Professional Documents
Culture Documents
World Wide Wrestling: Being Creative: Your Agendas Your Soft Moves Your Principles
World Wide Wrestling: Being Creative: Your Agendas Your Soft Moves Your Principles
Segments
Mid-Episode: ➠ Match Booking A non-exhaustive list of possible segments.
Interviews: Put a mic in a wrestler’s face and ask them some
questions. These can be:
➠ pre-taped, now playing for the viewing audience
Mid-Episode: ➠ Match Booking ➠ broadcasting live from backstage
➠ live in the middle of the ring
Vignettes: Short scenes showcasing a wrestler’s personality,
agenda, lifestyle, or goals. These can:
Mid-Episode: ➠ Match Booking ➠ be high-concept and slickly produced
➠ be shot mockumentary style to capture something “from real
life”
Matches: Wrestling! Decide on who is in which match, and
Finale for the Episode: ➠ Match Booking BOOK the winner before it starts.
CHEAP HEAT: When you insult or praise the audi- RUN-IN: When you interrupt a match in-progress, roll WORK THE AUDIENCE: When you
ence or their hometown, gain +1 Momentum. +Heat with the wrestler you’re coming after (establish Heat pump up, lambaste or otherwise work to
➠ You can only get Cheap Heat once per at +1 if necessary). get the crowd cheering or jeering you,
Episode. ✶ On a 10+: it’s a hot angle! You both gain +1 Heat with roll +Audience.
each other and you pick 1 from the 7–9 list. ✶ On a 10+: they pop big. If you want,
CUT A PROMO: When you take the mic and speak
✶ On a 7–9: your target gains +1 Heat with you and they pick 1: you can spend 1 Momentum to
your mind, roll +Look. gain +1 Heat with your current or
➠ You attack them in the ring! This BOOKS them as
✶ On a 10+: you connect with the audience, pick 2 the winner, as their opponent gets DQed for your upcoming opponent, the crowd
from the 7–9 list. outside interference. can’t wait to see you go at it! Else,
✶ On a 7–9: you have their attention, pick 1: ➠ You distract them from outside the ring, and their bask in the moment and gain +1
➠ Make Creative BOOK you in a match. opponent takes control of the match. This does Momentum.
➠ Add a stipulation to a relevant match. not change the outcome, but you’re booked into a ✶ On a 7–9: they play along. Gain +1
➠ They come out to respond to your promo. grudge match with them later this Episode. Momentum.
➠ Gain +1 Heat with the subject of your promo. ➠ You shove the ref, start a brawl or otherwise ✶ On a Botch: you’ve lost them. You
✶ On a Botch: it doesn’t connect. Gain +1 interfere such that the match cannot continue. This can’t Work The Audience again this
Momentum. BOOKS the match a No Contest, and you both take +1 Episode. Gain +1 Momentum.
Momentum.
BREAK KAYFABE: When you expose the ✶ On a Botch: you get stopped before you hit the ring.
legit truth on camera that you know could PLAY POLITICS: When the cameras are
Gain +1 Momentum. off and you want to resolve a disagree-
cause trouble, roll +Real.
ment in your favor, roll +Audience. If
✶ On a 10+: it’s exactly what the crowd was ATHLETIC FEAT: When you demonstrate your extraordinary
you’re arguing with another player wres-
waiting for, gain +1 Audience. strength or athletic ability, roll +Body.
tler, they also make this Move, and who-
✶ On a 7–9: you blur the line, gain +1 ✶ On a 10+: you do it easily. Gain +1 Heat with your opponent or ever rolls higher gets the result.
Momentum and pick 1: if you don’t have an opponent and you’re just showing off, gain
✶ On a 10+: you pick 1 from the 7–9 list,
➠ Creative BOOKS you into an +2 Momentum.
and then they pick 1.
embarrassing loss as punishment for ✶ On a 7–9: it’s a cool move but you show the strain. Gain +1
going off-script. Momentum and pick either: ✶ On a 7–9: they pick 1, and then you
pick 1:
➠ The truth you reveal loses you -1 ➠ You do it, but it hurts. You have to forfeit your next
Heat with someone involved. scheduled match while you recover. ➠ They agree that you’re right.
➠ You lose the faith of someone who ➠ Someone steps in to cover for you, and you pull it off ➠ The argument stays a private
matter.
was investing in you backstage. with their help. If it’s another player wrestler, they gain +1
✶ On a Botch: All three, and gain +1 Momentum. ➠ Creative sets up a match or other
segment that the person who
Momentum. ✶ On a Botch: ouch! Take an injury, and gain +1 Momentum.
selected this option wants to see.
OVER: When you’re in the Top Spot, the Episode opens with you. Gain +3 Momentum, and then spend ➠ Change your Want to something
Momentum 1-for-1 to: they want to see as a result of your
argument.
➠ Get any match you wish as the main event.
➠ Add a stipulation to an upcoming match. ✶ On a Botch: you lose -1 Heat with them
(or with each other, if confronting a
➠ Call out anyone on the roster (and gain +1 Heat with them). player wrestler), and Creative makes
➠ Declare a non-wrestling segment for later in the show. When that segment starts, take +1 Momentum. as Hard a Move as you’re asking for.
✶ Start the Episode with any Momentum you don’t spend.
World Wide Wrestling: Role Moves Living Promotion: Specialist Moves updated 1-2021
BABYFACE: When you stand up for something you believe in, spend 2 GATEKEEPER: Whenever a wrestler you have Heat with is booked into a match
Momentum and pick 1: with high stakes, you can demand to have a match with them first. Creative decides
➠ Gain +1 Heat with your opponent. the details, but cannot deny you this demand.
➠ Leave your opponent speechless. ➠ When you lose one of these matches in a manner satisfactory to you, you
➠ Make Creative book you in a match. and your opponent both gain +1 Momentum.
➠ Expose villainous behavior to BOOK a cheater to lose a match. GIANT: Take +1 Body (Max +4). You change Role (Heel to Babyface or vice versa)
HEEL: When you do something underhanded to get what you want, whenever Creative demands it. You keep your Advanced Role, if any.
spend 2 Momentum and pick 1: ➠ You can choose to take +2 Momentum instead of +1 Heat with your
➠ Gain +1 Heat with your opponent. opponent when you make a Creative-imposed Role turn.
➠ Leave someone helplessly lying on the floor. ICONOCLAST: When you Cut A Promo on someone in an Advanced Role, choose
➠ Postpone one of your matches. to roll on +Look or +Real, whichever is higher. Add the following to the 7–9 Cut A
➠ Cheat in order to BOOK yourself to win a match. Promo result list:
LUCHA LIBRE ROLE—TÉCNICO: add the following to your Babyface Move: ➠ You are BOOKED to win your next match with them.
➠ An ally comes to your aid and gain +1 Heat with them. TIME BOMB: You decide when it’s time to hang up your boots. At the top of an Epi-
LUCHA LIBRE ROLE—RUDO: add the following to your Heel Move: sode, you can book a retirement match with any opponent of your choice. When
your opponent wins, they gain +1 Audience. Once retired, create a new wrestler or
➠ Leave an ongoing match to save yourself. Lose the match, and take over an NPW wrestler for the remainder of the Season.
you and your opponent gain +1 Heat with each other.
➠ If the booking is swerved such that they don’t win, the feud continues until
ADVANCED ROLE—CELEBRITY: add the following to your basic Role your opponent wins a match over you.
Move:
PRODIGAL: Whenever you take an Episode off, you make a triumphant return in
➠ Creative must BOOK you to win your next match. your return appearance. When you return, call out someone on the roster with
ADVANCED ROLE—ICON: add the following to your basic Role Move: lower +Audience than you (or whoever seems to need help the most, if there’s
➠ Make any roll a 10+, for you or someone else. no clear candidate). You take +1 Heat with each other and Creative books the first
match in your feud.
ADVANCED ROLE—LEGEND: add the following to your basic Role Move:
➠ You and your opponent count as having +1 Audience for the rest ➠ If your opponent gains +1 Audience from a match with you during your
feud, they gain an additional +1 Audience, and you move on to another
of a match or segment.
opponent (or go back to your other life).
Common Match Stipulation Moves
STRAIGHT MATCH: Use the standard Wrestling Move as normal, with HARDCORE: When you draw first blood or revel in violence in the ring, roll +Real:
the following addition: when you hit 10+ on the Wrestling Move, retain ✶ On a 10+: the crowd goes nuts! Retain control of the match and pick 2:
control of the match and pick either:
✶ On a 7–9: the crowd pops! Gain +1 Momentum and pick 1, and your opponent
➠ Gain +1 Momentum. takes control of the match:
➠ Spend 1 Momentum to go for the victory. ➠ Someone in the match gets injured, but it isn’t discovered until afterwards.
✶ Going for the victory entails anything which would win the match per ➠ Gain +1 Heat with your opponent.
its other stipulations. When you go for the victory, your opponent
can Interrupt or use another appropriate Move to kick out, break the ➠ They gain +1 Heat with you.
pin or otherwise steal victory from your grasp. If they cannot do so or ✶ On a Botch: you played it too safe or went too hard. Your opponent describes
choose not to, then you roll for your Finishing Move, and that result how they counter or save the spot and takes control of the match. Choose
determines who wins the match. whether you take an injury or lose all of your Momentum.
World Wide Wrestling: In-Ring Moves ndpdesign.com/wwwrpg | updated 1-2021
INTERRUPT: When you want to take control WRESTLING: Narrate a sequence of maneuvers and moments TAG TEAM: When you’re in a tag team
of the match, spend 1 Momentum and nar- that lead up to a showcase spot. This showcase is something match, you can do the following:
rate how you counter, disrupt or otherwise you want people to remember about the match. ✶ If you make a hot tag to your partner to
interrupt the current sequence. ➠ If you showcase your physical strength, acrobatic skill or bring them into the match at a critical
➠ You gain control of the match and a signature maneuver that requires incredible athletic moment, roll +Heat with them. They
narrate the next sequence. ability, roll +Body. gain that result of the Wrestling Move
➠ If you showcase your technique, create or subvert what (i.e. retain control and gain Momentum,
THE COMEBACK: You can voluntarily hand the audience expects to happen next, or demonstrate a choose whether to gain Momentum or
off narration to your opponent. signature maneuver that requires high-level wrestling retain control, or Botch).
➠ If you do so when you have the upper skills, roll +Work. ✶ You can abandon the team by spending
hand and the audience can see that ➠ If you work with your opponent to showcase an 2 Momentum and describing how you
your opponent is at your mercy, and innovative or exciting maneuver that requires both of leave your partner to the mercy of the
you have no Momentum, gain +1 you to achieve, roll +Heat with them. other team. This BOOKS your team to lose
Momentum. ✶ On a 10+: the crowd pops as you nail the spot. Retain the match, and you gain +1 Heat with
control of the match and gain +1 Momentum. each other.
CHAMPIONS ADVANTAGE: If your Champi- ✶ On a 7–9: you keep their attention. Choose whether to WORK REAL STIFF: When you want to actu-
onship is at stake in a match, you can roll out hand control of the match to your opponent and gain +1
ally hurt your opponent, roll +Real.
of the ring and get counted out whenever Momentum or retain control of the match.
you have control. You lose the match, but ✶ On a Botch: you botch the spot. Your opponent describes ✶ On a 10+: you really lay them out, pick 2
retain the title, as titles do not change hands from the 7–9 list:
how they counter you (or save you from disaster) and takes
on a countout. Roll +Audience. control of the match. ✶ On a 7–9: it hurts, pick 1:
✶ On a 10+: gain +1 Heat with your ➠ You injure your opponent.
opponent and pick 1 from the 7–9 list. DURING A MATCH, THE ANNOUNCER HAS THIS MOVE: ➠ The match is BOOKED to end in a no
PUT OVER: After a wrestler in a match rolls the dice for a contest.
✶ On a 7–9: pick 1:
➠ Announce the rematch on your own Move, recap what they just did in the most glowing light ➠ Your opponent loses -1 Audience,
terms. Add a stipulation if you’d like. (including covering up or explaining away an error or Botch). as you break the illusion of their
Bump the die roll up to the next result level, from a Botch (6-) toughness.
➠ You avoid immediate retribution by
fleeing backstage. to a partial hit (7–9), or from a partial hit to a full hit (10+). ➠ You gain +1 Audience, as the
✶ The Announcer can use this Move on each wrestler once audience can see you’re a legit
➠ Creative BOOKS your next match with badass.
a No Disqualification stipulation, per match.
whether you like it or not. ✶ On a Botch: it hurts you. Take an injury,
and Creative makes a Hard Move.
✶ On a Botch: the crowd really wanted to
The International TO START A MATCH, OR RESET THE ACTION
see you win or lose that match! Lose -1
Audience. Your
Big
Spot! Three: Narrate your big
INTO INTO SETS UP INTO INTO
showcase spot and roll
the dice for the Wrestling
The One-Two-Three LOCKUP HEADLOCK PUSHOFF SHOOT THE ROPES SHOULDERBLOCK Move!
One: Narrate the set-up move or your initial TACKLE
attack and pick up the first die. Ask for your Two: Narrate a transitional move or a crowd-pleasing taunt, and
opponent’s response. Then: pick up the second die. Ask for your opponent’s response. Then:
World Wide Wrestling: Example wrestling maneuver sequences ndpdesign.com/wwwrpg | updated 1-2021
Your
Big
Spot!
INTO INTO SETS UP INTO INTO
Your
Big
Spot!
SETS UP INTO INTO INTO INTO
Your
Big
Spot!
SETS UP INTO INTO LEADS TO INTO
Your
Big
Spot!
SETS UP COUNTERED TRY AGAIN COUNTERED INTO
Your
Big
Spot!
REVERSED INTO INTO INTO
HAMMERLOCK SHOOT INTO ROPES GRAB ROPES/ HANDS UP DUCK OUT OF RING
STOP MOMENTUM
Your
Big
Spot!
INTO INTO REVERSED SETS UP INTO
Small Package
“Proud” Mary Piledriver
Panache’s Pride
Before the Fall
Avalanche
Spanish Fly
World Wide Wrestling: Example Finishing Maneuvers ndpdesign.com/wwwrpg | updated 1-2021
Eric Angelo’s
Entrapped Leg Lariat Kade “Juke Box”
Thornegage’s Test of Time
Leaping Leg
Lariat Top Rope
Shining Wizard
Japanese Ocean
Cyclone Suplex
Straitjacket German
Electric Chair Suplex
SUplex
Valhalla
Calls
You must have 2 or more Injuries You must have +2 Audience (or more)
checked to become the Time Bomb. to become the Prodigal.
SPECIALIST MOVE SPECIALIST MOVE