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Sorcerer 3 light_boots

CLASS & LEVEL PLAYER NAME


LB
Tiefling Haunted One (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +0 Dexterity
• +3 Constitution +0 10 17 --
-1 +1 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
8
• +5 Charisma
Total 3d6 SUCCESSES
Saving Throw Modifiers
Resistances - Fire
DEXTERITY FAILURES

+0 DEFENSES HIT DICE DEATH SAVES

11 SAVING THROWS INSPIRATION


=== WEAPONS ===
Crossbow, Light, Dagger, Dart, Quarterstaff,
CONSTITUTION +0 Acrobatics DEX Sling
+2 PROFICIENCY BONUS
+1 P
+2

+3
Animal Handling WIS
Arcana INT
=== LANGUAGES ===
Common, Infernal

12 -1 Athletics STR
ABILITY SAVE DC
+3 Deception CHA
+1 History INT
INTELLIGENCE
P +4 Insight WIS
30 ft. (Walking)
+1 +3 Intimidation CHA
P +3 Investigation INT
13 +2 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +2 Perception WIS


+3 Performance CHA === ACTIONS === sorcery points as a bonus action.
+2 +3 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, === SPECIAL ===
Help, Hide, Ready, Search, Use an Object, Metamagic - Empowered Spell
+1 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise, When you roll damage for a spell, you can spend
+0 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object <strong>1 sorcery point</strong> to reroll up to 3 of
the dice. You must use the new rolls and you can use
+0 Stealth DEX Sorcery Points • 3 / Long Rest this option even if you've already used another
CHARISMA You have limiteduse - No limited use data available Metamagic option.
P +4 Survival WIS
sorcery points that you regain when you finish a long
Metamagic - Heightened Spell
+3 rest.

=== BONUS ACTIONS ===


When you cast a spell that forces a creature to
make a saving throw, you can spend <strong>3
Convert Sorcery Points sorcery points</strong> to give one target of the spell
17 You can use your sorcery points to gain additional disadvantage on its first saving throw made against
spell slots or sacrifice spell slots to gain additional the spell.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +1 0 Bludgeoning

14 PASSIVE WISDOM (INSIGHT)

13 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Sorcerer 3 light_boots
CLASS & LEVEL PLAYER NAME
LB
Tiefling Haunted One (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== SORCERER FEATURES ===


| Metamagic - Heightened Spell: Special
* Hit Points • PHB 100

* Proficiencies • PHB 100 === TIEFLING RACIAL TRAITS ===

* Spellcasting • PHB 101 * Darkvision • BR 43


You can cast known sorcerer spells using CHA as your You can see in darkness (shades of gray) up to 60 ft.
spellcasting modifier (Spell DC 13, Spell Attack +5).
You can use an arcane focus as a spellcasting focus. * Hellish Resistance • BR 43
You have resistance to fire damage.
* Sorcerous Origin • PHB 101
* Infernal Legacy • BR 43
* Font of Magic • PHB 101 You know the thaumaturgy cantrip. [3rd] You can cast
You have 3 sorcery points that you regain when you hellish rebuke (2nd) once per long rest. [5th] You can
finish a long rest. You can use your sorcery points to cast darkness once per long rest. CHA is your
gain additional spell slots or sacrifice spell slots to gain spellcasting ability.
additional sorcery points as a bonus action.

| Sorcery Points: 3 / Long Rest • 1 Action

| Convert Sorcery Points: 1 Bonus Action

* Metamagic • PHB 101


You gain the ability to twist spells to suit your needs.

| Empowered Spell • PHB


When you roll damage for a spell, you can spend
<strong>1 sorcery point</strong> to reroll up to 3 of
the dice. You must use the new rolls and you can use
this option even if you've already used another
Metamagic option.

| Metamagic - Empowered Spell: Special

| Heightened Spell • PHB


When you cast a spell that forces a creature to make a
saving throw, you can spend <strong>3 sorcery
points</strong> to give one target of the spell
disadvantage on its first saving throw made against the
spell.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Dagger 1 1 lb. Holy Water (flask) 1 1 lb.

Dagger 1 1 lb. Manacles 1 6 lb.

SP 0 Dagger 1 1 lb. Mirror, Steel 1 0.5 lb.

Backpack 1 5 lb. Oil (flask) 1 1 lb.


EP 0 Chest 1 25 lb. Tinderbox 1 1 lb.

Clothes, Common 1 3 lb. Torch 3 3 lb.


GP 0 Arcane Focus 1 -- Stake (Wooden) 9 --

Bedroll 1 7 lb. Holy Symbol 1 --


PP 0 Mess Kit 1 1 lb.

Rations (1 day) 10 20 lb.


WEIGHT CARRIED

109.5 lb. Rope, Hempen (50 feet) 1 10 lb.

ENCUMBERED Torch 10 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb. Waterskin 1 5 lb.

PUSH/DRAG/LIFT Crowbar 1 5 lb.

240 lb. Hammer 1 3 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
LB
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
CHA 13 +5
Sorcerer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Thaumaturgy Infernal Legacy -- 1A 30 ft. V 1 minute PHB 282 D: 1m, V

=== 2nd LEVEL === 2 Slots OO

O Hellish Rebuke Infernal Legacy DEX 13 1R 60 ft. V,S Instantaneous PHB 250 1/LR, V/S

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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