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Peeyush Jain Assignment 1
Peeyush Jain Assignment 1
Peeyush Jain Assignment 1
Peeyush Jain
ARCHITECTURE B.Arch. Semester X
Assignment 1
1. Virtual Reality
Fully immersive
Non-immersive
Collaborative
Web-based
Scientific visualization
If you're heading to Mars, a trip in
virtual reality could help you
visualize what you'll find when you
get there.
Medicine
Apart from its use in things like surgical training and drug design, virtual reality
also makes possible telemedicine (monitoring, examining, or operating on
patients remotely). A logical extension of this has a surgeon in one location
hooked up to a virtual reality control panel and a robot in another location (maybe
an entire continent away) wielding the knife. The best-known example of this is
the daVinci surgical robot, released in 2009, of which several thousand have now
been installed in hospitals worldwide.
Technology
There are two technologies used in augmented reality:
diffractive waveguides and reflective waveguides.
Possible applications
Architecture
AR systems are being used as both collaborative tools for design and planning
in the built environment. For example, AR can be used to create augmented
reality maps, buildings and data feeds projected onto table tops for collaborative
viewing by built environment professionals. Outdoor AR promises that designs
and plans can be superimposed on the real-world, redefining the remit of these
professions to bring in-situ design into their process. Design options can be
articulated on site, and appear closer to reality than traditional desktop
mechanisms such as 2D maps and 3d models.
The live blending of information technology and media with real world
environments. Representing the real-time state of real world elements in media
and information technology environments.
5. Immersion
Immersion into virtual reality (VR) is a perception of being physically present in
a non-physical world. The perception is created by surrounding the user of the
VR system in images, sound or other stimuli that provide an engrossing total
environment.
For teleportation, another method of VR locomotion, the user might point to their
desired destination and click a button to automatically move there. In room-scale
VR, for example, the user might come to the physical limits of the room and then
choose to teleport to a different virtual location.
7. Foveated Rendering
Foveated rendering is a rendering technique which uses an eye
tracker integrated with a virtual reality headset to reduce the rendering workload
by greatly reducing the image quality in the peripheral vision (outside of the zone
gazed by the fovea)
A less sophisticated variant called fixed foveated rendering doesn't utilise eye
tracking and instead assumes a fixed focal point.
Haptic technology facilitates investigation of how the human sense of touch works
by allowing the creation of controlled haptic virtual objects. Most researchers
distinguish three sensory systems related to sense of touch in
humans: cutaneous, kinaesthetic and haptic. All perceptions mediated
by cutaneous and kinaesthetic sensibility are referred to as tactual perception.
The sense of touch may be classified as passive and active, and the term "haptic"
is often associated with active touch to communicate or recognize objects