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Nintendo Power Issue 001 (July-August 1988) - Djvu
Nintendo Power Issue 001 (July-August 1988) - Djvu
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CONTENTS
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e* iJa!
NOW
FREE
FOLD-OUT
POSTER
R.B.I. BASEBALL
BASES LOADED
MAJOR LEAGUE BASEBALL
comim^mR - 50
CL ASSJFI^ — 56
PAK WATCH 86
PLAYER’S CONTEST-
S8S
I 1988julwust
DOUBLE DRAGON 62
GAUNTLET
CONTRA-74
MAILBOX —-96
NES ACHIEVERS 98
102
NINTENDO POWER
JULY/AUGUST
NINTENDO POWER
super strong.
\ ntii
iff!
mmm mmmM
NINTENDO POWER
Fusing bombs effectively
"JDOTHE LITTLE
BOSS TOSS
JULY/AUGUST
1* CROSS THE RIVER
JULY/AUGUST.
NINTENDO POWER
sup m sw mmm
JULY/AUGUST 1988
NINTENDO POWER
super ergai§
NINTENDO POWER
ft HOW TO BEAT h,m real quickl
TRYCLYDE
*5
THE COMPLETE STRATEGY MAF
JULY/AUGUST
SECOND QUEST OF ZELDA
playino
OFFICIAL LICENSEE
Inside pitch
Outside pitch
NINTENDO POWER
48 NINTENDO POWER
r □UfI5ELDR5'
LropmER©
50 NINTENDO POWER
□
KID ICARUS III No matter what I do. I cannot beat Hewdraw. Please give me some
advice.
NINTENDO POWER
JULY/AUGUST 1988
mssi mfi mmm
FOR IT!
NINTENDO POWER
DOUBLE DRAGON
Punch
shoulder Throw
JULY/AUGUST
ifll
Ajfcfdl? 1
^/Ij \j
MB buttonf'dmUa-'l \ \*&Qr v
NINTENDO POWER
DOUBLE DRAGON
Mission 2 consists of two areas. One is horizontal and the other is vertical.
There is a big hole in the center, so wide that you have to climb up on the
wall to avoid it. Good luck. And keep fighting!
Hi I
START
In Mission 3, the play gets quite complicated. Can you handle it? You won’t
be able to move ahead by simply clearing an area. This area is divided into
4 sections. How’s that for challenge? You should be very careful not to get
caugh^-unning in circles.
MISSION 3 START
©Take the knife.
Q Watch for
falling rocks.
DOUBLE DRAGON
^^Kssk^sasasa!
NINTENDO POWER
JULY/AUGUST 1988
JULY/AUGUST.
ANNIE
■■■■■■■■■■■■■■■■■FT
approaches!!
VIDEO SHORTS
RAMBO
DRAGON POWER;, ^
4 I’LL MAKE ^
_ ALL OF YOUR
DREAMS
COME TRUE
® 0
I c
NINTENDO POWER
JULY/AUGUST
^ n(00 ^ ^ o o o oooooooooo
!? IS Sllliilll
JULY/AUGUST 1988
JULY/AUGUST
JULY/AUGUST
Learn to play fasten
Smarter.
* etroAIa 1 s, 6/*^
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