i n s . Two a r e
data l i n e s which o p e r a t e as d e s c r i b e d a bove. T h e other f o u r a r e
known as hands h a k e l i n es, a n d they c o n t r o l the flow of d a ta f r o m
o n e d e v i ce t o a n o t her. The s i x p o s s i b l e signal pins on a d e v ice
are:
'- .
1 6 - S OFTWARE UPDATE
RS232C PO RT CO N T R O L
Device A Device B
RXD .; RXD
RTS RTS
CTS CTS
DTR DTR
DSR '"
.; DSR
Handshaking
The purpose of handshaki n g between computers is to control
when d a ta bytes are sent. The handshaking l i nes are to stop a
transmitting device from send ing d a ta when the receiver i s not
ready to receiv e.
When the receiving device i s busy (not ready) i t should set one
of its handshake outputs (RTS or DTR) low. This output is
connected to a handshake i n p u t (CTS or DSR) of the transmitting
device, and so the transmission should stop. When the receiver is
ready to receive more data, i t will set its handshake line high
again.
The manner in which the four h a ndshake l i nes are used
between two devices is the most variable part of a n y RS232C
setup. Ma n y devices will use o n l y two of the four handshake
lines, one input and one output.
The CVI uses the RTS a n d CTS lines for ha ndshaking. To set
u p ha ndshaking between you r computer a n d the CVI you will
first have to find out which li nes are used by your compu ter.
Consult its documentation o r the computer supplier. Then you
must wire the connec ting cable accordingly. See under Ma k i n g a
Con n e c t i n g Cable below .
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\
I SOFTWAR E UPDATE - 7 I
R S 2 3 2 C PO RT CO NTRO L
Pin 2 TXD
Pin 3 RXD
Pin 4 RTS Rear view of C.Y.I.
Pin 14 P i n 25
Pin 5 CTS
Pin 6 DSR
Pin 7 GND (Ground)
• • • •• • • • • • • •
Pin 11 - 1 2V • • • • • • • • • • • • •
Pin 15 -12V
RS232C P o r t
Pin 18 +12V Pin 1
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Pin 1 3
Pin 20 DTR
Pin 25 +5V
1 8 - SOFTWARE UPDATE I
R S 2 3 2 C PO RT CO NTRO L
Female
25 p i n D-m i n i
connector '
Pin 18 +12V
P i n 25 +5V
Plugs
directly Pin 1 5
I n to t h e
7
C.V.I.
RS232C p o r t Pin GND
Pin 3 TXD
N o te: T X D = d a t a f r o m k e y bo a r d
conects t o RXD of CVI
2) CV I Receive Only
This cable can be used where the CVI is not required to
transmit a n y data back to the host compu ter. The CVI w i l l be
a ble to receive all commands a n d load all types of data (title,
image, presets, etc.).
Note t h a t the wire marked • may be omitted to give an absolute
minimum link. I f this handshake line is omitted t h e host
computer will not be able t o register the CVI 'busy' status.
The Power Supply li nes o f the CVI must not be connected to a
host compu ter, w i th the exception o f G N D (Ground/Ea rth) which
must be connected.
�
\,
I SOFTWARE UPDATE - 9
R S 2 3 2 C PORT C O N T R O L
Female
2S p i n D - m i n i P l u g toge t h e r
C h e c k p i n n u m bers
r-----t
connector
Pin 7 GND
(G N D ) GND
(OV)
P lugs
into the Pin 3
TXD TX D Y O U R COMPUTER
(RXD)
CVI
RS232C Port
Pin S * RTS Ins
(CTS)
or DTR or D T R
l� _ __ ------"Y--------.)...
3 wire cable
Female
25 p i n D- m i n i Plug toge t h e r
connector C h e c k p i n n u m bers.
Pin 7 r-----t
( G N D) GND < ) GND
Pin 3
( R X D) TX D � TXD
P i ll 2
Plugs < )
(TXD) RXD RXD
i n to t h e P i ll S # R TS RTS Y O U R COMPUTER
CVI
(CTS)
or D T R < ) o r DTR
RS232C Port Pin 4 * CTS CTS
( R TS)
or DSR < :> or D S R
Pin 6
)
(DSR)
Pin 1 8
( + 1 2V)
l __
------y- )
5 w i r e ca b l e
1 10 - S OFTWA R E UPDATE I
R S 2 3 2 C PO RT CO NTRO L
command. The CVI issues a short beep each time tha t the " @"
commu n i cations opera tion a n d prepares the CVI for a new
I SOFTWARE U P D A T E - 1 1 1
R S 2 3 2 C PO RT CO NTRO L
Button presses
No para meters are required. Each command is equiva lent to
pressing the button concerned.
Commands:
Preset change
One parameter is required to specify the new preset n u mber.
Command: PSlln
Slider moves
One parameter is required to set the new value for the specified
slider. This ranges from 000 for the slider at the bottom to 255
for the slider at the top. The centre click of the slider occurs at
128. The slider value will rema in as set until the slider is
physically moved, or the Preset is changed.
Commands:
Paint method s
Two parameters are required to define the location on the
screen at which the painting should occur. The first parameter
defines horizontal posi tion (left side 000, right side
= 255), =
Commands:
1 12 - SOFTWARE UP D AT E I
R S 2 3 2 C PO RT CO NTRO L
Save Se qu e n c er
Command: SS
Load Sequencer
Command: L S
command.
command.
I SOFTWARE UPDATE 13 1 -
R S 2 3 2 C PO RT CO NTRO L
Save Preset
Command: SPnn
Load Preset
Command: LPnn
Save I mage
Command: SI xxx yyy m m 111m
1 14 - SOFTWARE UPDATE I
R S 2 3 2 C P O RT CO NTRO L
(47,2 1 9);
@SI 002 000 001 000 : transmit the third column of pixels from
the field store;
@SI 000 000 000 0 0 0 : transmit the entire field store.
Load I mage
Com ma nd: LI xxx yyy n ml 1l1l 1l
I SOFTWARE UPDATE 15 1 -
R S 2 3 2 C PO RT CO N T R O L
Load Title
" ,--. "
Command: LT
1 16 - SOFTWARE UPDATE 1
R S 2 3 2 C PO RT CO NTRO L
W i t h t h e se f u n c t i o n s t h e r e s h o u l d b e f e w p r o b l e m s w i t h
transla ting the examples given below into a w o r k i n g computer
program. C o n s u l t t h e Ma n u a l s f o r y o u r c o m p u t e r f o r t h e
a p p r o p r i a t e B A S I C c o m m a n d s.
Exa m p l e 1
T h i s is t h e s i m p l e s t a p p l i c a t i o n . T h is short progra m simply
s e n d s a l l k e y p r esses o n t h e c o m p u t e r k e y b o a r d to t h e C V I v i a t h e
RS232C Port. This w i l l a l low y o u to u s e a l l the Control Console
a n d P a i n t c o m m a n d s , a n d a l so L o a d T i t l e a n d o t h e r d a t a l o a d
comm a n ds. You will know that this system is work ing when the
C V I g i v es a b e e p e a c h t i m e t h a t y o u p r e s s t h e " @" k e y o n y o u r
compu ter.
STA RT
l----
\It'
Read a c h a racter
f r o m k e y board
1
Wri t e t h e c h a ra c t e r
10 the RS232 port
I
Exa m p l e 2
I f y o u r c o m p u t e r h a s w o r d p r o c e s s i n g s o f t w a r e t h e n i t is a n
e a s y t a s k to crea te a file of A S C I I CVI commands a n d d a t a . This
f i l e c a n then be transmitted to the C V I u s i n g t h e P R I N T
comma nd of your word processor. T h e f i l e s h o u l d c o n t a i n t h e "@"
c o m m a n d s f o l l o w e d by a n y d a t a r e q u i re d . This method has the
a d v a n t a ge t h a t l a r ge b l o c k s o f d a t a , s u c h a s t i t l e s o r i m a g e s , c a n
be s a v e d i n the f i l e a n d transmi tted to the CVI whenever
req u i red.
Below is a sample of a file which tra nsmits a new t i tle to the
C V I t h e n p r i n ts i t o n t h e C V I s c r e e n i n P r e s e t 00. See the
c o m m a n d d e s c r i p t i o n s u n d e r Co m m a n d a n d D a t a F o r m a ts. The
f i l e w o u l d a p pea r o n t h e w o r d p r o c e s s i n g s c r e e n as:
@LT
S a m p l e of a long t i t l e s t o r e d
in a file.\E
@P S O O
@TT 0 2 0 1 3 5
1 S O F T WA R E U P D AT E 17 1 -
R S 2 3 2 C PO RT CO NTRO L
Example 3
This program sends a comma n d string to the CVI a n d receives
the data w h ich the CVI sends in response. This received data is
stored in an ASCII file in the computer, al though i t could be
printed on the screen or processed in some other fashion. No
hands h aking is used except to ensure that the RTS line is high. If
your computer is not able to keep u p with the transmission rate of
the CVI (Le. d a ta gets lost) try a slower baud rate or use the
program given in Example 4 to implement handshaking.
STA RT
Set RTS h i g h
Prepare f i l e s t o r a g e
Calculate number of
expected charact ers
nchars
Send c o m m a n d to C V I
eg n@SI 0 0 1 0 0 3 1 2 1 1 9 7
NO
Store received
c haracter i n file.
Add 1 to character
cou n t
NO
EN D
1 18 - SOFTWARE UPDATE I
R S 2 3 2 C PO RT CO NTRO L
Exa mple 4
This progra m sends a c o m m a n d s t r i n g t o the CVI a n d recei ves
t h e d a t a w h i c h t h e C V I s e n d s i n r e s p o n se. The program sets the
RTS ( o r DTR) o u t p u t o f y o u r c o m p u t e r l o w w h i l e i t i s p rocessi n g
the received data. T h i s l i n e s h o u l d b e c o n n ec t e d t o t h e CTS i n p u t
o f t h e C V I t o s t o p t h e C V I f r o m t r a n s m i t t i n g d u r i n g t h ese t i mes.
The B A S I C l a n g u a g e can s o m e t i m e s be a l i t t l e slow in s w i t c h i n g
t h e h a n d s h a k e o u t p u t s o f y o u r c o m p u t e r , a n d i t m a y b e n ecessa r y
t o u s e a s l o w e r b a u d r a t e o r a f a s t e r P ro g r a m m i n g L a n g u a g e i f
y o u s e e m t o be m i ss i n g b i ts o f d a t a . O n c e a g a i n , t h e re m a y b e
so f t w a r e a v a i l a b l e f o r y o u r c o m p u t e r t o o v e r c o m e t h e s e p r o b l ems.
Con s u l t y o u r C o m p u t e r D e a l e r .
Ca l c u l a t e n u m lJ e r o f
c h a r a c t e r s ex p e c t e d
f r o m C V I : " n c h a rs"
NO
NO
I SOFTWARE UPDATE 19 1 -
R S 2 3 2 C PORT CO N TRO L
Bytes 1 - 1 0:
Values for ten sliders. Byte I = HUE, Byte 1 0 = ZOOM.
Value range 0 to 2 5 5 .
Byte 1 1 :
Status of 8 switches. 1 = on, 0 =off. From most-significa n t
b i t t o least significa nt b i t : FREEZE, PRESET, MENU, STOP,
DRAW, DRAW LOCK, INVERT STENCIL, USE STENCIL.
Byte 1 2:
Sta tus of 8 switches. 1 = on, 0 off. From most-significa n t
=
Byte 1 3 :
Most significant nybble (4 bi ts): P a i n t Type selection. Max
value 5 .
Least significant nybble: Colour Type selection. Ma x value 8 .
B y t e 1 4:
Brush Shape selection. Max value 5 3 . Value = 2 5 5 selects user
defi nable brush
Byte 1 5:
Textures selection. Max value 5 3 . Value = 2 5 5 selects user
definable textu re.
Byte 1 6:
Most significant nybble: Stencil Wipes selection. Ma x value 8.
Least significant nybble: Colour Wipes selection. Ma x value 7.
Byte 1 7:
Most significant nybble: Paint Method selection. Max value 9.
Least significant nybble: Symmetry selection. Ma x value 8.
Byte 1 8 :
Most significa n t nybble: Stencil Source selection. Max value 3.
Least significa n t nybble: Colourize Type selection. Max value 7.
B y te 1 9 :
F i v e least significant bits: D i s p l a y Control selection. Max
value 1 9.
Bit 7 (MSB): Stencil Draw/Erase fl a g.
Bit 6: Dejag enable flag.
B y t e 20:
Screen Control selection. Each b i t independently settable. Bit 7
(MSB) is Slide. Max value 2 5 5.
Byte 2 1 :
Mos t significant nybble: Freeze Control selection. Max value 5 .
Least significant n ybble: Colour ize Control selection. Max
v a l u e 3.
Byte 22:
Mos t significa nt nybble: Colour Control selection. Ma x value 3.
Bi t 2: Show Stencil flag.
Bit 1: Draw O ver/Under flag.
B i t 0: Beeper Off/On f l a g.
Byte 23:
Least significant nybble: Setup selection. Ma x value 4.
Bi t 7: Analog Path select.
Bit 6: Digital Path select.
Bit 5: Chroma key type select.
B i t 4: Extended Blanking select.
CV I RS232C S P EC I F I CAT I O N S
B a u d rate menu-selec t a b le: 300, 600, 1 200, 4800, 9600, [ 1 9200]
N OTE:
i ) The DSR input should b e tied permanently h i g h (+ 1 2V).
ii) The CTS input i n hibits transmission from the CVI when
held low or if not connected.
iii) The CVI sets its RTS o u t p u t low while execut i n g
CONTROL CONSOLE type commands. Comma nd s issued
while RTS is low will not be received. Note also that the
CVI will i gnore CONTROL CONSOLE comma nds i f the
SEQUENCER is i n a Play mode.
I SOFTWARE UPDATE - 21 I
RS232C PORT CONTR O L
0 I 2 3 4 5 6 7
NULL O L E �
0 ,
� @ p "
p
SOH DC I
-
I A •
I
I I A Q a q
S TX DC 2
2 2 B R b
II
•
r
•
E T X DC 3
3 t
� 3 C S c S
EOT D C 4
I
4 # 4 0 T d t
• T
E N Q NAK
5 • '"
it. 5 E U e u
ACK SY N f
6 f v
� 6 F V v
BEU ETB
7 7 G W 0
I
w
, ."
BS CAN
8 ( 8 H X h x
M IC
TA B E M I
9 z 'I ) 9 I Y y
LF SUB ,
A * • J Z j Z
J •
VT ESC k
K
•
8 k t
+ , [ {
FF FS I
C L \
, < L " I
CR GS -
0 M ]
- -
M ] m
}
SO RS A
E ., " > N n "'"
SI US
•
F 0 - / ?
•
0 - 0 •
1 22 - SOFTWARE UPDATE I
R S 2 3 2 C PO RT CO NTRO L
CV I - EXTERNAL G RA P H I CS PA D
Revision 6 Softwa re
I ntrod uction
The CVI External Gra phics Pad al lows very smooth, simple
and accurate control of painting functions and effects, as well
as easy selection from the menus. In certa in applications the
CVI can be operated from the External Pad with no need to use
the Control Pa nel. The Control Pa nel and its pad are always
available for use in conju nction with, or i n place of, the
External Graphics Pad.
The External Pad can be supplied with eith er a single-bu tton
stylus or a 4-button c u rsor. The stylus gives a more natura l
pen-like action f o r drawing, a n d is good f o r tracing pictures o n
t h e pad. T h e 4-button cursor a l lows extra functions such a s
·preset changes a n d t h e STOP button t o be accessed f r o m the
pad without having to use the Control Panel.
To operate the External Graphics Pad, the CVI must be
equipped with a CVI Memory Module and must have Revision
6 Software installed. Revision 6 software offers the same
features as Revision 5, with the addition of the External
Gra phics Pad capability.
I nstallation
I f your CVI has already been equipped with R6 Software
and a Memory Module, ignore Steps 2 and 3 of the following.
I S OFTWARE UPDATE 23 1 -
R S 2 3 2 C PO RT CO N T RO L
To Draw
As an example, use preset 0 1 . Whe n the tip of the stylus is
moved lightly over the graphics pad, a cu rsor will appear o n the
screen, following the stylus movements. This allows the posi tion
for a drawing to be esta blished. When the correct position i s
f o u n d , p u s h o n t o the p a d w i t h the stylus. T h i s presses the button
on the tip of the stylus, and drawing will begin. Wh en preesure is
released, the screen cursor will re-appear.
If you wish to make the cursor disappear, simply move the
stylus to the edge of the Graphics Pad. Note that the DRAW and
DRAW-LOCK buttons on the Control Pa nel are no longer needed.
Try P reset 04, using Draw instead of Dots.
If you want to use the touch-pad on the Control Panel instead
of the External Pad, simply move the stylus to the edge the
External Pad and the Control Pa nel's pad will function as usual.
Select Preset 1 8. The "reet.=>" cursor appears on the screen.
Press the stylus button once to establish the position of the first
corner. Move the stylus lightly to get the required recta ngle
shape, and press again to draw it. This press-to-select operation
works i n the same way for rubber-bands, rays, circles, ellipses,
cut-and-paste, fill, copy, title and pick colour.
To U se the M enus
T o access t h e men us, move t h e stylus t o the top right o f t h e pad
and press. The menus will a ppear. If you press again you will
return to the picture. Go to the menus again and move the stylus
back to the screen area a t the bottom of the pad. Selections can
then be made by moving the menu cu rsor a round on the screen
and pressing the stylus button.
If you move to the top left of the pad and press, you will be
taken to the Controls View Menu. Here you can press buttons a n d
move sliders without h a v i n g t o t o u c h the Control Panel.
N o t e t h a t t h e r e is a c h a n g e f r o m earlier S o f t w a r e R e v i s i o n s in
the opera tion o f the Wipe Colour and Wipe Stencil button displays
o n the Controls View Menu. When the small light is on in the
bu tton display, it i ndica tes that the corresponding Colour or
Stencil Wipe will occur when next you return from the menus.
When the Colour or Stencil Wipe bu tton is displayed as a thick
box, it indicates that the current Preset will perform a Colour or
Stencil Wi pe when i t is s e l e c t e d .
1 24 - SOFTWARE UPDATE I
RS232C PO RT CONTROL
You can change the status o f the Wipe bu ttons o n this menu by
movi n g the menu cursor there and pressing. It will ta k e four of
these p resses to cycle through the four possibili ties of " l i g h t o n "
a n d "thick box".
For exa mple, i f you wish to start a Colour Wipe without using
the Control Panel, go to the Controls View Men u (top left of the
pad), press the display of the Wipe Colour b u tton until the small
light a ppears, and then return to y o u r i m a ge. The Colour Wipe
will take place immediately.
Here is the procedure to create a Preset which will perform a
Colour or Stencil Wi pe w h e n t h a t Preset is selecte d . Go to the
Controls View Menu, press the req u i red Wipe button u n t i l it has a
thick box, a n d then use either the PRESET/FREEZE combi nation,
or the Set selection on the Presets Control Men u to save your
selection to t h e current Preset. See the Presets Control Me n u
section of the manual f o r m o r e i n formation.
'One other sma ll c h a n ge from Revision 5 Software is found on
the Sequencer Menu. The menu operates exactly as . in Revision 5 ,
except that when y o u select the P l a y , R e p e a t or Step box a n d
return to your image, the External Pad will not dra w onto the
screen until the stylus has first been moved out of the screen area
on the Pad. This stops u n i n tentional drawing intera ctions while
the Sequencer is playing. I f y o u wish to draw while t h e
Sequencer pla ys, simply s e l e c t P l a y f r o m the m e n u a n d m o v e t h e
s t y l u s off the pad then back o n again to draw as u s u a l .
I SOFTWARE UPDATE 25 1 -
RS 2 3 2 C PORT CO NTRO L
��
: D
To k b o a r d
or co m p u l o r
To C V I
The p i n s availa ble a t the Ada ptor Ca ble depend upon which
cable is con nected betwcen the Gra phics Pad a nd thc CYI. Two
such cables are available. The sta ndard cable al lows for a
Keyboard Piggyback, a nd bri ngs the power supply li ncs to the
Adaptor Cablc. The optional cable a l lows for a full computer
interface, b r i n g i n g the handsha ke and transmit data li nes to the
Adaptor Cable. Thc exact pin arra ngements a re given below.
Both cablcs use the same Adaptor Cable.
A d a p t o r C a b l e P i ll o u t s
Wi t h S t a n d a r d C a b l e Wi t h O p t i o n a l C a b l e
Pin
(keyboard) (Co m p u t e r )
2 & 15 - 1 2V TXD
3 RXD RXD
4 & 25 +5Y RTS
5 - .. - -
CT S
7 GND GND
18 + 1 2V + 1 2V
1 26 -
SOFTWA R E U P D A T E 1
R S 2 3 2 C PO RT CO NTRO L
There are only three l i m i t a tions to this system. Firstly, the data
r a te is restricted to 9600 baud only.
Secondly, a l l data sent to the CVI from the computer or
keyboard must have the most significant b i t set to zero. This is
not a problem, given that a l l communication from the keyboard or
computer is i n ASCII codes.
The final restriction concerns computer data. Data sent from a
host computer or keyboard connected v i a the Gra phics Pad is first
rece ived by the pad, then retra nsmitted i n terleaved with the pad
co-ord inate data. This is no problem when there are long spaces
between the bytes (such a s with a keyboard), b u t there c a n be loss
of computer data when there is a contin uous data strea m. The
solution to this is to disable the Graphics Pad data prior to
sending a block of d a ta from t h e compu ter. The p a d can be re
enabled after the data has been sent. This is done simply by
transmitting two 3-byte comm a n d s to the Graphics Pad. These
commands are:
(ControlA)RM
@LT
Loading a title to
the CVI. THE END.
\E
(Con trolA)RS
I SOFTWARE UPDATE - 27 I
R S 2 3 2 C PO RT CO NTROL
WHITE Preset
GREEN S top
BLUE Next
Draw
1 28 - SO FTWA R E UPDATE I
CONTENTS
__
[_P_A_'_N_T M E_T_"
_ O_D____OCI3}E
Draw
Dots
Rubber band
[H I .i m
Ellipse
Rectangle
Rays
[ D E .J A G )
C u t &. P a s t e
Fill
Copy
IPAINT �
.UIDEO �
r
[�T�I�T�L�E S
�______________ �
Roma ... o n t Hasserati
PA'NT _
- - -
Ed i t
I VIDEO 0 1 2 3 iI- 5 6 7 8 9
The TITLES menu allows access to the Title Libra ry, a s well a s
two o ther menus, f o r title a n d font editing.
REV. 7 SOFTWARE U P D AT E - 3
TITLES M E N U U P DATE
TITLE EDIT takes you to a menu used to edit the Current Title.
FONT EDIT bri ngs up a menu to view and edit the User
Defined Font.
The TITLE button on the con trol panel opera tes q u ite
differently i f ROLL is selected from the TITLES menu. Rather
than posi tioning and displaying the Current Title onto the field
store, a sequence of titles from the Title Li brary is d isplayed, one
by one.
With ROLL selected, hitting TITLE brings u p the first title from
the library at the bottom of the display. The title then rolls u p to
the top of the display, at a rate determined by the RATE 2 slid er.
The ti tle is then erased. The next ti tle from the library is
similarly scrolled u p across the display; the p rocess con tinues until
a null title or the end of the library is reached.
If the RATE 2 slider is at the zero position (all the way DOWN),
of cou rse no scroll will result. The ti tle will sit a t the bottom of
the screen, as a subtitle. In this case, o n e ma y hit the DRAW
button to proceed to the next ti tle.
r
[��_I_T_L_E E_D__
__ IT ______________ �
Roma font
Masser-ati
,...
... ...
-till ....
00-
1 2 3
.q. 5 6
7 3 9
[ 0 ]
more easily).
As the text edit display area near the top of the menu fills up
with text, the display automatically scrolls down to make more
space available. I f the title increases to an entire screenful of
text, you will notice the scrolling area "wrap around" to the top of
the title; this is what would happen if such a long title were
written to the field store and/or stencil.
CLR [F1 4] erases the entire title so you may start afresh. CLR
must be selected twice: the first time it illumina tes the CLR box,
the second time actually clears the title. This is to preven t
accidental erasure.
To the left of the cursor movement keys are the overstrike keys,
acute accent, grave accent and circumflex [F5-F7), and tilde,
umlaut and degree [SHIFT F5-F7). The overstrikes are centred
and placed above the last character entered into the title.
Font is selected from the row of A's on the left. The fonts are
respec tively numbered from one to eight from left to right. Each
letter A is indicative of the style of the fon t chosen (cf. FONT
EDIT menu for a list of fonts and font sizes). The currently
selected font is illuminated. The U here refers to the User
Defined Font (font 8). [keyboard: F9 1 for font I , etc.)
The last four boxes select character a t tribu tes, which toggle on
and off. They remain in effect u n til de-selected:
The KERN keys are situated on the extreme sides of the SPACE '
BAR. Kerning refers to pixel-by-pixel movement of a character.
For example, "A W" produced by the sixth font (Roma Font)
contains an excess of white space between the "A" and "W", due t o
the slopes of these letters. By posi tioning the flashing cursor over
the "W" o n the screen, you may kern the "W" left a few pixels with
repeated use of KERN LEFT (the LEFT ARROW beside LOCK).
With Size 1 selected, kerning is done in amounts o f one pixel; Size
2 results in a two-pixel shift, and so forth. [Kern Left: FS; Kern
Righ t : SHIFT FS]
All titles can appear with paint crawl by selecting Crawl, Trail
Crawl or Crawl/Analog in DISPLAY CONTROL menu before
producing the ti tle.
Here is how the title shown with the TITLE EDIT menu on Page
5 was created:
tilde ( )
F4 LC oe ligature UC .A:: ligature
F5 acute accent -
circumflex (A)
F6 grave accent umlaut
F7 degree
F8 KERN Left KERN Right
F9 n select Font 'n' ( 1 to 8) none
FlO n select Size 'n' ( 1 to 5) none
FI I toggle Underline none
F13 I
Fl2 toggle Surround (Background) none
Drop Shadow OFF none
F13 2 Right Drop Shadow none
F13 3 Left Drop Shadow none
Fl4 Clear Title none
Fl5 Go to TITLE EDIT men u none
DATE
FONT E D IT M E N U
I: F O H T E D I T · 1 .... ....
Select Copy
� S a .... e Clear
I I O. I W I E I R I T ly I U H 10 p 1 2 3
••
[ I A I S I D I F IGIH IJ I K I L 1; 1 iI- 5 6
©I Z .l X C .... B H M .. . .l : .l
[----"' 7 8 9
r ·I L O C K [S H I Fn [ 0 ]
�
-
PAIHT
. 'J I D E O 0 1 2 3 i1- 5 6 7 8 9
System y 1 11
Piccolo F 2 7
Pisa G 3 11
Milano H 4 12
Olivetti I 5 13
Roma J 6 20
Masserati K 7 21
User D 8 24 (max)
The small box in the upper left hand a rea contains the currently
we'll call it csc. csc is displayed exactly as it
selected character;
would appear in a title.
inverted ? is SHIFT ?
inverted ! is SHIFT !
« (euro-quote) is SHIFT <
» (unquote) is SHIFT >
A font is selected from one of the eight font keys under the
box d isplaying csc.
SAVE places esc (as displa yed in its little box) into the user
font. esc is stored in the next button hit on the keyboard; i.e.,
continuing the above example:
Now, the "L" from the system font is stored as the "L" in the user
font. The process could be continued with, say, the "k" from the
Piccolo font, etc.
._
[�F_O
_ N_T V_I_
E_W
__ ___________ �
I
$ (
"
.
# % & '
) * + ,
-
. / 0 1
2 3 4 5 6 7 8 9 .
.
< > ?
© A B C
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-
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I
PA'NT �
.V I D E O �
[C H A R A C T E R E D I T �
(1J � fm
.
. . . . . . . . . . . . . . .
• �IIII-
•• •
Dots •• •
•• •
Lines •• •
•• •
E ra s e •• •
•• •
.1_.......
fM
is
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· · · · · · ·
•• • •
•• • •
• •• •• •
i 1 •
[ S h u nt] •••••••••• •
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CLR
COM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
fm
�
This menu allows you to edit a character from the User Defined
Font. The largest box on the menu is a magnified view of the
character being edited. You may edit o n a pixel-by-pixel basis, or
dra w and erase lines of pixels.
The KEY CAP in the upper left-hand corner ind icates which
keyboard character is being edited.
Below ERASE are the four Shifting Buttons. For example. LEFT
TRIANGLE moves the character image inside the edit box one
pixel to the left. Similarly for the UP. DOWN and RIGHT
triangles. Note that pixels cannot be lost in this way. i.e. a
c h a racter touching the left-hand side o f the edit box cannot be
s h ifted further left.
SHUNT mod ifies the action o f the Shift Buttons: the movement
is done all the way in the d i rection speci f ied.
CLR is used to erase the contents of the edit box. As with CLR
used during Title Edit. it must be hit twice to confirm complete
erasu re.
(ORUSH SHAPE �
1-1 7.i:-::t:---
II I�II
�
oI!"'!S e-
l-
e� t�
c� E:-
d
L.!:J S a .... e Reset BJ �
• • •
• • • • •
[_T_E_X
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U _ S_____
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III @]
S e l e ct E d i t
S a .... e Reset BJ t3
• • :::: •• � � � ��
... ..
::«.:
- - - -
11111111 1 1 1 1 I I I - - -
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-- •
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. .1 . 1 . .1 •. 1 .....
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aaaa aaaa
1 1 1 1 1• 1 1
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aaaa ._--- 1=.=.=.: ""-""- �aaaa
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1. ° 1 11 rrrI 55 1 s r l 8 1 9 1
... +.+.+.+.
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PAINT
VIDEO 0 2 3 IlJ. 6 7 8 9
shape is shown in t h e large box a t the top left. The large box at
selection by hitting them with the cursor. The selected brush
the top right displays the currently selected texture. The left
a r row box copies the selected texture to the selected brush sha pe.
These operations are the same as in Rev ision 5B software.
The bottom two rows o f brushes are all user-definable and may
be altered to suit the needs of the user.
The block of four words at the top o f the menu controls the
action which occurs when you h i t one of the d isplayed brush
shapes.
Edit: Whe n this box is illumi nated, you can select any of the
displayed brushes for editing. You may ed i t the current brush by
hitting the large box a t the top left. The menu will change to the
Brush Edit Men u and the brush that was hit is ready to be edi ted.
See the description of the Brush Edit Menu below.
Save: When this box is illuminated you may copy the c u r rently
selected brush to any of the 1 8 user-defined brush stores at the
bottom of the menu.
[ O_R U_S_"
___ _ __E
R _ E_T
S_ ::::
----:::::::::
:: :: ::::-- I!ElE
Resettin
g: I ']:J,'ff, I
L·.·.-j . r:J I!I 1'):
/ €)I �
-c ' •
• , "
@ � ....... © � .....
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"
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· . .
· . .
� � , � , � CO ¢ - r.
-- I /' '" • • 0 0 ... .. .. .. .. . .' . .
. .
• E AT AT
.- + A T I � ,.� •
JO E ' S
[PAIHT �
.... IDEO �
Reset: Hit the user-defined brush which you wish to reset to a
ROM brush shape. The menu will change to the Brush Reset
Menu, displaying 54 new brushes to ch oose from. Select a n y one
o f them, or return to the Brush Shape Men u by hitting the large
box at the top of the menu.
R
[ B_ U_
� __ _I_T
S_H E_D __ __________ �
••• • ••••••••••
••• ••••••••••
•••• •••••••••••
••• ••••••••••••
•• ••• •••••••
• •• •••••••
Dots ••••••
•• ••••••
Lines ••• ••••
••• • •• •
�CLRl
E ra s e •••• • •••
•••••• •• •••••
•••••• ••• •••••
•••••• •••• •••
••••• ••••••• •
COM
!PAINT _
••• • •••••••••
VIDEO 0 1 2 3 III 5 6 7 8 9
CLR is used to erase the contents of the edit box. This box must
be hit twice to confirm complete erasure.
_
l C_D
_ L_ _1P E S____IIDITl
D_U_R_W
White
--..;__
;;
Colour
Texture
Wipe 9
W i p e ..o..
Change
Colour tunnel
Disintegrate
G ...· di d e �>
G r a d e ..o..
f PAINT
, "' I D E O
�
�
These two new wipes on the Colour Wipes Menu allow smoothly
graded backgrounds to be created easily and repea tably. The
grading may be vertical or horizo n tal.
H ow it is done
a) Select Grade=> i n COLOUR WIPES menu.
b) Return to i mage.
c) Press WIPE COLOUR button.
d) Put stylus to pad. The grade=> cursor will be displayed.
e) Use the H UE, SATURATION, VALUE a n d COLOUR DEPTH
sliders to vary the cursor colour to the desired setting.
f) Move the tip of the cursor a rrow to the horizontal screen
position where you wish the selected colour to appear, and lift
the stylus. The colour and horizontal position are recorded.
g) Repeat steps d) to f) as many times as requi red (up to 20) to
enter a number of colours a n d positions.
h ) When the desired entries have been made, press the DRAW
LOCK bu tton.
i) The wipe will proceed from left to right across the screen.
The colour will be smoothly graded between the colours that
you have en tered.
Notes:
i) The Grade � wipe operates in the same manner but from top
to bottom of the screen.
ii) The USE TEXTURE and USE STENCIL buttons may be used
respectively to add a textured pattern and to protect areas of
the Field Store.
iii) The wipe may be repeated using the same colour and screen
position entries by pressing WIPE COLOUR followed
immedia tely by DRAW LOCK.
iv) The COLOUR DEPTH control will only have an effect if the
Colour Type menu is set to something other than Opaque, for
example Translucent. This would allow a film of varying
translucency to be laid over the Field Store image.
F I LL PAI N T M ET H O D
The Fill selection i n the Paint Method Menu has been slightly
modified. The DRAW COLOUR button is no longer au tomatically
turned on by Fill. This red uces the chance of accidentally filling
with colour when it is not wanted. The DRAW COLOUR button
may be tu rned on or off as required.
[PRESETS CONTROL
Set
Reset
Copy USER preset
Copy ROM preset
Controls view
MODE
Sare mode
P .-· o t e c t n... ode
Update mode
Program mode
! PAIHT
.VIDEO
_
�
Set: This allows the current Preset to be set to the current state
of the CVI. Select Set and the menu will change. A t this stage
you may e i ther CANCEL the Set function, o r you may go ahead
with i t by moving the cursor t o the l arge box and lifting the
stylus.
This function has exactly the same effect as using the
PRESET /FREEZE button combination o n the Control Panel. It
has been included to allow the Set function to be achi eved from
the External Graphics Pad without the use of the Control Panel.
r
[SEOUENCER �
GM!B5 3 [��
[ R e c o r d lApp e n d Iin s e r t ]
fo
EHC
! PC loanyt i n u eI SLOOP
1 2
tep
l
5 6 7 3 9
START
Normal Edit
Music
External Options
Draw-lock
PAINT 0 1 2
3 iJ. 5 6 " 7"" 3 9
The record ing and playing fu nction boxes have been separa ted
ph ysically on the men u to eliminate the possibility of accidentally
making wrong selections. These fu nctions operate exactly as in
Revision 5, with two exceptions:
REV. 7 S O F T WA R E U P D A T E - 21
S EQ U E N C E R
rSEOUENCER OPTIONS �
(Slider limit )
[I g n o r e t i m e I
[PAINT
I E �
'''
�
D O
Slider limit : When this box is off, the Sequencer will record
every position of a Con trol Panel slider as it is moved. While this
is necessa ry for some functions (such as graded wi pes and
zoom/stretch moves) i t is often a cu mbersome waste of Sequencer
memory space, especia lly during p a i n t i n g functi ons. When the
Slider limit box is turned on , only the final resting place of any
particular slider is recorded, resulting i n a large sa v ing in memory
and grea ter ease of Sequencer editing.
Clear all times : This box, when h i t , w i l l clear all the recorded
ti mes in the currently selected sequence to zero. This gives a
convenient starting point for adjusting the t i ming of events
within a Sequence. Note that Clear all times makes a perma nent
change to the Sequence, whereas Ignore t i m e s i m p l y acts as if a l l
the t i mes are zero.
[SEOUENCER EDIT
( ... A C T I O N H M
S F
1"0000 P r e s e t 05 00 00 00 0 1
[0 00 1 P r e s e t 00 00 00 04 25
[0002 L i n e 069 082
(0003 L i n e 064 094
[0004 L i n e 088 090
[0005 L i n e 076 1 02
1"0006 L i n e 085 1 02
[0007 T i t l e n o . 34J 00 00 06 38
0008 T i t l e L028 076J
0009 D o t L036 096J
..... Search Delete IBlock
R F. V _ 7 � O F T W A R F. l T P n A T F. _ ., CO
H A R DWA R E O PTI O N S
below. They are the same as those required for RS232 "@"
The Sequencer Edit codes for inserting instructions are listed
nil means
nlln means
a i-digit number,
a 3-digit number,
xxx means a 3-digit x co-ordinate,
yyy means a 3-digit y eo-ordinate.
UT - use texture
DS - draw stencil IS - invert stencil
FZ -
ST - stop
WC - wipe colour freeze
PSnn - Preset nn
V Annn VPnnll
- horizontal pan
R 1 11nn ZMllnll
- stretch
rate one
- - zoom
P Axxxyyy
CExxxyyy - set circle centre CUxxxyyy - cut
Clxxxyyy - draw circle paste-
FIxxxyyy - fill
H A R DWA R E O PTIO N S
RS232 S E Q U E N C E R STA RT
The Sequencer may be started from either the QWERTY
keyboard or a n external computer. Three commands are available
to Play, Loop or Stop a Sequence. These commands are only
recognised by the C V I when the image is displayed, that is, when
not in the menus. The th ree commands are:
R E V . 7 SO FTWARE UPDATE - 27
SAVE & R EC A L L M E N U U P DAT E
[ S A ....;;;-
--;;;;;::;;:;
E_&._R
_ E_
C_A_L_L� ______ �
til.,
S a ..... e
S a ..... e D a t a
Recall
Test Data Recall
RECALL: Presets
Se u e n c: e s
Titles
Icu ,11
(OLD] Brushes/Textures
�
II .iliGD
I PA INT
. .... I D E O �
OFF is used if you do not require the Save & Recall function.
Recall O p t i o ns:
2R - R E V. 7 SOFTWA R E UPDATE
SAV E & R E C A L L M E M O R Y U P DAT E
[�S;E T U P ��
�;
ul.'
______________
CHROMA KEY
C h .-- o n1 ..:1 < b l u e >
f.V1 D E O �
Luminance
PAINT
�
M u sic Test
A visual display of the incoming audio levels is shown on the
screen. The bass. mid and treble levels provide the red. green and
blue components of Music Colour and Colourize control. The
envelope is used for triggering Music freezing and Sequencer Start.
The peak indicators in the display can be reset by pressing the
D R A W button.
Palette Display
This function displays the contents of the 4096 Palette locations
i n a regular array on the screen. In each of the 1 6 squares o n the
screen. the red address increases from left to right and the green
30 - R E V. 7 SO FTWARE UPDATE
RS232 P O R T C O N T R O L U P DAT E
This section lists the new RS232 "@" comma nds. The RS232
con trol system is functionally the same as under Revision 5 B
software exceptfor t w o importa n t changes:
1. The CVI now trans m i ts and receives an eigh t-bit data word.
T h i s change has been made to allow the connection o f the
external G ra p h i cs Pad and QWERTY keyboard op tions. All
c o m p u t e r by tes sent to the CVI MUST have the most s i g n i f i c a n t
b i t s e t to zero (standard ASCII), otherw ise t he r e c e i v e d d a t a w i l l
be m i sused.
Load F ont
Command: LF
The User Defined Fon t may be loaded from a font saved w i t h
the Save Font command. T h e d a t a ( t w o ASCII cha racters per
byte) will be written into the User Font data area, where they
w i l l be in terpreted as font informa tion. The User Font w i l l be
cleared to null cha racters i f Load Font is used to recei ve data t h a t
could n o t be a valid f o n t . T h i s w i l l h a p p e n i f the data f r o m a
Sav e F ont comma n d is somehow corru pted. T h e C V I rema i n s i n
L o a d F o n t mode until either t h e User Font i s full (about 4000
bytes) or an @ cha racter is received, indicating the start of
a n o t h e r command.
R E V . 7 S O F TWA R E U P D A T E - 31
RS232 PO RT C O N T R O L U P DAT E
Load Character
C o m mand: LC
A n y n u mber of individual font characters may be loaded into
the User Defined Font with this command. The format of the
l o a d e d data matches that described for Save Character EXACTLY.
E a c h character is terminated by a period ".". If an attempt is
made to load a character whose ASCII code does not exist in the
f on t. the cha racter is discarded. A complete list of ASCII codes
c h a racter is received.
Load Title
C o m m and: LT
The Current Title is loaded with a string of ASCII characters.
Mo s t ASCII characters from SPACE to "z" can be used in a title, as
w e l l as accents and a few foreign language characters.
Title mode until either the title end is found or a n @ cha racter is
by tra nsmitting II\EII to the CVI. The CVI will remain in Load
Save Library
Co mmand: SL
The entire contents of the title library are saved with this
command. Title control codes are i ncluded with the saved data. so
font, size and style information are not lost. Each title is
separated from the next with the "Title END" control code. Title
l i bra ries saved i n this manner may be loaded with Load Ti tle.
Load Libra ry
Command: LL
Similar to Load Ti tle, this comma nd i s used to load the entire
library of 99 titles i nto the CVI. The section dealing with the
TITLES menu describes the library in more detail. Titles are
loaded consecutively starting with the first. Each title is
separa ted from the next with an "Title END" control code, i.e.
"\E". I f less than 9 9 ti tles are loaded, the remaining ti tles i n the
library are cleared to nothing. The CVI will remain i n Load
L i b r a r y mode until either the libra ry is full (about 3500
cha racters) or an @ character is recei ved.
Load Palette
Command: LMbgrBGR
R E V . 7 S O FTWA R E U P D A T E - 33
R S232 P O R T C O N T R O L U P DAT E
@LM 1 26 1 26
p r e p a res the CVI to load the single Palette location with blue
a d d ress 1 , green address 2 an d red address 6. The i nstruc tio n
@LMOOO FFF
The order of the Palette addresses between the lower add ress
bgr a n d the h i gher address BGR is given by:
for blue = b to B do
for green = g to G do
for red = r t o R do
Load Palette Address (blue,gree n,red)
next red
next green
next blue
will access the specified Palette add resses in the following order:
P a l e t te D a t a Format
@LM 0 0 0 OFO
POOOP I 1 I P222P 3 3 3P444P 5 5 5P666P7 7 7
P8 8 8 P999PAAAPBBBPCCCPDDDPEEEPFFF
@CZ @CZ.
Save Pa lette
Command: 5 MbgrBGR
This is the reverse opera tion to Load Palette. The add ress
specification and data format are the same as for Load Palette.
B egin S equence
C o m m a n d : BSn
R epeat S equence
Command: RSn
End Sequence
C o m m a nd: ES
Byte 1:
ASCII code for the cha racter.
e.g. code for "A" is 4 1 .
maximum value: 7 B
Byte 2:
Character w idth i n hexadecimal.
maximum value: 1 0 ( 1 6 decimal)
Byte 3:
Cha racter height i n hex.
maximum va lue: 1 8 (24 decimal)
Byte 4 :
Character descent i n hex, the downwards
vertical displacement of the character
when the character is displayed
maximum value: 1 8 (24 decimal)
B y t e s 5 o n wards:
P i xel bitmap for character, i n row order.
If the cha racter width is less than 9,
one byte is used per row; otherwise two
bytes are used. The number of rows is
equal to the character height.
Term i n a t i n g Character:
After the hex character data, a period "."
must be present to re-synch to the next
c h a racter. I f "." i s missing, the character
da t a wi l l NOT be loaded in to the User
Defined Font.
0****000 width: 0 5
*000*000 height: 07
0000*000 descent: 02
0****000
*000*000
*000*000
0****000
6 1 0 5 070 278880878888878.
02 b LC beta
03 c LC c-cedilla
05 0 LC �
06 a LC oe ligature
14 B UC Beta
¢>
15 C UC C-Cedilla
16 0 UC
17 A UC .L"E ligature
18 acute accent
19 grave accent
....
lA circumflex
IB tilde
lC umlaut
ID degree
20 n/a space
�
21 n/a !
n/a
7A n/a z
•
40 copyright
5C inverted-!
5E < «
SF > »
7B ? inverted-?
T h e @LT column i n dicates how the unu sual font characters are
s p e c i f i e d w i t h a Title Con trol Character (\) when loading a title.
F o r e x a mple, a n inverted ? would be specified by \? (cf. Load
T i t l e command). I n this column, un/an indicates the ASCII
c h a racter may be e n tered without using the Title Con t r o l
C h a r a cter.
38 - R E V. 7 SOFTWARE UPDATE
R S232 P O R T C O N T R O L U P DAT E
Code Meaning
y Font I (system)
F Font 2 (piccolo)
G Font 3 (pisa)
H Font 4 (milano)
I Font 5 (olivetti)
J Font 6 (roma)
K Font 7 (massera ti)
D Font 8 (User Defined)
U Underline ON
V Underline OFF
S Surround ON
T Surround OFF
P Kern LEFT
Q Kern RIGHT
menus are n o t displayed you can enter any of the "@" commands
The keyboard operates in two different modes. When the
settings. The useful "@" commands are listed below. The full
graphics entry and setting the precise value of Control Panel
R E V . 7 S O FTWARE UPDATE - 4 1
QW E RTY K EYBOARD FU N CTI O N S
To select a n item from a menu, you need only type i n the first
few letters of that item followed by a carriage return. The item
will be selected. You only need type in as many letters as are
necessary to distinguish your required item from the others in the
displayed menu. In most cases you will find that one or two
letters of any menu item will distinguish it uniquely.
As an example consider the Paint Method Menu. To select
Circle you could type "Circle''. "Ci" or simply "C" (followed by a
carriage RETURN), as Circle is the only selection starting with
"C". However, to select Rays you must type at least "Ra"
(RETURN) in order to distinguish Rays from Rectangle. If you
type just "R ", Rectangle will be selected. If you type "on you will
select Draw but you will also toggle the DEJAG box.
In addition to selecting items by name, you can select from the
lists of menu items by using the UP and DOWN TRIANGLE keys.
The only exceptions to these selection functions are the
Sequencer Edit Menu, the Title Edit Menu and the Titles Menu.
@PSnn - Preset nn
Index .............................................................................. 5
G LOSSARY
A
a n a l og u n p rocessed v i deo
aspect ratio ratio of horizontal to vertical size of image
B
beta a video tape standard
blanking part of a video signal
brush shape CVI digital equivalent of a p a i n t brush
bug p a r t o f a c o mp u t e r p r o g r a m t h a t d o e s n o t
f u n c t i o n a s i n t e n d e d b y t h e p r o g r a m me r
burst gate ga t i n g s i g n a l f o r su b c a r r i e r
c
. cascade connect one CVI into another
CCU camera control u n i t
character l e t t e r , n u m b e r o r symbol
chroma key video tech n i q u e o f bloc k i n g images o f a
certain colour
colourize recolour digital image
colour black T V - t y p e v i d e o s i g n a l with a t o t a l l y b l a c k
picture
c o l o u r tunnel continuously changing background that
r a d i a tes f r o m screen centre
composite video normal TV-type video signal
c o n to u r C V I c o lo u r i z i n g e f f e c t
cross CVI s y m m e t r y d r a w i n g e f f e c t
cursor r o u n d s p o t on s c r e e n t h a t c o r r e s p o n d s t o
position of stylus on graphics pad
cu t - a n d - p a s t e m o v i n g of image f r o m o n e a r e a t o a n o t h e r
CVI C o m p u t e r V i d eo I n s t r u m e n t
D
delay line d e v i c e t o d e l a y v i d e o by m i c r o s e c o n d s
depth t h i c k n ess o f c o l o u r
digital touch pad g r a p h i cs p a d
digitize l i v e v i d e o i n forma t i o n c o n v e r t e d to d i g i t a l
form
d i s i n t e g r a te random dot d isintegration of screen image
dropou t d i s c o n t i n u i ty i n r e c o r d e d i n f o r m a t i o n
drop shadow shadow behind TITLING characters
R E FERENCES - 1
G LOSSARY
F
field half of a f ra me
field store memory c o n t e n t s o f d i g i t i z ed v i d e o i m a g e
flip CVI symmetry drawing effect
frame one of a s eq u e n c e o f s t i l l p i c t u res f r o m w h i c h
a moving video signal is made
freeze to c a p t u r e a m o v i n g live i mage
G
gen-Iock t i m i n g o f v i d eo e q u i p m e n t f r o m a n e x t e r n a l
video source
·
graphics pad t o u c h s e n s i t i v e p a d used f o r d r a w i n g ,
selecting etc.
H
h i g h band broadcast standard v i d e o
H.S.V hue, saturation, value colour sliders
K
kaleidoscope CVI symmetry drawing effect
key stencil defineable area of screen (matte)
L
low band below broadcast standard video
M
matte defineable a r e a of screen (stencil)
menu list of choices from which to select
mosaic effect of zoom control on live image
multi-plane three-dimensi onal e f f e c t
2 - R E F E R ENCES
G LOSSARY
N
NTSC a video broadcast standard (U.S.A.)
p
paint to draw images on t h e graphics pad
PAL a v i d eo broadcast standard (European)
palette selection of colours from which to choose
pan smooth movement of image
pixel smallest u n i t of screen image
plane apparent t h ree-dimensional levels: t h e C V I
can h a v e t h ree planes - background, live video a n d foregrou n d
Poin t i l l ist a n a r t i s t who p a i n t e d pictures u s i n g s m a l l dots
posteriza tion removal of some colour information
preset i n s t a n t setup of C V I for a p a r t i c u l a r effect
protect prevent pre sets from being a l tered
Q
QWERTY standard layout of alpha-numeric
typewriter
R
rack mount equipment 1 9 i nches wide will fit a rack
mou n t
range CVI colourizing effect
RGB red-green-blue video standard
rotary CVI symmetry drawing effect
RS232C a standard of serial communication between
computers
rubber band accur a te straight-line d r a w i ng
S
saturation purity of colour
sepia-tone a light brown shading of a black and white
image
self test the CVI checks i tself
sequ ence a repeatable history of actions o n the CVI
software compu ter p rogram
solarize CVI colourizing effect
spatter CVI paint type
spectrum CVI colourizing effect
SPG sync-pulse generator
spin CVI symmetry drawing effect
stencil protected a rea of digital i mage
stylus pen shaped object used on graphics pad
sub-carrier signal on which colour i n formation i s se n t
symmetry generated by CVI from u s e r d r a w i n g on
-
�
graphics pad
synchronize to lock (equipment) together i n t i me
REFERENCES - 3
G LOSSARY
T
texture a selected repeating pattern
time-base correction re-timing of video signal - used ma i n l y
downstream of video tape recorders
titlin g
tint subtle transparent colouring
edita ble lettering
transl ucen t transparen t colour
U
U-ma tic a video tape forma t
o update modify a preset
V
value . brigh tness of colour
VCR video casse tte recorder
VTR video tape recorder
VHS a video tape standard
W
wash smooth graduation of colour or translucency
wipe clearing the screen and replacing i t with
something else eg., colour, texture
z
zoom close-up effect
14 - REFERENCES
I N DEX
A S e c t i o n & Page
alphanumeric keyboard S 3 p.36, S4 p.9, S4 p.26
analog board S l p.20
analog path Sl p . 1 5 , S3 p.45, S3 p . 5 1
aspect ratio S l p.2
B
beeper S3 p.20
blanking S3 p.5 1
brush shape S3 p. l ,S3 p . 1 0
burst S3 p.55
buttons Sl p.O. S l p.3
·. : view S3 p.66, S4 p.24
C
cascade Sl p. 1 9, S3 p.4 5 , S 3 p.49
·. . cas./analog S3 p.49
·. . stencil S3 p.50
change wipe S3 p.30
chroma-key
·. . levels S2 p.8, S 3 p.82
·. . stencil S l p. l l , S3 p.50
ci rcle S 3 p.5
clear
·. colour
. S 3 p.2 8, S3 p.29
·. . stencil S 3 p.3 3, S3 p.35
col o u r
·. . adjustment Sl p.20
·. . bars S3 p.83
·. . control menu S3 p. l , S 3 p. 1 9
·. . controls Sl p.O, S l p.1
·. . depth Sl p. l , S 3 p.22, S3 p.5 8
·. . detect S3 p.34
·. . tunnel S3 p.3 1
·. type . S3 p. l , S3 p.21
· . w i pes
. S3 p.2, S3 p.28
colourize
·. . button Sl p.3
· . control
. Sl p. l
· . control menu
. S3 p.4 l , S3 p.57
·. . type S3 p.4 l , S3 p.58
compu ter control S4 p. l
configuration diagrams SI p.3 1
connecting the CVI Sl p. 1 8
contour S3 p.23, S3 p.60
�
control console Sl p.O
\
controls view S3 p.66, S4 p.24
copy S3 p.8
I R E F E R E N CES - S
I N DEX
C (continued) 8ection&Page
copy p reset 83 p.64, S3 p.67
crawl
· . . colour S3 p.48
· . . t�ail S3 p.49
cross symmetry S3 p.25
c u rsor SI p. 1 4
c u t and paste (copy) 83 p.7, S3 p.8
0
dejag S3 p.3
delay SI p.30
detect edge, colou r S3 p.34
diagonal symmetry S3 p.26
digital path Sl p. 1 S , S3 p.45, S3 p . S 1
digitizing t o u c h p a d SI p . O , S l p.6, S4 p.23
disin tegra te
·. . colour S3 p.3 1
·. . stencil S3 p.35
dots S3 p.4
draw SI p.4, S3 p.4
draw over S3 p.20
drawing control SI p.O, Sl p.3, S I p. 1 4
E .�
edge detect S 3 p.34
edit
·. . brush S3 p. 1 2
·. . sequence S3 p.7 1
·. . texture S3 p. 1 7
·. . title S3 p.36
ellipse S3 p.6
error messages S3 p.79, S 3 p. 83
expansion port SI p. 1 9, S4 p.23
external
· connections
. . Sl p. 1 9
·. freeze control
. S3 p.56
· graphics pad
. . S4 p.23
·. . stencil S3 p.50
·. . su bcarrier SI p.20
1 6 - REFERENCES
.
I N DEX
""
\
F
field store S l p. 1 5, S 3 p.42
fill
·. . colour S3 p.8
·. . stencil S3 p.8
flat paint type S3 p. 1 4
flip symmetry S3 p.25
freeze
·. . b u t ton S I p.3, Sl p . 4
·. . control S 3 p.4 l , S3 p.55
functional overview S I p. I 6
G
genlock SI p.20
glide S3 p.53
glossary S5 p. 1
graphics pad SI p.O, S l p.6, S4 p . 2 3
H
ha rmonic motion S3 p.54
h o rizontal
· . . mirror S3 p.52
· . . pan SI p.2
r · . . symmetry
. . . w i pe
S3
S3
p.24
p.30, S3 p.3 3 , S3 p.53
H.S.V. SI p. I
hue control SI p.O, S l p . 1
h ue-sat paint type S3 p. 1 4
hue, sat., value SI p. 1
· . . colour control S3 p. 1 9
· . . colourize control S3 p.57
K
kaleidoscope symmetry S 3 p.26
L
live digital S I p. 1 5, S3 p.4 5
logo S I p.2 1
l uminance key S3 p.82
REFEREN CES - 7
I N DEX
M
�
menu select Sl p.5 !
menus Sl p.7
·. quick reference
. S3 p. l , S3 p.40, S3 p.84
microphone input Sl p. 1 9
mirrors S3 p.52
mix S3 p.45, S3 p.48
monochrome S3 p.23, S3 p.60
mosaic Sl p.2
mottled paint type S3 p. 1 4
movement control Sl p.2
music
·. colour control
. S3 p. 1 9
·. . colourize control S3 p.57
·. . freeze control S3 p.56
N
number buttons S l p.3, SI p.7
0
opaque colour type S3 p.22
options S l p.20
option switches S l p.20
P
paint
·. . display control S3 p.46
·. . menus S3 p. l
·. . method S3 p. l , S3 p.3
· . type
. S3 p. l , S3 p. 1 4
pan controls Sl p.O, S I p.2
pan:pen S3 p.53
phase adjust Sl p.20
posteriza tion S3 p.60
presets
·. . control S3 p.4 l , S3 p.6 1
·. . controls view S3 p.66, S4 p.24
·. . description SI p. 1 2, S2 p. 1 4
·. . freeze S3 p.6 1
·. . number S l p.O, SI p.3
·. . quick reference S2 p.39
·. . reset S3 p.6 1
·. . select S2 p.4, S3 p.6 1
·. . set S3 p.6 1
program presets S3 p.67
protect presets S3 p.67
pixel S l p.2
pixelation S I p.2
push buttons S I p.O, S I p.3
�
18 - REFERENCES
I N DEX
·. presets S2 p.39
quick select menu bar Sl p.8
qwerty keyboard S3 p.36, S4 p.9, S4 p.26
R
ra ndom
·. . colour con trol S3 p. 1 9
·. . colourize control S3 p. 57
range S3 p.23, S3 p.59
rate controls Sl p.O, S l p . l
rays S3 p.7
recal l S3 p.4 l , S 3 p.77
rectangle S3 p.6
remote
·. . control S4 p. l
·. . switch input Sl p. 1 9
reset preset S3 p.63
RGB inputs and outputs Sl p. 1 9
rotary symmetry S3 p.26
RS232C Port S4 p. l
rubber band S3 p.5
S
sa v e and recal l S3 p.4 l , S 3 p.75
saturation control Sl p.O, Sl p . l
screen control S3 p.4 l , S3 p . 5 1
s e l f test S3 p.S3
sequencer
· . . description S l p. 1 3,
· . . operation S3 p .68
set preset S3 p.6 1
setup S3 p.4 l , S3 p. 8 t
shade S3 p.22, S3 p.59
shaded paint types S3 p. 1 4
shatter S3 p.53
single freeze S3 p.56
slide S3 p.54
sliders Sl p.O
. . . view S3 p.66, S4 p.24
solarize S3 p.23, S3 p.60
spatter paint ty p e S3 p. 1 4
REFERENCES -9
I N DEX
S (Continued) Section&Page
spectrum S 3 p.23, S3 p.60 �
spin symmetry S3 p.27
stencil Sl p.10, SI p. I S
. . cascade S 3 p.SO
p.50
·
. . c h roma key SI p. l l , S3
p.50
·
. . control S3 p.4 l , S3
p.4
·
· . . controls S l p.O, Sl
· . . description S l p. I O
. . . draw S l p.3, S 3 p. 1 9
· . . erase S 3 p. 1 9
· . . external i � put S 3 p.SO
· . . internal S3 p. SO
· . . invert S I p.4, S3 p.34
· . . output Sl p. 1 9
· . . plane S l p. 1 5
. . . show S 3 p.20
· . . source S3 p.4 l , S3 p .50
· . . under-over S3 p.5 1
· . . use S l p.4
. . wipes S3 p. l , S3 p.32
p.5
·
T
termina tions Sl p.20
test data recall S3 p.78
test pattern S3 p.83
text S3 p.36
. texture enable Sl p.O, S l p.3
textures S3 p. l , S3p.15
· . . colour wipe S3 p.29
· . . stencil wipe S3 p.33
timing control Sl p.2
tint S3 p.22, S3 p.59
title S3 p.2
· edit
. . S3 p.2, S3 p.36
· . . enable Sl p.4
trails S3 p.46, S3 p.4 7, S3 p.49
translucent S3 p.22, S3 p.S9
translucency control Sl p. l , S 3 p.22, S3 p.58
trigger S3 p.69
turning on the CVI Sl p.2 1
I ... ....
1 10 - REFERENCES I
I N D EX
� U
under-over S3 p.5 1
update presets S3 p.67
use stencil Sl pA
use texture Sl p.3, S3 p. l S
V
value control S l p.O, Sl p. l
vertical
· . . mirror S3 p.52
. . . pan Sl p.2
· . . symmetry S3 p.25
. . . wipe S3 p.5 3, S3 p.30, S3 p.33
video
· . . analog S l p. l S, S3 pA5, S3 p.Sl
.- . . board S l p.20
· . . digital S l p . l S, S3 pA5, S3 p.S l
· . . inputs and outputs Sl p. l 9
· . . menus S3 pAO
· . . source S3 p.5 1
view controls S3 p.66, S4 p.24
W
white wipe S3 p.28
wipe
·. . colour S3 p.28
·. . screen control S3 p.53
·. . stencil S3 p.32
wipe enables Sl p.4, S3 p.66
window wipe S3 p.35
Z
zoom control S l p.O, Sl p.2
I REFERENCES - 11 I
WA R RA N TY R E G I ST RATI O N
In order t o effect the warra nty, please complete a n d return t h i s registration
to the authorized Fa i rl i g h t dealer w i th i n 14 d a ys from the date of purchase,
together w i t h your b i l l of sale.
�
______
C Y I SE R IA L N O .
__
_ __
__
_
__
__
__
�I �I ____
D A T E O F PU R C H A S E
___
__
_
__
_ _______
____
�
· Name ____________________________________________________
Occupation ________________________________________________
Address ___________________________________________________
C' , 64 CLAR E N DON STREET, SOUTH M E LBOU R N E , VICTORIA 3205, AUSTRALIA P.o. BOX 1076, CITY ROAD, SOUTH M E L B O U R N E 3205.
TELEPHONE: (03) 699 83n FACS I M I L E : (03) 690 5916 TELEX: AA 39388
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tips, to re duce the time and
keyerlswitcher, paint system, effects and character
c o s t of post-production and
Igenerator all in one package for $9,950. Send me a
to enable slick live cheque
Fairlight CVI Plus demo tape, my is enclosed.
p resent ations . The option I
Name
to input your O'vvn pre-sets I
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D $1 5 O $15
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