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Chaotic neutral

STR 8 (-1)

CON 12 (+1)

DEX 16 (+3) (drow)

INT 10 (0)

WIS 13 (+1)

CHA 16 (+3) (drow)

Quarterstaff +2 1d8 (twohanded) +1d4 unarmed

Monk

HP 9 (1d8)

AC 14

9 gold

charlatan background

Deception, sleight of hand, perception, insight, acrobatics

LVL 2 HP 14

Mov +2

2KI POINTS

1KI Flurry: 2d4 after normal attack

1KI dodge

1KI disengage

LVL 3 HP 20 3KI

School of the elements: (8+wis+prof)

- Elemental attunement

- Thunderwave 2KI 2d8


Drow: faeri fire (outline something, dex save) (8+cha+prof)

Catch stuff: 1d10+dex 3+level (3)

If 0: can throw back (with proficiency and as monk weapon)

LVL 4 HP 26 4KI

Ability scores +2 (1 score +2 or 2 scores +1)

Dex +2 ->4

AC 15

Slow fall

LVL 5 HP 32 5KI

Unarm becomes 1d6

Attack twice

So: Quarterstaff Atk (4+3+roll) damage 4+1d8 + 1d6 (x2)

1KI: CON save throw stun until end of next turn

Thunderwave can be used with 3 KI (3d8)

Darkness spell 10 min

Prof +3

LVL 6 HP 38 6KI

Ki = magic

Hold person Wis save throw (mine: 8+wis+prof)

LVL 7 HP 44 7KI

Use turn to cancel charm or fright

With dex save throws: halve damage or if damage is halved it becomes 0

LVL 8 HP 50 8KI

Wis +1 (14/2)

Dex +1 (19/4)

AC 16
LVL 9 56 HP 9 KI

Prof +4

Move across water or walls

LVL 10 62 HP 10 KI

immune to disease and poison

LVL 11 68 HP 11 KI

4KI FIREBALL 8d6 (8+wis+prof) (dex save)

LVL 12 74 HP 12 KI

Wis +1 (15/2)

Dex +1 (20/5)

AC 17

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