Uldor: Saving Throw Modifiers Total

You might also like

Download as pdf or txt
Download as pdf or txt
You are on page 1of 4

Paladin - 1 Ackermqnn

CLASS & LEVEL PLAYER NAME


Uldor
half-elf Soldier 87
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity

17
+2

+3
Constitution
Intelligence
8 18 12 12 --
CLASS
p +3 Wisdom INITIATIVE HIT POINTS
+3
p +2 Charisma
Total
1 SUCCESSES ●
Saving Throw Modifiers
DEXTERITY
1 FAILURES

14 DEFENSES HIT DICE DEATH SAVES

+2 SAVING THROWS INSPIRATION


Languages:
Common
Elvish
CONSTITUTION Acrobatics
p +2 dex Goblin
PROFICIENCY BONUS
Animal Handling +2
14 Arcana int
Wis
Proficiencies:
All armor, shields
Simple weapons, martial weapons
+2 p +2 Athletics str Gaming set of my choice
ABILITY SAVE DC Proficiency in bagpiping
Deception cha

History int
skill proficiencies:
INTELLIGENCE Athletics, intimidation, insight, persuasion
p +2 Insight wis
30 ft
16 p +2 Intimidation cha

Investigation int

+3 Medicine wis SPEED

Nature PROFICIENCIES & LANGUAGES


int

WISDOM Perception wis

p +2 Performance cha Lay on hands


13 p +2 Persuasion cha
Divine sense

Religion int
+1
Sleight of Hand dex

Stealth dex

CHARISMA p +2 Survival wis

11
+0

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES


11 PASSIVE WISDOM (PERCEPTION)
Prestidigitation

shortbow +3 1d6+2 piercing ammunition, two-handed (320ft)


13 PASSIVE WISDOM (INSIGHT)

short sword +5 1d6+3 stabbing finesse, light


13 PASSIVE INTELLIGENCE (INVESTIGATION)
spear +5 1d6+3 piercing thrown, versatile

javelin +5 1d6+3 piercing thrown

dagger +5 1d4+3 piercing finesse, light, thrown

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
CLASS & LEVEL PLAYER NAME

CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

Traits: Feats:

Darkvision - be able to see dim light as if it were bright Divine sense - Until the end of my next turn, i know the
light, and to see in darkness as if it were dim light. location of any celestial, fiend, or undead within 60
range: 60 ft feet of me that is not behind total cover. I know the type
of any being whose presence i sense, but not its
Elven Lineage - High Elf: identity. WIthin the same radius, i also detect the
presence of any place or object that has been
1: You know the Prestidigitation cantrip. Whenever you consecrated or desecrated, as with the hallow spell.
finish a long rest, you can replace that cantrip with a 1 + charisma modifier. when i finish a long rest, i
different cantrip from the arcane spell list. regain all expended uses.

3: Detect Magic Lay on Hands - I am able to restore a total number of


hit points equal to my paladin level * 5.
5: Misty steps I can also expend 5 hit points from my pool of healing
to cure a target from one disease or neutralise one
Trance - I don't need to sleep, and magic can't put me poison affecting it. i can cure multiple diseases and
to sleep. I can finish a long rest in 4 hours if i spend neutralise multiple poisons with a single use of LOH,
those hours in a trancelike meditation, during which i expending hit points separately for each one.
retain consciousness.
Savage Attacker - Reroll damage dice for melee
Versatile - I gain the skilled feat or another 1st-level weapon attacks
feat of my choice
Skilled - Choose 3 skills in which i lack proficiency, i
gain proficiency in those

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 8 Arrow 20 dagger 1

Shortbow 1 whetstone 2
SP 9 Healer's kit 1 bag of ball bearings 1

Quiver 1
EP Spear 1

Traveler's Clothes 1
GP 28 gaming set

Short sword 1
PP
Shield 1

WEIGHT CARRIED
javelin 5

chain mail 1

ENCUMBERED holy symbol 1 ATTUNED MAGIC ITEMS QTY WEIGHT

Explorer's pack 1

PUSH/DRAG/LIFT bagpipe 1

shovel 2

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Male 25 medium 6'1" 150 lbs
GENDER AGE SIZE HEIGHT WEIGHT

lawful good white green brown


CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

Loyal, lawful, honest

PERSONALITY TRAITS

Wishes to protect the


innocents
IDEALS

The comrades that haven't


died, and the other paladins.
Inherited the ears of his dad,
the elvish ears, and is BONDS

rather tall.
Inherited his mother's eyes, PTSD from his time in the
skintone and hair. trenches
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

You might also like