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Research Article
Virtual and Augmented Reality in Human
Resource Management and Development:
A Systematic Literature Review
1Pedro FERREIRA, 2Viviana MEIRINHOS, 3Ana Cláudia RODRIGUES
and 4António MARQUES
1,2,3
CEOS.PP, ISCAP, P.Porto and University Portucalense, Porto, Portugal
4
LabRP - CIR, ESS, P. PORTO, Porto, Portugal
Received date:4 September 2020; Accepted date:24 March 2021; Published date: 9 September 2021
Copyright © 2021. Pedro FERREIRA, Viviana MEIRINHOS, Ana Cláudia RODRIGUES and António
MARQUES. Distributed under Creative Commons Attribution 4.0 International CC-BY 4.0
Abstract
The growing interest in virtual and augmented reality applied to business leads companies to
explore possible applications in several management areas. The application of virtual and
augmented reality to human resources management and development is also underway.
Despite this growing trend, there is a lack of scientifically grounded information on what is
being done, how, and the results. This research aims to fill this gap by mapping the scientific
knowledge regarding virtual and augmented reality in human resources management and
development. To accomplish this goal, we undertook a systematic literature review following
the six main steps of the research protocol: 1) formulation of the research question; 2)
definition of objectives for the systematic review; 3) description of inclusion criteria; 4)
research strategy; 5) selection procedure; 6) procedure for data extraction and
categorization. The findings were analyzed based on two main groups of categories. The first
group reports categories related to the document description; the second group is focused on
the potential use and impact of virtual and augmented reality in human resources
management and development processes. The results show that virtual and augmented
reality in human resources management and development is still in a very early stage,
requiring more in-depth research. The results so far are promising, namely in terms of the
impact that this technology can produce in some human resources management and
development processes. Future paths of research are also pointed out.
Keywords: Virtual Reality, Augmented Reality, Human Resources Management, Systematic
Literature Review
______________________
Cite this Article as: Pedro FERREIRA, Viviana MEIRINHOS, Ana Cláudia RODRIGUES and António
MARQUES (2021)," Virtual and Augmented Reality in Human Resource Management and Development: A
Systematic Literature Review", IBIMA Business Review, Vol. 2021 (2021), Article ID 926642,
DOI: 10.5171/2021.926642
IBIMA Business Review 2
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Pedro FERREIRA, Viviana MEIRINHOS, Ana Cláudia RODRIGUES and António MARQUES, IBIMA Business
Review, DOI: 10.5171/2021.926642
3 IBIMA Business Review
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between the real and the virtual equipment assembly tasks compared with
environment. the use of instruction manuals.
In recent years, AR has grown more, since it The use of VR and AR enables reducing
is used in different contexts, including but errors, for example, in the operators'
not limited to: the training of technicians for assembly actions manually. Reducing
complex tasks such as equipment repair and manufacturing errors makes it possible to
maintenance; the visualization of reduce the time and resources needed to
constructive elements or hidden objects; recover defective products and resources
signaling environments or consulting and time spent on the manufacture of
complementary information in real irrecoverable products (Hou et al., 2015). In
environments; the prospection and 2017, Doshi, Smith, Thomas, and Bouras
graphical visualization of data by estimation carried out a study to assess the possibility
in real environments; the consultation of of increasing precision in tasks such as
data enabling their interaction and analysis; welding; the test was carried out in an
simulation; conferences with participants in industrial environment, in the automotive
remote meetings; entertainment and sector, with a significant increase in the
games; archaeology with the possibility of accuracy of spot welding, using AR instead
total reconstruction of the object from the of traditional methods.
fragment found; teaching with the insertion
According to the literature, the advantage of
of complementary or relevant information
using this technology in HR can be helpful in
to the theory taught (Cardoso, Lamounier Jr,
several processes: it can promote the
Kirner, and Kelner, 2007).
company and the job with immersive
The literature points out several benefits of experiences, allowing to change the way a
using VR and AR technologies. The job interview is conducted, immersing the
multisensory characteristics allow the candidate in different situations so that
visualization of objects in three dimensions, their behaviors can be observed and
enhancing the experience of "being there"; assessed (Muhanna, 2015; Van Krevelen
this three-dimensional observation allows a and Poelman, 2010). VR also makes it
better assessment of objects in terms of size, possible: to conduct a non-face-to-face
shape, and texture concerning the two- interview, allowing the company to save
dimensional projection where it's harder to time, reduce travel costs for the candidate
determine those same characteristics (Van Krevelen and Poelman, 2010); as well
(Anthes et al., 2016; Ausburn and Ausburn, as presenting the business environment,
2014). values, and culture of the company in an
interactive way; can also assist the training
This type of technology can also be
of tacit knowledge among employees;
advantageous for simulating dangerous
promote a more complete, simple and
tasks or jobs, avoiding compromising the
practical induction process, with
person's safety, such as training in special
information accessible at any time; and
rescue operations, training in work at
finally, it can promote the company's
height or with hazardous materials, and
culture by enabling employees to relate and
training in tasks involving expensive
commit to the organization (Muhanna,
equipment or material; it is also useful to
2015).
know or manipulate objects and products
that do not exist or are hard to find (Bennett, Bennett (2009) argues that VR or AR makes
2009). HRMD processes more efficient, such as
training, recruitment and selection, and
Time reduction is seen as another
employee integration, as it allows them to
advantage in using this technology. Hou et
save time, material, and human resources
al. (2015), who dealt with VR and AR in the
management. Aguinis and colleagues
industry, guarantee that the decrease in
(2001) add that the use of this technology
production time is directly related to the
can also have advantages over the
increase in companies' profits. Also, Baird
traditional methods, made of
and Barfield (1999) show that AR positively
questionnaires or interviews because the
influenced the time needed to complete
realism created by the software allows a
________________________
Pedro FERREIRA, Viviana MEIRINHOS, Ana Cláudia RODRIGUES and António MARQUES, IBIMA Business
Review, DOI: 10.5171/2021.926642
IBIMA Business Review 4
____________________________________________________________________
_______________________
Pedro FERREIRA, Viviana MEIRINHOS, Ana Cláudia RODRIGUES and António MARQUES, IBIMA Business
Review, DOI: 10.5171/2021.926642
5 IBIMA Business Review
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combination of keywords with the Boolean analysis was performed by a second judge
operator "and": virtual reality AND human who independently reviewed the title and
resources; virtual reality AND hr; abstract of each article. The researchers
augmented reality AND human resources; compared their screening outputs, and
augmented reality AND hr. when there was not a consensus, a third
judge would decide on the inclusion of the
Selection Procedure. The methodological
papers. Then began the full-paper analysis
process of selecting the suitable papers
of the initial papers' list to define the final
followed the PRISMA Statement (Preferred
directory of relevant studies for these
Reporting Items for Systematic Reviews &
research objectives. The final list included
MetaAnalyses) model. PRISMA consists of a
21 articles registered in an Excel sheet
checklist and a four-phase diagram that
(Figure 1).
accurately and robustly implement the SLR
(Liberaty et al., 2009): identification, There was a considerable disregard of
selection, eligibility, and inclusion. papers in the title and abstract screening
that were not under the studied subject
The article selection process started with
(406 articles excluded). Studies would
576 papers. After eliminating the
mention 'virtual learning' were excluded
repetitions, 468 articles remained for the
because they would not refer to a three-
eligibility process: applying the inclusion
dimensional and immersive experience, as
criteria and the full-text analysis, validating
we defined the VR experience. Or even
their integration or exclusion for not
when 3D is mentioned, it was also
meeting the requirements defined initially
disregarded if an immersive experience
and not yet detected.
does not accompany it. We also excluded all
To decide about the papers' inclusion, the the papers that were not in the Human
researcher read the title and abstract of Resources field, even if they were VR or AR
each study. If the title or abstract were not experiences, for example, evaluate the
clear, the article was left to be analyzed effectiveness of AR cues in improving
later, thus avoiding the risk of ignoring driving safety among elderly drivers; health
valuable research out of the SLR (Sampaio & issues as phobias, rehabilitation, etc.
Mancini, 2007). Subsequently, the same
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Pedro FERREIRA, Viviana MEIRINHOS, Ana Cláudia RODRIGUES and António MARQUES, IBIMA Business
Review, DOI: 10.5171/2021.926642
IBIMA Business Review 6
____________________________________________________________________
_______________________
Pedro FERREIRA, Viviana MEIRINHOS, Ana Cláudia RODRIGUES and António MARQUES, IBIMA Business
Review, DOI: 10.5171/2021.926642
7 IBIMA Business Review
____________________________________________________________________
topic is still understudied. Since 2007, the to identify a general growing trend,
year of the first publication, an average of although not very consistent, given the
1.75 studies was published each year. small number of publications. The year
However, when looking at the number of 2013 seems to mark the relatively steady
publications per year (table 1), it is possible growth of publications in this area.
Year n %
2007 1 4.8
2008 1 4.8
2009 0 0
2010 2 9.5
2011 0 0
2012 0 0
2013 3 14.3
2014 2 9.5
2015 2 9.5
2016 2 9.5
2017 3 14.3
2018 5 23.8
Total 21 100
In SLR, the authors' keywords to categorize The geographical distribution of the studies
published research can also offer clues on was defined using the first author affiliation.
what is relevant in a specific research area Europe seems to show a greater interest in
(figure 2). Not surprisingly, the research in this area (n=10). However, these data
this area is dominated by the keywords should be taken carefully since several
"virtual reality" (n=9) and "augmented authors published most research with
reality (n=5), with some evidence of human different affiliations (table 2).
resources management-related keywords.
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Pedro FERREIRA, Viviana MEIRINHOS, Ana Cláudia RODRIGUES and António MARQUES, IBIMA Business
Review, DOI: 10.5171/2021.926642
IBIMA Business Review 8
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12
9
9
6
5
3
2 2 2 2 2 2
0
virtual environments
human resources
smart glasses
virtual reality
augmented reality
knowledge management
containers terminal
production
Figure 2: Frequency of most used keywords
The categories "type of study" and "research the small-scale nature of the context where
methods used" offer an idea of the research the application was made.
approaches more common when studying
Finally, the type of technology and the
the use of VR and AR in HRMD (Table 2). The
resources used. Virtual reality is the most
research is mainly empirical and qualitative
common type of technology (n=17). Only
in the approach, even though mixed
one study used both technologies, which
methods is a common option. Most studies
might mean that researchers find more
focus on applying some solution to a specific
potential in applying virtual reality to
context (e.g. 3D simulation as a training tool,
HRMD than augmented reality. Most studies
VR-based firefighting training, or
refer to the use of hardware, as resources,
augmented reality applications in
which may be explained by the fact that
construction project activities), which helps
most studies focus on virtual reality (which
explain the empirical nature of most
demands some hardware).
studies. For the same reason, the qualitative
approach's preference may be anchored on
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Pedro FERREIRA, Viviana MEIRINHOS, Ana Cláudia RODRIGUES and António MARQUES, IBIMA Business
Review, DOI: 10.5171/2021.926642
9 IBIMA Business Review
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n %
Geo-distribution of documents
Europe 10 47.6
America 5 23.8
Asia 5 23.8
Africa 1 4.8
Type of study
Theoretical 6 28.6
Empirical 15 71.4
Type of methods
Quantitative 2 9.6
Qualitative 12 57.1
Mixed 7 33.3
Type of technology
Both 1 4.8
Resources used
Hardware 13 61.9
Software 3 14.3
No mention 5 23.8
The second part of the analysis aims to offer explain this preference for formal education
information about the research's focus, and training (Psotka, 1995) and the positive
specifically, the HR processes that were results that simulation, immersion, and
involved and the connection of VR and AR virtual worlds have on learning outcomes
with those processes. (Merchant et al., 2014). To a lesser extent,
other HR areas were also the focus of
The preferred target of the connection
previous research, such as "health and
between HR processes and VR and AR is the
safety", "stress management", and
"learning and development" HR process
"performance management".
(Table 3). The long tradition of studies may
________________________
Pedro FERREIRA, Viviana MEIRINHOS, Ana Cláudia RODRIGUES and António MARQUES, IBIMA Business
Review, DOI: 10.5171/2021.926642
IBIMA Business Review 10
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HR Processes n %
Others 1 4.8
Total 21 100
The final group of data is related to the 4) involves assessing if and how VR and AR
conclusions reported by the research. For can be an efficient solution in several HR
this study, the information was grouped processes, the number of studies that show
into four categories: development, no evidence of development,
implementation, assessment, and impact implementation, or assessment is relatively
(Table 4). These categories are related to high.
this systematic literature review's goal,
Finally, the large majority of the studies
namely understanding the process of
(n=17) offer information about the impact
applying VR and AR to HRMD, its use, and its
of VR and AR, which is evidence of the
impact.
study's relevance, to improve and expand
Most studies report information about the knowledge produced. Within the studies
development, implementation, and reporting information on impact, there is a
assessment. Nevertheless, considering that consensus that VR and AR positively
the nature of the categories "development", impacted the HR process, with just one
"implementation" and "assessment" (Table study reporting a negative impact.
Table 4: Information reported on the connection between HR processes and Virtual &
Augmented Reality
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Pedro FERREIRA, Viviana MEIRINHOS, Ana Cláudia RODRIGUES and António MARQUES, IBIMA Business
Review, DOI: 10.5171/2021.926642
11 IBIMA Business Review
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No evidencen=8
No evidence
n=4
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Pedro FERREIRA, Viviana MEIRINHOS, Ana Cláudia RODRIGUES and António MARQUES, IBIMA Business
Review, DOI: 10.5171/2021.926642
IBIMA Business Review 12
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Type of
HR Type of VR/AR
Authors/Title Methods technol
Process study Impact
ogy
Blümel E., Global challenges and Training Theoretical Qualitative VR & AR Positive
innovative technologies geared toward
new markets: Prospects for virtual and
augmented reality
Bououd I., Skandrani S.R., Boughzala I., Training Empirical Quantitative VR Negative
Makhlouf M., Impact of object
manipulation, customisation and social
loafing on competencies management in
3D Virtual Worlds
Colombo S., Golzio L., The Plant Simulator Training Empirical Mixed VR Positive
as viable means to prevent and manage
risk through competencies management:
Experiment results
Hannola L., Richter A., Richter S., Stocker Performa Theoretical Qualitative AR Positive
A., Empowering production workers nce
with digitally facilitated knowledge Managem
processes–a conceptual framework ent
Jeelani I., Han K., Albert A., Development Training Empirical Quantitative VR Positive
of Immersive Personalised Training
Environment for Construction Workers
Kivrak S., Arslan G., Akgun A., Arslan V., Training Empirical Mixed AR No
Augmented reality system applications evidence
in construction project activities
Lee, GA; Yang, U; Son, W; Kim, Y; Jo, D; Training Empirical Qualitative VR Positive
Kim, KH; Choi, JS, Virtual Reality Content-
Based Training for Spray Painting Tasks
in the Shipbuilding Industry
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Pedro FERREIRA, Viviana MEIRINHOS, Ana Cláudia RODRIGUES and António MARQUES, IBIMA Business
Review, DOI: 10.5171/2021.926642
13 IBIMA Business Review
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Moon D.Y., Kwon S.W., Bock T., Ko H.L., Performa Empirical Mixed AR Positive
Augmented reality-based on-site pipe nce
assembly process management using Managem
smart glasses ent
Puel D., Busetta P., Conci N., An authoring Training Empirical Qualitative VR Positive
system for VR-based firefighting
commanders training
Suen, H.-Y., Chang, H.-L., Toward multi- Other Empirical Qualitative VR Positive
stakeholder value: Virtual human
resource management
Sullivan, M.O., Kearney, G., Virtual reality Training Empirical Mixed VR Positive
(VR) technology: Empowering managers
to reduce and eliminate accessibility
barriers for people with autism spectrum
disorders
Thoondee K.D., Oikonomou A., using Health & Empirical Mixed VR Positive
virtual reality to reduce stress at work Safety
Zhao D., Feng Y., Ye Y., Suh M.J., Health & Empirical Qualitative VR Positive
Integrating safety culture into OSH risk Safety
mitigation via information technologies
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Pedro FERREIRA, Viviana MEIRINHOS, Ana Cláudia RODRIGUES and António MARQUES, IBIMA Business
Review, DOI: 10.5171/2021.926642
IBIMA Business Review 14
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The field can also be characterized as The number of studies that show no
immature. The year 2013 seems to mark the evidence of development, implementation,
relatively steady growth of publications. or assessment, is relatively high, but the
This means that the study of the use and number of studies that report some impact
impact of VR and AR on HRMD is relatively is relatively high. We believe that this is a
recent, still in its first steps. Also, the sign of under-exploration and immaturity of
majority of studies are empirical and the area. The lack of information about
qualitative. The empirical studies under development, implementation, or
analysis are more concerned with assessing assessment, reveals that there is no focus on
if the technology serves the purpose of HR developing and tests new AR and VR
processes or not than the development of solutions, but simply uses what already
the theory that supports future studies in exists and tests if it works in the context of
the field. The preference for qualitative HR processes. This argument is further
instead of quantitative studies results from supported by the fact that papers are mainly
applying some VR or AR solution to a empirical, looking to report VR or AR's
specific context. However, it also reveals impact on some kind of HR process.
some immaturity in the field since the
Tavares (2010) stresses that the search for
reduced number of quantitative studies
new methods and strategies for
prevents generalized results to a larger
organizations to differentiate themselves is
scale.
increasingly important in the current job
Finally, the study of the use and impact of market. VR and AR in HR processes can be
VR and AR on HRMD can also be considered one of those methods due to
characterized as inconsistent. The number their immersion and interactivity
of publications, although with a relatively characteristics. At first sight, the systematic
growing trend since 2013, is inconsistent literature review results could seem
with no publications in 2 years in a row (the discouraging, showing an uninteresting
years of 2011 and 2012). But more scenario. However, this scenario offers
importantly, the imbalance between studies several clues for future research.
that focus on VR and AR technology's impact
Being an under-explored area, but with a
is quite pronounced. Although this result is
high level of receptivity, particularly among
consistent with Tori, Kinner, and Siscoutto
practitioners, the novelty of possible
(2006), namely the use of VR hardware
solutions will certainly be welcomed in the
equipment on HR processes, the fact is that
scientific as in the practitioner
the field of study as a whole grows
communities. Nevertheless, it is crucial to
imbalanced.
offer robust studies with a high degree of
The more significant number of studies on generalization and consistent results. This
training and development, alongside the demands more quantitative studies, using
lack of investigation of several HR larger samples. Additionally, it may be
processes, is another argument that helpful to introduce quasi-experimental
supports some inconsistency in the field of studies to compare HR processes' effects
study. Muhanna (2015) and Van Krevelen with and without VR and AR solutions. This
and Poelman (2010) described the HR kind of approach will allow us to isolate the
processes where VR and AR can be applied, variables induced by the technology's
including recruitment and selection, characteristics; thus better understanding
induction and integration, training, VR and AR's actual HR processes
employer branding (promoting the effectiveness.
company's brand), organization culture,
As seen in the introduction, VR and AR have
and mission. This study revealed that only
some distinctive characteristics, offering
four processes were the focus of published
different potential benefits. As such, it is
research. Training and development stand
essential to develop a balanced
out, followed by far by health and safety
understanding of both types of
processes, performance management, and
technologies. Another vital research path is
stress management.
the comparative understanding of both
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Pedro FERREIRA, Viviana MEIRINHOS, Ana Cláudia RODRIGUES and António MARQUES, IBIMA Business
Review, DOI: 10.5171/2021.926642
15 IBIMA Business Review
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Pedro FERREIRA, Viviana MEIRINHOS, Ana Cláudia RODRIGUES and António MARQUES, IBIMA Business
Review, DOI: 10.5171/2021.926642
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Pedro FERREIRA, Viviana MEIRINHOS, Ana Cláudia RODRIGUES and António MARQUES, IBIMA Business
Review, DOI: 10.5171/2021.926642
17 IBIMA Business Review
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Pedro FERREIRA, Viviana MEIRINHOS, Ana Cláudia RODRIGUES and António MARQUES, IBIMA Business
Review, DOI: 10.5171/2021.926642
IBIMA Business Review 18
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Pedro FERREIRA, Viviana MEIRINHOS, Ana Cláudia RODRIGUES and António MARQUES, IBIMA Business
Review, DOI: 10.5171/2021.926642