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VIRTUAL ARCHITECTURE

TERMINOLOGIES

Submitted by: Promiti Mallik


B.Arch. 10th sem
1. Virtual Reality:

Virtual reality is an artificial environment that is created with software and


presented to the user in such a way that the user suspends belief and
accepts it as a real environment. On a computer, virtual reality is primarily
experienced through two of the five senses: sight and sound.

In architecture, virtual reality possesses the capability to really sell an idea


better than any other medium. It makes convincing design ideas a lot easier
by making the client experience the space.

2. Augmented Reality:

It is basically a combination of real and virtual (computer generated) worlds.


Augmented reality (AR) is a live, copied view of a physical, real-world
environment whose elements are augmented (or supplemented) by
computer-generated sensory input. Virtual reality replaces the real world with
a simulated one whereas augmented reality takes the real world and adds to
it with—in the case of architecture—a 3D model of your design.

Augmented reality in architecture projects involves placing a 3D model of a


proposed design onto an existing space using mobile devices and 3D
models.
3. Augmented Virtuality:

It is the real time representation of the current state of real world elements in
media and information technology environments.

The difference between the two terms augmented reality and augmented
virtuality comes down to where the user interaction takes place. If the
interaction happens in the real world it is augmented reality and if the
interaction occurs in a virtual space, it is considered augmented virtuality.

4. Mixed Reality:

Blending of physical world with the digital world. It not just overlays but also
anchors virtual objects to the real world.
5. Presence/Immersion

Immersion into virtual reality (VR) is a perception of being physically present in


a non-physical world. The perception is created by surrounding the user of
the VR system in images, sound or other stimuli that provide an engrossing
total environment.

It is a phenomenon enabling people to interact with and feel connected to


the world outside their physical bodies via technology.

6. Teleportation:

Teleportation is the hypothetical transfer of matter or energy from one point


to another without traversing the physical space between them. It is a
common subject in science fiction literature, film, video games, and
television.
7. Foveated Rendering:

Foveated rendering is a rendering technique which uses an eye tracker


integrated with a virtual reality headset to reduce the rendering workload by
greatly reducing the image quality in the peripheral vision.

8. Haptic feedback:

Haptic feedback is the use of touch to communicate with users.

Example: Budapest-based experimental studio EJTech has created


Chromosonic, a textile that changes color and pattern when touched. Using
linen printed with thermochromic dye, designers Judit Eszter Kárpáti and
Esteban de la Torre connected an Arduino device and a power supply to the
fabric, creating a soft interface that responds to heat energy from auditory
signals as well as users’ hands.

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