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ILMxLAB VaderImmortal Artbook FINAL
ILMxLAB VaderImmortal Artbook FINAL
PROJECT CREDITS
DIRECTOR Ben Snow DIGITAL ART BOOK
EXECUTIVE PRODUCER & WRITER David S. Goyer
EXECUTIVE PRODUCER Mark S. Miller
PRODUCER, EPISODE I Scott Matthews
PRODUCER, EPISODES II + III Alyssa Finley
PRODUCTION MANAGER Sarah Barrick TABLE OF CONTENTS
STORY BY David S. Goyer, Colin Mackie,
Ben Snow
Foreword by David S. Goyer....................3
NARRATIVE DESIGNER Mohen Leo
PRODUCTION DESIGNER Aaron McBride Introduction..................................................4
CONCEPT ARTISTS Stephen Todd, Russell Story, Brett Northcutt,
Luis Carrasco, Maciej Kuciara, Karl Lindberg, Characters....................................................5
Christian Alzmann, Erik Tiemens, Chris Voy,
Finnian Macmanus, Ben Grangereau, Episode I..................................................... 12
Evan Whitefield
STORYBOARD ARTIST Amy Beth Christenson Episode II................................................... 22
DESIGN DIRECTORS Colin Mackie, John Nguyen
Episode III.................................................. 32
ENVIRONMENT ART SUPERVISOR Steve Henricks
LUCASFILM STORY GROUP James Waugh, Matt Martin Index.............................................................41
3
FOREWORD
We knew there had been an indigenous race on Mustafar (we’d glimpsed them briefly
in Star Wars: Revenge of the Sith). I was excited about the possibility of doing a deeper
dive into Mustafar’s backstory and adding to the greater Star Wars lore. What were the
Mustafarians’ beliefs? What was their culture like? If an older fortress existed on this site,
who lived there and why? This lead me to develop the characters of Lady Corvax and Lord
Dorwin, whose tragic history in some ways mirrored Anakin and Padmé's
One of the most thrilling aspects of the development process involved a visit to the
Lucasfilm archives. There’s a treasure trove of concept art there by some of the greats
like Ralph McQuarrie and Doug Chiang (who is now the Vice President & Executive
Creative Director, Star Wars). Many of these ideas never made it into the original films and
we were encouraged to use or adapt them. Once new ideas started flowing, Ben Snow
(our director) and I were given access to an army of illustrators under Doug’s guidance,
who created a slew of contemporary concept art (some of which is represented here).
The creation of Vader Immortal was an iterative collaboration between Doug’s team and
ourselves. Sometimes, I would write a concept into the drafts and the illustrators would
iterate on it. Other times, the illustrators would come up with something on their own
and ask me whether or not I saw a way to organically fit it into the story. The process was
exhilarating and joyful. Probably the most fun I’ve ever had working on a project. I was
like a kid in a candy store.
DAVID S. GOYER
For the legion of Star Wars fans who’ve immersed themselves in Vader Immortal, I want
When Lucasfilm first approached me about collaborating on a Star Wars VR project I to thank you for joining us on this journey. We made Vader Immortal for you. But we also
jumped at the chance. Very quickly, we settled on Vader as our "protagonist". In Star Wars: made it for ourselves—because we count ourselves amongst you!
Rogue One we glimpsed Vader’s home on Mustafar. I wondered what else was happening
in that monolith? What was Vader doing when he wasn’t Force-choking people on the
Emperor’s behalf? In Europe, many castles are built atop the foundations of previous, older
temples and structures. I started to wonder whether Vader or the Emperor had picked this
specific site on Mustafar for a reason? Why build your home in such an inhospitable place?
You wouldn’t—unless there was something on that site of particular value. David S. Goyer
4
INTRODUCTION
It began in the shadowy halls of Vader’s castle....
Rogue One: A Star Wars Story was in the middle of production in 2016 as ILMxLAB, ILMxLAB, Lucasfilm’s Advanced Development Group, Story Group, Skywalker Sound,
Lucasfilm’s immersive entertainment studio, was ramping up. As the interior of the Epic Games, and Oculus Studios created an experience to give Star Wars fans a
foreboding fortress on Mustafar took shape for filming, one single question inspired a chance to go through the screen and into a part of the galaxy far, far away.
new form of Star Wars storytelling.
“Who hasn’t wanted to look inside an Imperial hangar and walk along the corridors of
What if you could explore Darth Vader’s castle and uncover some of his secrets? [Vader’s] castle? Or stand on the bridge of your own ship?” asked Snow. “An important
part of the story is that you are part of the story.”
David S. Goyer, writer of the first location-based Star Wars virtual reality experience,
Secrets of the Empire, was brought on board the project as writer and executive Gather your courage and get ready to take your first steps into a darker world.
producer alongside ILMxLAB’s Mark S. Miller. It was the beginning of a long process Darth Vader’s world.
that would culminate in the creation of Vader Immortal.
Vader Immortal is an authentic Star Wars story that can only be experienced in virtual
reality, combining action and exploration to tell a riveting tale. “Storytelling in virtual
reality is one of the most exciting things for us [and] exploring is part of that,” says
director Ben Snow. “We need people to have a moment to breathe. We need to let
them look around, enjoy stepping into Star Wars and being in Star Wars.”
Not only was there an original story of the Dark Lord of the Sith to craft and develop,
but virtual reality also presented its own challenges.
“VR is still a really young medium so, with every project, we experiment and learn,”
ILMxLAB’s Mohen Leo said. “With Vader Immortal, we really wanted to push
connection to characters and narrative between multiple experiences. So you’re not
just visiting an iconic place from a movie; you get to meet iconic characters like Darth
Vader face-to-face.”
ALL CHARACTERS IMAGE
6
ZO-E3 “Captain, whatever happens, it’s been a good run.”
As Vader Immortal begins, you find yourself in the shoes of a ship captain making your
way through the galaxy with your trusty droid companion, ZO-E3, at your side. Your ship,
the Windfall, shudders as it’s abruptly dragged out of hyperspace. The Galactic Empire
has found you. You’re escorted to the surface of Mustafar, a volcanic planet in the Outer
Rim. In the gloom of a prison in the depths of a foreboding fortress, you meet the imposing
Admiral Karius. Then, Darth Vader himself steps out of the shadows in a heart-pounding
encounter you’ll never forget.
“We got a glimpse of Vader’s castle in Rogue One. What is he up to there? What is he going
through there?” said Director Ben Snow. “We get to sneak around and zoom in on some
moments that you wouldn’t normally get to see.”
The Dark Lord of the Sith tasks you with unlocking a one of a kind artifact. As the
configuration opens, it identifies you as a descendant of Lady Corvax, a Force-sensitive
ruler of the once thriving planet who lived centuries ago. She stole the Mustafarians’ Bright
Star, a powerful and sacred object, to bring her husband Dorwin Corvax back to life. The
result was catastrophic.
“Mustafar was once a verdant and green world, and this fortress harkens back to that
time—thousands of years before the films we know,” Lucasfilm Creative Executive Matt
Martin said. “The Bright Star is, in part, responsible for turning Mustafar from the lush
green world of the ancient past into the fiery hellscape we first saw in Revenge of the Sith
and later in Rogue One.”
Darth Vader now seeks the Bright Star for his own purposes, and you’re the only one
who can retrieve it for him. After you escape the Empire’s clutches, a priestess of
Mustafar asks you to find the Bright Star and risk everything to return it to her people
instead. This unexpected path will take you into the depths of the castle with the Dark
Lord of the Sith at your side.
“This is a hidden area of the fortress that hasn’t really been explored,” said Snow.
“The Mustafarians know of it through legend. It’s a good chance to poke around in an
unexplored part of Star Wars.”
STORYBOAR D 14
THE WINDFALL
Exterior
The captain and ZO-E3 call the Windfall
home. The small ship has seen its fair
share of adventures but is well cared for
and expertly maintained. It also boasts
plenty of storage for completely legitimate
business opportunities.
The Windfall is pieced together with
makeshift parts. “We did as much as we
could visually to separate it from its Imperial
surroundings,” said Concept Artist Stephen
Todd. “We had cool lighting in the hangar
and an earth-toned, beaten up scrapy-
ard-assembled ship that was out of place.
The two different worlds clash.”
THE WINDFALL 15
Interior
“Early in Episode I is the only time we get to
really get into who you are, where you come
from, and your relationship with ZO-E3,”
said Executive Producer Mark S. Miller. “The
objects we have in your personal quarters,
which you get a few moments to look at,
give the backstory of where you’ve just
come from and where you were heading
before you’re so rudely grabbed out of
hyperspace.”
Concept Artist Stephen Todd found just
the right balance between the character and
person controlling them in these ship interior
pieces. “We wanted the ship to reflect not
the personality of the player, but what their
job was,” he said. “They were someone who
was scrappy, a collector of things that might
not be what most people collect, and made
do with what they have. The fun part was
creating things that look like they have a
purpose, but they really don’t.”
EARLY CONCEPT ART 16
The captain and Darth Vader form an As for the setting of the confrontation,
uneasy alliance as they descend into the designers faced a few challenges fitting a
Corvax castle ruins below the fortress. medieval castle into the galaxy far, far away.
Ancient Corvaxian droids emerge from “We found a reference of an opera
shadowy niches in the walls, programmed house in Berlin by an architect named Hans
to guard the secrets buried beneath the Poelzig from around the turn of the century,”
surface of Mustafar. said McBride. “It had this elongated pill
“Early on we were calling them kyber shape similar to the motifs that are in Star
golems,” said Concept Artist Aaron Wars, but it was repetitive. It was a nice
McBride. “You would almost get the feeling bridge of Ralph McQuarrie’s work and gave
that there was a furnace inside with the it the feeling of an ancient, gothic-looking
kyber crystal that would power them. They cathedral that we were trying to achieve.”
also had a spear that had superheated
kyber on the tip.”
The droid sentries tower above the
unlucky troopers and Darth Vader in this
concept art but were ultimately scaled
down for more manageable combat
mechanics. “We made these very tall,
elongating the limbs,” McBride said. “The
head and the torso are taken from the
shape language of an old Joe Johnston
sketch for The Empire Strikes Back.”
ELE VATOR BAT TLE 21
Reach out your hand and prepare to grasp your destiny as an apprentice of Darth Vader!
The Dark Lord of the Sith needs you to get what he wants. And if you want to survive, you’ll
need the Force. Everything you learn will be tested as you descend into the depths of a
castle once shining and prosperous, but now filled only with darkness and ruin.
“Vader is one of the most powerful practitioners of the Force,” remarked Ben Snow. “In
some ways, who better to teach us? He’s approaching it from the dark side—the training is
a little different than we would have gotten with Master Yoda.”
Darth Vader and his unlikely student enter the ancient castle of Lord and Lady Corvax in
search of the mysterious Bright Star.
“Mustafar has its own powerful crystals that powered their technology,” Snow says. “The
Bright Star is one of those, but so exceptionally powerful that it was revered as a holy
relic by the Mustafarian tribe we meet in Vader Immortal. Its power had attracted the
attention of Lady Corvax, with disastrous results, and legend has it that she locked it
away deep in the fortress.”
There’s more than just a mysterious relic waiting in the gloom below. A terrifying roar
echoes across the caverns, and the earth trembles in response. What is waiting for you in
the shadows of Mustafar?
CORVA X C A STLE 24
Message Room
Motes of dust float in the stale air inside the
ancient Corvax castle. Darth Vader awaits
the captain in an unsettling chamber, where
a voice from the past travels through the
centuries to speak to a future descendant.
“This room is inspired by ancient India
combined with Star Wars designs with
basic shapes,” said Concept Artist Stephen
Todd, “and trying to make it look as dark and
foreboding as possible. We were going for
something strange and it was fun playing
with the lighting.”
25
Crypt
Lord Corvax’s tomb lies in a vast room at
the end of a treacherous path through the
castle. An unmoving army of Corvaxian
droid sentinels stands at the entrance to
his crypt. Inside, soft blue light illuminates
the statuesque guards keeping watch over
the fallen warrior.
“What was great about this project as a
whole is that they let us run with it, have
fun with it, and use a lot of horror elements
as an inspiration,” said Stephen Todd. “We
wanted to go dark, darker than where
most Star Wars projects had gone.”
26
Ancient History
Before Lord Corvax was trapped between
life and death as the Black Bishop, he
fought in a momentous battle on the grassy
landscape of Mustafar.
“It was a technical challenge to get the
look of the tapestry,” recalled Concept Artist
Stephen Todd. “It tells the story of Corvax’s
army fighting an invasion with Lady Corvax
leading the way. We wanted her to have
just as much significance, if not more. We
tried to keep it a little ambiguous—are they
the good guys?—and let the player fill in
their own story.”
BRIGHT STAR 27
Darkghast
The darkghast looks similar to a classic
creature first seen in Star Wars: Return
of the Jedi, the rancor. This one prowls
beneath the surface of Mustafar. “It’s
been lurking in the ruins,” revealed Ben
Snow, “crawling around the fortress and
surviving on other creatures. But food is
scarce, and it’s hungry.”
Early concept art features menacing
mandibles on both sides of the predator’s
face. “I was playing with the idea of it being
somewhere in between a spider monkey
and a spider,” said Concept Artist Aaron
McBride. “It had four arms and two legs so
it could move vertically like a spider. It was
almost like an arachnid rancor. It could go up
and down narrow crevices.”
The finalized darkghast closely resembles
the rancor Star Wars fans are familiar with,
but with a few differences as the creatures
adapted to their volcanic home.
“Because the intent was to make it an
experience similar to confronting the rancor,
the darkghast has a tough hide,” McBride
said. “The idea was that the hide was more
calcified because of the heat of the lava; it
also protected it against that. The head is
more bulbous, like a beluga, to take it away
from the rancor a little bit.”
31
Other Wildlife
Mustafar is home to variations of wildlife
found across the galaxy as well as some
unique indigenous species.
Lava spitters, one native species, were
created specifically for Vader Immortal.
“These lava spitters were designed and
developed for the dojo,” said Mark S. Miller,
“because we wanted to make something
nice and ugly that wouldn’t make you feel
bad about slicing them in half.”
Mynocks made their unforgettable debut
in Star Wars: The Empire Strikes Back. The
parasitic creatures are drawn to sources of
energy, even in places as foreboding as
Vader’s castle. “The mynocks tied us into
the Star Wars universe,” Miller said. “When
we started talking about flora and fauna we
could have, they were one of the first things
we thought of.”
Monstrous lava fleas, a Mustafar native
species first seen in Star Wars: Revenge of
the Sith, crawl along the surface alongside
stormtroopers in this early exploratory art.
“At one point we were going to feature
these lava fleas in the story, but they didn’t
fit in the final structure,” Miller said. “We
ended up using them extensively in our
location-based VR experience Secrets of
the Empire.”
Mustafarian bats beat their leathery wings
in a hazy chamber deep within the Corvax
castle. Darth Vader is unfazed.
33
The Bright Star is in his clutches. You must risk everything to stop the Dark Lord of the Sith
from destroying the remaining life on Mustafar by activating the Aeon Engine. But you’re
not alone. You have ZO-E3, the Mustafarians, and an entire droid army on your side for one
final confrontation.
Everything you’ve seen and learned in Episode I and Episode II come together in an
explosive conclusion.
“Over the course of three episodes we got to go from an outside view in the initial swoop
down to Mustafar to being in the deepest bowels of the planet underneath the castle,” said
Producer Alyssa Finley.
With a high-speed chase on skiffs, an epic showdown with Admiral Karius, and a
monumental clash of lightsabers with Darth Vader himself, Episode III is absolutely
action-packed. It’s also the culmination of a story that gives Star Wars fans the chance to
feel like they’re making an impact in the galaxy far, far away.
“This has been one of the best experiences of my career, and many on our crew feel the
same way,” Director Ben Snow said. “Vader Immortal has shown that there is an appetite
for this type of storytelling in virtual reality, and we’re so happy that people have enjoyed
it as much as they have.”
THE M ARCHING HOR DE 34
The Corvaxian droid army, known as the “You had this beautiful erosion and
Marching Horde, stands at the ready in manmade destruction,” said Concept Artist
this early concept art. The age-old droids Stephen Todd. “The ruins get sacked by
respond only to the descendants of Lord man and then sacked by nature. We had his
and Lady Corvax and the signals of the light drawings of the Colosseum; it’s hauntingly
sword in their hand. beautiful. We wanted to illuminate this
Parts of the decayed castle were inspired place with low lighting and the Corvax army
by an eighteenth-century Italian artist named arranged to give them a purpose.”
Giovanni Piranesi, whose detailed drawings
often depicted Roman buildings destroyed
by armies and reclaimed by nature.
THE A SCENT 35
Foreword.....................................................................3 Bottom Left: Mustafarian face design, Jonathan Sabella Maps and Cross sections......................................16
Mustafar, Brett Northcutt Top Right: Vylip Expressions, Karl Lindberg Top Left: Interior cross section, Erik Tiemens
Introduction.................................................................4 Bottom Right: Mustafarian, Luis Carrasco Top Right: sketch, Erik Tiemens
Training Stones, Stephen Todd Priestess.....................................................................11 Bottom Left: Corvax castle elevation, Erik Tiemens
Characters ..................................................................5 Top Left: Priestess Final, Eric Tobiason Bottom Right: Corvax castle interior, Erik Tiemens
PSVR Retail Jacket, Eric Tobiason Bottom Left: Priestess and warriors, Luis Carrasco Statues and Bas Relief........................................... 17
ZO-E3...........................................................................6 Middle Top: Priestess design 1, Luis Carrasco Top Left: Sanctum droid column, Stephen Todd
Top Left: ZO-E3 final, Eric Tobiason Middle: Priestess design 2, Luis Carrasco Top Right: Bas relief, Aaron McBride
Top Right: ZO-E3v6, Aaron McBride Middle Bottom: Priestess design 3, Luis Carrasco Bottom Left: Statue Corvax, Luis Carrasco
Bottom: ZO-E3v6, Aaron McBride Right: Mustafarian scarification, Karl Lindberg Bottom Right: Statue death, Luis Carrasco
Admiral Karius............................................................7 Training Room..........................................................18
Left: Karius final, Eric Tobiason Episode I Top: Training dojo terrace, Stephen Todd
Top: Karius concept, Aaron McBride Episode I ...................................................................12 Top Left: Training room droids, Finnian MacManus
Bottom: Karius keyframe, Aaron McBride Key Art, Eric Tobiason Bottom Left: Training dojo, Stephen Todd
Darth Vader.................................................................8 Introduction.............................................................. 13 Bottom Right: Training dojo, Stephen Todd
Top Left: Karius final, Eric Tobiason Dojo lighting, Stephen Todd Vision..........................................................................19
Top Right: Vader slaughter, Luis Carrasco Storyboard................................................................14 Top: Storyboard, Chris Voy
Bottom: Force Training, Russell Story Weekend at Ani's, Mohen Leo Bottom Left: Corvax vision 1, Chris Voy
Black Bishop...............................................................9 The Windfall Exterior.............................................14 Bottom Middle: Corvax vision 2, Chris Voy
Left: Black Bishop final, Eric Tobiason Hero ship Hangar, Stephen Todd Bottom Right: Corvax vision 3, Chris Voy
Top: Vader + Bishop, Maciej Kuciara The Windfall Interior...............................................15 Corvaxian Droids.................................................... 20
Bottom Left: Black Bishop Concept, Christian Alzmann Top: Ship interior details, Stephen Todd Top Left: Kyber Golems A, Aaron McBride
Bottom Right: Black Bishop, Karl Lindberg Bottom Left: Back bench, Stephen Todd Top Right: Corvax droid, Aaron McBride
Vylip Falma................................................................10 Bottom Middle: Front desk, Stephen Todd Bottom Left: Corvax droid close up, Luis Carrasco
Top Left: Vylip Falma final, Eric Tobiason Bottom Right: Front section, Stephen Todd Bottom Right: Kyber Golems B, Aaron McBride
INDE X 42
Elevator Battle..........................................................21 Top Left: Player saber, Maciej Kuciara The Ascent............................................................... 35
Top: Elevator fight, Stephen Todd Top Right: Player gloves, Luis Carrasco Top Left: Reliquary, Stephen Todd
Top Left: Elevator battle top, Stephen Todd Bottom Left: Mustafarian totem, Luis Carrasco Top Right: Excavation top, Russell Story
Bottom Left: Sanctum elevator, Stephen Todd Bottom Right: Multitool, Ben Grangereau Bottom: Excavation descent, Russell Story
Bottom Right: Elevator battle, Stephen Todd Lord Corvax’s Light Sword................................... 29 The Hangar.............................................................. 36
Left: Protosaber, Stephen Todd Top: Karius Tie fighter, Russell Story
Episode II Right: Protosaber hilt, Eric Tobiason Bottom Left: Hangar angle 2, Ben Grangereau
Episode II ................................................................. 22 Creatures.................................................................. 30 Bottom Right: Hanger battle, Stephen Todd
Key Art, Eric Tobiason Top: Darghast fight, Aaron McBride The Final Battle....................................................... 37
Introduction.............................................................. 23 Bottom Left: Darghast close up, Aaron McBride Top: Inquisitor arrival keyframe, Stephen Todd
Sanctum gate, Stephen Todd Bottom Right: Darghast pit, Stephen Todd Bottom Left: Meditation chamber A, Stephen Zavala
Corvax castle........................................................... 24 Other Wildlife............................................................31 Bottom Right: Meditation chamber B, Stephen Zavala
Top: Message room 1, Stephen Todd Top Left: Lava spitter, Evan Whitefield Showdown................................................................ 38
Bottom: Message room 2, Stephen Todd Middle Left: Mynock head, Luis Carrasco Top: Vader battle close up, Stephen Todd
Crypt.......................................................................... 25 Middle: Mynock mouth, Luis Carrasco Bottom: Meditation chamber fight, Stephen Todd
Top: Crypt tomb, Stephen Todd Top Right: Lava flea, Christian Alzmann Storyboard............................................................... 39
Bottom: Crypt rear, Stephen Todd Bottom: Corvax statues, Aaron McBride Storyboard, Amy Beth Christenson
Ancient History....................................................... 26 Conclusion............................................................... 40
Top: Tapestry, Stephen Todd Episode III Mustafar, Brett Northcutt
Bottom Left: Lord Corvax, Maciej Kuciara Episode III ................................................................ 32
Bottom Right: Corvax battle, Maciej Kuciara Key Art, Eric Tobiason
Bright Star................................................................. 27 Introduction.............................................................. 33
Top: Crystal v002, Stephen Todd Vader monolith, Stephen Todd
Bottom: Bright star crypt, Stephen Todd The Marching Horde.............................................. 34
Player Items.............................................................. 28 Sanctum collesium, Stephen Todd