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Simboard

Morgan Weinberg
mweinberg@namiresearch.com

Burt Miller
bmiller@namiresearch.com

July 7, 2022

imboard is a motion platform that features a showed that pilots strongly preferred the inclusion of

S table that pivots in two degrees of rotational


freedom (2DOF), providing for the simula-
tion of board sports such as skateboarding, surfing,
motion in simulated flight [4]. Typically, large com-
mercial flight simulators use a Stewart-Gough arrange-
ment with six actuators providing six degrees of free-
and snowboarding, and other activities and exer- dom (6DOF). These machines typically sit high off the
cise routines yet to be invented that entail balance, ground and require a large open space within which
agility, and footwork. Medical therapy is also an to operate.
important use case. Simboard is extensible where Other smaller, less expensive, two-degree-of-
an additional apparatus such as a racing rig or ski- freedom (2DOF) and three-degree-of-freedom (3DOF)
ing rig may be attached and integrated with the motion platforms have become popular for both com-
platform controller. Simboard, which is not lim- mercial and home use. There are numerous companies
ited to motion simulation, can handle high-torque that produce 2DOF, 3DOF, as well as 6DOF platforms
loads and is capable of large deflection angles in that range in price from $3,000 to over $100,000. The
backlash-free, precise motion. Simboard is patent predominant application for these platforms is driving
pending. with an emphasis on motorsport, however simulators
exist for commercial vehicles, construction equipment,
emergency vehicles, military vehicles and others.
1 Background High-end simulators are generally actuated via servo-
driven ball screws, which have largely supplanted hy-
The idea of simulating motion dates at least back to draulic systems; and at the low end, actuation is pro-
1904 with the introduction of The Antoinette, which vided by lower-cost gearmotors. The global driving
was an airplane simulator comprised of two half barrels simulator market is projected to grow at a compound
mounted together via flexible joint. A student pilot annual rate of 7.2% from $1.5 billion in 2020 to $2.1
would operate the controls to correct pitch and roll billion by 2025 [2].
deflections made by the instructor. Other examples Further down in price are static simulators that typi-
of early aircraft simulators include the The Sanders cally cost less than $1,000. A static driving simulator,
"Teacher", which was a model aircraft with working for example, may include a wheel, pedals, shift knob,
control surfaces, affixed to the ground that a student and seat all attached to lightweight frame that sits
could pilot in light winds. The Wright Brothers built a on the floor. Some 2DOF and 3DOF platforms allow
simulator for their Type B airplane called the Kiwi Bird the attachment of such a frame to a movable table,
that a student could learn to fly on the ground before whereas others have the frame and actuating means
taking to the sky. Motion was produced by an electric tightly integrated into one functional unit.
motor driving a cam producing lateral movement that
the student had to correct using the plane’s controls. 1.1 Board Simulation
In the modern era, flight simulation with motion is
considered a critical part of flight training, especially While flying and driving simulations are well served
for advanced aircraft where mistakes can be costly and by the state of the art, there is an opportunity in the
deadly. A University of Victoria study in the 1980s market for the simulation of board activities such as
Simboard

surfing and other related activities that entail balance, "Most Disappointing Game of 2009". GameSpot gave
agility, and footwork. the system a 3.5/10, with the most positive comment
This is not a trivial problem, as the forces placed on being that the peripheral was "sturdy". Both G4TV and
such a platform can be significantly higher than those Giant Bomb rated the game a 1/5.
required to articulate a racing rig where the center of Also released in 2009 was the "Rob Dyrdek Skate-
gravity is roughly in line vertically with the center of board for Wii", which is a skateboard-shaped board
pivot. The other challenge is compactness, where the mounted on a pedestal that is meant to be attached to
platform must be at a comfortable height for a rider a Wii Fit Balance Board. Ratings for the device were
to stand on and interact with in a space with the stan- mediocre, and the item seems to have been discontin-
dard ceiling height of 8 ft. Realistic control where foot ued.
pressure drives articulation is a further complication. The patent record is replete with examples of pas-
Power is also a concern for operation in residential and sive balance boards and training apparatuses for
to a certain extent, commercial spaces. skateboarding, surfing, and snowboarding. Patent
To our knowledge, the only motorized board simula- US5509871A disloses a surfboard mounted on springs.
tor that ever made it to market was the iJoy® Board, US6168551B1 filed by Nokia of America Corp. dis-
which sold for about $500 in 2006. The board, which closes a surfboard mounted to inflatable bladders al-
is no longer produced, was not a true simulator but lowing articulation with foot pressure, and similar to
more of a vibrating exercise platform - producing a this is US20130296147A1 for Sk8fit that discloses a
seemingly random rocking-rolling motion, challenging balance board comprising a skateboard deck that rides
the rider to maintain balance while providing a modest atop a compressible ball.
workout. Of the many balance boards conceived of or exe-
cuted as a product, only the Wii Fit Balance Board has
1.2 Passive Boards achieved notable commercial success. The board in
bundle with the Wii Fit application can be found for
A passive board, the Wii Fit Balance Board, on the less than $100, which is a good value proposition con-
other hand, has achieved notable success in market, sidering its novelty in comparison to sedentary gaming
having shipped over 40 million units, and continues to and ability to make exercise more interesting with in-
be manufactured. novative software.
Passive balance boards - defined as boards without It’s possible that a more capable passive board with
actuators - go back to the era of the Atari 2600. In articulation and position encoders could find a niche
1982, Amiga introduced the "Joyboard", which looked market with hardcore boarders, but the price point,
like a bathroom scale. Riders would stand on the board which would likely approach that of a gaming system -
and lean in certain directions to control a particular $600 and up - would preclude wide adoption.
game. A slalom skiing game, also developed by Amiga,
was sold along with the board. A surfing game was
developed as well but not released. 1.3 Active Boards
The Wii Fit Balance Board, introduced in 2007, is
reminiscent of the Joyboard. The board has four load Ultimately, lower-cost passive boards are incapable of
cells that sense rider movement. Typically, the board providing fully-immersive and engaging experiences.
is purchased in a bundle with "Wii Fit" - an application Passive boards are boring, and like the rowing machine
designed to make fitness entertaining, which highlights in the basement, gathering dust is the likely fate. Active
a growing trend in exercise gamification. Traditional boards - defined as boards with actuators - in concert
board sports have also been adapted to the peripheral with virtual reality have the promise of creating next-
such as "Shaun White Snowboarding" and "Skate It". level experiences, albeit at a significantly higher price
In 2009, Activision relesed "Tony Hawk: Ride" for point.
PlayStation 3, Xbox 360 and Wii that included a pe- Imagine being ported to Waikiki Beach, riding a
ripheral board to simulate the riding of an actual skate- longboard on an endless wave; to Heavenly Ski Resort
board in the game. The board is flat with the ends carving through the Gunbarrel mogul field; to Venice
angled up like a typical skateboard and the bottom on a paddle board; to the edge of Niagra Falls in kayak;
slightly curved, allowing it be rolled side to side. The and finally, for the Star Wars fans, to a Segway tour of
board is designed to be operated on a carpet with the Deathstar.
"grippy" tape to keep it in place. Activision’s marketing Furthermore, active boards could potentially revo-
at the time stated that players would "put down the lutionize physical therapy, allowing a whole new class
controller, step on the board, and feel the sensation of therapeutic regimens. The device could measure,
of going big... Shift your weight to turn and balance in real time, a patient’s balancing ability, for example,
grinds, kick back on the tail of the board to ollie, and and then challenge the patient, in a measured and
lean into airs to pull off huge spins". Reviews of the interesting way, to develop that ability while having
game and specifically the passive board were decidedly fun in the process. Fun is key, as this will keep the
negative. GameTrailers named "Tony Hawk: Ride" the patient engaged in the process and looking forward to

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Simboard

treatment, which should translate to improved health


outcomes on faster timelines.
Some people, because of a disability or affliction (or
a healthy sense of fear!) may never get to experience
an activity such as snowboarding. Board simulation
could be a great way to have an otherwise impossible
experience, practice in preparation for the real thing,
or just snowboard in July.
Fun will also keep healthy users engaged in their
workouts and looking forward to the next session.
When we were kids playing on the playground, we
never thought about all the exercise we were getting;
we were just having fun. The experience can only be
magnified when users play together online. Network- Figure 1
ing will allow users to compete head to head, receive
instruction, attend a virtual class, or simply have a
communal experience. As is the case with driving sim- Subtracting a 6-inch margin of safety from this gap
ulation, online leagues could add organization and leaves 17 inches of operating window. A platform with
structure to competitions. 6 inches of table travel in one direction would thus be
limited to 11 inches in height.
A further challenge in simulating board activities
1.4 Challenges and Constraints relates to control of the servos. Typically, servos are
Creating an experience on a platform that realistically programmed to move a specific distance at a specific
responds to weight transfer and foot pressure - imag- velocity. They consume as much power as necessary,
ing shifting your weight on a paddle board and the up to a limit, to satisfy the velocity command.
bobbing that would ensue - is easier said than done. To simulate a rider on a paddle board, for example,
This is on top of the engineering challenges outlined standard positional control doesn’t suffice because ta-
above in terms of table forces, power requirements, ble deflection must account for torque inputs from the
and compactness. rider in real time. If the rider puts pressure on the left
To illustrate the potential load on a board simulator foot, the table should lean left but only to the point
with an articulating table, a 200 kg rider standing at a where the increasing buoyancy of the virtual paddle
cantilever of 45 cm will yield 844 N-m of table torque. board is in balance with the tipping force.
A high-torque 400-watt servo may be able to output on The accurate response would entail some oscillation
the order of 2 N-m of continuous torque, which in turn as an actual paddle board would bob a number of cycles
means that a table-articulating mechanism using this before settling down. Virtual waves further complicate
servo must have a mechanical advantage over 400:1 the scenario where the buoyancy force increases on
just to support this static load. As the rider interacts one side of the table and then the other as the wave
with the table, adding inertial forces on top of the static travels under the board. To handle these scenarios, the
load, table torques can increase substantially. control system must know, in real time, the forces on
Compatibility with domiciles and business locations the table and incorporate these data into an algorithm
- essentially any space that’s non-industrial - limits the modeling the virtual environment to properly drive the
power draw that may be demanded by the platform. servos.
Standard household power circuits, worldwide, range Examining this further, the control system must
between 10-20 amps at 120-240 volts, with maximum mathematically replace the actual moments of inertia
power outputs of 1800 watts at the bottom end of the of the table and connected moving parts, going back
range for large markets such as North America. Peak- to the servo rotors, with virtual moments of whatever
power consumption for the platform, therefore, should board or craft is being simulated. Imagine simulating a
not exceed on the order of 1500 watts to avoid tripping light-weight balance board. A table with considerably
a breaker. A platform fitted with two servos rated at higher inertia must be precisely driven by the servos
400 continuous watts and 1100 peak watts - with the to appear to the rider as having lost most of its mass!
idea that the combined power of both servos would To make this possible, table and mechanism moments
also be limited to 1100 watts - would operate within need be kept to a minimum, as it’s considerably easier
this envelope with some room for add-ons that require to add virtual mass than to take it away.
power.
A platform with a rider standing upon it is con-
strained in height. About 91% of the US population 2 Simboard
is 73 inches in height or less. Using 73 inches as a
target rider-height and assuming 8 ft (96 in) ceilings, Simboard as shown in FIGs. 1 and 2, has an innovative
leaves a 23-inch gap between the rider and the ceiling. design that meets the challenges outlined above, allow-

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Simboard

Figure 2

Figure 3: MOTION FOR SIMULATORS SPRL

Figure 4: AllController
ing the simulation of board activities, exercise routines
entailing footwork, or any application requiring high
force and at least two degrees of rotational freedom.
The platform comprises a 2DOF pivotable table at-
tached to a base with two toothed belts attached at
quadrants of the table, with the belts attached to a pair
of servo-driven ball screws mounted within orthogonal
base arms. Pulleys mounted in the quadrants of the
base redirect the belts so that they travel parallel to
the ball screws. Cams maintain proper tension in the
belts as the table pivots.

2.1 Other Platforms


This approach is a significant departure from that of
competing 2DOF platforms that typically employ the
same design pattern - two gearmotors straddling a pivot
point that articulate pitman arms that are attached to
a pivotable table via connecting rods. An example of
this design from MOTION FOR SIMULATORS SPRL in
Belgium is shown in FIG. 3.
Higher-end 6DOF platforms are mostly ball-screw
actuated, however, at the lower end of the price range,
some 6DOF platforms do employ gearmotors. As shown
if FIG. 4, 6DOF-articulated tables, with the actuators
typically mounted at high angles to horizontal, sit too
high off the floor to be used for board simulation. Car
simulators, as shown in FIG. 5, generally have the seat
below the points of actuator attachment, so height is
less of a concern in this case. Cost is also an issue as Figure 5: Evolve Motosport
the actuator is a significant contributor to the overall
price, and 6DOF requires six actuators. 6DOF platforms
typically cost in the tens of thousands USD.
Simboard takes an incremental approach where the

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Simboard

dTheta/dL vs. theta This is illustrated in FIG. 6, which shows plots of


2 0.3
table responsiveness as a function of table angle theta
Simboard for both Simboard and gearmotor platforms. Respon-
1.6 0.24
siveness is defined as the change in theta with respect

dTheta/dPsi (deg/deg)
to the change in servo angle. Ideally, the plot should
dTheta/dL (deg/cm)

1.2 0.18
be flat, which would indicate that the servo would
spin the same amount to deflect the table a certain
0.8 0.12
gearmotor platform angle, regardless of the starting angle. In contrast, for
a given table deflection and deflection speed, gearmo-
0.4 0.06
tor platforms require rapidly increasing servo speed as
0 0
the table approaches its end of travel. As servos are
-17 -11.33 -5.67 0 5.67 11.33 17
theta (deg)
speed limited, the rider would experience increased
sluggishness at increased table deflections.
To counter this, the pitman arms could be limited
Figure 6
to -45 degrees to +45 of angular travel while at the
same time increasing their length, or conversely, the
attachment points to the table brought closer to the
initial investment is kept to a minimum, allowing fur-
pivot point, or both, but any of those options would
ther degrees of freedom to be added down the road.
place a larger torque on the gearmotor, all else being
Simboard also solves the packaging problem: how to
equal. Adding gear sets to handle the increased torque
deliver high-force ball-screw actuation in a low-profile
demand would increase friction losses and backlash.
unit at a low-enough height for board simulation; low
The difficulty in delivering high-fidelity motion with
height also being useful for the mounting of additional
gearmotors was highlighted in an article in Machine
apparatuses such as driving rigs. The perimeter around
Design titled "NASCAR simulators keep it real" [3]:
Simboard is also clean with no protrusions that could
be a safety hazard for the rider. Padding can easily be Like any engineered product, the SMS
placed around the machine as a further safety measure. NASCAR simulator is a series of compromises.
Gearmotors also allow a low-profile geometry, but But one uncompromising aspect underpin-
gearmotor platforms are not well adapted to handling ning the design was to keep the driving expe-
large dynamic loads with frequent reversals. With the rience as real as possible.
aforementioned limit on servo size, a substantial gear
A big problem with automotive simulation
train is necessary to develop the necessary mechanical
is how to produce relatively smooth motion
advantage. For example, DOF Reality Motion Simula-
reversals along a single axis. Real auto-
tors makes a gearmotor-based 2DOF simulator with
mobiles generally impart to their occupants
an advertised torque of 25 N-m, which is sufficient to
smooth accelerations coincident with direc-
articulate a driving rig with a rider where the center of
tion changes. This ruled out low-cost, arcade-
gravity is largely in line vertically with the pivot point,
type motion technology that relies on electric-
but falls short of the torque necessary to handle board
motordriven gear trains. Motion reversals in
simulations.
such systems are unnaturally abrupt.
Additional gear sets may be added to increase me-
chanical advantage and output torque, but this will To achieve the desired motion characteristics and
reduce output speed and add more backlash to the sys- dynamic range, the SMS NASCAR simulator used hy-
tem. Increased backlash reduces simulation resolution draulic actuators in concert with a novel valving ar-
where it becomes impossible to quickly reverse direc- rangement.
tion or transmit vibration, impairing the experience.
Gearmotor platforms suffer from other trade-offs. The hydraulic system/sled mechanicals re-
Typical 2DOF machines on the market limit table pivot spond to control inputs in about 50 msec (20
angle to +/- 10 degrees, which is not sufficient for Hz), considered slow by some measures. "Pro-
board simulations where larger deflections are needed fessional race-car drivers are able to sense the
for a full experience, keeping in mind that a minimum delay. They know it’s not there," says Mon-
of 2 degrees at both ends of the range are needed for crief. "For the average person, however, the
deceleration. experience is overwhelming."
Maximum travel can be achieved by rotating the But even professional race drivers agree, the
pitman arms from -90 degrees to +90 degrees, but as SMS simulator is miles ahead of video games
the pitman arms approach these sinusoidal minimum in its realism.
and maximum, table angular speed goes to zero and
the ratio of servo speed to table speed goes to zero, Hydraulically-based simulators, however, are expen-
which translates to sluggish and unresponsive table sive and complicated, and are a waning technology.
action near the ends of travel. SMS NASCAR retailed for $95,000 per copy in 2006.

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Simboard

2.2 Simboard Mechanism bonded to a fiberglass-wrapped foam-core top, the


bonded structure being extremely stiff in bending.
Servo-driven ball screws deliver precise motion, high
forces, and smooth reversals under load without the
complexity and maintenance requirements demanded 2.3 Simboard Control
by hydraulic systems. Depending on surface finish, ball
screws, achieve mechanical efficiencies up to 98% for To respond to foot pressure, the table must sense force.
both forward and reverse operation, the latter where Actually, because the table pivots, applied torque is
linear force on the ball nut imparts torque on the ball really what needs to be determined. One approach
screw and the servo. As will be discussed, this is im- would be to affix an array of force sensors on the table
portant for board simulation. similar to the Wii Fit Board. The drawback here is that
Ball screws offer tremendous mechanical advantage. the force data feed would arrive at the controller sep-
Simboard uses 20 mm ball screws with a mechan- arately from servo position and velocity, which could
ical advantage of 628 N linear force per 1 N-m of have synchronization issues that could lead to jitter.
torque. A gear train with a 10-cm pitman arm would More interestingly, the servos themselves, via the
need 2 stages at an 8:1 gear ratio each or 3 stages at servo amps and controller, can be used to measure
4:1 to achieve the same leverage. Further, the gear applied torques. This is unconventional, as most servo-
train would have backlash, whereas ball screws have controller systems are designed for CNC (computer-
minimal backlash and essentially no backlash when numerical control), which is positional control - the
preloaded. Some gearmotor-platform manufacturers servo is commanded to turn so many encoder counts
attach encoders to the gear-train output shafts to ac- at a certain velocity, with the servo drawing as much
count for and correct backlash, which is an added com- current as needed, up to a maximum, working against
plexity. external forces to satisfy the command. This, however,
Simboard yields additional leverage by placing the is opposite of what is needed for board simulation
belt-attachment points as far out as possible - at the where external forces do factor in the position and
table edges. Moving the attachment points inward velocity of the moving element.
to the midpoint between the table edge and center With a CNC setup, take, for example, a milling ma-
of pivot, for example, would double the load on the chine; pushing with all of your might against the XY
actuator for a given table load. A gearmotor approach table will not cause it to budge even a fraction of a mil-
would necessitate inward attachment points to give limeter. The servo will sit frozen at its last programmed
the table edges room to angle down. position, working through a ball screw with its massive
Maximal leverage comes at the cost of longer ball leverage, using ever more current to resist rotation as
screws. To solve the packaging problem, as shown in you apply ever more force.
FIG. 2, one base arm with a ball screw mounted therein On a board simulator, simulating, for example, a
bridges the other. To minimize platform height, the paddle board, shifting your weight slightly results in
belts are run underneath the ball screws allowing the a torque increase on the servo, and the controller, un-
table to deflect at a maximum angle of 18 degrees derstanding that the board is on water, must allow the
while staying within the 11-inch height constraint as servo to rotate a certain amount in the direction of
discussed above. torque; and then if it’s clever, reverse rotation a smaller
A consequence of belt-driven articulation is that, as amount, repeating the cycle with decreasing amplitude
the table pivots, the expanding length of belt grows to mimic the bobbing that would occur on water.
faster than the shrinking side shrinks. Essentially, the Similarly, to simulate a wave traveling under the
belt perimeter increases slightly with increasing table paddle board, one side of the table is lifted and then
deflection. To give and take up slack as necessary, the other, with some rocking back and forth occurring
each belt circuit includes a set of cams sandwiching a after the wave passes. Changes in foot pressure as the
toothed pulley on a swing arm, with the cam assembly wave travels under the board further complicates the
driven by the toothed belt. As the belt translates, the motion. Clearly, a more advanced controller is required
cam, riding on a roller, urges the swing arm up or down for board simulation. Combining measured torque
as necessary to maintain constant tension in the belt. synchronously with position and velocity, allows the
The cam mechanism in combination with an ex- controller, with these inputs, to execute a mathematical
tremely rigid base allows large belt tensions - up to model of the environment being simulated.
3 kN. Rapid swings in belt tension as would be expe- Mechanically, for the servos to accurately measure
rienced with a rider shifting weight on the table and torques applied to the table, the drivetrain therebe-
precise motion is also possible. Large swings in tension tween needs to be highly efficient. As noted above, ball
preclude the use of a traditional spring-based tensioner screws are up to 98% efficient in reverse operation -
that would experience oscillations resulting in erratic where the screw drives the servo. Other elements in
table movement. the drivetrain - belt pulleys and spherical bearings -
To minimize moments of inertia, Simboard uses are of sufficiently low friction that table torques are
a lightweight table with a welded aluminum frame substantially propagated to the servos.

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Simboard

Not relying on a force-sensor array to measure ap- skiing rig would be another unique add-on combining
plied torques also has safety implications. Imagine vigorous exercise with entertainment.
straddling the table. Sensors on the left and right would Simboard could add a new dimension to martial-
read roughly identical forces. If, for example, a sensor arts workouts with the attachment of a combat torso
on the left were to fail, the controller might read this as that, with the aid of a tracking system, could actively
the rider having shifted weight, deflecting the table ac- evade strikes with varying levels of difficulty, again,
cordingly. The unexpected movement could catch the gamifying the workout.
rider off guard, possibly causing injury. A redundant A simple handlebar attachment would allow virtual
sensor array alongside the main array could minimize Segway tours. A surfboard section could be attached
the probability of such a scenario, but this would add to feel the curve and texture of an actual board below
complexity and cost. the feet. The possibilities are extensive.
Using servos to measure torque is inherently safer.
Here, there are only two sensors - the servos them- 2.5 Conclusions
selves, and if any parameter of either servo is found by
the controller to be off-spec, the table is gently moved Simboard is hard to compare to competing platforms
to the home position - horizontal, and the system is because it sits in its own category - offering high-fidelity
placed in fault. In the worst case, the system fails safe motion in a low-profile package with a specialized con-
with both table servos and any peripheral servos all trol system that can respond to external forces and sim-
de-powered together. ulate fluid environments. The potential applications go
far beyond the current industry focus on driving and
flying simulation into board sports and other activities
2.4 Extensibility
entailing balance, agility, and footwork. Extensibility
Fundamental to the Simboard architecture is extensi- keeps the core investment from becoming obsolete.
bility, with board simulation being one of many use Exercise gamification is a primary focus, as well as
cases. A rich open API allows application developers physical therapy. It’s an open platform with a rich API
to develop a new class of applications for gaming, ex- with capabilities that eclipse traditional CNC control.
ercise, and physical therapy. The gamification of exer- While gearmotor-based platforms are considered
cise will get users off the couch (and boring stationary consumer/arcade-grade, they do offer 2DOF at rea-
bikes) into immersive experiences where they forget sonably low profiles. A comparison of basic parameters
that they’re burning calories. is instructive.
Driving simulation alone is already a massive market
- $1.5 billion in 2020 - that is expected to grow from Simboard Gearmotor 2DOF
by nearly 50% over the next 5 years. Simboard pro-
Price $6-10K $3-15K
vides a large table on which to mount a racing rig, and
Pitch Range ±18 deg ±10 deg
highly-realistic simulation is possible with Simboard
Pitch Speed ±40 deg/s ±20 deg/s
at a fraction of cost of competing ball-screw actuated
Roll Range ±18 deg ±10 deg
machines. Realistic flight simulation is possible in the
Roll Speed ±40 deg/s ±20 deg/s
same way. The physics engine is different, but the
Height 11 inches 10-19 inches
hardware stays the same.
With the table able to react to external forces, motor-
cycle simulation is also possible, allowing the rider to
lean into turns. An advanced simulator could respond
to countersteering, which is critical for novice riders Bibliography
to get the hang of. Such a simulator would give deal-
erships the ability to offer realistic virtual test drives [1] Robert Steiger et al. “A critical review of climate
or students the ability to safely practice evasive ma- change risk for ski tourism”. In: Current Issues in
neuvers without putting themselves and others at risk. Tourism 22.11 (2017), 1343–1379.
Full disclosure: the author of this paper crashed a mo- [2] Driving Simulator Market. MarketsandMarkets
torcycle during a test drive! Thankfully, minor scrapes Research Private Ltd. 2021. url: https://www.
were the only injuries. marketsandmarkets . com / Market - Reports /
Ski and snowboard tourism is a multi-billion dollar driving-simulator-market-171814690.html
international market that attracts 350 million annual (visited on 08/31/2021).
visits [1]. Clearly, a seasonal activity, and when in [3] Stephen Mraz. “NASCAR simulators keep it real”.
season, an activity that requires travel for most partic- In: Machine Design (2006).
ipants and often significant travel, there would be a
[4] Lloyd D Reid; Meyer A. Nahon. “Response of air-
strong interest in skiing and snowboarding at home, at
line pilots to variations in flight simulator motion
the local ski shop, or health club. A dynamic yaw table
algorithms”. In: Journal of Aircraft 25.12 (1988),
would add another dimension to snowboard simula-
639–646.
tion as well as surfing and skateboarding simulation. A

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