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MÖRK‌‌BORG‌ 


SOLO‌‌RULES‌  ‌
By‌‌Martin‌‌Ouellet,‌‌Formatted‌‌by‌‌Colin‌‌Knock‌  ‌

 ‌
Mörk‌‌Borg‌‌Solo‌‌Rules‌‌is‌‌an‌‌independent‌‌production‌‌by‌M ‌ artin‌‌ 
Ouellet‌‌‌&‌C
‌ olin‌‌Knock‌‌‌and‌‌is‌‌not‌‌affiliated‌‌with‌‌Ockult‌‌ 
Örtmästare‌‌Games‌‌or‌‌Stockholm‌‌Kartell.‌‌It‌‌is‌‌published‌‌under‌‌the‌‌ 
MÖRK‌‌BORG‌‌Third‌‌Party‌‌License.‌‌   ‌
 ‌
MÖRK‌‌BORG‌‌is‌‌copyright‌‌Ockult‌‌Örtmästare‌‌Games‌‌and‌‌ 
Stockholm‌‌Kartell.‌  ‌

 ‌
   ‌

 ‌
Running‌‌Solo‌  ‌ random‌‌encounters‌‌on‌‌the‌‌road.‌‌Don't‌‌forget‌‌to‌‌eat‌‌
 
● Choose‌‌the‌‌duration‌‌of‌‌your‌‌Nechrubel‌‌calendar‌  ‌ and‌‌drink‌‌too‌‌or‌‌suffer‌‌the‌‌consequences.‌  ‌

● Create‌‌your‌‌character‌‌and‌‌give‌‌them‌‌a‌‌follower.‌  ‌ ● If‌‌you‌‌need‌‌to‌‌find‌‌food‌‌and/or‌‌water,‌‌you‌‌can‌‌take‌‌a ‌‌
day‌‌to‌‌look‌‌for‌‌some‌  ‌
● Think‌‌of‌‌an‌‌endgame‌‌quest,‌‌write‌‌down‌‌your‌‌
 
background‌‌story‌‌and‌‌choose‌‌a‌‌starting‌‌location‌‌for‌‌
  ○ Overland‌‌Travel‌r‌ ules,‌‌or‌‌use‌‌the‌E
‌ at,‌‌Prey,‌‌
 
your‌‌character.‌‌If‌‌you're‌‌lacking‌‌ideas‌‌for‌‌a‌‌starting‌‌
  Kill‌‌‌rules‌‌to‌‌go‌‌hunting.‌  ‌
quest,‌‌roll‌‌on‌‌the‌‌Basilisks'‌‌demands‌‌table‌‌(page‌‌37).‌‌
 
● If‌‌you‌‌need‌‌to‌‌adjust‌‌the‌‌DR‌‌of‌‌a‌‌test‌‌:‌‌Roll‌‌a‌‌D6.‌‌
   ‌
You‌‌now‌‌have‌‌a‌‌mission!‌  ‌
○ On‌‌a‌‌1,‌‌DR‌‌is‌‌12+D6.‌‌
   ‌
● Generate‌‌a‌‌first‌‌dungeon‌‌using‌‌the‌‌dungeon‌‌
  ○ On‌‌a‌‌6,‌‌DR‌‌is‌‌12-D6.‌  ‌
generator.‌‌Your‌‌character‌‌may‌‌begin‌‌their‌‌  
● Before‌‌entering‌‌a‌‌new‌‌dungeon,‌‌roll‌‌a‌‌D66‌‌: ‌ ‌
investigation‌‌there.‌‌Create‌‌it‌‌but‌‌don't‌‌look‌‌at‌‌it,‌‌just‌‌
 
○ On‌‌a‌‌60-65‌‌:‌‌There‌‌is‌‌a‌‌sacred‌‌relic‌‌hidden‌‌
 
print‌‌it‌‌and‌‌put‌‌it‌‌aside.‌‌Next,‌‌use‌‌the‌‌world‌‌map‌‌to‌‌
 
here.‌‌Roll‌‌on‌‌the‌‌tenebrous‌‌reliquary‌‌to‌‌find‌‌  
determine‌‌where‌‌the‌‌dungeon‌‌is‌‌located.‌‌Travel‌‌
 
out‌‌what‌‌it‌‌is.‌‌Spawn‌‌it‌‌at‌‌a‌‌random‌‌location.‌  ‌
there‌‌to‌‌start‌‌your‌‌adventure.‌  ‌
○ On‌‌a‌‌66‌‌:‌‌The‌‌object‌‌of‌‌your‌‌quest‌‌is‌‌here.‌‌
 
○ If‌‌you‌‌don't‌‌want‌‌to‌‌travel,‌‌start‌‌your‌‌
 
Spawn‌‌it‌‌in‌‌a‌‌random‌‌room.‌  ‌
adventure‌‌at‌‌the‌‌dungeon's‌‌entrance.‌  ‌
● Level‌‌up‌‌every‌‌time‌‌a‌‌new‌‌misery‌‌occurs.‌  ‌
● Use‌‌the‌O
‌ verland‌‌Travel‌‌‌rules‌‌for‌‌long‌‌distance‌‌
 
travels.‌  ‌ ● When‌‌in‌‌a‌‌town,‌‌you‌‌may‌‌recruit‌‌followers,‌‌look‌‌for‌‌
 
rumors‌‌and‌‌shop.‌‌If‌‌you‌‌find‌‌a‌‌rumor‌‌regarding‌‌your‌‌
 
● If‌‌you‌‌sleep‌‌outside‌‌in‌‌a‌‌tent‌‌or‌‌a‌‌refuge,‌‌roll‌‌a‌‌D6‌‌for‌‌
 
main‌‌quest,‌‌lower‌‌the‌‌target‌‌number‌‌by‌‌one‌‌when‌‌  
random‌‌encounters‌‌during‌‌the‌‌night.‌‌On‌‌a‌‌roll‌‌of‌‌1,‌‌  
checking‌‌for‌‌your‌‌main‌‌quest‌‌next‌‌time‌‌you‌‌start‌‌a ‌‌
spawn‌‌a‌‌monster‌‌(that‌‌fits‌‌thematically‌‌with‌‌your‌‌
 
dungeon.‌‌(65‌‌instead‌‌of‌‌66,‌‌and‌‌so‌‌on.)‌  ‌
present‌‌location).‌‌The‌‌creature‌‌wins‌‌initiative‌‌on‌‌the‌ 
first‌‌round.‌  ● When‌‌entering‌‌a‌‌new‌‌room‌‌inside‌‌a‌‌dungeon,‌‌roll‌‌a ‌‌
D6‌‌for‌‌random‌‌encounters.‌‌On‌‌a‌‌1,‌‌spawn‌‌a‌‌random‌‌
 
● At‌‌the‌‌start‌‌of‌‌each‌‌day,‌‌don't‌‌forget‌‌to‌‌roll‌‌for‌‌
 
monster.‌  ‌
weather,‌‌the‌‌Nechrubel‌‌calendar,‌‌omens‌‌and‌‌
 
● Do‌‌the‌‌same‌‌for‌‌hidden‌‌traps.‌‌If‌‌there‌‌is‌‌a‌‌trap,‌‌use‌‌
 
your‌‌Presence‌‌to‌‌spot‌‌it‌‌and‌‌Agility‌‌to‌‌disarm‌‌it.‌  ‌

● Don't‌‌forget‌‌to‌‌loot‌‌corpses‌‌using‌‌the‌‌random‌‌table‌‌
 
inside‌‌the‌‌front‌‌cover‌‌of‌‌the‌‌game‌‌manual.‌  ‌

● If‌‌the‌‌dungeon‌‌generator‌‌puts‌‌a‌‌container‌‌or‌‌a‌‌door‌‌  
somewhere,‌‌roll‌‌to‌‌determine‌‌if‌‌there's‌‌a‌‌lock‌‌or‌‌a ‌‌
trap.‌  ‌

● If‌‌you're‌‌unsure‌‌about‌‌the‌‌intentions‌‌of‌‌a‌‌creature‌‌
 
you‌‌encounter,‌‌use‌‌the‌‌reaction‌‌table‌‌from‌‌the‌‌the‌‌ 
manual.‌  ‌

● When‌‌the‌‌dungeon‌‌generator‌‌puts‌‌a‌‌dwelling‌‌  
creature‌‌inside‌‌the‌‌dungeon,‌‌spawn‌‌it‌‌a‌‌random‌‌
 
location.‌‌For‌‌example,‌‌roll‌‌a‌‌D4‌‌each‌‌time‌‌you‌‌enter‌‌
 
a‌‌new‌‌room.‌‌On‌‌a‌‌4,‌‌the‌‌dwelling‌‌monster‌‌is‌‌there.‌‌If‌‌  
you‌‌haven't‌‌roll‌‌a‌‌4‌‌in‌‌the‌‌first‌‌3‌‌rooms,‌‌it‌‌will‌‌be‌‌in‌‌
 
the‌‌last‌‌room‌‌you‌‌explore.‌  ‌

● If‌‌the‌‌dungeon‌‌generator‌‌puts‌‌a‌‌time-based‌‌  
mechanism‌‌of‌‌trap,‌‌roll‌‌at‌‌the‌‌start‌‌of‌‌each‌‌turn‌‌to‌‌
 
see‌‌if‌‌it's‌‌triggered.‌  ‌

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