Download as pdf or txt
Download as pdf or txt
You are on page 1of 15

World Wide Wrestling: Being Creative ndpdesign.

com/wwwrpg | updated 1-2021

Your Agendas Your Principles Your Soft Moves


Challenge, and celebrate, the wrestlers: No Champion ✶ Be a fan of the wrestlers. Make a Soft Move whenever the players look at you
reigns unchallenged. No insult is left unanswered. No ✶ Explain the audience reaction. expectantly for what’s coming next.
friendship is left untested. Nobody gets a free ride. ✶ Describe every gimmick evocatively. Often, a Soft Move goes along with a segment. Use
Make it look like you had it planned that way all along: ✶ Describe everything as larger than life. Soft Moves to drive your choice of segments, when you
Follow the player’s swerves, and guide them back into ✶ Make the world seem constructed, but frail. don’t have anything else in mind.
the storylines as established thus far in order to create ✶ Make your Move, but never speak its name. ✶ Put a microphone in their face.
overarching coherent narratives. ✶ Speak through your NPWs. ✶ Take the next step for a storyline.
Entertain the imaginary viewing audience: This is ✶ Use a real-world cause for a kayfabe effect. ✶ Book them in a match.
who’s judging your storylines. And of course, at the end ✶ Use a kayfabe cause for a real-world effect.
✶ Bring in something On Deck.
of the day, you and your friends playing the game are ✶ Think offscreen.
✶ Put something they Want at risk.
the true audience. Make yourself smile! ✶ Book for maximum drama.
✶ Announce kayfabe badness.
✶ Swerve the storyline.
At the Top of each Episode At the End
First, see if anyone is in the Top Spot. Cool off Heat: Each wrestler loses
If so, they make the OVER Move. -1 Heat with anyone they have Heat Your Hard Moves
with, but didn’t interact with during Make a Hard Move whenever someone gets a Botch
Then, see if the Promotion gains new Audience.Compare the total
the Episode. (with caveats below), or whenever a wrestler gives you
Audience of the wrestlers in this Episode to the current Tier Thresh-
the perfect opportunity for one.
old (Top Spot counts as +5). If it’s higher, than everyone resets their Future Endeavored: Anyone with
Audience. Start the Episode with a vignette representing the new 0 Audience is fired. The player can
Some Moves give specific outcomes on Botches, it’s up
to you whether you also make a Hard Move.
viewers you’ve gained! make a new wrestler to keep playing.
During a match, Botches on the In-Ring Moves have a
Ordering the Card & Booking Matches specific utility of switching narrative control. Be very
Feuds and storylines emerge out of what happens during each Episode. Between Episodes, think about selective about also adding a Hard Move.
the next steps you would like to see for each ongoing storyline to plan out the card.
✶ Turn the audience on them (and they lose -1
✶ Put something big and exciting on early, to pop the crowd and get everyone’s blood pumping. Audience).
✶ Foreshadow each important match with an interview or vignette focused on those competitors. ✶ Turn an NPW on them (and they lose -1 Heat with
✶ Put something to cool down the action between the most important matches. that NPW).
✶ The more prestigious the Championship, the later it goes on the card. ✶ Create backstage intrigue.
✶ End the show with your biggest draw! ✶ Announce legit badness.
To book a match, decide on: ✶ Hire or fire someone important (NPW only,
The Participants: A player’s wrestler vs NPW, player vs player, or multiple wrestlers. You simply nar- unless a player’s wrestler is at 0 Audience).
rate the events and outcomes of NPW vs NPW matches if you need to cover them in play. ✶ Push an NPW ahead of them.
The Stipulations: A match can have a storyline stipulation, a Stipulation Move, or both. Keep in ✶ Steal their victory.
mind that players will often add Stipulations through their Moves in play. ✶ (For Living Promotions) Remove a Support.
The Stakes: Is this simply about winning and losing, or is something on the line, like a Championship
✶ (For Living Promotions) Add a Struggle.
belt, a mask, a contract, or a career?
The Winner: Which winner creates the most compelling story—or which loser? Your choice of win-
ner is the BOOKED result for the match, which can be swerved by the players with their Moves.
World Wide Wrestling: Episode Prep Sheet ndpdesign.com/wwwrpg | updated 1-2021

The Card Promotion Tier


The current storylines and feuds, in the order you think will make for the most dramatic and Note the current Tier Threshold. For Simple Promotions, this is (#
compelling arc during this Episode. Plan your segments, and note your BOOKING for any matches. of Player Wrestlers) x 3. For Living Promotions, see page 129 of
Start off the Episode: ➠ Match Booking World Wide Wrestling.
✶ Current Tier Threshold:

Segments
Mid-Episode: ➠ Match Booking A non-exhaustive list of possible segments.
Interviews: Put a mic in a wrestler’s face and ask them some
questions. These can be:
➠ pre-taped, now playing for the viewing audience
Mid-Episode: ➠ Match Booking ➠ broadcasting live from backstage
➠ live in the middle of the ring
Vignettes: Short scenes showcasing a wrestler’s personality,
agenda, lifestyle, or goals. These can:
Mid-Episode: ➠ Match Booking ➠ be high-concept and slickly produced
➠ be shot mockumentary style to capture something “from real
life”
Matches: Wrestling! Decide on who is in which match, and
Finale for the Episode: ➠ Match Booking BOOK the winner before it starts.

Backstage: Catch up with a wrestler in real-time:


➠ before or after a big match
On Deck ➠ as they make a surprise appearance
Between each Episode, put at least one element per wrestler On Deck for the next one. Anything ➠ to get a reaction to a foe’s actions
that you are excited to see, and that will demand a response when introduced, can be On Deck. Off-Camera: The interactions of the performers as pros
A New Challenger: An Off-Camera Relationship Surfaces: when the audience isn’t watching. These can:
➠ capture the fallout from Break Kayfabe
A Betrayal: A Locker Room Confrontation:
➠ showcase in-character discussion about something important
➠ provide an opportunity for Play Politics
Commercial Break: A break between one sequence of seg-
A New Responsibility: A Rumor (Founded or Unfounded): ments and the next. These can:
➠ play up the local sponsors for your Promotion
A New Valet or Mentee: …Or Anything Else: ➠ use a commercial as a kind of vignette
➠ provide cover for off-camera interactions
A Stable: Pre- and Post-Show: Set up things you have On Deck, intro-
duce new backstage NPWs, or stage an in-character debrief
after an Episode.
World Wide Wrestling: Basic Moves ndpdesign.com/wwwrpg | updated 1-2021

CHEAP HEAT: When you insult or praise the audi- RUN-IN: When you interrupt a match in-progress, roll WORK THE AUDIENCE: When you
ence or their hometown, gain +1 Momentum. +Heat with the wrestler you’re coming after (establish Heat pump up, lambaste or otherwise work to
➠ You can only get Cheap Heat once per at +1 if necessary). get the crowd cheering or jeering you,
Episode. ✶ On a 10+: it’s a hot angle! You both gain +1 Heat with roll +Audience.
each other and you pick 1 from the 7–9 list. ✶ On a 10+: they pop big. If you want,
CUT A PROMO: When you take the mic and speak
✶ On a 7–9: your target gains +1 Heat with you and they pick 1: you can spend 1 Momentum to
your mind, roll +Look. gain +1 Heat with your current or
➠ You attack them in the ring! This BOOKS them as
✶ On a 10+: you connect with the audience, pick 2 the winner, as their opponent gets DQed for your upcoming opponent, the crowd
from the 7–9 list. outside interference. can’t wait to see you go at it! Else,
✶ On a 7–9: you have their attention, pick 1: ➠ You distract them from outside the ring, and their bask in the moment and gain +1
➠ Make Creative BOOK you in a match. opponent takes control of the match. This does Momentum.
➠ Add a stipulation to a relevant match. not change the outcome, but you’re booked into a ✶ On a 7–9: they play along. Gain +1
➠ They come out to respond to your promo. grudge match with them later this Episode. Momentum.
➠ Gain +1 Heat with the subject of your promo. ➠ You shove the ref, start a brawl or otherwise ✶ On a Botch: you’ve lost them. You
✶ On a Botch: it doesn’t connect. Gain +1 interfere such that the match cannot continue. This can’t Work The Audience again this
Momentum. BOOKS the match a No Contest, and you both take +1 Episode. Gain +1 Momentum.
Momentum.
BREAK KAYFABE: When you expose the ✶ On a Botch: you get stopped before you hit the ring.
legit truth on camera that you know could PLAY POLITICS: When the cameras are
Gain +1 Momentum. off and you want to resolve a disagree-
cause trouble, roll +Real.
ment in your favor, roll +Audience. If
✶ On a 10+: it’s exactly what the crowd was ATHLETIC FEAT: When you demonstrate your extraordinary
you’re arguing with another player wres-
waiting for, gain +1 Audience. strength or athletic ability, roll +Body.
tler, they also make this Move, and who-
✶ On a 7–9: you blur the line, gain +1 ✶ On a 10+: you do it easily. Gain +1 Heat with your opponent or ever rolls higher gets the result.
Momentum and pick 1: if you don’t have an opponent and you’re just showing off, gain
✶ On a 10+: you pick 1 from the 7–9 list,
➠ Creative BOOKS you into an +2 Momentum.
and then they pick 1.
embarrassing loss as punishment for ✶ On a 7–9: it’s a cool move but you show the strain. Gain +1
going off-script. Momentum and pick either: ✶ On a 7–9: they pick 1, and then you
pick 1:
➠ The truth you reveal loses you -1 ➠ You do it, but it hurts. You have to forfeit your next
Heat with someone involved. scheduled match while you recover. ➠ They agree that you’re right.
➠ You lose the faith of someone who ➠ Someone steps in to cover for you, and you pull it off ➠ The argument stays a private
matter.
was investing in you backstage. with their help. If it’s another player wrestler, they gain +1
✶ On a Botch: All three, and gain +1 Momentum. ➠ Creative sets up a match or other
segment that the person who
Momentum. ✶ On a Botch: ouch! Take an injury, and gain +1 Momentum.
selected this option wants to see.
OVER: When you’re in the Top Spot, the Episode opens with you. Gain +3 Momentum, and then spend ➠ Change your Want to something
Momentum 1-for-1 to: they want to see as a result of your
argument.
➠ Get any match you wish as the main event.
➠ Add a stipulation to an upcoming match. ✶ On a Botch: you lose -1 Heat with them
(or with each other, if confronting a
➠ Call out anyone on the roster (and gain +1 Heat with them). player wrestler), and Creative makes
➠ Declare a non-wrestling segment for later in the show. When that segment starts, take +1 Momentum. as Hard a Move as you’re asking for.
✶ Start the Episode with any Momentum you don’t spend.
World Wide Wrestling: Role Moves Living Promotion: Specialist Moves updated 1-2021
BABYFACE: When you stand up for something you believe in, spend 2 GATEKEEPER: Whenever a wrestler you have Heat with is booked into a match
Momentum and pick 1: with high stakes, you can demand to have a match with them first. Creative decides
➠ Gain +1 Heat with your opponent. the details, but cannot deny you this demand.
➠ Leave your opponent speechless. ➠ When you lose one of these matches in a manner satisfactory to you, you
➠ Make Creative book you in a match. and your opponent both gain +1 Momentum.
➠ Expose villainous behavior to BOOK a cheater to lose a match. GIANT: Take +1 Body (Max +4). You change Role (Heel to Babyface or vice versa)
HEEL: When you do something underhanded to get what you want, whenever Creative demands it. You keep your Advanced Role, if any.
spend 2 Momentum and pick 1: ➠ You can choose to take +2 Momentum instead of +1 Heat with your
➠ Gain +1 Heat with your opponent. opponent when you make a Creative-imposed Role turn.
➠ Leave someone helplessly lying on the floor. ICONOCLAST: When you Cut A Promo on someone in an Advanced Role, choose
➠ Postpone one of your matches. to roll on +Look or +Real, whichever is higher. Add the following to the 7–9 Cut A
➠ Cheat in order to BOOK yourself to win a match. Promo result list:
LUCHA LIBRE ROLE—TÉCNICO: add the following to your Babyface Move: ➠ You are BOOKED to win your next match with them.
➠ An ally comes to your aid and gain +1 Heat with them. TIME BOMB: You decide when it’s time to hang up your boots. At the top of an Epi-
LUCHA LIBRE ROLE—RUDO: add the following to your Heel Move: sode, you can book a retirement match with any opponent of your choice. When
your opponent wins, they gain +1 Audience. Once retired, create a new wrestler or
➠ Leave an ongoing match to save yourself. Lose the match, and take over an NPW wrestler for the remainder of the Season.
you and your opponent gain +1 Heat with each other.
➠ If the booking is swerved such that they don’t win, the feud continues until
ADVANCED ROLE—CELEBRITY: add the following to your basic Role your opponent wins a match over you.
Move:
PRODIGAL: Whenever you take an Episode off, you make a triumphant return in
➠ Creative must BOOK you to win your next match. your return appearance. When you return, call out someone on the roster with
ADVANCED ROLE—ICON: add the following to your basic Role Move: lower +Audience than you (or whoever seems to need help the most, if there’s
➠ Make any roll a 10+, for you or someone else. no clear candidate). You take +1 Heat with each other and Creative books the first
match in your feud.
ADVANCED ROLE—LEGEND: add the following to your basic Role Move:
➠ You and your opponent count as having +1 Audience for the rest ➠ If your opponent gains +1 Audience from a match with you during your
feud, they gain an additional +1 Audience, and you move on to another
of a match or segment.
opponent (or go back to your other life).
Common Match Stipulation Moves
STRAIGHT MATCH: Use the standard Wrestling Move as normal, with HARDCORE: When you draw first blood or revel in violence in the ring, roll +Real:
the following addition: when you hit 10+ on the Wrestling Move, retain ✶ On a 10+: the crowd goes nuts! Retain control of the match and pick 2:
control of the match and pick either:
✶ On a 7–9: the crowd pops! Gain +1 Momentum and pick 1, and your opponent
➠ Gain +1 Momentum. takes control of the match:
➠ Spend 1 Momentum to go for the victory. ➠ Someone in the match gets injured, but it isn’t discovered until afterwards.
✶ Going for the victory entails anything which would win the match per ➠ Gain +1 Heat with your opponent.
its other stipulations. When you go for the victory, your opponent
can Interrupt or use another appropriate Move to kick out, break the ➠ They gain +1 Heat with you.
pin or otherwise steal victory from your grasp. If they cannot do so or ✶ On a Botch: you played it too safe or went too hard. Your opponent describes
choose not to, then you roll for your Finishing Move, and that result how they counter or save the spot and takes control of the match. Choose
determines who wins the match. whether you take an injury or lose all of your Momentum.
World Wide Wrestling: In-Ring Moves ndpdesign.com/wwwrpg | updated 1-2021
INTERRUPT: When you want to take control WRESTLING: Narrate a sequence of maneuvers and moments TAG TEAM: When you’re in a tag team
of the match, spend 1 Momentum and nar- that lead up to a showcase spot. This showcase is something match, you can do the following:
rate how you counter, disrupt or otherwise you want people to remember about the match. ✶ If you make a hot tag to your partner to
interrupt the current sequence. ➠ If you showcase your physical strength, acrobatic skill or bring them into the match at a critical
➠ You gain control of the match and a signature maneuver that requires incredible athletic moment, roll +Heat with them. They
narrate the next sequence. ability, roll +Body. gain that result of the Wrestling Move
➠ If you showcase your technique, create or subvert what (i.e. retain control and gain Momentum,
THE COMEBACK: You can voluntarily hand the audience expects to happen next, or demonstrate a choose whether to gain Momentum or
off narration to your opponent. signature maneuver that requires high-level wrestling retain control, or Botch).
➠ If you do so when you have the upper skills, roll +Work. ✶ You can abandon the team by spending
hand and the audience can see that ➠ If you work with your opponent to showcase an 2 Momentum and describing how you
your opponent is at your mercy, and innovative or exciting maneuver that requires both of leave your partner to the mercy of the
you have no Momentum, gain +1 you to achieve, roll +Heat with them. other team. This BOOKS your team to lose
Momentum. ✶ On a 10+: the crowd pops as you nail the spot. Retain the match, and you gain +1 Heat with
control of the match and gain +1 Momentum. each other.
CHAMPIONS ADVANTAGE: If your Champi- ✶ On a 7–9: you keep their attention. Choose whether to WORK REAL STIFF: When you want to actu-
onship is at stake in a match, you can roll out hand control of the match to your opponent and gain +1
ally hurt your opponent, roll +Real.
of the ring and get counted out whenever Momentum or retain control of the match.
you have control. You lose the match, but ✶ On a Botch: you botch the spot. Your opponent describes ✶ On a 10+: you really lay them out, pick 2
retain the title, as titles do not change hands from the 7–9 list:
how they counter you (or save you from disaster) and takes
on a countout. Roll +Audience. control of the match. ✶ On a 7–9: it hurts, pick 1:
✶ On a 10+: gain +1 Heat with your ➠ You injure your opponent.
opponent and pick 1 from the 7–9 list. DURING A MATCH, THE ANNOUNCER HAS THIS MOVE: ➠ The match is BOOKED to end in a no
PUT OVER: After a wrestler in a match rolls the dice for a contest.
✶ On a 7–9: pick 1:
➠ Announce the rematch on your own Move, recap what they just did in the most glowing light ➠ Your opponent loses -1 Audience,
terms. Add a stipulation if you’d like. (including covering up or explaining away an error or Botch). as you break the illusion of their
Bump the die roll up to the next result level, from a Botch (6-) toughness.
➠ You avoid immediate retribution by
fleeing backstage. to a partial hit (7–9), or from a partial hit to a full hit (10+). ➠ You gain +1 Audience, as the
✶ The Announcer can use this Move on each wrestler once audience can see you’re a legit
➠ Creative BOOKS your next match with badass.
a No Disqualification stipulation, per match.
whether you like it or not. ✶ On a Botch: it hurts you. Take an injury,
and Creative makes a Hard Move.
✶ On a Botch: the crowd really wanted to
The International TO START A MATCH, OR RESET THE ACTION
see you win or lose that match! Lose -1
Audience. Your
Big
Spot! Three: Narrate your big
INTO INTO SETS UP INTO INTO
showcase spot and roll
the dice for the Wrestling
The One-Two-Three LOCKUP HEADLOCK PUSHOFF SHOOT THE ROPES SHOULDERBLOCK Move!
One: Narrate the set-up move or your initial TACKLE
attack and pick up the first die. Ask for your Two: Narrate a transitional move or a crowd-pleasing taunt, and
opponent’s response. Then: pick up the second die. Ask for your opponent’s response. Then:
World Wide Wrestling: Example wrestling maneuver sequences ndpdesign.com/wwwrpg | updated 1-2021

The International TO START A MATCH, OR RESET THE ACTION

Your
Big
Spot!
INTO INTO SETS UP INTO INTO

LOCKUP HEADLOCK PUSHOFF SHOOT THE ROPES SHOULDERBLOCK


TACKLE

The Warm-Up TO BUILD UP THE ENERGY

Your
Big
Spot!
SETS UP INTO INTO INTO INTO

IRISH WHIP DROPDOWN/LEAPFROG ARM DRAG BODY SLAM KICKOUT

Brawl TO BEAT ‘EM UP

Your
Big
Spot!
SETS UP INTO INTO LEADS TO INTO

CLOTHESLINE TOSS TO CORNER FOREARM STRIKES KICKS TO GUT BACKED OFF


BY REF
World Wide Wrestling: Example wrestling maneuver sequences ndpdesign.com/wwwrpg | updated 1-2021

Aerial Attack TO WOW THE CROWD

Your
Big
Spot!
SETS UP COUNTERED TRY AGAIN COUNTERED INTO

ARMDRAG CROSSBODY KICKOUT MOONSAULT KNEES UP

Begging Off TO BUILD THE HEAT

Your
Big
Spot!
REVERSED INTO INTO INTO

HAMMERLOCK SHOOT INTO ROPES GRAB ROPES/ HANDS UP DUCK OUT OF RING
STOP MOMENTUM

Hit The Mat TO SHOW OFF SOME SKILLS

Your
Big
Spot!
INTO INTO REVERSED SETS UP INTO

COLLAR & ELBOW LEG HOOK TAKEDOWN ARMBAR ANKLELOCK ROLLUP


TIEUP FOR THE PIN
World Wide Wrestling: Example Finishing Maneuvers ndpdesign.com/wwwrpg | updated 1-2021

The Mysterious Mercury’s


The “Patriotic Paragon” Uncanny Lariat!
Lady Freedom’s Call Your Mother
Lariat clothesline
Devastating Taunt

“Godsent” Lance White’s


God’s Last Gift

Small Package
“Proud” Mary Piledriver
Panache’s Pride
Before the Fall

Avalanche
Spanish Fly
World Wide Wrestling: Example Finishing Maneuvers ndpdesign.com/wwwrpg | updated 1-2021

Eric Angelo’s
Entrapped Leg Lariat Kade “Juke Box”
Thornegage’s Test of Time
Leaping Leg
Lariat Top Rope
Shining Wizard

Japanese Ocean
Cyclone Suplex

Straitjacket German
Electric Chair Suplex
SUplex
Valhalla
Calls

Critical Palm Thrust


Heart Punch
World Wide Wrestling: Random Wrestler Tables ndpdesign.com/wwwrpg | updated 1-2021

Wrestler Details Wrestler Names


Roll three dice into the ring below. If more than one die lands on the same space, reroll one of them or move it Use the highest number you roll for name type, and
to an adjacent space. They will give you three details to use to inspire your wrestler. Or, if you want to use spe- the lowest for moniker. Use the monikers as given,
cific attributes as inspiration, roll directly on those relevant to the wrestler you need. or as inspiration for more specific ones!
NAME TYPE MONIKER
TERRITORY ERA
1 Generic 1 “Cowboy”
1 Green 1 Helpful 1 Traditional 2 Exotic 2 “Natural”
2 Young 2 Nervous 2 Mat-based 3 Regional 3 “Crusher”
3 Steady 3 Confident 3 Brawling 4 Foreign 4 “Killer”
5 Everyday 5 “Amazing”
4 Experienced 4 Arrogant 4 High-Flying
6 Tough 6 “Gorgeous”
5 Veteran 5 Selfish 5 Risky AT TITUDE ERA
6 Retired 6 Friendly 6 Crowd-Pleasing 1 Supernatural 1 “Dominator”
RING EXPERIENCE AT TITUDE WRESTLING STYLE 2 Youthful 2 “Abominable”
3 Exxxtreme 3 “Sexy”
1 Local Talent 1 Happy To Be Here 1 Safe Worker 4 Punny 4 “Deathwish”
2 Regular Jobber 2 A Profession 2 Jealous 5 Offensive 5 “Extreme”
3 Steady Hand 3 Holier Than Thou 3 Overbearing 6 Overwrought 6 “Phenomenal”
REALITY ERA
4 On The Way Up 4 Supernatural 4 Takes Liberties 1 Everyday 1 “Fearless”
5 Featured 5 Rich & Powerful 5 Good Dance Partner 2 Referential 2 “Egomaniac”
6 Champ 6 From Foreign Lands 6 Business First 3 Real Name 3 “Unlimited”
4 Timeless 4 “Moneymaker”
CARD POSITION GIMMICK REPUTATION
5 Media-Inspired 5 “Shooter”
1 From Another Sport 1 Non-Existent 1 Buddy 6 Two First Names 6 “Professional”
2 “Youngest Ever...” 2 Annoying 2 Mentor These name prompts are separated by era, which
3 Former Champ 3 Loud As Hell 3 Rival roughly map to the 70s-80s (Territory Era), the 90s-
00s (Attitude Era) and the 10s-today (Reality Era).
4 “Strongest Ever...” 4 Bitter 4 Competitor Just pick whichever you feel is a good match for
5 Holds Title Elsewhere 5 Entitled 5 Family your Promotion.

6 “First Ever...” 6 Loyal 6 Boss


ACCOLADES FAN BASE RELATIONSHIP
ndpdesign.com/wwwrpg | updated 1-2021

ATHLETIC FEAT BREAK KAYFABE CHEAP HEAT CUT A PROMO


When you demonstrate your When you expose a legit truth on When you’re a Heel and you When you take the mic and speak
extraordinary strength or athletic camera, roll +Real. insult the audience or their your mind, roll +Look.
ability, roll +Body. on a 10+: it’s exactly what the hometown on a 10+: you connect with the
on a 10+: you do it easily. Gain crowd wanted, gain +1 Audience. or audience, pick 2:
+1 Heat with an opponent, or +2 on a 7-9: you blur the line. Gain When you’re a Babyface and you on a 7-9: you have their atten-
Momentum if you’re showing off. +1 Momentum, and pick 1: praise the crowd and say how tion, pick 1:
on a 7-9: you show the strain. ➠ Creative BOOKS you an embar- glad you are to be in their town, ➠ Make Creative book you in a
Gain +1 Momentum and pick 1: rassing loss as punishment. gain +1 Momentum. match.
➠ You do it, but it hurts. You ➠ The truth you reveal loses ➠ Add a stipulation to a relevant
must forfeit your next sched- you -1 Heat with someone match.
uled match while you recover. involved. You can only get ➠ They come out to respond to
➠ You pull it off with someone’s ➠ You lose the faith of some- Cheap Heat once your promo.
help. If it’s another player, one who was investing in you ➠ Gain +1 Heat with the subject
they gain +1 Momentum. backstage.
per Episode.
of your promo.
on a botch: ouch! Take an on a botch: All three, and gain
Use it or lose it!
on a botch: it doesn’t connect.
injury, and +1 Momentum. +1 Momentum. Gain +1 Momentum.

BASIC MOVE BASIC MOVE BASIC MOVE BASIC MOVE

OVER PLAY POLITICS RUN-IN WORK THE AUDIENCE


When you’re in the Top Spot, the When you argue while the When you interrupt a match in- When you pump up, lambaste or
Episode opens with you. Gain cameras are off, roll +Audience. progress, roll +Heat. otherwise get the crowd cheering
+3 Momentum, and then spend (If it’s two players, higher result makes the Move).
on a 10+: you both gain +1 Heat or jeering you, roll +Audience.
Momentum 1-for-1 to: on a 10+: you pick 1, then they with each other, and you pick 1. on a 10+: they pop big. Pick 1:
➠ Get any match you wish as pick 1. on a 7-9: your target gains +1 ➠ Spend 1 Momentum to gain
the main event. on a 7-9: they pick 1, then you Heat with you, and they pick 1. +1 Heat with your current
➠ Add a stipulation to an pick 1: ➠ You attack them in the ring! or upcoming opponent. The
upcoming match. ➠ They agree that you’re right. This BOOKS them the winner. crowd wants to see you fight!
➠ Call out anyone on the roster ➠ The argument stays private. ➠ You distract them! Their oppo- ➠ Bask in the moment and gain
(and gain +1 Heat with them). ➠ Creative sets up a match or nent takes control as the match +1 Momentum.
➠ Declare a non-wrestling seg- segment that the person who continues. Then, you’re booked on a 7-9: they play along. Gain
ment for later in the show. selects this option wants to see. into a grudge match with them. +1 Momentum.
When that segment starts, ➠ Change your Want to some- ➠ You interfere in the match! This on a botch: you’ve lost them.
take +1 Momentum. thing they want to see. BOOKS the match a no contest, You can’t Work The Audience
on a botch: you lose 1 Heat You both take +1 Momentum. again this Episode. Gain +1
Start the Episode with any
Momentum you don’t spend. with them/each other, and Cre- on a botch: you get stopped. Momentum.
ative must make a Hard Move. Take +1 Momentum.
BASIC MOVE BASIC MOVE BASIC MOVE BASIC MOVE

PRINT-AND-PLAY MOVE CARDS - PAGE 1 OF 5


ndpdesign.com/wwwrpg | updated 1-2021

BABYFACE BABYFACE BABYFACE BABYFACE


When you stand up for When you stand up for When you stand up for When you stand up for
something you believe in, something you believe in, something you believe in, something you believe in,
embody sportsmanship or embody sportsmanship or embody sportsmanship or embody sportsmanship or
comport yourself with honor, comport yourself with honor, comport yourself with honor, comport yourself with honor,
spend 2 Momentum and pick 1: spend 2 Momentum and pick 1: spend 2 Momentum and pick 1: spend 2 Momentum and pick 1:
➠ Gain +1 Heat with your ➠ Gain +1 Heat with your ➠ Gain +1 Heat with your ➠ Gain +1 Heat with your
opponent. opponent. opponent. opponent.
➠ Leave your opponent ➠ Leave your opponent ➠ Leave your opponent ➠ Leave your opponent
speechless. speechless. speechless. speechless.
➠ Make Creative book you in ➠ Make Creative book you in ➠ Make Creative book you in ➠ Make Creative book you in
a match. a match. a match. a match.
➠ Expose villainous behavior ➠ Expose villainous behavior ➠ Expose villainous behavior ➠ Expose villainous behavior
to BOOK a cheater to lose a to BOOK a cheater to lose a to BOOK a cheater to lose a to BOOK a cheater to lose a
match. match. match. match.

ROLE MOVE ROLE MOVE ROLE MOVE ROLE MOVE

TÉCNICO BABYFACE LEGEND BABYFACE CELEBRITY BABYFACE ICON


When you treat others with When you stand up for When you stand up for When you stand up for
respect or demonstrate your something you believe in, spend something you believe in as you something you believe in while
technical prowess, spend 2 2 Momentum and pick 1: showcase your fame, spend 2 doing your iconic thing, spend 2
Momentum and pick 1: Momentum and pick 1: Momentum and pick 1:
➠ Gain +1 Heat with your
➠ Gain +1 Heat with your opponent. ➠ Gain +1 Heat with your ➠ Gain +1 Heat with your
opponent. ➠ Leave your opponent opponent. opponent.
➠ Leave your opponent speechless. ➠ Leave your opponent ➠ Leave your opponent
speechless. ➠ Make Creative book you in speechless. speechless.
➠ Make Creative book you in a match. ➠ Make Creative book you in ➠ Make Creative book you in
a match. ➠ Expose villainous behavior a match. a match.
➠ Expose villainous behavior to BOOK a cheater to lose a ➠ Expose villainous behavior ➠ Expose villainous behavior
to BOOK a cheater to lose a match. to BOOK a cheater to lose a to BOOK a cheater to lose a
match. ➠ You and your opponent have match. match.
➠ An ally comes to your aid, +1 Audience for the rest of ➠ Creative must BOOK you to ➠ Make any roll a 10+, for you
and gain +1 Heat with them. the match or segment. win your next match. or someone else.
ROLE MOVE ROLE MOVE ROLE MOVE ROLE MOVE

PRINT-AND-PLAY MOVE CARDS - PAGE 2 OF 5


ndpdesign.com/wwwrpg | updated 1-2021

HEEL HEEL HEEL HEEL


When you do something When you do something When you do something When you do something
underhanded or dastardly to underhanded or dastardly to underhanded or dastardly to underhanded or dastardly to
get what you want, spend 2 get what you want, spend 2 get what you want, spend 2 get what you want, spend 2
Momentum and pick 1: Momentum and pick 1: Momentum and pick 1: Momentum and pick 1:
➠ Gain +1 Heat with your ➠ Gain +1 Heat with your ➠ Gain +1 Heat with your ➠ Gain +1 Heat with your
opponent. opponent. opponent. opponent.
➠ Leave someone helplessly ➠ Leave someone helplessly ➠ Leave someone helplessly ➠ Leave someone helplessly
lying on the floor. lying on the floor. lying on the floor. lying on the floor.
➠ Postpone one of your ➠ Postpone one of your ➠ Postpone one of your ➠ Postpone one of your
matches. matches. matches. matches.
➠ Cheat in order to BOOK ➠ Cheat in order to BOOK ➠ Cheat in order to BOOK ➠ Cheat in order to BOOK
yourself to win the match. yourself to win the match. yourself to win the match. yourself to win the match.

ROLE MOVE ROLE MOVE ROLE MOVE ROLE MOVE

RUDO HEEL LEGEND HEEL CELEBRITY HEEL ICON


When you act selfishly or When you do something When you do something When you do something
disrespect others, spend 2 underhanded or dastardly to underhanded or dastardly to underhanded or dastardly to
Momentum and pick 1: get what you want, spend 2 get what you want, spend 2 get what you want, spend 2
Momentum and pick 1: Momentum and pick 1: Momentum and pick 1:
➠ Gain +1 Heat with your
opponent. ➠ Gain +1 Heat with your ➠ Gain +1 Heat with your ➠ Gain +1 Heat with your
➠ Leave someone helplessly opponent. opponent. opponent.
lying on the floor. ➠ Leave someone helplessly ➠ Leave someone helplessly ➠ Leave someone helplessly
➠ Postpone one of your lying on the floor. lying on the floor. lying on the floor.
matches. ➠ Postpone one of your ➠ Postpone one of your ➠ Postpone one of your
➠ Cheat in order to BOOK matches. matches. matches.
yourself to win the match. ➠ Cheat in order to BOOK ➠ Cheat in order to BOOK ➠ Cheat in order to BOOK
➠ Abandon a match to save yourself to win the match. yourself to win the match. yourself to win the match.
yourself (BOOKING you to ➠ You and your opponent have ➠ Creative must BOOK you to ➠ Make any roll a 10+, for you
lose). You and your opponent +1 Audience for the rest of win your next match. or someone else.
gain +1 Heat with each other. the match or segment.
ROLE MOVE ROLE MOVE ROLE MOVE ROLE MOVE

PRINT-AND-PLAY MOVE CARDS - PAGE 3 OF 5


ndpdesign.com/wwwrpg | updated 1-2021

INTERRUPT WRESTLING ➠ +BODY WRESTLING ➠ +WORK WRESTLING ➠ +HEAT


When you want to take control Narrate a sequence leading up to Narrate a sequence leading Narrate a sequence leading up to
of the match, spend 1 Momentum a spot showcasing your physical up to a spot showcasing your a spot showcasing an innovative
and narrate how you counter, strength, acrobatic skill or technique, playing with audience or exciting maneuver that
disrupt or otherwise interrupt incredible athletic ability. expectations, or high-level requires both of you to achieve.
the current sequence. Roll +Body. wrestling skills. Roll +Heat.
on a 10+: you nail it! Retain con- Roll +Work. on a 10+: you nail it! Retain con-
➠ You gain control of the
match and narrate the next trol and gain +1 Momentum. on a 10+: you nail it! Retain con- trol and gain +1 Momentum.
sequence. on a 7–9: it goes well, pick 1: trol and gain +1 Momentum. on a 7–9: it goes well, pick 1:
➠ Hand control of the match to on a 7–9: it goes well, pick 1: ➠ Hand control of the match to
your opponent and gain +1 ➠ Hand control of the match to your opponent and gain +1
Momentum. your opponent and gain +1 Momentum.
➠ Retain control of the match. Momentum. ➠ Retain control of the match.
on a botch: you botch the spot. ➠ Retain control of the match. on a botch: you botch the spot.
Your opponent describes how on a botch: you botch the spot. Your opponent describes how
they counter and take control of Your opponent describes how they counter and take control of
the match. they counter and take control of the match.
the match.
WRESTLING MOVE WRESTLING MOVE WRESTLING MOVE WRESTLING MOVE

WORK REAL STIFF CHAMPION’S ADVANTAGE TAG TEAM THE COMEBACK


When you want to actually hurt If your Championship is at stake, When you have a tag team You can voluntarily hand off
your opponent, roll +Real. you can leave and get counted partner, you can do these narration to your opponent;
on a 10+: you really lay them out. You’re BOOKED to lose, but whenever you can make the because you want to see what
out, pick 2: retain the title. Roll +Audience. Wrestling Move: they’ll do next, because you’re
on a 7–9: it hurts, pick 1: on a 10+: gain +1 Heat with your make a hot tag to your part- out of ideas, or anything else.
➠ You injure your opponent. opponent and pick 1: ner to bring them into the match ➠ If you do so when you have
➠ The match is BOOKED to end on a 7–9: pick 1: at a critical moment. Roll +Heat. the upper hand and the audi-
in a no contest. ➠ Announce the rematch on ➠ They gain that result of the ence can see that your oppo-
➠ Your opponent loses -1 Audi- your own terms, including a Wrestling Move. nent is at your mercy, and
ence, as you break the illusion stipulation. You can abandon the team you have no Momentum, gain
of their toughness. +1 Momentum.
➠ You avoid immediate retribu- by spending 2 Momentum and
➠ You gain +1 Audience, as the tion by fleeing backstage. describing how you leave your
audience can see you’re a ➠ Creative BOOKS your next partner at the mercy of the
legit badass. match with a No Disqualifica- other team.
on a botch: it hurts you. Take tion stipulation. ➠ This BOOKS your team to lose
an injury, and Creative must on a botch: the crowd wanted the match, and you gain +1
make a Hard Move. to see a finish! Lose -1 Audience. Heat with each other.
WRESTLING MOVE WRESTLING MOVE WRESTLING MOVE WRESTLING MOVE

PRINT-AND-PLAY MOVE CARDS - PAGE 4 OF 5


ndpdesign.com/wwwrpg | updated 1-2021

PUT OVER GATEKEEPER GIANT ICONOCLAST


After a wrestler in a match rolls They gotta go through you. You have a job for life. You'll take them all down.
the dice for a Move, recap what
a wrestler just did in the most Whenever a wrestler you have Take +1 Body (Max +4). You When you Cut A Promo on
glowing light (including covering Heat with is booked into a change Role (Heel to Babyface someone in an Advanced Role,
up or explaining away an error or match with high stakes, you can or vice versa) whenever Creative choose to roll on +Look or +Real,
botch). demand to have a match with demands it. You keep your whichever is higher. If on +Real,
Bump their die roll up to the them first. Creative decides the Advanced Role, if any. you must reference some legit
next result level, from a Botch details, but cannot deny you this You can choose to take +2 issue you have with them. Add
demand.
➠ the following to the Cut A Promo
(6-) to a partial hit (7–9), or from Momentum instead of +1
7–9 result list:
a partial hit to a full hit (10+). ➠ When you lose one of these Heat with your opponent
➠ You can use this Move on matches in a manner sat- when you make a Cre- ➠ You are BOOKED to win your
each wrestler once per isfactory to you, you and ative-imposed Role turn. next match with them.
match. your opponent both gain +1
➠ If your wrestler enters the Momentum.
match, pass the Announcer
Role to another player. You must have +2 Work (or more) to You must have +2 Body (or more) to You must have +2 Real (or more) to
become the Gatekeeper. become the Giant. become the Iconoclast.
ANNOUNCER MOVE SPECIALIST MOVE SPECIALIST MOVE SPECIALIST MOVE

TIME BOMB PRODIGAL


You're almost done. You leave, you come back.
You decide when it’s time to Whenever you take an Episode
hang up your boots. At the top off, your next appearance is
of any Episode, you can BOOK a triumphant return! Call out
a retirement match with any someone on the roster with lower
opponent. When they win, they +Audience than you. You take +1
gain +1 Audience. Play another Heat with each other and Creative
wrestler for the rest of the Season. books the first match in your feud.
➠ If the BOOKING is swerved ➠ If they gain +1 Audience from
such that they don’t win, take a match with you, they gain
+1 Heat with them. The feud an additional +1 Audience, and
continues until your oppo- you move on (or go back to
nent retires you. your other life).

You must have 2 or more Injuries You must have +2 Audience (or more)
checked to become the Time Bomb. to become the Prodigal.
SPECIALIST MOVE SPECIALIST MOVE

PRINT-AND-PLAY MOVE CARDS - PAGE 5 OF 5

You might also like