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ENGG002 - 2 - Particle Kinematics
ENGG002 - 2 - Particle Kinematics
(Particle Kinematics)
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Introduction
• Dynamics includes:
- Kinematics: study of the motion (displacement,
velocity, acceleration, & time) without reference to
the cause of motion (i.e. regardless of forces).
- Kinetics: study of the forces acting on a body,
and the resulting motion caused by the given
forces.
• Rectilinear motion: position, velocity, and acceleration of
a particle as it moves along a straight line.
• Curvilinear motion: position, velocity, and acceleration of
a particle as it moves along a curved line.
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Rectilinear Motion: Position, Velocity & Acceleration
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Rectilinear Motion: Position, Velocity & Acceleration
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Rectilinear Motion: Position, Velocity & Acceleration
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Rectilinear Motion: Position, Velocity & Acceleration
dv d 2 x
a= = 2 = 12 − 6t
dt dt
• at t = 0, x = 0, v = 0, a = 12 m/s2
• at t = 2 s, x = 16 m, v = vmax = 12 m/s, a = 0
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Determining the Motion of a Particle
v=
dx
a=
dv d 2x a=
dv dv dx
= =v
dv
a= 2
dt dt dt dt dx dt dx
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Determining the Motion of a Particle
x t
dx dx dx
v= ⇒ = dt ⇒ ∫ = ∫ dt
dt v x0
v 0
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Determining the Motion of a Particle
v t v
dv dv dv dv
a = f (v ) = ⇒ = dt ⇒ ∫ = ∫ dt ⇒ ∫ =t
dt f (v ) v0
f (v ) 0 v0
f (v )
x v v
dv vdv vdv vdv
a = f (v ) = v ⇒ dx = ⇒ ∫ dx = ∫ ⇒ x − x0 = ∫
dx f (v ) x0 v0
f (v ) v0
f (v )
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Summary
Procedure:
1. Establish a coordinate system & specify an origin
2. Remember: x,v,a,t are related by:
v=
dx
a=
dv d 2x a=
dv dv dx
= =v
dv
a= 2
dt dt dt dt dx dt dx
3. When integrating, either use limits (if known) or add
a constant of integration
11
Uniform Rectilinear Motion
dx
= v = constant
dt
x t
∫ dx = v ∫ dt
x0 0
x − x0 = vt
x = x0 + vt
12
Uniformly Accelerated Rectilinear Motion
Uniformly accelerated motion acceleration = constant
v t
dv
= a = constant ∫ dv = a ∫ dt v − v0 = at
dt v0 0
v = v0 + at
x t
dx
dt
= v0 + at ∫ dx = ∫ (v0 + at )dt x − x0 = v0 t + 12 at 2
x0 0
x = x0 + v0 t + 12 at 2
(v 2 − v02 ) = a(x − x0 )
v x
dv
Also: v = a = constant ∫ v dv = a ∫ dx 1
2
dx v0 x0
v 2 = v02 + 2a( x − x0 )
Application: free fall 13
Sample Problem 1:
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Sample Problem 2:
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Sample Problem 3:
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Sample Problem 4:
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