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Machine Translated by Google

ALIEN FUZION
SKILLS

Skills are divided into two main groups: civilian skills, and military. Each skill is followed by the
abbreviation of the characteristic to which it relates.

MILITARY SKILLS HEAVY MACHINE GUN (REF)


Shooting with a SmartGun M56 and derivatives.

THESE SKILLS CAN ONLY BE LEARNED PARAMEDIC (TECH)


DURING MILITARY TRAINING. EXCEPT IN Allow an injured person to no longer suffer and
SPECIAL CASES DETERMINED BY THE MD. remain effective without actually treating him.
Knowing how to use drugs to “dope” an
individual.
PILOT A LANDING SHUTTLE (DEX)
ARMORY (TECH)
Pilot a landing craft, and the vehicles flying in
Know how to manufacture, maintain, store
the elements of a weapon.
the atmosphere at low speed.
PILOT INTERCEPTOR (SPACE) (DEX)
ASTROGATION (INT)
Pilot a space interceptor.
Ability to fly a ship at light speed. Knowledge
of the systems allowing it. Programming of PILOT INTERCEPTOR (ATMOSPHERIC)
jumps, general knowledge of systems. (DEX)
Pilot an atmospheric fighter and master high-speed
HEAVY WEAPONS (RPG; HIMAT; LANCE atmospheric flying vehicles.
FLAMES) (REF)
Use heavy weapons, flamethrower, rocket launcher PILOT HEAVY SHIP (DEX)
etc. Pilot a large ship, know how to lead a
DRIVE/FLY AN APC (REF) navigation team.
Operate a troop transport and use systems to PILOT EXOSKELETON (TL 6 ONLY)
maximum efficiency. (DEX)

DRIVING/FLYING A TANK (REF) Pilot an exoskeleton or a mech.


Pilot a tank and use the weapon and tracking TECHNICIAN: ARMORED (APC/TANK/BUGGY)
systems to their maximum efficiency. (TECH)

DRIVE/PILOT A BUGGY (REF) Know how to repair one of these vehicles.


This skill also repairs almost anything that
Drive a Buggy and use weapon systems to
their maximum efficiency. has wheels or tracks.

DEMOLITION / DEMINING (TECH)


TACTICAL (INT)
Lay mines, bombs, defuse etc. Limit and control
Know combat techniques at the tactical
explosions.
level. Set up an ambush etc.
AUTOMATIC ASSAULT RIFLE (RIFLE A
TECHNICIAN: ARMAMENT (TECH)
IMPULSE, MACHINE GUN) (REF)
Ability to shoot classic assault weapons like Know how to repair a weapon. Knowledge of
the potentials of weapons of all types.
the M41 A.
TECHNICIAN: LIGHT SHIP (TECH)
GUNNER (MOUNTED WEAPONS) (REF)
Know how to repair a landing craft or an
Use weapons that are on a rack or turret
mounted etc. interceptor, atmospheric or space.

Created by RAF, http://perso.club-internet.fr/raf88/Jeux/JDR/AlienFuzion/alienfuzion.html


Machine Translated by Google

TECHNICIAN: SYNTHETIC (TECH) with great skill

Knowing how to repair synthetics, program them, DRIVE/OPERATE AN AUTOMOBILE (REF)


recognize them.
Know how to drive a 4-wheeled vehicle with
TECHNICIAN: HEAVY SHIP (TECH) extreme skill and at maximum performance.

Know how to repair a large spaceship with an


astrogation system. CONTORTIONIST (DEX)

XENOBIOLOGY (INT) Mastery of his body, allows to enter very


restricted spaces.
Knowledge of extraterrestrial biology.
CONVERSATION (PRE)
CIVIL SKILLS
Allows you to extract important information in a
conversation without attracting mistrust in your
THESE SKILLS ARE AVAILABLE TO ALL
interlocutor.
CHARACTERS.
HAND TO HAND (REF)

Allows you to fight effectively in melee, take hold,


immobilize etc.
ACROBATICS (DEX) COOK (INT)

Do rolls and jumps, jump behind an Know how to cook like a chef.
obstacle and land on those legs ready to
CRIMINOLOGY (TECH)
fight
Know how to find fingerprints, do ballistic tests,
FIREARMS (REF)
find clues.
General knowledge of firearms allows the use
COOKING (TECH)
of all pistols at his firearm level and the rest of the
firearms at -4 Know how to pick a lock, open any
mechanical locking system.

MELEE WEAPONS (DEX) CRYPTOGRAPHY (INT)

Knowing how to use hand-to-hand weapons, Know how to code and decode messages of all
knives, sabers, etc. types.

ATHLETICS (DEX) DANCE (DEX))

Practice running, throwing, swimming etc. Knowledge of the different dances, in practice
as well as in theory.
BUREAUCRACY (PRE)
DEDUCTION (INT)
Know the administrative system, know who to
contact to obtain an official document, etc. Allows you to reach a conclusion based on
various facts, elucidate a mystery.
RIDE (DEX)
DISGUISE (TECH)
Know how to ride an animal (to be specified).
Change his appearance, by the costume, the
TRADE (INT)
make-up, the way of speaking etc.
Knowledge of commercial practices, marketing,
HIDDEN (INT)
management...
Ability to find hidden objects, document paper,
BRIBERY (PR)
jewelry weapon, drug etc. or hide them.
Know how to bribe and bribe someone
COMMAND (PR) ANIMAL TRAINER (INT)

Ability to command a group and keep it together. Animal control and training EDUCATION (INT)

FOCUS (WILL)
Exacerbated general knowledge, math, history
Allows you to master your mind, resist torture, etc.
drugs, fear.
ELECTRONICS (TECH)
DRIVING/PILOTING A 2- WHEELER (REF)
Identify, understand, repair an electronic
Know how to drive a two-wheeler, motorcycle, bicycle system.

Created by RAF, http://perso.club-internet.fr/raf88/Jeux/JDR/AlienFuzion/alienfuzion.html


Machine Translated by Google

SPYING (TECH) PLAYING A ROLE (PRE)

Use spy systems, put microphones... Ability to play a role, take on another identity

DODGE IN RANGED COMBAT (DEX) PLAYER (TECH)

Know how to leave a fight from a distance Know how to play all games that require a certain
without taking a bad hit. knowledge or technique, such as poker, blackjack
etc. Also allows cheating.
DODGE IN MElee (DEX)

Allows you to break free quickly from a melee or


LANGUAGES (INT)
avoid blows.
Knowledge of a foreign language
DODGE IN A MELEE (DEX)
LIP READING (INT)
Know how to get out of a melee without taking a
bad hit, parry an attack. Allows you to read lips.

EXPERT (INT) Haggle (PRE)

Be an expert in a field not classified in this list. Know how to haggle and get a good price.
BLACK MARKET (PRE)
LOCAL EXPERT (INT)
Knowing how to use the black market, knowing
Knowledge of a system, of a colony of a who to contact.
corporation, of these uses and customs of the
MECHANICAL (TECH)
geography of a particular place.
Know how to repair, replace, build a
FALSIFY (INT)
mechanical system
Ability to fabricate and design false documents.
FORENSIC MEDICINE (TECH)

Forensic medecine. Knowing how to do an


GRAVITY 0 (DEX)
autopsy, how long the individual has been dead,
Know how to move in gravity 0 etc.

CLIMB (STR) MODE (PR)

Ability to climb an exceptionally high Knowledge of fashion and styles.


obstacle, tree wall etc.…
NAVIGATION (INT)
HACKING (TECH)
Knowing how to use a map, orienting oneself,
Allows to infiltrate a system, encode viruses and using the winds and geography effectively. Use
also counter this kind of activity. tracking and mapping systems to get from place
to place.
HIGH SOCIETY (PRE) ORATORY (PRE)
Knowledge of high society culture, knowing Ability to speak to an assembly or make a
how to dress for this or that occasion, convincing presentation.
knowing what drink is in fashion, etc.
PISTE (INT)

Know how to follow someone by his traces left on


IMITATION (PRE)
the ground or the elements of vegetation etc.
Ability to perfectly imitate someone's voice.
PERCEPTION (INT)

Ability to perceive lies, clues, find what is


INTERROGATION (PRE)
hidden.
Ability to extract information from a non-
PERSUASION (PR)
consenting person, know how to torture
without killing. Ability to convince and influence someone.
INVENTOR (TECH)
PILOT A CIVILIAN SHIP (DEX)
Knowing how to invent objects from seemingly
inappropriate elements. Know how to fly a civil air vehicle.
DRIVING A CARGO VEHICLE (DEX)

Know how to maneuver a loading vehicle.

Created by RAF, http://perso.club-internet.fr/raf88/Jeux/JDR/AlienFuzion/alienfuzion.html


Machine Translated by Google

FIRST AID (TECH)


Know how to give first aid. In the following summary list, the
skills in bold are acquired automatically
PRESTIDIIGITATION (REF) at level 2 during character creation. Skills
Know how to do sleight of hand. followed by an (M) are military skills.
PROFESSOR (PR)
Ability to instruct, to impart knowledge
to someone else.
PROFESSIONAL (INT)
Carry out a profession: actor, doctor, hockey
player, secretary etc.
PROGRAMMING (INT)
Knowledge of computer programming and
implementation
RESEARCH (INT)
Know how to use a library, a database.

SCIENCE (INT)
Have knowledge of laboratory
techniques, know how to conduct an analysis,
know how to test a hypothesis, write scientific
documents. The type of science must be
specified.
HIDE (DEX)
Ability to hide in the shadows, walk silently.

SECURITY SYSTEM (TECH)


Know how to use, deactivate, repair
security systems.
SEDUCTION (PRE)
Ability to gain someone's trust by offering
favors.
FOLLOW/SOW (DEX)
Ability to follow someone stealthily or outrun
someone.
MONITORING (INT)
Ability to perform static surveillance of someone
without being spotted.
SURVIVAL (INT)

Knowing how to eat in an inhospitable


environment, recognizing edible plants
and animals.
VENTRILOQUIS (PRE)
Ability to speak without opening the mouth.

Created by RAF, http://perso.club-internet.fr/raf88/Jeux/JDR/AlienFuzion/alienfuzion.html


Machine Translated by Google

COMBAT SKILL COMMAND (PR)


FIREARMS (REF) CONVERSATION (PRE)
MELEE WEAPONS (DEX) HIDDEN (INT)
ARMORY (TECH) (M) HIGH SOCIETY (PRE)
HEAVY WEAPONS (RPG; HIMAT; LANCE Haggle (PRE)
FLAMES) (REF) (M) BLACK MARKET (PRE)
HAND TO HAND (REF) MODE (PR)
DEMOLITION / DEMINING (TECH) (M) ORATORY (PRE)
AUTOMATIC ASSAULT RIFLE (RIFLE A PROFESSOR (PR)
IMPULSE, MACHINE GUN) (REF) (M) SEDUCTION (PRE)
GUNNER (MOUNTED WEAPONS) (REF) (M) HIDE (DEX)
HEAVY MACHINE GUN (REF) (M) TECHNICAL COMPETENCE
CONSCIOUSNESS SKILL COOKING (TECH)
FOCUS (WILL) ELECTRONICS (TECH)
DEDUCTION (INT) SPYING (TECH)
INTERROGATION (PRE) FALSIFY (INT)
PERCEPTION (INT) HACKING (TECH)
PERSUASION (PR) INVENTOR (TECH)
MONITORING (INT) PARAMEDIC (TECH) (M)
CONTROL SKILLS MECHANICAL (TECH)
ASTROGATION (INT) (M) PISTE (INT)
RIDE (DEX) PROGRAMMING (INT)
DRIVE/FLY AN APC (REF) (M) RESEARCH (INT)
DRIVING/PILOTING A 2- WHEELER (REF) FOLLOW/SOW (DEX)
DRIVE/OPERATE AN AUTOMOBILE (REF) SECURITY SYSTEM (TECH)
DRIVE/PILOT A TANK (REF) (M) TECHNICIAN: ARMORED
DRIVE/PILOT A BUGGY (REF) (M) (APC/TANK/BUGGY) (TECH) (M)
ANIMAL TRAINER (INT) TECHNICIAN: ARMAMENT (TECH) (M)
NAVIGATION (INT) TECHNICIAN: LIGHT SHIP (TECH) (M)
PILOT A LANDING SHUTTLE TECHNICIAN: SYNTHETIC (TECH) (M)
(DEX) (M) TECHNICIAN: HEAVY SHIP (TECH) (M)
PILOT INTERCEPTOR (SPACE) (DEX) INTERPRETATION SKILLS
(M) DANCE (DEX))
PILOT INTERCEPTOR (ATMOSPHERIC) DISGUISE (TECH)
(DEX) (M) IMITATION (PRE)
PILOT A CIVILIAN SHIP (DEX) PLAYING A ROLE (PRE)
DRIVING A CARGO VEHICLE PLAYER (TECH)
(DEX) PRESTIDIIGITATION (REF)
PILOT HEAVY SHIP (DEX) (M) VENTRILOQUIS (PRE)
PILOT EXOSKELETON (TL 6 ONLY) EDUCATION SKILLS
(DEX) (M) COOK (INT)
PHYSICAL COMPETENCE CRIMINOLOGY (TECH)
ACROBATICS (DEX) CRYPTOGRAPHY (INT)
ATHLETICS (DEX) EDUCATION (INT)
CONTORTIONIST (DEX) EXPERT (INT)
DODGE IN RANGED COMBAT LOCAL EXPERT (INT)
(DEX) LANGUAGES (INT)
DODGE IN MElee (DEX) LIP READING (INT)
DODGE IN A MELEE (DEX) FORENSIC MEDICINE (TECH)
GRAVITY 0 (DEX) FIRST AID (TECH)
CLIMB (STR) PROFESSIONAL (INT)
SOCIAL COMPETENCE SCIENCE (INT)
BUREAUCRACY (PRE) SURVIVAL (INT)
TRADE (INT) TACTICAL (INT) (M)
BRIBERY (PR) XENOBIOLOGY (INT) (M)

Created by RAF, http://perso.club-internet.fr/raf88/Jeux/JDR/AlienFuzion/alienfuzion.html

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