Baba Yaga

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Baba Yaga

Medium Fey, Chaotic Neutral

Armor Class 18 natural


Hit Points 399 (5d10)
Speed 40 ft., fly 30 ft.

STR
14 (+2)
DEX
18 (+4)
CON
18 (+4)
INT
16 (+3)
WIS
22 (+6)
CHA
19 (+4)

Skills Arcana +16, Nature +16, Perception +13, Persuasion +12


Senses Truesight, Passive Perception 22
Languages All
Challenge 20 (25,000 XP)
Proficiency Bonus +6

Cronesight: Baba Yaga has advantage on wisdom checks that rely on sight. As an action, she
can observe a target and magically know its current emotional state. If the target fails a DC
19 charisma saving throw, she also knows the creature’s alignment and discovers a hidden secret
about the target.

Cronespeech. Creatures with intelligence 3 or lower obey Baba Yaga unquestioningly. Her


utterances are often captured as engravings on nearby stone and wood surfaces. These magical
reproductions of her words are made in the Common tongue and fade after several days.

Grandmother’s Teeth. The iron teeth of Baba Yaga are sentient, magical, and airborne dentures
that sometimes work at cross-purposes to the Old Witch. If the teeth and Baba Yaga are getting
along, the teeth reside inside her mouth, providing her with a bite attack and access to its spell
list. Baba Yaga can cast a spell from the teeth’s innate spell list as a bonus action, using her
spellcasting ability. Spells cast in this way are removed from the teeth’s spells per day total. If
the witch and her teeth are not getting along, the teeth will fly around casting its spells as it
wishes (often to the benefit of Baba Yaga’s enemies).
Legendary Resistance (3/day). If Baba Yaga fails a saving throw, she can choose to succeed
instead.

Mortar and Pestle. Baba Yaga flies in a large mortar and pestle, which is immune to damage
and can’t be the target of spells or effects. It provides the witch partial cover from ranged attacks.
Baba Yaga doesn’t provoke an opportunity attack when she flies out of an enemy’s reach. If
Baba Yaga is knocked prone, stunned, or incapacitated while flying in the mortar, it will gently
set her on the ground and disappear for 1 hour. The pestle remains with the witch.

Innate Spellcasting. Baba Yaga’s innate spellcasting ability is wisdom (spell save DC 20, +12
to hit with spell attacks). She can cast the following spells innately, requiring only verbal
components:

 At will: eldritch blast (2d10), message, spare the dying


 5/day each: command, disguise self, hideous laughter
 4/day each: blindness/deafness, darkness, enthrall
 3/day each: clairvoyance, counterspell, lightning bolt
 2/day each: banishment, blight, polymorph
 1/day each: animate object, insect plauge

Actions

Multiattack. Baba Yaga makes two pestle slap attacks and one bite attack, or three pestle slap
attacks.

Pestle Slap. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 31 (6d8 + 4)
bludgeoning damage. The target must succeed on a DC 20 Constitution saving throw or have
disadvantage on concentration checks until the end of its next turn.

Bite (if iron teeth are equipped). Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit:
37 (6d10 + 4) piercing damage and the target must succeed on a DC 20 Wisdom saving throw or
be frightened of Baba Yaga until the end of its next turn.

Breath of the Bone Mother (Recharge 5–6). Calling on her elemental powers and her mastery
of crone-magic, Baba Yaga exhales a great wind in a 40-foot cone that smells of fetid mires and
sausages. Creatures caught in that area must make a DC 18 Constitution saving throw. On a
failure, a target takes 45 (10d8) necrotic damage and is affected by the Bestow Curse spell for 1
minute. On a success, a target takes half the necrotic damage but is not cursed. In addition, a
creature damaged by the wind releases a Stinking Cloud (DC 18 Constitution saving throw
against the cloud’s poison) centered on it at the beginning of its next turn. The cloud dissipates
after 1d4 rounds.

Reactions

Dance of the Time Taunter (1/day). When Baba Yaga’s turn ends, she can take an additional
turn. A creature able to see Baba Yaga dance through time has its understanding of the universe
challenged and must succeed on a DC 18 Intelligence saving throw or be stunned until the end of
its next turn. A set of iron dentures flap through the air, screeching in a voice like metal scraping
on metal.

Scholar. The dentures are scholars of the arcane and are often found exploring ruins, especially
ancient sites of magic. They see themselves as intellectually superior to their owner and chastise
Baba Yaga for her use of baser forms of magic.

Willful. The iron teeth are usually content sitting firmly in Baba Yaga’s mouth, assisting the
witch. However, should she anger the dentures, either by ignoring their request to visit some
forgotten tower or scolding them too much for insolence, the dentures may abandon her for a
while. They may work against her if the two are particularly at odds.

Legendary Actions

Baba Yaga can take 3 legendary actions, choosing from the options listed. Only one legendary
action can be used at a time and only at the end of another creature’s turn. She regains spent
legendary action at the start of her turn.

 At Will Spell. Baba Yaga casts one at will spell from her list or from her iron teeth’s list
if it is equipped.
 Pestle Slap. Baba Yaga makes one pestle slap attack.
 Breath of the Bone Mother (Costs 2 Actions). Baba Yaga uses Breath of the Bone
Mother, if it is available.

Description

Baba Yaga is a renowned witch and appears as a stooped, old woman with an impossibly long
nose and wild white hair. Her milky yellow eyes stare, unblinking, at no fixed spot. She has no
teeth, instead wearing a set of sentient, magical, iron dentures. Her teeth are often off pursuing
their own agenda, and the two bicker constantly. She wears frayed burlap robes and,
occasionally, a black silk scarf over her escaping locks. Her skin has a bark-like quality, and she
smells of lightning and pine. While perfectly able to walk, the witch is most often seen flying
about the world in her enormous mortar and pestle, the latter of which she uses as a rudder in
flight.

Collector of Secrets. Few planes or places are free from Baba Yaga’s madness and meddling.
She desires knowledge above all things and greatly enjoys knowing the secrets of others. Many
queens and kings have been extorted by the Old Witch, who records their secrets on parchment
stored in a chest made from a giant emerald. She has a weakness for enchanted baubles, and her
home, a wooden hut that travels on huge chicken legs and whose interior defies natural law, is
stuffed full of magical bric-a-brac.

Nightmare and Nurturer. Those who’ve bargained with Baba Yaga successfully claim she is a
fair and honest person with a fondness for animals and wild things. She actively seeks strong
adventurers to pursue dangerous quests for her, usually to acquire either a great secret or a
powerful artifact. However, she is also a pitiless murderer, who slips through the shadows in the
moonlight to feed on sleeping innocents with her wretched iron teeth. She holds grudges and
does not forget the smallest slight.

Master of Many. She collects servants as she does trinkets and takes great pleasure in adding to
her soul horde. The Three Horsemen draw their power from her and do her bidding. At various
times, she has held the soul of Koschei and forced him to perform legendary feats on her behalf.
The Old Witch is known to appear in several places at once. Some scholars believe Baba Yaga is
actually three identical sisters, each with her own personality and preoccupations.

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