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Dungeon is a game about high school A monster is defeated when everyone agrees it has

misadventures, mistakes and misunderstandings, been. When that happens, as many people as who
people braver than they know, and the mysterious want loot can choose new moves from the monster’s
forces beneath our minds always asking, “What do list of treasures.
you do next?”
Dying
Belonging Outside Belonging
In Tabletop, heroes can die at any moment,
Dungeon is a Belonging Outside Belonging game, whenever their player thinks it’s appropriate. If that
following the base system provided by Avery Alder happens, just mix up the looks and name of your
and Ben Rosenbaum. Because this is a playtest hero, maybe choose different spells, and hop right
document only, I haven’t recreated those rules, in. Your kid never dies in Hometown, no matter
because, c’mon. the adversity they face.
Cut me some slack. Leveling Up
It’s the same thing. At the end of each session, everyone can decide for
Hometown & Tabletop themselves whether or not they leveled up. If you
feel you did, you may choose one of the following
Dungeon exists on a metaphorical spectrum options from below:
running from one fictive space to the other. These
spaces have names, to prevent an overuse of the o Ask any other character in the game a
words “Real Life” and “In the game”. question, which they must answer honestly.
o Choose a move that someone else has, or
The first of the fictive spaces is Hometown. is from another game, and add it to your
Hometown is the town the children all live in. character sheet.
The details of it are all created together, and the o Change your name, pronouns, and/or gender.
magic that the kids have access to (and the various
monsters) are all represented in metaphor or “Rolling” “Dice”
allegory. If it would be fun for you, when you make moves
The second fictive space is Tabletop. Tabletop is in Tabletop, you’re welcome to say what number
the game of D&D that everyone is playing. The you rolled to do something. This impacts nothing,
setting is mainly created by the Game Master, but sometimes it feels nice to say you just dealt 85
although even within Tabletop, the Game Master damage or that you rolled a 29 after modifiers were
doesn’t have more narrative authority than the other applied. I’m thinking about writing a little thing
players - their authority just manifests differently. about some common things D&D players say, but
stripped of context or meaning, just because that
Monsters would be cute.
Monsters are specific setting elements that work
differently than usual. Monsters have moves, just
like everyone else, but also have truths - things that
are fundamentally always true about them. While a
single monster can take on a variety of forms during
a game, they always have the same truths.
Draw...

Hometown
Draw the line that separates the
poor from the rich.
Draw each of your houses.
Draw the high school you all go
to.
Draw your secret fort.
Circle the location you play
Dungeons & Dragons at.
Whenever you encounter a foe,
indicate on the map where in the
town they are.

Draw...

tAbleToP
Draw the line that separates
safety from danger.
Draw where the treasure is.
Draw a handful of traps.
Draw your secret fort.
Circle the location of the most
valuable treasure of all.
Whenever you encounter a foe,
indicate on the map where in the
dungeon they are.
sPEnD a To
Introducing the... Choose your kid’s name... Choose 2 spells: Strong Moves: KeN!

Cleric
o Eugene o Commune—Speak with the • Critically succeed at an
o Joey divine, ask for help from an endeavor.
o Hope authority figure.
• Cast a spell you don’t have
o Lexi o Cure Wounds—A healing
access to normally.
The Cleric is a helpful kid playing o Marley touch, a gentle moment of
a heroic character. Their powers are o Cedar physical contact. • Keep someone breathing in
sacred, soothing, and defensive. o An unwilling name o Detect Evil—Ask: “Do you the face of the impossible.
o A handcrafted name want to hurt my character?”
o Dismiss Undead—Scatter the Ask: “What keeps the light inside of
...And your hero’s name: enemies of hope, let the tired your character lit?”
o Saint Alexandros finally rest. Ask: “Where is a higher power
o Rohar the Lightbringer o Hallow—Declare a site guiding our characters?”
o Ironhorn of the Nine sacrosanct, keep a hideout
hidden from the dungeon. Regular Moves:
o Hollyhock the Kind
o Oliyron of the Old Growth o Ray of Light—Summon • Take action, leaving yourself
o An old name the light of the sun, allow vulnerable.
o A name cried out in battle morning to tend to your pain.
o Zone of Truth—Ask: “Is your • Cast a spell you have chosen.
character telling the truth?” • Tend to the wounds others
have suffered.
• Make yourself useful.
Choose your kid’s gender: Ask 1 to the left and 1 to the
right: Ask: “Is your character going to be
o Boy safe here?”
o Girl • You used to treat my character gAin a To
KeN!
o Kid cruelly. What changed? Weak Moves:
o Tomboy
o Sissy • When was a time I saved your • Critically fail at an endeavor.
o Doormat character’s life? • Give up at the worst possible
o Milquetoast • Why did your character reject moment.
o ________ the higher power I believe in? • Cast the inversion or opposite
Choose 2 to describe your of a spell you have chosen and
hero’s look: face the consequences.

Dwarven, Elvish, Orcish, Human, • Mess up bigtime, and let


Armored, Muscular, Wirey, Stout, someone else get hurt because
Small, Towering, Heavyset, Curvy, of it.
Awe-inspiring, Stunning, ________ Ask: “Are our characters going to be
okay?”
sPEnD a To
Introducing the... Choose your kid’s name... Choose 3 spells: Strong Moves: KeN!

o Tony o Charm Person—Ask: “What • Critically succeed at an


o Jean does your character find endeavor.

Wizard o
o
o
Christie
Veronica
Jaime
endearing about me?”
o Counterspell—Prevent
another Spell from being cast,
• Cast a spell you don’t have
access to normally.
o Lachlann turn the consequences onto • Observe the geometries
The Wizard is an excited kid playing o A foisted name yourself. behind the world.
a heroic character. Their powers are o A brainstormed name o Detect Thoughts—Ask:
arcane, controlling, and intellectual. “What’s on your character’s • Provide clarity in a moment of
...And your hero’s name: mind right now?” uncertainty.
o Gwentor the Wise o Fireball—Destroy without a Ask: “What is your character hoping
o Barabel the Powerful care in the world, burn this for right now?”
o Leomar Ice-Storm place to the ground.
o Geas—Ask: “What are you Regular Moves:
o Mandrake the Twisted Root
o Zeddicus of Axioz scared of me taking from • Take action, leaving yourself
o An elaborate name you?” vulnerable.
o A name screamed through o Lightning Bolt—Strike with
furious and sudden force, • Cast a spell you have chosen.
lightning
bring about disaster. • Argue about the specifics of
o Minor Illusion—Create a the rules to get what you want.
harmless trick of the light,
cause a sudden loud noise. • Perform a minor feat of
Choose your kid’s gender: o Wall of Ice—Impede egress, creativity, that dazzles,
o Boy construct a monument in an impresses, or inspires dreams.
o Girl instant.
Ask: “What is my character missing
o Kid right now?”
Ask 1 to the left and 1 to the
o Tomboy
o Sissy right:
gAin a To
o Geek Weak Moves: KeN!
• When was a time my wisdom
o Dweeb and knowledge helped you?
o ________ • Critically fail at an endeavor.
• How did your character teach • Cast the inversion or opposite
Choose 2 to describe your me how to stand up for myself? of a spell you have chosen and
hero’s look: face the consequences.
• How did I try to help your
Dwarven, Elvish, Orcish, Human, character? Why didn’t it work? • Say all the wrong things at all
Bearded, Muscular, Wirey, Stout, the wrong times.
Small, Towering, Heavyset, Curvy,
Majestic, Stunning, ________ • Fail to learn your lesson.
Ask: “What has put my character in
the most danger right now?”
sPEnD a To
Introducing the... Choose your kid’s name... Choose what you’ve both Strong Moves: KeN!

o Lee given up: • Critically succeed at an

FIGHTER
o Mark A home, a family, a gang of friends, endeavor.
o Ashley a support group, a mentor, a happy • Perform a feat of mythical
o Harper ending, ________. physical ability.
o Vin
o Charlie Choose a martial tradition: • Build someone up into a
The Fighter is an emotional kid o A rejected name monumental force.
playing a heroic character. Their o The Arrow’s Path—Majestic,
o A captured name
powers are martial, aggressive, and accurate, well-planned. Ask: “Where is your character most
supportive. ...And your hero’s name: o The Axe’s Path—Wall- vulnerable right now?”
breaking, heart-breaking,
o Orax Giantkiller homewrecking. Ask: “What could my character give
o Lady Azorn o The Spear’s Path—Cowardly, your’s to get what I want?”
o Golrath the Mighty sharp, distant. Regular Moves:
o Sir Johan of the Iron Fields o The Sword’s Path—Lonely,
o Big Mogar confident, bladed. • Take action, leaving yourself
o An assertive name vulnerable.
o A name that doubles as a
• Use your martial weapon to
battlecry
destroy, break, or hurt.
• Charge forward, leaving dust
in your wake.
Choose your kid’s gender: Ask 1 to the left and 1 to the • Disarm or dismay your foe.
o Boy right:
Ask: “Who is really in control right
o Girl • How did I apologize to you now?”
o Kid after I hurt your character on gAin a To
Weak Moves: KeN!
o Tomboy accident?
o Sissy
• Why are you scared to call me • Critically fail at an endeavor.
o Asshole
o Bitch your friend? • Break your weapon when it’s
o ________ • When was I able to keep you needed most.
Choose 2 to describe your safe from the dungeon? • Shut someone (including
hero’s look: yourself) down.
• Lash out, hurting no one but
Dwarven, Elvish, Orcish, Human,
the ones you care about.
Bearded, Muscular, Wirey, Stout,
Spiky, Towering, Heavyset, Curvy, Ask: “Why can’t I trust you right
Fearsome, Stunning, ______. now?”
sPEnD a To
Introducing the... Choose your kid’s name... Choose why you both hide in Strong Moves: KeN!

o Wes the shadows: • Critically succeed at an

ROGUE
o Sebastian It’s how you were raised, you endeavor.
o Jade constantly get in trouble with the • Be where everyone least
o Allison Powers-That-Be, you don’t think of expects you to be.
o Eliot yourself as having any friends, you
o Finn feel at home there. • Have the exact object you’re
The Rogue is a disobedient kid o A shackled name supposed to have.
playing a heroic character. Their o A stolen name Choose a roguish tradition:
powers are cunning, sharp, and • Perform a mythical or
thieving. ...And your hero’s name: o Lockpicker—You cannot be impossible feat of acrobatics.
imprisoned or kept out.
o Lord Subtle o Smooth Talker—You make Ask: “What makes me so charming?”
o Jack Silvereyes friends easily, even if those Regular Moves:
o The Shadow friendships don’t last.
o The Blue Devil o Assassin—You’re not scared • Take action, leaving yourself
o Zira the Unscarred to stab your foes. vulnerable.
o A whispered name o Thief—You somehow always
o A name spoken of in rumors • Steal something you didn’t
seem to have exactly what have to steal.
you need.
• Ditch the group to strike out
on your own.
• Throw your foe off of their
Choose your kid’s gender: Ask 1 to the left and 1 to the rhythm.
o Boy right:
Ask: “Where am I?”
o Girl • What important object did
Weak Moves: gAin a To
o Kid I steal for you, to make life KeN!
o Tomboy easier? • Critically fail at an endeavor.
o Sissy
o Weirdo • Why do you think I’m • Injure yourself through your
o Wallflower untrustworthy? hubris.
o ________ • When did I abandon your • Shut down, shut up, sulk, and
Choose 2 to describe your character when you needed hide.
me most?
hero’s look: Ask: “What’s stopping us from being
Dwarven, Elvish, Orcish, Human, friends?”
Bearded, Muscular, Wirey, Ask: “What secret am I keeping
Stout, Spiky, Cloaked, Towering, from you?”
Heavyset, Curvy, Lithe, Fearsome,
Stunning, Small, ________.
sPEnD a To
Introducing the... Choose your kid’s name... Choose which player is your Strong Moves: KeN!
older sibling.

KID
o Milo • Critically succeed at an
o Jack Choose why you hang out endeavor.
o Olivia
o Amelia
with the older kids: • Give everyone a reason to
keep fighting.
o Skyler o You think they’re really cool.
o Lennon o You don’t have any friends • Make friends with something
The Kid is a troublesome tween o An embarassing name your age. dangerous.
playing a newly-created character. o An experimental name o You really want attention.
Ask: “What do I know you’re
Their powers are kind, disruptive, o Your mom made your older
and overenthusiastic.
...And your current keeping secret right now?”
sibling watch out for you.
obsession: o Even though you’re weird, Regular Moves:
o LEGO at the end of the day, these
• Take action, leaving yourself
o Pokemon nerds are your friends.
vulnerable.
o Star Wars Choose your hero’s greatest
o Barbie • Get distracted.
o Fighting Games
strength:
• Show someone something you
o Anime o Your heart—you see the best think is cool.
o A show no one’s ever heard of in everyone.
o A band none of you listen to Ask: “What is your character not
o Your charms—somehow,
noticing right now?”
people just think you’re
sweet. Ask: “Is everything okay?”
Choose your kid’s gender: o Your honesty—you have no
Weak Moves: gAin a To
qualms speaking truth to KeN!
o Boy
power. • Critically fail at an endeavor.
o Girl
o Your hope—you remind
o Kid
everyone that things will be • Stumble into trouble.
o Tomboy
okay.
o Sissy • Cry.
o Your teeth—you are
o Brat
unexpectedly very good at • Say something out loud you
o Annoying
biting enemies. were supposed to keep secret.
o ________
Ask 1 to the left and 1 to the Ask: “Why is your character so
Choose 2 traits of your hero: damn weird???”
right:
Based on a celebrity, definitely
overpowered, doesn’t make sense in • Why do I hold a pointless
the rules, constantly changing details, grudge against you?
doesn’t fit the setting, is aparently • What did I do that made
flawless, is royalty, cannot die, has a you think I’m unbearably
pet (cat/horse/dog/owl/dragon/giant annoying?
spider), ________.
• How did you help me, when I
was in danger?
sPEnD a To
Introducing the... Choose your kid’s name... Choose 2 Personality Traits Strong Moves: KeN!
you project onto your NPCs:

gaME
o James • Reveal your clever planning.
o Zachery o Loneliness • Make someone care.
o Emily o Arrogance
o Sonya • Show someone something

mAsteR
o Depression
o Alder o Anxiety new about themself.
o Alex o Shame
o An unexpected name • Change the world to fit your
o Naivete friends.
o A workshopped name o Hope
The Game Master is a thoughtful Ask: “What does your character
kid channeling a force outside their
...and your world’s name: Choose something important need right now?”
control. Their powers are social, pre- o Avarlion to you:
prepared, and labyrinthine. o The Hidden Worlds Regular Moves:
o Never meet your heroes,
o The Secret Isles • Get someone else to act for
they’ll always disappoint you
o Etheran you, leaving the vulnerable.
o The good times never last
o Calibor
o The power of friendship is the • Push the group onto the next
o A mysterious name
most important thing thing.
o An exciting name
o You can become anyone you
want to be • Offer two bad options.
Choose your kid’s gender: o Always follow your dreams,
• Make something important by
and things will be okay
o Boy fixating on it.
o The world is dying, and you
o Girl miss the past Ask: “How can I help your character
o Kid o The kindness of individuals fit in?”
o Tomboy is stronger than the cruelty of
o Sissy Weak Moves: gAin a To
society KeN!
o Control freak
o Reject • Use your authority to get what
o ________
Ask 1 to your left: you want.
• I asked you to be Game Master • Play obvious favorites.
Choose 2 traits of your
once so that I could play. Why
world: didn’t that work out? • Make something happen just
because you find it funny.
Jungle, Desert, Tundra, Forested, • Which NPC of mine is your
Urban, Full of Magic, Very Gritty, favorite, and why? • Take out your frustration on
Psychadelic, Complicated, Vast, everyone else.
A blatent ripoff of a TV show, • What twist of fate will you
never forgive me for? Ask: “Is your character impressed by
Post-apocalyptic, Epic, Ominous, me?”
Overwrought.
You also play as the... You also play as the... You also play as the...

Dungeon mysteries Powers-That-Be


There are countless grids of life, 5 foot by 5 foot When you sit at your desk in homeroom, looking The cosmos is a structured and strange place. Above
patterns that trap us all in the endless marching out the window at the forest, and you swear you see our heads, in the vast byzantine bureaucracies of the
formations of acceptable society. The Dungeon is a a deer standing on its hind legs, for just a moment, heavens, powerful gods decide our fate. Sometimes
representation of all of that, a structure that traps before it slips away again… that is the Mysteries. they’ll even call you into their office, or send you to
and imprisons us. The only way out? Is through. No further explanation is required. your room, the proverbial lightning that keeps you in
your place.
The Dungeon might look like: The Mysteries might look like:
The Powers-That-Be might look like:
• The high school. • The Green Man
• A historical or fantastical pantheon of gods.
• A sketch on a piece of grid paper. • The ominous cultists of fire and darkness
• Parents.
• A concept bursting free from the GM’s • The deer skull shrine
head • Schoolteachers.
• The quarry you take your bikes to
• Your bathroom floor. • Demonic princes from the dark hells.
• The mysterious laboratory at the edge of
• An eldritch nightmare from another town • The stars themselves.
dimension. • _____________. • _____________.
• _____________.
Moves: Moves:
Moves: • Reveal a truth about the world that • Place an unreasonable demand on the party.
• Split the party and separate the players. challenges preconceptions.
• Offer a powerful boon, with an unexpected
• Reveal a dangerous trap. • Forge a pact with the party. cost.

• Offer the party what they need most, at a • Give the party something both important • Strike with fury and lightning, destroying all
horrifying price. and unexpected. in your path.

After every move, ask “What do you do?” After every move, ask “What do you do?” After every move, ask “What do you do?”
You also play as the... You also play as the...
Dungeon mysteries
There are countless grids of life, 5 foot by 5 foot patterns that When you sit at your desk in homeroom, looking out the
trap us all in the endless marching formations of acceptable window at the forest, and you swear you see a deer standing
society. The Dungeon is a representation of all of that, a on its hind legs, for just a moment, before it slips away again…
structure that traps and imprisons us. The only way out? Is that is the Mysteries. No further explanation is required.
through.
The Dungeon might Moves: The Mysteries might Moves:
look like: • Split the party and look like: • Reveal a truth
• The high school. separate the players. • The Green Man about the world
• A sketch on a piece of • Reveal a dangerous • The ominous cultists that challenges
grid paper. trap. of fire and darkness preconceptions.
• A concept bursting • Offer the party what • The deer skull shrine • Forge a pact with the
free from the GM’s they need most, at a • The quarry you take party.
head horrifying price. your bikes to • Give the party
• Your bathroom floor. • The mysterious something both
After every move, ask “What important and
• An eldritch nightmare do you do?” laboratory at the edge
from another of town unexpected.
dimension. • _____________. After every move, ask “What
• _____________. do you do?”
You also play as the... You also play as the...
Powers-That-Be DENIZENS
The cosmos is a structured and strange place. Above our heads, The world is full of little friendly creatures. Sometimes people
in the vast byzantine bureaucracies of the heavens, powerful call them goblins, gremlins, orcs, or imps, but it might be more
gods decide our fate. Sometimes they’ll even call you into their accurate to call them “your friends.”
office, or send you to your room, the proverbial lightning that
keeps you in your place.
The Powers-That-Be Moves: The Denizens might Moves:
might look like: • Place an unreasonable look like: • Demonstrate the
• A historical or demand on the party. • Goblins, Gnomes, kindness in everyone.
fantastical pantheon of • Offer a powerful boon, Elves, Kobolds, • Give the party an
gods. with an unexpected Orcs, Ogres, Trolls, unexpected gift.
• Parents. cost. Dwarves, or any • Lash out due to a
• Schoolteachers. • Strike with fury and number of other fine misunderstanding.
• Demonic princes from lightning, destroying fellows
all in your path. After every move, ask “What
the dark hells. • Fellow schoolchildren do you do?”
• The stars themselves. After every move, ask “What • Various animals
• _____________. do you do?” • _____________.
The monster you face is the... Truths: The monster you face is the... Truths:
• They are vulnerable to warmth, • The Dragon is vulnerable to only

gREAT
heat, and the bright light of the a blade carried by someone true

Restless •
sun.
The world becomes cold with
their presence.

of heart.
The Dragon is obsessed with the
heat of volcanos, boiler rooms,

Dead • No matter how many you cut


down, there are always more.
Moves:
draGoN •
sunny days, and space heaters.
The Dragon’s words are as hot
as fire, and burn away your skin.
Moves:
At High School, it’s not uncommon • Cast a grim shadow of something No one wants to admit the impact
for the shadows to grow longer during far more powerful over the wealth has on high school. In America, • Take something or someone
the winter months, drowning out hope horizon schools are funded by property taxes, beautiful and bring them to your
and happiness as the year rapidly ages. and the wealthy can afford to effectively lair
• Send shivers down your spine
Sometimes it can feel like there’s an army buy their grades. Once you get a taste • Burn someone with a scathing
of the dead breathing down the back of • Take something important, for that wealth, you never let it go. You insult and fiery breath
your neck, marching relentlessly against which can only be retrieved at a just keep getting more and more greedy,
the heat and warmth of summertime. cost clinging on to power by any means • Boast about your great and
necessary. terrible power, then demonstrate
After every move, ask “What do you
it to the world.
do?”
After every move, ask “What do you
Treasure: do?”
If defeated, choose 1: Treasure:
• A bone-blade, forged from the
If defeated, choose 1:
skulls of the dead. When drawn,
as a Strong Move, Ask: “Where • A golden blade forged to strike
are you weakest, where my blade down a dragon. When drawn, as
will certainly strike?” a Strong Move, Ask: “Where is
your weakest point?”
• A cloak, made of shadows and
sewn in darkness. When worn • A mask, made from dragon-bone
you have the Regular Move and covered in scales. When
“Appear undetected, right worn you have the Regular Move
behind your foe.” “Burn someone with a scathing
insult and fiery breath.”
• A crown, cursed and infused with
dark magicks. When worn, you • A golden chalice, the center of
have the Weak Move “Invoke the dragon’s horde. When sipped
the names of cruel and perilous from, you have the Weak Move
gods to bring death upon all, “Survive the moment, but lose
even those you love.” track of your humanity.”

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