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414723, 932. 0M RPG Tinker - D&D Se NPC Generator Zaquivir : Militia Male Hobgoblin, any alignment ‘Armor Class: 12 (Leather) Hit Points: 130 (2048 +40) Speed: Soft (9m/6 sar) Proficiency: +2 STR DEX CON 14(42) 13(+4) 14 (42) INT wis CHA 6(-2) 12(+1) 11.(+0) Skills: intimidation +2 Perception +3 Challenge: 4 (1100 xP) Actions Multiattack.The Militia makes four weapon melee attacks or four ranged attacks. Javelin. Melee Weapon Attack +4 to hit, range 30/120ft, one target. Hit: 5 (1d6 +2) piercing damage. Properties: Thrown range 30/1201, Dagger. Melee Weapon Attack +4 to hit, range 20/60ft, one target. Hit Properties: Tow: range 20/60 Finesse Light, 4 (1d4 +2) piercing damage. Special Abilities Strenght in numbers: As Pack Tactics. The creature has advantage on attack rolls against an enemy if at least one of the creatures allies is within 5 feet of the enemy and the ally isn't incapacitated. Fear when alone: The militia is high succeptible to moral and mind effects when left alone. If no ally is on sight or further than 60ft the militia has disvantage on WIS, INT and CHA saving throws, Racial Features Martial Advantage: Once per turn, the hobgoblin can deal 17 (5d6) extra damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated. Darkvision: 60ft (18m / 12sqr) Languages: speaks Common and Goblin. Character created at rpgtinker.com hitps;patinker-convindax, php template=Miltiagace=Hobgabinéradioatribute=Random+Array+%284d6+method’k29&numberothitice=208htciee=.. 1/1

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