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## Possible Deposit Variables ##

# resources, resource and amount


# potential trigger (planet scope)
# blocked_modifier - applied to planet only when deposit blocker has been cleared
# constant_modifier - applied to planet always
# blocker = <key/any/none> - default any
# station = station class in orbit to gather

@rw_maintenance = 5
@rw_maintenance_sr = 2

############################
# Federations Deposits #
############################

# Void Dweller Origin

d_arcane_replicator = {
is_for_colonizable = yes
icon = "d_station_reactor"
category = deposit_cat_rare

potential = { always = no }

resources = {
category = planet_deposits
produces = {
alloys = 12
consumer_goods = 4
}
produces = {
trigger = {
owner = {
any_owned_pop = {
has_trait = trait_exotic_metabolism
}
}
}
exotic_gases = 4
}
}
}

# Shattered Ring

d_arcane_generator = {
is_for_colonizable = yes
icon = "d_station_reactor"
category = deposit_cat_rare

potential = { always = no }

planet_modifier = {
planet_amenities_add = 5
}

resources = {
category = planet_deposits
produces = {
trigger = {
planet = { has_district = district_rw_farming }
}
volatile_motes = @rw_maintenance_sr
energy = @rw_maintenance
}
produces = {
trigger = {
OR = {
planet = { has_district = district_rw_commercial }
planet = { has_district = district_rw_generator }
}
}
rare_crystals = @rw_maintenance_sr
energy = @rw_maintenance
}
produces = {
trigger = {
planet = { has_district = district_rw_science }
}
exotic_gases = @rw_maintenance_sr
energy = @rw_maintenance
}
produces = {
trigger = {
OR = {
planet = { has_district = district_rw_city }
planet = { has_district = district_rw_hive }
planet = { has_district = district_rw_nexus }
}
}
energy = @rw_maintenance
}
produces = {
trigger = {
planet = { has_district = district_rw_industrial }
}
energy = @rw_maintenance
volatile_motes = @rw_maintenance_sr
}
}
}

d_segment_rubble_1 = {
is_for_colonizable = yes
icon = "d_organic_landfill"
category = deposit_cat_blockers
time = 360

potential = { always = no }

planet_modifier = {
planet_max_districts_add = -1
}

resources = {
category = deposit_blockers
cost = {
energy = 250
}
}
}

d_segment_rubble_1_small = {
is_for_colonizable = yes
icon = "d_ruins_small"
category = deposit_cat_blockers
time = 360

potential = { always = no }

planet_modifier = {
planet_max_districts_add = -1
}

resources = {
category = deposit_blockers
cost = {
energy = 250
}
}
}

d_segment_rubble_2 = {
is_for_colonizable = yes
icon = "d_metal_boneyard"
category = deposit_cat_blockers
time = 360

potential = { always = no }

planet_modifier = {
planet_max_districts_add = -1
}

resources = {
category = deposit_blockers
cost = {
energy = 250
}
}
}

d_segment_rubble_3 = {
is_for_colonizable = yes
icon = "d_ruins_medium"
category = deposit_cat_blockers
time = 360

potential = { always = no }

planet_modifier = {
planet_max_districts_add = -1
}

resources = {
category = deposit_blockers
cost = {
energy = 250
}
}
}

d_segment_rubble_4 = {
is_for_colonizable = yes
icon = "d_city_ruins"
category = deposit_cat_blockers
time = 360

potential = { always = no }

planet_modifier = {
planet_max_districts_add = -1
}

resources = {
category = deposit_blockers
cost = {
energy = 250
}
}
}

d_decrepit_tunnels_1 = {
is_for_colonizable = yes
icon = "d_mining_tunnels"
category = deposit_cat_blockers
time = 360

potential = { always = no }

planet_modifier = {
planet_max_districts_add = -2
}

resources = {
category = deposit_blockers
cost = {
energy = 1000
}
}

on_cleared = {
owner = {
add_resource = {
minerals = 200
alloys = 100
}
}
}
}

d_decrepit_tunnels_2 = {
is_for_colonizable = yes
icon = "d_mining_tunnels"
category = deposit_cat_blockers
time = 360
potential = { always = no }

planet_modifier = {
planet_max_districts_add = -2
}

resources = {
category = deposit_blockers
cost = {
energy = 1000
}
}

on_cleared = {
owner = {
add_resource = {
minerals = 200
alloys = 100
}
}
}
}

d_decrepit_tunnels_3 = {
is_for_colonizable = yes
icon = "d_mining_tunnels"
category = deposit_cat_blockers
time = 360

potential = { always = no }

planet_modifier = {
planet_max_districts_add = -2
}

resources = {
category = deposit_blockers
cost = {
energy = 1000
}
}

on_cleared = {
owner = {
add_resource = {
minerals = 200
alloys = 100
}
}
}
}

d_malfunctioning_reactor = {
time = 720

is_for_colonizable = yes
icon = "d_station_reactor"
category = deposit_cat_blockers
potential = {
always = no
}

can_be_cleared = {
custom_tooltip = {
text = d_malfunctioning_reactor_tooltip
exists = owner
owner = {
has_technology = tech_zero_point_power
}
}
}

planet_modifier = {
planet_max_districts_add = -5
planet_structures_energy_upkeep_mult = 1
}

resources = {
category = deposit_blockers
cost = {
energy = 2000
alloys = 1000
}
}

ai_weight = {
weight = 2
}
}

d_sr_diurnal_regulator = {
time = 360

is_for_colonizable = yes
icon = "d_satellite_in_orbit"
category = deposit_cat_blockers

potential = {
always = no
}

can_be_cleared = {
custom_tooltip = {
text = d_sr_diurnal_regulator_tooltip
exists = owner
owner = {
has_technology = tech_thrusters_2
}
}
}

planet_modifier = {
planet_max_districts_add = -2
habitability_ceil_add = -0.25
}
resources = {
category = deposit_blockers
cost = {
energy = 300
alloys = 150
}
}

ai_weight = {
weight = 2
}
}

d_sr_vacuum_fields = {
time = 360

is_for_colonizable = yes
icon = "d_station_cargo"
category = deposit_cat_blockers

potential = {
always = no
}

can_be_cleared = {
custom_tooltip = {
text = d_sr_vacuum_fields_tooltip
exists = owner
owner = {
has_technology = tech_shields_2
}
}
}

planet_modifier = {
planet_max_districts_add = -2
habitability_ceil_add = -0.25
}

ai_weight = {
weight = 2
}

resources = {
category = deposit_blockers
cost = {
energy = 300
alloys = 150
}
}
}

d_sr_ring_gyros = {
time = 360

is_for_colonizable = yes
icon = "d_ruined_system"
category = deposit_cat_blockers
potential = {
always = no
}

can_be_cleared = {
custom_tooltip = {
text = d_sr_ring_gyros_tooltip
exists = owner
owner = {
has_technology = tech_starbase_3
}
}
}

planet_modifier = {
planet_max_districts_add = -2
habitability_ceil_add = -0.25
}

ai_weight = {
weight = 2
}

resources = {
category = deposit_blockers
cost = {
energy = 300
alloys = 150
}
}
}

d_sr_power_grid = {
time = 360

is_for_colonizable = yes
icon = "d_glitchy_matrix"
category = deposit_cat_blockers

potential = {
always = no
}

can_be_cleared = {
custom_tooltip = {
text = d_sr_power_grid_tooltip
exists = owner
owner = {
has_technology = tech_power_hub_1
}
}
}

planet_modifier = {
planet_max_districts_add = -2
habitability_ceil_add = -0.25
}

ai_weight = {
weight = 2
}

resources = {
category = deposit_blockers
cost = {
energy = 300
alloys = 150
}
}
}

# Feral Overload - Utilize Option - Spore Vents


d_spore_vents = {
is_for_colonizable = yes
category = deposit_cat_rare

icon = d_gaseous_eruption

# For ordinary Empires


triggered_planet_modifier = {
potential = {
exists = owner
owner = { is_gestalt = no }
}
job_gas_plant_engineer_add = 2
job_gas_plant_engineer_per_pop = 0.05 # 1 per 20
}

# For Gestalt Empires


triggered_planet_modifier = {
potential = {
exists = owner
owner = { is_gestalt = yes }
}
job_gas_plant_engineer_gestalt_add = 2
job_gas_plant_engineer_gestalt_per_pop = 0.05 # 1 per 20
}

drop_weight = {
weight = 0
}
}

# Feral Overload - Exterminate Option - Burned-Out Caves


d_cave_shroom_veins = {
is_for_colonizable = yes
category = deposit_cat_rare

icon = d_fungal_caves

# For ordinary Empires


triggered_planet_modifier = {
potential = {
exists = owner
owner = { is_gestalt = no }
}
job_cave_cleaner_add = 3
job_cave_cleaner_per_pop = 0.05 # 1 per 20
}

# For Gestalt Empires


triggered_planet_modifier = {
potential = {
exists = owner
owner = { is_gestalt = yes }
}
job_cave_cleaner_gestalt_add = 3
job_cave_cleaner_gestalt_per_pop = 0.05 # 1 per 20
}

drop_weight = {
weight = 0
}
}

# tree of life origin


# home world

d_tree_of_life_home = {
is_for_colonizable = yes
category = deposit_cat_rare

icon = d_huge_tree

potential = {
exists = owner
owner = {
has_origin = origin_tree_of_life
}
}

planet_modifier = {
pop_growth_speed = 0.15
planet_jobs_society_research_produces_mult = 0.10
planet_housing_add = 10
district_farming_max = 4
}

resources = {
category = planet_deposits
upkeep = {
food = 4
}
}

drop_weight = {
weight = 0
}
}

#colony
d_tree_of_life_colony = {
is_for_colonizable = yes
category = deposit_cat_rare

icon = d_huge_tree
potential = {
exists = owner
planet = {
owner = {
has_origin = origin_tree_of_life
}
}
}

planet_modifier = {
pop_growth_speed = 0.1
planet_jobs_society_research_produces_mult = 0.10
planet_housing_add = 5
district_farming_max = 2
}

resources = {
category = planet_deposits
upkeep = {
food = 2
}
}

drop_weight = {
weight = 0
}
}

#Lithoid origin
# Buried Lithoids are generated on lithoid-origin colonisation
d_buried_lithoids = {
icon = d_buried_lithoids
time = 360

is_for_colonizable = yes
category = deposit_cat_rare_blocker

potential = { always = no }

on_cleared = {
if = {
limit = {
NOT = { owner = { has_origin = origin_lithoid } }
}
owner = { add_resource = { minerals = 300 } }
}

if = {
limit = {
owner = { has_origin = origin_lithoid }
}
create_pop = {
species = owner
}
}
}

resources = {
category = deposit_blockers
cost = {
trigger = {
NOT = { owner = { has_origin = origin_lithoid } }
}
energy = 300
}
cost = {
trigger = {
owner = { has_origin = origin_lithoid }
}
minerals = 1000
}
}

ai_weight = {
weight = 2

modifier = {
factor = 0
AND = {
owner = { has_origin = origin_lithoid }
from = { num_unemployed > 0 }
}
}
}
}

d_buried_lithoids_overlord = {
icon = d_buried_lithoids
time = 360

is_for_colonizable = yes
category = deposit_cat_rare_blocker

potential = { always = no }

on_cleared = {
if = {
limit = {
NOT = { owner.overlord = { has_origin = origin_lithoid } }
}
owner = { add_resource = { minerals = 300 } }
}

if = {
limit = {
owner.overlord = { has_origin = origin_lithoid }
}
create_pop = {
species = owner.overlord
}
}
}

ai_weight = {
weight = 2

modifier = {
factor = 0
AND = {
owner.overlord = { has_origin = origin_lithoid }
from = { num_unemployed > 0 }
}
}
}

resources = {
category = deposit_blockers
cost = {
trigger = {
NOT = { owner = { has_origin = origin_lithoid } }
}
energy = 300
}
cost = {
trigger = {
owner = { has_origin = origin_lithoid }
}
minerals = 1000
}
}

ai_weight = {
weight = 2
}
}

d_lithoid_crater = {
is_for_colonizable = yes
category = deposit_cat_rare

icon = d_crater

potential = {
exists = owner
owner = {
has_origin = origin_lithoid
}
}

planet_modifier = {
planet_max_districts_add = 6
district_mining_max = 6
district_farming_max = -6
}

triggered_planet_modifier = {
potential = {
exists = owner
owner = { has_origin = origin_lithoid }
}
pop_growth_speed = 0.25
}

drop_weight = {
weight = 0
}
}
###machine origin
d_machine_minerals = {
is_for_colonizable = yes
icon = "d_veiny_cliffs"
category = deposit_cat_rare

potential = { always = no }

resources = {
category = planet_deposits
produces = {
minerals = 25
}
}
}

d_organic_slurry = {
is_for_colonizable = yes
icon = "d_bubbling_swamp"
category = deposit_cat_rare

potential = { always = no }

resources = {
category = planet_deposits
produces = {
food = 15
}
}
}

d_project_cornucopia = {
is_for_colonizable = yes
category = deposit_cat_rare

icon = d_mining_tunnels

potential = { always = no }

planet_modifier = {
district_mining_max = 4
planet_jobs_minerals_produces_mult = 0.05
pop_environment_tolerance = -0.2
}

drop_weight = {
weight = 0
}
}

d_disco_planet = {
is_for_colonizable = yes
category = deposit_cat_rare

icon = d_tradestation_interior

planet_modifier = {
planet_amenities_mult = 0.2
}

planet_modifier = {
building_gas_extractors_max = 1
pop_growth_speed = 0.15
}

drop_weight = {
weight = 0
}
}

d_disco_planet2 = {
is_for_colonizable = yes
category = deposit_cat_rare

icon = d_tradestation_interior

planet_modifier = {
planet_amenities_mult = 0.2
}

planet_modifier = {
pop_growth_speed = 0.15
}

drop_weight = {
weight = 0
}
}

### Impossible Corrie ###


#Initial deposit
d_impossiblecorrie = {
is_for_colonizable = yes
category = deposit_cat_rare
icon = d_veiny_cliffs

triggered_planet_modifier = {
planet_jobs_physics_research_produces_mult = 0.2
}

drop_weight = {
weight = 0
}
}
#Initial lab
d_bluelotus = {
is_for_colonizable = yes
category = deposit_cat_rare
icon = d_bunker_door

triggered_planet_modifier = {
potential = {
exists = owner
owner = { is_gestalt = no }
}
modifier = {
job_bluelotus_technician_add = 1
}
}

triggered_planet_modifier = {
potential = {
exists = owner
owner = { is_gestalt = yes }
}
modifier = {
job_bluelotus_drone_add = 1
}
}

drop_weight = {
weight = 0
}
}
#Instituted after the science is supported, and the special project is enacted
d_bluelotus2 = {
is_for_colonizable = yes
category = deposit_cat_rare
icon = d_bunker_door

triggered_planet_modifier = {
potential = {
exists = owner
owner = { is_gestalt = no }
}
modifier = {
job_bluelotus_technician_add = 2
}
}

triggered_planet_modifier = {
potential = {
exists = owner
owner = { is_gestalt = yes }
}
modifier = {
job_bluelotus_drone_add = 2
}
}

drop_weight = {
weight = 0
}
}
#Failed special project
d_ruin_bluelotus = {
is_for_colonizable = yes
category = deposit_cat_rare
icon = d_ruins_medium

resources = {
category = planet_deposits
produces = {
alloys = 1
}
}
drop_weight = {
weight = 0
}
}
#Left over only if the lab was supported in some way
d_crater_bluelotus = {
is_for_colonizable = yes
category = deposit_cat_rare
icon = d_crater

planet_modifier = {
district_mining_max = 1
}

resources = {
category = planet_deposits
produces = {
alloys = 2
}
}

drop_weight = {
weight = 0
}
}

#2nd best reward for Hegemony Joint Operation


d_federation_hegemony_monument_1 = {
is_for_colonizable = yes
category = deposit_cat_rare
icon = d_monument_in_space

country_modifier = {
country_monuments_influence_produces_add = 0.25
}

drop_weight = {
weight = 0
}
}

#Best reward for Hegemony Joint Operation


d_federation_hegemony_monument_2 = {
is_for_colonizable = yes
category = deposit_cat_rare
icon = d_monument_in_space

country_modifier = {
country_monuments_influence_produces_add = 0.5
}

drop_weight = {
weight = 0
}
}

d_resource_consolidation_1 = {
is_for_colonizable = yes
icon = "d_station_junk"
category = deposit_cat_blockers
time = 360

potential = { always = no }

planet_modifier = {
job_replicator_add = -1
planet_max_districts_add = -1
}

resources = {
category = deposit_blockers
cost = {
minerals = 600
}
}

ai_weight = {
weight = 2
}
}

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