Professional Documents
Culture Documents
EHOnline Trolling 2014
EHOnline Trolling 2014
net/publication/318866027
CITATIONS READS
61 2,916
1 author:
Mark D Griffiths
Nottingham Trent University
1,825 PUBLICATIONS 94,422 CITATIONS
SEE PROFILE
Some of the authors of this publication are also working on these related projects:
Structural game characteristics, reward schedules and gambling behaviour View project
All content following this page was uploaded by Mark D Griffiths on 11 June 2019.
Dr Mark D. Griffiths is Professor of Gambling Studies and Director of the International Gaming Research Unit, Nottingham Trent
University.
Mark D. Griffiths
Adolescent trolling in online environments: A brief overview
behaviour that is facilitated and possibly considerably low self-esteem. However, given
exacerbated by the anonymity of the Internet. the evolution of online gaming in recent years,
the effect of self-esteem while playing online
Why do people troll? video games where social interaction (including
Many authors have argued that relative trolling) can occur is relatively unknown.
anonymity facilitates disinhibition, resulting in
flaming and harassment. This online Trolling in online gaming
disinhibition effect is well established in the Until recently, trolling had never been studied
psychological literature (e.g., Suler, 2004). in an online video game context and there is still
Furthermore, Widyanto and Griffiths (2011) little empirically known about it in the most
noted the Internet “might lead to disinhibition, general sense of the term. Trolling often merges
whereby individuals feel more confident as they other online behaviours such as flaming.
are protected by their anonymity” (p.15). (Adrian, 2010) offers limited, albeit useful,
Therefore, Internet users have an opportunity to insight into how an individual may troll during
present themselves differently online. From this, online gaming. Adrian names those who enact
the opportunity for trolling is undeniably present such behaviour as “griefers”, a term used on
as Widyanto and Griffiths make clear: “the those who try to ruin a gaming experience, often
Internet provides anonymity, which removes the by team-killing or obstructing objectives. It
threat of confrontation, rejection and other could be that griefing is one such behaviour
consequences of behaviour” (p.15). This allows used during trolling in the context of an online
individuals to behave online in ways that they video game. Furthermore, given the evolution of
would not normally do in the offline world. online gaming, it is possible that the behaviour
Research suggests that anonymity, which is of trolling has evolved to fit into the context in
naturally characterised by the Internet, may which the trolling is being used in (e.g., online
affect a person's self-esteem. Self-esteem has forums, Wikipedia, video games), and therefore,
been consistently associated as an important contains many other online behaviours that are
determinant of adolescent mental health (Mann, used to disrupt others’ gaming enjoyment.
Hosman, Schaalma and de Vries, 2004; Wang Given the little psychological research that
and Veugelers, 2008), with lower self-esteem had been conducted beyond the fact that it
being linked to depression and increased levels exists, we carried out a study (Thacker and
of anxiety (Mann et al, 2004; Bosacki, Dane and Griffiths, 2012) to examine the (i) frequency of
Marini, 2007). Therefore, it has been claimed trolling, (ii) type and reasons for trolling and
that high self-esteem is psychologically healthy. (iii) the effects trolling may have on self-esteem.
However, online interactions allow an Using an online survey, a self-selected sample of
individual to represent a different self, leading 125 gamers participated in our study. Results
to increased feelings of self-worth and therefore showed that trolls tended to play longer gaming
being more psychologically healthy (Taylor, sessions. Frequent trolls were significantly
Lerner, Sherman, Sage and McDowell, 2003). younger and male. Types of trolling included (i)
There is quite a lot of research into self-esteem griefing, (ii) sexism/racism, and (iii) faking and
and more general Internet use. For instance, intentionally misleading people. Reasons for
research indicates that individuals with low self- trolling included amusement, boredom, and
esteem prefer to communicate with others revenge. Witnessing trolling was positively
through the Internet, such as emails, rather than associated with self-esteem, whereas
face-to-face (Joinson, 2004). It has also been experiencing trolling was negatively associated.
found that general Internet use increases self- Experience of trolling was positively correlated
esteem, and some research has indicated that with frequency of trolling. Although the study
video game use decreases self-esteem (Jackson, used a self-selecting sample, the results appear to
Zhao, Witt, Fitzgerald, Von Eye and Harold, provide a tentative benchmark into video game
2009). This suggests that the Internet can be trolling and its potential effects on self-esteem.
used as a form of social interaction that The study had many limitations that need to
positively affects self-esteem for those with be taken into account. Firstly, due to the nature
87 Education and Health Vol.32 No.3, 2014
of questionnaire design and it being self-report, online ‘netiquette’, I worked together with
it may have been open to social desirability vInspired, to develop a guide featuring ‘dos and
effects (i.e., participants may have answered don’ts’ when using social media. Underpinning
differently to represent a different self) and any the ‘Lolz Not Trolls’ campaign was a simple and
of the other known problems with self-report easy to remember three-point checklist with the
methods (e.g., unreliable memory and recall acronym ‘LOL’ for teenagers to think about
biases, etc.). Another major limitation was that when they are using online and social media: (i)
the sample was self-selecting and modest in Look at what I write before I post – recognise
size. This raises questions into its relative how it might make someone feel, (ii) Own what
generalizability. Despite these limitations, the I write – take responsibility for what I say, and
study appears to provide several key findings (iii) Live online the way I live offline – treat
that now provide a preliminary benchmark into others how I would want to be treated. Trolling
video game trolling where there was no is an online phenomenon that people may
previous research. Moreover, it expands the witness without necessarily knowing what it is.
neglected research into online trolling and offers Clearly more representative research is needed
areas and directions for future research. as adolescents may be a vulnerable group in
being both the victims and perpetrators of such
The need for education behaviour.
and awareness about trolling References
Adrian, A. (2010). Beyond griefing: Virtual crime. Computer Law
Last year I gave my backing to the ‘Lolz Not and Security Review, 26, 640-648.
Trolls’ campaign following a survey of 2,000 Bosacki, S., Dane, A., & Marini, Z. (2007). Peer relationships
young people aged 14-18 years of age carried and internalizing problems in adolescents: Mediating role of self-
esteem. Emotional and Behavioural Difficulties, 12, 261–282.
out by vInspired (Rice, 2013). The survey found Donath, J. S. (1999). Identity and deception in the virtual
that (i) a third of those questioned had been community. In M. A. Smith and P. Kollock (Eds.), Communities
trolled online in the last six months, (ii) just over in cyberspace (pp. 29–59). London: Routledge.
Herring, S., Job-Sluder, K., Scheckler, R. & Barab, S. (2002).
a quarter faced regular attacks, and (iii) one in Searching for safety online: Managing “Trolling” in a feminist
ten admitted to being trolls themselves. Trolling forum. The Information Society, 18, 371-384.
can have a devastating effect on those who are Joinson, A. (2004). Self-esteem, interpersonal risk, and
preference for email to face-to-face communication.
targeted. Around a third of youngsters surveyed CyberPsychology & Behavior, 7, 472–478.
lost confidence and were shattered by trolling Mann, M., Hosman, C. M., Schaalma, H. P., & de Vries, N. K.
attacks. More worryingly, almost a half of the (2004). Self-esteem in a broad-spectrum approach for mental
health promotion. Health Education Research, 19, 357–372.
surveyed teenagers said they kept the attacks
Morrissey, L. (2010). Trolling is an art: Towards a schematic
secret because they felt they didn’t have anyone classification of intention in Internet trolling. Griffith Working Papers
they could tell. in Pragmatics and Intercultural Communications, 3(2), 75-82.
The survey also looked at the reasons why Rice, L. (2013). It’s time for more Lolz NOT trolls. vinspired,
th
January 13. [Accessed 5 August 2014] Available from:
people trolled. Nearly a quarter trolled because https://vinspired.com/its-time-for-more-lolz-not-trolls
they found it funny, something that I have also Shachaf, P. & Hara, N. (2010). Beyond vandalism: Wikipedia
found in my own research on trolling (i.e., trolls. Journal of Information Science, 36(3), 357-370.
Suler, J. R. (2004). The online dishibition effect.
Thacker and Griffiths, 2012). Furthermore, CyberPsychology and Behaviour, 7, 321-326.
around one-third trolled because their friends Taylor, S. E., Lerner, J. S., Sherman, D. K., Sage, R. M., &
troll too. Some of the more interesting results McDowell, N. K. (2003). Portrait of the self-enhancer: Well
adjusted and well liked or maladjusted and friendless? Journal of
indicated that one in six claimed they didn’t Personality and Social Psychology, 84, 164–176.
think their abusive messages would hurt the Thacker, S. & Griffiths, M.D. (2012). An exploratory study of
person they sent the message to, and a half of trolling in online video gaming. International Journal of Cyber
Behavior, Psychology and Learning, 2(4), 17-33,
the teenagers thought it was OK to say things
Wang, F., & Veugelers, P. J. (2008). Self-esteem and cognitive
online that they wouldn’t say to someone’s face. development in the era of the childhood obesity epidemic.
The survey’s findings also revealed that a Obesity Reviews, 9, 615–623.
quarter of the teenagers wanted to learn more Widyanto, L., & Griffiths, M. D. (2011). An empirical study of
problematic Internet use and self-esteem. International Journal
about how to use social media correctly. of Cyber Behaviour, Psychology and Learning, 1(1), 13-24.
Therefore, to help educate young people to Willard, N. (2006). Cyberbullying and cyberthreats: responding
become more aware of the most appropriate to the challenge of online social cruelty, threats, and distress.
Center for Safe and Responsible Internet Use.