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Level 1 Tuktuk Tribe Goblin Barbarian 0

CHARACTER LEVEL, RACE, & CLASS EXPERIENCE


goby
Far Traveler Chaotic Neutral Player One
CHARACTER NAME BACKGROUND ALIGNMENT DEITY PLAYER NAME

STEALTH DISADVANTAGE

ARMOR Darkvision. You can see in dim light within 60 feet


STRENGTH Unarmored Defense (Barbarian) (12) 12 of you as if it were bright light, and in darkness as if
it were dim light.
PROFICIENCY BONUS +2
16
SHIELD
AC
Rage (Bonus Action—2/Long Rest). Advantage on
N
CIE C
Strength checks and Strength Saves. A +2 to damage
+5 Strength rolls with strength melee weapon attacks. You have
Y
PROFI


+3 resistance to bludgeoning, piercing, and slashing
+0 Dexterity
damage.
✘ +4 Constitution ARMOR CLASS
DEXTERITY
+0 Intelligence
Unarmored Defense. While you aren’t wearing
MAXIMUM HIT DICE TEMPORARY armor, your AC equals 12. You can use a shield and
10 -1 Wisdom

+0 Charisma
14 1d12 still gain this benefit.

CONDITIONAL

+0
CURRENT HIT POINTS
CONSTITUTION DEATH SAVING THROWS

SAVING THROWS

15 N
CIE C

+0 Acrobatics (Dex)
SPEED
25ft.
FLY
0ft.
CLIMB
0ft.
SWIM
0ft.
Y
PROFI

RT

EXPE

-1 Animal Handling (Wis) VISION INSPIRATION EXHAUSTION


+2 +0 Arcana (Int) Darkvision

✘ +5 Athletics (Str) Resistances. Fire, Psychic


INTELLIGENCE +0 Deception (Cha)

11 ✘
+0 History (Int)

+1 Insight (Wis)
✘ +2 Intimidation (Cha) SPEED, SENSES, & CONDITIONS
+0 +0 Investigation (Int)

-1 Medicine (Wis) Grit. You have resistance to fire damage and


WISDOM
psychic damage. In addition, when you are
+0 Nature (Int) wearing no armor, your AC is 11.

8 ✘ +1 Perception (Wis)

+0 Performance (Cha)
+0 Persuasion (Cha)
-1 +0 Religion (Int)

+0 Sleight of Hand (Dex)


CHARISMA +0 Stealth (Dex)

10 -1 Survival (Wis)
SKILLS

+0 11 PASSIVE PERCEPTION

ADVANTAGE

INITIATIVE +0 1 Attack / Attack Action RACIAL TRAITS

NAME RANGE ATTACK DAMAGE / TYPE


Greataxe 5 ft +5 vs AC 1d12+3 slashing
Heavy, Two-Handed
FEATURES & TRAITS
Handaxe 20/60 +5 vs AC 1d6+3 slashing
Light, Thrown

Javelin 30/120 +5 vs AC 1d6+3 piercing Armor Proficiencies. Light Armor, Medium Armor,
Thrown
Shields

Weapon Proficiencies. Simple Weapons, Martial


Weapons

Tool Proficiencies. Thieves’ tools, Drum

Languages. Common, Goblin, Undercommon

ATTACKS & SPELLCASTING PROFICIENCIES & LANGUAGES

This character sheet was generated by the Aurora Builder.


Male 18 4'2"
GENDER AGE HEIGHT WEIGHT
goby Black Green Scales White
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS

Almost all of the common people and other folk that one might encounter along the Sword Coast or in the North have
one thing in common: they live out their lives without ever traveling more than a few miles from where they were born.

I have different assumptions from those around me You aren't one of those folk.
concerning personal space, blithely invading others'
space in innocence, or reacting to ignorant invasion You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances
of my own.
I have my own ideas about what is and is not food, are good that even if some people you meet have heard of your homeland, they know merely the name and perhaps a
and I find the eating habits of those around me few outrageous stories. You have come to this part of Faerûn for your own reasons, which you might or might not
choose to share.
PERSONALITY TRAITS

Although you will undoubtedly find some of this land’s ways to be strange and discomfiting, you can also be sure that
Adventure. I'm far from home, and everything is some things its people take for granted will be to you new wonders that you've never laid eyes on before. By the same
strange and wonderful! (Chaotic) token, you're a person of interest, for good or ill, to those around you almost anywhere you go.

IDEAL

My freedom is my most precious possession. I'll


never let anyone take it from me again.

BOND

I consider the adherents of other gods to be deluded


innocents at best, or ignorant fools at worst.

FLAW BACKGROUND STORY

Trauma Survivor
You survived. Whatever it was, you made it through,
and you can help others do the same. People view
you as an expert on the traumatic situation you
faced—be it a specific sort of violence, illness, or
otherwise. You are aware of nonmagical recovery
techniques, common resources, and misinformation.
You know how to speak to sympathetic doctors,
clergy, and local leaders and can convince them to
shelter one person (other than yourself) at a modest
lifestyle for up to one month.

BACKGROUND FEATURE

TRINKET
ADDITIONAL FEATURES

This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR # lb MAGIC ITEMS # lb
[Greataxe] 1 7
Handaxe 2 4
Explorer’s Pack 1 10
Javelin 4 8

ATTUNED MAGIC ITEMS 0 / 3


VALUABLES — GEMS, ART OBJECTS, TRADE GOODS # lb

COPPER SILVER ELECTRUM GOLD PLATINUM

0 0 0 0 0

ENCUMBRANCE — LIFTING AND CARRYING

WEIGHT CARRIED CARRY CAPACITY PUSH, DRAG, LIFT

29 lb / 240 lb 480 lb

INVENTORY — ADVENTURING GEAR, ARMS, ARMOR, AND OTHER EQUIPMENT

ADDITIONAL TREASURE INVENTORY — ITEM DESCRIPTIONS & NOTES

#1 #2
STORED ITEM # lb. STORED ITEM # lb.

STORED ITEMS QUEST ITEMS & TRINKETS

This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
Greataxe Handaxe Handaxe
Weapons Weapons Weapons

7 lb. Player’s Handbook 2 lb. Player’s Handbook 2 lb. Player’s Handbook

Explorer’s Pack Javelin Javelin


Equipment Packs Weapons Weapons

Includes a backpack, a bedroll, a mess kit, a tinderbox, 10


torches, 10 days of rations, and a waterskin. The pack also
has 50 feet of hempen rope strapped to the side of it.

10 lbs. Player’s Handbook 2 lb. Player’s Handbook 2 lb. Player’s Handbook

Javelin Javelin
Weapons Weapons

2 lb. Player’s Handbook 2 lb. Player’s Handbook

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