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Gear Cost Description Legality Class Weight SDP SP Weapon Attack

(EB) (kg) Damage Skill

Armor/Accessories
Anti-Laser Aerosol 150 1 can (30 bursts); Each burst creates a Equal to 2 .25 2 5 - -
cloud 3m in diameter that lasts for 12
turns (2 minutes; may vary if wind or
rain are present); Cloud effectiveness
declines over time, in 3-round
increments (1st 3 rounds: persons
using lasers are at -4 to hit and do
minimum damage; 2nd 3 rounds: -3 to
hit, do 1/4 damage; 3rd 3 rounds: -2 to
hit, do 1/2 damage; last 3 rounds: -1 to
hit, do 3/4 damage; After the 12th
round, the cloud has dissipated; People
in the cloud and not wearing eye
protection and breathing gear may
(5%) suffer a -4 REF and -4
Awareness
Arasaka Advanced 750 Helmet with retractable visor; Helmet Equal to 1 2 - 20 1d6 Brawling
Pilot Helmet covers area 1 at SP 20, SP 0 for face
(1-5 on front head shot); Includes
encrypted radio (6 channels, 5km
range); Visor has HUD, Anti-dazzle,
Tele-optics, Low-Lite, and Gun link
Arasaka Combat 250 Hard armored plates designed to Equal to 4.5 - 10 - -
Pads supplement a vest; Consist of shoulder, underlying
forearm, thigh, knee and shin guards, armor,
as well as boots; Add 10 SP hard armor Minimum 2
to areas 8, 10 and partial armor to areas
5-7, 9 (75% chance the pad is struck)
Arasaka Guardian 250 Covers areas 2-4 at SP 14 Equal to 2 2 - 14 - -

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