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Untitled
Untitled
Untitled
Three
GAME
PLAYER'S
ENCYCLOPEDIA
of
Nintendo
'
Games
A
Signal
Research
Publication
TWICE THE
CHARACTERS,
USA: All's well at the dojo...
until Marion is kidnapped.
HI THREE TIMES
mysterious is happening in THE ^Ad ION! I ”
^STOKES,
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hi 1
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(Nintendo]
enTERTPinmer
Masters of the Game" SVSTEm
Untouchables TM and
(Nintendo) © 1987 by Paramount
Pictures Corporation.
EnTERTBinmEnT All rights reserved.
SVSTEm- Nintendo® and the
official seals are
trademarks of Nintendo
of America, Inc.
FEATURES
The California Raisins:
The Grape Escape ,
Dragon’s Lair
Gadgets and Gizmos _
The Immortal
Little Nemo: The Dream Master 46
Parents’ Guide
the Younger Set
for 53
The Simpsons:
Bart vs. the Space Mutants 60
Teenage Mutant Ninja Turtles II
SUPER STRATEGY
Back to the Future: Part II & I
Dick Tracy
Dirty Harry_
Dragon Warrior II
FinalFantasy
Castlevania III ,
a„ Frankenstein
Giliigan’s Island
Gremlins 2: The New Batch.
Heavy Barrel
u^o
eSimpsons — page 60 'eenage Mutant
v rtles
linia Turl ' //— page 65
Journey to Silius 116
Maniac Mansion 121
Mega Man 3 126
Shadow of the Ninja 131
Shingen the Ruler 136
Solar Jetman: The Hunt
for the Golden Warpship 141
Tombs & Treasure 146
Ultima: Quest of the Avatar 151
Werewolf: The Last Warrior 156
Wizardry: Proving Grounds
of the Mad Overlord 161
HOT HITS
Abadox: The Deadly Heavy Shreddin’ 194
Inner War 166 Image Fight 196
The Adventures Jackie Chan’s
of Rad Gravity 168 Action Kung Fu 198
Arch Rivals 170 The Last Starfighter 200
Battle Chess 172 Magic Johnson’s
The Bugs Bunny Fast Break 202
Birthday Blowout 174 Palamedes 204
Caveman Games 176 Pictionary 206
Circus Caper 178 Pinball Quest 208
Days of Thunder 180 Pipe Dream 210
Dig Dug II: Trouble Puss n’ Boots: Pero’s
in Paradise 182 Great Adventure 212
Dr. Mario 184 Silkworm 214
Dragon Spirit 186 Super Spike V’ball 216
Dungeon Magic 188 Ultimate Basketball 218
Dynowarz 190 Wrestlemania Challenge 220
Formula 1 Yo! Noid 222
— Built to Win 192 page 184
DIRECTORY
Matthew A. Firme, Associate Editor There are more than 50 games in this collec-
Phill Powell, Associate Editor
Lisa M. Bouchey, Assistant Editor tion, ranging from sports simulations to role-
Brian Carroll, Assistant Editor playing games to arcade shoot-em-ups. Not only
Richard Lashley, Assistant Editor
Jeff Lundrigan, Assistant Editor
do we provide a review of each game, but we've
Gary M. Meredith, Assistant Editor also provided you with some valuable tips to
Stephen Poole, Assistant Editor make it through each game. And, of course, there
Melanie Poloff, Editorial Assistant are hundreds of screen photos so you can see what
Margaret Ramsey, Copy Editor the game's like for yourself.
Irma Swain, Production Director In addition to the hottest games, such as
Edwin C. Malstrom, Art Director Castlevania III, The Simpsons, Teenage Mutant Ninja
Laura C. Morris, Senior Graphic Artist
Turtles II, Dragon Warrior II, Gremlins II, Maniac
Scotty L. Billings, Graphic Artist
Kelly E. Pinter, Graphic Artist Mansion, Mega Man 3, and Ultima: Quest of the
Jan J. Sebastian, Graphic Artist Avatar, we've also included some valuable fea-
James A. Casella, Publisher tures in this encyclopedia. There's a complete
Lawrence A. Fomasieri, Senior Vice President, Finance buyer's guide to controllers and other NES and
Tom Valentino, Vice President, Finance
Andrew Eisenberg, Vice President, Advertising Sales Game Boy hardware; a feature on the Miracle
Dominic Mustello, Vice President, Circulation Keyboard; a parents' guide to suitable games for
Cindy Stump, Circulation Director
Tracy DeAlesandro, Circulation Manager
children ages four to six; and background infor-
John G. McMahon, Dealer Sales Manager mation on Dragon's Lair and Little Nemo.
Kathleen H. Ingram, Special Projects Manager
William H. Lock, Operations Manager
Dozens of games, dozens of hints dozens of —
Bonnie Black, Book Sales Manager hours of enjoyment. What could be better?
Pamela Lambert, Dealer/Customer Service
& Production Coordinator Leslie Mizell
The Game Player's Encyclopedia of Nintendo Games (ISSN-1041 -0376) is published by Associate Editor
Signal Research, Inc., 300-A South Westgate Drive, Greensboro, NC 27407, USA.
Application to mail second class postage pending at Greensboro, NC, and addi-
tional mailing offices. Newsstand distribution is handled by the Curtis Circulation
Company. National Advertising Sales:
Signal Research, Inc., also publishes Game Player's (tm) : The Leading Magazine of Andrew Eisenberg Southern California,
Video and Computer Entertainment, plus special Game Player's Guides (tm). Sub- Signal Research, Inc. Arizona, Nevada:
scriptions to Game Player's Strategy Guide to Nintendo Games: One year (12 issues) 23-00 Route 208 Ed Winchell
U.S. $26.50. Canada:Add $1 per issue. Outside U.S. and Canada: Add $2 per issue. Fair Lawn, NJ 07410 Ed Winchell Co.
For subscription customer service, call 1-800-222-9631
(201) 703-9500 22700 South Crenshaw Blvd.
Corporate, editorial, production, and customer service offices are located in Greens- Suite 215
boro, North Carolina, (919) 299-9902; FAX (919) 854-0963. Advertising sales and Regional Advertising Torrance, CA 90505-3050
circulation offices are located in Fair Lawn, New Jersey, (201)703-9500; FAX (201)703- Representatives: (213) 530-4693
9509. Dealerorders and inquiries should be directed to Dealer Salesat(201)703-9500.
©JALECO
Whoa! Life's Awesome! Dude Tubular! Totally
a beach. goes underground. weird war.
Jaieco and Totally Rad “are trademarks of Jaleco USA Inc. Nintendo’ and Nintendo Entertainment
System ' are registered trademarks of Nintendo of America Inc. ® 1991 Jaleco USA Inc. New! For the Nintendo Entertainment System!
nh3tend6 gai
of the
MONTH
Jeff Lundrigan
1
The executives of CALRAB The game is divided into four sections, a
(CALifornia RAisins Board) implore and you can tackle them in any order *
you to rescue their friends, the Cali- you want. It doesn't make much dif- ,
fornia Raisins. How can you turn them ference where you start, because none
down? of the sections is really any easier than
the others.
J
J Two items are fairly common throughout the game. The notes to
the Raisins' stolen music are scattered everywhere, so grab as
many as you can. Sunshine symbols are a little more difficult to Look for these raisinettes, too. They
find, but they restore all your hit points. (Raisins love sunshine.) giveyou an extra life.
n J n
WE PAY
To Sell Games to
Video Gameland
„ S«
IP
To Buy Games from
Video Gameland. &®0 \ Jfe ftwrt vw*oG(im*anoi
MCk*°*
tno^ CALL t
|
792-119° «r rn e i
j
"177”
3NHOH1MVH
14
V 1JI#P ^ 2 VIDEO GAMELAND
mm ^mmrn
RCt I
hK.
Pn/At>&
S Plaza 1000, #D,
1000 Torrance Blvd. OATS
5§j
and Much Much More!! We also trade any game cassette not shown in this chart. Please feel free to ask us.
endorsed by manufacturers contained In this ad. Not responsible tor misprints. All Items subject to availability. Video
PHONE ( ) SIGNATURE
9
This I-symbol makes you invincible for a short time. You don't
come across these symbols very often, and you won't stay in-
vincible for very long, but they'll help you through some tough
areas — like these tunnels with leaky steam pipes.
I .
{HKMM AT -W 1
[)
J I
m
things get a little easier,
but not much. The native
Bad Apples have blow-
guns, and they're not This giant head will blast you if you're standing too far away, so
afraid to use them. stay close and shoot at its nose. If you score enough hits, the
mouth will open to let you underground.
n n
A Signal Research Publication
$2.95 S3. 95 CANADA
The Maize Maze really is a maze — Sometimes these boulders come roll-
and a dangerous one at that. Make ing down at you when you're climb-
one wrong turn and the consequences ing a flight of stairs. If you don't learn
are deadly! how to run backward and leap over
thpm. thpv'11 fall nn your head every
J
Climb all the way to the
top of the vine and go left
— you'll find an extra life.
SUBSCRIBE TODAY
800 222-3631
' -
1 -
or mail a subscription card from this issue
MW'
p
NINTENDO
GAMS
MAGAZINE
LEADING
crMERMaK
25&»* w ® 1
, IlSooW^
*0N»BK
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1
REMOTE
B satvees polE0N
B
B river cnv
.
RANSOM
Ltarv madness
Back outside, the mad bomber is back.
There are two ways you can go from here. Up above, on the
clouds, you'll find an extra life, but the going is a little easier if you
travel on the vine below. The bomber attacks you either way.
J
IIIMIHI 'III' III I HI
The Foot Boss is one of the most difficult bosses to beat.
Not only does he try to stomp you, but rocks constantly
fall from the ceiling. If you immediately go to the far
right and get behind him, you should be safe. Keep
throwing jelly to knock him backward and prevent him
from stomping you until he's beaten.
li
FILL OUT AND MAIL IN THE SUBSCRIPTION CARD TODAY
You'll find this pipe after a series of you keep going up, you'll find some
If ?
conveyorbelts. Pass up the temptation musical notes and sunshine but not
to grab the extra life on the right — the Juice Boss. To reach the boss from
it*
f :
-
you'll probably fall into the juice vat here, go as far right as possible, climb
down below.
j mm as far
i]
up as you
f
can, then go left.
J il
Making your way through these pipes You can't jump high enough to hit the Once you've beaten all four bosses
is tough but not impossible. The trick Juice Boss directly, but you can hit and found the Golden Notes, you'll
is near the top of the pipes as
to stay as something else that'll hurt him —
when return to the clouds on your way to
you can, while making sure you're you hit it, you'll know. Wait in one Sky High Studios.
below the top of the pipe you're spot until he stops moving, then dodge
jumping to. the juice he tries to drip on you.
*j -s- w
’
This cloud bobs up and down, Like the Juice Boss, the Big
so wait until it's low enough « Boss can't be fired on directly,
and then jump on it to reach but he does have a weak spot.
the vine. The only problem is
m Again, you'll know when you
that while you're waiting, the hit it. Don't give up —you're
Centurion Apple will attack. almost ready to rescue the
Each time you shoot him, Raisins!
another one appears.
GP
n
NINTENDO GAME
OF THE
MONTH
Stephen Poole
omejobs
are a family tra-
dition. You've
probably heard
of families in
which at least every nook and
one member cranny.
from each genera- Your great-
army of Slasher Skeletons, make you invisible and invin- about carrying on a tradition in —
Swamp Dragons, and other evil and a rosary
cible), (to destroy all Castlevania III, you just have to
forces. Poised at the Valley of enemies in sight). start one. After all, you wouldn't
Graveyards, Dracula's diabolic Neither the weapons nor the want the as-yet-unborn Simon to
hordes are prepared to launch an items are in plain view, however. be ashamed of his heritage, would
assault that will ultimately leave You must find each one, and that you?
17
Grab the Mystic
Whip icon to
change your sim-
ple thorn whip into
the powerful chain
whip. It’s your pri-
mary weapon, and
probably the most
useful.
Bats try to get in your The blue sections of the castle floor Real vampire hunters don’t eat
hair and drain your are like revolving doors. Be careful quiche. Only leg of werewolf can
life strength as you when leaping to dodge the flying sate Trevor’s appetite —
and re-
climb these stairs. Be Medusa heads, especially if the plenish his life meter.
ready with your whip blue section you’re on is directly
when you reach above another.
each landing.
At certain points in the
LU The stage boss is game, you’ll come to
Of 1
i
W fa* w Just maintain your
distance and keep
leading to Dracula’s
lair. In this case, Trevor
v hurling your knives. wisely chooses the
|
RH ,
upper path, which
! m„
PK i leads to the Clock
If you hop onto this cog, you can Normally you’d snatch up this sa- At first you might be wary of this
ride it to the left wall. Once there, cred water, but the pocket watch pendulum, but it’s really your trans-
kneel and snap your whip to un- you acquired earlier is more effec- portation across a gaping chasm.
cover a large heart. tive against the flying Medusa
heads you’ll soon meet.
18
The Medusa heads
are really pesky. If
you held onto your
pocket watch,
now’s a good time
to freeze your foes
and skedaddle up
the stairs.
Only the nimble Danasty can reach You’ll face these horned owls at You can’t kill this Slasher Skeleton.
this bonus life. To make him walk the start of stage 3. Use your ban- Whip him, then race up the stairs
on the ceiling, press and hold up shee boomerang and advance before he can rise again.
on the directional pad, then press slowly —
fighting more than one of
right or left. them at a time means almost cer-
tain death.
Hold back your im-
The ledge to Trevor’s pulse to whip these
leftcontains a tasty jellyfish. They multiply
leg of werewolf. Use when hit, so try to
your Mystic Whip to avoid them as you
uncover it — you’ll advance.
need the energy for
what lies ahead.
These devilish amphibians can Hitch a ride on this floating platform The end of stage 4 is guarded by
drain your life force by landing on to avoid the serpents below. Don’t this huge green bat. It multiplies
you or lashing out with their poison- relax, though, because the bats when whipped, but don’t stop lash-
oustongues. Keep moving; if you’re will try toknock you from your cat- ing — when the bats stop multiply-
knocked into the muck, you can bird seat. ing, they can be killed easily. Find
19
The floating eyes at
the start of stage 5
release droplets of
corrosive acid. Put
them out of the pic-
ture by leaping up
and whipping
them.
Avoiding these slow-moving It’s better to keep moving than to Jumping over these spiked plat-
mummies is no problem, but you wait for the acid to dissolve a path forms requires a delicate touch.
might find things a bit trickier when to the candle below —
it’s only Move as close as possible to the
they begin to throw their wrappings worth one heart. edge of each stone column, then
at you. jump when the spikes are at the
bottom of their descent.
Alucard, the stage 5
boss, releases bats Alucard is Dracula’s
and balls of flame son, and once de-
when he opens his feated he’ll ask to
cape. The bats can’t help you in your fight
hurt you, so dodge against his father.
the flame balls while Accept his offer his—
striking blows to his ability to change into
head. a bat will be crucial
later in the game.
Hi i
LJte
\
I! :
ill -alii
•
Trevor might have trouble with all The guard at the bottom of the It’s important to upgrade Trevor’s
the different enemies and crum- stairs could pose a problem for whip, but you can improve Alu-
end of stage 5,
bling stones at the Trevor. Change to Alucard, then card’s firepower, too.
so take advantage of Alucard’s stand at a distance and blast the
power to safely soar through this guard with the balls of destruction.
scene.
20
Is this Transylvania
or Atlantis? You can
tell when one of the
gill-men will
emerge from the
submerged ruins by
looking for a telltale
shadow in the wa-
ter.
This floating dragon looks like the These rocks crumble as you try to The stage 6 boss is just as easy to
stage boss, but he’s not. He’s actu- escape the rising water. Keep run- destroy as the last dragon you en-
ally easy to beat. Afterward, how- ning, and have your whip ready in countered.
ever, a torrential flood pours case you’re harassed by gill-men.
through the ceiling.
It will cost you a few hearts, but it’s Falling blocks of stone rain down This green bat is easily dispatched.
probably best to transform into a on you in this area. Dash through Kneel in safety in the lower right
bat and fly across this water. Avoid the falling blocks, then change into corner, then stand and use your
the unfriendly bats. a bat to reach the stairs above. whip (or special weapons suct>as
21
You’ll have to go a
little batty if you
hope to advance
here. Fly upward to
the first flame, whip
it, then fly up to the
second flame.
Here’s where that bonus life will When you find these three caskets, Alucard’s balls of destruction are
come in handy! You’ve got a long get ready for a long battle. Each weak, but he can safely fire a con-
climb ahead of you before reach- casket contains creatures deter- tinuous stream at the mummies and
ing the boss of this stage. mined to prevent you from reach- the wrappings they toss.
ing their master.
Kneel and whip this
Count Dracula has enlisted even If you destroy the Grim Reaper, this These devil dogs have appeared
the Grim Reaper in his murderous huge face fills the screen. Fortu- throughout the game, but now
army. Yourtrusty whip is effective, nately, size isn’t everything. If you they’re airborne! The winged furies
but using it means getting close. have even a little strength left, you drop them toward you like a de-
The battle ax seems more suitable shouldn’t have too much trouble monic version of air cavalry.
for this encounter. here.
22
Don’t try to run un-
der these spikes —
hop on top to knock
out the two can-
dles. You’ll earn a
large heart and an
You’ll have to turn into a bat to get Here are some more revolving floor No, your mind's not playing tricks
to the upper level of this aqueduct. sections, but they aren’t aseasy to on you —you must battle yourself
Fly through the opening, then head spot because the floor is all one in a deadly parody of shadowbox-
toward the stairs. color. Ifyou have enough hearts, ing.If you stay on the move, you
you should fly across this area. should be able to defeat your evil
counterpart.
The Pillar of Bones
marks your arrival
at the gates to
Dracula’s inner
sanctum. Your
greatest battle is
about to begin.
GP
23
CSG Imagesoft
9200 Sunset
Blvd.; Suite 820;
Los Angeles,
CA 90069
RE-CREATING
Stephen Poole
A CLASSIC
Lance Elko
When Dragon's Lair was first intro- able, andDyer saw The Secret ofNIMH, laserdiscs to bring top-notch anima-
duced in arcades back in 1983, it caused a cartoon created by former Disney tion to gamers. But laserdisc games
quite a stir. It wasn't because of the animator Don Bluth. Dyer decided that never really caught on. A version of
plot or action — there was nothing true cartoon animation was a must for Dragon's Lair was released for the
really new about a knight trying to hisgame. Amiga computer in 1989, but players
rescue a damsel in distress. The hul- The result was the coin-op version said that the game's great looks
labaloo was caused by the game's in- of Dragon's Lair — but it was an ex- couldn't make up for its spotty game
credible cartoon-style graphics and pensive project. Producing the game play.
animation. required an investment of nearly $2 Now Dragon's Lair has arrived for
The critical and popular success million (each arcade unit needed a the NES, and chances are you've never
was music to the ears of Rick Dyer, Pioneer laserdisc player at about $800 seen any home videogame like it. The
president of R.D.I. Video Systems, who apop) and about 73,000 man-hours in story is the same as in the arcade
conceived the idea for the story and animation development time. The cost version:As Dirk the Daring, you must
characters in 1979. Working from the of the game dripped down to consum- rescue Princess Daphne from the
initial plans he drew on cash-register ers as well —a single game of Dragon 's wicked sorcerer Mordroc. That means
tape. Dyer moved his images onto Lair cost players 50 cents, an astro- finding and defeating Singe,
film strips to sequence the game's nomical price at the time. Mordroc's pet fire-breathing dragon
events. Dragon's Lair gave the slumping and Daphne's personal sentry. As you
In the next couple of years, two videogame industry a much-needed move through Mordroc's castle and
'
things happened: video laserdisc shot in the arm, and its success led to on to Singe's cavern, you encounter
technology became avail- predictions of a slew of games using poisonous snakes, vicious trolls,
24
vampire bats, and
thirsty all sorts of bag of bones. If you grow frustrated at obstacles. Don't expect to
dangerous obstacles. certain points in the game, keep in start another level as soon
The main complaints with the ar- mind that there is a way around every as you complete one of them,
cade and Amiga versions of Dragon's obstacleand danger. Often, a slight though. You have to ride
Lair were that the game play was tricky, change in your approach will spell down an elevator and choose an
and that you didn't have enough con- success. area of the castle to explore next. If
trol over Dirk. But that's not true of the But it's the rich graphics and in- you make the wrong choice, you could
NES edition. You control everything credibly smooth animation in Dragon 's find yourself standing outside at the
Dirk does — you even flap his arms Lair that set it apart from other games drawbridge to the castle or at the start
and legs so he can use a mighty gust of for the NES. You'll be amazed at how of the level you just completed.
dragon's breath to fly over a deep natural Dirk appears as he lopes Dragon's Lair even for
is difficult
abyss in the Gold Mines. through Mordroc's castle. When he experienced gamers, and it might be a
If you like games that require a comes to a hole he must jump over, he bit much for younger or novice game
lightning-fast trigger finger, you might crouches before springing into the air; players (although children would
be put time you play
off the first as he walks you can see his shoes bend probably love the animation). If games
Dragon's Lair. While not as fast-
it's with every step. Sometimes the move- can look this good on an eight-bit
paced as some other games, it still ment is so hypnotic that you have to videogame machine, it really makes
requires quick reflexes and exact tim- make an effort to keep your mind (and us anticipate what lies ahead when
ing. It only takes one wrong move to your eyes) on the job at hand. the 16-bit Nintendo system is intro-
see Dirk the Daring transformed from There are four levels in all, each duced.
a tall, proud knight into a crumbling filled with unique hazards and special
i i 8 8 kb ill i ii
You begin the game at the entrance to Mordroc's After you've passed the first two doors in the castle,
castle.Stand back as far as you can while watch out forthis snake which slithers out of the wall.
throwing daggers at the dragon in the moat, Start tossing daggers assoon as it appears —
Dirk the
and be sure to duck as soon as a fireball leaves Daring has no antidote for this serpent's bite.
the dragon's mouth.
LIVES
o«» j>RAGONS LAIR.
002J0W P2OOO0O 003
GOLI>
S
It sure looks goofy, but the only way you can get
across this pit is to flap your arms and pump
The gold above you is enticing, but it takes excellent
your legs. Wait until the dragon's breath grows
timing to grab the treasure and land on the moving louder (and stronger) before starting your flight.
platform.
27
This skull near the
start of the Hallway
Grim Reaper
of the
bobs and spins
while shooting at
you. You can't kill
it, but if you hit it
28
Evenif you manage to make it through the caves and
Jeff Lundrigan
Sooner or later you want something own custom system is a bit like soup- does cover a wide range of products,
more from your Nintendo system. You ing-up a hot-rod —
you can make it from simple add-ons to almost com-
want to fire faster. You want a control lean and mean or bright and flashy. It also includes some of
plete systems.
pad that really lets you feel like you're There's a special device for you, themore unusual items you can find.
in an F-15. You want a controller cord whether you want to portray a jet Keep in mind that listed prices are
that reaches the couch. pilot, a ninja warrior, or a cartoon suggested retail — actual prices vary
Today's good news is that there character. from dealer to dealer.
are lots of ways to add a little more zap This buyer's guide might not cover
to your good old NES. Building your every single device out there, but it
ntrollers
Competition-Pro Professional
Control Pad
Packaged in a sleek black case, this replacement control-
ler features an eight-way superswitch thumb pad and
positive-response fire buttons. The unit has separate
Competition-Pro STAR
The STAR features a chrome steel knob and buttons,
and a translucent blue base. A three-position switch
along the back selects for slow-motion, auto-fire, or
neutral mode, and it comes with an extra-long cable.
Beeshu $19.95
Gravis Joystick
A high-end joystick for serious players, the Gravis has a full-size,
metal-reinforced, padded stick that allows you to adjust movement
and sensitivity. You can set any of the three fire buttons as your A and
B buttons, and choose whether or not to use turbo fire. The Gravis
comes with a high-tech, see-through base.
QS-1 2 8 INI
Universal Arcade-Style
Joystick QS-129N Flightstick
The Universal is a large-knobbed eight-directional Designed to resemble the controllers found in the
control stick with positive-response fire buttons. It cockpits of airplanes, this unusual-looking control
features a frame-by-frame slow-motion switch and auto- pad locates button A under your thumb and
fire capability, as well as an extra-long cable and four button B under your index finger. It's auto-fire
stabilizing suction cups.
capable and comes with an extra-long cable.
31
QS-1 301X1 Deluxe Digital Joystick
This replacement stick features a large contoured
handle designed to fit snugly in your hand. The and A
B buttons are located under your thumb and trigger
finger, it's auto-fire capable, and it comes with an
extra-long cable.
UFO CIXI-IOOO
Here's a replacement controller with a sliding thumb disk
instead of the usual directional pad. It also features separate
turbo-selection switches for the A and B buttons and a
unique delta design.
Ultimate Superstick
This arcade-style joystick has an eight-directional control
and two independent auto-fire dials with variable speed.
It features left- and right-hand fire buttons (each with its
Beeshu $44.95
Winner 190
This economy joystick features a large, con-
toured handle and built-in micro-switches.
Zinger
This pistol-grip-style joystick comes in a choice of five
different color combinations for the design-conscious
player. Each comes with an extra-long cord and
suction-cup feet for stability. Two base buttons allow
either right- or left-handed play, and two switches give
separate A and B quick fire.
Beeshu $17.95
Zipper
These replacement control pads come in
five colors and offer two styles of optional
control knobs that can be inserted into the
pad for a thumb-controlled joystick. Each
pad features A and B auto-fire switches
with three levels of speed and an extra-
long cord.
AHreless Controllers
Acclaim Remote
Designed to replace one of your existing control-
lers, thisdevice gives you a wireless, infrared
control pad usable up to 30 feet from the screen. It
features rapid-fire turbo capability with a separate
switch for each of the A and B buttons, as well as a
slow-motion switch.
Acclaim $34.95
Nexoft $69.95
Dominator Probeam
A sleek, high-quality replacement for the Zapper,
the Probeam delivers wireless operation up to 25
feet from the screen. The gun features a scope with
crosshairs for pinpoint accuracy — 25at feet,
Nexoft $34.99
Acclaim $44.95
QS-1 27 Universal Infrared
Controller
This two-player wireless system
features controllers that offeran
eight-direction thumb pad, auto-fire
capability,and a slow-motion switch.
The receiver (pictured) has two
removable suction cups for stability.
Bondwell $49.99
Supersonic
A wireless joystick with several
unique features, the Supersonic's
triangular shape accomodates
either right- or left-handed players.
Its 360° playing angle allows the
receiver to pick up signals when the
unit is pointing in any direction. In
addition, two units can share the
Acemore $39.99
UFO RN-IOOO
This infrared, wireless version of the
UFO CN-1000 replaces one of your
controllers with a delta-shaped unit
sporting a sliding thumb disk. Its
35
jtio Controllers
Flight: Yoke
Shaped like an aircraft steering wheel,
the Flight Yoke features micro-switch
fire buttons under each thumb.
Variable-speed quick-fire dials are
separate forA and B buttons, and it
features slow motion as well.
Acemore $24.99
Game Handler
This one-handed joystick has no base — instead, it uses
motion sensors to keep track of how it's being tilted.
All the control buttons are under your fingertips, with
reversable A and B buttons so you can decide which
one will be operated with the trigger. It also includes
turbo fire and slow motion.
Konami $39.95
36
Power Glove
C: This high-tech glove lets you run a
game by using hand and finger move-
ments in three-dimensional space. Use
keypad to program your own
the unit' s
motions for different games.
Mattel $79.95
LI -Force
The U-Force is a one-of-a-kind device that
eliminates the need to hold or touch any-
thing —
an array of sensors allows you to
controlgameplay just by moving your
hands in space. It also features turbo fire
and —with a little experimentation —can
be used with any game that doesn't need
the Zapper light gun or Power Pad.
Broderbund $79.95
Zoomer
This console-style controller is shaped like a steering yoke
— you steer right or left and tilt up or down —
with fire
buttons on the end of each handle. It features separate
variable-speed turbo dials for each fire button, a slow-
motion switch, an extra-long cord, and suction cups on the
base.
Beeshu $54.95
37
troller Enhancers
Mother Ship
Slide your original controller into the base of this unit,
and you've got a full-size joystick with a large aircraft-
style stick and suction cups on the bottom for extra
stability. The top thumb button can be selected to fire
either the A or B buttons —
or both —with the flip of a
switch.
Suncom $14.99
Sighting Scope
anyone who needs that "sniper" feel, the Scope
Built for
onto the back of the Nintendo Zapper light gun with
clips
a quick snap. An extra-large eyepiece means fast aiming
without having to squint, and it features a six-position
range adjustment for precision.
Bondwell $7.99
Super Controller
This device turns your standard pad controller into a
by clipping it on. The joystick is
joystick controller just
removable from the unit and gives you the option of
using it as a disk controller as well. They're sold in
pairs and offer a less expensive alternative to buying
another controller.
Bandai $10
Turbo Blaster
The Turbo Blaster gives you rapid-fire capability for your
existing NES controllers — adjustable up 32 pulses per
to
second — with separate selector switches for A and B
buttons. The unit also has a slow-motion feature and
separate plug-ins for each controller, allowing you to boost
both or just one.
38
:ellaneous Docking Bay
This device helps you keep your game area free of car-
and style to match your
tridge clutter. Designed in color
NES, Docking Bay 10 holds ten game cartridges; Bay 20
holds 20. The high-tech-looking roll-top protects carts
against dust and the occasional curious cat or dog.
The Illuminator
Slide it over your Game
Boy, and you have an
adjustable light that
brightens the screen and
Light Boy saves your eyes from
strain. You can even
Like the Illuminator, the play in the dark! The
Light Boy helps reduce tilting axle and folding
squinting after long arm allows compact
hours of Game Boy play. storage. Requires two
It combines a light and standard AA batteries.
magnifier in one com-
pact unit which slides Greer & Associates
easily over the top of $19.95
the Game Boy and
allows play even in the
dark. The magnifier
folds down for neat
storage.
Directory
Acclaim Bondwell Nexoft
71 Audrey Avenue 47485 Seabridge Drive 11105 Dana Circle
Oyster Bay, NY 11771 Fremont, CA 94538 Cypress, CA 90630
Nintendo of America
Acemore International Broderbund P.O. Box 97032
Cameron Building 17 Paul Drive Redmond, WA 98073-9732
202 Walnut Street San Rafael, CA 94903
Harrisburg, PA 17101
Safe Care
Greer & Associates 60525 Decatur Road
Advanced Gravis 25354 Cypress Avenue Cassopolis,MI 49031
7033 Antrim Avenue Hayward, CA 94544-8501
Burnaby, British Columbia
Canada V5J4M5 The Software Toolworks
Happ Controls 19808 Nordoff Place
106 Garlisch Drive Chatsworth, CA 91311
Bandai Elk Grove, IL 60007
12851 East 166th Street
Cerritos, CA 90701 Suncom
Helix, Bannister & Newel 6400 West Gross Point Road
P.O.Box 15071 Niles, IL 60648
BDL Enterprises Columbus, OH 43215
6100 Green Valley Drive
Suite 220 Vic Tokai
Bloomington, MA 55438 Konami 22904 Lockness Avenue
900 Deerfield Parkway Torrance, CA 90501
Buffalo Grove, IL 60089-4510
Beeshu
930 Carter Road Winner Products
Winter Garden, FL 34787 Mattel 18325 Valley Boulevard
5150 Rosecrans Avenue Suite A
40
The Immortal is only the second
Nintendo game from Electronic
Arts, long regarded as one of the
leaders in computer gaming. And
like EA's first Nintendo game —
Skate or Die 2 — it's a beauty!
In The Immortal, you step into
the robes of a young wizard. Your
teacher, the great Mordamir, ap-
He asks you to
pears in a vision.
help free him from the Labyrinth
of Eternity, where he is impris-
oned.
Not long after you begin this
perilous quest, you'll discover that
the labyrinth is filled with danger:
pitfalls, booby traps, trolls, gob-
lins, and worms big enough to
swallow you whole.
By carefully questioning ev-
erybody you meet, and by collect-
ing every key, scroll, and message
you can find, you'll learn clues and
gain powers. When words or spells
fail, you'll have to fight. The battles
"JTinry-n J 1 r
.V1 K-X nrr
-4 r~] 1
—T-Hijix
,
_J 1—L/ VI J ——
. J 1[
r~i
F~71 L^r-U 1
Be sure to talk to everyone you meet. Open all the treasure chests you —r ~T
This prisoner has a key that you'll need come across. Inside, you'll find gold
soon. and other useful items.
42
In this room, walk along
the edges. Walking in the
center activates hidden If you must fight a shadow-
crossbows. creature, use a steady, fore-
Lighta torch before ventur- I Don't leave the shadow-
hand-backhand slashing mo-
ing into this room. It'll help I creatures' room without
tion.
you see the shadows of the J finding the amulet hidden
invisible shadow-creatures there. But don't read the
that dwell there. runes on the amulet, what-
ever you dol
wwsar to by
ntimsl, Syr nay*
can ryacb sovny
^onftyat u l at ionst
a<jvyy»s.ynt taitb
out- cyrttf-icaty -isi
S£3v810006x90
Piles of straw are for sleep-
ing; this restores your char-
acter's energy.
43
Slime creatures can turn you Search the skeleton for a
to bones with a touch. You powerful weapon, but
can't beat them, so avoid don't probe too deeply
them. Later, you'll find one into that pile of bones or
of them most useful.
That dot in the middle of you'll get a nasty surprise. I man in the comer has a
The old
-* thefloorisaredgem. You'll -J gem you need, but he won't give
need it, plus two other gems, it up until after you've found the
to clear this level. Dust of Compliance.
--TT-TV-I —fc L
n In the hall of the Goblin King, use an item from your pack
— and that mound of dirt —
to plant the seeds of future
progress. Then retreat quickly, or you too will die in the
throne room.
44
If you give the injured Goblin King a Refer to the Goblin King's clues to
drink, he'll give you a valuable clue. solve the puzzle in this room. But did
J Once you've administered the he tell you the right order of things,
Dust of Compliance, the crotchety or did he mix them up?
old man becomes eager to give
One of these fellows has a ring that lets you disguise yourself
as a troll. Use the disguise to sneak past the guard. Because you gave the Goblin King
some water, he'll let you pass when
you encounter him again.
w wF ft -ft r-rTTV
,
pi
Deadly spikes shoot up Ihe next-to-last boss lies be- —
through the tiles on this yond this whirlpool. You must
floor. Take time to observe lure him into the vortex by
their pattern before trying
getting close to him. You
to cross.
When you throw the ritual may get sucked in yourself,
knife at these twoguards, but you could be rescued.
they'll start fighting each
other. While they’ re busy ,
you
can sneak past them.
45
Cary Meredith
Imagine, if you will, that your dreams
have taken on a life of their own, and
you're an unwilling participant in
REM-land. This was the basis for
Winsor McCay's "Little Nemo in
Slumberland," a landmark comic
strip which first appeared in 1905.
Nemo's adventures, full of fan-
tastic locales and characters, provided
a colorful backdrop for the artist's
world-view. In Little Nemo: The
Dream Master, Capcom has captured
a good deal of the charm and excite-
ment of the original comic strip, with
littleof the social commentary.
In a dream. Little Nemo receives
an invitation from the Princess of
Slumberland, and visits this en-
chanted realm while he's still asleep.
The j ourney through Slumberland is
an eventful one, filled with fantastic
creatures who either help or hinder
Nentofs progress.
Hi$ only "weapon" is a seemingly
endless supply of candy. Neap can
use the candy in two ways, $ajme of
the creatures he meets can be stunned
momentarily by hitting them with
pieces. But if he feeds other creatures keys are to be found in fairly acces- tures Nemo encounters is essential if
three pieces of candy, they can be sible areas, but there are a few that you expect to find all the keys. Most
induced to help by blowing bubbles are hidden or Isealed away. If you of those helpful creatures have natu-
for Nemo to ride or by transforming rpach a point where you're short a ral defenses against the hordes of
the sleeping tot into one of their bWn. few keys, you may want to look for a and other
ants, float-ifiends, snails,
He can become, for example, a hornet mouse. With the rodent's climbing enemies who try to stop Nemo,
with the ability to fly, or a mole who ability (and its wall-crushing ham- It's not until he arrives at the
can burrow. mer), you shoulcj be able to uncover ri princess's castle that Nemo discov-
Each province in Slumberland the remaining keys. ’
experience Nemo has gained on his What really sets it apart are its excel- this is a game of action, excitement,
journey helps against the Master of lent graphics, humorous situations, and wonder. Little Nemo may be
Nightmares, but he's also armed for and the clever use of candied meta- dozing, but Little Nemo: The Dream
this confrontation with a magic wand morphoses, (somewhat similar to A Master will keep you up way past
given to him by the princess. Boy and His Blob). your bedtime.
Little Nemo: The Dream Master, a There's a lot here for gamers of all
basic action-adventure game, is sev- ages, including the tie-in with the
1
9HH.I
BWrnBTfT
1
* f
1
m I
1
i
Nemo's adventure begins in the Mush- Nemo can swim by himself, but it's
|
meets. He must also uncover several pounce on any creatures that try to stop k
|
|
keys if he hopes to make it all the way |1 you.
1 to the castle.
I H
1 ¥ i
The gorilla is the ally of choice for When climbing the trees, try to
most of your time in the Flower stay to the left as much as possible
Garden. Naturally, he climbs well, — and watch out for the float-
but he can also punch out other fiends. If you'll stand still and wait
47
*TM G0IN6Y
iTOGET A [
COUPLE 0F|
pj»
si ^
30
In the House of Toys, stay towards the The House of Toys is one of the few
front of the train to give yourself a parts of Slumberland where Nemo
better chance of dodging bombs and doesn't need to transform. All the keys
cats while avoiding the trestles. are to be found around a locked door at
the very end of the stage.
MATTER, in
THERE. WiT
YOU. NEMO?
l.TO SLEEP)
A hermit crab can be an invaluable ally The area around the ship contains a
in the Night Sea. Not only does it allow number of keys —and a number of
you to enter the tiniest crevices, but it deadly sea creatures as well. Try to
also has claws which provide an effec- stay towards the walls, where you can
tive defense. only be attacked from one direction.
[the SRoUNOJ
I'MGOING TO
You can pick up an extra life here, but only if you're 6 SHAKE 'EMU
c;- £
s
\
SB
50
Confusion is rampant in the Topsy- When you've made your way through
Turvy stage. Everything is upside Slumberland and into the castle, you
down, and the keys you need are hid- finally meet the lovely Princess Camille.
den in very inaccessible spots. You need Now you'll find out the real reason for
the help of several friendly creatures your invitation.
here.
King Morpheus has been spirited At last you've reached the lair of
power beam wand justmight. Wait remain stationary, and try to fake
until your wand is fully charged out his shots. You'll finally get a
before firing at this creature. chance to nail the Master with a
full charge of your own.
RIGHT MA-
Si AmA 1
1 DIDN'T
^5 FAU OUT OF
’ j
WAIT MEMO. DOM' T
With the demise of the Master of Nemo's first kiss, and it's from a lovely
Nightmares, King Morpheus is freed, princess, yet. While Camille would love
and the continued peace and prosper- for Nemo to stay in Slumberland, it's
ity of Slumberland is assured — at least about time for Nemo to wake up for
for now. breakfast.So much for "happily ever
after."
Around the turn of the century, with some of the gre;^rtists of the; After 85 years the strip, the entire
Winsor McCay was one of the most late 19th century. (Caiflpning seems run of which has recently been re- re-.
popular —
and radical —
political to have lost much of its revered status printed by Fantagraphics
cartoonists in the United States. In 'in the thirties, forties, and particu- stands up as an interesting g lj|
r of
1903, howev^, he was to turn his larly in the fifties; its pr|ciitioners astounding action, sly humoi? nor; ana
talents to tiff arena of the weekly are onlynow regaining popular ac- just a bit of political naivete. Mod-
jd-
comic strip. ceptance as true artists). McCay's ern-day audiences will be mildly
In 1905, he came up with the blue-
print for the fantasy comic strip with
the surreal "Little Nemo in
work, however, seems to have tran-
scended that of his contemporaries.
Even though "Little Nemo" was
shocked ajl ^iis stereotypical imaged
of blacksrror example, and botrr
McCay and his publisher, William
I
Slumberland," which ran for six years I not nominally an editorial strip, Randolph Hearst, h®led the rise of
in the New Yorl^jtjferald. |F!he writing, McCay was able to use it to take Mussolini in Italy.
drawing, color, and sheer elegance of potshots at many of the period's So- But beyond all the analyses of the
this strip set the standards for the cial conventions. Indeed, many of artist's content and intent lies the
genre, so much so that even today Nemo's "dreams" were only thinly simple fact that McCay's "Little
illustrators quickly acknowledge his veiled satires of pre-Wflrld War I so- Nemo in Slumberland" is just plain
bleiml ciety. Irvffach strip, Ndnto traveled to fun. Check out one of Fantagraphics'
At the tujnn of the century, there some faraway or fantastic land in his reprint volumfe arid you'll see what
were a number of other well-known i cweams; the last panel always showed we mean.
cartoonists, many of whom studied 1
the little boy waking up.
fl
This holiday season the gift-wrapped preschoolers have reflexes better than with a pogo stick or popping a bubble
packages are once again more likely to any of us and are only too glad to prove with an enemy inside.
be Nintendo games than dolls, bicycles, it in a head-to-head match. Others don't These games are not going to re-
or electric trains. Retailers project that see any difference between the blood- quire much assimilation of facts — in
Nintendo games and related products spurting violence in Operation Wolf and other words, you won't have to know
willbe the top seller for the third the cartoon violence of Roger Rabbit. that a crystalfound in one mansion
straight year. And don't forget the tykes who can must be thrown in a fountain in an-
Here at Game Player's, we always give hints to adults about finishing other mansion to free a princess. In
try to enlighten our reader about games Dragon Warrior and can find the warp short, you can buy any of these titles
that seem especially violent or diffi- zones in Super Mario Bros. 3 weeks be- and not have to worry about turning a
cult, or conversely, titles that are ap- fore their parents. happy holiday into one filled with
propriate for young or novice players. But for other kids, these games, tears of frustration.
But this is the first time we've put all like Little Bear's porridge, are just right. The games are listed alphabeti-
our information together into a buyer's Not only is their subject matter de- callyby publisher. We've tried to
guide for the people who really control signed with young players in mind, produce a complete listof recent games
the purse strings —
the parents, grand- but they also require less hand /eye (with the exception of sports simula-
parents, aunts, uncles, and guardians. coordination than more advanced tions, which are generally OK for any
The games we're including are our games. They either lack violence en- age), so if your child's favorite title
picks for the best Nintendo titles for tirely, or they draw the line at some- isn't included, please pardon our
players from 4-6. Of course, some thing such as a whomp on the head omission.
53
A Boy and His
Blob
lous category we'll call "depending Ghostbusters movies or watch the Sat-
on your children." The company pro- urday morning cartoon, they'll prob-
Absolute duces three fairly easy nonviolent ably enjoy the Ghostbusters and
What preschooler wouldn' t envy a kid games, but your family's enjoyment of Ghostbusters II videogames. As mem-
with his very own blob? Better still, a the titles depends on how much TV bers of the spirit-bashing team, they'll
blob that eats nothing but jellybeans and how many movies it's seen. hunt for ghosts, capture them in their
and can transform into umbrellas, Of course, a lot of people believe ghost-traps, and try to avoid getting
trampolines, holes, and other fun items you have to be between four and six ta slimed. But the games can be difficult,
depending on the candy's flavor. like the Three Stooges. No matter how and preschoolers may end up repeat-
In David Crane's A Boy and His you feel about the comedy troupe, The ing the first few levels over and over.
Blob, players are trying to save the Three Stooges is a fun game. Their enjoyment of the games probably
planet of Blobolonia from a forced diet Larry, Curly, and Moe are trying depends on how much they like the
of candy. They must race around Earth to save an orphanage by taking on a Ghostbusters characters.
picking up supplies of vitamins, then series of odd jobs to earn some money.
blast off to Blobolonia. Once on the They have 30 days to come up with the
planet, they'll be attacked by the likes cash, and each money-making event
of popcorn kernels and maraschino takes one day. Some events include a
cherries. The only weapon they can trivia contest, which may go over your
decay as well. Curly can win a chowder-eating vous 7-Up trademark, they would
Kids will probably fight with their contestby spooning crackers out of a probably enjoy Arcadia's Spot. Much
parents over who gets to play A Boy and bowl of stew, but the oysters in the like Acclaim's Othello, in this board
His Blob. It's a favorite around here, bottom of the bowl want the crackers game players try to turn all the bi-
and it will be in your home, too. back. A catering job turns into a giant colored game pieces to their own color
pie-throwing contest between the by "capturing" opponents' pieces be-
Stooges and the diners, and a hospital tween two of their own. But unlike
internship results in a midget race-car Othello, which relies strictly on strat-
ride through the corridors. There's also egy, Spot features the little Uncola
a boxing match that sends Larry on an friend moonwalking, cartwheeling,
obstacle course looking for something pole vaulting, or skipping across the
Activision to play "Pop, Goes the Weasel." board. His antics, however, are the
Activision's games fall into a nebu- If your children have seen the two only real difference.
54
Bullet-Proof
Software
Pipe Dream is another borderline game.
It'seasy to play and doesn't require
great coordination or cognitive skill,
but we wonder whether preschoolers
will find it as interesting as their older
siblings (or adults — it's another fa-
vorite atGame Player's). The puzzle
game pits a plumber in a race against
time.
The poor plumber must build a
series of emergency pipelines before a
gunk called "flooz" takes over the city.
The pipe pieces appear on one side of
the board, and players must place them
on a series of grids to form as com-
plicated a pipeline as they can.
Another Bullet-Proof game this —
one designed by Alexey Pajitinov, the
creator of Tetris —
seems perfect for
kids who enjoy board games and
puzzles. In Hatris, two hats —
either a
top hat, derby, clown hat, crown, or
fedora —fall into a pit six columns
Capcom Spot
Capcom is one of the most reliable
Electro Brain
A relatively new Nintendo licensee.
Electro Brain's first NES title is Puss 'n
Gametek
Gametek is one of the few Nintendo
licensees who actually publishes
games specifically for preschoolers. Its
Fisher-Price titles —
I Can Remember,
with children in mind, but we have wait on these titles. However, Hudson varmints by dropping safes, ten-ton
some hesitation in including them for Soft has the intriguingly titled Princess weights, and water buckets on their
preschoolers. Two of its titles, Hudson's Tomato in the Salad Kingdom in the heads. Each of the 60 levels has a pass-
Adventure Island and Adventures of works, and it might be designed with word, so players never have to lose
Dino-R iki feature juvenile heros armed a younger audience in mind. any progress.
charm, not frustrate, a duo. Bub and
Bob are trying to rescue their friends
from Baron von Blubba by working
their way through two worlds of 113
rooms each.
The rooms are filled with enemies,
but the dinosaur duet can destroy the
foes by capturing them in their bubbles
and then popping them. Magic bonus
items appear in every room, and
passwords allow players to continue
as many times as they'd like.
Taxan
Mappyland features the adventures of
Mappy, a police mouse, and his at-
tempts to win the fair Mapico. In each
stage, Mappy must collect a desig-
nated number of presents from —
cheese at the beginning to baseballs
for Mappy Jr. at the end —
within a
time limit.
Mappy chased by cats, but he
is
take part in six "sports" designed for two children in the preschool range. or by several other methods. The
fun instead of fitness. Players can Bubble Bobble might be too tough for a graphics, characters, and plot are al-
compete in the sack rack, pole vault, single young player, but the adven- most exact duplications of the classic
boot toss, pogo-stick ride, or two more tures of two comic dinosaurs should cartoons —
and like the cartoons, any
58
deaths are temporary and comical.
There aren't any passwords, however,
and few youngsters have the attention
span to finish all 99 levels in one sitting.
Women's Lib has been slow to
arrive in Pac-land, but Ms. Pac-Man
has finally arrived .Just like her macho
counterpart, she's trying to chow
down on yellow dots while avoiding
those gregarious ghosts. There are
several levels of difficulty, so your
children can adapt game play to their
own skill levels.
Games to Play
Together
Ifyou haven't already been tempted
to grab a controller and join in the
Nintendo excitement, here are some
games for youngsters that might re-
quire your help.
In Hal America's mazelike Ad-
ventures of Lolo and Lolo 2, you must
move objects into positions to block
enemies and open exit doors. Your
preschooler will be able to provide
advice, but some of the rooms are
tough, no matter what your age.
Charades- with-a-pencil games are
popular now, and you can take your
pick from Nintendo's Anticipation, Hi-
Tech's Win, Lose, or Draw, and LJN's
Pictionary. Gametek also offers Jeop-
ardy! Junior Edition and Wheel of For-
tune Family Edition. And finally, don't
forget to check out the many pinball
games, including Nintendo's Pinball
and Pinbot, Jaleco's Pinball Quest, and
NTVIC's Rock n' Ball.
In general, only you know your
child's interests and skill levels —
and
it may take some experimenting before
GR
THE
SwPSotfS
cool, man, and has more inside jokes than Bart has
detention slips.
always a risk to turn a popular comicbook,
It's
^ developed a miraculous
develope
d
The goal of the first
stage is to grab spray
cans and paint ev-
erything that's pur-
ple. Keep an eye on needs to slip past
the meter on the these aliens and grab that
bottom right tells — it can of paint. The goal of level
you how much paint one — besides bopping
is left in the spray can space mutants are aliens — is to spray red paint
4jj
Bart's using.
*
mechanical geniuses — this
on everything that's purple.
'll
/II
7 machine with which they hope to fly into space and leave a letter be- Itchy and Scratchy, cartoon rivals;
expand their invasion. The machine hind. Collect the letters to fill in the Nelson, Bart's school pal; and Adil,
needs different things to help it work; names of the other Simpsons — the Albanian spy. Fans of the show
machine runs on purple objects, so that character will appear to help those pesky mutants.
you have to spray red paint on any- you battle your final foe. With tons of recognizable char-
i thingpurple. In level three, youhave But the members of the Simpson acters, a bouncy score based on
to visit a circus and dispose of any clan aren't the only familiar faces Danny Elfman's "Simpson" theme,
blue balloons you see. you'll see in Bart vs. the Space Mu- and varied action sequences, Bart vs.
Of course, while you're collect- tants. Tire game includes everyone the Space Mutants promises to be a
spraying items, you need to from Moe, the owner of Moe's Tav- big hit. Keep in mind that the pictures
be destroying aliens as well. When a
bedes ern, to Sideshow Bob, the educated we're showing are from the unfin-
1
towns
townsperson walks by, pop on your one-time host of a children's TV ished game and are subject to
X-ray glasses to see if the person is show. Look carefully for Jebediah changes. But don't be a Poindexter,
possessed by an alien. If so, bop him man — grab this game.
or her on the head and the alien will
When he dons
the X-ray glasses, Bart is
able to see the mutants
possessing the friendly
people of Springfield,
If Bart uncov-
ers enough aliens to fill in
Maggie's name, she'll help
him defeat Nelson in a
water-balloon contest.
61
In this stage, Bart has to grab hats —
derbies in
windows, bowlers on the floor, and caps on people.
He also has to survive a mall where the items for
sale, such as candy, shoes, and magic tricks, come
to life and attack him.
To get a hat
that's being worn by an
alien, bop him on the head
once to dislodge the hat,
then again to get rid of the/
mutant. J
Here's
the possessed proprietor of
"The Really Big Shoe." Try to
spot a pattern in his wild
leapings before you jump on
his head. i
While you're collecting or popping balloons, have a little fun playing the different games
along the arcade. It's tough to find mutants here, but if you find fourTLisa will help you face
Sideshow Bob.
While Bart's Bart may Those
trying to grab balloons, not be the strongest kid in cartoon heroes Itchy and
watch out for Adil. That little w the fourth grade, but he should Scratchy make a cameo
Albanian spy throws a barrage stillenter the strongman con- appearance in the fun house.
of cherry bombs at our yellow-
^ test —
he needs the slingshot 1
Acclaim
71 Audrey Avt ter Bay, NY 11771
TEEMAGE
r — • MUTANT
They're back! After the phenom-
enal success of their first outing on
the Nintendo Entertainment System
and the Game Boy, the Teenage
Mutant Ninja Turtles have returned
NINJA
for a well-deserved sequel.
II,
In Teenage Mutant Ninja Turtles
••.
CV':,
•?* .. .
. .
*v-.< -v.," A v. .
;
Most of the time, try to keep your Learn to perfect your jump kick as
near the bottom center of the
Turtle early as possible —
it's your most ef-
Ultra, 900 Deerfield Parkway, screen — it's the safest spot, because fective weapon throughout the
Buffalo Grove, IL 60089. enemies will have to come to you. game. A single kick is enough to de-
feat most enemies.
When the giant bowling balls These unicycle robots (known It's time to save April! These When Bebop (the stage boss)
start rolling toward you, keep as Roadklll Rodneys) pop out swordsmen are very danger- appears, don't wait for him
close to the walls. In two- of the floor and attack you ous, so stay near the center to attack. Begin your assault
player games, this is one of from all sides. It's much easier of the screen and use your immediately by striking him
the few times when it' s a good to defeat them if you force power swing. from the side, following up
Idea to split up your Turtles. them against the wall so they with a jump kick. Keep re-
can't maneuver. peating this assault in short
bursts, backing away each
time.
Afteryou defeat Bebop, Shredder You can use the fire hydrant and
suddenly appears. He grabs April and parking meter as weapons by
escapes through the window. knocking them across the screen to-
ward your enemies.
Don't forget to restore your life bar by eating
the pizza on the upper-level walkway. Pizza
slices come few and far between in this game.
you flat on your shell. Stay down this street. Otherwise, the whole game, Keep After defeating Rocksteady,
near the bottom of the the Pizza Hut signs will fall off moving and use the jump you'll fall down the monhole
screen. the wall and crush you. Also, kick, because he'll try to ram into the sewers. Some of the
hidden enemies will jump out you against the brick wall or first meet
enemies you are
from behind the signs. the abandoned car. armed with hammers, Keep
moving and use the jump
kick.
On the Rock-A-Fella Express- Criminal ninjasemerge from Now on jet-powered skate- Next you're attacked by
way, motorcycles and this roadblock and start boards, the Turtles encounter machine gunners on skate-
tailfinned cars from the 1950s throwing tires at you. Either Blackhawk helicopters boards, then by enemies
tryto turn you into road pizza. move to the bottom of the armed with machine guns throwing boomerangs. Keep
Jump out of the way, then try screen or try to deflect the and bombs. To fight off the moving while hacking, slash-
to knock the bottom cyclist tires. Deflecting the tires, choppers, use your jump kick ing, and kicking.
off his bike. however, requires exact po- and force them -toward the
sitioning and timing. right side of the screen.
Tubular Transports (mechani- Move back against the wall While Splinter — who's tied to Freed from bondage, Splinter
cal mosquitos with laser guns) to a void these bolts of energy. the wall — looks o,n helplessly, thanks the Turtles.
are your next foes. Jump high the Turtlesstruggle against the
to dodge their lasers, then Stone Warrior, who tries to
strike back with jump kicks. cook them with his flame-
thrower. Remember, your
most effective weapon is the
jump kick.
Your next obstacles are these To keep from being flattened by these
Freon tanks pop out of the floor and giant bowling balls, stay to the lower
swordsmen and wall-mount- spray you with freezing gas. Jump
ed lasers. right corner of the screen.
toward the right if you don't want to
become a tortoise-sicle.
The next robot attacks you by firing lasers from his eyes
Most of the enemies in the Remember the Stone War- and shooting pieces of his arms. Jump out of the way,
Technodrome are ones rior? This time he attacks with then strike back with your jump kicks.
you ve seen before .like these
' a missile-firing arm instead of
Roadkill Rodneys. Use the a flamethrower. While fighting
same tactics you used earlier. him, watch out for the bars in
the doorway — they're
electrified.
eyes, he swears he's already lost his helmet, he dies and the remaining Shredder
invincible. splits in two again. And if you get zapped by Shredder's
lightning bolts, you'll be transformed into a helpless baby
turtle! Only the toughest Ninja Turtles can survive this on-
slaught to reach the final battle with Krang. _
epegpi^nnnnnnnnnnnnnnnnnnnni
~ Bnmnmmmmnmnmmi
BACK TO THE FUTURE: PART II &
Brian Carroll
hat time-traveler, —
The action begins in 1 985 a 1 985
Marty McFly, is at it totally unlike the one you left. Using
again. He first left the an object from the future. Biff has made
comforts of 1 985 for the wise bets and investments and is now
fabulous 50s in Back to the kingpin of Hill Valley. Your peace-
the Future. Now in Back to the Future 21 ful, picturesque town has been turned
Take advantage of
these hoverboards.
Not only do they I0@02<2>M 00003t|
move fast, but they
After climbing inside, dictate the time
also make you invul-
nerable when riding
to which you wish to travel by using
the control panel.
one.
71
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Object rooms and puzzle rooms are
scattered throughout the game.
This is fine as long as you avoid your alongis a good way to keep up with nected by alleyways), it's easy to get
twins — running into one of the clones where you're going and where you've confused. You can use a compass by
means instant death. been. Since each time period contains pressing the Select button on your
Constructing a map as you go 16 streets (some of which are con- controller. Press the A button to call
Biff appears when you least expect him, so be on your A common place to look for puzzle rooms is under man-
guard. hole covers.
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up a map of your current position. streets are crawling with creatures and such as the bubble-blowing fish,
Even with a map, however, are lined with obstacles. Though you bombs, and hail — are just too pow-
walking the streets of your beloved can destroy most of the impediments erful. Grab any items the creepy-
Hill Valley can be dangerous. The by jumping on top of them, others — crawlies leave behind, but move fast
Zap one of these pesky enemies for some shooting power. Push the Select button on your controller not only to check
your status, but also to plant an acorn or use the remote
control or compass.
73
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mnmmmmmmmnmmnmnmmnnmnnnnnmrio
because they quickly drop out of them back where they belong, don't
think your adventure is over. You
that jerk. Biff — you've merely proven
reach. yourself worthy to tackle the game's
Once you successfully round up haven't secured peace and tranquility final challenge — the wild, wild West.
all of the objects and somehow put for all mankind by putting an end to
When you see Biff zip across on his hoverboard, jump on The Hill Valley sewer caps make nice elevators,
him to avoid annihilation and to gain use of the board.
74
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ffiv/A/r
Never let down your guard because Biff continues
to ambush you at the most inopportune times. And
don't forget that there are three versions of the
town's least-liked thug: the Biff that races across
the screen on his hoverboard, the Biff that runs LJN
after you, and the Biff that fires streams of bullets.
Acclaim)
(a division of
189 South Street; Oyster Bay, NY
11771
Skulls usually mean trouble — and the ones in this game Under Biff's reign of terror. Hill Valley High School ends
are no exception. up a towering inferno.
75
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DICK TRACY
Lisa M. Bouchey
ce detective Dick Tracy the police stations scattered through-
is sure that Big Boy out the city.
Caprice is the brains When the game begins, your
behind the crime wave notepad lists the crime under investi-
that's drowning the gation and the game's first clue. As
city, but he's finding out that know- you uncover additional clues, they
ing who to blame and putting the appear in the notebook in the order
mastermind behind bars are two en- you should have discovered them. You
tirely different matters. won't be able to make an arrest stick
In Bandai's unless the note-
Dick Tracy, a two- book is filled Avoid the fire of rooftop snipers by
way wrist radio with evidence staying in the squad car, or use the car
is tuned to your against your as a shield and shoot back. If you kill
frequency as you prime suspect. a sniper, he won't reappear during
don the crack
When you enter a building to investi- If you're that case.
gate, stay as close to the top of the
crime-fighter's stuck on a clue,
screen as possible to avoid most of the
yellow trench- open the mug
coat and pound unarmed bad guys. If you move book for a profile
pavement in slowly, it's fairly easy to pick off the
the on your main
search of bad gun-toting thugs from this vantage
suspects. This
point.
guys. Solve a se- screen identifies
ries of five Big Boy's known
crimes, and you'll have all the hard, accomplices, pinpoints their last
cold evidence you need to put Big Boy known location, and might help you
away. analyze a clue or find a crook.
The game has three main areas of When Tracy hits the street, the
play: an overhead view of the city, game shifts to the overhead view of The alphabetic street names increase
side views of building interiors, and the city — but the streets in this city as you move toward the top of the
information screens. A notepad and are tough. Snipers try to pick you off screen, and the numbered street names
mug book are included in the info from the rooftops, and you might find increase as you move to the right.
screens and are accessible from any of yourself in a high-speed chase or two.
76
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Riddle the criminal's car with at least view when you enter a building and unarmed bad guy, you lose one of
20-25 shots to stop it, but be careful. are met by fist-fighting and gun-tot- your four badges of energy. If you
If your car is hit by too much gunfire, ing bad guys, plus watchdogs and return to a police station with half a
you're pulled off the case. sewer rats. Fire on the armed crimi- badge or less, you receive up to one
The game switches to the side nals, but remember that if you blast an full badge of power in exchange, so
Following up on each clue you find leads to the next bit of Specialweapons and devices are hidden in crime scenes
information needed to solve the case. throughout the game. The tommy gun adds a rapid-fire
machine gun to your arsenal.
77
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mnnnmmnnnnmmmmmnnnmmmnnnmnmmn
you
remember that your
supply of ammunition is limited. If
you run out of bullets, pick up a new
clip at any police station.
% 2. FCCTPRINTS SINFUSED
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As you uncover clues in each case, they're listed in the The mug shots screen reveals the name and job of each of
notepad in the order you should have discovered them. Big Boy's cronies along with their last known location. This
Your notebook must be full to make an arrest stick. is a good place to look when you're trying to find a suspect.
78
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must set him free. shoot-em-up games. Loosely based on clues and criminals adds a nice twist
Players of all ages should enjoy last summer's hit movie, Dick Tracy's to the usual kill-or-be-killed game
this arcade adventure — it's a step graphics are crisp, clean, and colorful theme.
above the average cops and robbers (if a bit repetitious), and the search for
The closer you get to the big boss, the tougher the bad guys Madonna she isn't, but Breathless Mahoney is still Big
get. The unarmed thugs are easy prey early in the game, but Boy's best-looking crony. When you pick up a bad guy, the
they start fighting back during later cases. screen switches to the interrogation room.
79
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When you arrest the right criminals, they're put behind Lock up Big Boy, and you'll become the toast of the town!
bars. It looks like Big Boy's going up the river for a long,
long time.
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DIRTY HARRY
Brian Carroll
know what you're employed legions of hooligans, street
thinking, punk. You're gangs, dock workers, mercenaries, and
thinking, 'Did he fire paratroopers for the sole purpose of
six shots, or only five?' eliminating you? When you're
Now, to tell you the Callahan, these punks can make your
truth, I've forgotten myself in this ex- day.
citement. But seeing as this is a .44 Before beginning your vacation,
Magnum —
the most powerful it's important to remember one of
—
handgun in the world you've got to Callahan's cardinal rules: "A man's
ask yourself a gotta know his
limitations." In If you stand beside this punk and
question: 'Do I
feel lucky?"' this game, those jump up and down, you might get to
If you feel limitations in- wear his suit.
luckier than that clude lacking the
hoodlum, maybe necessary weap-
you're ready for onry to defeat
the game based the level leaders.
on the 1971 Clint So in addition to
Eastwood movie surviving, your
Dirty Harry. As goal should be to
Inspector Harry Callahan, a maverick locate —
and locate quickly —
a har-
career cop with a flair for the dramatic, poon gun and a bazooka.
your job is Colombian drug
to stop a Grab as many chili dogs and
distributor who's setting up shop on rounds of ammo as you can along the
Alcatraz island. His name is Anaconda way because you're going to have to
Beware of fishermen — as in thugs
— and he doesn't like cops. keep feeding Callahan and his .44 fishing for cops.
Oh, there's one additional prob- throughout the game. To find these
lem. The police chief just ordered you items, search the rooms in all the city'
to take two weeks of vacation. But buildings. It can be a tedious job —
what better way to unwind than especially since your vacationing sta-
stalking a notorious murderer who's tus precludes calling in backups —
81
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ncmmmnnDmnnnnmnnnnnnnmmnmnmmnmn
nnmnnmnmnnmmmmnnnnmmnnnmnnnnmm
but there's plenty of action to liven adventure game. And there are ways distinguish where you can
up your search. Anaconda's hench- enough challenges for gamers of all stand and where you can't. And the
men wait around each corner. skill levels, although thegame is no falling rocks don't help your delib-
The high level of action that's piece of cake. You might find it diffi- eration process.
characteristic of any Clint Eastwood cult, for example, to cross the moun- Despite its identification with
movie makes for a fun, fast-paced tain in level three, since you can't al- the film, in the videogame Callahan
I m
i,
.rjA
j.r
The dripping slime is toxic, so watch your step in the sewer If you kill this hooligan, you'll earn the harpoon gun.
system.
82
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nnnnnnrnnnnnn rnnnnn nnnrnnnnnnnrnnnnnnnnnnnrra
could be any cop, and his enemies it's very two-dimensional — although Callahan applied his own sense of
are equally generic. While the movie no more than any shoot-em-up not rude justice. As he's said,"There's
could rely on the strong screen based on a movie. nothing wrong with shooting, as
presence of Clint Eastwood, whose Be aware that the game is full of long as the right people get shot."
lethargic approach had a dynamism gratuitous violence. In the Dirty Harry In the videogame, Harry has to
all its own, the game can't. As a result. films, the brutal but well-intentioned shoot, punch, and kick his way
Kick the boss at the end of level two repeatedly in the This speedboat is your ticket to ...
83
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through, over, or around everybody esting footnote, then you'll probably passwords in Dirty Harry is based on
he encounters. He's not trying to enjoy this game. However, if you're a —
Eastwood's career but the hitch is
restore some kind of justice; he's just big Eastwood/Callahan fan, you that you have to enter movie titles or
trying to survive. So if you're look- might be disappointed. character names until you hit om
ing for a solid arcade game and the Hey, but if you're wot anEastwood word that givesyou an advantaj
Dirty Harry angle is simply an inter- fan, find someone who is. Each of the
Do not go through the yellow doors in level three. If you do, You have to time your harpoon shots so they hit this thug
don't say we didn't warn you. as soon as he lands.
84
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mnmnnnnnmmnnnmmnmnmnnnnmmmnmmnolp
Him
Defeating the level leader for the second stage
requires hitting below the belt — - literally. You
must kick the guy in the crotch several times to
advance. Let's face it, Harry isn't called "Dirty" for
nothing. Mindscape
(a division of The Software
Toolworks)
60 Leveroni Court; Novato, CA
94949
Anaconda's ride is here, but a few shots from your bazooka The final confrontation: The drug lord is no match for your
will cancel his flight. firepower. Four shots from your bazooka and the dude is
toast.
85
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nnmnmmnmnnmnnnm mmnmcnmmnnnnmrn
DRAGON WARRIOR II
century ago, the son Before you set out on your quest, Jeff Lundrigan
of Erdrick the Great travel to the nearby castles and talk
defeated the evil Dra- with the other descendants of Erdrick.
gonlord and brought Your father, for example, can provide
peace to the land of you with provisions you need to sur-
Alefgard. But that vive. Don't forget to equip yourself
peace has been shattered. Hargon the with them on the Command menu —
Sorcerer has attacked Moonbrooke otherwise you'll just carry them
and burned the castle to the ground as around.
part of his plan to rule the land by Although you're told that the
summoning ill-omened gods back Prince of Cannock is willing to join
from the dead. you on your Be sure to check the tool shop of every
It's up to mission, he'll castle and village for new items. You'll
—
you son of the
hint have just left his find the Wing of the Wyvern in
King of Mid- castle if you Leftwynne, a village located to the
enhall and a de- When using the Mirror of Raon the princess, stop by. In fact, east of Midenhall.
scendant of don't try to talk to her first or allow her to be he'll have just
Erdrick —to re- in your party — it won't work. Just walk up left everywhere
cover five mys- to her and select the Mirror with the Use you go early in,
tic Crests and to command. The Mirror shatters, and she's your adven-
gain enough changed back into her natural form. ture. Don't let it
power to defeat bother you —
Hargon. simply follow any directions you're
A translation of a Japanese game given and keep looking in the inns of
in the Dragon Quest series —the most the cities and castles you pass through
popular game series in that country for the elusive prince. Once you fi-
Dragon Warrior II is set, as was the first nally track him down, the going be- When you're in the weapon shop,
Dragon Warrior, in Alefgard. But the comes a little easier, thanks to his abil- remember that the more it costs, the
kingdom in this game is almost four ity with magic. better it works. Don't be afraid of
times larger than it was in the original. After you've found the prince, getting ripped off —
cursed items
A lot of other things have changed in travel to Moonbrooke, where a prin- can only be found, not bought.
100 years as well. cess is waiting —even if she's a little
TALK SPELL
STATUS ITEM
This old man of Lian-
SEARCH EQUIP port will gladly give
you a ship — but only
after you help his
granddaughter. She's
been keeping some
dangerous company
You save the game by recording your
*o»i, thou art the ones lately.
deeds Honor. Re-
uho Helped ny in the Scrolls of
gra ndda ugl-»t>er*. *
member that if you're killed, it's
‘Many thanks.’ sometimes easier to return to a saved
game instead of trying to be revived.
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nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn nnnnnnnnnra
mnnnmnnnmmmnnnmnmnncnmnnnmmmnno
worse for wear after an encounter The princess has magical abilities, ped, you should quickly gain expe-
with Hargon. On your way to Moon- too, and once she has joined your party, rience points. The princess, especially,
brooke, you pass through Hamlin. you can afford to spend some time should rapidly improve —
make sure
Rest here long enough to pick up wandering the area around Hamlin. she keeps fighting until she's able to
some vital clues and buy a few potent The monsters there are tough, but if cast the Fireball spell.
items in the weapon shop. you're cautious and properly equip- When you enter combat, the
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game freezes until you enter battle skimp on the Heal spells, either. A you've let the enemies get in some
commands. Plan your fight carefully, dead party is of no use to the people of free shots. But if your enemies haven't
and don't forget that some spells work Alefgard. seen you, you can flee without fear of
on entire groups of enemies. Don't Use the Run command only when being caught.
skimp on these — the faster you can you must. You may get off the hook After you've tucked a little
eliminate your foes, the better. Don't occasionally, but if you can't escape. combat experience under your belt.
You regain all magic points and heal all wounds by staying There's a dog in a village full of children, old men, and
overnight at an inn. Different inns charge different amounts, lonely sailors' wives who deserves your attention. Follow
however — and some of the prices are outrageous. him — he leads you to the golden key.
nrinnnnnnnnnmnnnnnrinnnnnnnnn nnnnnnn nn nnnnnnrar]
mnmmmmmnmmnnnncnnnnnmnnncnnnmmnnccp
look for a ship so you can explore shouldn't have too much trouble. in terms of size and complexity.
the rest of the world. But remember, Don't be surprised if it takes days For those who enjoy a challenge.
you have to find the Cloak of Wind — even weeks — to defeat Hargon. As Dragon Warrior II shouldn't be
before you can set sail. Just follow role-playing games go, only the Ultima missed.
the clues you're given, and you series comes close to Dragon Warrior II
In the castle of Osterfair, you'll see that the king's taste in The castle of Tantegel is one of the friendliest places you
entertainment is a little bloodthirsty. But if you prove can visit. The inn is a bargain, and a wizard here regenerates
yourself, he rewards you with one of the mystic Crests. your magic points for free.
89
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mmmnnnmnmmnmnnnmmmnmmnnmnmmniT®
nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnriry
Him
To find the sunken treasure ship Relentless, sail north
from Lianport. In the middle of the ocean, there's
a shallow area one square wide that you can't sail
over. Push your ship close against the square, then
use the Search command to dive into the water.
You may have to search all four sides before you'll Enix
find the t 4030 148th Avenue, NE; NG-1;
Redmond, WA 98052
Mystic portals can carry you to places you might not be You really do have to talk to everyone —and everything.
able to reach otherwise. This crossroads lies on an island in Even the still-burning victims of one of Hargon's attacks
the great Southern Ocean. have important things to say.
90
FINAL FANTASY
Lisa M. Bouchey
hen Evil envelops your Your quest in Final Fantasy begins
land in darkness, your in Coneria, the Dream City. It's im-
Hi Many
mission is obvious: to
return the light of
peace to your people.
hardships and trials lay
before you. You must create a band of
portant to understand the geographic
features of the terrain if you hope
guide your adventure party success-
fully. Although you have to traverse
the forest on foot, you can cross the
to
four Light Warriors from a force of grassy plains by any method you wish,
fighters, thieves, martial artists, and as long as you have the proper equip-
magi- m e n t .
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on their feet. Agility and dexterity mentally and physically tough. They red, white, and black. Red magicians
are the strong points of the thieves can fight with bare hands, so if you're can learn both black and white magic
good traits to have when you need to short on riches or weapons, you'll want spells and are fairly good fighters.
flee from enemy attacks. these warriors on your team. There White magicians, though not good
The martial arts masters are are three magicians to choose from — fighters, can heal wounds, cast de-
You find legions of enemies waiting in the Marsh Cave. Be The first floor of the Earth Cave is full of Giants that attack
sure you have a large supply of healing potions to restore your warriors. It's a good place to gain experience points
your hit points and revive poisoned warriors. and win gold, but it's also very dangerous.
92
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fensive spells, and learn powerful while traveling, the landscape screen against the enemies, give serious
magic. The black magic warriors flashes and a battle screen appears. thought to choosing the run com-
depend on powerful spells to attack The first thing you need to do is decide mand. If you elect to stay and fight, it
the enemy. what your chances are in combat. If will be a fight to the death — either
When you encounter an enemy you think you don't stand a chance the enemies or one or more of your
93
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4
warriors won't survive. If you lose rior ... for a price. rience points for your party than
|
an ally in battle, don't panic. Most As role-playing games go. Final enjoying the adventures at hand.
j
towns have clinics where you can
find a magician to revive your war-
Fantasy is a good one, but expect to
&
Use the canoe to take shortcuts across the lakes and rivers By following the river that leads from Crescent Lake, you
you previously had to walk around. You're now able to can find the Gurgu Volcano. Kary, the Fiend of Fire, is
travel to Gurgu Volcano as well. hiding deep within the volcano.
94
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Ifyou doubt your chances in combat,
you can try to run. There isn't any
guarantee your escape will be suc-
cessful —it depends on the agility
Open every treasure chest you encounter —it's going to The canoe — as well as the airship you find buried in the
take every penny of your hard-earned riches to stay one Ryukahn Desert —expand your world to its full limit.
step ahead of the enemy. Search carefully to restore the two remaining orbs.
95
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FRANKENSTEIN
Lisa M. Bouchey
of this misunder-
stood monster is a
! I HINT in distress and
send the monster
too.Each blue vial you grab boosts
your energy to the top of the scale.
perennial horror- Ifyou destroy a monster and a blue back to the grave
story favorite. vial appears on the screen, take the life — forever.
And now, the potion and move away. The creature You have to
beast is back in you destroyed will appear again, and fight your way
Frankenstein. you can keep killing the monster and through four sta-
As this latest collecting life potions until your en- ges to make it to-
tale unfolds, all is ergy is up to the maximum level. the ultimate en-
peaceful in the counter with
country hamlet as villagers struggle Frankenstein's monster. In each phase
to forget the days of carnage when HE of the game, you meet an increasing
roamed the land. Then one day, a flash onslaught of vicious bodyguards. De-
from the heavens strikes the monster's stroy the monsters with brute force Defeat this water dragon to get a
tomb — and just as lightning once (kicks or punches), or by using weap-
treasure chest with an extra life hid-
gave life to the dead, it is given again. ons you find on your journey. den inside.
Frankenstein has risen from the grave, Some of the more useful weapons
and a new horror is about to begin. you can pick up are bombs and a
The action begins when the fiend three-way fire option. These are found,
ransacks the village and kidnaps along with extra lives and energy po-
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tions, hidden inside treasure chests. The round balls in the top left If you die, you have two chances to
All the weapons, except the bombs, corner of the screen indicate your en- continue
maintain their strength until you're ergy level. If you get hit by a monster, You also meet a boss in each
hit. There's a limit to the blasts from the balls begin to disappear — when stage. Before battle, the game
each bomb, so use them wisely. they're gone, your character collapses. switches to a dialogue screen and
The best way to fight the tree monsters is to position Clubs and spiked maces increase your fighting power, but
yourselfon their level. Defeat the "she" monster and the ifyou watch your step in the forest, you won't find yourself
"he" tree monster will thank you. fighting the frog man.
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the monster calls you mean names When the battles with the bosses them. If you survive your encoun-
togoad you into a fight. But since begin, stay on your toes. These mon- ters with all four bosses and cross the
sticks and stones can break your sters are far more powerful than the Evil Dimension intact, you'll find
bones but words will never hurt you, ordinary fiends you encounter, and yourself face-to-face with a fiendish,
you can skip the dialogue screen. you must strike many blows to defeat oversized Frankenstein's monster.
The key you find in a treasure chest hidden in the stone Three-way fire is one of the best ways to fight these very
castle opens secret doors "between the two keys" on the lifelike statues. Thisweapon shoots flaming balls in three
castle wall. directions at the same time.
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ahead of you.
Destroy the ghoul for good and enemies isn't a problem. And there is
Emily will be yours. a wide variety of graphics in this
You only fight each monster scrolling arcade shoot-em-up — but
once, so getting bored with your at times, the screens get a bit too clut-
You have to defeat four henchmen of the dark warrior Watch out for vials of red potion — they deplete your
before you enter battle with this armor-clad boss. energy level if you pick them up.
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mncmmmnnnnmnmmmmmmnnmrrinnrinnmnr
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This Frankenstein's monster is pretty tough, but he's nothing You'll need all your skill and strength to defeat this hideous
compared to the fiend you face in the ultimate confronta- creature — but if you can get the best of him, Emily's yours
tion. and the village is saved.
100
GILLIGAN’S ISLAND
Gary Meredith
m
years, the But
hapless the Profes- When you begin a mission, it's a good
passengers if I A f TT Fighting the gorilla with sor can't idea to consult the map right away. A
of the Min- #/ V I your bare hands is a losing start his mental picture of the island helps you
proposition. You really translation avoid going around in circles.
now are still
stuck on need to find the Professor, who provides you with until you
that un- a club. Then stand to one side and let the gorilla get a text-
charted come to you as you quickly press the fire button on book back
desert isle. your controller, or better yet, use rapid-fire. from Mr.
G ill i- Howell:
gan's Island The bil-
brings back the flavor of the mid-six- lionaire won't give you the book un-
ties serieswith four episodes of pat- til you find his missing golf ball. And
ented Gilligan silliness. The old gang's so it goes. Even after you find Mary
allhere except for the glamorous Gin- Ann, you can only free her from her
ger, who evidently exuded too much cage by defeating the headhunters'
sex appeal for a Nintendo game. In chief, who has the key to the cage. The island chimps like to play rough,
each episode, you, as the Skipper, must The episodes all follow this same so it's best if you can avoid them. Try
perform seemingly unrelated tasks pattern, with your tasks having very sticking close to the edge of the jungle
with your little buddy Gilligan. to do with the primary goal of
little at the top of the screen.
You must track down the other each episode. Of course, no one has
101
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ever accused the original show of only a limited amount of time and hourglass you find adds another
being logical, so these rather un- energy to complete each episode. minute to your time limit. But if you
structured episodes are representa- There are, however, ways to augment should lose Gilligan along the jungle
tive of the true Gilligan experience. your searches. Finding bananas pro- paths, you have two minutes to find
The Skipper and Gilligan have vides an extra food unit, while each him on foot or haul him back using
The hourglass gives you an extra minute of time —and Most rivers— even underground streams such as this —
you need every second if you're to find your little buddy. can usually be crossed safely, although Gilligan occa-
sionally manages to get himself swept downstream.
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one of the ropes you find on the episode, the map gives the location of the underground caves on the island,
path. the Skipper, Gilligan, and one other so you must look for these on your
A map is provided to help you character. As you find a castaway, he own. It also doesn't point out any of
find and keep track of the other or she appears on the map. Unfortu- the wild animals that have a bad habit
castaways. At the beginning of each nately, the map doesn't show any of of showing up at exactly the wrong
Once Gilligan is back with the Skipper, the Howells can Now that you've found the tablet, you have to figure out
reveal the whereabouts of a certain native artifact. just what it says. Since neither Gilligan nor the Skipper is a
linguist, you'd better get back to the Professor.
103
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time. Be prepared to be suprised by was unimportant, and all we asked of charms for young players and fami-
a wild boar or an irate gorilla. our sitcoms was a good laugh track. lies.
Gilligan's Island takes you back While this is not a game for those who
to an era in television when relevance crave nonstop action, it does have
Now here's a chief that really looks the part. As usual, Trying to take on the headhunter chief barehanded is
Gilligan has decided to let the Skipper soften up the chief obviously a hopeless mission. The Skipper is going to need
first. some weaponry to get past this guy.
104
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hiajt
ind's underground caves don't ap-
pear on your map. Many have dangerous
creatures lurking in their depths, but they
alsomay contain some of the items you
must find, so search them all completely.
You should probably make a map of your Bandai
own just for the caves.
12851 East 166th Street; Cerritos,
CA 90701
MM1V ANN
"THANK VOU.THEV
ALMOST MADE SOUP
OUT OF MEt” #
Having narrowly missed being the natives' soup du jour, It appears that Gilligan must eat and run. The princess of
perhaps a grateful Mary Ann will cook a wonderful meal a neighboring island has her heart set on our little buddy.
for Gilligan and the Skipper.
105
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GREMLINS 2: THE NEW BATCH
Brian Carroll
games. In many
cases, the movies
ml
nnn HINT
you remember,
a Mogwai, a curi-
is The pogo-sticks that are scattered
throughout the game render Gizmo
don't lend them- ous Chinese ani- invincible for a limited time.
selves to a game Your first encounter with Mohawk mal with remark-
format, but game takes place at the end of stage two. To able intelligence.
companies natu- defeat the Gremlin, keep on the move. When he was ori-
rally —and often You should stay still only long enough ginally given to
hurriedly — try to to fire a few rounds of tomatoes. Billy as a pet, the.
duplicate box-of- teenager dis-
fice success with obeyed the three
game titles. rules of upkeep: don't get him wet,
But not all games linked to Holly- don't expose him to bright sunlight,
wood have fallen flat. A few manage and don't feed him after midnight.
to capture at least some measure of the Poor Gizmo ended up spawning a
excitement generated in the movie horde of fierce and malicious Grem- You can trade in your tomatoes for
theatre. Games such as Back to the Fu- lins. When the Gremlins were finally matches once you reach Billy's office
ture: Part II & III, Total Recall, and Who destroyed. Gizmo returned to his pre-
at the end of stage one.
Framed Roger Rabbit come to mind. vious owner, Mr. Wing.
Now you can add Gremlins 2: The New In his second adventure. Gizmo
Batch to the this list. returns to Billy, who now works for
As an action-adventure game, Daniel Clamp — a cross between
106
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Donald Trump and Ted Turner — in Gremlins when he's squirted by a leaky those horrible hobgoblins as you
the millionaire's state-of-the-art of- water fountain. That's where the game can along the way. Periodically, you
ficecomplex. When Gizmo gets — and the fun — begins. run up against mutated forms of
trapped inside the building, he cre- You must guide Gizmo through Mohawk, the leader of the Grem-
ates a new batch of the devious Clamp Centre, sacking as many of lins. He waits for you at the end of
To knock off this radical Gremlin, position yourself high Mohawk is your adversary at the end of stage two. A
and fire down at him. winning strategy includes firing on the move. His pattern
shouldn't be too difficult to figure out.
107
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each stage in such forms as the Elec- Just as the movie did, the game's graduating later to matchsticks, and
tric Mohawk and Mohawk with a designers chose to sugarcoat the vio- finally hits the jackpot with a cross-
Machine Gun. Surprisingly, the boss lent skirmishes between Gizmo and bow just in time for his clash with
for the fifth and final stage. Spider his adversaries. For instance, Gizmo Spider Mohawk.
Mohawk, is the easiest to conquer. begins his quest throwing tomatoes. As you navigate through Clamp
Your jumping ability must improve as you progress through Be especially alert when walking through the kitchen,
the game. The number of safe spots on which to land which is actually the set for a cooking show. Gremlins pop
decreases as the dangers multiply. up out of the floor with Gizmo in their sights.
108
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Centre, remember to enter each and boosters, and other items for the crys- they'll also spark a little enthusiasm
every doorway. Behind most of tals that Gizmo is collecting. in your presumably finger-weary
those doors is the guy who got this The storyboards add a nice touch pursuit. Fortunately, solving the
whole Gremlin ball rolling —Mr. to Gremlins2. Not only do they bring game doesn't depend on havins
Wing. The Confucian shopkeeper some continuity to the frenetic (and seen the movie.
will exchange extra lives, weapon sometimes repetitious) game play, but
Tangling with this Gremlin is akin to sticking your finger in After the conquest of the Electric Mohawk, you finally earn
an electrical socket. Try to position yourself as far from him a real weapon — a crossbow,
as you can, and launch a steady stream of paper clips.
109
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ffin
Visit
MINT
Mr. Wing whenever you can. The weapon
boosters he offers are especially valuable to you.
You must boost the power on your weapons as
often as possibleif you're to have a reasonable
Sunsoft
11165 Knott Avenue; Cypress,
CA 90630
The middle section of Mohawk, the final boss, is vulnerable, When you've defeated Mohawk, Billy will vanquish the
so concentrate your fire in that area. rest of the Gremlins in Clamp's lobby. Gotham City is safe
again!
110
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HEAVY BARREL
William R. Trotter
rLHeavy Barrel, the worst lockers, retrieve the pieces, and as-
s happened —
a band of semble the weapon. Then you can start
f
W
^Jfanatical terrorists has
^^®ized control of the un-
to clean house.
When you land outside Perimeter
derground complex of one One, you have only your trusty ma-
of our nuclear missile bases. If we chine gun and 50 grenades. The ma-
don't give in to their demands, the chine gun with its unlimited ammo
skies will soon rain radioactive death. supply is your basic weapon; when-
The only way to stop their scheme is ever you run out of ammo for any
to recapture the other weapon
you re carry- Quickly move in front of this tank before
In the final defen-
its gun turret turns. The first Heavy Barrel
ing, you auto-
I/f AfT sive p erimeter '
different storage lockers. Before you soldiers are carrying them. If an enemy
stand a chance against the terrorists, is carrying a key, it falls to the ground
Ill
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Remember that you can carry back for the key. Any locker can be Put Heavy Barrel together as
only four keys at one time, and when opened by any key, but there are more rapidly as you can. Because of its
you find yourself in a spot where you lockers than there are keys, and not all power, Heavy Barrel burns out after
have a choice between opening a of the lockers contain parts for Heavy 99 seconds, so wreak as much havoc
locker and picking up a key, open the Barrel (although they don't, they
if as you can during that period of time.
locker first — you can always go contain weapons or ammunition). Fortunately, you can start to assemble
There’s a flamethrower in the chest above and an extra life in the Soldiers below and a tank above — knock out the tank first.
one below. Which one do you need the most?
112
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a new Heavy Barrel as soon as the rimeter. You're a sitting duck on the chanical arms operated by the ter-
old one gives out. elevators because there's no place to rorists. Better save some grenades for
In the second perimeter, the hide and you can only move as fast as that — it takes at least two good hits
most dangerous areas are the two the elevator itself. To make matters to destroy that hazard.
elevators you'll have to ride in order worse, at the end of the second elevator In Perimeter Three, you have to
to get to the other end of the pe- ride you encounter a set of nasty me- negotiate a maze of railroad tracks
Be sure to have at least one key when you start Perimeter Three The boss of Perimeter Three comes on-screen from the left. Start
— there's an extra life in the locker to the left. throwing grenades the instant you see him.
113
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EPEE
patrolled by machine gunners in coal wary of the poisonous vermin that spot with no terrorists anywhere on
cars. You must dodge not only the like to swarm around the Grinder the screen, don't let down your
bullets, but also the hurtling cars vehicles —their touch means instant guard. It could be that you're close to
themselves. death. one of the unmanned Doomsday
In addition to the terrorists and And there's one other thing: If Grenade traps planted through
their weapons, you should also be you suddenly find yourself in a quiet the complex.
When you’re on an elevator and the enemy comes downstairs, When these four guys attack you in the Reactor, take out the man
don’t let any terrorists reach your level, or they’ll multiply faster —
on the far right first he’s armed with a supergrenade, while the
than you can kill them. others just have regular bombs.
114
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Stand to the right of this boss tank’s cannon and shoot rapidly. In the Abyss, you’re attacked from below just a few seconds after
Stand still if you possibly can — if you move, he’ll get you for the stairs vanish from above you. To gain a split-second’s
sure.
advantage, start firing even before the terrorists appear.
115
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ircnrnEnrnrnnrnrrrnrnr
JOURNEY TO SILIUS
Lisa M. Bouchey
your
of his
—
and that your father
impending doom. In
you against the
to Silius, it's
leaving Earth in droves, searching for As you begin stage one, set in the
an outer-space Pick up the machine gun in stage one.
is
mm I
this stage.
a weapon that shoots con-
tinuously to defeat the final boss in
to though this
troop of cannons in stage three involves
join his father weapon never
little more than hiding. Crouch down on
on a space- runs out of am-
the lowest level of the screen and wait until
colony devel- munition, you"
the cannons synchronize their shots. Then
opment team can't depend on
you'll have a few seconds to get a shot off
in the Silius so- it to make Swiss
between their laser bursts.
lar system, it is cheese of all
rocked by an I your enemies,
explosion that destroys everything, so make sure you pick up both the
including Jay' s father, the other devel- machine gun and shotgun you find in The helicopter shoots at you with three
opers, and all their records. Further this stage. The machine gun can fire guns. Blow it out of the sky with a
colonization of Silius seems hopeless, continuously, and the shotgun can stream of direct hits on the cockpit
but Jay determined to complete his
is shoot bullets in three directions. You'll window.
father's work. certainly need firepower to
this extra
As Jay, you've no sooner reached defeat the helicopter and mini-robots
Silius than you discover that terrorists you encounter at the end of the stage.
116
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Stage two is set in a concourse must survive an attack by a war vehicle the taking, and more of the life and
beneath the ravaged colony. Here robot with snapping pincers to move energy capsules that appear from
you can add a homing missile to to the next stage. time to time in all the stages. A life
your arsenal which not only can You enter the terrorists' head- capsule will increase your life meter
zero in on your mark, but can also quarters in stage three. Keep an eye by one bar. An energy capsule adds
shoot three projectiles at once. You out for the laser rifle that's yours for two parts of power to your gun
To defeat the terrorist's war vehicle robot, shoot some well- In stage three, you face an automated enemy that can shoot
placed blasts at the glowing bulb just above the robot's in three different directions. Take care of this pest with
pincer. your shotgun.
117
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Pick up this energy capsule, and you can restore two bars This guy may look big and tough, but you should be able
to your gun meter. to destroy him with a few well-placed laser blasts.
118
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emies.
Survive this final attack (from If you're looking for a new arcade come from all directions and in all
an android three times your size) shoot-em-up, check out Journey to shapes and sizes.
and you'll be able to see the comple- Silius. It's packed with clean graphics,
tion of the Silius space colony and larger-than-usual characters, and ele-
fulfill the dreams of your father. ments of surprise — terrorist attacks
Keep an eye out for falling boxes in stage five. It's easy to You have to jump on these elevator lifts to cross the melting
move the wrong way on the conveyor belts, and hard to pits— but be sure you jump off the lifts before they reach
move fast enough to escape moving crates. the electric currents at the top of the screen.
119
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Your final enemy is a human metallic skeleton — an But watch out — the android packs a killer punch.
android three times your size. You have to hit this terrorist
right in the eye to stand a chance of escaping.
120
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MANIAC MANSION
Stephen Poole
o one paid much at- easy to set Sandy free — and there's no
tention when the me- way to prepare for the dangerous, yet
teor crashed near Dr. wacky, world that lies ahead.
Fred's house 20 years Although there are lots of role-
ago. And why should playing games for the Nintendo, Ma-
they? The fact that the good doctor niac Mansion is a totally unique entry.
gave up his practice soon afterward For example, not too many games
couldn't be connected with a random provide multiple storylines and end-
astronomical ings. As the
event. Of game begins,
course, every- you choose It looks as though the U.S. Mail deliv-
one thought it a
bit strange that
plw/A/r Dave's two
companions
ers even to this creepy place. But what
would the postman bring Dr. Fred
You don't really need to use the flashlight
the family — you find early in the game to maneuver from a group of and the other weirdos living here?
Dr. Fred, his through dark rooms. Since every object your six teenagers.
wife Nurse cursor passes over is identified, you can The game's
Edna, and their usually find a light switch or lamp by mov- storyline and
son Ed —
never ing your cursor throughout the room. ending varies
left their man- depending on
sion.But on the which charac-
other hand, they had never bothered ters you choose to accompany Dave.
anyone, and things seemed rather The setting of the game is also
peaceful at Dr. Fred's hilltop abode. distinctive. Most role-playing games
That is —
until now. Sandy, a for the NES are set in an imaginary
student and cheerleader at the college world in either the distant future or The kitchen is a mother lode of
in town, is missing. And her boy- past. The action in Maniac Mansion valuable items. The chainsaw is
friend,Dave, swears he saw Dr. Fred takes place in the present, with char- tempting, but you'll soon realize that
taking Sandy to the mansion. Now acters anyone can recognize. And you itlooks better on the kitchen wall
Dave has formed a team to rescue don't have to worry about buying than in your inventory.
Sandy from whatever evil designs the healing potions or casting spells —
doctor has in store for her. It won't be your success depends on how creative
121
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you are at solving problems, unrav- Nintendo version is taken directly the Nintendo version, the graphics
eling puzzles, and interacting with from that earlier edition. Some games are better, the musicis catchier, and
an admittedly strange cast. suffer in the translation from PC to — best of all — it's much easier to
Maniac Mansion was a hugely cartridge-based format, but the exact move your character and form
popular computer game, and the opposite is true for Maniac Mansion. In commands.
bU U 1 1 V
PUSH
PULL
OPEN
CLOSE
GET
USE
NEW KID
TURN ON
GIUE GO TO READ TURN OFF
Itseems that you're not the only one who's worried about The reception on the TV inside this sarcophagus is awful,
Dr. Fred. If you join Ed and help his dad, you'll have one but you might find more interesting viewing on another
less hostile resident to deal with. set.
122
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Recent surveys indicate that doesn't mean that it's a game for adults level of difficulty is the only thing to
more and more adults are playing only, though — quite the contrary. worry about when considering if it's
videogames, and Maniac Mansion Unlike similar games, there's no lan- OK for children.
should have a strong appeal for this guage that could be considered inap- And since some of the puzzles in
new influx of game players. This propriate for younger players, so the Maniac Mansion could have you
One Sandy, hold the cerebrum, coming up! Maybe Dr. Fred You may not be interested in astronomy, but you should
realizes Sandy won't need her brain for her beach trip still take a break and have a look at the wonderful sights
during Spring Break. this telescope has to offer.
123
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v-JyJ
3TEr
m 3J
JS M This solitary painting looks pretty
conspicuous. If you've watched your
mystery movies, you should have a
good idea of what the decorator was
trying to do by hanging it here.
h
Nurse Edna's not too attentive once
she gets involved in a phone con-
versation. Who would be rude
enough to disturb her while intrud-
ers are afoot?
pulling out your hair, the difficulty puter version) for $7.95, but you might use in Dr. Fred's arcade room, or
level is definitely something to con- consider it a small price to pay after wondering what to do with Weird
sider. A hint book is available from you've spent several mind-bending Ed's hamster.
Lucasfilm (the publisher of the com- hours trying to find some change to
1 I! I j!
I i\ V, ^6-41 . ilil
m MEM KID
8?f EK
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The Green Tentacle loves rock 'n' roll —
just take a look at This music room might be just the place to practice your
this serious equipment! If you can help him with his music licks for the Green Tentacle. Of course, if he won' t leave his
career, you might win over another of Dr. Fred's clan. room, you must find some way to get your tunes to him....
124
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fflwwr
If you haven't played many problem-solving
Dr. Fred's not just repeating what his patients used to say —
How appropriate a Weird Edsel. Although the sight of
20 years ago. He's finally been freed from the control of an this baby might bring on the urge to cruise Main Street,
evil, extraterrestrial force. you've got more important business to take care of.
125
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I I II
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II H II I I
MEGA MAN 3
ou liked the first one. Through the years, the robots have
You thought the sec- included GutsMan, ElecMan,
ond one was even BubbleMan, and a dozen others. In
better. Well, believe this third adventure, the robots include
it or not. Mega Man 3 is the best yet. NeedleMan, who is armed with a
The Mega Man series is one of the most needle cannon; MagnetMan, who uses
popular and inventive (many of its magnet missiles; HardMan, who at-
This vicious foe from SnakeMan's
loyal fans tacks with
stage is a giant reptile that fires huge
would a Hard-
globs of venom. Stay at the far left
say the punch while repeatedly jumping and
mostpop- blow; shooting at its head.
ular and Spark-
InShadowMan's stage, the lights sometimes go Man, who
inven-
tive) ava-
out and you must fight in the dark. To turn the
lights back on, either run until the darkness-
uses
ilable for Spark-
generating machine is off-screen or use Rush as
NES. shocks;
a trampoline to jump up and destroy it.
The Shadow-
little an- Man, who t
against the next robot in line. good-hearted inventor. Can Dr. Wily
126
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have seen the error of his ways? Or In Mega Man 3, Dr. Light is send- your job should be a lot easier.
is it just a ploy he's using in another ing you on a mission so dangerous And Rush is no ordinary MegaDog
of his plans to take over the world? you can't go alone. It's lucky he's in- — he not only can turn into a
You won't know until you're deep vented a MegaDog for you. With the springboard to help you with high
within the adventure. mechanical canine Rush at your side. jumps, but when you defeat
HardMan doesn't exactly live up to his name. Simply fire Uh-oh! TopMan's giant house cat is after you. Shoot at its
at him with Mega Man's regular gun while being extra head and be careful to avoid the giant balls of yarn he
careful to avoid his dive-bomb attacks. coughs up.
127
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nnnn n nnnnnnnnnn nnnnnnn nnn nnnnn nn n nnnn nnnn nnr'
NeedleMan and Shadowman, re- Mega Man is an improved model searches underground mine shafts
spectively, you also earn the power as well. Since the last game, he's for valuable crystals. And his new
to turn your MegaDog into a Rush- learned a power slide that helps him abilityand new aide are just as
Jet for air travel and a Rush-Marine squeeze through cramped areas. It handy when he faces some of the
for underwater journeys. definitely comes in handy as he biggest and most original boss
The best way to defeat SparkMan is to change into MagnetMan is easy to beat if you become SparkMan. He
ShadowMan. When SparkMan runs toward you throwing tries to pull you toward him with his magnet shield. Wait
his sparks, stay on the other side and attack. until the shield is turned off, then blast him with sparks.
128
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mrmmnmnmmnmnmnmnnnnnnnnnnnnnnnnnnnn
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creatures you've ever seen. The last Mega Man 3 is an absolute must for it the best Mega Man game ever.
boss, as a matter of fact, is so huge anyone who loves action-adventure We're already looking forward to
that only the upper half of his body games. Its great story, outstanding his fourth adventure. Take that,
fits on the screen at one time! graphics, and exciting game play make Mario and Luigi!
Oh, no —it's the chief hard-hat! Even though he looks After MetalMan is out of the way, you c
mean, he's very easy to beat. When you first see him rising tunnel. Avoid the spikes on the wall in f
out of the ground, shoot at the cross on his helmet. quickly moving left as soon as you begin ti
129
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nnm nnnnn n nnnnnnnnnnnmnn nnnn nnmnnnnnnnmnnr
nn nnnnnn nn n n nnnnnnnnnnnnnnnnnnnnnnnnnnnnDDDr 1
nnr « /
as HINT
on 1
Of these three Mega Man illusions, all three can hurt you, Your final challenge— or is it? Dr. Wily comes after you
but you can hurt only one of them. Once you discover which with his most fearsome invention yet. Destroy this machine,
illusion is vulnerable, use the top spin to win. then get ready for more surprises!
130
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siblings' mis- reach the big battles at the end of each Dudes for a cou-
sion is to infil- stage.Your chances in these duels-to-the- ple of reasons
trate the strong- death improve drastically if you're armed although in this
hold of Em- with the stars —
they greatly increase your game the ninja
peror Garuda range of attack. are the good
and, ultimately, guys. But as in
to destroy him. Bad Dudes, the scenery scrolls from left
Cloaked in black from head to toe, to right for most of the game, and the
the two fighters carry a small arsenal enemies come at you, often in bunches, No cabs are available in the futuristic
of deadly weapons —katana (small with increasing frequency and feroc- world of 2029, so you'd better hitch a
swords), shuriken (throwing stars), ity.
ride on one of these mechanical
and kusarigama (the sickle and chain). Each stagepunctuated with a
is
wheels.
Itmay not sound like much, but after huge boss
climactic battle against a
all, these highly trained professionals with dangerous weaponry. To dispose
are ninja. They don't need much. of most of these level leaders, the key
The emperor's fortress is made up is simply to figure out their patterns of
131
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movement and attack, then launch strike the chestswith your weapon, armed with the katana and run across
your coimterattack from the safest and they yield their store. However, another one, you can pick it up to
spots on the screen. you should inspect the goods before increase your range of attack.
Weapons, safely locked up in you grab them — you don't want to Also scattered throughout the
chests, are placed throughout the trade in your shuriken for the less- game are scrolls that increase your
game for your convenience. Simply powerful katana. But if you're already weapon's reach, healing potions that
Lop off the heads of these Insectoids to ground them, then The first time you strike a Cybork, he splits into two parts.
finish the job with a few more body blows. Get rid of his legs fist, then dispose of his less-threatening
hovering head.
132
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mmmnmnmmmmnmmnnnmmmnnnmnmnmbi
mnmmmnmmnnnnmmmmnnnmmnnmnmonnci
restore your hit points, and delay- Jumping, climbing, and ducking soon versaries.They range from mecha-
action bombs that can demolish ob- —
become second nature a good thing, nisms programmed to destroy you
stacles when you're a safe distance considering the waves of agents to assassins with more than a few
away. Garuda sends to stop you. And a lot of tricks up their sleeves.
The game gets high marks for its time obviously went into producing For example, the Golden Samu-
player control and graphics quality. both the volume and diversity of ad- rai found at the end of stage three
The Golden Samurai is a tough nut to crack. When you see The going gets tougher in level 4-1 because you must walk
his first piece materialize, move out of the way. Then turn behind the metal superstructures, which obstruct your
and unload into his mid section. view.
133
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disintegrates into dozens of pieces, Also worth noting is the fact that proach makes for some exciting
only to reassemble directly behind gamers battle as allies in the two- battle scenes.
you seconds later. It's difficult to slice player mode. Player One maneuvers
up an enemy if he's diced up to begin
with.
Hayate, while Player Two commands
Lady Kaede. This side-by-side ap-
A
Wait for these Romblasts to get eye-to-eye with you before You're required to defeat Captain Hawk twice. For your
you fire at them. first win, hit him when he's preparing to strike you.
134
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mnnmmnnnmmmmnmmmmnmcconnmmnnncii
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fflMr
Natsume
1243-A Howard Avenue;
Burlingame, CA 94010
135
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-irnn nnn nnn nnnnnn nn nnnn
immnmmnonmcmnnm
SHINGEN THE RULER
William R. Trotter
You por- m a n -
your bowmen and musketeers to bushwhack them, power to
tray war-
then immediately press the Flee command and fall
lord Shin- take care
back to your castle. You'll have eliminated a sizable of every
gen Takeda
portion of his cavalry at little risk to yourself.
(an actual crisis that
136
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SHINffM TflKEDB 1S4SJAH
B6E:24
I
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Sir, tel 1 ms the
number o-f= corps
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play familiar. What makes Shingen mechanics of game play are smooth, As engrossing as the diplomatic
such a great game is that it was de- and the graphics are gorgeously de- and strategic aspects of Shingen are,
signed from the ground up as a tailed. Not all of the game's fine points it is the battles which make the game
Nintendo game instead of being are covered in the manual, but its a superior strategic adventure. In-
squeezed down from a PC program, complexities are tamed by clear, thor- stead of having to rely on stylized
as was the case with Nobunaga. The ough instructions. chessboard-like landscapes and ab-
2 015”
030
Rn
020
1 010
2 010
flR
025
A 025
2 000
025 JL 030
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2
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025 030
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Sih.yive us all
our* division order
Use the Manual Battle command when you're outnumbered Subdivide your army into separate units from this screen.
or have an elaborate strategy in mind. Use Auto only when The more units you have, the greater your tactical flexibility
the odds are in your favor. — but fewer units means heavier firepower.
137
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nnnnnn nnnnnn
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r
-
stract unit icons, you fight campaigns castles to be defended or besieged. challenge, whether you're attack-
on realistic terrain with lively units of Rivers, mountains, forests, and prairies ing or defending.
animated archers, musketeers, cav- are all rendered in great detail (each Each battlefield is four screens
alry, and lancers. type of terrain has a definite effect on in size, givingyou ample room to
There are, in fact, 21 different troop movement and fighting capa- perform every tactical trick you
battlefields and an equal number of bilities), and the castles are a special can think of: outflank your enemy.
sh Ingen tokedi-T
3E i:24
4VLD 22 sa
mi m aa
l
r DST BB PRD z00 o
a m on
B CLT 3o E-M A
E3 GB 53
^ LOY go PRI °0
jj
GB S3 ®
L UI L 32 EPI NOU
Sir, be happy!
Princess was born.
a j's/*. Loyal +«!• rose 5.
Victory brings gold, rice, and valuable combat experience. Princesses are valuable assets — marrying them off can
help cement alliances with powerful neighbors.
138
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- YLD S3S so
Ninjas can bring back information 5B S3 S5 |
65 PRD
|
about rival states or conduct sabotage
on your enemies. The latter is ex-
r DST 100
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pensive, however, as well as risky.
r CLT E-n i
5B GB US
|
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jj
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Vi eld Tell
Mi
3.
Culture Toll 2. t
I) i sas + er rose 5.
envelope him from two sides, am- vibrant with action — cavalry horses challenging, exciting, graphically
bush him with cavalry, even fight gallop over the plains, clouds of arrows beautiful example of how to do it
delaying actions against a superior zing through the air, musket volleys right. It's without a doubt the fin-
foe so that he is weakened and de- crash, and the tide of battle can turn est military strategy game now
moralized by the time he gets to dramatically with warning.
little available for Nintendo.
your castle. The battle screens are Shingen the Ruler is a mature.
n m [R3 S3
n DST PRD 151flu 33 m on
58
CLT 12 E-n 0 O GB 033 SB 11
Some castles have blind spots at the corners where the Your father, Nabutora, randomly (and always inconve-
enemy inside can't see or fire at you. Judicious use of these niently) shows up either to help himself to some money or
spots can increase your chances of victory in siege warfare. eat you out of house and home.
139
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Y1I1 57 SS 273
sb sa a
DST
CLT
52
8
PRD
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234
a® tai
{j
OH OS 53
LOY a PRI 3
| (ju gj [a
UHL 3 EPI noO A well-timed counterstroke with your
cavalry often turns the tide of battle,
Congratul at ons 1 i
even against superior forces.
DRUSH
M=»s born.
WAIT
The an heir is always good
birth of
FI EE
news. Now, even if you're defeated,
you can be avenged. END
maim
nnn
Of all
1
—
Moats can't be crossed by any type of unit but remember If you want your dynasty to continue prospering, invest
that your archers and riflemen can shoot across them! some time and money in training your heir to become a
better ruler.
140
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~Bcrinrip nnnnnnnnnnnnnnnnnnnnn
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141
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Warpship that's hidden on that par- it's a fairly easy matter to grab the later ones can have complex designs.
ticular planet. In your explorations, part, although in some of the later This is where the mapping feature
you should have come across the planets you may have to fight your comes in handy.If it didn't go on-
hiding place of the part —a warp way back to the warp zone entrance. line when you find a navigator mod-
zone you can't enter until you have Although the first few planets are ule, it would be nearly impossible to
the right supplies. Once in the warp. laid out in a relatively simple way, the negotiate your way through many
It's too bad that there's no time for a moonlight stroll. Be on When attacking ground emplacements, it's best to ap-
your guard — the large moon may make for some deadly proach from the side. If you
have a force field, you can use
gravitational deviations. it offensively.
142
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n nnnnnnnnnn nnnnnnnnn nn n nn nnnnnnnn n nnnnnn nnngi
rnnnnrnnnnnccrnnnncnnnnnnnnnnnnnnrrnnnnnnnnci
Fflffiffiffti
wtiniimimmiimiiimi
After acquiring each piece of the
Warpship, you have the opportunity
to earn more bonus points by grabbing
as many power gems as you can in ten
seconds.
rmufimfinmuit vts .
MilftiilKUfiUtnfiUHim** 002717
of the mazelike passages of some And if your probe ship is destroyed Warpship, as a direct descendent of
worlds. and you're stranded with only your the old game Asteroids, is basically
The automatic mapping also space suit, the map can show you the an arcade game, but it's extremely
saves you time by helping you avoid quickest way to a base or backup ship. well done. While the main game
going over the same territory twice. Solar jet man: TheHuntfor the Golden screens are only average (and
Interstellar Marketing shops have a wide array of items — The gravity variances may not be too bad on this planet, but
for a price. Patriotism's fine in the fight against the pirates, the terrain could result in some confusing passageways
but you've got to make a living, too. below the surface.
143
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nnnnnnnnnnnnnnnnrnnnnnnnnnnnnWl
rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrNj!
If you don't
think you' vegotadequate
firepower for the big boys, you can
either avoid them completely or try
to lure them into the fire of their own
defenses.
sometimes confusing), the ancillary add to the feel of the game. Altogether, this is a game that should
graphics — especially the planetfall Travel through the warp zones is have great appeal for anyone who
screens — are as good as Nintendo also stunning. The various gravity enjoys a good shooter but is looking
gets. Some of the planetary scenes fields are a nice touch as well, making for just a bit more.
are actually breathtaking and really ship control a much greater challenge.
rufiiimtmmtum*
u< .
****
An item you should acquire as soon as possible is a navi- With the navigator module, you have a map of the entire
gator module. Without one, you must map your progress planet. On the later planets, the mapping feature is abso-
by hand. lutely essential.
144
mmmmmmnnmnmnnnmnnnnmmmnnnmmmn
mnmmnnmmnnmmmmmmnnmnmmmmnmr
mmmmnmmmnnnmmmnmmnmmnnmmnnr
HINT
Once you've acquired a wide variety of weapons,
you should experiment with each type. The aliens
vary in their resistance to different weapons, so
what works on a Saucer Forcer may have little or
no effect on a Crystal Snapper. The latter stages of
the game present you with enemies that may be TradeWest
completely invulnerable to your standard blaster. P.O. Box 1796; 2400 South
Highway 75; Corsicana, TX
The warp zones provide your only access to the areas Once the Golden Warpship is up and running, you still
where the pirates have hidden sections of the Golden must take on the pirates and drive them from the galaxy
Warpship. once and for all.
145
i
ncm DcnnmpnDmnrnnnnnnnnnnnrrinnnni
irrrrrrrrrrrrrrrrrrrrn
tecnmmnnnmccmncn
—
notes carefully. They not only indicate your first stop. After taking the jewel,
Professor Imes' notebook.
the places you need to visit, but also travel to the High Priest's Tomb, where
tell of some of the dangers you'll en- there's a valuable mask behind a tile
counter. on the wall. Neither you nor the secre-
146
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rrnrrrrnrrnrrrrrrrrrrrrrrnrrrrrrrrrrrrrrrrrrnr
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tary is strong enough to move the Tomb more than once, but after you learn from the various ruins
wall, but Jose has the necessary Skorper (the guardian) is killed on should give you a logical trail to
power. your first visit, you can re-enter the follow.
As with most of the other ruins, tomb without a fight. Putting the Once you've made your way
you must travel to the High Priest's professor's notes together with what through all the ruins and have ac-
The cleansing waters of the Well of Paradise are known for You need the red jewel you found at El Castillo to defeat the
their magical properties —
but right now just do a little Snake Master in El Caracol. In the room beyond this
washing. monster, you must use the pipes and the silver globe.
147
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rrrrrrrrrrrrrrrrrrrrrrrrrrrr mnr
rrrrrrrrrrrrrrrrrrrrrnrrrnrr
quired all the items you need, you minions kidnap your girlfriend, so Key, but also to awaken your love
still must face a final enemy — the now there's more at stake than just from her deathlike trance. If you
horrible Tentacula, King of the Un- discovering the fate of Professor Imes. succeed, you'll experience a final
derworld. Unfortunately, once you You must figure out some way not sequence worthy of the grandest
get too close to him, Tentacula's only to kill Tentacula and gain the Sun fantasy epic.
If you took note of which column was lit when you were in Back in the ruins of El Caracol, you must place the golden
the El Caracol globe room, you should have no trouble globe on the stand and then wait patiently for the sun to
uncovering yet another globe here. point the way to the next item you must acquire.
148
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Tombs & Treasure is, first and with humorous (though deadly) passwords —
and lets you use your
foremost, a lot of fun. There are monsters and impressive ruins. Pass- own name, and the name of a friend,
plenty of puzzles to solve, but you words allow you to continue the game, for the heroes. For its first outing in
must also learn where and when to and you can choose the names for
use the individual abilities of your your heroes. The game interface al- with a real winner.
party. The graphics are quite good. lows saving — through the use of
Hornskull is impossible to defeat unless you were able to Remember the bones of the former High Priest? You didn't
find the blue jewel. When you've beaten him, remember to have anything to fit that keyhole before, but the late, la-
take the pawl mechanism on the wall. mented jaguar has provided something by now.
149
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rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrriT^
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It takes the jeweled sword, the Akbar Jewel, and the magic By using the Sun Key, the two of you are transported to die
ring to defeat Tentacula. Waking your girlfriend from her time of the ancient Mayans, where Professor Imes has set
trance requires the Silver Censer and a pungent aroma. up a lucrative High Priest concession.
150
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quest.
after all,
again, with resistance. Although all is strengths and weaknesses at the start Keep asking questions until you've
peaceful now. Lord British knows that of the quest. Become familiar with obtained all the information you can.
151
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nrnnnnnmnnnrnnnnnnnnnnnnnnnnnnnnnnnnnnnr nnr ry
your character quickly so that you Knowledge of their attributes and li- tannia, there are still a few places
can try to improve areas of weakness abilities is also essential to your suc- where evil reigns.
and use your strengths. cess. It's important — especially early Leave no avenue unexplored in
As you journey through Britan- in the game — to know who can be your quest. Try to obtain information
nia, you meet up with others who counted on in a fight. Though Lord from everyone you meet, even if you
share the dream of Avatarhood. British has cleaned up most of Bri- have to pay for it. You should search
The old farmer might reveal the location of one of the Judging by the blinding flashes, you must be near Britannia's
Runes of Virtue to you, but only if you ask him at a certain moongate. Cross this bridge (and one other) to find the
time. Shrine of Compassion.
152
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nnrnnnnnnnnrnnnnrnnnnrnrnnn nnnnn nnnnrnnmnn iTiy
nnnnnnnnnnnnnnnnnnnnnnnrnnnnnnnnnnnnnnnnnnnriry
every scene completely because there are particularly valuable, as are the Always remember, too, that how you
may be hidden objects that you need which you must master
special spells deal with each situation is recorded
for your induction into the afteryou've collected them. on the ledger of the Avatarhood. If
Avatarhood. The runes which cor- There are shops where you can you accomplish a goal by less-than-
respond to each of the Eight Virtues buy many of the things you need. honorable means, you lose points.
If you've got anyone in your band who's particularly adept Vorpal has a sad story to relate, but what you really want
at incantations, stock up on as many spells as you can to hear from him is the location of the Rime of Justice. Still,
afford. Most towns have at least one spell shop. a little compassion won't hurt your Virtue rating.
153
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mmmnmmmnmnnnmnmmnmnnmmmmnmncpp
Ultima: Quest of the Avatar is a ing, especially to the novice gamer, hind Ultima: Quest of the Avatar has
wonderfully dense game, full of the but reading it is worth your time. While resulted in a game rich and involved
complexities and details one expects the graphics are only average, they're enough to keep you entranced for
from the Ultima series. The sheer size certainly adequate for the designers' many days to come.
of the game's manual may be daunt- purposes. The obvious thought be-
/ 3 >
Request an audience with the king at Castle Britannia. After commandeering a pirate ship, you should voyage to
Although he can give you valuable information, talk with the shoals among these three volcanoes. Here, you'll find
—
him only once for now. the powerful, but evil. Skull of Mondain.
154
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mmmmmmnnmnnmmmmnnmnmmmnnnnmnq
nnmmnmnnnnnmmnmnmmnnmmmnmnnmnnciil
Blue Ye 1 low
Red Green
Orange Purp 1
White
After entering the Abyss through the volcano on Verity The rooms of the Abyss severely test your knowledge of
Island, you should consult your gem map often. It shows the Virtues. Did you remember to bring the three great
the shortest route to your destination. icons of Virtue with you?
155
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'MiaiBiB^sairrrrrrrrnnnnnnnnnnnnnn
156
rinnnnnnnnnnnnnnnnnnnnnnnnrnnnnnn nn nnnnnnnnnni
nnnnmnnnDnnnncncnnnnnnnnnmncinnnnnnnnnnnnr
nnmnnmnnmmnnnmmncncnmncnnnnnnnmmnn
Small white power bubbles build powers are at their peak. As long as healing source that restores one life
your anger points. If you collect five your anger lasts, you're far more point, a giant healing source that
while you're in werewolf mode, you deadly than any of Faryan's monsters. restores all life points, a red power
become a super werewolf and all your Other Spirit powers include a bubble that eliminates all enemies
... he's revived into two bouncing balls of slime. You must As a werewolf, you can combine your speed and strength
destroy the balls to advance to the next level. to do back-flips. Properly used, this move can help you
escape from some tight spots.
157
nnnnnnnnnnnn nnnnnnnnnnn nnnn nnnnnnnnnnnnn nnnni
nnnnnnnnnnnnnncnnnnnnnnnnnnnnnnnnnncnnnr'
nnnnnnnnn nn nnnnnnnnnnnnnnnnnnnnnn nnnn nnnnnn:
on the screen, and a giant red power powerful weapons at your disposal. certain kinds of trouble. You can
bubble that makes you invincible for You can crawl into low tunnels and also climb walls, hang from ceilings,
a brief time. use your speed and strength to do and walk (hand-over-hand) across
As a werewolf, you have four back-flips that send you flying over ravines and dangerous pits.
To climb, jump onto the wall and press the directional pad Iron Head is the biggest foe you face in stage 2. Once you
on your controller — up to scale a wall and down to beat him, you're off for the Stalactite Cave — and a show-
descend. down with Fireman.
158
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nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn nnr- nri
nrinnnnnnnnnnnnnn nnnn nnnnnnnnnnnnnn nnn nnnnrn
Some of Faryan's goons are or superwolf (paws can't pull trig- Some advice that doesn't come from
packing iron. If you destroy them, The weapon
gers). is helpful in the the Great Spirit: Hack everything you
the guns they leave behind are yours. human mode, but Blake has much see, from tree stumps to garbage cans.
But you get only one bullet, and you more success against the evil mon- You never know where the sign
can'tuse the gun if you're a werewolf sters when he's fighting as a beast. of the werewolf might appeal
Kill the villains and you can pick up the guns they leave You need to call on the Great Spirit's powers to defeat
behind. You can only use the gun as a human, though, Fireman. A special treasure is hidden in one of these crates.
because you need fingers to pull the trigger.
159
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nnnnmmnmmnmmmmmmnnnmmmnnraW
nnnnrnnnnnnnnnnncncncnnnnnnnnnnnrnnnnnncnrnBE^i
Him
When the Fireman boss flies onto the screen, move
onto the crate on the right side of the screen. From
this vantage point, his strength dissipates every
time you hit him —
whether you're human, wolf,
or superwolf. If you position yourself on the left of
the screen, he keeps hitting you until you run out Data East
of life points.
1850 Little Orchard Street;
San Jose, CA 95125
This giant snail moves quicker than the common garden You need all the powers the Great Spirit has given you if
variety. He won't curl up and roll away when you attack, you're to stand a chance against this final boss. Beat him,
but like all snails, he's got a soft spot. and Faryan's plans for a New World will be destroyed.
160
WIZARDRY: PROVING GROUNDS
OF THE MAD OVERLORD William R. Trotter
ore computer games characters usually get along with ev-
are making the transi- eryone, but good and evil characters
M tion to Nintendo than won't work together at all.
161
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rrrnnrrrrrrrrrrnrrrrrrrrnrrrrrrnrrrrrrrrrnniTjy
ncnnrnnnnnnrrnnnnrFFnnnnncnnnncrnnnrrnrFFnnoty
nsap
CLERIC
fiendishly seeded with no-way-out long. There is, fortunately, a save-game You can also visit Boltac's
evil spells.
situations. And since there is no au- option. Trading Post and shop for the latest
tomatic mapping feature, you need It's just as fortunate that you can in arms and armor.
to pull out your graph paper. You return to the castle whenever you need Each time you defeat an enemy
must map —
and map accurately — to catch up on your rest or be healed, in the maze you earn experience
or you simply won't survive for very resurrected, or freed from curses or points. Gradually, the members of
F IGHTER1 s *
oi»t i o ns
•»Fi aht
Parry
Ta£e back
When the Encounter sign appears, a battle is imminent. Combat takes place on this screen. Each party member has
The game allows you to take as long as you need to plan options suitable to his class and abilities. If one character
your strategy before you actually begin combat. elects to run, however, the whole party must flee.
162
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rrrrrrrrrrrrrrrrrnnrrrrrrrrrrrrrnrrrrrrrrrnr
nrnnrnnErnnnccnnncinnnnrmnnnrcnornnmrcnnnr
4 Snail hunanoids
CLERIC1 tries to
stab Snail hunanoid
and hits once for 4 After some victories, you'll find a
danage treasure chest that may contain gold,
Snail hunanoid is weapons, or other valuables. The
deeper into the maze you go, the richer
the contents become.
your party can acquire awesome If you've read this far, you've this kind of hard-core RPG, Wizardry
powers and abilities, but it will take probably already decided if Wizardry may represent the very pinnacle of
many hours of play before you can is the game for you. Players with a low challenge.
hope to penetrate to Werdna's ulti- frustration level should look elsewhere Nexoft has done a good job of
mate stronghold — much less sur- for their Nintendo entertainment. But translating the Sir-Tech computer
vive to tell about it. for those many game players who love game to the Nintendo format. These
We 1 cone FIGHTER!.
* We have :
A CotStables (free!)
O gp/ uaa v 1
*38 Insist
Leave
You have 23 G. P.
Hi t s Status
Never open a chest, however, without inspecting it for You can stay at the stables for free, but you won't recover
traps. Usually, your thief is the best party member to any hit points there. The fancier the accommodations, the
inspect and disarm any snares. more benefit you receive.
163
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rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrriTi
rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrri
were always text-and-data games nized, and nicely illustrated (and the conquered the maze, your challenge
with few graphics, so there's not handbook, which is sold separately, is has ended. Never fear —
Nexoft plans
much that can be said about the NES a bargain, if only because it contains to issue more Wizardry games in the
graphics, one way or the other. The maps of the ten floors of the maze). near future.
56-page manual is clear, well-orga- And don't think that once you've
<^r
i&gfl
Before venturing into the maze, arrange your party so that Always search a room when the game gives you that
the best fighters are in the three front positions. option.
164
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nnnnnnnnnnnnnnnrnnnnnnnnmnnnnn nnnnnnnnnnnnr
rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrnrrrrrrrrrn
HIN
Here's a way to make your characters rich
before you even start the game. First, make up
IP II?
You can hop from less dangerous floors to more dangerous Wizardry is a tough game — if all your characters are killed
ones using the elevators. Grab any important spells or in the maze, the game is over and you must create a new
objects, then beat a hasty retreat. party before venturing into it again.
165
Abadox — The Deadly Inner War
j
j Lisa F. Sahlie
late.
166
J
Flashing laser beams in the control center pose quite a Ifyou destroy the core. Princess Maria goes free — but
problem. Try to deal with them one at a time. you still have to escape a rapidly scrolling maze.
vous system, you meet a fast-moving, you must confront flashing energy
fire-shooting shark. In the esophagus, fields and enormous, crushing walls. Milton Bradley
there's an eyeball that shoots stars. In So if you're in the market for an alien 443 Shaker Road; East
the mechanized area, watch out for a shooter, Abadox is worth a look. Longmeadow, MA 01028
robot equipped with rapid fire. Later
GP
167
© • ©
The Adventures
Jeff Lundrigan
J
J
J
168
of Rad Gravity J
A
The key to overall success, however, is around, and be prepared to carry some otherwise you won't have any light in
finding transporter codes. You can't of them to other places to use them. To the next section of the game.
beam down to a planet without them, operate the derelict ship in the aster- The Adventures of Rad Gravity is a
so theymust be your main priority. oid belt, for example, you must find fun, action-oriented game, with a good
Rad Gravity bills itself as a series of some fuses for the empty sockets — sense of humor and well-done
"action puzzles," so you may find graphics. But it's also fairly compli-
yourself — and probably should find cated — even frustrating at times —
yourself — spending a of time ex-
lot and not the kind of game to be beaten
perimenting with different ways of in one afternoon. It will probably ap-
getting around. The solutions aren't peal most to those players who enjoy
always obvious — you'll be surprised a challenge that's a little beyond the
at some of the objects you can stand
and jump from. You can even get
on ordinary.
GR
across some seemingly inpenetratable
barriers with a good high jump that
takes you off the screen.
Also, while some sections are
If you throw a nitroglycerine
mostly straightforward, many of them crystal at the bottom of an Activision
are complicated series of oddly inter-
overhead surface or at a wall, (a division of Mediagenic)
connected screens. Explore every-
the explosion damages whatever 3885 Bohannon Drive; Menlo
where and make a map if you have to. Park,CA 94025
is on the other side.
Pick up any objects you find scattered
169
Arch Rivals
j
Brian Carroll
j
j
170
J
on the
the man you're covering
floor, he can't catch the
is lying
ball, GR
Rivals presents a unique version of shoot it, or rebound. So it makes sense
It's four quarters of two-
basketball. to keep the guy horizontal.
Acclaim
on-two with an emphasis on passing. As with Magic Johnson'sFast Break,
the emphasis is on stealing the ball. 71 Audrey Avenue; Oyster
If you hold on to the ball too long,
You'll be pickpocketed often and must
Bay, NY 11771
you'll end up on the floor looking into
the rafters. So keep passing the ball to steal several if you hope to win.
171
• • •
Battle Chess
j
Cary Meredith
C
lem. People usually picture the game
played by nearly immobile intellectu-
als in hushed halls and drawing
rooms. The only real action seems to
occur when someone in the audience
sneezes. But Data East is out to change
that perception with its Nintendo
translation of the computer game
Battle Chess.
Battle Chess shows what chess is
really about — war. From the begin- At the beginning. Battle Chess looks just about like any chess game.
ning, chess has been a symbolic rep- With the options menu, you can choose your colors and difficulty
resentation of the battlefield . Through level.
the years, this connection has become
but with Battle Chess the
less obvious,
heritage comes back to life. With the
clanking of armor and the sibilance of
blades slicing the air, the action of
battle is much more immediate.
The rules of chess are still very
much in effect. If you've played chess
before, you may use the same strate-
gies you're accustomed to using. If
172
J
dutifully troop across the battlefield, don't use weapons but cast bolts of
the knights plunge gallantly into the lightning instead.
fray, and the vampish queens sashay While Battle Chess doesn't pre-
wherever they please. The rooks are tend to offer the options and challenge
the most fun to watch, as they magi- of a true chess simulation, it is so-
cally transform from immobile stone phisticated enough to give the begin-
castles to lumbering behemoths ning-to-intermediate player a good
somewhat reminiscent of Marvel mental workout. It could be just the
much more time to think about its Comics' The Thing. thing to introduce a whole new gen-
moves. The animation can.also slow a When one piece takes another, the eration to the joys of this venerable
game down quite a bit, but there's a 2- playing board is replaced by a battle- game.
D option that eliminates battle scenes field scene, replete with martial ban-
and board movement for quicker play. ners. There, the two combatants en-
But the animation is what sets gage, with the taking piece emerging
as the victor. Here too, the animation
Data East
Battle Chess apart from other chess
simulations. When you move a player, for each piece has a lot of variety. The 1850 Little Orchard Street; San
it doesn't just slide from one square to knights, for example, swing away with
Jose,CA 95125
another. In Battle Chess, the pawns their broadswords, while the queens
173
The Bugs Bunny
Lisa F. Sahlie
174
j
Birthday Blowout
GP
Kemco-Seika
20,000 Mariner Avenue, Suite
Daffy doesn't have to worry about his tailfeathers because it's rabbit 100; Torrance, CA 90503
season, not duck. And this fowl has a certain cottony tail in mind for
a target.
wet.
175
Caveman Games
J
J
J
ever-popular mate-toss.
Only those who have evolved the together and blow on the sparks to dinosaur, you must gain speed, plant
farthest can win the fire-starting event, start a fire. Speed counts, however, in your pole (OK, so it's a tree limb) and
in which competitors rub two sticks the saber race, since cavemen not only let go of your pole just as it reaches its
race against each other, but must also peak height. Keep pressing the A but-
outrun a drooling saber-toothed tiger. ton on your controller to gain speed
The runners also have to watch out for because one bad vault either sends
cactus and puddles that slow them you sailing into a chasm or into the
down, putting them closer to the jaws hungry dinosaur's stomach.
of the overgrown cat. The clubbing event places you and
Dinosaurs are important charac- your opponent face-to-face on a rocky
ters intwo events, the dino race and plateau surrounded by nothing but a
the dino vault. In the dino race, each deadly drop to the ground below. You
athlete rides on the neck of a two- may literally knock out the competi-
legged prehistoric reptile. If the riders tion, but it's knock them off
faster to
aren't able to make their mounts jump the edge of the cliff. The mate-toss
When distance counts, the
over the boulders scattered across the involves swinging your mate (by the
angle of your toss more
is
race course, the dinosaurs fall flat on legs, not the hair) until you've reached
important than your speed. So their faces — and the riders lose pre- the proper speed and trajectory angle
grab your mate and start toss- cious time (and possibly body parts). for the longest possible throw.
ing!
The dino vault is the most diffi- To win the events you must often
cult of all events. To vault over the take advantage of your opponent's
176
J
test.
possible in the dino race — you to train before the actual competi-
tion. After each of the six events, you
otherwise you won’t be go- receive points for your performance.
ing fast enough to jump over The Homo sapien with the highest
boulders. score earns the title King Cro-Magnon.
You have to blow on the
sparks to get a fire going, but
weakness ... or just take advantage of if you blow too hard, you get
your opponent. During the fire-start-
ing event, for example, a well-timed
knock on your competitor's noggin
dizzy and lose valuable time.
GP
may slow him down enough to put
you in the lead. In the clubbing event,
watch for an opening and hit the other
guy. When competing involves such
dangerous tasks as outrunning your
177
® sj ®
Lisa M. Bouchey
You can't destroy enemies with the If you can beat Gamran, the white The bosses from each act make a
blocks you collect, but you can use tiger, at his own game — a chal- final appearance in the last scene of
them to jump to places that are lenge to see who's quicker when the game. Get by them one more
higher than you can reach, such as there's fresh meat on the table — time, and you're ready to mix with
this trapeze swing in stage two. you'll win a key to the cages. Mr. Magic.
178
You're up in the air without a net
in scene two as you face King
Ropy, the tightrope artist. Watch
out for other tightrope walkers
and flying monkeys —
they'll try
to knock you off balance.
Baby lions and elephants leap from their cages and attack as you
wander by. If you can't outrun them, try knocking them out of the way already defeated. Get by them as
with a soccer ball. quickly as possible —
the master ma-
gician has some tricks up his sleeve,
have a weapon at hand, try kicking and you need all your power points to
and punching your way past the bad defeat the evil ringmaster and set Judy
guys. Rolypoly the Clown is the big- free.
gest obstacle you face in the first round. The uncomplicated graphics and
High above the center ring, you plot make this scrolling arcade game a
fight trapeze artists and a monkey good one for younger players. And
named Leonard in stage two. Outma- while the graphics in Circus Caper may
neuver the tightrope walker, and you'll be too simple for older players (and as
find yourself backstage in a labyrinth repetitious as a real circus sideshow),
filled with egg-walkers, hammer- the same experienced gamers may find
Carnival games inside the Big Top throwers, and other sideshow acts. that controlling the character presents
give you a chance to score bonus Gamran, the white tiger, is also lurk- a challenge and makes the game worth
points. Even if you lose in one of ing in the maze. If you can beat him at a trip to the Big Top.
the contests, you won't die. his own game, he rewards you with a
key to the lion cages.
Never mind the whip and chair in
—
OR
don't worry about not having enough the animal cage scene soccer balls
strength: Each time you crush an en- are a better weapon choice since they
emy, you can add power items and rollalong the contours of the tent and
weapons to your arsenal. knock baby lions and elephants out of
In the first scene, the yo-yo maybe your way. Ivanov, the animal trainer,
the most effective weapon against the and Spanky, the bear, give you more Toho
killerclowns. The child's toy swings trouble than the baby animals. 2049 Century Park East; Suite
in circles around you and clobbers Before you meet Mr. Magic, you 490; Los Angeles, CA 90067
enemies as they approach. If you don't must face all the circus bosses you've
179 • •
Days of Thunder
William R. Trotter
Stfl
Days of Thunder's races take place on seven tracks, modeled after real
NASCAR venues such as Daytona Beach and Talladega.
180
J
181
DIG DUG II: TROUBLE IN PARADISE
Neil Randall
182
J
m
GF>
Bandai
12951 East 166th Street;
CA 90701
Cerritos,
183 ® © ®
Dr. Mario
J Selby Bateman
J
J
TOP
OOIOOOO
SCORE
0001800
1P
is
he universally popular Mario
back in a new Nintendo game. But SPEED
unlike previous Mario contests, this LOW
time he's traded in his plumbing sup-
plies for a medical bag. His goal is to
Dr. Mario holds in his hand the next capsule to be thrown . While the
current capsule falls, try to plan where you'll place the next one.
or whether the music plays at ruses are either red, blue, or yellow,
all. and each vitamin is made up of one or In the two-player game, each
two of these colors as well. player starts with identical
—
matching game something of a cross You must stack vitamins on top of and each gets the same
bottles,
between Nintendo's Tetris (in which similarly colored viruses and other capsules in the same order. You
you stack different shapes) and vitamins. Four or more matches make between
can, however, cause
Tengen's Klax (in which you match the pills and viruses disappear, but two and four half-capsules to
different-colored tiles). you only get points if your match in- fall on your opponent's side by
The basic idea of the game is cer- cludes a virus. Once all the viruses are clearing two, three, or four rows
tainly nothing new. As objects fall from removed, you advance to the next level at once.
the top of the screen, you must move and face even more viruses.
184
At the lowest level, there are just
four viruses in the bottle, and they're
easy pickings. By the time you get to
level 20, however, the jar is jam-packed
with the little critters, and you need
winning
remove that color before you can re- Dr. Mario a delightful challenge that
The key to is learning
to use capsules efficiently. When
move the color underneath. In other expands. on the Tetris concept.
185
Dragon Spirit
j
Cary Meredith
j
j
he lightning-fast forces of
Galada struck with no warning. With
one bold stroke, they invaded the
peaceful kingdom of Olympia and
kidnapped Princess Iris and her atten-
dants. Since Galada had already res-
urrected the long-dead demon Zawel
to fight for him, it took little imagina-
tion to realize that he planned to
consolidate his hold on the dark forces The formidable Blue Dragon springs from the fabled Sword of Arlia
by offering Iris in sacrifice. Old King If you can defeat Zawel, you remain in this form throughout the
Amru's remaining strength is no game.
challenge to Galada, so you — as Prince
Lace — seem to be the only person
who can save Iris from certain death. In Dragon Spirit, you attempt to
avert your sister's demise and the
destruction of Olympia by using the
magical sword of Arlia to become the
Blue Dragon. A confrontation with
the Zawel at the beginning of the game
determines whether you continue as
the Blue Dragon or as the Gold Dragon.
The Blue Dragon mode is tougher and
has more stages (nine instead of the
five-stage Gold Dragon mode), but is
more rewarding. You meet many enemies in the
The stages range from a dinosaur- land of glaciers, but the tough-
ridden Paleozoic nightmare to a cave est foe is the glacier itself. You
At the beginning of your ad-
of moving walls to an area of almost must blast your way through
venture, try to destroy as many
of the blue and red pods as
complete darkness. At the end of each the ice if you hope to escape.
of the first six stages, you battle a boss
possible. They give you needed
to save one of Iris's attendants, who and flying targets. The fire button you
increases in firepower and
rewards your success. use depends on the type of target,
speed.
You must deal with ground-based which makes Dragon Spirit a little
186
3
3
J
many With
other games of this type.
the different types of targets and the
wide variety of enemies and scenarios,
it' s not an easy game —
but it is one
that keeps you coming back for more.
GP
There are lots of enemies to Even with three heads, you may
battle in the volcanic lands, but have trouble destroying this boss.
don't overlook the volcanoes You must blast the "heads" at the Bandai
themselves. The bubbling lava ends of each arm — unfortunately, 12951 East 166th Street;
can be quite deadly. this guy is a quick healer. CA 90701
Cerritos,
187
© & %
Dungeon Magic
j Cary Meredith
j
j
Visit the shops in any village to No matter which wizard you Each battle you win increases
fortify your arsenal. Deirus choose as your teacher, he's sure your experience points. But
should be your first stop, to be a tough taskmaster. None don't forget that casting spells
however, because that's where of the wizards is about to dis- depletes your life energy —
you'll find the first Elemental pense the secrets of magic to an don't lose a fight by using up
Sword. inexperienced oaf. your last bit of strength.
J
run rampant. Luckily Magi's armor you enough time to fortify yourself,
and six swords still exist —
some- change weapons, or use spells and
where. In Dungeon Magic, your mis- potions in the midst of combat.
sion is recover Magi's weapons and Each evil creature you defeat adds
use them (along with your own magic to your experience point total. You
abilities) to defeat Darces once and for need 15 points to make it to level 1, The creatures get tougher as
all. while 35 points takes you to level 2. you get closer to your show-
As your journey begins, you're Some of the creatures also carry gold, down with Darces. But you
equipped with nothing but your wits. which you can use to buy items in the must find Tores, the mystical
Stay in the city of Granville and study village stores. sword, before you can enter the
with one of its five powerful wizards While there's a wide array of final battle.
until you develop some magical abil- weapons and armor available in the
ity. Of course, spells alone. can't bring shops, don' t overlook other provisions
you success. You must also develop such as food, drink, magic powders,
your fighting prowess, which allows and, most importantly, healing po-
you to use the five elemental swords tions. The dangers in Dungeon Magic
and Tores, Magi's most powerful include paralysis, poisoning, curses,
sword — assuming you've found and wounds, so it's vital that you have
Taito
them. a complete stock of healing potions
Spend a lot of time practicing your with you at all times. 267 West Esplanade; North
Vancouver, B.C., Canada, V7M
parry. This technique is not only effec- Don't forget to take notes on ev-
1A5
tive in battles, but using it also gives erything you see, everyone you talk
189
• • ft
Dynowarz
j
j William R. Trotter
j
S
solar system, the creation of the bril-
liant Professor Proteus. While work-
ing in his laboratory on Alpha Planet
one day, the professor realizes that the
planet's surfaceis being overrun by
190
J
J
As you defeat the robosaurs, you game gets —
so concerned parents
also win powerful new weapons, in- needn't worry too much.
cluding fireballs, three types of boo- Dynowarz offers a clever, colorful
merang missiles, and a highly useful variation on some classic Nintendo
satellite ray that wipes out every en- themes, although it plays a bit on the
emy on the screen. easy side. The graphics are good
Once Proteus reaches the portal of throughout, but the best screens are
a planet's Artificial Intelligence Com- those dramatic views of Cyborasaurus
pound, the game goes into Man Mode. at the beginning of the game.
Leaving your mechanical thunder-
lizard behind and arming yourself OP
with only a vaporizing ray gun, you
Inside the Artificial Intelligence
must forge ahead, past wall-mounted
Compound, you frequently
lasers, across bottomless chasms, and
need to jump. Precision and
through packs of flying destructo-
timing are the ingredients for
hounds.
success —
no special techniques
There's a lot of jumping to be done
are necessary.
in these underground scenes, and we
believe that the jumping sequences
aren't entirely fair —
many times an
apparently perfect jump results in your
character tumbling to his doom. On
the other hand, the game is extremely
generous with its continue features
and is straightforward enough to make It's not easy to destroy the final
it suitable for very young or novice boss-virus. You need to shoot,
gamers. Also, dinosaurs hurling fire- then land on top of the "B" on
each other is as violent as the
balls at that barrier just in front of him.
It's tricky, but without that ex-
tra protection, you'll never beat
him.
Each planetary surface is pretty
much like the others. Collect
weapons, keep shooting, and
move forward to the right.
191
• i> •
Formula One:
j Gary Meredith
j
j
able to afford a more exotic and If you hit a jackpot or two, you can
powerful car, and then work to up- push up your timetable by buying a
All you can afford at the be-
grade it as well. better car rightaway. Of course, just
ginning of your career is the
The racing you do with these first because your car is better doesn't mean
Mini-Cooper. Don't despair
cars takes place on ten different U.S.
though — this little gem has
you have the skill to drive it to victory.
You must take tire wear into ac-
tracks. Each city has three races at launched thousands of drivers
progressively difficult levels —
you on the track to fameand fortune.
count inFormuIa One as well. Each race
have to win every race in all ten loca- wears your tires down a little bit more,
tions to qualify for international so it's necessary to replace them before
competition on the Formula One cir- tillto afford the ultimate cars. But they're unsafe.You can also save the
cuit. unless you keep winning, you won't cumulative results of up to three
Once your initial 30 victories are be able to afford improvements. The players before turning your NES off.
behind you, there's enough cash in the races on the 16 tracks of the interna- Formula One: Built to Win is one of
192
Built To Win
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The U.S. tracks are a varied lot,
but that' s to your advantage.
You need experience on all sizes
and types of tracks to compete
on the international circuit.
The races in Las Vegas can be
profitable in more ways than
one. Hit the right combinations
here and you may be able to
move up to a Ferrari.
the more detailed and accurate simu- become a top driver, and you're given
lations of any kind that you're likely to a basic course in race-car driving as
find for Nintendo. Though the driv- well. If you fancy yourself something
ing is smooth and the graphics are of an Ayrton Senna or an Alain Prost, Seta
quite good, the real charm of the game you won't want to miss this one.
105 East Reno Avenue; Suite
32; Las Vegas, A/I/ 891 IS
is itsplay structure. You really get a
feel for the effort and time required to
GP
193
• © i>
Heavy Sh reddin'
j
Lisa M. Bouchey
j
j
s
back in the 1960s by a teenager named
Tom Sims. Disappointed because he
couldn't ride his skateboard on icy
winter streets, he decided to build a
board he could use in the ice and
snow. But the snowboard was consid-
ered just a winter toy until almost 15
§
-*2il_ 1
$
A toe-grab helps you make longer jumps. Use
1 this stunt to make it
years later when it finally became a over the mogul fields and large chasms.
serious sport. This winter, more than
400,000 snowboarders will hit the
slopes— and Heavy Shreddiri, the first ing, and skiing for some fast and radi- events and 18 levels of play to com-
snowboarding videogame for cal action. It's you against the moun- plete,and stunts are for survival, not
Nintendo, will be on store shelves in tain (and some major obstacles) on a just hot-dogging.
time for the first snowfall. quest for the coveted World Cup tro- In the downhill and slalom races.
Like the sport, the game combines phy. Winning isn't easy —
there are 5
the best parts of surfing, skateboard-
onto the snow island at the this game. Aim at the ramp to impress people with this radi-
waterfall. make the jump over the truck. cal move.
194
mule-kick. Keep rocking up and down
between stunts to keep up your speed.
Mm
K4
Parker Brothers
50 Dunham Road; Beverly,
MA 01915
195
Image Fight
j
j Lisa M. Bouchey
You have to blast through this other angle if you hope to succeed.
electromagnetic field in Stage 4 Stages 3 and 4 take place in aban-
to clear a path in the elevator doned mine and elevator shafts. Watch
shaft. out for the ballistic cannons as you
blast through the electromagnetic
Piloting an OF-1 fighter, you must barriers blocking your way. In Stage 5,
clear five battle simulator stages before you get a taste of the best the enemy
you're qualified for actual combat with has to offer. Clear this drill and you're ship before it reaches Earth, and stop
the enemy. After you complete each on to the real thing. the cybernetic terror that threatens the
stage, you're given an achievement Your mission? To penetrate the moon's infected computer. Whew!
rating — only the best
pilots move on aliens' defense system, destroy then- Now do you see why training was so
to real combat, so you'd better rack up space base, obliterate the enemy flag- important?
196
You can, however, change your
pod components depending on the
battle situation. Some of the options
include a drilling laser with a power-
ful beam that only fires forward, but
gets maximum results. A rippling la-
an expanding ray that grows
ser fires
wider as it moves toward the enemy.
The V-cannon may be one of your
most useful options —
it fires forward
OP
To make it through the training
drills, you must master the art of pick- be able to fire in the direction opposite Irem
ing up power-enhancing items. When the way your fighter is flying. Blue
a "POW" case appears on the screen, pods are fixed and only fire forward.
8335 154th Avenue, IME;
— Redmond, WA 98052
destroy it and examine the item it was Select your pods wisely a fully
carrying. Pick up a red pod and you'll loaded OF-1 carries just three pods.
197
Jackie Chan’s Action Kung Fu
Brian Carroll
J,
and directed
ackie Chan, who starred in
several successful kung
fu movies, now has a new claim to
fame — he's the hero of a new game
for Nintendo.
You can earn valuable items by defeating the droves of enemies that
will assuredlycome your way.
198
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199
The Last Starfighter
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When you receive the "land now" notification, look for the fuel rod
chamber entrance and land. You can enter only from the left, so you
must double back if you've already passed the entrance.
runway, you earn 200 points, while Starfighter's Hall of Fame. Don't rest
other surface objects are worth 50 on your laurels, however Xur and —
points. the Ko-Dan mean business, and they
Unfortunately, enemy fighters are throw everything they have at you in
not your only worry. The command the final scenes.
ships have their own defensive mines, The Last Starfighter is a scrolling
ones that can't be destroyed. These arcade game of the classic kind. There's
Mines released by the com- mines do, however, have a very lim- not a lot of graphic variety for a game
mand ship can't be destroyed, ited life span, so the odds of avoiding based on a visually exciting film, but
but they can be outmaneu-
them are in your favor. when you're zipping through the
vered. Keep in mind that they Once you've eliminated most of a screens as fast as you do here, you
only exist for a short time and
command ship's defenses, you're don't have time to enjoy the scenery
must actually hit you to do any given the order to land and enter the anyway. If you like your action non-
damage.
fuel rod chamber. There you earn bo- stop, give The Last Starfighter a try.
nus points by hitting the A or B button
with higher maneuverability, more
powerful laser weapons, and greater
on your controller in unison with the
indicator lights. The command ship
OP
speed. You can earn from 100 to 1,000 vaporizes, and you proceed to the next Mindscape
points by destroying an enemy fighter, ship while points are added to your (a division
and you receive an extra 100 points for total. of The Software Toolworks)
taking out all the ships in a wave. If When your score reaches a certain 19808 Nordhoff Place; Chat-
you nail a fighter while it's still on the level, you're admitted into the CA 91311
worth,
201
% ®
Magic Johnson's
j
j Brian Carroll
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Whether you're playing the com- you're being defended or how far away
puter or a friend, three-point shots are you are from the basket —
just send
also a key ingredient to any recipe for them flying. Field-goal percentages
success. It doesn't matter how closely are random.
A liberal passing attack is also
recommended. The defenders swarm
your ball-handler like bees on honey,
so keep the ball in the air. Try to space
your players far enough apart so that The referees are unpredictable,
the ball isn't picked off, and don't try so don't worry when a foul is
make a pass once a defender is right in called — keep playing an ag-
your face. The ball will end up in the gressive game.
wrong hands every time.
GP
Tradewest
2400 S. Highway 75;
Corsicana, Texas 75151
203
* » •
Palamedes
J
J Meredith
J
204
J
GR
Hot-B
In the two-player games, you still must concentrate on clearing 1255 Post Street; Suite
your rows, but once you've gained some experience, you should 1040; San Francisco, CA
add to your opponent' s rows, too. 94109
205 • • ®
Pictionary
J
J
J
person you save, one block of the tion worker collecting blue globes as
computer's drawing is uncovered. fast as a pipeline can spit them out,
After your arcade-game time runs out, and in the last, you must haul crates
you're given 60 seconds to guess the from one side of the screen to the other
There are four ways to reveal the drawing. while being harrassed by ricocheting
computer's drawings: rescuing the One of the other three games is a balls. The arcade sequences appear at
residents of a burning building... Space Invaders - type shootout. In an- random.
other, you're a spacesuit-clad sanita- It can be difficult to guess the
206
J
... or zapping rows of alien bugs. After completing one of the arcade sequences,
you get 60 seconds to identify the drawing.
207
% • •
Pinball Quest
J
J
William R. Trotter
J
Don't forget to move your flippers up each time your ball goes to
a new level — and do it quickly.
I
though you're likely either to love it or
hate it. Realistically, by trying to be
both an exciting quest adventure and a
great pinball extravaganza, the game
fallsshort of both goals. But fans of
both genres, on the other hand, can
have their cake and eat it, too.
Certainly, the basic idea is clever,
At the imps' black market, you
one of those why-didn't-somebody-
can buy (or steal) special flippers
think-of-this-sooner concepts that
and stoppers. Use them wisely if
come along every now and then. The
you want to succeed in your quest.
game is structured like a typical
Nintendo quester, even down to the
On the second level, try to shoot
and glamour. And today's pinball kidnapped -princess cliche. But instead
straight up the middle.
wizard can own, thanks to that tech- of using swords and magic spells to
nology, an entire library of different battle your opponents, you use the You'll have to be a pinball master
pinball games —
something only the pinball itself as a weapon. And instead to shoot your way through six colorful
wealthy could afford even a decade of the flashing bumpers and knock- levels of intense pinball action, set in
ago. down targets of a conventional pinball dungeons, graveyards, and castles.
Every pinball-lover should take a playing field, you smash the ball into Even if you're a sharpshooter on most
look at Jaleco's new Pinball Quest, obstacles and monsters. "normal" pinball games, you'll find
208
J
cial stoppers and flippers. These are Pinball Quest may not be a game
Pinball Quest's equivalent of power- for everyone, but it's a fresh concept,
up bonuses. Without strategic and handsomely executed, and its manu-
well-timed placement of these power- facturer has given generous value for
ful devices, you probably won't get the consumer's dollar. Buying this
very far in your quest. game really is like getting a whole
If you happen to be short of gold, library of pinball games for the price
but you still need those extra bumpers, of one. Give it a try.
sewer's this full of clogs? Luckily, but doesn't connect to its adjacent
there's a substance called /looz that you piece can be blown up with a point
can drive through the pipes to clean penalty.
them out. There's only one catch — The key to high scoring is to
you must construct an emergency look beyond the immediate piece
pipeline with spare pieces before the and try to place pipe several
flooz can do its job. squares ahead. The more complex
You start constructing your pipe- your pipeline, the more points
line from a set point on a grid, with the you'll score. Normal pipes are
available spare pieces stacked on the worth 50 points each, and one-way
left side of the screen. These include pipes are worth 100. If your pipe-
Try to place pieces that don't curvy pieces leading left or right, you can
line includes reservoirs,
immediately fit into your vertical and horizontal pipes, and add 200 points. Incorporating
pipeline where you think they'll crosspieces through which the flooz tunnels adds 800 points, and
fit in a move or two. Though can flow both ways. pumps are worth 1000 points. And
you lose 100 points for every There's a set number of pipe pieces if you place reservoirs, pumps,
piece you place but don't use, which you must successfully place on tunnels, and end pieces in a loop
you're penalized 50 points for each grid, and a time limit before the formed by a crosspiece, you can at
every piece you blow up. flooz starts flowing through the maze least double your score, and can
you've created. A pipe that is placed multiply it by as much as eight.
210
3
~V
When you've gone as far with your pipeline as you can, rush the
flooz through the remaining pieces by pressing the Select button.
Every piece the flooz oozes through from that point on is worth
double points.
Each of the 16 levels in the game gripe — and it's a small one — is that
has four rounds, so that's quite a lot of there aren't enough special pipes and
pipe to lay. Though your pipeline must obstacles early on (although you can
include a set number of pieces, you stage-select in the standard game).
can fail three times before the game is Using the reservoirs or end pipes and
over. There are also three different avoiding the obstacles adds just the
types of games to play. In the standard right amount of challenge to keep
The bonus round can be tricky
game, you have four rounds for each players interested after they've mas-
because of the slight lag time
level. Intournament play, you only tered the basic art of pipeline-build-
between pushing down on the
directional pad and having the
piece fall into place. Don’t be
play one round per level. And in one-
shot play — a mode for competition
ing-
GP
you play only one round of your
surprised if your pipe falls into
choice. Bullet-Proof Software
the wrong position once or
Pipe Dream is a game that is differ- 83315 154th Avenue, IME;
twice before you adjust to the
ent every time you play, and more fun Redmond, WA 98052
timing.
the 70th time than the first. Our only
211
• • •
Puss n’ Boots — Pero’s Great
J
J
J Lisa F. Sahlie
212
J
Adventure A
213 • ft ft
Silkworm
j William R. Trotter
j
j
214
J
After you sweep down and hit The boss flashes white when its
the mine to become invulner- vulnerable spot is struck, so pay
able, you can ram that enemy attention. Use the directional pad to aim
chopper and get a Twin Sphere the jeep's guns. It's tricky and
or a Turbo Card. takes some practice — espe-
can't be destroyed, only avoided. cially when you're trying to go
You're likely to encounter them only airborne to pick off some mines.
will turn red, explode, and blow away towards the end of a level, when the
every enemy target on the screen. off-screen boss launches them at you.
While you're protected by a shield, If you're in the chopper, stay low; if You get two continue options per
you can also ram enemy targets with you're in the jeep, you can always try game. Each one lets you resume play
impunity — a tactic you almost have jumping. at the start of the current wave. All
to use if you hope to get through cer- As a one-person shooter. Silkworm three vehicles are restored, but your
you're driving the jeep may prove too frustrating for some
tain screens. If
GP
its nose down, and fire from midair in mode, you not only have a fighting
order to detonate the mines. chance, but you can also work out
Some dangers — the Venom and some real strategies for dealing with
Silkworm missiles, for example — what you encounter.
j Lisa M. Bouchey
j
j
216
J
diving.
217
• • •
Ultimate Basketball
j Brian Carroll
j
j
218
J
219 • • •
Wrestlemania Challenge
j
j
j Jeff Lundrigan
p
mr rofessional
rofessi*
self naturally to
wrestling lends
videogames.
loaded with goofy, over-the-top ac-
it-
It's
When you're down, keep moving the controller pad to get back up
— otherwise, your head's liable to get stomped on.
220
J
Each wrestler has his own attack from the comerpost. From here,
you can attack your own partner, your opponent in the ring, or his
partner off to the side.
221 • • •
Yo! Aloicl
j
j
j
222
J
Keep an eye on the hourglass at Grab all the strange symbols you
the bottom of the screen. You come across — they're keys to
start each round with 140 units magic spells. If you have a sym- Capcom
of time, but it ticks off quickly. If bol for a spell and enough power
support it, you can use magic
3303 Scott Boulevard; Santa
time rims out, you lose the to
Clara, CA 95054
round. against the bad guys.
223 • • •
DIRECTORY of Nintendo Licensees
Absolute Entertainment Data East Koei Romstar
|
251 Rock Road 1850 Little Orchard Street One Bay Plaza ;
22857 Lockness Avenue
P.O. Box 116 San Jose, CA 95125 Suite 540 I Torrance, CA 90501
Glen Rock, NJ 07452 1350 Bayshore Highway
Electro Brain Burlingame. CA 94010 I Seta
Acclaim Entertainment 573 East 300 South I
105 East Reno Avenue
71Audrey Avenue SaltLake City, UT 84102 |
Konami Suite 22
Oyster Bay, NY 11771 900 Deerfield Parkway I Las Vegas, NV 891 19
Electronic Arts Buffalo Grove. IL 60089-4570
Accolade 1 820 Gateway Drive SNK
550 South Winchester Blvd. San Mateo, CA 94404 UN [
246 Sobrante Way
Suite200 |
(a division of Acclaim) I Sunnyvale, CA 94086
San Jose, CA 95128 Enix America 1 Spring Street
New York. NY 10017 HAL America Lafayette. CA 94549 I 390 Holbrook Drive
7873 S.W. Cirrus Drive I Wheeling, IL 60090
American Technos 25-F Meldac
4805 SW Griffith Drive Beaverton, OR 97005 1801 Century Park East I Taxan
Beaverton, OR 97005 Suite 2210 I 161 Nortech Parkway
Hi Tech Expressions Los Angeles, CA 90067 I San Jose, CA 95134
Arcadia 584 Broadway
(a division of Virgin Suite 509 MicroProse Tecmo
Mastertronic) New York. NY 10012
8 180 Lakefront Drive
I
CA 90503
/ ~
2,
•* L„
50 Dunham Road
Beverly, MA01915
I
. ......
So is that blue-hooded hell raiser, Cobra Commander.'
But you can help squash this terrorist and his boys, with the new
G.I. Joe Video Game for the Nintendo. Your mission: lead Snake Eyes',"
Blizzard!' Duke," Captain Grid-Iron" and Rock & Roll" in do-or-die combat
against Cobra Commander and the COBRA* forces.
Choose your G.I. Joe character, your weapons and start blasting
your way through Antarctica, the Sahara, the jungle, and worst of all,
the sewers of New York. Get to level six, get Cobra Commander, and
it's mission accomplished. Of course, your first ml wm i -
TRADE WEST
I
boUBie
4.
*""v
ETRoAtoT S,9 i ;
6/*V!\c
Thanks goes out to all the people who make this possible.