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Mid Term Examination Gamification: Name - Nilima Chakraborty Mba - 4 Semester
Mid Term Examination Gamification: Name - Nilima Chakraborty Mba - 4 Semester
Mid Term Examination Gamification: Name - Nilima Chakraborty Mba - 4 Semester
GAMIFICATION
Answers
A game is a self-contained unit. There is a defined “game-space” in which the players agree
to engage in game activities. There is a clear beginning, middle, and end to a game. There is a
defined winning state. The players know when they or someone else has completed the game.
A game typically has multiple game elements. Games contain challenges, a mechanism for
multiple attempts, some type of reward system, a clear goal that players work to achieve, and
an ultimate end. In gamification, while elements of games such as points, badges, freedom to
fail, and challenge are used, the intent is not to create a self-contained unit—not to create a
game. The intent is to use elements from games to encourage the learners to engage with the
content and to progress toward a goal. In gamification, it is possible to use just one element to
engage a person, such as a badge. A person logs into a computer application ten times and
receives a badge. Receiving a badge is an element of a game but in this case isn’t related to
other game activities such as moving to a new level, solving a puzzle, or matching two or
more items. Another way to look at it is through word association.
Part is to Whole
Piece is to Puzzle
Slice is to Pie
Steering Wheel is to Car
Behavioral: Simulations are about doing. In order to design a simulation, you will
have to be able to express all of your content behaviorally.
a. What are the purpose of the training and learning outcomes of the training?
I will try to identify what the learner needs to be able to do on completion of the course. This
is will ensure that the course content is fit for purpose.
Realistically, I need to have some reasonable idea of what I have to work with before I start
my work.
There’s lots of training out there that addresses problems that either don’t exist or are not a
high priority. Focusing on a client conversation about the business problem to be addressed
by the training will help determine whether the request is anchored in a real need and a top
priority, or just someone’s whim about what’s needed.
Whether the content is stable or not, the longevity of the training may impact the path one
takes in developing it. Some training may be useful for just a few months while other training
may be viable for years.
Content must be structured in a way that is logical to the learner and reflects the way that the
learner would complete a task. Interactive content (videos, mini-games, role-plays, scenarios
etc.) allows the learner to be more involved in the process and holds their attention better.
However, you must take into consideration the needs of the learner and what they are trying
to achieve. A practical component might need to be included.
It’s very important to provide support throughout the learning process. Learners can
require academic or content specific support as well as technical support.
Answering these questions before starting instructional design can only help to give more
control over a project that has a higher likelihood of success and personal satisfaction.
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