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Volume

Three

GAME

PLAYER'S

ENCYCLOPEDIA

of

Nintendo

'

Games

A
Signal

Research

Publication
TWICE THE
CHARACTERS,
USA: All's well at the dojo...
until Marion is kidnapped.

HI THREE TIMES
mysterious is happening in THE ^Ad ION! I ”

^STOKES,

"Yfll iji5
hi 1

fWS f :
;

-S8SS 5, HS
teifltfto**

(Nintendo]
enTERTPinmer
Masters of the Game" SVSTEm
Untouchables TM and
(Nintendo) © 1987 by Paramount
Pictures Corporation.
EnTERTBinmEnT All rights reserved.
SVSTEm- Nintendo® and the
official seals are
trademarks of Nintendo
of America, Inc.

Ocean of America, Inc


1855 O’Toole Ave., Suite D-102, San Jose, CA 95131
1
EDITOR'S NOTES

FEATURES
The California Raisins:
The Grape Escape ,

Castlevania III: Dracula’s Curse .

Dragon’s Lair
Gadgets and Gizmos _
The Immortal
Little Nemo: The Dream Master 46
Parents’ Guide
the Younger Set
for 53
The Simpsons:
Bart vs. the Space Mutants 60
Teenage Mutant Ninja Turtles II

— The Arcade Game 65

SUPER STRATEGY
Back to the Future: Part II & I

Dick Tracy
Dirty Harry_
Dragon Warrior II

FinalFantasy
Castlevania III ,
a„ Frankenstein
Giliigan’s Island
Gremlins 2: The New Batch.
Heavy Barrel

u^o
eSimpsons — page 60 'eenage Mutant
v rtles
linia Turl ' //— page 65
Journey to Silius 116
Maniac Mansion 121
Mega Man 3 126
Shadow of the Ninja 131
Shingen the Ruler 136
Solar Jetman: The Hunt
for the Golden Warpship 141
Tombs & Treasure 146
Ultima: Quest of the Avatar 151
Werewolf: The Last Warrior 156
Wizardry: Proving Grounds
of the Mad Overlord 161

HOT HITS
Abadox: The Deadly Heavy Shreddin’ 194
Inner War 166 Image Fight 196
The Adventures Jackie Chan’s
of Rad Gravity 168 Action Kung Fu 198
Arch Rivals 170 The Last Starfighter 200
Battle Chess 172 Magic Johnson’s
The Bugs Bunny Fast Break 202
Birthday Blowout 174 Palamedes 204
Caveman Games 176 Pictionary 206
Circus Caper 178 Pinball Quest 208
Days of Thunder 180 Pipe Dream 210
Dig Dug II: Trouble Puss n’ Boots: Pero’s
in Paradise 182 Great Adventure 212
Dr. Mario 184 Silkworm 214
Dragon Spirit 186 Super Spike V’ball 216
Dungeon Magic 188 Ultimate Basketball 218
Dynowarz 190 Wrestlemania Challenge 220
Formula 1 Yo! Noid 222
— Built to Win 192 page 184

DIRECTORY

Mega Man 3 — page Solar Jetman — page 1 4


3
/
EDITOR'S
Wife-
Robert C. Lock, Editor-In-Chief
Amy L. Pruette, Senior Art & Design Director
NOTES
One thing's for sure: Nintendo's still going strong.
Despite the arrival of 16-bit contenders, the NES 8-
Richard T. Mansfield, Executive Vice President, Editorial
Selby Bateman, Executive Editor bitsoftware continues to sell —
more than 100
Lance Elko, Editorial Director million cartridges in 1990-91, as a matter of fact.
Leslie Mizell, Associate Editor
Noreen Lovoi, West Coast Editor
And there's one major reason: the games produced
William R. Trotter, Senior Writer for the NES are good and keep getting better.
...

Matthew A. Firme, Associate Editor There are more than 50 games in this collec-
Phill Powell, Associate Editor
Lisa M. Bouchey, Assistant Editor tion, ranging from sports simulations to role-
Brian Carroll, Assistant Editor playing games to arcade shoot-em-ups. Not only
Richard Lashley, Assistant Editor
Jeff Lundrigan, Assistant Editor
do we provide a review of each game, but we've
Gary M. Meredith, Assistant Editor also provided you with some valuable tips to
Stephen Poole, Assistant Editor make it through each game. And, of course, there
Melanie Poloff, Editorial Assistant are hundreds of screen photos so you can see what
Margaret Ramsey, Copy Editor the game's like for yourself.
Irma Swain, Production Director In addition to the hottest games, such as
Edwin C. Malstrom, Art Director Castlevania III, The Simpsons, Teenage Mutant Ninja
Laura C. Morris, Senior Graphic Artist
Turtles II, Dragon Warrior II, Gremlins II, Maniac
Scotty L. Billings, Graphic Artist
Kelly E. Pinter, Graphic Artist Mansion, Mega Man 3, and Ultima: Quest of the
Jan J. Sebastian, Graphic Artist Avatar, we've also included some valuable fea-
James A. Casella, Publisher tures in this encyclopedia. There's a complete
Lawrence A. Fomasieri, Senior Vice President, Finance buyer's guide to controllers and other NES and
Tom Valentino, Vice President, Finance
Andrew Eisenberg, Vice President, Advertising Sales Game Boy hardware; a feature on the Miracle
Dominic Mustello, Vice President, Circulation Keyboard; a parents' guide to suitable games for
Cindy Stump, Circulation Director
Tracy DeAlesandro, Circulation Manager
children ages four to six; and background infor-
John G. McMahon, Dealer Sales Manager mation on Dragon's Lair and Little Nemo.
Kathleen H. Ingram, Special Projects Manager
William H. Lock, Operations Manager
Dozens of games, dozens of hints dozens of —
Bonnie Black, Book Sales Manager hours of enjoyment. What could be better?
Pamela Lambert, Dealer/Customer Service
& Production Coordinator Leslie Mizell
The Game Player's Encyclopedia of Nintendo Games (ISSN-1041 -0376) is published by Associate Editor
Signal Research, Inc., 300-A South Westgate Drive, Greensboro, NC 27407, USA.
Application to mail second class postage pending at Greensboro, NC, and addi-
tional mailing offices. Newsstand distribution is handled by the Curtis Circulation
Company. National Advertising Sales:
Signal Research, Inc., also publishes Game Player's (tm) : The Leading Magazine of Andrew Eisenberg Southern California,
Video and Computer Entertainment, plus special Game Player's Guides (tm). Sub- Signal Research, Inc. Arizona, Nevada:
scriptions to Game Player's Strategy Guide to Nintendo Games: One year (12 issues) 23-00 Route 208 Ed Winchell
U.S. $26.50. Canada:Add $1 per issue. Outside U.S. and Canada: Add $2 per issue. Fair Lawn, NJ 07410 Ed Winchell Co.
For subscription customer service, call 1-800-222-9631
(201) 703-9500 22700 South Crenshaw Blvd.
Corporate, editorial, production, and customer service offices are located in Greens- Suite 215
boro, North Carolina, (919) 299-9902; FAX (919) 854-0963. Advertising sales and Regional Advertising Torrance, CA 90505-3050
circulation offices are located in Fair Lawn, New Jersey, (201)703-9500; FAX (201)703- Representatives: (213) 530-4693
9509. Dealerorders and inquiries should be directed to Dealer Salesat(201)703-9500.

video and computer East: Northwest:


The Editors welcome company product information for all
Kathi L. O'Neil John R. Zimmerman
games. Such materials should be addressed to: Editor, Game Player's, P.O. Box 29364,
Greensboro, NC 27429, USA. Overnight delivery parcels should be addressed to Signal Research, Inc. Signal Research, Inc.
300-A South Westgate Drive, Greensboro, NC 27407. Editorial telephone and FAX 23-00 Route 208 Ill Anza Boulevard
numbers are noted above. Unsolicited manuscripts cannot be returned or acknowl- Fair Lawn, NJ 07410 Suite 212
edged. Burlingame, CA 94010
Midwest: (415) 579-0258
A publication of Signal Research, Inc. Robert C. Lock, Chairman and CEO; James A. Milt Gerber
Casella, President; Richard T. Mansfield, Executive Vice President; R. Selby Bateman,
Gerber/ Kamikow Marketplace Advertising:
Group Vice President.
60 Revere Drive Olivia Merritt
Entire contents copyright 1991, Signal Research, Inc. All rights reserved; reproduc- Suite 915 Signal Research, Inc.
tion inwhole or in part without permission is prohibited. Game Player's Guide, Game North Brook, IL 60062 23-00 Route 208
Player's, Game Player's GameTapes, and Game Player's Sportsfor Kids are tradenames
(708) 291-8900 Fair Lawn, NJ 07410
of Signal Research, Inc.
(201) 703-9500
Products named in these pages are tradenames, or trademarks, of their respective
companies. Signal Research, Inc., an independent publishing company, is not
Please send all advertising materials to Pamela Lambert, Production Co-
affiliated in any way with Nintendo of America, Inc.
1111 ordinator. Game Player's, 300-A South Westgate Drive, Greensboro, NC
Nintendo is a registered trademark of Nintendo of America, Inc. AT | At
Totally Rad* takes the most awesome beach dude on a trip far
below the sand, in pursuit of the totally ungnarly creature who
made off with his beautiful girlfriend. Along the way, he runs into
some totally gruesome monsters, who come after him with some
pretty heavy magic. Luckily, he’s got a few tricks of
his own: magic boomerangs, electric shock claws,
shooting stars, even telepathy. This dude even
has the ability to change forms from a bird to a . . .

lion to a giant lizard.

TOTALLY RAD IS TOTALLY RAD!

©JALECO
Whoa! Life's Awesome! Dude Tubular! Totally
a beach. goes underground. weird war.

Jaieco and Totally Rad “are trademarks of Jaleco USA Inc. Nintendo’ and Nintendo Entertainment
System ' are registered trademarks of Nintendo of America Inc. ® 1991 Jaleco USA Inc. New! For the Nintendo Entertainment System!
nh3tend6 gai
of the

MONTH
Jeff Lundrigan

The California Raisins are mak-


ing their first Nintendo appear-
ance in a new game from Capcom,
the same company which brought
us DuckTales and Chip 'n Dale
Rescue Rangers. Like those games.
The California Raisins: The Grape
Escape is especially recommended
for younger players.
In this adventure, the Raisins
are in trouble and it's up to you to
< save them. The Wild Bunch, a
totally tone-deaf music group, has
kidnapped the Raisins, stolen all
of their music, and is holding them
captive on the top floor of Sky
High Studios. You may be just a
wrinkled little raisin yourself, but
.
somebody's got to do something.
Your goal is to recover the
four Golden Notes that will grant
you entry into Sky High Studios,
then make your way to the pent-
house and set the Raisins free. It
won't be easy, because an army of
Sour Grapes and Bad Apples will
try to stop you, and your only
defense is your ability to hurl Capcom, 1283-C Mountain View/Alviso Road, Sunnyvale, CA 94089.
blobs of grape jelly.
Those rotten fruits deserve
every drop of jelly you can throw
and it'll take ev-
at them, though,
ery drop you have. If you don't
succeed, the California Raisins
will never make it to their next
concert.

1
The executives of CALRAB The game is divided into four sections, a
(CALifornia RAisins Board) implore and you can tackle them in any order *

you to rescue their friends, the Cali- you want. It doesn't make much dif- ,

fornia Raisins. How can you turn them ference where you start, because none
down? of the sections is really any easier than
the others.
J

J Two items are fairly common throughout the game. The notes to
the Raisins' stolen music are scattered everywhere, so grab as
many as you can. Sunshine symbols are a little more difficult to Look for these raisinettes, too. They
find, but they restore all your hit points. (Raisins love sunshine.) giveyou an extra life.

Throw blobs of jelly constantly — musical notes, sunshine, and


even extra lives are often hidden inside columns and walls. Only
by shooting them will you find out if anything is inside. This
J column, for example, holds a note.
~\ vm r
Among the first obstacles in the Jelly
• Factory are these spikes rising out of
.
the floor. You can't jump over them,
and they block your shots. Wait for
them to drop, then run past. But first,
make sure you shoot any enemies
who are in the way.

Catch a ride on this jelly conveyor by hopping onto one of the


scoops, then jump off at the first level. Run to the right and you'll
eventually come to a chamber filled with musical notes.

As you cross the jelly vat, this


spacey character becomes a real
pest. Wait until he's level with
you, then shoot him with a blob
of jelly. Another character will
appear, but you'll have a mo-
ment to jump to the next plat-
form.
Get back on the conveyor and Be careful crossing this gap to
ride all the way up. You'll get the sunshine. Although

find yourself running across you can generally fall a long

the top of the main jelly vat.


way without getting hurt,
Watch out — those bubbles some drop-offs (like this one)
are deadly! are bottomless.

n J n
WE PAY

To Sell Games to
Video Gameland
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1

endorsed by manufacturers contained In this ad. Not responsible tor misprints. All Items subject to availability. Video

PHONE ( ) SIGNATURE

9
This I-symbol makes you invincible for a short time. You don't
come across these symbols very often, and you won't stay in-
vincible for very long, but they'll help you through some tough
areas — like these tunnels with leaky steam pipes.

These grape-stones become


harmless columns when
you shoot them with jelly.
If you wait until they're in

the right place before you


shoot them, you can jump
on the columns and get to At the end of the Jelly Factory is the Banana Boss. He'll try to
places you couldn't reach dodge your blobs of jelly, but just keep firing and jump out of the
on your own. way when he shoots at you.

I .
{HKMM AT -W 1
[)

When you beat a boss,


you'll be rewarded with
one of the Golden Notes.
After collecting all four,
you can unlock the pent- The first obstacle in the Maize Maze is one of the most difficult
house of Sky High Stu- in the game: You have to cross this river by jumping from vine
dios. to vine. It might seem easier to hop across on the rocks below,
but the rocks sink under you too fast.

J I

Once you cross the river,

m
things get a little easier,
but not much. The native
Bad Apples have blow-
guns, and they're not This giant head will blast you if you're standing too far away, so
afraid to use them. stay close and shoot at its nose. If you score enough hits, the
mouth will open to let you underground.

n n
A Signal Research Publication
$2.95 S3. 95 CANADA

ORDER YOUR SUBSCRIPTION TODAY!


CALL TOLL FREE 1-800-222-9631
J

The Maize Maze really is a maze — Sometimes these boulders come roll-
and a dangerous one at that. Make ing down at you when you're climb-
one wrong turn and the consequences ing a flight of stairs. If you don't learn
are deadly! how to run backward and leap over
thpm. thpv'11 fall nn your head every

J
Climb all the way to the
top of the vine and go left
— you'll find an extra life.

Climb back down the


vine about halfway, then
go left again. Keep going
as far as you can. Behind
the snake is another se-
cret room.

Go down and left. A


rock will drop from the
ceiling, but if you keep
moving, it won't hit
you. Grab the extra life
before going on.

Soon you'll meet the Com Boss, who bleeds popcorn


when he's hit. Watch out for the deadly com kernels he
sprays at you. Wait until he fires, run backward a few
steps to dodge the kernels, then run forward so you won't
get trapped against the wall.

When you climb up onto j

the Grapevine itself, en- j

emy planes fly overhead !

a nd d rop bombs on you.


Run back the way you
came and watch for a
break in the rain of
bombs.
WIN WIN WIN

SUBSCRIBE TODAY
800 222-3631
' -
1 -
or mail a subscription card from this issue
MW'
p
NINTENDO
GAMS

MAGAZINE
LEADING

crMERMaK
25&»* w ® 1
, IlSooW^
*0N»BK
l n

| feg&£ GOHTRDE
1

REMOTE
B satvees polE0N
B
B river cnv
.
RANSOM
Ltarv madness
Back outside, the mad bomber is back.

There are two ways you can go from here. Up above, on the
clouds, you'll find an extra life, but the going is a little easier if you
travel on the vine below. The bomber attacks you either way.

J
IIIMIHI 'III' III I HI
The Foot Boss is one of the most difficult bosses to beat.
Not only does he try to stomp you, but rocks constantly
fall from the ceiling. If you immediately go to the far
right and get behind him, you should be safe. Keep
throwing jelly to knock him backward and prevent him
from stomping you until he's beaten.

The Juicery is almost as complex as the Maize Maze. Bad


Apples are all over the place, and some of the passages

lead to danger. But be sure to try all of these alcoves
you'll find another secret room.

Off to the right of the al-


coves and down a vine
you'll find the juice cellar.
If you want a challenge, Going all the way up the vine from the juice cellar will eventually
there's a musical note to
the right and sunshine to
bring you to these juice barrels. Above them —
if you make it —
is a room with a musical note.
the left, but the danger
probably isn't worth the
reward.

li
FILL OUT AND MAIL IN THE SUBSCRIPTION CARD TODAY
You'll find this pipe after a series of you keep going up, you'll find some
If ?
conveyorbelts. Pass up the temptation musical notes and sunshine but not
to grab the extra life on the right — the Juice Boss. To reach the boss from
it*

f :
-

you'll probably fall into the juice vat here, go as far right as possible, climb
down below.

j mm as far

i]
up as you

f
can, then go left.

J il

Making your way through these pipes You can't jump high enough to hit the Once you've beaten all four bosses
is tough but not impossible. The trick Juice Boss directly, but you can hit and found the Golden Notes, you'll
is near the top of the pipes as
to stay as something else that'll hurt him —
when return to the clouds on your way to
you can, while making sure you're you hit it, you'll know. Wait in one Sky High Studios.
below the top of the pipe you're spot until he stops moving, then dodge
jumping to. the juice he tries to drip on you.
*j -s- w


This cloud bobs up and down, Like the Juice Boss, the Big
so wait until it's low enough « Boss can't be fired on directly,
and then jump on it to reach but he does have a weak spot.
the vine. The only problem is
m Again, you'll know when you
that while you're waiting, the hit it. Don't give up —you're
Centurion Apple will attack. almost ready to rescue the
Each time you shoot him, Raisins!
another one appears.

GP
n
NINTENDO GAME
OF THE

MONTH
Stephen Poole

omejobs
are a family tra-
dition. You've
probably heard
of families in
which at least every nook and
one member cranny.
from each genera- Your great-

tion goes to sea, est aid may come


joins the army, be- from the spirit
comes a fireman, or world. In Castle-
hunts vampires. vania III you'll meet
Hunts vampires??? three spirits; if you de-
Yep. In Castlevania III: feat them, they'll join your
Dracula's Curse, we find out that quest. One spirit is Dracula's

Simon Belmont — the fearless son, Alucard. ("Al-ucard" is


vampire killer in Castlevania and all mankind buried in the Tomb "Dracula" spelled backward.) He
Castlevania II — wasn't the first of Terror. The only person who can shoot fireballs, but his great-
member of the Belmont family to can avert this fate is Trevor est power is the ability to trans-
battle Count Dracula. Trevor Belmont. form into a bat (although he can't
Belmont, one of his ancestors, was As Trevor, you start Cas- attack in this form). Another spirit.
busy combating evil a hundred tlevania III armed with nothing Grant Danasty, is a ghost pirate
years before Simon was even but a whip. When you fight your who can walk on walls and ceil-
born. way through each area, however, ings. The third spirit, Sypha, is a
When the story begins, you'll find special weapons left mystic warlord who uses flame,
Trevor's village of Warakiya is by the unseen Poltergeist King. ice crystals, and lightning bolts
eerily peaceful and quiet but— This mysterious king has also left against his enemies.
only because all the townspeople powerful items, such as a pocket Your task is enormous, and
have fled after learning that Count watch (to freeze your enemies in your opponents countless. But at
Dracula has mustered a gruesome time), invisibility potions (to least you don't have to worry

army of Slasher Skeletons, make you invisible and invin- about carrying on a tradition in —
Swamp Dragons, and other evil and a rosary
cible), (to destroy all Castlevania III, you just have to
forces. Poised at the Valley of enemies in sight). start one. After all, you wouldn't

Graveyards, Dracula's diabolic Neither the weapons nor the want the as-yet-unborn Simon to
hordes are prepared to launch an items are in plain view, however. be ashamed of his heritage, would
assault that will ultimately leave You must find each one, and that you?

17
Grab the Mystic
Whip icon to
change your sim-
ple thorn whip into
the powerful chain
whip. It’s your pri-
mary weapon, and
probably the most
useful.

Large hearts are worth five small


The number of hearts you’ve
hearts.
acquired determines how often you
can use special weapons.

Bats try to get in your The blue sections of the castle floor Real vampire hunters don’t eat
hair and drain your are like revolving doors. Be careful quiche. Only leg of werewolf can
life strength as you when leaping to dodge the flying sate Trevor’s appetite —
and re-
climb these stairs. Be Medusa heads, especially if the plenish his life meter.
ready with your whip blue section you’re on is directly
when you reach above another.
each landing.
At certain points in the
LU The stage boss is game, you’ll come to
Of 1

fairlyeasy to defeat. forks in the path


I

i
W fa* w Just maintain your
distance and keep
leading to Dracula’s
lair. In this case, Trevor
v hurling your knives. wisely chooses the
|
RH ,
upper path, which
! m„
PK i leads to the Clock

« fis ...... y-t


1
Tower
Death.
of Untimely

If you hop onto this cog, you can Normally you’d snatch up this sa- At first you might be wary of this
ride it to the left wall. Once there, cred water, but the pocket watch pendulum, but it’s really your trans-
kneel and snap your whip to un- you acquired earlier is more effec- portation across a gaping chasm.
cover a large heart. tive against the flying Medusa
heads you’ll soon meet.

18
The Medusa heads
are really pesky. If
you held onto your
pocket watch,
now’s a good time
to freeze your foes
and skedaddle up
the stairs.

At the top of the Clock Tower you’ll


face Grant Danasty. Hurl knives
while avoiding the axes he drops
from the ceiling. If you defeat him,
he reveals his true self and asks if
he can join you.

Only the nimble Danasty can reach You’ll face these horned owls at You can’t kill this Slasher Skeleton.
this bonus life. To make him walk the start of stage 3. Use your ban- Whip him, then race up the stairs
on the ceiling, press and hold up shee boomerang and advance before he can rise again.
on the directional pad, then press slowly —
fighting more than one of
right or left. them at a time means almost cer-
tain death.
Hold back your im-
The ledge to Trevor’s pulse to whip these
leftcontains a tasty jellyfish. They multiply
leg of werewolf. Use when hit, so try to
your Mystic Whip to avoid them as you
uncover it — you’ll advance.
need the energy for
what lies ahead.

These devilish amphibians can Hitch a ride on this floating platform The end of stage 4 is guarded by
drain your life force by landing on to avoid the serpents below. Don’t this huge green bat. It multiplies

you or lashing out with their poison- relax, though, because the bats when whipped, but don’t stop lash-
oustongues. Keep moving; if you’re will try toknock you from your cat- ing — when the bats stop multiply-
knocked into the muck, you can bird seat. ing, they can be killed easily. Find

stay ahegd of them by jumping. a safe corner and keep whipping.

19
The floating eyes at
the start of stage 5
release droplets of
corrosive acid. Put
them out of the pic-
ture by leaping up
and whipping
them.

Grant Danasty’s acrobatic powers


can earn you bonus points here. To
reach the candle, leap up to the
ceiling, then crawl to the right and
up the side of the ledge.

Avoiding these slow-moving It’s better to keep moving than to Jumping over these spiked plat-
mummies is no problem, but you wait for the acid to dissolve a path forms requires a delicate touch.
might find things a bit trickier when to the candle below —
it’s only Move as close as possible to the
they begin to throw their wrappings worth one heart. edge of each stone column, then
at you. jump when the spikes are at the
bottom of their descent.
Alucard, the stage 5
boss, releases bats Alucard is Dracula’s
and balls of flame son, and once de-
when he opens his feated he’ll ask to
cape. The bats can’t help you in your fight
hurt you, so dodge against his father.
the flame balls while Accept his offer his—
striking blows to his ability to change into
head. a bat will be crucial
later in the game.

TIME 0339 BLK 6-01


HEHV imiiimi
I
1
i

Hi i

LJte
\
I! :
ill -alii

Trevor might have trouble with all The guard at the bottom of the It’s important to upgrade Trevor’s
the different enemies and crum- stairs could pose a problem for whip, but you can improve Alu-
end of stage 5,
bling stones at the Trevor. Change to Alucard, then card’s firepower, too.
so take advantage of Alucard’s stand at a distance and blast the
power to safely soar through this guard with the balls of destruction.
scene.

20
Is this Transylvania
or Atlantis? You can
tell when one of the
gill-men will
emerge from the
submerged ruins by
looking for a telltale
shadow in the wa-
ter.

You’ll encounter several of these


skeletal dragons. It’s easier to
change into Alucard and “wing it,”
but you defeat a dragon, you’ll
if

earn several hearts or bonus points.

This floating dragon looks like the These rocks crumble as you try to The stage 6 boss is just as easy to
stage boss, but he’s not. He’s actu- escape the rising water. Keep run- destroy as the last dragon you en-
ally easy to beat. Afterward, how- ning, and have your whip ready in countered.
ever, a torrential flood pours case you’re harassed by gill-men.
through the ceiling.

You can eliminate


both of these devil
Timing is crucial here.
dogs with one throw
Wait until the lower
of your ax. If you aim
guard is at the far
forthe upper dog, the
right, then step up
and quickly whip him ax will hit the lower

twice. To kill the sec-


one on its way down.
ond guard, leap and
use your whip.

It will cost you a few hearts, but it’s Falling blocks of stone rain down This green bat is easily dispatched.
probably best to transform into a on you in this area. Dash through Kneel in safety in the lower right
bat and fly across this water. Avoid the falling blocks, then change into corner, then stand and use your
the unfriendly bats. a bat to reach the stairs above. whip (or special weapons suct>as

rrv'Vw the dagger or ax, if you have them)

21
You’ll have to go a
little batty if you
hope to advance
here. Fly upward to
the first flame, whip
it, then fly up to the

second flame.

After battling spiders and ravens,


you’ll come to this abyss. Fly to the
left, then land on the ledge below

the door to pick up a bonus life


hidden in the wall. A platform will
take you up to the door.

Here’s where that bonus life will When you find these three caskets, Alucard’s balls of destruction are
come in handy! You’ve got a long get ready for a long battle. Each weak, but he can safely fire a con-
climb ahead of you before reach- casket contains creatures deter- tinuous stream at the mummies and
ing the boss of this stage. mined to prevent you from reach- the wrappings they toss.
ing their master.
Kneel and whip this

Uh-oh — this fellow is


wall for some scrump-

big. Keep moving to tious and rejuvenat-


avoid ing leg of werewolf.
his fireballs as
you whip him. The
battle ax is the best
weapon to use
against this fiend.

Count Dracula has enlisted even If you destroy the Grim Reaper, this These devil dogs have appeared
the Grim Reaper in his murderous huge face fills the screen. Fortu- throughout the game, but now
army. Yourtrusty whip is effective, nately, size isn’t everything. If you they’re airborne! The winged furies
but using it means getting close. have even a little strength left, you drop them toward you like a de-
The battle ax seems more suitable shouldn’t have too much trouble monic version of air cavalry.
for this encounter. here.

22
Don’t try to run un-
der these spikes —
hop on top to knock
out the two can-
dles. You’ll earn a
large heart and an

It’s hard to concentrate on the fly-

ing demons, because the stone


heads shoot fireballs as you climb.
You can whip the fireballs before
they hit you, so keep lashing.

You’ll have to turn into a bat to get Here are some more revolving floor No, your mind's not playing tricks
to the upper level of this aqueduct. sections, but they aren’t aseasy to on you —you must battle yourself
Fly through the opening, then head spot because the floor is all one in a deadly parody of shadowbox-

toward the stairs. color. Ifyou have enough hearts, ing.If you stay on the move, you
you should fly across this area. should be able to defeat your evil
counterpart.
The Pillar of Bones
marks your arrival
at the gates to
Dracula’s inner
sanctum. Your
greatest battle is

about to begin.

It will take all your


cunning, strength,
and resourcefulness
to destroy the King of
the Undead. Can you
stop his plan to en-
slave all mankind?

GP
23
CSG Imagesoft
9200 Sunset
Blvd.; Suite 820;
Los Angeles,
CA 90069

RE-CREATING
Stephen Poole
A CLASSIC
Lance Elko

When Dragon's Lair was first intro- able, andDyer saw The Secret ofNIMH, laserdiscs to bring top-notch anima-
duced in arcades back in 1983, it caused a cartoon created by former Disney tion to gamers. But laserdisc games
quite a stir. It wasn't because of the animator Don Bluth. Dyer decided that never really caught on. A version of
plot or action — there was nothing true cartoon animation was a must for Dragon's Lair was released for the
really new about a knight trying to hisgame. Amiga computer in 1989, but players
rescue a damsel in distress. The hul- The result was the coin-op version said that the game's great looks
labaloo was caused by the game's in- of Dragon's Lair — but it was an ex- couldn't make up for its spotty game
credible cartoon-style graphics and pensive project. Producing the game play.
animation. required an investment of nearly $2 Now Dragon's Lair has arrived for
The critical and popular success million (each arcade unit needed a the NES, and chances are you've never
was music to the ears of Rick Dyer, Pioneer laserdisc player at about $800 seen any home videogame like it. The
president of R.D.I. Video Systems, who apop) and about 73,000 man-hours in story is the same as in the arcade
conceived the idea for the story and animation development time. The cost version:As Dirk the Daring, you must
characters in 1979. Working from the of the game dripped down to consum- rescue Princess Daphne from the
initial plans he drew on cash-register ers as well —a single game of Dragon 's wicked sorcerer Mordroc. That means
tape. Dyer moved his images onto Lair cost players 50 cents, an astro- finding and defeating Singe,
film strips to sequence the game's nomical price at the time. Mordroc's pet fire-breathing dragon
events. Dragon's Lair gave the slumping and Daphne's personal sentry. As you
In the next couple of years, two videogame industry a much-needed move through Mordroc's castle and
'
things happened: video laserdisc shot in the arm, and its success led to on to Singe's cavern, you encounter
technology became avail- predictions of a slew of games using poisonous snakes, vicious trolls,

24
vampire bats, and
thirsty all sorts of bag of bones. If you grow frustrated at obstacles. Don't expect to
dangerous obstacles. certain points in the game, keep in start another level as soon
The main complaints with the ar- mind that there is a way around every as you complete one of them,
cade and Amiga versions of Dragon's obstacleand danger. Often, a slight though. You have to ride
Lair were that the game play was tricky, change in your approach will spell down an elevator and choose an
and that you didn't have enough con- success. area of the castle to explore next. If

trol over Dirk. But that's not true of the But it's the rich graphics and in- you make the wrong choice, you could
NES edition. You control everything credibly smooth animation in Dragon 's find yourself standing outside at the
Dirk does — you even flap his arms Lair that set it apart from other games drawbridge to the castle or at the start
and legs so he can use a mighty gust of for the NES. You'll be amazed at how of the level you just completed.
dragon's breath to fly over a deep natural Dirk appears as he lopes Dragon's Lair even for
is difficult
abyss in the Gold Mines. through Mordroc's castle. When he experienced gamers, and it might be a
If you like games that require a comes to a hole he must jump over, he bit much for younger or novice game
lightning-fast trigger finger, you might crouches before springing into the air; players (although children would
be put time you play
off the first as he walks you can see his shoes bend probably love the animation). If games
Dragon's Lair. While not as fast-
it's with every step. Sometimes the move- can look this good on an eight-bit
paced as some other games, it still ment is so hypnotic that you have to videogame machine, it really makes
requires quick reflexes and exact tim- make an effort to keep your mind (and us anticipate what lies ahead when
ing. It only takes one wrong move to your eyes) on the job at hand. the 16-bit Nintendo system is intro-
see Dirk the Daring transformed from There are four levels in all, each duced.
a tall, proud knight into a crumbling filled with unique hazards and special

i i 8 8 kb ill i ii

You begin the game at the entrance to Mordroc's After you've passed the first two doors in the castle,

castle.Stand back as far as you can while watch out forthis snake which slithers out of the wall.
throwing daggers at the dragon in the moat, Start tossing daggers assoon as it appears —
Dirk the
and be sure to duck as soon as a fireball leaves Daring has no antidote for this serpent's bite.
the dragon's mouth.

LIVES
o«» j>RAGONS LAIR.
002J0W P2OOO0O 003
GOLI>
S

It won't be long before you meet the Floating Lizard


Dirk can get through these rising and falling doors by King. If he touches Dirk, you lose all the gold you've
walking upright, but it's safer if he crawls through found — so hurl knives the second you spot him.
instead.
You can't crawl under these rising and falling doors At the end of the hallway, you must battle an
because of the hole in the floor between them. Dirk's entire nest of those pesky snakes. Fortunately,
head can hit the ceiling, so be sure to jump as lightly as only two appear at a time.
possible to get over the hole.

If you weren't able


to avoid the Lizard
King, you can go to
the treasury to re-
claim the gold that's
rightfully yours.
Crawl under him,
then climb on the
chair and leap to
grab the "G" icon.

Once past the snakes, you'll take a ride on this


medieval elevator. Move Dirk to the edge of the
platform and be ready to jump when it stops.

These three doors rise and fall in succession. If


you go through the one on the left as soon as
possible, you'll get through all three doors
without stopping.
You stand a better chance against the Lizard King when
you're in the Gold Mines. Instead of running away, stand
your ground, face him, and throw as many knives as you
can.

It sure looks goofy, but the only way you can get
across this pit is to flap your arms and pump
The gold above you is enticing, but it takes excellent
your legs. Wait until the dragon's breath grows
timing to grab the treasure and land on the moving louder (and stronger) before starting your flight.
platform.

At the end of the mines, these vicious trolls


In some parts of the mines, you must use a
stand up and unleash volleys of rocks. If you
candle to see. Use it sparingly though— there
staylow and keep moving, you should reach a
are several pits just ahead that you can't
point where you can stand and attack them
-v cross in the dark.
from behind.

27
This skull near the
start of the Hallway
Grim Reaper
of the
bobs and spins
while shooting at
you. You can't kill
it, but if you hit it

with a knife, it stops


bobbing so you can
move safely past it.

Since this ghost can't be killed, let him go down


and up twice before attempting to pass under-
neath him. Grab the "A" to replace your dagger
with an axe.

One blow from these rotating arms can be fatal,


so study the pattern carefully before making
your move.

This set of rotating arms near the end of the hallway is


trickier than any you've seen thus far. It's best to jump
over the lower arm as it approaches, kneel as the upper
one swings around, then jump over the lower one again.

The Grim Reaper is tough to


defeat, but the pattern in
which he releases spinning
skulls and fireballs is easy
to spot. Wait until he pauses
his attack, then leap and hurl
your weapon.

28
Evenif you manage to make it through the caves and

swamps leading to Singe's cavern, you still have to defeat


the mighty fire-breathing terror. Singe won't relinquish
Princess Daphne without a fight, so brace yourself for a
long and difficult battle.

BEHIND THE SCENES(§§§§)


If you know anything about how smash-hit movie An American Tail hit movies. The Land Before Time
movies are made, you'll see that was produced. and All Dogs Go to Heaven.
making the Nintendo version of In 1986, the company moved The company also formed a
Dragon's Lair wasn't very differ- to Dublin, Ireland — where the subsidiary called Sullivan Bluth
ent. In 1979, while Rick Dyer was government levies no taxes on the Media (SBIM) to pro-
Interactive
drawing Dirk on cash-register tape, arts —and changed its name to duce interactive entertainment.
animator Don Bluth was doing the Sullivan Bluth Studios. Since then, SBIM hired MotiveTime, a soft-
unheard-of —
he was leaving a Sullivan Bluth / ! has pro- ware development company in
dream job at Disney Studios. He duced two /* \ more Walsall, England, to write both the
and two other employees, Gary NES and Game Boy versions of
Goldman and John Pomeroy, set Dragon's Lair. The young and tal-
up shop in Bluth's garage with an ented MotiveTime developers
ambitious goal: to restore the clas- jumped in enthusiastically.
sicanimation techniques they felt After carefully studying
were being abandoned by Disney. Bluth's Dragon's Lair video, they set
Besides Bluth's personal work out to capture Bluth's animation
on two laserdisc videogames — on the NES. The developers told
Dragon's Lair and Space Ace the — \ Game Player's that they used five
team produced a pair of feature- y) times the usual number of
length animated movies: Banjo, the '
frames seen in an NES game to
Woodpile Cat and The Secret of animate Dirk and company as
NIMH. Both met with great suc- smoothly as possible. After labor-
forged a part-
cess. In 1984, they ing night and day for eight months
nership with financier Morris (and using all but four bytes in a
Sullivan and established Sullivan one-megabit cartridge). Dragon's
f Studios in Van Nuys, Califor- Lair was complete and ready for
nia. It was there that the players of all ages to enjoy.
OP
29
SPECIAL BUYER'S GUIDE

Jeff Lundrigan

Sooner or later you want something own custom system is a bit like soup- does cover a wide range of products,
more from your Nintendo system. You ing-up a hot-rod —
you can make it from simple add-ons to almost com-
want to fire faster. You want a control lean and mean or bright and flashy. It also includes some of
plete systems.
pad that really lets you feel like you're There's a special device for you, themore unusual items you can find.
in an F-15. You want a controller cord whether you want to portray a jet Keep in mind that listed prices are
that reaches the couch. pilot, a ninja warrior, or a cartoon suggested retail — actual prices vary
Today's good news is that there character. from dealer to dealer.
are lots of ways to add a little more zap This buyer's guide might not cover
to your good old NES. Building your every single device out there, but it

ntrollers
Competition-Pro Professional
Control Pad
Packaged in a sleek black case, this replacement control-
ler features an eight-way superswitch thumb pad and
positive-response fire buttons. The unit has separate

multi-function turbo switches for A and B buttons and


allows normal fire, rapid fire at 18 shots per second, or
auto fire without holding down the button.

Happ Controls $24.95

Competition-Pro STAR
The STAR features a chrome steel knob and buttons,
and a translucent blue base. A three-position switch
along the back selects for slow-motion, auto-fire, or
neutral mode, and it comes with an extra-long cable.

Happ Controls $19.95


30
Gizmo
The Gizmo has right- and left-handed buttons
with variable- speed auto fire, and turbo
switches for continuous fire without holding
down any buttons. It also features a variable-
speed slow-motion dial and a headphone jack
with simulated stereo sound.

Beeshu $19.95

Gravis Joystick
A high-end joystick for serious players, the Gravis has a full-size,
metal-reinforced, padded stick that allows you to adjust movement
and sensitivity. You can set any of the three fire buttons as your A and
B buttons, and choose whether or not to use turbo fire. The Gravis
comes with a high-tech, see-through base.

Advanced Gravis $59.95

QS-1 2 8 INI
Universal Arcade-Style
Joystick QS-129N Flightstick
The Universal is a large-knobbed eight-directional Designed to resemble the controllers found in the
control stick with positive-response fire buttons. It cockpits of airplanes, this unusual-looking control
features a frame-by-frame slow-motion switch and auto- pad locates button A under your thumb and
fire capability, as well as an extra-long cable and four button B under your index finger. It's auto-fire
stabilizing suction cups.
capable and comes with an extra-long cable.

Bondwell $24.99 Bondwell $15.99

31
QS-1 301X1 Deluxe Digital Joystick
This replacement stick features a large contoured
handle designed to fit snugly in your hand. The and A
B buttons are located under your thumb and trigger
finger, it's auto-fire capable, and it comes with an
extra-long cable.

Bond well $19.95

UFO CIXI-IOOO
Here's a replacement controller with a sliding thumb disk
instead of the usual directional pad. It also features separate
turbo-selection switches for the A and B buttons and a
unique delta design.

Winner Products $19.95

Ultimate Superstick
This arcade-style joystick has an eight-directional control
and two independent auto-fire dials with variable speed.
It features left- and right-hand fire buttons (each with its

own operating LED), a slow-motion switch, and five


suction cups on the bottom for steady mounting on any
smooth surface.

Beeshu $44.95

Winner 190
This economy joystick features a large, con-
toured handle and built-in micro-switches.

Winner Products $8.45


Winner 300
With a big, easy-to-grab contoured
handle, the Winner 300 features eight
micro-switches — four for directions and
four for fire buttons. Suction cups along
the bottom give the joystick stability.

Winner Products $14.95

Zinger
This pistol-grip-style joystick comes in a choice of five
different color combinations for the design-conscious
player. Each comes with an extra-long cord and
suction-cup feet for stability. Two base buttons allow
either right- or left-handed play, and two switches give
separate A and B quick fire.
Beeshu $17.95

Zipper
These replacement control pads come in
five colors and offer two styles of optional
control knobs that can be inserted into the
pad for a thumb-controlled joystick. Each
pad features A and B auto-fire switches
with three levels of speed and an extra-
long cord.
AHreless Controllers
Acclaim Remote
Designed to replace one of your existing control-
lers, thisdevice gives you a wireless, infrared
control pad usable up to 30 feet from the screen. It
features rapid-fire turbo capability with a separate
switch for each of the A and B buttons, as well as a
slow-motion switch.

Acclaim $34.95

The Dominator IVIaster Control

The Dominator features separate variable-


speed turbo dials for each fire button and a
slow-motion switch. Sockets on either side of
the unit also allow you to plug in other
controllers for wireless operation.

Nexoft $69.95

Dominator Probeam
A sleek, high-quality replacement for the Zapper,
the Probeam delivers wireless operation up to 25
feet from the screen. The gun features a scope with
crosshairs for pinpoint accuracy — 25at feet,

you'll need it — and a smooth, feather-touch


trigger. A contoured grip along the barrel allows
two-handed firing.

Nexoft $34.99

Double Player System


Sporting the same features as the Acclaim
Remote, the Double Player System replaces
both controllers with wireless, infrared units.
A and B buttons sport LED indicators that
flash in the turbo mode.

Acclaim $44.95
QS-1 27 Universal Infrared
Controller
This two-player wireless system
features controllers that offeran
eight-direction thumb pad, auto-fire
capability,and a slow-motion switch.
The receiver (pictured) has two
removable suction cups for stability.

Bondwell $49.99

Supersonic
A wireless joystick with several
unique features, the Supersonic's
triangular shape accomodates
either right- or left-handed players.
Its 360° playing angle allows the
receiver to pick up signals when the
unit is pointing in any direction. In
addition, two units can share the

Acemore $39.99

UFO RN-IOOO
This infrared, wireless version of the
UFO CN-1000 replaces one of your
controllers with a delta-shaped unit
sporting a sliding thumb disk. Its

features include separate turbo switches


for each fire button and an on-off LED
indicator.

Winner Products $39.95

35
jtio Controllers
Flight: Yoke
Shaped like an aircraft steering wheel,
the Flight Yoke features micro-switch
fire buttons under each thumb.
Variable-speed quick-fire dials are
separate forA and B buttons, and it
features slow motion as well.

Winner Products $39

The Freedom Connection


The Freedom Connection adapts any controller for
wireless operation. An infrared receiver is plugged into
the NES, then your standard controller is connected to an
adaptor box which can be clipped to a belt or worn
around your neck. This device allows you to have a
wireless controller without having to buy a new unit.

Acemore $24.99

Game Handler
This one-handed joystick has no base — instead, it uses
motion sensors to keep track of how it's being tilted.
All the control buttons are under your fingertips, with
reversable A and B buttons so you can decide which
one will be operated with the trigger. It also includes
turbo fire and slow motion.

Helix, Bannister & Newel $44.95

Laserscope Voice Command Headset:


Replacing standard controllers, the Headset lets you take aim by
simply looking at the screen through a set of crosshairs. The unit
follows your head movements, and you fire with voice com-
mands. It's also turbo-fire capable. The sight is removable so the
unit can be used as stereo headphones.

Konami $39.95

36
Power Glove
C: This high-tech glove lets you run a
game by using hand and finger move-
ments in three-dimensional space. Use
keypad to program your own
the unit' s
motions for different games.

Mattel $79.95

LI -Force
The U-Force is a one-of-a-kind device that
eliminates the need to hold or touch any-
thing —
an array of sensors allows you to
controlgameplay just by moving your
hands in space. It also features turbo fire
and —with a little experimentation —can
be used with any game that doesn't need
the Zapper light gun or Power Pad.

Broderbund $79.95

Zoomer
This console-style controller is shaped like a steering yoke
— you steer right or left and tilt up or down —
with fire
buttons on the end of each handle. It features separate
variable-speed turbo dials for each fire button, a slow-
motion switch, an extra-long cord, and suction cups on the
base.

Beeshu $54.95

37
troller Enhancers
Mother Ship
Slide your original controller into the base of this unit,
and you've got a full-size joystick with a large aircraft-
style stick and suction cups on the bottom for extra
stability. The top thumb button can be selected to fire
either the A or B buttons —
or both —with the flip of a
switch.

Suncom $14.99

Sighting Scope
anyone who needs that "sniper" feel, the Scope
Built for
onto the back of the Nintendo Zapper light gun with
clips
a quick snap. An extra-large eyepiece means fast aiming
without having to squint, and it features a six-position
range adjustment for precision.

Bondwell $7.99

Super Controller
This device turns your standard pad controller into a
by clipping it on. The joystick is
joystick controller just
removable from the unit and gives you the option of
using it as a disk controller as well. They're sold in
pairs and offer a less expensive alternative to buying
another controller.

Bandai $10

Turbo Blaster
The Turbo Blaster gives you rapid-fire capability for your
existing NES controllers — adjustable up 32 pulses per
to
second — with separate selector switches for A and B
buttons. The unit also has a slow-motion feature and
separate plug-ins for each controller, allowing you to boost
both or just one.

BDL Enterprises $39.95

38
:ellaneous Docking Bay
This device helps you keep your game area free of car-
and style to match your
tridge clutter. Designed in color
NES, Docking Bay 10 holds ten game cartridges; Bay 20
holds 20. The high-tech-looking roll-top protects carts
against dust and the occasional curious cat or dog.

Suncom $12.99 (10)


$24.99 (20)

Homework First Lockout


A "time management accessory," Homework First helps
parents supervise their children's videogame time, but also
allows players to keep cartridges with saved games from
being pulled. A
three-number combination ensures secu-
rity, and it won't damage either the NES or cartridges.

Safe Care Products $19.95

The Illuminator
Slide it over your Game
Boy, and you have an
adjustable light that
brightens the screen and
Light Boy saves your eyes from
strain. You can even
Like the Illuminator, the play in the dark! The
Light Boy helps reduce tilting axle and folding
squinting after long arm allows compact
hours of Game Boy play. storage. Requires two
It combines a light and standard AA batteries.
magnifier in one com-
pact unit which slides Greer & Associates
easily over the top of $19.95
the Game Boy and
allows play even in the
dark. The magnifier
folds down for neat
storage.

Vic Tokai $24.95

The IVliracle Piano Teaching


System
The Miracle features a full-stereo keyboard and a
library of over 100 digitized instruments. Artifi-
cial-intelligence teaching techniques help you
quickly begin playing two-handed melodies.

The Software Toolworks $299.99

_n ACKNOWLEDGMENT: SEVERAL PHOTOS FOR THS FEATURE


jy BY ED SAPP PHOTOGRAPHY
SPECIAL BUYER'S GUIDE

Directory
Acclaim Bondwell Nexoft
71 Audrey Avenue 47485 Seabridge Drive 11105 Dana Circle
Oyster Bay, NY 11771 Fremont, CA 94538 Cypress, CA 90630

Nintendo of America
Acemore International Broderbund P.O. Box 97032
Cameron Building 17 Paul Drive Redmond, WA 98073-9732
202 Walnut Street San Rafael, CA 94903
Harrisburg, PA 17101
Safe Care
Greer & Associates 60525 Decatur Road
Advanced Gravis 25354 Cypress Avenue Cassopolis,MI 49031
7033 Antrim Avenue Hayward, CA 94544-8501
Burnaby, British Columbia
Canada V5J4M5 The Software Toolworks
Happ Controls 19808 Nordoff Place
106 Garlisch Drive Chatsworth, CA 91311
Bandai Elk Grove, IL 60007
12851 East 166th Street
Cerritos, CA 90701 Suncom
Helix, Bannister & Newel 6400 West Gross Point Road
P.O.Box 15071 Niles, IL 60648
BDL Enterprises Columbus, OH 43215
6100 Green Valley Drive
Suite 220 Vic Tokai
Bloomington, MA 55438 Konami 22904 Lockness Avenue
900 Deerfield Parkway Torrance, CA 90501
Buffalo Grove, IL 60089-4510
Beeshu
930 Carter Road Winner Products
Winter Garden, FL 34787 Mattel 18325 Valley Boulevard
5150 Rosecrans Avenue Suite A

L Hawthorne, CA 90250-6692 La Puente, CA 91744

40
The Immortal is only the second
Nintendo game from Electronic
Arts, long regarded as one of the
leaders in computer gaming. And
like EA's first Nintendo game —
Skate or Die 2 — it's a beauty!
In The Immortal, you step into
the robes of a young wizard. Your
teacher, the great Mordamir, ap-
He asks you to
pears in a vision.
help free him from the Labyrinth
of Eternity, where he is impris-
oned.
Not long after you begin this
perilous quest, you'll discover that
the labyrinth is filled with danger:
pitfalls, booby traps, trolls, gob-
lins, and worms big enough to
swallow you whole.
By carefully questioning ev-
erybody you meet, and by collect-
ing every key, scroll, and message
you can find, you'll learn clues and
gain powers. When words or spells
fail, you'll have to fight. The battles

come to life with first-rate anima-


tion, and all of the action is accom-
panied by one of the most effective
and elaborate soundtracks ever to
grace a Nintendo cartridge.
Best of all are the graphics. The
corridors and chambers of the
labyrinth are shown from a three-
quarters perspective that helps
convey an atmosphere of darkness
and danger. The lighting effects,
textures,and animation of the fig-
ures are all handled with a fine
attention to detail.

Electronic Arts, 1820 Gateway Drive,


San Mateo, CA 94404.
The game begins with a You'll have to fight a
from the spirit of the
visit goblin before you can
great magician. Mordamir. get your first clue from a
freed prisoner.
It's nice to know the old wiz- During combat, pay close attention
ard counts on you... except Green shows your life
to the meters.
that your name isn't Dunric! energy and red shows your fatigue.

"JTinry-n J 1 r
.V1 K-X nrr
-4 r~] 1

—T-Hijix
,

_J 1—L/ VI J ——
. J 1[
r~i
F~71 L^r-U 1

Be sure to talk to everyone you meet. Open all the treasure chests you —r ~T
This prisoner has a key that you'll need come across. Inside, you'll find gold
soon. and other useful items.

Be sure to search the bodies


A sack of bait? You might as well of all dead foes. If you find Dunric's ring! At least now you have
take it along— you never know something, take it, no matter one piece of the mystery.
when it may come in handy. how useless It may seem at
the time.

42
In this room, walk along
the edges. Walking in the
center activates hidden If you must fight a shadow-
crossbows. creature, use a steady, fore-
Lighta torch before ventur- I Don't leave the shadow-
hand-backhand slashing mo-
ing into this room. It'll help I creatures' room without
tion.
you see the shadows of the J finding the amulet hidden
invisible shadow-creatures there. But don't read the
that dwell there. runes on the amulet, what-
ever you dol

Check the contents of your wizard’s


pack now and then. Every item you find
has a purpose, but you must be in the Use the amulet to reflect the beam of
right place at the right time. light onto the floor mechanism that
opens the next level.

wwsar to by
ntimsl, Syr nay*
can ryacb sovny
^onftyat u l at ionst
a<jvyy»s.ynt taitb
out- cyrttf-icaty -isi

S£3v810006x90
Piles of straw are for sleep-
ing; this restores your char-
acter's energy.

While you sleep, dreams will come


to you, bearing hints for the game
ahead.
Copy your certificate password very
carefully.

43
Slime creatures can turn you Search the skeleton for a
to bones with a touch. You powerful weapon, but
can't beat them, so avoid don't probe too deeply
them. Later, you'll find one into that pile of bones or
of them most useful.
That dot in the middle of you'll get a nasty surprise. I man in the comer has a
The old
-* thefloorisaredgem. You'll -J gem you need, but he won't give
need it, plus two other gems, it up until after you've found the
to clear this level. Dust of Compliance.

About halfway down into the dungeon


you'll start meeting trolls. They are en- When you enterthe will-o-wisp room
gaged in a war with the goblins.
go first to the stone on the left, It

contains a jewel you need.

The Dust of Compliance can be


Use the will-o-wisp charm to control found on a dead goblin.
those pesky little spirits.

--TT-TV-I —fc L

n In the hall of the Goblin King, use an item from your pack
— and that mound of dirt —
to plant the seeds of future
progress. Then retreat quickly, or you too will die in the
throne room.

44
If you give the injured Goblin King a Refer to the Goblin King's clues to
drink, he'll give you a valuable clue. solve the puzzle in this room. But did
J Once you've administered the he tell you the right order of things,
Dust of Compliance, the crotchety or did he mix them up?
old man becomes eager to give

=pTYH you his gem.

One of these fellows has a ring that lets you disguise yourself
as a troll. Use the disguise to sneak past the guard. Because you gave the Goblin King
some water, he'll let you pass when
you encounter him again.

w wF ft -ft r-rTTV
,

pi
Deadly spikes shoot up Ihe next-to-last boss lies be- —
through the tiles on this yond this whirlpool. You must
floor. Take time to observe lure him into the vortex by
their pattern before trying
getting close to him. You
to cross.
When you throw the ritual may get sucked in yourself,
knife at these twoguards, but you could be rescued.
they'll start fighting each
other. While they’ re busy ,
you
can sneak past them.

The Immortal's final screens demon-


strate just how good eight-bit Nintendo
graphics can be.

45
Cary Meredith
Imagine, if you will, that your dreams
have taken on a life of their own, and
you're an unwilling participant in
REM-land. This was the basis for
Winsor McCay's "Little Nemo in
Slumberland," a landmark comic
strip which first appeared in 1905.
Nemo's adventures, full of fan-
tastic locales and characters, provided
a colorful backdrop for the artist's
world-view. In Little Nemo: The
Dream Master, Capcom has captured
a good deal of the charm and excite-
ment of the original comic strip, with
littleof the social commentary.
In a dream. Little Nemo receives
an invitation from the Princess of
Slumberland, and visits this en-
chanted realm while he's still asleep.
The j ourney through Slumberland is
an eventful one, filled with fantastic
creatures who either help or hinder
Nentofs progress.
Hi$ only "weapon" is a seemingly
endless supply of candy. Neap can
use the candy in two ways, $ajme of
the creatures he meets can be stunned
momentarily by hitting them with
pieces. But if he feeds other creatures keys are to be found in fairly acces- tures Nemo encounters is essential if
three pieces of candy, they can be sible areas, but there are a few that you expect to find all the keys. Most
induced to help by blowing bubbles are hidden or Isealed away. If you of those helpful creatures have natu-
for Nemo to ride or by transforming rpach a point where you're short a ral defenses against the hordes of
the sleeping tot into one of their bWn. few keys, you may want to look for a and other
ants, float-ifiends, snails,
He can become, for example, a hornet mouse. With the rodent's climbing enemies who try to stop Nemo,
with the ability to fly, or a mole who ability (and its wall-crushing ham- It's not until he arrives at the

can burrow. mer), you shoulcj be able to uncover ri princess's castle that Nemo discov-
Each province in Slumberland the remaining keys. ’

| ers that his invitation was for more


contains a number of keys f<pf Kiemo Each province also nas its own than a simple social function; King
to uncover before he can unTock the particular chaj^eBges for our hero. Morpheus has been kidnapped toy
door to the next stage. Most of the Judicious usef©£jthe friendly crea- theMasterofNightmares,andf^emo
must find a way to rescue him. The eral notches above the usual fare. historic cartoons. Above all, however,

experience Nemo has gained on his What really sets it apart are its excel- this is a game of action, excitement,
journey helps against the Master of lent graphics, humorous situations, and wonder. Little Nemo may be
Nightmares, but he's also armed for and the clever use of candied meta- dozing, but Little Nemo: The Dream
this confrontation with a magic wand morphoses, (somewhat similar to A Master will keep you up way past
given to him by the princess. Boy and His Blob). your bedtime.
Little Nemo: The Dream Master, a There's a lot here for gamers of all
basic action-adventure game, is sev- ages, including the tie-in with the

1
9HH.I

BWrnBTfT
1

* f
1
m I

1
i

Nemo's adventure begins in the Mush- Nemo can swim by himself, but it's
|

room Forest, where he must quickly ||


p usually best to let the frog do it — then |
j |
1 learn to use candy on the creatures he jg I you can use the amphibian's skills to !$

meets. He must also uncover several pounce on any creatures that try to stop k
|

|
keys if he hopes to make it all the way |1 you.
1 to the castle.

I H

1 ¥ i

The gorilla is the ally of choice for When climbing the trees, try to
most of your time in the Flower stay to the left as much as possible
Garden. Naturally, he climbs well, — and watch out for the float-

but he can also punch out other fiends. If you'll stand still and wait

creatures. forthem to home in on you, you


can usually fake them out.
1

47
*TM G0IN6Y
iTOGET A [
COUPLE 0F|

The buzzard eggs are pretty easy to dodge —


especially
if you've changed into the hornet. You need to transform

anyway to get the key at the very top of the hill.

pj»
si ^
30
In the House of Toys, stay towards the The House of Toys is one of the few
front of the train to give yourself a parts of Slumberland where Nemo
better chance of dodging bombs and doesn't need to transform. All the keys
cats while avoiding the trestles. are to be found around a locked door at
the very end of the stage.

MATTER, in
THERE. WiT
YOU. NEMO?
l.TO SLEEP)
A hermit crab can be an invaluable ally The area around the ship contains a
in the Night Sea. Not only does it allow number of keys —and a number of
you to enter the tiniest crevices, but it deadly sea creatures as well. Try to
also has claws which provide an effec- stay towards the walls, where you can
tive defense. only be attacked from one direction.

[the SRoUNOJ
I'MGOING TO
You can pick up an extra life here, but only if you're 6 SHAKE 'EMU

willing to go up against Stumper. Time your jumps


carefully to avoid his attacks — there's really no defense
against him.
This primate is pretty quick with Once you have all the keys re-
the plates. Io beat him, find a quired for a stage, you must get to
hornet and use its stingers to get the keyholes. These last few keys
rid of the chimp are up on the ceiling, so you must
transform into a hornet to get
them.

c;- £
s
\

SB

You can use the clouds as rest areas,


too, whenever you're a hornet. Nearly
all the keys in this stage are to be found
in this one spot — if you can get to it.

The Cloud Ruins are tough to travel across. You must


also watch out for the numerous flocks of float fiends
that use the clouds as hiding places.

50
Confusion is rampant in the Topsy- When you've made your way through
Turvy stage. Everything is upside Slumberland and into the castle, you
down, and the keys you need are hid- finally meet the lovely Princess Camille.
den in very inaccessible spots. You need Now you'll find out the real reason for
the help of several friendly creatures your invitation.
here.

(how are You)


Igoing to get!
ISNT WE!
I'M GOING, WHERE YOU
TO GET OUT,7 ARF NEMOV

King Morpheus has been spirited At last you've reached the lair of

away to Nightmare Land. Candy the Master of Nightmares. Your


won't help there, but your new best tactic is to go to the far left,

power beam wand justmight. Wait remain stationary, and try to fake
until your wand is fully charged out his shots. You'll finally get a
before firing at this creature. chance to nail the Master with a
full charge of your own.

RIGHT MA-
Si AmA 1
1 DIDN'T

^5 FAU OUT OF

’ j
WAIT MEMO. DOM' T

With the demise of the Master of Nemo's first kiss, and it's from a lovely
Nightmares, King Morpheus is freed, princess, yet. While Camille would love
and the continued peace and prosper- for Nemo to stay in Slumberland, it's

ity of Slumberland is assured — at least about time for Nemo to wake up for
for now. breakfast.So much for "happily ever
after."

Around the turn of the century, with some of the gre;^rtists of the; After 85 years the strip, the entire
Winsor McCay was one of the most late 19th century. (Caiflpning seems run of which has recently been re- re-.

popular —
and radical —
political to have lost much of its revered status printed by Fantagraphics
cartoonists in the United States. In 'in the thirties, forties, and particu- stands up as an interesting g lj|
r of
1903, howev^, he was to turn his larly in the fifties; its pr|ciitioners astounding action, sly humoi? nor; ana
talents to tiff arena of the weekly are onlynow regaining popular ac- just a bit of political naivete. Mod-
jd-
comic strip. ceptance as true artists). McCay's ern-day audiences will be mildly
In 1905, he came up with the blue-
print for the fantasy comic strip with
the surreal "Little Nemo in
work, however, seems to have tran-
scended that of his contemporaries.
Even though "Little Nemo" was
shocked ajl ^iis stereotypical imaged
of blacksrror example, and botrr
McCay and his publisher, William
I
Slumberland," which ran for six years I not nominally an editorial strip, Randolph Hearst, h®led the rise of
in the New Yorl^jtjferald. |F!he writing, McCay was able to use it to take Mussolini in Italy.
drawing, color, and sheer elegance of potshots at many of the period's So- But beyond all the analyses of the
this strip set the standards for the cial conventions. Indeed, many of artist's content and intent lies the
genre, so much so that even today Nemo's "dreams" were only thinly simple fact that McCay's "Little
illustrators quickly acknowledge his veiled satires of pre-Wflrld War I so- Nemo in Slumberland" is just plain
bleiml ciety. Irvffach strip, Ndnto traveled to fun. Check out one of Fantagraphics'
At the tujnn of the century, there some faraway or fantastic land in his reprint volumfe arid you'll see what
were a number of other well-known i cweams; the last panel always showed we mean.
cartoonists, many of whom studied 1
the little boy waking up.

fl
This holiday season the gift-wrapped preschoolers have reflexes better than with a pogo stick or popping a bubble
packages are once again more likely to any of us and are only too glad to prove with an enemy inside.
be Nintendo games than dolls, bicycles, it in a head-to-head match. Others don't These games are not going to re-
or electric trains. Retailers project that see any difference between the blood- quire much assimilation of facts — in
Nintendo games and related products spurting violence in Operation Wolf and other words, you won't have to know
willbe the top seller for the third the cartoon violence of Roger Rabbit. that a crystalfound in one mansion
straight year. And don't forget the tykes who can must be thrown in a fountain in an-
Here at Game Player's, we always give hints to adults about finishing other mansion to free a princess. In
try to enlighten our reader about games Dragon Warrior and can find the warp short, you can buy any of these titles
that seem especially violent or diffi- zones in Super Mario Bros. 3 weeks be- and not have to worry about turning a
cult, or conversely, titles that are ap- fore their parents. happy holiday into one filled with
propriate for young or novice players. But for other kids, these games, tears of frustration.
But this is the first time we've put all like Little Bear's porridge, are just right. The games are listed alphabeti-
our information together into a buyer's Not only is their subject matter de- callyby publisher. We've tried to
guide for the people who really control signed with young players in mind, produce a complete listof recent games
the purse strings —
the parents, grand- but they also require less hand /eye (with the exception of sports simula-
parents, aunts, uncles, and guardians. coordination than more advanced tions, which are generally OK for any
The games we're including are our games. They either lack violence en- age), so if your child's favorite title

picks for the best Nintendo titles for tirely, or they draw the line at some- isn't included, please pardon our
players from 4-6. Of course, some thing such as a whomp on the head omission.

53
A Boy and His
Blob

lous category we'll call "depending Ghostbusters movies or watch the Sat-
on your children." The company pro- urday morning cartoon, they'll prob-
Absolute duces three fairly easy nonviolent ably enjoy the Ghostbusters and
What preschooler wouldn' t envy a kid games, but your family's enjoyment of Ghostbusters II videogames. As mem-
with his very own blob? Better still, a the titles depends on how much TV bers of the spirit-bashing team, they'll
blob that eats nothing but jellybeans and how many movies it's seen. hunt for ghosts, capture them in their
and can transform into umbrellas, Of course, a lot of people believe ghost-traps, and try to avoid getting
trampolines, holes, and other fun items you have to be between four and six ta slimed. But the games can be difficult,
depending on the candy's flavor. like the Three Stooges. No matter how and preschoolers may end up repeat-
In David Crane's A Boy and His you feel about the comedy troupe, The ing the first few levels over and over.

Blob, players are trying to save the Three Stooges is a fun game. Their enjoyment of the games probably
planet of Blobolonia from a forced diet Larry, Curly, and Moe are trying depends on how much they like the
of candy. They must race around Earth to save an orphanage by taking on a Ghostbusters characters.
picking up supplies of vitamins, then series of odd jobs to earn some money.
blast off to Blobolonia. Once on the They have 30 days to come up with the
planet, they'll be attacked by the likes cash, and each money-making event
of popcorn kernels and maraschino takes one day. Some events include a
cherries. The only weapon they can trivia contest, which may go over your

use is a vitamin blaster, which evi-


dently infuses everything with good
child's head, but the odd jobs are gems
(and are based on actual Stooge rou-
Arcadia
health and probably prevents tooth tines). If your children like Spot, that mischie-

decay as well. Curly can win a chowder-eating vous 7-Up trademark, they would
Kids will probably fight with their contestby spooning crackers out of a probably enjoy Arcadia's Spot. Much
parents over who gets to play A Boy and bowl of stew, but the oysters in the like Acclaim's Othello, in this board

His Blob. It's a favorite around here, bottom of the bowl want the crackers game players try to turn all the bi-
and it will be in your home, too. back. A catering job turns into a giant colored game pieces to their own color
pie-throwing contest between the by "capturing" opponents' pieces be-
Stooges and the diners, and a hospital tween two of their own. But unlike
internship results in a midget race-car Othello, which relies strictly on strat-
ride through the corridors. There's also egy, Spot features the little Uncola
a boxing match that sends Larry on an friend moonwalking, cartwheeling,
obstacle course looking for something pole vaulting, or skipping across the
Activision to play "Pop, Goes the Weasel." board. His antics, however, are the
Activision's games fall into a nebu- If your children have seen the two only real difference.

54
Bullet-Proof
Software
Pipe Dream is another borderline game.
It'seasy to play and doesn't require
great coordination or cognitive skill,
but we wonder whether preschoolers
will find it as interesting as their older
siblings (or adults — it's another fa-
vorite atGame Player's). The puzzle
game pits a plumber in a race against
time.
The poor plumber must build a
series of emergency pipelines before a
gunk called "flooz" takes over the city.
The pipe pieces appear on one side of
the board, and players must place them
on a series of grids to form as com-
plicated a pipeline as they can.
Another Bullet-Proof game this —
one designed by Alexey Pajitinov, the
creator of Tetris —
seems perfect for
kids who enjoy board games and
puzzles. In Hatris, two hats —
either a
top hat, derby, clown hat, crown, or
fedora —fall into a pit six columns

wide. Players try to stack similar hats.


When five hats are matched, they
disappear from the screen. With an
incorrect match, the hat changes into a
solid block, and players must start
building all over again. When any
column in the pit fills to the top of the
screen, the game is over. Bright
graphics and challenges that increase
with skill make this a likely hit with
gamers of any age.

Capcom Spot
Capcom is one of the most reliable

companies when it comes to buying


games for children because of its ex-
clusive agreement with Disney. In the
past two years, Capcom has produced
four games based on Disney charac-
ters — Mickey Mousecapade, DuckTales,
Chip 'ri Dale Rescue Rangers, and Ad-

ventures in theMagic Kingdom. Two of


them DuckTales and Rescue Rangers
— should be a requirement for any
Nintendo library, and the other two
should be in any extensive library.
Not only do the games feature
characters your children will remem-
ber from comic books and cartoons,
but game play is inventive, nonviolent
(though Scrooge McDuck does pogo-
stick on people's heads), and truly fun
for all ages.
Though no other Disney titles will
be released in the near future, Capcom
is working on a game based on the

California Raisins that will probably


have wide appeal for youngsters.

Electro Brain
A relatively new Nintendo licensee.
Electro Brain's first NES title is Puss 'n

Boots: Pero's Adventure. Pero the cat was


transported by Count Gruemon and
Dr. Gari-Gari to the Old West for
helping a mouse instead of catching it.
Now he's pursued by cat-assassins as
he tries to return to his own time with
Dr. Gari-Gari's time machine. Pero
does have a pistol, bombs, and a
boomerang, but the violence level is
fairly minimal.

Gametek
Gametek is one of the few Nintendo
licensees who actually publishes
games specifically for preschoolers. Its
Fisher-Price titles —
I Can Remember,

and Firehouse Rescue


Perfect Fit, are —
perfect for preschoolers. Not only do
the games provide entertainment for
young players, but they also teach
shapes, mnemouic devices, and hand/
eye coordination. You can't go wrong,
though your children may grow out
of the games almost as fast as they do
their shoes.
Hi-Tech
Expressions
Here's the other licensee with learn-
ing games designed for younger play-
ers. Hi-Tech Expressions produces the
Sesame Street line of games, which
has the same advantage as the Disney
games — your children will recognize
the characters. Sesame Street 123 and
Sesame Street ABC each include two
games in one package. In 223, players
can learn beginning math with "Astro
Grover" or shapes, sizes, and colors
with "Ernie's Magic Shapes." ABC
includes "Letter-Go-Round" to help
your children learn simple spelling,
and "Ernie's Big Splash," a simple
creative-thinking game.
The newest Sesame Street title is
Big Bird's Hide and Speak. This game,
which includes an excellent voice chip,
features Big Bird introducing different
Muppet characters that hide in win-
dows of a house. The children are first
challenged to remember where the
characters are, then to spell simple
words with the letters each character
holds. These Sesame Street titles, like
the Fisher-Price games, will be out-
grown fairly quickly.
Hi-Tech plans to introduce two
more children's games in the near
future. JimHenson's Muppet Adventure
— Chaos at the Carnival continues the
Sesame Street tradition, and Fun House
isbased on the rollicking kids' game with weapons such as stone axes and
show.
difficult
Both games feature some
fireballs.
moves — Adventure Island in
Kemco-Seika
some nearly im-
particular requires More familiar characters, more car-

possiblejumping maneuvers. toon violence. In The Bugs Bunny Crazy


So we'll recommend the games Castle, Bugs' girlfriend has been cap-
tured by Daffy, Sylvester, and Wile E.
Hudson Soft only for experienced game players. If
your child is just starting to play Coyote and hidden in a castle. Bugs
Hudson Soft produces several titles videogames, you'll probably want to must search the castle and fight off

with children in mind, but we have wait on these titles. However, Hudson varmints by dropping safes, ten-ton
some hesitation in including them for Soft has the intriguingly titled Princess weights, and water buckets on their
preschoolers. Two of its titles, Hudson's Tomato in the Salad Kingdom in the heads. Each of the 60 levels has a pass-
Adventure Island and Adventures of works, and it might be designed with word, so players never have to lose
Dino-R iki feature juvenile heros armed a younger audience in mind. any progress.
charm, not frustrate, a duo. Bub and
Bob are trying to rescue their friends
from Baron von Blubba by working
their way through two worlds of 113
rooms each.
The rooms are filled with enemies,
but the dinosaur duet can destroy the
foes by capturing them in their bubbles
and then popping them. Magic bonus
items appear in every room, and
passwords allow players to continue
as many times as they'd like.

Taxan
Mappyland features the adventures of
Mappy, a police mouse, and his at-
tempts to win the fair Mapico. In each
stage, Mappy must collect a desig-
nated number of presents from —
cheese at the beginning to baseballs
for Mappy Jr. at the end —
within a
time limit.
Mappy chased by cats, but he
is

doesn't fight them — he just drops


fish or play toys in their path to distract
them long enough to make his escape.
Finishing each stage within the time
limit can take some practice. This may
be another title for players with a little
game experience under their belts.

The Bugs Bunny Birthday Blowout


esoteric contests in which Snoopy tries
Tengen
is the Crazy Castle sequel, and game Beep! Beep! Though your child may
to push Spike off a gondola and into
play is almost identical. It's Bugs have more sympathy for the hapless
the Grand Canal, and balance a stack
Bunny's 50th birthday, and Bugs is Wile E. Coyote than the Road Runner,
of pizzas while running a foot race.
hying to get to the festivities while here' s his or her chance to be the speedy
fighting the characters who were left bird.
off the invitation list. There are 25 In The Road Runner, you'll see that
Loony Toons characters included in Acme delivers its mechanical kits to
the game. Nintendoland, so Wile E. chases the
And in Snoopy's Silly Sports Spec-
Taito Road Runner on skates, in a helicop-
tacular, Snoopy, Spike, and Woodstock Here's the perfect game if you have ter, with a jet scooter, on a pogo stick,

take part in six "sports" designed for two children in the preschool range. or by several other methods. The
fun instead of fitness. Players can Bubble Bobble might be too tough for a graphics, characters, and plot are al-
compete in the sack rack, pole vault, single young player, but the adven- most exact duplications of the classic
boot toss, pogo-stick ride, or two more tures of two comic dinosaurs should cartoons —
and like the cartoons, any

58
deaths are temporary and comical.
There aren't any passwords, however,
and few youngsters have the attention
span to finish all 99 levels in one sitting.
Women's Lib has been slow to
arrive in Pac-land, but Ms. Pac-Man
has finally arrived .Just like her macho
counterpart, she's trying to chow
down on yellow dots while avoiding
those gregarious ghosts. There are
several levels of difficulty, so your
children can adapt game play to their
own skill levels.

Games to Play
Together
Ifyou haven't already been tempted
to grab a controller and join in the
Nintendo excitement, here are some
games for youngsters that might re-
quire your help.
In Hal America's mazelike Ad-
ventures of Lolo and Lolo 2, you must
move objects into positions to block
enemies and open exit doors. Your
preschooler will be able to provide
advice, but some of the rooms are
tough, no matter what your age.
Charades- with-a-pencil games are
popular now, and you can take your
pick from Nintendo's Anticipation, Hi-
Tech's Win, Lose, or Draw, and LJN's
Pictionary. Gametek also offers Jeop-
ardy! Junior Edition and Wheel of For-
tune Family Edition. And finally, don't
forget to check out the many pinball
games, including Nintendo's Pinball
and Pinbot, Jaleco's Pinball Quest, and
NTVIC's Rock n' Ball.
In general, only you know your
child's interests and skill levels —
and
it may take some experimenting before

The Road Runner you're able to build that perfect game


library for your kids.

GR
THE
SwPSotfS

If you're a fan of ''The Simpsons" TV show,


you're in for a treat. Acclaim's new videogame is

cool, man, and has more inside jokes than Bart has
detention slips.
always a risk to turn a popular comicbook,
It's

movie, or TV show into a videogame. Many have


tried —
Mission Impossible, The Punisher, Back to
the Future, Ghostbusters, The Three Stooges, and so
on —
with varying levels of success. We re-
cently got a sneak peak at Bart vs. the Space
Mutants, and even though the game was
unfinished, could tell how much care
had been taken to keep the
unrepentant, irre-
pressible spirit of
Matt Groening's "The
Simpsons" alive.
In what we hope
will be the first of many Bart is spending a boring
"Simpson" adventures, Bart is the sole inhab- evening in front of the
itant of Springfieldwho knows that aliens have tube (must be watching
landed and are possessing the bodies of the hap- "Cosby") when he spots
less townsfolk. Though the space mutants look like a UFO.
humans, Bart has a pair of X-ray spectacles that let
him see the aliens as their true, tentacle-y selves.
Can this underachiever save Springfield — and
possibly the world —
from galactic invasion? Sure
thing, Homeboy.
The
ine space mutants have

^ developed a miraculous
develope

d
The goal of the first
stage is to grab spray
cans and paint ev-
erything that's pur-
ple. Keep an eye on needs to slip past
the meter on the these aliens and grab that
bottom right tells — it can of paint. The goal of level
you how much paint one — besides bopping
is left in the spray can space mutants are aliens — is to spray red paint

4jj
Bart's using.
*
mechanical geniuses — this
on everything that's purple.

machine is part of their body-


snatching plans, and they can
modify it at th^drop of a hat

'll
/II
7 machine with which they hope to fly into space and leave a letter be- Itchy and Scratchy, cartoon rivals;
expand their invasion. The machine hind. Collect the letters to fill in the Nelson, Bart's school pal; and Adil,
needs different things to help it work; names of the other Simpsons — the Albanian spy. Fans of the show

k| as Bart, your job in each level is to


remove the objects that the machine
needs. For example, in level one, the
Maggie, Marge, Lisa, and Homer.
you fill in all the letters of a
before you reach the end of a level,
Simpson
If may be having so much fun spotting
characters from the
they forget the job at hand
TV show
— to fight
that

machine runs on purple objects, so that character will appear to help those pesky mutants.
you have to spray red paint on any- you battle your final foe. With tons of recognizable char-
i thingpurple. In level three, youhave But the members of the Simpson acters, a bouncy score based on
to visit a circus and dispose of any clan aren't the only familiar faces Danny Elfman's "Simpson" theme,
blue balloons you see. you'll see in Bart vs. the Space Mu- and varied action sequences, Bart vs.
Of course, while you're collect- tants. Tire game includes everyone the Space Mutants promises to be a
spraying items, you need to from Moe, the owner of Moe's Tav- big hit. Keep in mind that the pictures
be destroying aliens as well. When a
bedes ern, to Sideshow Bob, the educated we're showing are from the unfin-
1
towns
townsperson walks by, pop on your one-time host of a children's TV ished game and are subject to
X-ray glasses to see if the person is show. Look carefully for Jebediah changes. But don't be a Poindexter,
possessed by an alien. If so, bop him man — grab this game.
or her on the head and the alien will

When he dons
the X-ray glasses, Bart is
able to see the mutants
possessing the friendly
people of Springfield,

If Bart uncov-
ers enough aliens to fill in
Maggie's name, she'll help
him defeat Nelson in a
water-balloon contest.

61
In this stage, Bart has to grab hats —
derbies in
windows, bowlers on the floor, and caps on people.
He also has to survive a mall where the items for
sale, such as candy, shoes, and magic tricks, come
to life and attack him.

To get a hat
that's being worn by an
alien, bop him on the head
once to dislodge the hat,
then again to get rid of the/

mutant. J

Here's
the possessed proprietor of
"The Really Big Shoe." Try to
spot a pattern in his wild
leapings before you jump on
his head. i

The old pull-the-


rabbit-out-of-the-hat trick takes
W on the trash cans to
^earn coins, Krusty the Clown
on a new look. Grab the hat
one-ups, or other fun surprises.
while the rabbit's jumping in

While you're collecting or popping balloons, have a little fun playing the different games
along the arcade. It's tough to find mutants here, but if you find fourTLisa will help you face
Sideshow Bob.
While Bart's Bart may Those
trying to grab balloons, not be the strongest kid in cartoon heroes Itchy and
watch out for Adil. That little w the fourth grade, but he should Scratchy make a cameo
Albanian spy throws a barrage stillenter the strongman con- appearance in the fun house.
of cherry bombs at our yellow-
^ test —
he needs the slingshot 1

faced hero. W that's one of the prizes.

Since Bart is in the museum after hours, he needs to dodge


its laser-beam security system while he shoots out Exit signs

with a dart gun. The end is near!

That dart gun isn't a normal


museum exhibit — it's the
weapon Bart needs to de-
stroy the Exit signs the aliens*
i
need for their machine, jj
Wow! You can really t Bounce on the
glass cases to earn what's in-
get close to nature in this mu-
seum. Bart can hitch a ride with
side. Thishead of Jebediah
these alligators.
Springfield makes you invul-
nerable for a short time.

What other dastardly plot can the


space mutants be hatching? Can one
young troublemaker rout an alien
onslaught? Tune in to The Simpsons:

Bart vs. the Space Mutants to find out.

Acclaim
71 Audrey Avt ter Bay, NY 11771
TEEMAGE
r — • MUTANT
They're back! After the phenom-
enal success of their first outing on
the Nintendo Entertainment System
and the Game Boy, the Teenage
Mutant Ninja Turtles have returned
NINJA
for a well-deserved sequel.

II,
In Teenage Mutant Ninja Turtles

you once again control


Donatello, Raphael, Michael-
angelo, and Leonardo on a pizza-
TURTLES II Tom R. Halfhill
Vince Matthews
fueled mission of mercy. Shredder,
their old enemy, has recruited two
intergalactic bounty hunters to seek
revenge against the Turtles. As part
of his dastardly plot. Shredder kid-
naps April O'Neil, the beautiful TV
newscaster who was rescued by
the Turtles in the first game. Only the
Turtles — guided by Splinter, the
friendly sewer rat — can save April
from Shredder and his goons.
Teenage Mutant Ninja Turtles II

is modeled after the coin-op game


found invideo arcades. In fact,
many scenes and characters are
nearly identical. You can choose
to play as any of the four Ninja
Turtles, and two people can play
simultaneously, each controlling a
different Turtle.
When the game starts. Splinter
and the Turtles notice a burning
building
City,
April
in the heart of New York

Sensing thatthe trouble-prone


is in danger, the Turtles rush
emuE imi
into the flaming building to rescue
her. But almost immediately, they
HT™
run into brain-washed ninjas work-
ing for Shredder.

••.
CV':,
•?* .. .
. .

*v-.< -v.," A v. .
;

Most of the time, try to keep your Learn to perfect your jump kick as
near the bottom center of the
Turtle early as possible —
it's your most ef-
Ultra, 900 Deerfield Parkway, screen — it's the safest spot, because fective weapon throughout the
Buffalo Grove, IL 60089. enemies will have to come to you. game. A single kick is enough to de-
feat most enemies.
When the giant bowling balls These unicycle robots (known It's time to save April! These When Bebop (the stage boss)
start rolling toward you, keep as Roadklll Rodneys) pop out swordsmen are very danger- appears, don't wait for him
close to the walls. In two- of the floor and attack you ous, so stay near the center to attack. Begin your assault
player games, this is one of from all sides. It's much easier of the screen and use your immediately by striking him
the few times when it' s a good to defeat them if you force power swing. from the side, following up
Idea to split up your Turtles. them against the wall so they with a jump kick. Keep re-
can't maneuver. peating this assault in short
bursts, backing away each
time.

Afteryou defeat Bebop, Shredder You can use the fire hydrant and
suddenly appears. He grabs April and parking meter as weapons by
escapes through the window. knocking them across the screen to-
ward your enemies.
Don't forget to restore your life bar by eating
the pizza on the upper-level walkway. Pizza
slices come few and far between in this game.

These enemies come crash-


ing through a window with a
flying kick. If you happen to Again, stay near the bottom Rocksteady, the stage boss,
be in their way, they'll knock of the screen when walking is one of the toughest foes in

you flat on your shell. Stay down this street. Otherwise, the whole game, Keep After defeating Rocksteady,
near the bottom of the the Pizza Hut signs will fall off moving and use the jump you'll fall down the monhole
screen. the wall and crush you. Also, kick, because he'll try to ram into the sewers. Some of the
hidden enemies will jump out you against the brick wall or first meet
enemies you are
from behind the signs. the abandoned car. armed with hammers, Keep
moving and use the jump
kick.

Sometimes you can't stay near


the bottom of the screen when
you're in the sewers because Look out for the bars
missiles shoot from the water. You that drop from the top
can test this from time to time by of the screen. If your
jumping into the water, but be timing is good, you
ready to jump back out. can pass by them
unharmed.
Professor Baxter Stockman is With April tied up in the After leaving the sewers and In Central Park, you're at-
the next boss. He arrives in a background, Baxter and returning to the surface, you tacked by Frosty the Hit Man
hovercraft that flies in a fig- Shredder gloat over their ex- discover that New York City is — jumping snowmen armed
ure-8. He's easy to defeat if pected victory against the covered with snow. Don't let with guided missiles. To stop
you just keep striking him, Turtles. that snowplow turn you into these snowmen from shoot-
mixing your blows with jump slush! ing at you force them off the
,

kicks. side of the screen and keep


swinging. Be careful not to
stumble into the snow-cov-
ered manholes.

Tora, one of the bounty hunters hired by Shredder, is a ten-foot-tall, half-ton


blizzard beast. He hurls boulders at you and slaps your face. Dodge the
boulders and counterattack with your jump kick and power swing.

Spring may be here, but April isn't. You've still


got quite a way to go before you can stop
and smell the flowers.

Don't get in front of this


car —
it'll run over you.

Approach it slowly, then


quickly jump backward
when it roars forward. It

In Vinnie's Valet Parking Garage you


,
will be followed by en-
can use the traffic cones as weapons, emies armed with ma-
justas you used the parking meter chine guns. Keep mov-
and fire hydrant in stage 1 Before
.

ing, and defeat them


the enemies get too close, hit them with your jump kick and
with the cones. power swing.

Whack this barrel a few


times, then move toward
the lower right corner of
the screen to lure the en-
emies out of the moving
van. When they pass by
the barrel it explodes and
,

wipes them out.


Baxter attacks again, but scarf down the pizza before
attempting to fight him Then use the jump kick to back him
.

against the wall and keep him trapped.


April is saved Butyou still have
!
Battle these spear-throwers These chaps assail you with Too poor to afford rocket
to seek revenge against with your kicks. Keep moving croquet mallets, the weapon launchers, these ninjas throw
Shredder. and stay low. of choice forthe refined ninja. their missiles at you. When the
Fight them as you did the missiles land, they take a few
hammer-wielding punks in seconds to explode. Avoid
the sewers. the missiles, then attack the
ninjas.

On the Rock-A-Fella Express- Criminal ninjasemerge from Now on jet-powered skate- Next you're attacked by
way, motorcycles and this roadblock and start boards, the Turtles encounter machine gunners on skate-
tailfinned cars from the 1950s throwing tires at you. Either Blackhawk helicopters boards, then by enemies
tryto turn you into road pizza. move to the bottom of the armed with machine guns throwing boomerangs. Keep
Jump out of the way, then try screen or try to deflect the and bombs. To fight off the moving while hacking, slash-
to knock the bottom cyclist tires. Deflecting the tires, choppers, use your jump kick ing, and kicking.
off his bike. however, requires exact po- and force them -toward the
sitioning and timing. right side of the screen.

Splinter is kidnapped by Shredder's robots!


Now the Turtles have someone else to rescue.

In the Rock Quarry Factory,


watch out for these knife-
throwing fools. Use kicks or
power swings to block the
knives, then counterattack.
Life-draining lasers suddenly make the sidewalk too dangerous for travel. To
avoid them, jump up onto the catwalk, then bash the hostile ninjas who try
to chase you.

The sky is falling! These walking tripods drop


down from the ceiling, then try to zap you with
stun rays. If you watch for their shadows, you
can figure out where they're going to drop
and be ready for them.

Tubular Transports (mechani- Move back against the wall While Splinter — who's tied to Freed from bondage, Splinter
cal mosquitos with laser guns) to a void these bolts of energy. the wall — looks o,n helplessly, thanks the Turtles.
are your next foes. Jump high the Turtlesstruggle against the
to dodge their lasers, then Stone Warrior, who tries to
strike back with jump kicks. cook them with his flame-
thrower. Remember, your
most effective weapon is the
jump kick.

In the House of Shogun, These hulking hunchbacks


watch out for enemy ninjas attack in the same pattern as
who pop out of the secret the snowmen you fought More foes come crashing up
passages and doorways. earlier in the game. Respond through the floor, Continue To avoid being skewered and
with the same tactics you to stay near the bottom of appearing on Shredder's
used before. the screen. dinner menu as Turtle-kabob
move to the top of the screen
and jump over these spikes.
This paper tiger (Vincent
Van Growl) jumps off the
wall and charges toward
you. Hit him, then jump Next you encounter
out of the way. Keep re- jumping scorpions that
peating this attack until thrash their tails like whips
he turns into flame. Then and fire lasers from their
get ready for a second stingers. Back 'em off the
tiger. edge of the screen and
keep swinging.
Defeating Shogun, the sec- The Technodrome — Krang's Inside the Technodrome, Immediately afterward, you'll
ond bounty hunter hired by hideout! It's time for some enemies start attacking you once again encounter those
Shredder,isn'teasy. He swings housecleaning. withboomerangs, knives, bothersome energy bolts.
a mean halberd, and when and other weapons. Stay Quickly jump to the back wall
you kick him his head comes
, near the bottom of the
off and orbits his body like a screen, and counterattack
defensive satellite. Move in with your power swings and
close and keep swinging, jump kicks.
then finish him off with a jump
kick.

Your next obstacles are these To keep from being flattened by these
Freon tanks pop out of the floor and giant bowling balls, stay to the lower
swordsmen and wall-mount- spray you with freezing gas. Jump
ed lasers. right corner of the screen.
toward the right if you don't want to
become a tortoise-sicle.

The next robot attacks you by firing lasers from his eyes
Most of the enemies in the Remember the Stone War- and shooting pieces of his arms. Jump out of the way,
Technodrome are ones rior? This time he attacks with then strike back with your jump kicks.
you ve seen before .like these
' a missile-firing arm instead of
Roadkill Rodneys. Use the a flamethrower. While fighting
same tactics you used earlier. him, watch out for the bars in
the doorway — they're
electrified.

Surprise! Krang jumps


out of the destroyed
robot's belly. Al- Shredder suddenly appears, using ninja magic to split in
though he's really just two. You must knock the helmets off both Shredders to
a flying brain with defeat them But if you accidentally hit a Shredder who has
.

eyes, he swears he's already lost his helmet, he dies and the remaining Shredder
invincible. splits in two again. And if you get zapped by Shredder's
lightning bolts, you'll be transformed into a helpless baby
turtle! Only the toughest Ninja Turtles can survive this on-
slaught to reach the final battle with Krang. _
epegpi^nnnnnnnnnnnnnnnnnnnni
~ Bnmnmmmmnmnmmi
BACK TO THE FUTURE: PART II &
Brian Carroll
hat time-traveler, —
The action begins in 1 985 a 1 985
Marty McFly, is at it totally unlike the one you left. Using
again. He first left the an object from the future. Biff has made
comforts of 1 985 for the wise bets and investments and is now
fabulous 50s in Back to the kingpin of Hill Valley. Your peace-
the Future. Now in Back to the Future 21 ful, picturesque town has been turned

3,McFly has to return 1955 again to into a slum of burned-out buildings


undo the damage done by his archen- teeming with rodents.
emy, Biff Tannen. Your primary objective should be
The to rack up
first half huge The action in Back to the Future Part 11
:

of this scores, &III is more faithful to the movie than


videogpme, store junk the Back to the Future videogame.
based on food and
the last fuel, and
two Back gather
to the Fu- golden
ture mov- keys —
ies, takes supplies
place in necessary
1955, 1985, and 2015. The second half in your quest for the 30 objects. Since
takes you back to the 1800s. you travel through time and space,
In the first half of the game you, as you're also going to need Doc Brown's
Marty, must collect 30 objects and souped-up sports car. As in the three
return them to the time periods in films, the DeLorean deluxe makes time
You can summon your flying sports
which they belong. Look for the secret travel possible. However, you should
car/time machine using the remote
rooms found in each time period, then commute sparingly between years. control, which is initially hidden in a
press up on the controller to travel Each time you travel to another year, secret room.
through the door and into time. you leave a clone of yourself behind.

Take advantage of
these hoverboards.
Not only do they I0@02<2>M 00003t|
move fast, but they
After climbing inside, dictate the time
also make you invul-
nerable when riding
to which you wish to travel by using
the control panel.
one.

71
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rnrrrrrrrrrnrrrrrrrrrcnrrrrnrrrnrrnrnrrrrrrr>
rnrrrrDccccrrcrGcrrrnrnrGrrnrcrcccnrrrrccrr/i

i
£ MiA®
T *
.

1! II
/tail HI
/HIM * /feSS&. _l
Object rooms and puzzle rooms are
scattered throughout the game.

Having trouble finding the


compass? Have you seen any
movies lately?

This is fine as long as you avoid your alongis a good way to keep up with nected by alleyways), it's easy to get
twins — running into one of the clones where you're going and where you've confused. You can use a compass by
means instant death. been. Since each time period contains pressing the Select button on your
Constructing a map as you go 16 streets (some of which are con- controller. Press the A button to call

Biff appears when you least expect him, so be on your A common place to look for puzzle rooms is under man-
guard. hole covers.

72
nnmnmmnnmmnmmmmncmcnnnmnmmnmmon
n nnnn n nnn nnnnnnnn nn nnnnnnnnnnnn nn nnn nnnnnn nng
nnnnnnnnnn nnnnnnnn nnnnnnnnnnnnnnnnnnnnnnnnninry

Grab all the pizza you can in order to


replenish your life meter.

This room full of clocks yields a skate-


board if you search it closely enough.

Wjgs^4 06©86*26 0011050

up a map of your current position. streets are crawling with creatures and such as the bubble-blowing fish,
Even with a map, however, are lined with obstacles. Though you bombs, and hail — are just too pow-
walking the streets of your beloved can destroy most of the impediments erful. Grab any items the creepy-

Hill Valley can be dangerous. The by jumping on top of them, others — crawlies leave behind, but move fast

^wufep4 05©44e>20 0001060

Zap one of these pesky enemies for some shooting power. Push the Select button on your controller not only to check
your status, but also to plant an acorn or use the remote
control or compass.

73
nnmmnnmmmnmnmnmmnnmmnmmmnnnmn
mnmmmmmmmnmmnmnmmnnmnnnnnmrio

This puzzle screen shows 4 objects


found, 16 to go.

because they quickly drop out of them back where they belong, don't
think your adventure is over. You
that jerk. Biff — you've merely proven
reach. yourself worthy to tackle the game's
Once you successfully round up haven't secured peace and tranquility final challenge — the wild, wild West.
all of the objects and somehow put for all mankind by putting an end to

When you see Biff zip across on his hoverboard, jump on The Hill Valley sewer caps make nice elevators,
him to avoid annihilation and to gain use of the board.

74
dnnmmmmnmmmmnmmmmnmmnnmnmnman
nnmmnnnnnmnmmmmncnmnmcnmmnmcimringf
nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnin py

These three enemies are common to

T arnwMwmtr « 07002^12 in the past.

There's nothing more beautiful than


a tree, so try planting one of your
1955 acorns right here.

ffiv/A/r
Never let down your guard because Biff continues
to ambush you at the most inopportune times. And
don't forget that there are three versions of the
town's least-liked thug: the Biff that races across
the screen on his hoverboard, the Biff that runs LJN
after you, and the Biff that fires streams of bullets.
Acclaim)
(a division of
189 South Street; Oyster Bay, NY
11771

Skulls usually mean trouble — and the ones in this game Under Biff's reign of terror. Hill Valley High School ends
are no exception. up a towering inferno.

75
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c rr nnmmnnmnnnnnnnnnnnmnmnnnnmnn
g gjisw — rirrrrrrrrrrrrrrrrrrrrrr
:n “nnnnnccnnnnnnnnnnnnnnn

DICK TRACY
Lisa M. Bouchey
ce detective Dick Tracy the police stations scattered through-
is sure that Big Boy out the city.
Caprice is the brains When the game begins, your
behind the crime wave notepad lists the crime under investi-
that's drowning the gation and the game's first clue. As
city, but he's finding out that know- you uncover additional clues, they
ing who to blame and putting the appear in the notebook in the order
mastermind behind bars are two en- you should have discovered them. You
tirely different matters. won't be able to make an arrest stick
In Bandai's unless the note-
Dick Tracy, a two- book is filled Avoid the fire of rooftop snipers by
way wrist radio with evidence staying in the squad car, or use the car
is tuned to your against your as a shield and shoot back. If you kill
frequency as you prime suspect. a sniper, he won't reappear during
don the crack
When you enter a building to investi- If you're that case.
gate, stay as close to the top of the
crime-fighter's stuck on a clue,
screen as possible to avoid most of the
yellow trench- open the mug
coat and pound unarmed bad guys. If you move book for a profile
pavement in slowly, it's fairly easy to pick off the
the on your main
search of bad gun-toting thugs from this vantage
suspects. This
point.
guys. Solve a se- screen identifies
ries of five Big Boy's known
crimes, and you'll have all the hard, accomplices, pinpoints their last
cold evidence you need to put Big Boy known location, and might help you
away. analyze a clue or find a crook.
The game has three main areas of When Tracy hits the street, the
play: an overhead view of the city, game shifts to the overhead view of The alphabetic street names increase
side views of building interiors, and the city — but the streets in this city as you move toward the top of the

information screens. A notepad and are tough. Snipers try to pick you off screen, and the numbered street names

mug book are included in the info from the rooftops, and you might find increase as you move to the right.
screens and are accessible from any of yourself in a high-speed chase or two.

Each clue you find


tells you which loca-

tion or criminal to look


for next. Check out the
mug book if you have
trouble deciphering a
clue. A knockout punch leaves the bad guys
down for the count.

76
nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnni
nnnnnn rnnnnn nrnnrnnnnrnnnnnnnnnnnnnrnrnnnnnra
n nn nnnnnnnnnnnnnnn nn nnn nnnn nnnnnnnnnnnnnnnnni

While you're clearing an area of thugs,


you might find evidence for the crime
you're investigating. The clues are all
clearly marked — but some of them
are well-guarded.

Chances are that at some point you'll


end up on a high-speed chase through
the streets of the city. You must hit an
enemy car 20-25 times to stop it.

Riddle the criminal's car with at least view when you enter a building and unarmed bad guy, you lose one of
20-25 shots to stop it, but be careful. are met by fist-fighting and gun-tot- your four badges of energy. If you
If your car is hit by too much gunfire, ing bad guys, plus watchdogs and return to a police station with half a
you're pulled off the case. sewer rats. Fire on the armed crimi- badge or less, you receive up to one
The game switches to the side nals, but remember that if you blast an full badge of power in exchange, so

Following up on each clue you find leads to the next bit of Specialweapons and devices are hidden in crime scenes
information needed to solve the case. throughout the game. The tommy gun adds a rapid-fire
machine gun to your arsenal.

77
I
m nnmnnmmnmnnmmnmnnmnmnmmmnnnmr
mnnnmmnnnnmmmmmnnnmmmnnnmnmmn

You can enter any building at any


time, but you'll only be able to explore
buildings that hide clues or criminals.
To leave a building and return to the
street, find the clearly marked exit.

there is less risk of dying.


While you're clearing an area of
thugs, you might uncover evidence
nal, the screen shifts to the interroga-
tion room, and you must decide
whether to arrest or question the sus-
Defend yourself by firing on armed
criminals, but

you
remember that your
supply of ammunition is limited. If
you run out of bullets, pick up a new
clip at any police station.

get the first clue in the next


case.But if you arrest the wrong
thug (or try to interrogate a crimi-
or a bad guy to haul in for question- pect. If you arrest the right master- nal not involved in the crime), you
ing. When you apprehend a crimi- mind, he ends up behind bars, and won't receive any information and

VUE E©€>US BUCKS


i.FAK E 92C Bill ©SEE) 1
NEAR SIEVE WtlE
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As you uncover clues in each case, they're listed in the The mug shots screen reveals the name and job of each of
notepad in the order you should have discovered them. Big Boy's cronies along with their last known location. This
Your notebook must be full to make an arrest stick. is a good place to look when you're trying to find a suspect.

78
nnnnnnnnn nn nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnngg
rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrriyft^
nmmncmnnmmmnnnmmnnmmnnnmnmnnmnnDp

Hearts are first-aid symbols in this


game. When your energy rims low,
grab the heart symbol so your energy
will return to a four-badge level.

You can try to avoid their fire, but the


bad guys can duck and shoot as well
as you. Move slowly and try to stay
near the top of the screen so you can
see them coming.

must set him free. shoot-em-up games. Loosely based on clues and criminals adds a nice twist
Players of all ages should enjoy last summer's hit movie, Dick Tracy's to the usual kill-or-be-killed game
this arcade adventure — it's a step graphics are crisp, clean, and colorful theme.
above the average cops and robbers (if a bit repetitious), and the search for

The closer you get to the big boss, the tougher the bad guys Madonna she isn't, but Breathless Mahoney is still Big
get. The unarmed thugs are easy prey early in the game, but Boy's best-looking crony. When you pick up a bad guy, the
they start fighting back during later cases. screen switches to the interrogation room.

79
nrnrmmnnmmcmmnnnnnnncmrnnnrmrnnnnmn
rrnrnrrrrnrrrnrrrGrrnrnrrrrrrrrrnrrrrrrnrnrra
nrncncnnnncncncnnnnnncnnnnnnnnnnncnnnnnnnnnfi

Firingon unarmed bad guys only


saps your energy —
you must get by
them using brute strength or a
knockout punch.

Remember where you find weapons s


gas and tommy guns that enforce your arsenal. If
you make repeat trips to that build ing to stock u
you should have enough ammunition ti
any sticky situations you encounter.
Bandai
1 285 1 East 1 66th Street; Cerritos,
CA 90701

’EXTRA - TIACV GLATT1 BIO


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When you arrest the right criminals, they're put behind Lock up Big Boy, and you'll become the toast of the town!
bars. It looks like Big Boy's going up the river for a long,
long time.
nnnnnnnnnnnnnn nn nnnnn nn nnnnnnn nnnn
rRirjy rcrrrrrrrrrrrrrrrrrrrrr

DIRTY HARRY
Brian Carroll
know what you're employed legions of hooligans, street
thinking, punk. You're gangs, dock workers, mercenaries, and
thinking, 'Did he fire paratroopers for the sole purpose of
six shots, or only five?' eliminating you? When you're
Now, to tell you the Callahan, these punks can make your
truth, I've forgotten myself in this ex- day.
citement. But seeing as this is a .44 Before beginning your vacation,
Magnum —
the most powerful it's important to remember one of

handgun in the world you've got to Callahan's cardinal rules: "A man's
ask yourself a gotta know his
limitations." In If you stand beside this punk and
question: 'Do I
feel lucky?"' this game, those jump up and down, you might get to
If you feel limitations in- wear his suit.
luckier than that clude lacking the
hoodlum, maybe necessary weap-
you're ready for onry to defeat
the game based the level leaders.
on the 1971 Clint So in addition to
Eastwood movie surviving, your
Dirty Harry. As goal should be to
Inspector Harry Callahan, a maverick locate —
and locate quickly —
a har-
career cop with a flair for the dramatic, poon gun and a bazooka.
your job is Colombian drug
to stop a Grab as many chili dogs and
distributor who's setting up shop on rounds of ammo as you can along the
Alcatraz island. His name is Anaconda way because you're going to have to
Beware of fishermen — as in thugs
— and he doesn't like cops. keep feeding Callahan and his .44 fishing for cops.
Oh, there's one additional prob- throughout the game. To find these
lem. The police chief just ordered you items, search the rooms in all the city'
to take two weeks of vacation. But buildings. It can be a tedious job —
what better way to unwind than especially since your vacationing sta-
stalking a notorious murderer who's tus precludes calling in backups —

Kill Anaconda's ana-


condas by jumping
on their heads. Search all of the rooms for valuable
items.

81
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ncmmmnnDmnnnnmnnnnnnnmmnmnmmnmn
nnmnnmnmnnmmmmnnnnmmnnnmnnnnmm

but there's plenty of action to liven adventure game. And there are ways distinguish where you can
up your search. Anaconda's hench- enough challenges for gamers of all stand and where you can't. And the
men wait around each corner. skill levels, although thegame is no falling rocks don't help your delib-
The high level of action that's piece of cake. You might find it diffi- eration process.
characteristic of any Clint Eastwood cult, for example, to cross the moun- Despite its identification with
movie makes for a fun, fast-paced tain in level three, since you can't al- the film, in the videogame Callahan

I m
i,
.rjA
j.r

The dripping slime is toxic, so watch your step in the sewer If you kill this hooligan, you'll earn the harpoon gun.
system.

82
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nnnnnnrnnnnnn rnnnnn nnnrnnnnnnnrnnnnnnnnnnnrra

The moving crate is good transpor-


tation, but watch out for the speed-
boats.

Having trouble getting across? Try


kicking the floating explosives into
the water and shooting one as soon as
it reaches the thug.

could be any cop, and his enemies it's very two-dimensional — although Callahan applied his own sense of
are equally generic. While the movie no more than any shoot-em-up not rude justice. As he's said,"There's
could rely on the strong screen based on a movie. nothing wrong with shooting, as
presence of Clint Eastwood, whose Be aware that the game is full of long as the right people get shot."
lethargic approach had a dynamism gratuitous violence. In the Dirty Harry In the videogame, Harry has to
all its own, the game can't. As a result. films, the brutal but well-intentioned shoot, punch, and kick his way

Kick the boss at the end of level two repeatedly in the This speedboat is your ticket to ...

crotch. It's a crude but effective technique.

83
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rnrrrnrrrrrrrrrrrrrrrrrrrrnrrrrrrrrrrrnrnrri7
nnnnmcnnnnnmmnnmmnnnnnmnnnnncnmnnm

through, over, or around everybody esting footnote, then you'll probably passwords in Dirty Harry is based on
he encounters. He's not trying to enjoy this game. However, if you're a —
Eastwood's career but the hitch is
restore some kind of justice; he's just big Eastwood/Callahan fan, you that you have to enter movie titles or
trying to survive. So if you're look- might be disappointed. character names until you hit om
ing for a solid arcade game and the Hey, but if you're wot anEastwood word that givesyou an advantaj
Dirty Harry angle is simply an inter- fan, find someone who is. Each of the

Do not go through the yellow doors in level three. If you do, You have to time your harpoon shots so they hit this thug
don't say we didn't warn you. as soon as he lands.

84
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mnmnnnnnmmnnnmmnmnmnnnnmmmnmmnolp

The big snake pulls out all of the stops


in level three. Shoot the paratroopers in
the parachute to hasten their descent.

Shoot the tower guard to get the bazooka.

Him
Defeating the level leader for the second stage
requires hitting below the belt — - literally. You
must kick the guy in the crotch several times to
advance. Let's face it, Harry isn't called "Dirty" for
nothing. Mindscape
(a division of The Software
Toolworks)
60 Leveroni Court; Novato, CA
94949

Anaconda's ride is here, but a few shots from your bazooka The final confrontation: The drug lord is no match for your
will cancel his flight. firepower. Four shots from your bazooka and the dude is
toast.

85
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nnmnmmnmnnmnnnm mmnmcnmmnnnnmrn
DRAGON WARRIOR II

century ago, the son Before you set out on your quest, Jeff Lundrigan
of Erdrick the Great travel to the nearby castles and talk
defeated the evil Dra- with the other descendants of Erdrick.
gonlord and brought Your father, for example, can provide
peace to the land of you with provisions you need to sur-
Alefgard. But that vive. Don't forget to equip yourself
peace has been shattered. Hargon the with them on the Command menu —
Sorcerer has attacked Moonbrooke otherwise you'll just carry them
and burned the castle to the ground as around.
part of his plan to rule the land by Although you're told that the
summoning ill-omened gods back Prince of Cannock is willing to join
from the dead. you on your Be sure to check the tool shop of every
It's up to mission, he'll castle and village for new items. You'll


you son of the
hint have just left his find the Wing of the Wyvern in
King of Mid- castle if you Leftwynne, a village located to the
enhall and a de- When using the Mirror of Raon the princess, stop by. In fact, east of Midenhall.
scendant of don't try to talk to her first or allow her to be he'll have just
Erdrick —to re- in your party — it won't work. Just walk up left everywhere

cover five mys- to her and select the Mirror with the Use you go early in,
tic Crests and to command. The Mirror shatters, and she's your adven-
gain enough changed back into her natural form. ture. Don't let it
power to defeat bother you —
Hargon. simply follow any directions you're
A translation of a Japanese game given and keep looking in the inns of
in the Dragon Quest series —the most the cities and castles you pass through
popular game series in that country for the elusive prince. Once you fi-

Dragon Warrior II is set, as was the first nally track him down, the going be- When you're in the weapon shop,
Dragon Warrior, in Alefgard. But the comes a little easier, thanks to his abil- remember that the more it costs, the
kingdom in this game is almost four ity with magic. better it works. Don't be afraid of

times larger than it was in the original. After you've found the prince, getting ripped off —
cursed items
A lot of other things have changed in travel to Moonbrooke, where a prin- can only be found, not bought.
100 years as well. cess is waiting —even if she's a little

TALK SPELL
STATUS ITEM
This old man of Lian-
SEARCH EQUIP port will gladly give
you a ship — but only
after you help his
granddaughter. She's
been keeping some
dangerous company
You save the game by recording your
*o»i, thou art the ones lately.
deeds Honor. Re-
uho Helped ny in the Scrolls of
gra ndda ugl-»t>er*. *
member that if you're killed, it's
‘Many thanks.’ sometimes easier to return to a saved
game instead of trying to be revived.

86
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nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn nnnnnnnnnra
mnnnmnnnmmmnnnmnmnncnmnnnmmmnno

You'll soon discover that some mon-


sters have magical abilities. Any spell
or item you can use to reflect or block
spells cast your way is a good idea —
if your party is put to sleep, you'll be
helpless.

The Sleep spell is especially useful.


You can often knock out a whole
group of creatures for only a couple
of magic points — and they'll prob-
ably stay asleep, too. And the Sleep
spell is often better than Infernos
against tough enemies.

worse for wear after an encounter The princess has magical abilities, ped, you should quickly gain expe-
with Hargon. On your way to Moon- too, and once she has joined your party, rience points. The princess, especially,
brooke, you pass through Hamlin. you can afford to spend some time should rapidly improve —
make sure
Rest here long enough to pick up wandering the area around Hamlin. she keeps fighting until she's able to
some vital clues and buy a few potent The monsters there are tough, but if cast the Fireball spell.
items in the weapon shop. you're cautious and properly equip- When you enter combat, the

Houses of Healing can be found in most castles and vil-


lages. Here you can revive individual characters who have
died, but you've got to pay the price.

87
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mrnnnnnnnnrnnnnnnnrrnnrnrnnnnrnrrrrrrrrrrnra
nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn nn nnnnrii

Ifyou can prove that you're a true


descendant of Erdrick, this old man
will give you one of that hero's miss-
relics.

you could fly, then you could


If only

count on a good breeze taking you


across the Dragon's Horn.

game freezes until you enter battle skimp on the Heal spells, either. A you've let the enemies get in some
commands. Plan your fight carefully, dead party is of no use to the people of free shots. But if your enemies haven't
and don't forget that some spells work Alefgard. seen you, you can flee without fear of
on entire groups of enemies. Don't Use the Run command only when being caught.
skimp on these — the faster you can you must. You may get off the hook After you've tucked a little
eliminate your foes, the better. Don't occasionally, but if you can't escape. combat experience under your belt.

You regain all magic points and heal all wounds by staying There's a dog in a village full of children, old men, and
overnight at an inn. Different inns charge different amounts, lonely sailors' wives who deserves your attention. Follow
however — and some of the prices are outrageous. him — he leads you to the golden key.
nrinnnnnnnnnmnnnnnrinnnnnnnnn nnnnnnn nn nnnnnnrar]
mnmmmmmnmmnnnncnnnnnmnnncnnnmmnnccp

look for a ship so you can explore shouldn't have too much trouble. in terms of size and complexity.
the rest of the world. But remember, Don't be surprised if it takes days For those who enjoy a challenge.
you have to find the Cloak of Wind — even weeks — to defeat Hargon. As Dragon Warrior II shouldn't be
before you can set sail. Just follow role-playing games go, only the Ultima missed.
the clues you're given, and you series comes close to Dragon Warrior II

In the castle of Osterfair, you'll see that the king's taste in The castle of Tantegel is one of the friendliest places you
entertainment is a little bloodthirsty. But if you prove can visit. The inn is a bargain, and a wizard here regenerates
yourself, he rewards you with one of the mystic Crests. your magic points for free.

89
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mmmnnnmnmmnmnnnmmmnmmnnmnmmniT®
nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnriry

The different keys are among the most


valuable items you can find. Without
them, it's impossible to get into some
important areas.

The Spring of Bravery lies deep be-


neath the ground east of Cannock.
The keeper of the Spring can also
provide you with a vital clue.

Him
To find the sunken treasure ship Relentless, sail north
from Lianport. In the middle of the ocean, there's
a shallow area one square wide that you can't sail
over. Push your ship close against the square, then
use the Search command to dive into the water.
You may have to search all four sides before you'll Enix
find the t 4030 148th Avenue, NE; NG-1;
Redmond, WA 98052

Mystic portals can carry you to places you might not be You really do have to talk to everyone —and everything.
able to reach otherwise. This crossroads lies on an island in Even the still-burning victims of one of Hargon's attacks
the great Southern Ocean. have important things to say.

90
FINAL FANTASY
Lisa M. Bouchey
hen Evil envelops your Your quest in Final Fantasy begins
land in darkness, your in Coneria, the Dream City. It's im-

Hi Many
mission is obvious: to
return the light of
peace to your people.
hardships and trials lay
before you. You must create a band of
portant to understand the geographic
features of the terrain if you hope
guide your adventure party success-
fully. Although you have to traverse
the forest on foot, you can cross the
to

four Light Warriors from a force of grassy plains by any method you wish,
fighters, thieves, martial artists, and as long as you have the proper equip-
magi- m e n t .

cians. You You must There are different types of stores in


need all have a each town you visit. Keep an eye out
their skills ship to for the weapons and potions you really

and expe- navigate want — some items are available in


rience to oceans only one particular shop.
Your firststopafterConeria should be theTempleof
restore the and seas,
Fiends, located northwest of the Dream City. Once
powers of but keep
you rescue the princess held captive in the Temple,
Earth, the King rewards you with a bridge north of Coneria
in mind
Wind, that connects the city with faraway lands. Crossing
that you
Fire,and can only
the North Bridge ends the prologue of Final Fantasy
Water to dock or
the Four embark
Orbs. on ocean
Your adventure takes you to all journeys from a port.
comers of a strange new world where Before you assemble your party
you'll face deadly perils in dangerous of warriors for this role-playing game, Garland holds Princess Sara captive at
castles, dark caverns, and uncharted learn something about each the Temple of Fiends. You must free
lands. Hordes of ferocious monsters candidate's experience. The fighters Sara before you can proceed with your
may impede your every move, but are professionals, trained in the use of quest. Unfortunately, no one has been
great riches await the successful ex- all weapons. Even though they wear seen leaving the temple in 400 years.
plorer. heavy armor, these warriors are quick

The pleas of the


people within the
castle of Coneria
guide your quest. The
townspeople help,
too, and the use of
their shops, inns, and
clinics is vital to your The entrance to the Cave of Matoya is
success. north of the North Bridge. Search the
cave until you find Matoya, a friendly
witch. Talk to her and write down
anything you think is important.

91
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rrrrrrrrrrrrnrrrrrrrnrrnrrnrrrrrrrrrrrrrrrrr

In Elfland,shop for anything you can


afford —
you must invest a lot of gold
tocomplete your mission. Don't for-
get that there aretwo levels of each
type of magic shop in this town.

You meet Bikke the Pirate in the town


of Pravoka when his crew challenges
you to a fight. Defeat them and Bikke
will give you his ship, which allows
you to do some serious exploring on
the bounding main.

on their feet. Agility and dexterity mentally and physically tough. They red, white, and black. Red magicians
are the strong points of the thieves can fight with bare hands, so if you're can learn both black and white magic
good traits to have when you need to short on riches or weapons, you'll want spells and are fairly good fighters.
flee from enemy attacks. these warriors on your team. There White magicians, though not good
The martial arts masters are are three magicians to choose from — fighters, can heal wounds, cast de-

You find legions of enemies waiting in the Marsh Cave. Be The first floor of the Earth Cave is full of Giants that attack
sure you have a large supply of healing potions to restore your warriors. It's a good place to gain experience points
your hit points and revive poisoned warriors. and win gold, but it's also very dangerous.

92
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nnrrrrnrrnrrrrrrrnrrnrnnrrnrrnrrrrnrrnrrrrnrr

Take your ruby to Titan's Tunnel and


give the gem to the Titan in exchange
for entrance to the tunnel. Be sure to
investigate all the treasure chests in
the cavern — their contents may come

There's a vampire on the third floor of


the Earth Cave. If you defeat this
bloodsucker, you're rewarded with a
ruby.

fensive spells, and learn powerful while traveling, the landscape screen against the enemies, give serious
magic. The black magic warriors flashes and a battle screen appears. thought to choosing the run com-
depend on powerful spells to attack The first thing you need to do is decide mand. If you elect to stay and fight, it
the enemy. what your chances are in combat. If will be a fight to the death — either
When you encounter an enemy you think you don't stand a chance the enemies or one or more of your

93

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nr nr nr nr rrr nnr nnnnnnnr /rf
nm HI nr inn nnnnLJiJuLj 1 ii ii
4

Lukahn the Prophet is in consultation


with his colleagues in the town of
Crescent Lake. If you talk with each
member of the Circle of Sages, you're
rewarded with a canoe.

Most towns have an inn. If you stay


the night, your game is automatically
saved and your hit points and magic
points are restored to maximum
levels.

warriors won't survive. If you lose rior ... for a price. rience points for your party than
|

an ally in battle, don't panic. Most As role-playing games go. Final enjoying the adventures at hand.
j
towns have clinics where you can
find a magician to revive your war-
Fantasy is a good one, but expect to

spend much more time building expe-

&

Use the canoe to take shortcuts across the lakes and rivers By following the river that leads from Crescent Lake, you
you previously had to walk around. You're now able to can find the Gurgu Volcano. Kary, the Fiend of Fire, is
travel to Gurgu Volcano as well. hiding deep within the volcano.

94
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rrnrrrrnnrrrrrrrrnT
rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr m
Ifyou doubt your chances in combat,
you can try to run. There isn't any
guarantee your escape will be suc-
cessful —it depends on the agility

level of your warriors.

Weapons and magic spells made from


ice aremost effective against fire
enemies. If you defeat Kary, the

power of fire is restored to the orb.

If you defeat the band of pirates terroriz-


ing the people of Pravoka, your band of
warriors can claim the pirate's ship. You
have free run of the high seas with this fine
vessel. Just remember where you dock
your ship —
it's easy to lose track of where Nintendo of America
you disembarked.

Open every treasure chest you encounter —it's going to The canoe — as well as the airship you find buried in the
take every penny of your hard-earned riches to stay one Ryukahn Desert —expand your world to its full limit.
step ahead of the enemy. Search carefully to restore the two remaining orbs.

95
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~ nn nnnnnnnnnnnnnnnnnnn

FRANKENSTEIN
Lisa M. Bouchey

or generations, peo- Emily, the beautiful daughter of a vil-

ple have reveled in lage elder. Using his evil magic,


horrifying tales of Frankenstein's monster gathers a band
Frankenstein's mon- of other-worldly bodyguards to pro-
ster. From Mary Shel- tect him from foolhardy rescue parties.
ley's original yellow-eyed, tortured But the only fool in this game is you.
soul to Boris Karloff's classic film With the fates of Emily and the villag-
portrayal (and ers in your hands,
countless movie you set out to
sequels), the tale
nrr # « rescue the damsel Vials of blue potion are lifesavers,

of this misunder-
stood monster is a
! I HINT in distress and
send the monster
too.Each blue vial you grab boosts
your energy to the top of the scale.
perennial horror- Ifyou destroy a monster and a blue back to the grave
story favorite. vial appears on the screen, take the life — forever.
And now, the potion and move away. The creature You have to

beast is back in you destroyed will appear again, and fight your way
Frankenstein. you can keep killing the monster and through four sta-
As this latest collecting life potions until your en- ges to make it to-
tale unfolds, all is ergy is up to the maximum level. the ultimate en-
peaceful in the counter with
country hamlet as villagers struggle Frankenstein's monster. In each phase
to forget the days of carnage when HE of the game, you meet an increasing
roamed the land. Then one day, a flash onslaught of vicious bodyguards. De-
from the heavens strikes the monster's stroy the monsters with brute force Defeat this water dragon to get a
tomb — and just as lightning once (kicks or punches), or by using weap-
treasure chest with an extra life hid-
gave life to the dead, it is given again. ons you find on your journey. den inside.
Frankenstein has risen from the grave, Some of the more useful weapons
and a new horror is about to begin. you can pick up are bombs and a
The action begins when the fiend three-way fire option. These are found,
ransacks the village and kidnaps along with extra lives and energy po-

Floating hearts in-


crease your energy to
the maximum level,
so grab as many as Hidden treasure chests are only one
you come across. way to acquire items in this game. You
can win items by defeating monsters
and befriending villagers, too.

96
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mmnnnmnmnnmncnmmnmmnncnmmnnnnmnngf

A variety of weapons are available


as you progress through the game.
Red balls add a projectile launcher
to the weapons you're carrying
when you pick up this ball.

The demon horse boss has been


waiting for a worthy opponent.
He's pretty upset you're only a
wimpy human, but you can show
him who's really boss.

tions, hidden inside treasure chests. The round balls in the top left If you die, you have two chances to
All the weapons, except the bombs, corner of the screen indicate your en- continue
maintain their strength until you're ergy level. If you get hit by a monster, You also meet a boss in each
hit. There's a limit to the blasts from the balls begin to disappear — when stage. Before battle, the game
each bomb, so use them wisely. they're gone, your character collapses. switches to a dialogue screen and

The best way to fight the tree monsters is to position Clubs and spiked maces increase your fighting power, but
yourselfon their level. Defeat the "she" monster and the ifyou watch your step in the forest, you won't find yourself
"he" tree monster will thank you. fighting the frog man.

97
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nnnnnnnmnmnnnnnnmdmnmnncnnnnmnncinnw
nnnnnnnnnnnnnnnnnnnnn nn nnnnnnnnnnnnnnnnnnnnrry

This winged foe isn't the only en-


emy in the graveyard — watch out
for flying tombstones, or you might
find yourself buried alive.

Self-proclaimed master of the for-


est and the boss of the second level.
Medusa is as mortal as her enemies.
Swing your weapon smartly, and
you're off to stage three.

the monster calls you mean names When the battles with the bosses them. If you survive your encoun-
togoad you into a fight. But since begin, stay on your toes. These mon- ters with all four bosses and cross the

sticks and stones can break your sters are far more powerful than the Evil Dimension intact, you'll find

bones but words will never hurt you, ordinary fiends you encounter, and yourself face-to-face with a fiendish,
you can skip the dialogue screen. you must strike many blows to defeat oversized Frankenstein's monster.

The key you find in a treasure chest hidden in the stone Three-way fire is one of the best ways to fight these very
castle opens secret doors "between the two keys" on the lifelike statues. Thisweapon shoots flaming balls in three
castle wall. directions at the same time.
nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn nnnnnnn nnni
nnnnnnnnnnnnnnrinnnnnnnnnnn nnn nnnnnnnnnnnnnnni
nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn nnnnnn nnini

Defeating the gatekeeper is the only


way to make it to a confrontation
with the boss of stage three. The fire
weapon is your best bet against this
nemesis —it shoots flaming balls

ahead of you.

If you can defeat the statue come-


to-life, you'll acquire a sling a —
very useful weapon that throws a
projectile which returns to you
after it its damage.
does

Destroy the ghoul for good and enemies isn't a problem. And there is
Emily will be yours. a wide variety of graphics in this
You only fight each monster scrolling arcade shoot-em-up — but
once, so getting bored with your at times, the screens get a bit too clut-

You have to defeat four henchmen of the dark warrior Watch out for vials of red potion — they deplete your
before you enter battle with this armor-clad boss. energy level if you pick them up.

99
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mncmmmnnnnmnmmmmmmnnmrrinnrinnmnr
nnmmmnncnnmnnnnmnmmnnmnmnmmmnml

The vampire is one of the toughest


monsters you face in the final stage.
He can fight in the form of either a
human or a bat, so use your sword
to defend yourself.

When you encounter the werewolf, he leaps to-


ward you. Hold your position and wield your
sword to hit the creature in mid-air. The wolf will
back up and leap toward you again. Hit him in
mid-air, jump over him, and set up on the other
side of the screen to repeat your attack. If you're
quick enough, he won't lay a claw on you.

This Frankenstein's monster is pretty tough, but he's nothing You'll need all your skill and strength to defeat this hideous

compared to the fiend you face in the ultimate confronta- creature — but if you can get the best of him, Emily's yours
tion. and the village is saved.

100
GILLIGAN’S ISLAND
Gary Meredith

n the realm of reruns, castaways to complete the tasks. They


things never change. provide you with information on how
Lucy still drives Ricky to proceed. For example, in one epi-
up the wall, Mary sode, Mary Ann has been kidnapped
Richards is still a perky news pro- by headhunters. Before they can find
ducer, and the crew of the Enterprise her, the Skipper and Gilligan must

dares to go where no man has


still find a stone tablet which can be trans-
gone before. And after all these lated by the Professor.

m
years, the But
hapless the Profes- When you begin a mission, it's a good
passengers if I A f TT Fighting the gorilla with sor can't idea to consult the map right away. A

of the Min- #/ V I your bare hands is a losing start his mental picture of the island helps you
proposition. You really translation avoid going around in circles.
now are still
stuck on need to find the Professor, who provides you with until you
that un- a club. Then stand to one side and let the gorilla get a text-
charted come to you as you quickly press the fire button on book back
desert isle. your controller, or better yet, use rapid-fire. from Mr.
G ill i- Howell:
gan's Island The bil-
brings back the flavor of the mid-six- lionaire won't give you the book un-
ties serieswith four episodes of pat- til you find his missing golf ball. And
ented Gilligan silliness. The old gang's so it goes. Even after you find Mary
allhere except for the glamorous Gin- Ann, you can only free her from her
ger, who evidently exuded too much cage by defeating the headhunters'
sex appeal for a Nintendo game. In chief, who has the key to the cage. The island chimps like to play rough,
each episode, you, as the Skipper, must The episodes all follow this same so it's best if you can avoid them. Try

perform seemingly unrelated tasks pattern, with your tasks having very sticking close to the edge of the jungle
with your little buddy Gilligan. to do with the primary goal of
little at the top of the screen.
You must track down the other each episode. Of course, no one has

The castaways' days


on their peaceful is-
land paradise are, of
course, anything but
peaceful. Today is no
exception.
The Professor isn't much help now,
but you can come back to him once
you've found the stone tablet and his
translation book.

101
nn nnnnnnnnnnnnnnnnnnn nn nnnnnnnnnnnnn nn nnnnn nrq
ic oti
rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrq oey
rrrrrrmrrrrrrrrrrrrrrrrrrrrrrrrrmrrrrrrrrr,

Here's one of those inconvenient


moments. Gilligan has disappeared,
leaving the Skipper to deal with this
belligerent headhunter.

Since Gilligan has a bad habit of


wandering off at the most inopportune
times, grab all the rope you can find.

ever accused the original show of only a limited amount of time and hourglass you find adds another
being logical, so these rather un- energy to complete each episode. minute to your time limit. But if you
structured episodes are representa- There are, however, ways to augment should lose Gilligan along the jungle
tive of the true Gilligan experience. your searches. Finding bananas pro- paths, you have two minutes to find
The Skipper and Gilligan have vides an extra food unit, while each him on foot or haul him back using

The hourglass gives you an extra minute of time —and Most rivers— even underground streams such as this —
you need every second if you're to find your little buddy. can usually be crossed safely, although Gilligan occa-
sionally manages to get himself swept downstream.

102
rrrrrrrrrrrrrrrrnrrrnrrrrrrrrrrrrrrrrrrrrrrrrQ
rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr>(
rrrrrrnrnrrrrrrnnrrrrrrrnrrrrrrrrrrrrrnnnrnn

Thurston Howell doesn't mince


words —
especially when it comes to
his assessment of Gilligan. If you've
got a rope, now would be a good time
to use it.

It appears that even the mention of


food isn't enough to lure Gilligan back.
But then, it's obvious that eating is a
bit more important to the Skipper.

one of the ropes you find on the episode, the map gives the location of the underground caves on the island,
path. the Skipper, Gilligan, and one other so you must look for these on your
A map is provided to help you character. As you find a castaway, he own. It also doesn't point out any of
find and keep track of the other or she appears on the map. Unfortu- the wild animals that have a bad habit
castaways. At the beginning of each nately, the map doesn't show any of of showing up at exactly the wrong

Once Gilligan is back with the Skipper, the Howells can Now that you've found the tablet, you have to figure out
reveal the whereabouts of a certain native artifact. just what it says. Since neither Gilligan nor the Skipper is a
linguist, you'd better get back to the Professor.

103
rnrrnrrrnrnnrrnrrnrrrnrrrnrrrnrrnrrrrrrnnrrrrQ
rrjr.
rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrnrrry
rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr 9 %

The stone tablet tells that the head-


hunter chief holds the key that can
free Mary Ann. However, you still

have to fight your way through the


chief's warriors.

Without his translation book, the


Professor isn't of much help. To find
the book, you first must find Mr.
Howell's missing golf ball.

time. Be prepared to be suprised by was unimportant, and all we asked of charms for young players and fami-
a wild boar or an irate gorilla. our sitcoms was a good laugh track. lies.

Gilligan's Island takes you back While this is not a game for those who
to an era in television when relevance crave nonstop action, it does have

Now here's a chief that really looks the part. As usual, Trying to take on the headhunter chief barehanded is
Gilligan has decided to let the Skipper soften up the chief obviously a hopeless mission. The Skipper is going to need
first. some weaponry to get past this guy.

104
rnnrcnnrnnnnncnnnnnrnnnrcnncnnrrrnnnrrnnnnnnnDDOT.
rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrnrrrrrr^i
fit
rrrrrrrrrnmrrrrrrrrrrrrrrrrrrrrrrrrrrnnni

After some bumbling with the lock,


our heroes manage to free fresh-faced
Mary Ann. Too bad she only has eyes
for the Professor.

Once the Professor has provided this


club, taking on the headhunter chief
is a piece of cake. You can free Mary

Ann with the key that he dropped.

hiajt
ind's underground caves don't ap-
pear on your map. Many have dangerous
creatures lurking in their depths, but they
alsomay contain some of the items you
must find, so search them all completely.
You should probably make a map of your Bandai
own just for the caves.
12851 East 166th Street; Cerritos,
CA 90701

MM1V ANN
"THANK VOU.THEV
ALMOST MADE SOUP
OUT OF MEt” #

Having narrowly missed being the natives' soup du jour, It appears that Gilligan must eat and run. The princess of

perhaps a grateful Mary Ann will cook a wonderful meal a neighboring island has her heart set on our little buddy.
for Gilligan and the Skipper.

105
nn n nnnn nnnnnnnnnnnnnnnnnnnnnnnnnnr
rjT r nrjTc rrrrrrrrrrrrrrrrrrrrr
i In Ti
ti i

H irfinnnnni-innnnnnnnnnnnnnn
GREMLINS 2: THE NEW BATCH
Brian Carroll

reating a Nintendo Gremlins 2 delivers much of the charm


game from a block- and fast action that made the movie
buster movie has such a hot hit last summer. The
proven to be a hit-or- videogame largely follows the plot of
miss proposition. the movie, interspersing the action
Friday the 13th, Ghostbusters (parts 1 and with plot storyboards. In the game,
2), and A Nightmare on Elm Street have however, it's up to Gizmo, not Billy, to
been less-than- save New York.
satisfying video- Gizmo,
nnr if

games. In many
cases, the movies
ml
nnn HINT
you remember,
a Mogwai, a curi-
is The pogo-sticks that are scattered
throughout the game render Gizmo
don't lend them- ous Chinese ani- invincible for a limited time.

selves to a game Your first encounter with Mohawk mal with remark-
format, but game takes place at the end of stage two. To able intelligence.
companies natu- defeat the Gremlin, keep on the move. When he was ori-
rally —and often You should stay still only long enough ginally given to
hurriedly — try to to fire a few rounds of tomatoes. Billy as a pet, the.
duplicate box-of- teenager dis-
fice success with obeyed the three
game titles. rules of upkeep: don't get him wet,
But not all games linked to Holly- don't expose him to bright sunlight,
wood have fallen flat. A few manage and don't feed him after midnight.
to capture at least some measure of the Poor Gizmo ended up spawning a
excitement generated in the movie horde of fierce and malicious Grem- You can trade in your tomatoes for
theatre. Games such as Back to the Fu- lins. When the Gremlins were finally matches once you reach Billy's office
ture: Part II & III, Total Recall, and Who destroyed. Gizmo returned to his pre-
at the end of stage one.
Framed Roger Rabbit come to mind. vious owner, Mr. Wing.
Now you can add Gremlins 2: The New In his second adventure. Gizmo
Batch to the this list. returns to Billy, who now works for
As an action-adventure game, Daniel Clamp — a cross between

TO GET THE ITEM YOU WANT


PRESS A BUTTON
Mr. Wing is always
willing to sell you
items. He'sopen 24
hours a day so you
can purchase addi- The storyboards follow the plot of the
tional lives, extra en- movie version of Gremlins 2. Between
ergy, and weapon stages one and two. Gizmo is captured
boosters. by the Gremlins and is thrown into
the building's ventilation system.

106
nnnnnnnnnnnn nn nnnnnnnnnnnnnnnnnnnnnnn nn nnnnnm
nnnnnmnnnnnnnnnnnnmncnnnnnnnnnnnnmmnnnnnS
nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn n nntnny

When attacking this green Gremlin,


you must fire diagonally while stay-
ing on the move —but make sure
you don't fall off the moving tile.

Pick up a weapon booster in Mr.


Wing's shop to convert your
matchsticks into triple threats.

Donald Trump and Ted Turner — in Gremlins when he's squirted by a leaky those horrible hobgoblins as you
the millionaire's state-of-the-art of- water fountain. That's where the game can along the way. Periodically, you
ficecomplex. When Gizmo gets — and the fun — begins. run up against mutated forms of
trapped inside the building, he cre- You must guide Gizmo through Mohawk, the leader of the Grem-
ates a new batch of the devious Clamp Centre, sacking as many of lins. He waits for you at the end of

To knock off this radical Gremlin, position yourself high Mohawk is your adversary at the end of stage two. A

and fire down at him. winning strategy includes firing on the move. His pattern
shouldn't be too difficult to figure out.

107
mnnmmmmnmmmmnnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnnnnnnnnnnnnn nnnnnnnnnnnn n nnnnnn ngg 1

nnnnnnnncnnnrncGnrncnnmnmnnGnmnnr-nnnnnnrimj*

One of your greatest challenges is

avoiding (and eliminating) swing-


ing maces like this one.

A victory earns you an endless


supply of paper clips. The weapons
may be crude, but hey, they get
you to the next level.

each stage in such forms as the Elec- Just as the movie did, the game's graduating later to matchsticks, and
tric Mohawk and Mohawk with a designers chose to sugarcoat the vio- finally hits the jackpot with a cross-
Machine Gun. Surprisingly, the boss lent skirmishes between Gizmo and bow just in time for his clash with
for the fifth and final stage. Spider his adversaries. For instance, Gizmo Spider Mohawk.
Mohawk, is the easiest to conquer. begins his quest throwing tomatoes. As you navigate through Clamp

Your jumping ability must improve as you progress through Be especially alert when walking through the kitchen,
the game. The number of safe spots on which to land which is actually the set for a cooking show. Gremlins pop
decreases as the dangers multiply. up out of the floor with Gizmo in their sights.

108
nnnn nn nnnnnnnnnnnnnnnmmnmmmmmpmmmncai
mnnnnnnnnncnnnmmnmmnnncnnnmncnnmmnnr*
mmnnmmnmDnmmnnmnnnncnnnnnmnnnmmnBd^

Moving platforms and lava lakes


add even more risk to your treach-
erous journey. Don't stop hopping.

These oversized bat-Gremlins are


your only challenge in the grave-
yard. Dispense with them quickly,
or they become extremely dan-
gerous.

Centre, remember to enter each and boosters, and other items for the crys- they'll also spark a little enthusiasm

every doorway. Behind most of tals that Gizmo is collecting. in your presumably finger-weary
those doors is the guy who got this The storyboards add a nice touch pursuit. Fortunately, solving the
whole Gremlin ball rolling —Mr. to Gremlins2. Not only do they bring game doesn't depend on havins
Wing. The Confucian shopkeeper some continuity to the frenetic (and seen the movie.
will exchange extra lives, weapon sometimes repetitious) game play, but

Tangling with this Gremlin is akin to sticking your finger in After the conquest of the Electric Mohawk, you finally earn
an electrical socket. Try to position yourself as far from him a real weapon — a crossbow,
as you can, and launch a steady stream of paper clips.

109
I
nnmmnnnmnnmnmmmmnmnnmnnnnnnnnnnmi
mmmnnnnmnnnmnncmmmnnnnmnnnnmmnm

ffin
Visit
MINT
Mr. Wing whenever you can. The weapon
boosters he offers are especially valuable to you.
You must boost the power on your weapons as
often as possibleif you're to have a reasonable

chance of deposing the four stage bosses.


Make sure you pay one last visit
to the omnipresent Mr. Wing so
you can boost the power on your
crossbow.

Sunsoft
11165 Knott Avenue; Cypress,
CA 90630

The middle section of Mohawk, the final boss, is vulnerable, When you've defeated Mohawk, Billy will vanquish the
so concentrate your fire in that area. rest of the Gremlins in Clamp's lobby. Gotham City is safe
again!

110
nn nnnnnnnnnnnnnnnnmmmmDDmciDm
nri^rr.nrrnrnnnnnr.nnrnnnnnnrnnnH
r ^HBT^Mwrnnrnnnnnnrrrrrrrrrrrr

HEAVY BARREL
William R. Trotter

rLHeavy Barrel, the worst lockers, retrieve the pieces, and as-
s happened —
a band of semble the weapon. Then you can start
f
W
^Jfanatical terrorists has
^^®ized control of the un-
to clean house.
When you land outside Perimeter
derground complex of one One, you have only your trusty ma-
of our nuclear missile bases. If we chine gun and 50 grenades. The ma-
don't give in to their demands, the chine gun with its unlimited ammo
skies will soon rain radioactive death. supply is your basic weapon; when-
The only way to stop their scheme is ever you run out of ammo for any
to recapture the other weapon
you re carry- Quickly move in front of this tank before
In the final defen-
its gun turret turns. The first Heavy Barrel
ing, you auto-
I/f AfT sive p erimeter '

matically re- component is in the chest above and to the


f/V
you're on an eleva-
I
vert to using
right of the tank.
tor and enemies at-
the machine
ick by coming down the stairs. It's easy to
" e elevator, but if you do. gun. But try to

be overwhelmed. Blast grab a pellet


certain to
down and gun, laser gun,
them just as they start coming
match theirs.
or flamethrow-
s to
er from the en-
emy soldiers
The bad news is that Heavy Barrel is —
you destroy at the start any of those
inside the captured nuclear complex. weapons is more powerful than the
The good news is that the terrorists machine gun.
don't know that — just before the The first you need to do is
thing The whirling mace is a valuable weapon
installation was captured, an alert locate the six hidden parts of Heavy — especially when you’re being crowded
technician disassembled the weapon Barrel. You have to kill lots of terror- by lots of enemies.
and hid each of its six major parts in ists to get the keys, since only a few

different storage lockers. Before you soldiers are carrying them. If an enemy
stand a chance against the terrorists, is carrying a key, it falls to the ground

you have to locate the keys to those when he does.

Start by shooting the red


enemy soldiers —
they ’ re the ones with the
keys. Eliminate them,
then worry about
the boss of Perimeter One.
shooting the others.

Ill
rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
nncnnnncnnmnnnnnmnnnnncnnnnnnnnnnnnnnnnnn
nrinnnnnnnnnnnnnnnnnnn nnnnni

When enemies appear above you on the


elevator in Perimeter 2, take them out first

if you can — they’re armed with grenades.

Each time you’re about to get on an el-

evator, you find a pair of lockers containing


a flamethrower and a pellet gun. Choose
whichever you like, but you’ 11 need one of
them on the elevator.

Remember that you can carry back for the key. Any locker can be Put Heavy Barrel together as
only four keys at one time, and when opened by any key, but there are more rapidly as you can. Because of its
you find yourself in a spot where you lockers than there are keys, and not all power, Heavy Barrel burns out after
have a choice between opening a of the lockers contain parts for Heavy 99 seconds, so wreak as much havoc
locker and picking up a key, open the Barrel (although they don't, they
if as you can during that period of time.
locker first — you can always go contain weapons or ammunition). Fortunately, you can start to assemble

There’s a flamethrower in the chest above and an extra life in the Soldiers below and a tank above — knock out the tank first.
one below. Which one do you need the most?

112
nmnnmnnnnmnnmmnnnmnmmnnnnnmnnmnmnac
mmmmnnnmnmnnnnnnnnnmnnmmnnmmnnnniTgr
n nn n rnnnnnn nnnnnnrnnnnnnnnnnnrnnnrnnnnnriHnrriiy

a new Heavy Barrel as soon as the rimeter. You're a sitting duck on the chanical arms operated by the ter-

old one gives out. elevators because there's no place to rorists. Better save some grenades for

In the second perimeter, the hide and you can only move as fast as that — it takes at least two good hits

most dangerous areas are the two the elevator itself. To make matters to destroy that hazard.
elevators you'll have to ride in order worse, at the end of the second elevator In Perimeter Three, you have to
to get to the other end of the pe- ride you encounter a set of nasty me- negotiate a maze of railroad tracks

Be sure to have at least one key when you start Perimeter Three The boss of Perimeter Three comes on-screen from the left. Start

— there's an extra life in the locker to the left. throwing grenades the instant you see him.

113
mnmnnmmnnnnnmnmnmmnnmmQmnnmnnnco
cnccccnc cnnnnnncinnnnncnnnnmnnnnnnnnnnnr
EPEE

At the end of the maze, three boss choppers


attack. Concentrate on dodging the chop-
pers’ bullets and missiles while you look
for the flamethrower in the chest on the
right.

patrolled by machine gunners in coal wary of the poisonous vermin that spot with no terrorists anywhere on
cars. You must dodge not only the like to swarm around the Grinder the screen, don't let down your
bullets, but also the hurtling cars vehicles —their touch means instant guard. It could be that you're close to
themselves. death. one of the unmanned Doomsday
In addition to the terrorists and And there's one other thing: If Grenade traps planted through
their weapons, you should also be you suddenly find yourself in a quiet the complex.

When you’re on an elevator and the enemy comes downstairs, When these four guys attack you in the Reactor, take out the man
don’t let any terrorists reach your level, or they’ll multiply faster —
on the far right first he’s armed with a supergrenade, while the
than you can kill them. others just have regular bombs.

114
mnnmmmmnmnnnmmomnnnnnnmmnnmnnnnn
ncmmnnmnnnmnnnmmmnnmnnnnmmmnnmr
nnnnnmmmncnnnnnnnnnnnnncncmnnnmnnnnmn

Enemies swarm on you at the end of that


corridor. A flamethrower is helpful here,
but a mace is even better.

In this Reactor passageway, you really

need Heavy Barrel to stop the tanks

bearing down on you.

After you make it through


the maze perimeter, you'll
have to adjust your strat-
egy a little there are —
suddenly a greater number of enemy soldiers above
you, where you can't shoot them. Use your store-
house of grenades and advance slowly and me-
thodically —
if you charge recklessly ahead, you'll

never get them all. Data East


1850 Little Orchard Street; San
Jose, CA 95125

Stand to the right of this boss tank’s cannon and shoot rapidly. In the Abyss, you’re attacked from below just a few seconds after
Stand still if you possibly can — if you move, he’ll get you for the stairs vanish from above you. To gain a split-second’s
sure.
advantage, start firing even before the terrorists appear.

115
inmnnnmnmnnnnnnmnnmmmnnnnnnn
egeg^ng] rrr n rrnrrrcrrrrcrrrnn
ircnrnEnrnrnnrnrrrnrnr

JOURNEY TO SILIUS
Lisa M. Bouchey

4 he people of Earth are


faced with a brand new
millennium —
problems even more se-
rious than acid rain and
global warming. In this new space
age, overpopulation has increased to
and

the point that even the final frontier is


overflowing with refugees. People are
are responsible for the destruction of
the colony
knew
Journey

your
of his

and that your father
impending doom. In
you against the
to Silius, it's

terrorists as you struggle to defend


the colony and avenge the murder of
father. It won't be easy
are six action-packed battle stages to
complete.
— there

leaving Earth in droves, searching for As you begin stage one, set in the
an outer-space Pick up the machine gun in stage one.

EBB deserted Silius


paradise, and
Jay McCray
no exception.
As Jay
preparing
is

is
mm I

The best way to win your battle with the


space colony,
you're armed
with only a
handgun. Al-
You need

this stage.
a weapon that shoots con-
tinuously to defeat the final boss in

to though this
troop of cannons in stage three involves
join his father weapon never
little more than hiding. Crouch down on
on a space- runs out of am-
the lowest level of the screen and wait until
colony devel- munition, you"
the cannons synchronize their shots. Then
opment team can't depend on
you'll have a few seconds to get a shot off
in the Silius so- it to make Swiss
between their laser bursts.
lar system, it is cheese of all
rocked by an I your enemies,
explosion that destroys everything, so make sure you pick up both the
including Jay' s father, the other devel- machine gun and shotgun you find in The helicopter shoots at you with three
opers, and all their records. Further this stage. The machine gun can fire guns. Blow it out of the sky with a
colonization of Silius seems hopeless, continuously, and the shotgun can stream of direct hits on the cockpit
but Jay determined to complete his
is shoot bullets in three directions. You'll window.
father's work. certainly need firepower to
this extra
As Jay, you've no sooner reached defeat the helicopter and mini-robots
Silius than you discover that terrorists you encounter at the end of the stage.

Terrorist attacks in the


deserted space colony
seem to come right out
of the walls. Keep an
eye out for these stone
creatures — they If you picked up the shotgun in stage
might try to sneak up one, you've got a weapon that can
behind you. shoot in three directions. Unfortu-
nately, your enemies have weapons
that shoot in a revolving motion.

116
nnnn nnn nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnni
n nn nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnniTi
n nn nnnnnnnnnnn nn nnnnnnnnnnnnnnnnnnnnnnnnnnmi

If your gun energy meter runs out,

you won't be able to use any of your


weapons until you pick up another
capsule. The handgun is the only
firearm that won't lose energy.

Stand your ground against this rock


monster in stage two. If you destroy
him, you can pick up the homing
missile.

Stage two is set in a concourse must survive an attack by a war vehicle the taking, and more of the life and
beneath the ravaged colony. Here robot with snapping pincers to move energy capsules that appear from
you can add a homing missile to to the next stage. time to time in all the stages. A life
your arsenal which not only can You enter the terrorists' head- capsule will increase your life meter
zero in on your mark, but can also quarters in stage three. Keep an eye by one bar. An energy capsule adds
shoot three projectiles at once. You out for the laser rifle that's yours for two parts of power to your gun

To defeat the terrorist's war vehicle robot, shoot some well- In stage three, you face an automated enemy that can shoot
placed blasts at the glowing bulb just above the robot's in three different directions. Take care of this pest with
pincer. your shotgun.

117
mmmnnnmmmmcnnnmnmnnnnnmmmnnnnnmQO
nnnmnmnnnnmnnnnnnnmnnmnnnnnnnnnnnmnnm®
mnmnnnnmnnnnnnnnnnnmnmnnnnmnnnnnmmnc^

The exit from the terrorist's head-


quartersis guarded by this troop of

cannons. Laser blasts come at you


from five directions, but stay cool
and blast away at the glowing blue
bulb to escape.

Don't get too close to these oversized


robots as you fire at them. You can
pick up the laser rifle after you've
eliminated them.

meter. You must destroy a troop of area —


you need all the firepower veyor belts in the factory, but even
cannons to advance through the you can muster to defeat the laser- easier to fall off or get crushed by
headquarters. firing cannon guarding the exit. moving boxes. Defeat the giant
You're inside the terrorist's The action in stage five takes place spaceship, and you'll face your
spaceship in stage four. Pick up the in a spaceship factory. Stay on your greatest challenge —a battle with a
grenade launcher available in this toes — it's easy to hop onto the con- human metallic skeleton.

Pick up this energy capsule, and you can restore two bars This guy may look big and tough, but you should be able
to your gun meter. to destroy him with a few well-placed laser blasts.

118
nmmnnmnnnnnnmmnnmnnmmmnmncnnmmmoQ
nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnmnDnmrcgg
mnnnnnnnnncnnnnnnDmnncmnmnmnnnnnnncnncc^

This monster cannon looks more like


an alien than a weapon, but you can
rid of it by blowing up the glow-
bulb in its "mouth."

Make sure you pick up the grenade


launcher in stage four. You need this
extra punch to get by your final en-

emies.

Survive this final attack (from If you're looking for a new arcade come from all directions and in all
an android three times your size) shoot-em-up, check out Journey to shapes and sizes.

and you'll be able to see the comple- Silius. It's packed with clean graphics,

tion of the Silius space colony and larger-than-usual characters, and ele-
fulfill the dreams of your father. ments of surprise — terrorist attacks

Keep an eye out for falling boxes in stage five. It's easy to You have to jump on these elevator lifts to cross the melting
move the wrong way on the conveyor belts, and hard to pits— but be sure you jump off the lifts before they reach
move fast enough to escape moving crates. the electric currents at the top of the screen.

119
nDmpmnmnnnnnnnnnnnnnnnnnnnnnnnrnnnnnnrinri
nnnnnrnnnnnnnnnnnnnnnnnnnnnWR
rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrnnrrrrrrrrrr^

To annihilate the giant spaceship, blow


up the bulbs on both ends of the ship.
But watch out for the afterburners —
they can singe you when you least
expect it.

The giant spaceship in stage five shoots at you


from six directions. Take out the orb on the right
side of the screen before you worry the other
end of the ship. You must blast both of them to
escape, but doing it "backwards" gives you
more time to work on the front end.
11165 Knott Avenue; Cy-
press,CA 90630

Your final enemy is a human metallic skeleton — an But watch out — the android packs a killer punch.
android three times your size. You have to hit this terrorist
right in the eye to stand a chance of escaping.

120
nanncmnmnmnnnnnmnmmmnmmm
cncnnnnnnmnnncnnnnnn
nncnnmnnnnmnmcncm
MANIAC MANSION
Stephen Poole
o one paid much at- easy to set Sandy free — and there's no
tention when the me- way to prepare for the dangerous, yet
teor crashed near Dr. wacky, world that lies ahead.
Fred's house 20 years Although there are lots of role-
ago. And why should playing games for the Nintendo, Ma-
they? The fact that the good doctor niac Mansion is a totally unique entry.
gave up his practice soon afterward For example, not too many games
couldn't be connected with a random provide multiple storylines and end-
astronomical ings. As the
event. Of game begins,
course, every- you choose It looks as though the U.S. Mail deliv-
one thought it a
bit strange that
plw/A/r Dave's two
companions
ers even to this creepy place. But what
would the postman bring Dr. Fred
You don't really need to use the flashlight
the family — you find early in the game to maneuver from a group of and the other weirdos living here?
Dr. Fred, his through dark rooms. Since every object your six teenagers.
wife Nurse cursor passes over is identified, you can The game's
Edna, and their usually find a light switch or lamp by mov- storyline and
son Ed —
never ing your cursor throughout the room. ending varies
left their man- depending on
sion.But on the which charac-
other hand, they had never bothered ters you choose to accompany Dave.
anyone, and things seemed rather The setting of the game is also
peaceful at Dr. Fred's hilltop abode. distinctive. Most role-playing games
That is —
until now. Sandy, a for the NES are set in an imaginary
student and cheerleader at the college world in either the distant future or The kitchen is a mother lode of
in town, is missing. And her boy- past. The action in Maniac Mansion valuable items. The chainsaw is
friend,Dave, swears he saw Dr. Fred takes place in the present, with char- tempting, but you'll soon realize that
taking Sandy to the mansion. Now acters anyone can recognize. And you itlooks better on the kitchen wall
Dave has formed a team to rescue don't have to worry about buying than in your inventory.
Sandy from whatever evil designs the healing potions or casting spells —
doctor has in store for her. It won't be your success depends on how creative

At the start of Maniac


Mansion, you select
two teens to help
Dave find Sandy. To
find out a kid's tal-
ents, move the arrow
to that character and
press the A button. Ringing the doorbell is a sure-fire way
to coax Weird Ed out of his bedroom
so that one of the kids can search it for
clues and valuable objects. Move
quickly —Ed's not fooled for long.

121
mmnnmnmnmnnconmmmnmnnnnmmnmmnrm
nmnnnccnnnnnnnmnomnnnnmmnmnmcnnnmnnOT
nnnnnn nn nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnrny

To escape from the dungeon, you


need either another kid outside
with a key, or a fellow prisoner to
help you plot a getaway.

Solving problems means choosing


the right kid for the job. That radio
tube looks too good to pass by. Per-
haps a more technically minded teen
can add it to your list of goodies.

you are at solving problems, unrav- Nintendo version is taken directly the Nintendo version, the graphics
eling puzzles, and interacting with from that earlier edition. Some games are better, the musicis catchier, and

an admittedly strange cast. suffer in the translation from PC to — best of all — it's much easier to
Maniac Mansion was a hugely cartridge-based format, but the exact move your character and form
popular computer game, and the opposite is true for Maniac Mansion. In commands.

ALL I GET IS FUZZ.

bU U 1 1 V
PUSH
PULL
OPEN
CLOSE
GET
USE
NEW KID
TURN ON
GIUE GO TO READ TURN OFF
Itseems that you're not the only one who's worried about The reception on the TV inside this sarcophagus is awful,
Dr. Fred. If you join Ed and help his dad, you'll have one but you might find more interesting viewing on another
less hostile resident to deal with. set.

122
onmnnmnnnmmmnnnnnnmmnmnnmmmmnmn
nrinnririnrinnnnrinnnnnnnnnnnnn nnnnnn nnnn nnnnnnn
rrrrrrrrrrrrrrnrrrrrnnnnnnnnrnrnnrnnnrrn nr nri

None of the kids wants to get wet, so


you'll have to find some way to keep
them high and dry if you wish to take
a closer look at the pool chair.

Hey, you should have taken care of


that before leaving home! But since
you're here, grab the sponge on the
sink in case you spill something on
Dr. Fred's nice clean floor.

Recent surveys indicate that doesn't mean that it's a game for adults level of difficulty is the only thing to
more and more adults are playing only, though — quite the contrary. worry about when considering if it's
videogames, and Maniac Mansion Unlike similar games, there's no lan- OK for children.
should have a strong appeal for this guage that could be considered inap- And since some of the puzzles in
new influx of game players. This propriate for younger players, so the Maniac Mansion could have you

One Sandy, hold the cerebrum, coming up! Maybe Dr. Fred You may not be interested in astronomy, but you should
realizes Sandy won't need her brain for her beach trip still take a break and have a look at the wonderful sights
during Spring Break. this telescope has to offer.

123
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mmnnnnnnmnmnnmnnnnnmmmmmnmmr
mmmnnmcnnnnnnnmnnnnnnnmmnnnnmnmmci

v-JyJ
3TEr
m 3J
JS M This solitary painting looks pretty
conspicuous. If you've watched your
mystery movies, you should have a
good idea of what the decorator was
trying to do by hanging it here.

h
Nurse Edna's not too attentive once
she gets involved in a phone con-
versation. Who would be rude
enough to disturb her while intrud-
ers are afoot?

pulling out your hair, the difficulty puter version) for $7.95, but you might use in Dr. Fred's arcade room, or
level is definitely something to con- consider it a small price to pay after wondering what to do with Weird
sider. A hint book is available from you've spent several mind-bending Ed's hamster.
Lucasfilm (the publisher of the com- hours trying to find some change to

1 I! I j!
I i\ V, ^6-41 . ilil

m MEM KID
8?f EK
fiSSulcRIPT
Pis ilL
* BROKEN
?§ib
k

R
The Green Tentacle loves rock 'n' roll —
just take a look at This music room might be just the place to practice your
this serious equipment! If you can help him with his music licks for the Green Tentacle. Of course, if he won' t leave his
career, you might win over another of Dr. Fred's clan. room, you must find some way to get your tunes to him....

124
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mmnnmnnmmmnmmnnmmmnnnmmnmnnnnnisr
nncnnnrnrncncnnrnnnrnnnnnnnnroccnnnnnrnnnrnBOp

Just when you think you've rescued


Sandy, you discover what a sore loser
Dr. Fred really is.

Now that you've turned tentacle


against tentacle, you can stop wor-
rying about the unwelcome touch of
suction cups as you're hauled to the
dungeon.

fflwwr
If you haven't played many problem-solving

games, you might not realize how important it is


to save the game before you do anything risky. Dr.
Fred's mansion is nuclear-powered, and there are
several things you can do that cause a meltdown
— that means the end of the game, the end of you, Jaleco
and, if you didn't save your game, starting over at
310 Era Drive; Northbrook,
the beginning.
IL 60062

Dr. Fred's not just repeating what his patients used to say —
How appropriate a Weird Edsel. Although the sight of
20 years ago. He's finally been freed from the control of an this baby might bring on the urge to cruise Main Street,
evil, extraterrestrial force. you've got more important business to take care of.

125
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I I II

apcegcmnrjhrnnnnnnmnnnmmcnmn
II H II I I

nnn nnnnn nnn n nnnnnnnnnn


I I II II II II I I

MEGA MAN 3

ou liked the first one. Through the years, the robots have
You thought the sec- included GutsMan, ElecMan,
ond one was even BubbleMan, and a dozen others. In
better. Well, believe this third adventure, the robots include

it or not. Mega Man 3 is the best yet. NeedleMan, who is armed with a
The Mega Man series is one of the most needle cannon; MagnetMan, who uses
popular and inventive (many of its magnet missiles; HardMan, who at-
This vicious foe from SnakeMan's
loyal fans tacks with
stage is a giant reptile that fires huge
would a Hard-
globs of venom. Stay at the far left
say the punch while repeatedly jumping and
mostpop- blow; shooting at its head.
ular and Spark-
InShadowMan's stage, the lights sometimes go Man, who
inven-
tive) ava-
out and you must fight in the dark. To turn the
lights back on, either run until the darkness-
uses
ilable for Spark-
generating machine is off-screen or use Rush as
NES. shocks;
a trampoline to jump up and destroy it.
The Shadow-
little an- Man, who t

droid first throws-


made an unheralded appearance in Shadowblades; GeminiMan, who car-
December 1987 in a typical save-the- ries a Gemini Laser; SnakeMan, who
world-from-the-evil-scientist adven- can throw three reptiles into a Snake
ture. But whatsetMegflMfln apart from Search; and TopMan, who possesses a
Once in SnakeMan's inner sanctum,
other games was the successful for- dangerous Top-spin fighting maneu-
quickly make your way to the far
mula it still employs: Mega Man must ver.
right. SnakeMan runs back and forth
fight the robots invented by evil genius But will Dr. Wily be the final vil-
Dr. Wily. Each time he defeats a robot, lain in Mega Man 3? It's hard to say — while throwing deadly snakes. Stand
still and shoot, taking care to avoid
he earns the weapon that mechanical at the beginning of the game. Dr. Wily
his reptilian missiles.
monster once wielded and can use it is actually working with Dr. Light, your

against the next robot in line. good-hearted inventor. Can Dr. Wily

Although you can


begin Mega Man 3 on
any stage, there's a
certain order you
should follow to
make the game easier
In GeminiMan's stage, plenty of sur-
and more fun.
prises await you, including this large-
nosed flightless waterfowl. To get
power-ups, blast some of the little
birds he throws, then finish him off by
shooting at his eyes.

126
Drnrrrrrnrnnrrrnrnnnnrrrnrnnrrnnnnrnnrnnnn nnn
mmnnnnnnnncrnmnnmmnnmmncnmno
rmrrrrccnnnrnnnnnnnrrrnnmnrrrrrccrirrrrrrrr

GeminiMan's laser works wonders


on NeedleMan. Fire a shot, then
dodge NeedleMan's spikes as the
laser ricochets. After you beat him,
you get the Rush-Jet as well as his
weapon.

GeminiMan splits in two and tries


to trap you in the middle of the
screen. To keep him in the middle,
move near the sides of the screen
while attacking with SnakeMan's
weapon.

have seen the error of his ways? Or In Mega Man 3, Dr. Light is send- your job should be a lot easier.
is it just a ploy he's using in another ing you on a mission so dangerous And Rush is no ordinary MegaDog
of his plans to take over the world? you can't go alone. It's lucky he's in- — he not only can turn into a
You won't know until you're deep vented a MegaDog for you. With the springboard to help you with high
within the adventure. mechanical canine Rush at your side. jumps, but when you defeat

HardMan doesn't exactly live up to his name. Simply fire Uh-oh! TopMan's giant house cat is after you. Shoot at its
at him with Mega Man's regular gun while being extra head and be careful to avoid the giant balls of yarn he
careful to avoid his dive-bomb attacks. coughs up.

127
n nnnnrnnn n nnnnnnnnnnn nrnnnnnnnnn nnnnnnnn nnnnn
rrnrrrrnrrnnrnrnnnnnccccnncnnnnrmcnmnnncnnr
nnnn n nnnnnnnnnn nnnnnnn nnn nnnnn nn n nnnn nnnn nnr'

Use Rush as a trampoline to get the


items hidden in hard-to-reach
places.

The trick to defeating T opMan is to


get behind him and use the
Hardpunch weapon so he can't
attack you with his tops.

NeedleMan and Shadowman, re- Mega Man is an improved model searches underground mine shafts
spectively, you also earn the power as well. Since the last game, he's for valuable crystals. And his new
to turn your MegaDog into a Rush- learned a power slide that helps him abilityand new aide are just as
Jet for air travel and a Rush-Marine squeeze through cramped areas. It handy when he faces some of the
for underwater journeys. definitely comes in handy as he biggest and most original boss

The best way to defeat SparkMan is to change into MagnetMan is easy to beat if you become SparkMan. He

ShadowMan. When SparkMan runs toward you throwing tries to pull you toward him with his magnet shield. Wait
his sparks, stay on the other side and attack. until the shield is turned off, then blast him with sparks.

128
mnmmmmnmnnmmnnnmcmnnnnnnnnnnnnni
mrmmnmnmmnmnmnmnnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnr'

The ghost of Airman is just as tough


as ever. This time, though, you're
better prepared. Attackhim as
MagnetMan when he stops throw-
ing twisters at you.

You may have defeated all the


robots, but your mission isn't
nearly completed. Remember
those robots you thought you de-
stroyed in Mega Man 2? Well,
they're back!

creatures you've ever seen. The last Mega Man 3 is an absolute must for it the best Mega Man game ever.
boss, as a matter of fact, is so huge anyone who loves action-adventure We're already looking forward to
that only the upper half of his body games. Its great story, outstanding his fourth adventure. Take that,
fits on the screen at one time! graphics, and exciting game play make Mario and Luigi!

Oh, no —it's the chief hard-hat! Even though he looks After MetalMan is out of the way, you c
mean, he's very easy to beat. When you first see him rising tunnel. Avoid the spikes on the wall in f
out of the ground, shoot at the cross on his helmet. quickly moving left as soon as you begin ti

129
nnnnnnnmnnnnnnmmncmnnnmmmmmmmmmn
nnm nnnnn n nnnnnnnnnnnmnn nnnn nnmnnnnnnnmnnr
nn nnnnnn nn n n nnnnnnnnnnnnnnnnnnnnnnnnnnnnDDDr 1

Dr. Wily's new and improved castle


provides more than enough pro-
tection for his evil creations.

When you return to Dr. Light's


laboratory, you find Wily
that Dr.
has returned to his evil ways. You
must set out after him quickly if
this madness is ever to end.

nnr « /
as HINT
on 1

Near the end of the game, a vengeful villain


from the original Mega Man game reappears
for some long-awaited destruction. When
you meet the orange one-eyed giant, re-
member that you can hurt him only when
he's completely solid and opens his eye. Capcom
1283-C Mountain View/Alviso
Road; Sunnyvale, CA 94089

Of these three Mega Man illusions, all three can hurt you, Your final challenge— or is it? Dr. Wily comes after you
but you can hurt only one of them. Once you discover which with his most fearsome invention yet. Destroy this machine,
illusion is vulnerable, use the top spin to win. then get ready for more surprises!

130
nnmmmnmnmonmnnnonnnmnncnmn
negijg ririinc rimnmmmDDnmmmnn
i

CSlSJpif* rrrrrrrrrrrrrrrrrrrr

SHADOW OF THE NINJA


Brian Carroll
he year is A.D. 2029. Al- of five stages, each consisting of three
though it's been more or four levels. Navigating your way
y than 400 years since ninja through the myriad of scenarios re-
W flourished in the Land of quires a quick trigger finger, but not
the Rising Sun, one clan much more. Your strategy can be con-
survives — the clan of the Iga. fined to figuring out the best way to
The Iga family tradition is carried dispose of the agents who are dis-
on by Hayate and Lady Kaede. This patched to eliminate you. There are no
brother /sister ninja combination is puzzles, mazes, or treasure hunts to
uniquely qualified to challenge an evil slow you down.
emperor who HHJHHH The arcade- Move up through this dangerous sec-
controls the style action in tion of level 1-2 as quickly as you can.
biggest city in
theU.S. — New
York, NY. The
HIM
Try to hold onto your shuriken until you
Shadow of the
Ninja is remi-
niscent of Bad
Don't stop to fight foes or obtain items.

siblings' mis- reach the big battles at the end of each Dudes for a cou-
sion is to infil- stage.Your chances in these duels-to-the- ple of reasons
trate the strong- death improve drastically if you're armed although in this
hold of Em- with the stars —
they greatly increase your game the ninja
peror Garuda range of attack. are the good
and, ultimately, guys. But as in
to destroy him. Bad Dudes, the scenery scrolls from left
Cloaked in black from head to toe, to right for most of the game, and the
the two fighters carry a small arsenal enemies come at you, often in bunches, No cabs are available in the futuristic
of deadly weapons —katana (small with increasing frequency and feroc- world of 2029, so you'd better hitch a
swords), shuriken (throwing stars), ity.
ride on one of these mechanical
and kusarigama (the sickle and chain). Each stagepunctuated with a
is
wheels.
Itmay not sound like much, but after huge boss
climactic battle against a
all, these highly trained professionals with dangerous weaponry. To dispose
are ninja. They don't need much. of most of these level leaders, the key
The emperor's fortress is made up is simply to figure out their patterns of

The ancient, bitter war


between the rulers of
Japan and ninja as-
sassins has been Missleman looks dangerous, but he's
transported to the Big really a wimp. Keep moving back-
Apple — New York ward as he fires and pummel him as
City. soon as he lands.

131
n nn nnnnnnn nnnnn nnnnnnnnnnnnnnnn nn nnnnnnnnnnni
rrrrrnrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrnrr!?!
nnnnnnnn nnnnnnn nnnnnnnnnnnnnnnnnnnnnnnnnnDnoi

These Eyestalkers from level 2-1 are


nasty. The shuriken are your best
weapon against them.

Getting tired? You can hang off this


ledge for a breather — you're im-
mune from danger in its shelter.

movement and attack, then launch strike the chestswith your weapon, armed with the katana and run across
your coimterattack from the safest and they yield their store. However, another one, you can pick it up to
spots on the screen. you should inspect the goods before increase your range of attack.
Weapons, safely locked up in you grab them — you don't want to Also scattered throughout the
chests, are placed throughout the trade in your shuriken for the less- game are scrolls that increase your
game for your convenience. Simply powerful katana. But if you're already weapon's reach, healing potions that

Lop off the heads of these Insectoids to ground them, then The first time you strike a Cybork, he splits into two parts.
finish the job with a few more body blows. Get rid of his legs fist, then dispose of his less-threatening
hovering head.

132
mnnmmmmmnmnmmnnnnmmnnmmmmnnmi
mmmnmnmmmmnmmnnnmmmnnnmnmnmbi
mnmmmnmmnnnnmmmmnnnmmnnmnmonnci

Despite its mass, this Killer-Tank from


level 2-3 should result in an easy win
for you. This ninja is striking in the
best place to do some damage.

Dispense with these Palookas and


quickly grab the residual bottles of
healing potion.

restore your hit points, and delay- Jumping, climbing, and ducking soon versaries.They range from mecha-
action bombs that can demolish ob- —
become second nature a good thing, nisms programmed to destroy you
stacles when you're a safe distance considering the waves of agents to assassins with more than a few
away. Garuda sends to stop you. And a lot of tricks up their sleeves.
The game gets high marks for its time obviously went into producing For example, the Golden Samu-
player control and graphics quality. both the volume and diversity of ad- rai found at the end of stage three

The Golden Samurai is a tough nut to crack. When you see The going gets tougher in level 4-1 because you must walk
his first piece materialize, move out of the way. Then turn behind the metal superstructures, which obstruct your
and unload into his mid section. view.

133
nnnnnnnnnnnnnnnnnnnnnnnnnn nn nnnnnnnnnnnnnnnnflri
rnrrnnnrnnnnnnrnnnnrnnnrnnnnnnnnrnnrn nn rrrr'i/iy
nnnnnnnnnnnnn nnnnnn nnnnnnnnnnnnnnnnnnnnnnnnrry

As if your job weren't challenging


enough already, you must fight foes
on moving conveyor belts beginning
in level 4-2.

This troublemaker in level 4-1


bounces up, down, and all around.
The only time he's vulnerable is when
he's preparing to launch his own
assault.

disintegrates into dozens of pieces, Also worth noting is the fact that proach makes for some exciting
only to reassemble directly behind gamers battle as allies in the two- battle scenes.
you seconds later. It's difficult to slice player mode. Player One maneuvers
up an enemy if he's diced up to begin
with.
Hayate, while Player Two commands
Lady Kaede. This side-by-side ap-
A

Wait for these Romblasts to get eye-to-eye with you before You're required to defeat Captain Hawk twice. For your
you fire at them. first win, hit him when he's preparing to strike you.

134
nmmmmnnmmmmnnmnmnnmnmnmmcicinmriQn
mnnmmnnnmmmmnmmmmnmcconnmmnnncii
nnnnmmnmmmmnnncommnnnnnnnonnmnmncrp

In level 5-1, guard against these side-


swiping forcefields.

Then for your second win, jab him in


the midsection after he's united with
the hawk flying overhead. This won' t
be easy — he zooms in close.

fflMr

Natsume
1243-A Howard Avenue;
Burlingame, CA 94010

135
nnnnnnnnnnnnnnnn nnnn nnnnn nn nnnnnn nn
-irnn nnn nnn nnnnnn nn nnnn
immnmmnonmcmnnm
SHINGEN THE RULER
William R. Trotter

f you're a fan of command per month, you must build


Nobunaga's Ambition, up the economy and stability of your
you're going to be own provinces, continually strengthen
pleased for two rea- your army, fight off attacks from rival
sons: Shingen the Ruler is heavily de- warlords, and gradually extend your
rived from the Koei game. But it's an own empire.
even better game. It's an incredible balancing act
The because
scope
this
strategy
simulation
is huge:
of
epic
mum
If you're attacked by a superior force and the enemy

sends his cavalry ahead of his foot-soldiers, mass


there
never
enough
time,
money, or
is
At the beginning of the game, you're a
young warlord of modest resources
and little wealth.

You por- m a n -
your bowmen and musketeers to bushwhack them, power to
tray war-
then immediately press the Flee command and fall
lord Shin- take care
back to your castle. You'll have eliminated a sizable of every
gen Takeda
portion of his cavalry at little risk to yourself.
(an actual crisis that

historic fig- erupts —


ure, as are all and
the enemies allies not to mention the droughts, plagues,
you encounter in the game) and his floods, and typhoons that occur at
son and heir, Katsuyori. Your goal is random. It may seem impossible, but
to unify medieval Japan under the each time you play, you learn a little
banner of the Takeda clan. more about the workings of this dy-
Upgrade your army's equipment by
The game begins in 1545, a time namic, yet subtle, game. Gradually,
buying weapons from the traveling
when Japan was fragmented into 21 you'll evolve into a master strategist
merchant.
separate fiefdoms, most of them ruled and diplomat.
by warlords much more powerful than Players of Nobunaga (who ap-
you —and even more ruthless. By pears, incidentally, as a supporting
allocating resources and issuing one player in Shingen) will find this game

You make strategic


decisions and plan
alliances from this
map.
A signal fire indicates that enemy
forces have been sighted on the march
and an invasion is imminent, although
you do have a chance to transfer re-
inforcements to the threatened prov-
ince.

136
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rrrrrnnr n nrnnnrnnrrrrrnnrrrnrnnrrrrnnnnrrrrnr
nnnnnnnnnnnn n nnnnnnnnnnnnnnnnnnnnnrinnnnnnnnr-
SHINffM TflKEDB 1S4SJAH
B6E:24
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]YLH iii 5535 iso


SB S3 S3
Idst 80 PRD 220
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CLT is E-n o
SB 033 SB
LOY v PRI 0
GOS S3 O From this screen, choose how many
troops you'll take to battle and how
UEL i6 EPI many you'll leave to defend your
castle.
Loyalty rose 010.
Health rose 005. Hill* mu
Money spent on increasing peasant nrvf 000 000
loyalty is repaid with greater man- K1 A 020 rlK 025
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play familiar. What makes Shingen mechanics of game play are smooth, As engrossing as the diplomatic
such a great game is that it was de- and the graphics are gorgeously de- and strategic aspects of Shingen are,
signed from the ground up as a tailed. Not all of the game's fine points it is the battles which make the game
Nintendo game instead of being are covered in the manual, but its a superior strategic adventure. In-
squeezed down from a PC program, complexities are tamed by clear, thor- stead of having to rely on stylized
as was the case with Nobunaga. The ough instructions. chessboard-like landscapes and ab-

2 015”
030

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025
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Sih.yive us all
our* division order

Use the Manual Battle command when you're outnumbered Subdivide your army into separate units from this screen.
or have an elaborate strategy in mind. Use Auto only when The more units you have, the greater your tactical flexibility
the odds are in your favor. — but fewer units means heavier firepower.

137
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nnnnnnnn nnnnnnn
nnnrrrrnnrrrrrrGGrrrrrrnrrrrrrrrrrrrcrnnnnrr
nnnnnn nnnnnn
nn
nn
nni
r
-

Place the cursor over enemy units to


obtain intelligence on their size and
quality. Any unit ranked 12 or higher
is formidable indeed.

Hills, woods, and ditches add to the


defensive strength of your troops.
But remember never to send cavalry
on a frontal assault against lancers!

stract unit icons, you fight campaigns castles to be defended or besieged. challenge, whether you're attack-
on realistic terrain with lively units of Rivers, mountains, forests, and prairies ing or defending.
animated archers, musketeers, cav- are all rendered in great detail (each Each battlefield is four screens
alry, and lancers. type of terrain has a definite effect on in size, givingyou ample room to
There are, in fact, 21 different troop movement and fighting capa- perform every tactical trick you
battlefields and an equal number of bilities), and the castles are a special can think of: outflank your enemy.

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Sir, be happy!
Princess was born.
a j's/*. Loyal +«!• rose 5.
Victory brings gold, rice, and valuable combat experience. Princesses are valuable assets — marrying them off can
help cement alliances with powerful neighbors.

138
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YLD 20 PRO 175^


DST 37 E-n Flood, plague, storms, or droughts
CLT 3i PRI can hurt you until you get your "di-
saster" level down.
LOY 40 EPI P
SHINGEN TAKEDA 4 ^gl:li $
UEL 25 HE :

- YLD S3S so
Ninjas can bring back information 5B S3 S5 |
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about rival states or conduct sabotage
on your enemies. The latter is ex-
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pensive, however, as well as risky.
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3.
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I) i sas + er rose 5.
envelope him from two sides, am- vibrant with action — cavalry horses challenging, exciting, graphically
bush him with cavalry, even fight gallop over the plains, clouds of arrows beautiful example of how to do it
delaying actions against a superior zing through the air, musket volleys right. It's without a doubt the fin-
foe so that he is weakened and de- crash, and the tide of battle can turn est military strategy game now
moralized by the time he gets to dramatically with warning.
little available for Nintendo.
your castle. The battle screens are Shingen the Ruler is a mature.

SHINGEN TflKEDft H AGE :25


ar
s YLD 25 SS 430 tl

n m [R3 S3
n DST PRD 151flu 33 m on
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Products fel 1 10.

Some castles have blind spots at the corners where the Your father, Nabutora, randomly (and always inconve-
enemy inside can't see or fire at you. Judicious use of these niently) shows up either to help himself to some money or
spots can increase your chances of victory in siege warfare. eat you out of house and home.

139
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nnnnrnnnmnnrnmnrrrccrcrnmrnnnnnnnnnnnnnrrr
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Y1I1 57 SS 273
sb sa a
DST
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PRD
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234
a® tai

{j
OH OS 53
LOY a PRI 3
| (ju gj [a
UHL 3 EPI noO A well-timed counterstroke with your
cavalry often turns the tide of battle,
Congratul at ons 1 i
even against superior forces.

The he ir, KATSUVORI ‘

DRUSH
M=»s born.
WAIT
The an heir is always good
birth of
FI EE
news. Now, even if you're defeated,
you can be avenged. END

maim
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Of all
1

the domestic commands you must keep in *:


mind, loyal ty is perhaps the most important. A low
number means riots and pitifully few recruits for
the army; a high number means contented, pro-
ductive peasants and plentiful manpower. Once
you have a solid infantry, gradually invest in up- Hot-B
grading its weapons until you reach an experience
rank of about 12. 1255 Post Street; Suite 1005; San
Francisco, CA 94109


Moats can't be crossed by any type of unit but remember If you want your dynasty to continue prospering, invest

that your archers and riflemen can shoot across them! some time and money in training your heir to become a
better ruler.

140
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~Bcrinrip nnnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnn nn nnnnnn

SOLAR JETMAN: THE HUNT


FOR THE GOLDEN WARPSHIP Gary Meredith
he fabled Golden Warp- Since the planets all have their
ship was once the pride own special defenses such as vast
of the Galactic Fleet. armies, black holes, and booby traps,
M With power and speed acquiring supplies is a hazardous
surpassing that of any proposition. The most numerous en-
other craft, the Warpship could easily emy, the Saucer Forcers, can be easily
keep the space lanes free of maraud- dispatched with a couple of shots, but
ing pirates. To save theirplundering their sheer numbers can make your
lifestyle, the pirates hatched a bold battles run into overtime.
plan to entrap the And just to
Warpship. Once make things a bit Don't be fooled by the lush tropical
captured, the
craft was
mantled and
dis-
its
HWT more exciting,
you'll quickly
discover that
scenery. All sorts of nasty surprises
await just beneath the surface. The
unsuspecting Solar Jetman is a dead
When hauling items and supplies back each planet Solar Jetman.
parts strewn is
to the base ship, you should remember
across 12 worlds. rather unique
that usingyour tractor beam to tow
In Solar Jet- regarding its
items reduces your ship's speed and
man: TheHuntfor gravitational
maneuverability and can put you at a
the Golden Warp- forces. These
considerable disadvantage if enemy
ship, it's up to varying gravity
forces jump you. If there's an enemy in
you to explore zones make fly-
the area, it may be wise to drop what
these deadly pla- ing your probe
you're carrying and come back for it
nets and uncover ship a real hand-
later.
the various parts ful because you
of the Golden can't count on
Warpship. Of course, you can't just the ship's controls to react the same After landing and establishing a base
land on these worlds and pick up the way from one planet to another.
of operations, it's time to set out in
pieces. You must equip your expedi- When you've accumulated your probe ship. Exploring for sup-
tion by picking up the fuel and acces- enough supplies and equipment to plies is always first priority.
sories on each planet that you'll need keep going until the next planet, you're
in order to proceed to the next world. instructed to find the part of the

As you approach each


planet, your on-board
sensors relay to the
computer what sort of
conditions to expect.
You also get a new
password with each —
Once you've found an item such as
new planet. this fuel canister —
you must ma-
neuver into the exact position to tow
the item with your tractor beam.

141
mnnmmnnnnnmmnmnnmnnnnnmnnmncmnmnnoc
nnnnnrnnnnnnnnnnnnnnnnnnnnnnnrnnnnnnnnnrni-niTiy
nnnmnnnnnnnnnnnnnnmccnncnnnncnmcmmnnnnc^

With each new piece you acquire, the


Golden Warpship takes on a more
recognizable shape. Once all pieces
are found, the ship can be reactivated.

The larger ships take longer to destroy,


but if you'll try to knock them off a
piece at a time, you shouldn't have
any problem.

Warpship that's hidden on that par- it's a fairly easy matter to grab the later ones can have complex designs.
ticular planet. In your explorations, part, although in some of the later This is where the mapping feature
you should have come across the planets you may have to fight your comes in handy.If it didn't go on-
hiding place of the part —a warp way back to the warp zone entrance. line when you find a navigator mod-
zone you can't enter until you have Although the first few planets are ule, it would be nearly impossible to
the right supplies. Once in the warp. laid out in a relatively simple way, the negotiate your way through many

It's too bad that there's no time for a moonlight stroll. Be on When attacking ground emplacements, it's best to ap-
your guard — the large moon may make for some deadly proach from the side. If you
have a force field, you can use
gravitational deviations. it offensively.

142
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n nnnnnnnnnn nnnnnnnnn nn n nn nnnnnnnn n nnnnnn nnngi
rnnnnrnnnnnccrnnnncnnnnnnnnnnnnnnrrnnnnnnnnci

Another way to accumulate points


for buying extra equipment is to un-
cover alien artifacts. These exotic items
provide enough cash for a couple of
homing missiles.

Fflffiffiffti
wtiniimimmiimiiimi
After acquiring each piece of the
Warpship, you have the opportunity
to earn more bonus points by grabbing
as many power gems as you can in ten
seconds.

rmufimfinmuit vts .

MilftiilKUfiUtnfiUHim** 002717

of the mazelike passages of some And if your probe ship is destroyed Warpship, as a direct descendent of
worlds. and you're stranded with only your the old game Asteroids, is basically
The automatic mapping also space suit, the map can show you the an arcade game, but it's extremely
saves you time by helping you avoid quickest way to a base or backup ship. well done. While the main game
going over the same territory twice. Solar jet man: TheHuntfor the Golden screens are only average (and

Interstellar Marketing shops have a wide array of items — The gravity variances may not be too bad on this planet, but
for a price. Patriotism's fine in the fight against the pirates, the terrain could result in some confusing passageways
but you've got to make a living, too. below the surface.

143
nmmmnnmnnrmcnrnnnnmnnmnmnmncrnmnnnnn
nnnnnnnnnnnnnnnnrnnnnnnnnnnnnWl
rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrNj!

It's practically a sure bet that this place


won't be on anyone's list of the top ten
vacation spots. As you progress, the
planets become a lot more hostile.

If you don't
think you' vegotadequate
firepower for the big boys, you can
either avoid them completely or try
to lure them into the fire of their own
defenses.

sometimes confusing), the ancillary add to the feel of the game. Altogether, this is a game that should
graphics — especially the planetfall Travel through the warp zones is have great appeal for anyone who
screens — are as good as Nintendo also stunning. The various gravity enjoys a good shooter but is looking
gets. Some of the planetary scenes fields are a nice touch as well, making for just a bit more.
are actually breathtaking and really ship control a much greater challenge.

rufiiimtmmtum*
u< .
****
An item you should acquire as soon as possible is a navi- With the navigator module, you have a map of the entire
gator module. Without one, you must map your progress planet. On the later planets, the mapping feature is abso-
by hand. lutely essential.

144
mmmmmmnnmnmnnnmnnnnmmmnnnmmmn
mnmmnnmmnnmmmmmmnnmnmmmmnmr
mmmmnmmmnnnmmmnmmnmmnnmmnnr

The Double-Barrelled Piston Pumpers


are especially deadly because they
fire in more than one direction. Your
best tactic is a low-level attack.

This looks like a good place to take a


couple of days off and go fishing.
Unfortunately, the aliens already
have their hooks out, ready to snag
you.

HINT
Once you've acquired a wide variety of weapons,
you should experiment with each type. The aliens
vary in their resistance to different weapons, so
what works on a Saucer Forcer may have little or
no effect on a Crystal Snapper. The latter stages of
the game present you with enemies that may be TradeWest
completely invulnerable to your standard blaster. P.O. Box 1796; 2400 South
Highway 75; Corsicana, TX

The warp zones provide your only access to the areas Once the Golden Warpship is up and running, you still
where the pirates have hidden sections of the Golden must take on the pirates and drive them from the galaxy
Warpship. once and for all.

145
i
ncm DcnnmpnDmnrnnnnnnnnnnnrrinnnni
irrrrrrrrrrrrrrrrrrrrn
tecnmmnnnmccmncn

TOMBS & TREASURE


Gary Meredith
he dense jungles of Most of the tombs and other ruins
Mexico are treacher- have guardian monsters to prevent
MT ous, even for an expe- their desecration. You're armed with
M rienced archaeologist. a sword you found in the professor's
While searching for the lab, but you soon discover that with-
legendary Sun Key in the ancient out certain jewels for its hilt, the sword
Mayan tombs of Chichen Itza, Profes- isn'tmuch of a weapon.
sor Imes mysteriously disappeared. You can find the jewels in the vari-
Only his tattered, incomplete notes ous ruins, but there's a certain order
were left to tell you must follow
of his journey. to find the jew- This curious sword was found at the
The notes have If there's one rule els and the other professor's archaeological site. The
fallen into your 'I H[ in Tombs Trea- & items you need. hole in its hilt suggests that it is in-
hands, and now sure, it's to take
everything that's not nailed down. Even
You won't, for complete — at least for now.
it's up to you example, be able
and two friends objects that seem have no conceivable
to
to defeat Horn-
— the pro- purpose may come in handy. However,
skull without
you'll discover that some items, such as the
fessor's secre- the blue jewel
tary and his green jewel or the gear pawl, shouldn't be
for the sword -

native guide — taken when you first find them.


hilt. But you
to unravel the can't secure the
mystery. blue jewel without having the red
Jose, the guide, isn't much help, jewel, and you can only get the red
and neither is the secretary although— jewel if you have the Jewel of Ixmol.
she does give you a few items that Actually, you need the Jewel of
Despite the Mexican heat, your in-
you'll eventually need in your quest. Ixmol to get anywhere, so take Jose's
trepid trio sets out, armed only with
So it's important to read the professor's advice and make the ancient nunnery
the sword and the few facts from


notes carefully. They not only indicate your first stop. After taking the jewel,
Professor Imes' notebook.
the places you need to visit, but also travel to the High Priest's Tomb, where
tell of some of the dangers you'll en- there's a valuable mask behind a tile
counter. on the wall. Neither you nor the secre-

Your plans for a re-


laxing vacation on a
Mexican beach soon
changed when Pro-
fessor Imes' secretary
Jose suggests that you should visit the
told you the archae-
nunnery first, but even he probably
Sine* it wot summer vacation, ologist had disap-
never suspected that the mythical
we decided to 90 to Mexico peared.
Jewel of Ixmol was located there.
to solve the mystery o-f his
d zopceoronce.
i

146
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rrnrrrrnrrnrrrrrrrrrrrrrrnrrrrrrrrrrrrrrrrrrnr
nnnnnnmnnnnrnnncmmnnmnnrnnnrrnnnnnnrnnrrr

Only the crumbling bones of the


High Priest remain in his final
resting place. Don't be too reverent
with them, though, or you'll miss
an important keyhole.

Skorper is entrusted with the secu-


rity of the High Priest's Tomb, but if
you were able to locate the Jewel of
Ixmol, you should have no trouble
defeating him.

tary is strong enough to move the Tomb more than once, but after you learn from the various ruins
wall, but Jose has the necessary Skorper (the guardian) is killed on should give you a logical trail to
power. your first visit, you can re-enter the follow.

As with most of the other ruins, tomb without a fight. Putting the Once you've made your way
you must travel to the High Priest's professor's notes together with what through all the ruins and have ac-

The cleansing waters of the Well of Paradise are known for You need the red jewel you found at El Castillo to defeat the
their magical properties —
but right now just do a little Snake Master in El Caracol. In the room beyond this
washing. monster, you must use the pipes and the silver globe.

147
rrrrrrrrrrrrrrrrrrrrrrrrrrrr innnr
rrrrrrrrrrrrrrrrrrrrrrrrrrrr mnr
rrrrrrrrrrrrrrrrrrrrrnrrrnrr

El Slug is also susceptible to the


power of the sword and the red jewel.
After dispatching him, look around
the column ruins for a spot that might
be easily smashed.

The hidden room in El Caracol seems


unimportant, but placing the silver
globe on that decrepit stand will show
you just how important this room
really is.

quired all the items you need, you minions kidnap your girlfriend, so Key, but also to awaken your love
still must face a final enemy — the now there's more at stake than just from her deathlike trance. If you
horrible Tentacula, King of the Un- discovering the fate of Professor Imes. succeed, you'll experience a final
derworld. Unfortunately, once you You must figure out some way not sequence worthy of the grandest
get too close to him, Tentacula's only to kill Tentacula and gain the Sun fantasy epic.

If you took note of which column was lit when you were in Back in the ruins of El Caracol, you must place the golden
the El Caracol globe room, you should have no trouble globe on the stand and then wait patiently for the sun to
uncovering yet another globe here. point the way to the next item you must acquire.

148
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rrrnr nrrrrnrrrnmnrnmrrrnrr ~rrr
rrrrr -rrrrrrrrrrrrrrrrrrrrrr “1C rrri rrrr OT

You need to reach the room beyond


this former statue. If you've still got
the rod, you might use it in the next
room ... along with something else.

After discovering the silver head, re-


turn to the El Castillo pyramid and
place the head on the statue you found
on your earlier visit.

Tombs & Treasure is, first and with humorous (though deadly) passwords —
and lets you use your
foremost, a lot of fun. There are monsters and impressive ruins. Pass- own name, and the name of a friend,
plenty of puzzles to solve, but you words allow you to continue the game, for the heroes. For its first outing in
must also learn where and when to and you can choose the names for
use the individual abilities of your your heroes. The game interface al- with a real winner.
party. The graphics are quite good. lows saving — through the use of

Hornskull is impossible to defeat unless you were able to Remember the bones of the former High Priest? You didn't
find the blue jewel. When you've beaten him, remember to have anything to fit that keyhole before, but the late, la-

take the pawl mechanism on the wall. mented jaguar has provided something by now.

149
nnnnnnnnnnnnnnnnrnnnnnnnnrnnnnnrnnnnnnnmrrrQn
rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrriT^
nrnnnrrnnnnnnnrnrrnnrnnnnnnnnnnFrnnnrnrnrnnoB^

To gain access to the temple, you must


use the silver key — but only at
midnight. If you can't figure out how
to get this far, you might want to
"shrink" from the challenge.

Although you can't avoid going near


the Well of Sacrifice, be forewarned
that you will lose one of your party
here. Your girlfriend can be found
only by completing your quest.

Tine globes that you place on the stand in El


Caracol won't work by themselves. Your girl-
friend must provide some musical accompani-
ment. If you find that she's puffing away with no
success, you might want to try a little first aid on Infocom
the pan pipes. (a division of Mediagenic)
3885 Bohannon Drive;
Menlo Park, CA 94025

It takes the jeweled sword, the Akbar Jewel, and the magic By using the Sun Key, the two of you are transported to die
ring to defeat Tentacula. Waking your girlfriend from her time of the ancient Mayans, where Professor Imes has set
trance requires the Silver Censer and a pungent aroma. up a lucrative High Priest concession.

150
inmmnmnnnnnnccnmmnnnnmnnnnnm
eegjyngnnrnnrrnnrnnnnrnnnrinri
nnnnnnnnn nnnn nnnnnnnn

ULTIMA: QUEST OF THE AVATAR


Gary Meredith
as mere coincidence
it it can't remain that way. He must re-
that you happened to cruit the best and the bravest to join
be lying against this the Order of Avatarhood.
particular tree, by this These gifted few will form
particular stream, on Britannia's first line of defense against
this particular day? As you doze, you allintruders. And that's where you
have the sneaking suspicion that come in. Once Hawkwind has tested
someone — or something has been— you and divined what character traits
expecting you. you possess, you're off on a quest to
Then you acquire the eight
Jaana would be a valuable addition to
pick up the glit-
tering ankh,
a mysterious
covered wagon
and
EIhint
While you may gain in the short term,
virtues of
tarhood: Valor,
Compassion,
Honesty, Honor,
Ava-
your band of heroes, and she'll come
with you if you manage to answer her
questions correctly. This
an equal-opportunity
is,

quest.
after all,

appears. You Sacrifice, Justice,


it really never pays to lie or cheat
aren't really sur- Humility, and
prised that the anyone in Britannia. For example, Spirituality.
stranger inside cheating the blind storekeeper in the How you con-
the wagon has herb shop may save you a few coins, duct yourself on
indeed been but the damage to your Honesty rat- your quest —
awaiting your ing may be more than you can afford. and what secrets
arrival. He is you're able to
Hawkwind, a fortuneteller, and one uncover — determines whether you're
whose advice guides you further along worthy to become an Avatar.
this path of fate. Depending on what Hawkwind's
The path wends its way through divinations uncover, you become one
the kingdom of Britannia, where Lord of eight characters who represent the Calumny of Yew, a renowned scholar,
British's attempts to establish his eight provinces of Britannia. Each possesses a wealth of knowledge —
country have been met, time and time character has its own particular much of it critical to your success.

again, with resistance. Although all is strengths and weaknesses at the start Keep asking questions until you've

peaceful now. Lord British knows that of the quest. Become familiar with obtained all the information you can.

Since he's the one


who possesses the
Rune of Justice, find-
ing Vorpal is one of
the keys to attaining
Avatarhood. You
may have to ask old
Ramus about him
more than once. At first glance, Iolo the Bard may not
seem to be the type of fellow questor
you're looking for. But his initial skill

level, intelligence, and hit points are


high.

151
nnnnnnnnnnnnnnnnnnnnn
nrnnnnnnnnnnrnnnnnnnnnnnnnrnnnnnnnnnnnnnnnnng
nrnnnnnmnnnrnnnnnnnnnnnnnnnnnnnnnnnnnnnr nnr ry

Zircon, the blacksmith, is a friendly


sort,but he'd be a lot more helpful if
you could somehow manage to pro-
vide him with the skin of a certain
legendary reptile.

From time to time, a visit to Hawk-


wind wouldn't be a bad idea. He can
you how you've progressed
tell in
your Virtues and what you can do to
further your progress.

your character quickly so that you Knowledge of their attributes and li- tannia, there are still a few places
can try to improve areas of weakness abilities is also essential to your suc- where evil reigns.
and use your strengths. cess. It's important — especially early Leave no avenue unexplored in
As you journey through Britan- in the game — to know who can be your quest. Try to obtain information
nia, you meet up with others who counted on in a fight. Though Lord from everyone you meet, even if you
share the dream of Avatarhood. British has cleaned up most of Bri- have to pay for it. You should search

The old farmer might reveal the location of one of the Judging by the blinding flashes, you must be near Britannia's
Runes of Virtue to you, but only if you ask him at a certain moongate. Cross this bridge (and one other) to find the
time. Shrine of Compassion.

152
nnnnrnnrnrnrnnnnnnnnnnnnnnnnnnnnnnnnrnnnnnnnnn
nnrnnnnnnnnrnnnnrnnnnrnrnnn nnnnn nnnnrnnmnn iTiy
nnnnnnnnnnnnnnnnnnnnnnnrnnnnnnnnnnnnnnnnnnnriry

The pubs in each town are prime


sources of information on a variety of
topics. Just be prepared to pay the
bartenders well — their advice doesn't
come cheap.

You should definitely locate this fel-


low since he can give you one of your
most needed spells. He's hanging
around somewhere near Vesper.

every scene completely because there are particularly valuable, as are the Always remember, too, that how you
may be hidden objects that you need which you must master
special spells deal with each situation is recorded
for your induction into the afteryou've collected them. on the ledger of the Avatarhood. If
Avatarhood. The runes which cor- There are shops where you can you accomplish a goal by less-than-
respond to each of the Eight Virtues buy many of the things you need. honorable means, you lose points.

If you've got anyone in your band who's particularly adept Vorpal has a sad story to relate, but what you really want
at incantations, stock up on as many spells as you can to hear from him is the location of the Rime of Justice. Still,
afford. Most towns have at least one spell shop. a little compassion won't hurt your Virtue rating.

153
mnnnnnnnmmmmnmnmnmnmmmnnmnnnmmix]
nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnflr
mmmnmmmnmnnnmnmmnmnnmmmmnmncpp

From what Nigel says, it seems that


he's the wizard of wizards — a being
worth listening to. You should be able
to get the majority of the Life spell
from him.

There are many opportunities on the


field of battle. Remember that any
retreat places a heavy drain on
whatever Valor and Honor experi-
ence points you've accumulated.

Ultima: Quest of the Avatar is a ing, especially to the novice gamer, hind Ultima: Quest of the Avatar has
wonderfully dense game, full of the but reading it is worth your time. While resulted in a game rich and involved
complexities and details one expects the graphics are only average, they're enough to keep you entranced for
from the Ultima series. The sheer size certainly adequate for the designers' many days to come.
of the game's manual may be daunt- purposes. The obvious thought be-
/ 3 >

Request an audience with the king at Castle Britannia. After commandeering a pirate ship, you should voyage to
Although he can give you valuable information, talk with the shoals among these three volcanoes. Here, you'll find

him only once for now. the powerful, but evil. Skull of Mondain.

154
mmnnmnmnnnmmnmnmnmnnnnmmmmnmma
mmmmmmnnmnnmmmmnnmnmmmnnnnmnq
nnmmnmnnnnnmmnmnmmnnmmmnmnnmnnciil

Whenever you're experiencing diffi-

culty with the development of a Vir-


tue, it's wise to visit a shrine and
meditate. Your introspection provides
you with the necessary help.

The giant balloon can be found in Jhelom by


venturing into one of the dungeons there.
Once inside, step out again and the balloon
will be waiting to take you on to your next
destination.

Many chambers and passages in the provinces of


Britannia have hidden doors leading to essential
items. Whenever you're searching a room, always
look for any tiles or bricks that appear slightly
different from the rest.This usually indicates the FCI
trigger mechanism for a hidden passage or room.
1 50 East 52nd Street; 34th Floor;
New York, NY 10022

Blue Ye 1 low
Red Green
Orange Purp 1

White

After entering the Abyss through the volcano on Verity The rooms of the Abyss severely test your knowledge of
Island, you should consult your gem map often. It shows the Virtues. Did you remember to bring the three great
the shortest route to your destination. icons of Virtue with you?

155
nnnnnnrnnnnnnnnnrrnr nnn n rnnr nnnnnn
nras^cs^ncnnnnnnnnnnnr
'MiaiBiB^sairrrrrrrrnnnnnnnnnnnnnn

WEREWOLF: THE LAST WARRIOR


Lisa M. Bouchey
or hundreds of years, You control Blake, an ex-Navy pi-
people have huddled lot, in his fight against evil. Blake once
around campfires and saved his own life by giving himself a
whispered tales of transfusion of blood from a werewolf.
werewolves — human In the process, he received the power
beings transformed into evil creatures to change from man to beast and back
by the light of a full moon; creatures again.
human blood and who
that thirst for Throughout Faryan's New World,
can be destroyed only by a silver bul- the Great Spirit —
the War Wolf —
let piercing their still lives. This
hearts. spirit guides Pick up a red "W" while you're in the
But there's you through a human stage and you're transformed
no need to load maze of sewers, into a werewolf.
up with silver ::: dark forests,
bullets for Data Collect as many power bubbles as you can and under-
East's Werewolf. to build up anger points. The only way to ground forts,
The beast in this beat some of the bosses is in the superwolf leaving icons
game isn't after mode; try to have five white power bubbles containing his
the bad guys — with you at all times so you're ready to great powers -

he's fighting transform whenever you need to. whenever you


them. destroy one of
Doctor Far- Faryan's death
yan and his army of death slaves have slaves. (You can also find them hid-
taken control of the planet and im- den throughout the game.) Collect bubbles to build anger points.
prisoned nearly the entire population. A red "W" transforms you from you collect five bubbles while you're
No weapon has proved effective human to werewolf, but watch out — If

in the werewolf mode, you're changed


against the evil doctor and his bio- Faryan tries to trick you with a blue into a super werewolf.
monsters. The only creature who can "W" which turns you from werewolf
save the Earth is Damen Blake the — back to human form. If you're already
sole survivor of an ancient race of human, a blue W
drains your life
werewolves. points.

Small hearts, the


healing source of the
Great Spirit, restore
one of your life
It'sa good idea to bash everything
points.
you find. Powers are hidden every-
where, and you don't want to miss
special powers, like this extra life.

156
rinnnnnnnnnnnnnnnnnnnnnnnnrnnnnnn nn nnnnnnnnnni
nnnnmnnnDnnnncncnnnnnnnnnmncinnnnnnnnnnnnr
nnmnnmnnmmnnnmmncncnmncnnnnnnnmmnn

Small white power bubbles build powers are at their peak. As long as healing source that restores one life

your anger points. If you collect five your anger lasts, you're far more point, a giant healing source that
while you're in werewolf mode, you deadly than any of Faryan's monsters. restores all life points, a red power
become a super werewolf and all your Other Spirit powers include a bubble that eliminates all enemies

... he's revived into two bouncing balls of slime. You must As a werewolf, you can combine your speed and strength
destroy the balls to advance to the next level. to do back-flips. Properly used, this move can help you
escape from some tight spots.

157
nnnnnnnnnnnn nnnnnnnnnnn nnnn nnnnnnnnnnnnn nnnni
nnnnnnnnnnnnnncnnnnnnnnnnnnnnnnnnnncnnnr'
nnnnnnnnn nn nnnnnnnnnnnnnnnnnnnnnn nnnn nnnnnn:

Your ability to walk on ceilings


allows you to cling to the beams
over your head and get to hard-to-
reach spots on the screen.

Your lance-blade arms, very effec-


tive as weapons, also come in handy
for climbing walls — like this sky-
scraper in Mad City.

on the screen, and a giant red power powerful weapons at your disposal. certain kinds of trouble. You can
bubble that makes you invincible for You can crawl into low tunnels and also climb walls, hang from ceilings,
a brief time. use your speed and strength to do and walk (hand-over-hand) across
As a werewolf, you have four back-flips that send you flying over ravines and dangerous pits.

To climb, jump onto the wall and press the directional pad Iron Head is the biggest foe you face in stage 2. Once you
on your controller — up to scale a wall and down to beat him, you're off for the Stalactite Cave — and a show-
descend. down with Fireman.

158
rnn DDDnrnnn nrnnnrrrnnnnnnnrnnnnnnnnnnnnnnnri
nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn nnr- nri
nrinnnnnnnnnnnnnn nnnn nnnnnnnnnnnnnn nnn nnnnrn

Faryan sometimes tries to trick you


with a blue "W." Don't fall for this
trick —the icon transforms you
from superwolf or werewolf back
to human. If you're already human,
it depletes your life points.

Use your ceiling-walking ability to


avoid these stalagmites. Walking
over them uses valuable life points.

Some of Faryan's goons are or superwolf (paws can't pull trig- Some advice that doesn't come from
packing iron. If you destroy them, The weapon
gers). is helpful in the the Great Spirit: Hack everything you
the guns they leave behind are yours. human mode, but Blake has much see, from tree stumps to garbage cans.
But you get only one bullet, and you more success against the evil mon- You never know where the sign
can'tuse the gun if you're a werewolf sters when he's fighting as a beast. of the werewolf might appeal

Kill the villains and you can pick up the guns they leave You need to call on the Great Spirit's powers to defeat
behind. You can only use the gun as a human, though, Fireman. A special treasure is hidden in one of these crates.
because you need fingers to pull the trigger.

159
mmnnnmnmnmnnnmnnmnnmnnnmnnnnmmmqao
nnnnmmnmmnmmmmmmnnnmmmnnraW
nnnnrnnnnnnnnnnncncncnnnnnnnnnnnrnnnnnncnrnBE^i

Use the floating logs to your ad-


vantage when you're crossing the
waterfalls. You may need to use
way across.
back-flips to get all the

This is the only vantage point from

which you can destroy Fireman. If


you stand on the other side of the
screen, you'll be dead in the blink of
an eye.

Him
When the Fireman boss flies onto the screen, move
onto the crate on the right side of the screen. From
this vantage point, his strength dissipates every
time you hit him —
whether you're human, wolf,
or superwolf. If you position yourself on the left of

the screen, he keeps hitting you until you run out Data East
of life points.
1850 Little Orchard Street;
San Jose, CA 95125

This giant snail moves quicker than the common garden You need all the powers the Great Spirit has given you if

variety. He won't curl up and roll away when you attack, you're to stand a chance against this final boss. Beat him,
but like all snails, he's got a soft spot. and Faryan's plans for a New World will be destroyed.

160
WIZARDRY: PROVING GROUNDS
OF THE MAD OVERLORD William R. Trotter
ore computer games characters usually get along with ev-
are making the transi- eryone, but good and evil characters
M tion to Nintendo than won't work together at all.

W ever. Since the Wiz- Your goal is to penetrate a vast


ardry games were underground maze constructed by the
among the more popular in the fan- great wizard Werdna. Deep in the
tasy role-playing genre, it's no real heart of this labyrinth is a powerful
surprise to see Proving Grounds of the amulet stolen from Trebor. Many have
Mad Overlord on the NES screen. Equal tried to recover the amulet, but all
in challenge, have failed.
size, and com- Small wonder, You can add or drop characters, pool
plexity to the since there are or divide gold, learn new spells, and
You 11 find the
compute Shield of Sup- about 100 dif- inspect people and things inside
Overlord, this is I ferent kinds of Gilgamesh's Tavern.
the kind of role- 8 of the maze — but this level is one of the monsters and
playing game most challenging, with 13 teleport human en-
(RPG) that sep- vortexes. You don't stand a prayer unless emies lurking
arates the ca- you've mastered the spell of MALOR, in the darkness
sual gamer which requires an experience level of 1 3. If of the maze.
from the dedi- |
necessary, you can skip level 8 and hop There are also
cated quester. down to 10, raise your experience level, hidden pits,
Starting in I
then return to try your luck on 8. rotating floors,
the castle of I transportation
Lord Trebor the corridors that
Mad, you recruit a party of six adven- suddenly deposit your party at the Here are the stats for one of your char-
turers (three warriors, two magicians, wrong end of a passageway, and acters. Use this screen to equip, pool
and a thief makes for the optimum teleporters that whirl you to strange
gold, trade items, or get rid of un-
distribution of skills and strength, but and disorienting locations. wanted baggage.
you can try other mixes if you dare)
... The maze is, in fact, the great-
Your characters should also be bal- granddaddy of all RPG dungeons —
anced in temperament —
neutral ten levels, each 400-screens square and

If you don't want to


bother with creating
your own characters,
the game comes with
Each of the locations you can visit in
a preassembled, well-
Overlord has a specific function. The
balanced set of six
maze itself begins on the edge of town.
adventurers.

161
mmnnmnnnnnnmmnnmmnnnmnnnnnnrnnnnnnnngc
rrrnnrrrrrrrrrrnrrrrrrrrnrrrrrrnrrrrrrrrrnniTjy
ncnnrnnnnnnrrnnnnrFFnnnnncnnnncrnnnrrnrFFnnoty

The Camp screen lets you reorder the


party's formation, inspect items or
people, or equip your characters with
weapons and gear. If you don't use
the Equip command, your party will
enter their next battle armed with
nothing but their fists.

From the edge of town, you go to the


Training Grounds to recruit charac-
ters, enter the maze, leave the game,
or restart a game in progress.

nsap
CLERIC

fiendishly seeded with no-way-out long. There is, fortunately, a save-game You can also visit Boltac's
evil spells.
situations. And since there is no au- option. Trading Post and shop for the latest
tomatic mapping feature, you need It's just as fortunate that you can in arms and armor.
to pull out your graph paper. You return to the castle whenever you need Each time you defeat an enemy
must map —
and map accurately — to catch up on your rest or be healed, in the maze you earn experience
or you simply won't survive for very resurrected, or freed from curses or points. Gradually, the members of

F IGHTER1 s *
oi»t i o ns
•»Fi aht
Parry
Ta£e back

When the Encounter sign appears, a battle is imminent. Combat takes place on this screen. Each party member has
The game allows you to take as long as you need to plan options suitable to his class and abilities. If one character
your strategy before you actually begin combat. elects to run, however, the whole party must flee.

162
rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
rrrrrrrrrrrrrrrrrnnrrrrrrrrrrrrrnrrrrrrrrrnr
nrnnrnnErnnnccnnncinnnnrmnnnrcnornnmrcnnnr
4 Snail hunanoids

CLERIC1 tries to
stab Snail hunanoid
and hits once for 4 After some victories, you'll find a
danage treasure chest that may contain gold,
Snail hunanoid is weapons, or other valuables. The
deeper into the maze you go, the richer
the contents become.

your party can acquire awesome If you've read this far, you've this kind of hard-core RPG, Wizardry
powers and abilities, but it will take probably already decided if Wizardry may represent the very pinnacle of
many hours of play before you can is the game for you. Players with a low challenge.
hope to penetrate to Werdna's ulti- frustration level should look elsewhere Nexoft has done a good job of
mate stronghold — much less sur- for their Nintendo entertainment. But translating the Sir-Tech computer
vive to tell about it. for those many game players who love game to the Nintendo format. These

We 1 cone FIGHTER!.
* We have :

A CotStables (free!)
O gp/ uaa v 1

*38 Insist
Leave
You have 23 G. P.

Hi t s Status

Never open a chest, however, without inspecting it for You can stay at the stables for free, but you won't recover
traps. Usually, your thief is the best party member to any hit points there. The fancier the accommodations, the
inspect and disarm any snares. more benefit you receive.

163
rrrrrrrrrrrrrrrrrrrrrrrrrrrrrnrrrnrrrrrrrrrn
rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrriTi
rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrri

If a party member dies and cannot be


ANO I NTED
30
resurrected, you can create a new
STAFF 150
character. While you're at the Train- DAGGER lO
ing Grounds, the existing party goes
back to Gilgamesh's to wait for you. 104 G.P. left

were always text-and-data games nized, and nicely illustrated (and the conquered the maze, your challenge
with few graphics, so there's not handbook, which is sold separately, is has ended. Never fear —
Nexoft plans
much that can be said about the NES a bargain, if only because it contains to issue more Wizardry games in the
graphics, one way or the other. The maps of the ten floors of the maze). near future.
56-page manual is clear, well-orga- And don't think that once you've

<^r

Hane ass AC Hits Status


CLERICS CI-Cle 7 lO lO
F IGHTER3
F I GHTER S -Fig 4 8 8
THIEF 1

i&gfl
Before venturing into the maze, arrange your party so that Always search a room when the game gives you that
the best fighters are in the three front positions. option.

164
rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
nnnnnnnnnnnnnnnrnnnnnnnnmnnnnn nnnnnnnnnnnnr
rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrnrrrrrrrrrn

MURMUR - CHANT - PRAY - INVOKE

THIEF1 needs KadortonoH!


Don't use Dispel magic on Murphy's
Ghost or you'll forgo a chance to earn
lots of experience points. If your party
has a level of 3 or more, you can dash
Nane Class AC Hits Status back and forth into his first floor room
2 g- lO lO and slay him repeatedly.
g
6 S-fif O 14 1-

At the Temple of Cant, dead charac-


ters can be revived — for a price. The
higher the character's level, the more
it costs, so no gold, no luck.

HIN
Here's a way to make your characters rich
before you even start the game. First, make up

some characters you don't want to keep. Send


them to Gilgamesh's Tavern to form a party, then
pool all their gold and give it to one character.
Erase the rest, then have the fake character give all
his gold to a permanent character. You can do this
over and over again.

IP II?
You can hop from less dangerous floors to more dangerous Wizardry is a tough game — if all your characters are killed

ones using the elevators. Grab any important spells or in the maze, the game is over and you must create a new
objects, then beat a hasty retreat. party before venturing into it again.

165
Abadox — The Deadly Inner War
j
j Lisa F. Sahlie

omething in the universe


has spawned a huge space parasite
with a voracious appetite. Your planet,
Abadox, was an early victim, along
with the space hospital on which Prin-
cessMaria was serving. The attack
launched by the World Alive Force
was a disaster, and now you are the You see only one weapon power-up before you meet Bau — be sure
only survivor. As Second Lieutenant to grab it to help you defeat that vicious dog.
Nazal, you survey the grim situation
and realize that you alone can save
your planet —
if it's not already too

late.

An arcade-action game through


and through, Abadox contains both
horizontal and vertical scrolling.
Sometimes you fight from your
spaceship, and other times you fight
protected only by your space suit. But
you're always looking for the power-
up capsules that allow you to collect
up to four orbiting barrier shields and
three layers of protective armor not— If you position yourself be- The interior of Parasitis is a con-
to mention varying grades of missiles
and laser beams. The more shields, tween the pattern of their shots, stant tight squeeze, such as when
missiles, and lasers you collect, the
the bulging eyeballs should you maneuver to avoid these
easier your voyage will be.
pose no real threat. grasping arms.

You begin your attack on the


convoluted surface of the parasite. you've destroyed. During this first Next you venture inside the body
Piranha-like floating jaws, eerie skulls, stage it's vital that you get speed, of Parasitis through the esophagus,
and formless predators attack you, power, and gun upgrades, or else you nerves, and mechanized control cen-
shooting small but lethal fireballs. won't be strong enough to defeat Bau, ters. Inside the parasite you'll find
Power-ups float by in capsules or ap- the alien attack dog that's the boss of menacing, grotesque creatures that
pear in the wake of blue scorpions the first stage. attack in a constant barrage. Your

166
J

success is determined largely by ma-

neuvering through the tight caverns


while avoiding danger.
Giant guardians reside in each of
the six main areas of the parasite's
body. Though many of these bosses
are quite large, they shouldn't be too
difficult to defeat ifyou've managed
to stock up on weapons and shields. If

you do fail, don't despair unlimited
continues allow you to start at the
beginning of the current level, al-
though you lose all the power-up
weapons and shields you collected.
The graphics inside the claustro-
phobic regions of the parasite are
varied and interesting, and the bizarre
creatures you face set the game apart
from most shoot-em-ups. In the ner-

Flashing laser beams in the control center pose quite a Ifyou destroy the core. Princess Maria goes free — but
problem. Try to deal with them one at a time. you still have to escape a rapidly scrolling maze.

vous system, you meet a fast-moving, you must confront flashing energy
fire-shooting shark. In the esophagus, fields and enormous, crushing walls. Milton Bradley
there's an eyeball that shoots stars. In So if you're in the market for an alien 443 Shaker Road; East
the mechanized area, watch out for a shooter, Abadox is worth a look. Longmeadow, MA 01028
robot equipped with rapid fire. Later
GP

167
© • ©
The Adventures
Jeff Lundrigan
J
J
J

enturies ago, mankind per-


fected space travel and colonized nine
worlds in three different star systems.
These United Planets were governed
by the Compuminds, beings who com-
municated instantaneously over the
star-warp datalink. But the days of
peace and prosperity came to an end You never know where extra energy bars will show up, so it pays to
when a scientist named Agathos look in unconventional places. This one's off the top of the screen on
delved into Interstellar Magic and the first section of Cyberia.
transformed himself into a mutant liv-
ing brain. Shutting down the Com- Always keep an eye on Rad's life stage over, but at least you'll be alive.
puminds, he destroyed the union and
energy meter, and don't hesitate to Even if Rad does come to an untimely
threw the planets into chaos and decay.
beam back up to the ship if he's near- end, the game provides a lot of pass-
Years after this disaster, Com-
pumind Kakos is found and reacti-
ing death. You may have to start the words — and you'll surely need them.
vated. In his efforts to restore the
United Planets, the Compumind
chooses Rad Gravity, the most prom-
ising space cadet on the planet Quark,
as his partner. Together, Rad and
Kakos blast off to the planet Cyberia
on the first leg of their journey.
There are ten stages in Rad Gravity
— one set on each of the nine planets,
plus a final battle level against
Agathos. Each stage has unique ter-
rain,and different survival strategies
It's impossible to go through You can't get by this big green
must be developed. Some levels re- these beams without being hurt guy — but you can go up and
quire a lot of shooting, but most con- — but fortunately you don't over him. Although he's too
sist of a very careful series of running
have to. If you shoot the bits as tough for any weapons you
and jumping —
so one of the first
they fly by, you'll deactivate the have, a little toxic waste should
skills you must master is pinpoint
security system. finish him off.
landing.

168
of Rad Gravity J
A

These robots at the end of Vernia


may appear indestructible, but
they run out of power on their
own. When one shuts down, use
No, this picture isn't upside down — the planet is. And where else your nitro crystals to bump the
can Rad ride on slime? Since you can't duck and move at the same other one and keep it from
time, let the slime carry you through the area — a trick that can work winding up the first robot. It will
with other moving items as well. soon run down, too.

The key to overall success, however, is around, and be prepared to carry some otherwise you won't have any light in
finding transporter codes. You can't of them to other places to use them. To the next section of the game.
beam down to a planet without them, operate the derelict ship in the aster- The Adventures of Rad Gravity is a
so theymust be your main priority. oid belt, for example, you must find fun, action-oriented game, with a good
Rad Gravity bills itself as a series of some fuses for the empty sockets — sense of humor and well-done
"action puzzles," so you may find graphics. But it's also fairly compli-
yourself — and probably should find cated — even frustrating at times —
yourself — spending a of time ex-
lot and not the kind of game to be beaten
perimenting with different ways of in one afternoon. It will probably ap-
getting around. The solutions aren't peal most to those players who enjoy
always obvious — you'll be surprised a challenge that's a little beyond the
at some of the objects you can stand
and jump from. You can even get
on ordinary.
GR
across some seemingly inpenetratable
barriers with a good high jump that
takes you off the screen.
Also, while some sections are
If you throw a nitroglycerine
mostly straightforward, many of them crystal at the bottom of an Activision
are complicated series of oddly inter-
overhead surface or at a wall, (a division of Mediagenic)
connected screens. Explore every-
the explosion damages whatever 3885 Bohannon Drive; Menlo
where and make a map if you have to. Park,CA 94025
is on the other side.
Pick up any objects you find scattered

169
Arch Rivals
j
Brian Carroll
j
j

U nder normal circum-


stances, you aren't supposed to punch
a player during a basketball game. A
move like that would probably mean
an early trip to the showers.
But in Arch Rivals, the rules are a
bit different. If basketball were play-
ed the way it is in this videogame, Pummel your opponents whenever possible.
Mike Tyson would win more games
than Michael Jordan —
because win-
ning means punching and jabbing
your opponents as often as you can. In
fact,body blows are as much a part of
this arcade translation as bounce
passes and jump shots.
Every time you knock down op-
posing players, you have a chance to
steal the ball, prevent shots from being
taken, or grab a rebound. The boxing
aspect of the game comes in handy
even when it doesn't help your play. If
you miss a shot or have the ball taken
away, you can blow off steam by
sending somebody reeling to the floor.
Although the attitude this promotes
may be less than healthy, the effect is
less stressful.
The game's designers could have
taken the sparring one step further,
however, by programming some cu-
mulative effect For example, if you've
.

danced all over your opponents for


most of the game, then they should be
staggering by the fourth quarter.

170
J

make sure at least one of your players


stays free for the shot.
Shooting percentages seem to be
largely affected by how closely you're
being defended. If you have a good
shooter (Lewis, for example), and
there's no one guarding you, shoot the
ball every time.
Another strategy that often pays Both Fast Break and Arch Rivals
dividends is to launch the ball as soon also carry frequent and prominent
as you throw it in, then run down the advertisements, for Pepsi and British
court to set up for the rebound. As the Knights, respectively. These
ball is coming off the yim, start punch- promotionals represent an emerging
ing. You might even end up the sole
trend in videogames — and some-
survivor of that particular shot. thing of which both kids and adults
On defense, just keep punching should be aware.

Regardless of the fighting, Arch
if

on the
the man you're covering
floor, he can't catch the
is lying
ball, GR
Rivals presents a unique version of shoot it, or rebound. So it makes sense
It's four quarters of two-
basketball. to keep the guy horizontal.
Acclaim
on-two with an emphasis on passing. As with Magic Johnson'sFast Break,
the emphasis is on stealing the ball. 71 Audrey Avenue; Oyster
If you hold on to the ball too long,
You'll be pickpocketed often and must
Bay, NY 11771
you'll end up on the floor looking into
the rafters. So keep passing the ball to steal several if you hope to win.

171
• • •
Battle Chess
j

Cary Meredith

C
lem. People usually picture the game
played by nearly immobile intellectu-
als in hushed halls and drawing
rooms. The only real action seems to
occur when someone in the audience
sneezes. But Data East is out to change
that perception with its Nintendo
translation of the computer game
Battle Chess.
Battle Chess shows what chess is
really about — war. From the begin- At the beginning. Battle Chess looks just about like any chess game.
ning, chess has been a symbolic rep- With the options menu, you can choose your colors and difficulty
resentation of the battlefield . Through level.
the years, this connection has become
but with Battle Chess the
less obvious,
heritage comes back to life. With the
clanking of armor and the sibilance of
blades slicing the air, the action of
battle is much more immediate.
The rules of chess are still very
much in effect. If you've played chess
before, you may use the same strate-
gies you're accustomed to using. If

you're just learning the game and


playing against the computer, take
advantage of the multiple difficulty
levels and move suggestions in Battle
A simple "pawn takes pawn'' move
Chess. Or you can sharpen your skills
becomes on the
a fight for survival
by playing with a friend.
battlefield. Although the outcome
If you choose a higher difficulty
is predestined, the battles add a new
level, be prepared to devote more time
dimension an old game.
to your game —
the computer takes
to

172
J

dutifully troop across the battlefield, don't use weapons but cast bolts of
the knights plunge gallantly into the lightning instead.
fray, and the vampish queens sashay While Battle Chess doesn't pre-
wherever they please. The rooks are tend to offer the options and challenge
the most fun to watch, as they magi- of a true chess simulation, it is so-
cally transform from immobile stone phisticated enough to give the begin-
castles to lumbering behemoths ning-to-intermediate player a good
somewhat reminiscent of Marvel mental workout. It could be just the
much more time to think about its Comics' The Thing. thing to introduce a whole new gen-
moves. The animation can.also slow a When one piece takes another, the eration to the joys of this venerable
game down quite a bit, but there's a 2- playing board is replaced by a battle- game.
D option that eliminates battle scenes field scene, replete with martial ban-

and board movement for quicker play. ners. There, the two combatants en-
But the animation is what sets gage, with the taking piece emerging
as the victor. Here too, the animation
Data East
Battle Chess apart from other chess
simulations. When you move a player, for each piece has a lot of variety. The 1850 Little Orchard Street; San
it doesn't just slide from one square to knights, for example, swing away with
Jose,CA 95125
another. In Battle Chess, the pawns their broadswords, while the queens

173
The Bugs Bunny

Lisa F. Sahlie

he party planned to cele-


brate Bugs Bunny's 50th birthday has
thrown some of his fellow cartoon
critters into a tizzy. After all. Daffy
Duck and Porky Pig are both three
years older than Bugs — did they get
a birthday bash? Nooo! So Daffy,
Porky, and some of the less genial
Loony 'Toons are determined that
Bugs won't get to his party in one
Watch out for lava rockets shooting from the volcanoes.
piece — if he gets there at all.
The famous hare had better leave
- i 5
for the party early because there are
Though
lots of obstacles in his path. : dl
he's armed with only quick wits and
a wooden mallet, he must survive six
worlds —each containing three gb '
U i
rounds of obstacles and critters — ]

before he gets to blow out the candles


on his birthday cake.
As the Wascally Wabbit winds

his way to the party, he'll see carrots
Uttering his path. If he touches a car-
rot, it turn into a block for him to jump
To make it to his party. Bugs has A whack on the seesaw catapults
to get tough with Foghorn Bugs to high ledges where he can
on. Floating platforms also help Bugs
Leghorn's accomplice. pick up more carrots.
make progress, but he has to be cau-
tious becausesome platforms unex-
pectedly disappear. He can also use At the end of each level. Bugs season open. But it's not very difficult
seesaws to catapult himself upward if must dash down a rabbit hole for a for the rabbit to stop his foes. After the
he hits one end of the teeter-totter close encounter with a cartoon char- cartoon boss is dealt with, Bugs plays
with his hammer. And an especially acter. Elmer Fudd, Daffy Duck, a bonus round to earn extra Uves. The
ingenious rabbit will climb trees, cross Sylvester, Tweety Bird, the Tasma- more carrots he's collected, the better
waterfalls, and swing on vines to reach nian Devil, Porky the Pig, and even he'll do in the bonus rounds.
the shindig before all the cake is gone. Pepe Le Pew have declared rabbit The scenery over mountain peaks.

174
j
Birthday Blowout

keep his cottontail moving.


The Bugs Bunny Birthday Blowout
is the follow-up to The Bugs Bunny

Crazy Castle for Nintendo and Game


Boy. Bugs' latest adventure is much
more challenging than his earlier es-
capade, and it also contains more de-
tailed graphics and a greater variety
of action. If you enjoyed the first ad-
venture, you'll be even more pleased
with this one.

GP
Kemco-Seika
20,000 Mariner Avenue, Suite
Daffy doesn't have to worry about his tailfeathers because it's rabbit 100; Torrance, CA 90503
season, not duck. And this fowl has a certain cottony tail in mind for
a target.

Bugs can use these vines to keep


from getting wet. A rabbit's foot
isn't very lucky if it's sopping

wet.

in dense forests, among tall trees, and


across waterfalls is quite nice, but Bugs
won't have time to enjoy it. Ghosts,
giant spiders, deadly floating blobs,
falling crystals, crumbling bridges, When the Tasmanian Devil blows kisses, you'd better duck. Those
exploding oilcans, disappearing wa- busses can knock over a poor bunny. If he's quick, however. Bugs can
terfalls, falling tree limbs, gaping whap them with his mallet and send them back toward the devil.
chasms, and a number of other odd
entities and hindrances force Bugs to

175
Caveman Games
J
J
J

mU I— elcome to the prehis-


toric caveman games, where the prize
doesn't go to the swift and lean but to
the big and mean.
These Cro-Magnon sporting
events are set in the "Flintstone" era
Stone Age. You decide which of the
six cavemen — each with different If you don't gain an early lead in the saber race, you can expect
strengths — to control in each of the
to be knocked backwards by your computer opponent. He
six special events: fire-making, a di-
nosaur race, a saber-toothed tiger race, won’t hesitate to hit you if you get too close, so don’t wait to
a dinosaur vault, clubbing, and the hit him first.

ever-popular mate-toss.
Only those who have evolved the together and blow on the sparks to dinosaur, you must gain speed, plant
farthest can win the fire-starting event, start a fire. Speed counts, however, in your pole (OK, so it's a tree limb) and
in which competitors rub two sticks the saber race, since cavemen not only let go of your pole just as it reaches its
race against each other, but must also peak height. Keep pressing the A but-
outrun a drooling saber-toothed tiger. ton on your controller to gain speed
The runners also have to watch out for because one bad vault either sends
cactus and puddles that slow them you sailing into a chasm or into the
down, putting them closer to the jaws hungry dinosaur's stomach.
of the overgrown cat. The clubbing event places you and
Dinosaurs are important charac- your opponent face-to-face on a rocky
ters intwo events, the dino race and plateau surrounded by nothing but a
the dino vault. In the dino race, each deadly drop to the ground below. You
athlete rides on the neck of a two- may literally knock out the competi-
legged prehistoric reptile. If the riders tion, but it's knock them off
faster to
aren't able to make their mounts jump the edge of the cliff. The mate-toss
When distance counts, the
over the boulders scattered across the involves swinging your mate (by the
angle of your toss more
is
race course, the dinosaurs fall flat on legs, not the hair) until you've reached
important than your speed. So their faces — and the riders lose pre- the proper speed and trajectory angle
grab your mate and start toss- cious time (and possibly body parts). for the longest possible throw.

ing!
The dino vault is the most diffi- To win the events you must often
cult of all events. To vault over the take advantage of your opponent's

176
J

opponent and a saber-toothed tiger,

it's easier to get a lead if you can knock


your competitor into the tiger's path.
Remember — it's survival of the fit-

test.

Each event has a varying number


Build up as much speed as of heats, and a practice mode allows

possible in the dino race — you to train before the actual competi-
tion. After each of the six events, you
otherwise you won’t be go- receive points for your performance.
ing fast enough to jump over The Homo sapien with the highest
boulders. score earns the title King Cro-Magnon.
You have to blow on the
sparks to get a fire going, but
weakness ... or just take advantage of if you blow too hard, you get
your opponent. During the fire-start-
ing event, for example, a well-timed
knock on your competitor's noggin
dizzy and lose valuable time.
GP
may slow him down enough to put
you in the lead. In the clubbing event,
watch for an opening and hit the other
guy. When competing involves such
dangerous tasks as outrunning your

In the clubbing event, it’s

easier to win by knocking your


opponent over the edge than This vault better be a

by fracturing his protruding good one — that dino-


1850 Little Orchard Street;
San Jose, CA 95125
saur looks hungry.
forehead.

177
® sj ®
Lisa M. Bouchey

" ysterious clowns, evil


ringmasters, and daunting dancing
bears aren't ordinarily characters you
find in a traveling three-ring circus,
but you'll meet them all in Toho's
Circus Caper.
When the circus stops in Tim and
Judy's hometown, the kids can't wait
to see the show. But the ringmaster of
this traveling troupe
is an evil magi-

cian, and when Judy disappears into


the Big Top, Mr. Magic tells Tim that
he'll never see his sister again.
You control Tim as he races to
outwit the evil magician and rescue The alligators are the only bridge across this troubled water, but if you
Judy before circus thugs use her for don't wait until their mouths are closed before landing on their snouts,
knife-throwing practice. You must you'll end up as ’gator chow.
survive six acts to save Judy but —

You can't destroy enemies with the If you can beat Gamran, the white The bosses from each act make a
blocks you collect, but you can use tiger, at his own game — a chal- final appearance in the last scene of
them to jump to places that are lenge to see who's quicker when the game. Get by them one more
higher than you can reach, such as there's fresh meat on the table — time, and you're ready to mix with
this trapeze swing in stage two. you'll win a key to the cages. Mr. Magic.

178
You're up in the air without a net
in scene two as you face King
Ropy, the tightrope artist. Watch
out for other tightrope walkers
and flying monkeys —
they'll try
to knock you off balance.
Baby lions and elephants leap from their cages and attack as you
wander by. If you can't outrun them, try knocking them out of the way already defeated. Get by them as
with a soccer ball. quickly as possible —
the master ma-
gician has some tricks up his sleeve,
have a weapon at hand, try kicking and you need all your power points to
and punching your way past the bad defeat the evil ringmaster and set Judy
guys. Rolypoly the Clown is the big- free.

gest obstacle you face in the first round. The uncomplicated graphics and
High above the center ring, you plot make this scrolling arcade game a
fight trapeze artists and a monkey good one for younger players. And
named Leonard in stage two. Outma- while the graphics in Circus Caper may
neuver the tightrope walker, and you'll be too simple for older players (and as
find yourself backstage in a labyrinth repetitious as a real circus sideshow),
filled with egg-walkers, hammer- the same experienced gamers may find
Carnival games inside the Big Top throwers, and other sideshow acts. that controlling the character presents
give you a chance to score bonus Gamran, the white tiger, is also lurk- a challenge and makes the game worth
points. Even if you lose in one of ing in the maze. If you can beat him at a trip to the Big Top.

the contests, you won't die. his own game, he rewards you with a
key to the lion cages.
Never mind the whip and chair in

OR
don't worry about not having enough the animal cage scene soccer balls
strength: Each time you crush an en- are a better weapon choice since they
emy, you can add power items and rollalong the contours of the tent and
weapons to your arsenal. knock baby lions and elephants out of
In the first scene, the yo-yo maybe your way. Ivanov, the animal trainer,
the most effective weapon against the and Spanky, the bear, give you more Toho
killerclowns. The child's toy swings trouble than the baby animals. 2049 Century Park East; Suite
in circles around you and clobbers Before you meet Mr. Magic, you 490; Los Angeles, CA 90067
enemies as they approach. If you don't must face all the circus bosses you've

179 • •
Days of Thunder

William R. Trotter

ar-race games have been a


staple of video entertainment from
the start, for the simple reason that
they fulfill the basic requirement of
any simulation — they
let us experi-
ence things that are too dangerous or
too expensive to do in real life.

Stfl
Days of Thunder's races take place on seven tracks, modeled after real
NASCAR venues such as Daytona Beach and Talladega.

The animated cars handle


smoothly, and racetrack action
is complemented by unusually

vivid sound effects — including

Most Nintendo racing simulations


differ only in their scenic backgrounds
and track configurations; otherwise,
you push one button to go faster, one
button to brake, and you steer with
the directional pad.
Y ou do that in Days of Thunder, too,
but you also have to do more a —
whole lot more. Based on last
summer's movie. Days of Thunder

180
J

of Thunder dauntingly complex at first,


but it does accurately simulate both
the excitement and the challenges of
NASCAR competition. And as real-
life NASCAR drivers have often said:

"Any fool can drive fast, but only a


good driver can drive smart."
Excellent graphics, outstanding
You must perform each pit stop sound and admirably clear
effects,
action using the control pad to
instructions help to make Days of
manipulate your mechanics. Thunder one of the best —
and surely
Practice makes perfect.
the most sophisticated —
of the
Rim out of fuel or blow an en- Nintendo racing games yet released.
simulates not only the fast-driving
action of N ASC AR racing, but also the
gine, and this is how you'll end
up. Try getting a sponsor now.... GP
season-long strategies a race team must
employ in order to triumph over 15 ing run that determines your starting
other racers ... good, aggressive, expe- position.
rienced racers. You're not alone in your quest for
Victory is much more than a matter the championship — if you start to
of driving fast and avoiding obstacles slip in mid-season, your sponsor may
and competitors. You have to develop require you to pass a time trial or lose
an instinct about going in for a pit your financial backing. But perhaps
stop; you have to know how far you the most realistic aspect of this game is
can push your engine, tires, and brakes; the pit stop. Real NASCAR drivers
and you have to master some tricky know that a race can be won or lost in
and specialized racing tactics —
such the pits, where a few seconds gained
as "slipstreaming," or perfectly plac- or lost can make all the difference.
ing your vehicle behind another fast Using the control pad, you must
car and using its velocity to drag you activate and manipulate each mem-
along and cut down on your fuel con- ber of your pit crew, putting them
sumption. through some fairly complex routines.
You start off as a rookie driver It takes, for example, ten distinct ac-
with a lot of ambition and a big mouth. tionsby members of the crew just to
Your goal is to win the coveted Series change a tire! To win, you need to
Cup by either winning or placing make the fewest pit stops possible —
highly in eight races held on seven and those you do make should be as
different tracks (modeled after real smooth, efficient, and fast as they can
NASCAR arenas such as Daytona be.
Beach, Talladega, and Pocono). Each Players who are used to more
race is preceded by a four-lap qualify- simplistic racing games may find Days

181
DIG DUG II: TROUBLE IN PARADISE

Neil Randall

ig Dug II: Trouble in Para-


second adventure for this
dise is the
popular arcade character. This time
around Dig Dug must protect his
peaceful tropical island from his en-
emies, Pooka and Fygar.
Your goal in each level of Dig Dug
II is to destroy all the enemy pookas

and fygars. You get a certain number


of points for shooting each, although Dig Dug, on the left portion of the island, has turned to face the many
you can also drill a hole into the sur- enemies coming toward him. But he can't trap them by digging
face of the island and have them fall across the narrow section because digging must go from stake to
off the edge. If you choose this method stake.

of extermination, the number of points


you receive depends on the number of
creatures you trap. For example, trap-
ping one creature yields 1,000 points,
trapping three earns 4,000, and trap-
ping nine results in a whopping 50,000.
Although it's possible to earn 80,000
points for destroying ten creatures,
it's usually an extremely difficult thing
to do.
On some of the 72 different levels
in Dig Dug II, it's necessary to shoot
several creatures, while on others you
can — if you're careful — trap all of

Dig Dug has dug a ditch horizon-


tally from one stake to the next. The
position of the ditch will cause the
four creatures on the right side to
fall off the island.

182
J
m

them right off the bat and end the


level. The only problem with ending
the level quickly is that you give up

your chance to earn still more points.


Once you've drilled off three
pieces of the island, vegetables ap-
pear, and different vegetables are
worth differing numbers of points.
Radishes are worth 400, tomatoes are
worth 1,000, and grapes are worth
3,000.As soon as they appear, you
should move Dig Dug toward them to
pick them up.
Another advantage of keeping the
level going is that by drilling the is-
land it is sometimes possible to shoot

the fish that jump up from the water,


earning 500 points for each fish. Usu-
ally, though, the quicker you can get
rid of the creatures on the island, the
better your chance of clearing that
island and moving to the next level. At the start of round 12, Dig Dug is at the bottom center of the screen.
You begin Dig Dug II with three Now he's got two choices: He can either cut off the bottom portion of
lives. You lose a life whenever you're the island, or wait until the creatures arrive, then shoot them.

touched by a monster or fall off the


island after digging through it. But

like an increasing number of recent


games, you can continue the game
even after you've lost all your lives.
This is an extremely welcome feature
in difficult, multi-level games — and
Dig Dug II is certainly one of those.
you like that combination of
If

strategy and fast action, give Dig Dug


11 a With its variety and its many
try.
levels, it could quickly become a fa-
vorite.

GF>

Bandai
12951 East 166th Street;
CA 90701
Cerritos,

183 ® © ®
Dr. Mario
J Selby Bateman

J
J
TOP
OOIOOOO
SCORE
0001800

1P
is
he universally popular Mario
back in a new Nintendo game. But SPEED
unlike previous Mario contests, this LOW
time he's traded in his plumbing sup-
plies for a medical bag. His goal is to

battle viruses with multi-colored vi-


tamins in a challenging pattern-

Dr. Mario holds in his hand the next capsule to be thrown . While the
current capsule falls, try to plan where you'll place the next one.

them left or right and rotate them to


one of four positions in order to match
similar objects. When you match four
or more similarly colored objects, they
disappear from the screen.
In the one-player game. Dr. Mario
You can select skill levels and appears in the upper right comer and
speed from the options screen. tosses two-colored vitamins into a
You can also choose the music large vitamin jar that contains four or
background
that plays in the — more nasty-looking viruses. The vi-

or whether the music plays at ruses are either red, blue, or yellow,
all. and each vitamin is made up of one or In the two-player game, each
two of these colors as well. player starts with identical

matching game something of a cross You must stack vitamins on top of and each gets the same
bottles,
between Nintendo's Tetris (in which similarly colored viruses and other capsules in the same order. You
you stack different shapes) and vitamins. Four or more matches make between
can, however, cause
Tengen's Klax (in which you match the pills and viruses disappear, but two and four half-capsules to
different-colored tiles). you only get points if your match in- fall on your opponent's side by
The basic idea of the game is cer- cludes a virus. Once all the viruses are clearing two, three, or four rows
tainly nothing new. As objects fall from removed, you advance to the next level at once.
the top of the screen, you must move and face even more viruses.

184
At the lowest level, there are just
four viruses in the bottle, and they're
easy pickings. By the time you get to
level 20, however, the jar is jam-packed
with the little critters, and you need

the hands of a hyperactive surgeon to


help Dr. Mario clear out the army of
nasties.
In the two-player game, there are
small bottles on each side of the screen.
Two people compete against one an-
After clearing every fifth stage, While 20 is the highest skill level
other to see who can clear a vitamin
you're treated to a short con- you can choose from the options
bottle first. The player who wins three
of these head-to-head contests takes
gratulations screen. Keep screen, more levels exist. On level
the match.

watching something different 21, a single mistake is all it takes
flies overhead each time. to lose.
In both the one- and two-player
versions, you can set the number of
viruses in the bottle, the speed of the speed and the number of bugs is a vitamin can fall on top of three match-
falling vitamin (slow, medium, fast), great feature since it lets a stronger ing colors, and they can disappear as
and even the background music ("fe- player and a weaker player handicap well.
ver," "chill," and "no music"). For the the game in different ways for a more Beginning players usually con-
two-player game, the ability to set the even and exciting match. centrate on removing just the vertical
There are a variety of basic tricks rows as the vitamins fall. But more
to advance in Dr. Mario. Remember advanced players realize that you have
that it's just not enough to stack a to work to create horizontal matching
column of the same-colored vitamins patterns as well — especially at higher
and viruses. When a column of four or levels.
more of the same color disappears, the As with most games that appeal
other halves of the vitamins fall to the to a wide variety of people. Dr. Mario
bottom. is simple to learn, easy to play (at
For example, a remaining yellow first!), and full of subtle twists. So
half-vitamin can fall on a red virus, or while adventure game fans will have
a blue half-vitamin can land atop a to wait if they want to be a plumber's
yellow half-vitamin. Then you have to helper, puzzle fans will find the new

winning
remove that color before you can re- Dr. Mario a delightful challenge that
The key to is learning
to use capsules efficiently. When
move the color underneath. In other expands. on the Tetris concept.

this capsule falls

four yellow pieces


into place, the
— including
words, without carefully planning
which vitamins go where, you can
GP
the virus —
will disappear,
quickly dig yourself into an ear ly grave
as you try to remove various colors. Of Nintendo of America, Inc.
leaving the red one behind. That
red capsule will land on the red
course, there are those wonderful P.O. Box 957; Redmond, WA
surprises such as when a match of four 98073-0957
virus below.
causes a domino effect. The extra half-

185
Dragon Spirit

j
Cary Meredith
j
j

he lightning-fast forces of
Galada struck with no warning. With
one bold stroke, they invaded the
peaceful kingdom of Olympia and
kidnapped Princess Iris and her atten-
dants. Since Galada had already res-
urrected the long-dead demon Zawel
to fight for him, it took little imagina-
tion to realize that he planned to
consolidate his hold on the dark forces The formidable Blue Dragon springs from the fabled Sword of Arlia
by offering Iris in sacrifice. Old King If you can defeat Zawel, you remain in this form throughout the
Amru's remaining strength is no game.
challenge to Galada, so you — as Prince
Lace — seem to be the only person
who can save Iris from certain death. In Dragon Spirit, you attempt to
avert your sister's demise and the
destruction of Olympia by using the
magical sword of Arlia to become the
Blue Dragon. A confrontation with
the Zawel at the beginning of the game
determines whether you continue as
the Blue Dragon or as the Gold Dragon.
The Blue Dragon mode is tougher and
has more stages (nine instead of the
five-stage Gold Dragon mode), but is
more rewarding. You meet many enemies in the
The stages range from a dinosaur- land of glaciers, but the tough-
ridden Paleozoic nightmare to a cave est foe is the glacier itself. You
At the beginning of your ad-
of moving walls to an area of almost must blast your way through
venture, try to destroy as many
of the blue and red pods as
complete darkness. At the end of each the ice if you hope to escape.
of the first six stages, you battle a boss
possible. They give you needed
to save one of Iris's attendants, who and flying targets. The fire button you
increases in firepower and
rewards your success. use depends on the type of target,
speed.
You must deal with ground-based which makes Dragon Spirit a little

186
3
3
J

trickier than the usual arcade game.


Various objects are destroyed to gain
power, lives, or advanced weapons.
Blue pods, for example, give your
dragon extra heads (there's a maxi-
mum of three), with a resulting in-
crease in the rate of fire. Red pods

increase the power of each shot.


A shrinker makes your dragon
small and hard to hit, while a fire
dragon creates a barrier around you.
A power wing makes you invincible
for a short time. There are even items
that cause earthquakes underneath
your foes' feet. Unfortunately, there
are also a few items — such as the
skulls — that take power or away
life

from you, so don't fly around indis-


criminately picking up everything you
If you're not quick enough, this boss reassembles itself from the
see.
remains of its last incarnation. You must destroy all the pieces before
Once your power meter is ex-
they can rejoin.
hausted (by either three damaging
blows in the Blue mode, or six in the
Gold), you're dead. You do have two
continues, but there is no password
feature.
On the surface. Dragon Spirit is a
basic shoot-em-up. The excellent
graphics, however, set it apart from

many With
other games of this type.
the different types of targets and the
wide variety of enemies and scenarios,
it' s not an easy game —
but it is one
that keeps you coming back for more.

GP
There are lots of enemies to Even with three heads, you may
battle in the volcanic lands, but have trouble destroying this boss.
don't overlook the volcanoes You must blast the "heads" at the Bandai
themselves. The bubbling lava ends of each arm — unfortunately, 12951 East 166th Street;
can be quite deadly. this guy is a quick healer. CA 90701
Cerritos,

187
© & %
Dungeon Magic
j Cary Meredith
j
j

* egend has it that 500 years


ago, a battle took place in which the
great warrior Magi singlehandedly
defeated the dark forces of Darces, the
Using swords and ar-
evil overlord.
mor made of special ores from deep
underground. Magi forced Darces into
exile. In the centuries since Darces'
defeat, the land of Grades has enjoyed Talk with everyone you meet on your journey and write down
prosperity and peace. whatever you hear. Also make note of the location in case you have
But Darces wasn't idle. He care- to return.
fully nurtured the dark forces and,
once they were ready, set out to wreak
vengeance on Magi and his people.
Magi wasslain,andnow Darces' forces

Visit the shops in any village to No matter which wizard you Each battle you win increases
fortify your arsenal. Deirus choose as your teacher, he's sure your experience points. But
should be your first stop, to be a tough taskmaster. None don't forget that casting spells
however, because that's where of the wizards is about to dis- depletes your life energy —
you'll find the first Elemental pense the secrets of magic to an don't lose a fight by using up
Sword. inexperienced oaf. your last bit of strength.
J

to, and every magic spell you attempt.


Since the development of your magi-
cal abilities largely depends on ex-
perimenting with the basic symbols
given to you by your wizard, you
must write down the effects after each
spell is cast. And since you must often
visit locations or characters more than
once, it's important to remember
where you can find them again.
Anyone familiar with role-play-
ing adventures will feel right at home
with Dungeon Magic. While there's
nothing new here, the game plays quite
smoothly and offers enough puzzles
and challenges to satisfy novice and
veteran gamers alike.
GP

run rampant. Luckily Magi's armor you enough time to fortify yourself,
and six swords still exist —
some- change weapons, or use spells and
where. In Dungeon Magic, your mis- potions in the midst of combat.
sion is recover Magi's weapons and Each evil creature you defeat adds
use them (along with your own magic to your experience point total. You
abilities) to defeat Darces once and for need 15 points to make it to level 1, The creatures get tougher as
all. while 35 points takes you to level 2. you get closer to your show-
As your journey begins, you're Some of the creatures also carry gold, down with Darces. But you
equipped with nothing but your wits. which you can use to buy items in the must find Tores, the mystical
Stay in the city of Granville and study village stores. sword, before you can enter the
with one of its five powerful wizards While there's a wide array of final battle.
until you develop some magical abil- weapons and armor available in the
ity. Of course, spells alone. can't bring shops, don' t overlook other provisions
you success. You must also develop such as food, drink, magic powders,
your fighting prowess, which allows and, most importantly, healing po-
you to use the five elemental swords tions. The dangers in Dungeon Magic
and Tores, Magi's most powerful include paralysis, poisoning, curses,
sword — assuming you've found and wounds, so it's vital that you have
Taito
them. a complete stock of healing potions
Spend a lot of time practicing your with you at all times. 267 West Esplanade; North
Vancouver, B.C., Canada, V7M
parry. This technique is not only effec- Don't forget to take notes on ev-
1A5
tive in battles, but using it also gives erything you see, everyone you talk

189
• • ft
Dynowarz
j
j William R. Trotter
j

S
solar system, the creation of the bril-
liant Professor Proteus. While work-
ing in his laboratory on Alpha Planet
one day, the professor realizes that the
planet's surfaceis being overrun by

enormous cybernetic robosaurs.


This could only be the work of the
twisted Dr. Brainius, whom Proteus The first shots of Cyborasaurus.are really impressive; the remaining
had expelled years ago for performing graphics can't equal these views.
forbidden experiments on humans.
Now the evil scientist is back, leading
a seemingly invincible army of tran-
sistorized saurians. There's onlyone
thing that can save the worlds of
Spondylus —
Cyborasaurus, the ulti-
mate robosaur, which Dr. Proteus has
been perfecting for years.
The set-up scenario for this dino-
shooter is fairly elaborate: As Profes-
sor Proteus, you must race past the
slavering Hounds of Destruction, get
into and activate Cyborasaurus, then
go onto the planet's surface to wage
battleon the enemy robosaurs.
After crossing the surface to the
Computer Portal, you must defeat the
boss who guards it, find the key,
transport down to the Artificial Intel-
ligence Compound, and find a way to
deactivate the life-support system
(which has been taken over by a deadly When you reach one of these portals, you switch from Dino Mode
virus-boss). Only when Planet Alpha's to Man Mode. The portals look the same on each planet.
environment has been restored to nor-

190
J

J
As you defeat the robosaurs, you game gets —
so concerned parents
also win powerful new weapons, in- needn't worry too much.
cluding fireballs, three types of boo- Dynowarz offers a clever, colorful
merang missiles, and a highly useful variation on some classic Nintendo
satellite ray that wipes out every en- themes, although it plays a bit on the
emy on the screen. easy side. The graphics are good
Once Proteus reaches the portal of throughout, but the best screens are
a planet's Artificial Intelligence Com- those dramatic views of Cyborasaurus
pound, the game goes into Man Mode. at the beginning of the game.
Leaving your mechanical thunder-
lizard behind and arming yourself OP
with only a vaporizing ray gun, you
Inside the Artificial Intelligence
must forge ahead, past wall-mounted
Compound, you frequently
lasers, across bottomless chasms, and
need to jump. Precision and
through packs of flying destructo-
timing are the ingredients for
hounds.
success —
no special techniques
There's a lot of jumping to be done
are necessary.
in these underground scenes, and we
believe that the jumping sequences
aren't entirely fair —
many times an
apparently perfect jump results in your
character tumbling to his doom. On
the other hand, the game is extremely
generous with its continue features
and is straightforward enough to make It's not easy to destroy the final
it suitable for very young or novice boss-virus. You need to shoot,

gamers. Also, dinosaurs hurling fire- then land on top of the "B" on
each other is as violent as the
balls at that barrier just in front of him.
It's tricky, but without that ex-
tra protection, you'll never beat
him.
Each planetary surface is pretty
much like the others. Collect
weapons, keep shooting, and
move forward to the right.

mal conditions will you be able to


resurface and clean up the remaining
six planets in the Spondylus System.
This same overall pattern of play
is used on all six worlds. In the Dino- Use the orbiting satellite ray
saur Mode, you must battle your way only when you're surrounded
across the surface, defeating various by a screen full of robosaurs.
Bandai
robosaurs and scarfing up energy You only get to use this potent
capsules (marked "E") and extra shield weapon once on each planet, so 12951 East 166th Street;
make it count. CA 90701
Cerritos,
capsules (marked "B" for barrier) to
increase your defensive powers.

191
• i> •
Formula One:
j Gary Meredith
j
j

consensus among most


motor-racing fans is that Formula One
is the main event of the sport. Of

course, racing in exotic locales such as


Monaco doesn't hurt this race's im-
age. But the prestige of Formula One
goes beyond glamorous settings —
its
There's only one lap remaining, and just one car between you and
reliance on technology puts it on the the checkered flag —
but remember that the main straight is your
cutting edge of automotive engineer- last chance to pass.
ing.
Formula One: Built to Win puts you
on the same track to international tional circuit can be modified in terms
racing so many
other drivers have of race length, but you'll probably end
taken. You with a rather modest
start up losing more often against this
car, an Austin Mini-Cooper. Although tougher competition than you did in
it's Mini is the first racing
small, the the U.S. — at least for the first few
vehicle for many Formula One drivers. races.
Each time you win a race, you can buy Formula One: Built to Win has a few
equipment improve the perfor-
to interesting options. For example, you
mance of your Mini. Once you've got can visit Las Vegas while on the U.S.
a few races under your belt, you're circuit and try to win some big money.

able to afford a more exotic and If you hit a jackpot or two, you can
powerful car, and then work to up- push up your timetable by buying a
All you can afford at the be-
grade it as well. better car rightaway. Of course, just
ginning of your career is the
The racing you do with these first because your car is better doesn't mean
Mini-Cooper. Don't despair
cars takes place on ten different U.S.
though — this little gem has
you have the skill to drive it to victory.
You must take tire wear into ac-
tracks. Each city has three races at launched thousands of drivers
progressively difficult levels —
you on the track to fameand fortune.
count inFormuIa One as well. Each race
have to win every race in all ten loca- wears your tires down a little bit more,
tions to qualify for international so it's necessary to replace them before
competition on the Formula One cir- tillto afford the ultimate cars. But they're unsafe.You can also save the
cuit. unless you keep winning, you won't cumulative results of up to three
Once your initial 30 victories are be able to afford improvements. The players before turning your NES off.
behind you, there's enough cash in the races on the 16 tracks of the interna- Formula One: Built to Win is one of

192
Built To Win

ft

/flHf
ft 3EE5
,v,w.

_x
The U.S. tracks are a varied lot,
but that' s to your advantage.
You need experience on all sizes
and types of tracks to compete
on the international circuit.
The races in Las Vegas can be
profitable in more ways than
one. Hit the right combinations
here and you may be able to
move up to a Ferrari.

Before each race, study the map


The European tracks are noteworthy for their scenic vistas.
of the circuit and check the track
Just don'tget too involved in your sightseeing — especially conditions. You can vary the
when you're driving the more powerful (and more erratic)
length of the races on these
cars.
tracks.

the more detailed and accurate simu- become a top driver, and you're given
lations of any kind that you're likely to a basic course in race-car driving as
find for Nintendo. Though the driv- well. If you fancy yourself something
ing is smooth and the graphics are of an Ayrton Senna or an Alain Prost, Seta
quite good, the real charm of the game you won't want to miss this one.
105 East Reno Avenue; Suite
32; Las Vegas, A/I/ 891 IS
is itsplay structure. You really get a
feel for the effort and time required to
GP

193
• © i>
Heavy Sh reddin'
j
Lisa M. Bouchey
j
j

s
back in the 1960s by a teenager named
Tom Sims. Disappointed because he
couldn't ride his skateboard on icy
winter streets, he decided to build a
board he could use in the ice and
snow. But the snowboard was consid-
ered just a winter toy until almost 15
§
-*2il_ 1
$
A toe-grab helps you make longer jumps. Use
1 this stunt to make it
years later when it finally became a over the mogul fields and large chasms.
serious sport. This winter, more than
400,000 snowboarders will hit the
slopes— and Heavy Shreddiri, the first ing, and skiing for some fast and radi- events and 18 levels of play to com-
snowboarding videogame for cal action. It's you against the moun- plete,and stunts are for survival, not
Nintendo, will be on store shelves in tain (and some major obstacles) on a just hot-dogging.
time for the first snowfall. quest for the coveted World Cup tro- In the downhill and slalom races.
Like the sport, the game combines phy. Winning isn't easy —
there are 5
the best parts of surfing, skateboard-

The mid-air 360° stunt is only


Tractor-trailers aren't usually for hot-doggers having a great
part of the backwoods scenery, run. Press the A button and
To make it across the river, jump but you come across a few in right on the directional pad to

onto the snow island at the this game. Aim at the ramp to impress people with this radi-
waterfall. make the jump over the truck. cal move.

194
mule-kick. Keep rocking up and down
between stunts to keep up your speed.

* Y ou face two types of mogul fields,


small and large. To get over the small
moguls (bumps in the snow), just
jump. But to cross the larger fields,
i i ,
you must do a mule-kick or toe-grab
1
4 * stunt.
The backwoods event is not for
9 The event has 23
the faint of heart.
L fti
obstacles — each one requiring a dif-
ferent response. While the other four
Level ou t your board before you If you practice your stunts
events have three levels of difficulty,
land, or this jump will have during all the events, you'll
the backwoods portion has six.
you face down in the snow. keep your skills in tune for the
As Parker Brothers' first entry into
half-pipe run. The mule-kick is
the videogame market. Heavy Shreddiri
especially useful for recovering
you should get down the hill as quickly is a good game for players with all
your balance. levels of experience, both on and off
as possible. Guide your board using
the directional pad on your controller, the snow. Three difficulty levels guar-
and jump over obstacles you can'tpass. in a half-pipe, then get ready to per- antee thrills and chills for everyone.
If you fall or miss a gate, you're sent form another stunt. When you've
back to the top for another run. gained enough height, you're given*
In the half-pipe event, you must an on-screen command to perform a
build up momentum to clear the wall toe-grab, hand-plant, mid-air 360°, or

Mm
K4

You won'tneed tousethehand-


plant to survive in the back-
woods, but it is one of the best
hot-dogging stunts — and a
required move in the half-pipe.

Parker Brothers
50 Dunham Road; Beverly,
MA 01915

195
Image Fight
j
j Lisa M. Bouchey

A liens are destroying


1

mankind's military and industrial


space complexes one by one. The
Moon's main computer is still intact

after the onslaught, but it now has


some strange, unidentified alien veg-
etation coiled around its brain. The
day the Earth had always dreaded has
come to pass —
alien invaders have
arrived to take over the planet.

an average of at least 90 percent or


more training.
you're back for
The minute you're behind the
Keep
controls, expect the unexpected.
a close eye on the Pincer Pest over the
enemy base in Stage 1 — his ring la-
sers could end your shot at the real
enemies. In Stage you encounter a
2,
Wombat warship loaded with auto-
matic weapons. Don't face the ship to
destroy it; try attacking it from any

You have to blast through this other angle if you hope to succeed.
electromagnetic field in Stage 4 Stages 3 and 4 take place in aban-
to clear a path in the elevator doned mine and elevator shafts. Watch
shaft. out for the ballistic cannons as you
blast through the electromagnetic
Piloting an OF-1 fighter, you must barriers blocking your way. In Stage 5,
clear five battle simulator stages before you get a taste of the best the enemy
you're qualified for actual combat with has to offer. Clear this drill and you're ship before it reaches Earth, and stop
the enemy. After you complete each on to the real thing. the cybernetic terror that threatens the
stage, you're given an achievement Your mission? To penetrate the moon's infected computer. Whew!
rating — only the best
pilots move on aliens' defense system, destroy then- Now do you see why training was so
to real combat, so you'd better rack up space base, obliterate the enemy flag- important?

196
You can, however, change your
pod components depending on the
battle situation. Some of the options
include a drilling laser with a power-
ful beam that only fires forward, but
gets maximum results. A rippling la-
an expanding ray that grows
ser fires
wider as it moves toward the enemy.
The V-cannon may be one of your
most useful options —
it fires forward

cannon blasts at 45-degree angles.


You need all the firepower you
can muster to save the Earth this time!

Choose your pod components


carefully —
not only can your
ship carry only three at a time,
but they can' t be changed unless
the pods are damaged or de-
stroyed.

OP
To make it through the training
drills, you must master the art of pick- be able to fire in the direction opposite Irem
ing up power-enhancing items. When the way your fighter is flying. Blue
a "POW" case appears on the screen, pods are fixed and only fire forward.
8335 154th Avenue, IME;

— Redmond, WA 98052
destroy it and examine the item it was Select your pods wisely a fully
carrying. Pick up a red pod and you'll loaded OF-1 carries just three pods.

197
Jackie Chan’s Action Kung Fu

Brian Carroll

J,
and directed
ackie Chan, who starred in
several successful kung
fu movies, now has a new claim to
fame — he's the hero of a new game
for Nintendo.

You can earn valuable items by defeating the droves of enemies that
will assuredlycome your way.

death battle against evil and incred-


ible odds. We all know he's going to
win — the only question is how. Like
the films. Action Kung Fu is low on
drama and high on mega-octane ac-
tion. It's a Super Mario - like adventure
that winds through several fast-paced
stages and features a wide variety of
adversaries.
In fact, the idea behind Jackie You won't need to spend a lot of

Chan's Action Kung Fu could easily be time developing intricate strategies. If


the plot for one of Jackie's campy kung you're an experienced game player,
fu flicks. It seems a great sorcerer has you know to determine an enemy's
placed the hero's twin sister under a pattern before counterattacking and
spell which caused her to vaporize to take time out to find the soft spots
into thin air. Jackie's mission isn't on the screen —
those places out of
difficult to figure out —
he must save harm's way where you can safely plant
his sister and sack the sorcerer. your character while you catch your a good one on which to cut your teeth.
The game has other similarities to breath and plot your next move. None of the opponents is over-
Chan's chop-socky movies, too. It in- But if you're a newcomer to fast- whelming, and the techniques you
serts a charming hero into a life-and- action videogames. Action Kung Fu is need to know are fairly simple and

198
J

few in number. It should take only


minutes for you to master jumping,
punching, kicking, and crouching.
The most important of these skills
is the jump-kick. Press the A button
for the jump, then press the Bbutton to
add the kick. This technique is very
effective against some of the level
leaders who are immune to your jabs Hudson Soft's instruction manual all — of these lives to finish this tough
and punches. provides some vital information the— game. But with its vibrant colors, di-
It's also important to make some button combination you need to get 99 verse challenges, and unique foes,
mental notes regarding the routes continues. You'll need most —
if not Jackie Chan's ActionKung Fu is thor-
enemies take when approaching you. oughly entertaining to play.
For instance, the killer birds that pop
up throughout the game like to hover GP
before flying toward you at eye level.
You shouldn't waste your time on
them until they start swooping be-
cause there's not much you can do
with them until they're level with you.
Special attacks and psycho waves
are invaluable. When a punch or a
kick fails to inflict even minimal dam-
Hudson Soft
age on an adversary, you know it's The expression on the Shaolin
time for something special. Use a spin- 400 Oyster Point Blvd.; Suite
Giant's face should tell you that 515; South San Francisco, CA
kick, sky attack, or psycho wave and
your strategy is working. 94080
you should be on your way.

199
The Last Starfighter
j
j Cary Meredith
i » in C «5 nr ovrp
j 640 i r-f ire t
0

mother always told you


not to waste your time and money
playing that arcade game. Of course,
how could she know that all this time
you were actually feeding quarters
into an intergalactic battle simulator?

defense of a bunch of aliens you've


never met on a planet you've never
heard of.
Xur, the renegade son of the
emperor of Rylos, has made a pact
with the Ko-Dan, a race of nomadic
Enemy fighters have a nasty
pirates. By the time Centauri

habit of attacking from behind, manages to get you to Rylos, all


no matter which way you're but one GunStar of the Starfighter
headed. Somehow, they seem force has been destroyed. With but

to sense that you only possess a few minutes of instruction, you


forward-firing lasers. —
must battle Xur's forces one man
You must also keep a sharp eye
and one ship against the galactic
out for any protruding struc-
forces of a mighty leader.
made it all sound so tures on the deck of the com-
Designed by Centauri, an alien Centauri
easy — just destroy the Xurian
mand ship. Generally, anything
recruiter for the Star League, the
that casts a shadow is some-
"Starfighter" arcade game was placed fighters, then the command ships.
But he didn’tmention that the fight- thing you want to avoid.
on Earth to test potential Starfighter
pilots for the League's war against ers advanced in seemingly endless
Xur and the Ko-Dan armada. And your waves, or that there were 15 mine- You do have a few advantages.
high scores have garnered an invita- laden command ships, each one Your GunStar fighter is more ad-
tion for you to lay down your life in more deadly than the last. vanced than its Xurian counterparts.

200
J

J
IMP Jc 1 t nr-rn
- ? ?r~r tsni
*
r»f nvri? ?
1 7 ; 77 O ? r tv
n

Destroying one of these fighters


earns you 200 points, but if you
can destroy all the ships in this
wave, you pick up another 1 00
points.

When you receive the "land now" notification, look for the fuel rod
chamber entrance and land. You can enter only from the left, so you
must double back if you've already passed the entrance.

runway, you earn 200 points, while Starfighter's Hall of Fame. Don't rest
other surface objects are worth 50 on your laurels, however Xur and —
points. the Ko-Dan mean business, and they
Unfortunately, enemy fighters are throw everything they have at you in
not your only worry. The command the final scenes.
ships have their own defensive mines, The Last Starfighter is a scrolling
ones that can't be destroyed. These arcade game of the classic kind. There's
Mines released by the com- mines do, however, have a very lim- not a lot of graphic variety for a game
mand ship can't be destroyed, ited life span, so the odds of avoiding based on a visually exciting film, but
but they can be outmaneu-
them are in your favor. when you're zipping through the
vered. Keep in mind that they Once you've eliminated most of a screens as fast as you do here, you
only exist for a short time and
command ship's defenses, you're don't have time to enjoy the scenery
must actually hit you to do any given the order to land and enter the anyway. If you like your action non-
damage.
fuel rod chamber. There you earn bo- stop, give The Last Starfighter a try.
nus points by hitting the A or B button
with higher maneuverability, more
powerful laser weapons, and greater
on your controller in unison with the
indicator lights. The command ship
OP
speed. You can earn from 100 to 1,000 vaporizes, and you proceed to the next Mindscape
points by destroying an enemy fighter, ship while points are added to your (a division
and you receive an extra 100 points for total. of The Software Toolworks)
taking out all the ships in a wave. If When your score reaches a certain 19808 Nordhoff Place; Chat-
you nail a fighter while it's still on the level, you're admitted into the CA 91311
worth,

201
% ®
Magic Johnson's
j
j Brian Carroll

j
J zsi! iJitiJi? j jsssj

^ 2 , mzijj uuu

undoubtedly includes immortality in


the Pro Basketball Hall of Fame. As a
member of the Los Angeles Lakers, he
has been a major force in the NBA for
more than a decade.
When an athlete like Magic en-
dorses a videogame, there is a high The team gets a raise in salary after each win. The amount depends
level of expectation. So does Magic on how well the team performed and at what skill level the game
Johnson's Fast Break meet the lofty ex- was played.
pectations? Yes and no. Is it a lot of fun

stealing the ball. Scoring is the easy


part.The trick is holding onto the ball
long enough to get off a decent shot.
As you venture into the more ad-
vanced skill levels, getting off any shot
at all will be a relief. In fact, getting
across the half-court line is no small
accomplishment at the game's pro-
fessional level.
But all in all, the overemphasis on
stealing the basketball doesn't detract
from the game. It simply forces play-
ers to shelve preconceived notions of
how basketball is played. Once you
agree to play on its terms, you can be
to play and sufficiently challenging free to revel in the full-court two-on-
for gamers of various skill levels? two action of Fast Break. five-second limit runs out, pass the
Definitely. Is the game an accurate If you're playing against the ball tohim, even though he will have
simulation of the sport of basketball? computer, there's one play you need disappeared from view. Your man
Not even close. to know. On inbound passes after an should have an open lane to the bas-
Fast Break's major departure from opponent's score, send your receiver ket. This play is particularly effective
the sport of basketball is its focus on the length of the floor. Just before your at beginner and advanced levels.

202
j
Fa stbreak

iXiiiSiiQ.

Magic punctuates successful three-pointers with words


Send a player the length of the court after a of encouragement.
basket is made and try the throw-in just
before a five-second violation is called. Your
man will be open for an easy lay-up almost
every time.

Whether you're playing the com- you're being defended or how far away
puter or a friend, three-point shots are you are from the basket —
just send
also a key ingredient to any recipe for them flying. Field-goal percentages
success. It doesn't matter how closely are random.
A liberal passing attack is also
recommended. The defenders swarm
your ball-handler like bees on honey,
so keep the ball in the air. Try to space
your players far enough apart so that The referees are unpredictable,
the ball isn't picked off, and don't try so don't worry when a foul is
make a pass once a defender is right in called — keep playing an ag-
your face. The ball will end up in the gressive game.
wrong hands every time.

GP
Tradewest
2400 S. Highway 75;
Corsicana, Texas 75151

203
* » •
Palamedes
J
J Meredith
J

1 he flashy graphics and non-


stop action of role-playing adventures
and scrolling shooters seem to get all
the attention in the videogaming
world. But it's the simpler games that
seem to have the real staying power
just look at the evergreen Tetris as
evidence. Palamedes is a new attempt
at becoming a gaming standard.
Essential tactics of Palamedes are knowing the number you need
and the quickest route to that number.

which in Palamedes are made up of


various dice. As these rows drop from
the top of the board, it's up to you to

clear the rows with a single moveable


die at the bottom of the board. You
clear the rows by changing the num-
ber on your "shooting" die to match
the different dice in the rows.
As with Tetris, a premium is placed
In Palamedes, you change the
on the ability to plan ahead. It may be
"shooting" die to match the ob-
even more critical in this game, where
then fire. The best strat-
ject die,
egy is to destroy as many dice as
the rows move fairly quickly —
even
from the start of the game. It's very
you can with the least amount of In the two-player games, the
important that you eliminate the
changing. basic idea - to clear advancing
greatest number of dice with the least
rows - is the same, but the strat-
amount of shooting-die switching, or
egy changes a bit.
At first glance, Palamedes even else you'll find yourself crushed by
looks a bit like Tetris, but only a bit. the onslaught of ever-advancing rows
The basic premise —
to clear rows of dice. next number you want in the mini-
from the board before you run out of Also, after playing for awhile, mum amount of time. After the first
room —is the same. The difference, you'll be able to judge the position of few rows, you'll discover that even a
however, is in how you clear the rows. the shooting die, and so move to the fraction of a second's difference in

204
J

finding the right matching die can


By clearing rows to create poker To adjust for the differences in
make or break you. hands, you're also adding to skill and experience levels, bet-
Palamedes includes a standard ter players can be handicapped
your opponent's problems by
single-playermode, as well as match him more rows to clear. with extra rows.
giving
and tournament modes. When you're
competing against another player,
your strategy changes a bit. Rather Getting a good hand not only don't attempt to play a match until
than simply destroying dice in a ran- eliminates those rows from your side, you've become fairly adept at the
dom order, you should try to make but it also adds extra rows to your simple solitaire game. While the tour-
poker hands (by clearing multiple opponent's board. With this added nament play provides for a handicap
rows at one time). dimension, it's probably best that you option so that players of different skill
and experience levels can compete,
the complexities of head-to-head play
can be extremely frustrating.
Whether Palamedes can attain the
heights of popularity reached by Tetris
isn't really the issue. Taken on its own
merits, Palamedes is a game that the
entire family can enjoy, as both a single-
or a multiple-player game. It has all
the requisite ingredients of the genre
— simple rules, colorful graphics,
addictive play — in a game that can
easily be played for a few minutes or a
few hours at a time.

GR
Hot-B
In the two-player games, you still must concentrate on clearing 1255 Post Street; Suite
your rows, but once you've gained some experience, you should 1040; San Francisco, CA
add to your opponent' s rows, too. 94109

205 • • ®
Pictionary
J
J
J

iBi he latest board game to go


from coffee tables to the Nintendo
game system is Pictionary. In the board
game, a long-time party favorite, the
object is to sketch out clues to a word
or phrase. The videogame version is a
variation on that theme. It gives you
three options: You can tackle the
computer's pre-drawn pictures, try to
decipher a "mystery picture," or duel
a friend with your own drawings.
Before tackling the computer's
drawings, you first have to play one of
four arcade-style games. One of the
games requires you to stand below
the windows of a burning building
and catch children jumping from the
building to avoid the flames. For each

person you save, one block of the tion worker collecting blue globes as
computer's drawing is uncovered. fast as a pipeline can spit them out,
After your arcade-game time runs out, and in the last, you must haul crates
you're given 60 seconds to guess the from one side of the screen to the other
There are four ways to reveal the drawing. while being harrassed by ricocheting
computer's drawings: rescuing the One of the other three games is a balls. The arcade sequences appear at
residents of a burning building... Space Invaders - type shootout. In an- random.
other, you're a spacesuit-clad sanita- It can be difficult to guess the

206
J

... or zapping rows of alien bugs. After completing one of the arcade sequences,
you get 60 seconds to identify the drawing.

computer's drawings because the


renderings don't always look like the
everyday objects they represent. For
example, the computer might repre-
sent a hole as a large circle with a small
circle inside. Obscure at best. But
you're given the number of letters in
the correct answer, which makes fill-
ing in the blanks a lot easier.

To draw your own art works, you


use a device that works like an Etch-
A-Sketch. Although you need a deli-
cate hand, you should be cranking out
masterpieces suitable for display on
the family refrigerator in no time. You
can spend some time in a practice
session before actual competition be-
gins.
Like the board game, the com-
puter version's biggest asset is its ex-
pansive repertoire. Even after hours
of play,you shouldn't see the same
After correctly identifying a drawing, roll the die to see how many
clue show up twice. So don't worry
spaces you get to advance.
too much about anyone gaining an
edge as a result of repetition.
The graphics in Pictionary are a bit however, is that the correct answers to
drab. What could have been a colorful the puzzles are never given. When
presentation of images is merely a time expires, you simply move on to
collection of black-and-white line the next puzzle without learning the
(a division of AcclaimJ
drawings. The graphics in the four seven-letter word that had you pulling
71 Audrey Avenue; Oyster Bay,
arcade games are a little

greatest frustration with Pictionary,


better. The your hair out.
OP NY 11771

207
% • •
Pinball Quest
J
J
William R. Trotter
J

is the classic American

arcade amusement. When video-


gaming began its great evolutionary
surge in the 1980s, pundits predicted
the demise of stodgy old pinball
games, but in fact just the opposite has
happened — video and computer
technologies have driven pinball de-
sign to new heights of sophistication

Don't forget to move your flippers up each time your ball goes to
a new level — and do it quickly.
I
though you're likely either to love it or
hate it. Realistically, by trying to be
both an exciting quest adventure and a
great pinball extravaganza, the game
fallsshort of both goals. But fans of
both genres, on the other hand, can
have their cake and eat it, too.
Certainly, the basic idea is clever,
At the imps' black market, you
one of those why-didn't-somebody-
can buy (or steal) special flippers
think-of-this-sooner concepts that
and stoppers. Use them wisely if
come along every now and then. The
you want to succeed in your quest.
game is structured like a typical
Nintendo quester, even down to the
On the second level, try to shoot
and glamour. And today's pinball kidnapped -princess cliche. But instead
straight up the middle.

wizard can own, thanks to that tech- of using swords and magic spells to
nology, an entire library of different battle your opponents, you use the You'll have to be a pinball master
pinball games —
something only the pinball itself as a weapon. And instead to shoot your way through six colorful
wealthy could afford even a decade of the flashing bumpers and knock- levels of intense pinball action, set in
ago. down targets of a conventional pinball dungeons, graveyards, and castles.
Every pinball-lover should take a playing field, you smash the ball into Even if you're a sharpshooter on most
look at Jaleco's new Pinball Quest, obstacles and monsters. "normal" pinball games, you'll find

208
J

You must get your ball into the


little boat in this stage — it car-
ries you to a confrontation with
the boss.

can only be applauded. In addition to


the main quest, you also get three
single- or multi-player pinball games.
These include a game of pinball golf, a
brightly colorful circus game, and a
your skills tested in new and challeng- something that takes some getting four-player sports-oriented game —
ing ways — it requires a twist to use used to, since in most pinball simula- worthwhile entertainments on their
the ball in unorthodox situations. tions, the flippers are just there when own, as well as substantial bonus to
As you advance, you must use the you change screens. the main program. All the simulations
directional pad to transfer your elec- After you clear a stage, you have a feature bright graphics in the best
tronic flippers from one level to the chance to visit the black market of the pinball-art tradition, and the electronic
next, or to drop them quickly in case imps, where you can use the gold action of ball and flipper has a nice
your ball falls back a level. This is you've accumulated to purchase spe- "positive" feel to it.

cial stoppers and flippers. These are Pinball Quest may not be a game
Pinball Quest's equivalent of power- for everyone, but it's a fresh concept,
up bonuses. Without strategic and handsomely executed, and its manu-
well-timed placement of these power- facturer has given generous value for
ful devices, you probably won't get the consumer's dollar. Buying this
very far in your quest. game really is like getting a whole
If you happen to be short of gold, library of pinball games for the price
but you still need those extra bumpers, of one. Give it a try.

you can try your luck at stealing from


the imps. It's a gambler's option, since
you have only a 50-50 chance of suc-
OP
cess. Win, and you can loot an assort-
In addition to the role-playing
ment of flippers and stoppers; lose,
scenario. Pinball Quest has three Jaleco
and the imps penalize you by taking
enjoyable bonus games, making
half of your remaining gold. 310 Era Drive; Northbrook, IL
it a virtual one-cartridge library
Jaleco has tried to give maximum 60062
of pinball entertainment.
value with this game, an attitude that
Pipe Dream
J Leslie Mizell
J
J

plot of Pipe Dream is far-


fetched even for Nintendo, where the
bizarre is not only expected but en-
couraged. Then again, the plot may
not actually be that farfetched after all
— although plumbing isn't as popu-
lar aNintendo profession as ninja ex-
pert or soldier of fortune, millions have
played Mario the plumber in the Super Build your pipeline so that you can incorporate any reservoirs or
Mario adventures. special pipes. A reservoir not only slows down the flooz because it
There's no princess-rescuing for takes several seconds to fill, but each one also adds 200 points to
you in Pipe Dream, however. Who has your total. One-way pipes are worth 100 points.
time for damsels in distress when the

sewer's this full of clogs? Luckily, but doesn't connect to its adjacent
there's a substance called /looz that you piece can be blown up with a point
can drive through the pipes to clean penalty.
them out. There's only one catch — The key to high scoring is to
you must construct an emergency look beyond the immediate piece
pipeline with spare pieces before the and try to place pipe several
flooz can do its job. squares ahead. The more complex
You start constructing your pipe- your pipeline, the more points
line from a set point on a grid, with the you'll score. Normal pipes are
available spare pieces stacked on the worth 50 points each, and one-way
left side of the screen. These include pipes are worth 100. If your pipe-
Try to place pieces that don't curvy pieces leading left or right, you can
line includes reservoirs,

immediately fit into your vertical and horizontal pipes, and add 200 points. Incorporating
pipeline where you think they'll crosspieces through which the flooz tunnels adds 800 points, and
fit in a move or two. Though can flow both ways. pumps are worth 1000 points. And
you lose 100 points for every There's a set number of pipe pieces if you place reservoirs, pumps,

piece you place but don't use, which you must successfully place on tunnels, and end pieces in a loop
you're penalized 50 points for each grid, and a time limit before the formed by a crosspiece, you can at
every piece you blow up. flooz starts flowing through the maze least double your score, and can
you've created. A pipe that is placed multiply it by as much as eight.

210
3
~V

Always try to leave room


around a crosspiece so you can
drive flooz through it in both
directions. You get 100 points
multiplied by the level number
for the first loop, and all other
loops earn that score plus 100
multiplied by the number of
special pieces on the grid.

When you've gone as far with your pipeline as you can, rush the
flooz through the remaining pieces by pressing the Select button.
Every piece the flooz oozes through from that point on is worth
double points.

Each of the 16 levels in the game gripe — and it's a small one — is that
has four rounds, so that's quite a lot of there aren't enough special pipes and
pipe to lay. Though your pipeline must obstacles early on (although you can
include a set number of pieces, you stage-select in the standard game).
can fail three times before the game is Using the reservoirs or end pipes and
over. There are also three different avoiding the obstacles adds just the
types of games to play. In the standard right amount of challenge to keep
The bonus round can be tricky
game, you have four rounds for each players interested after they've mas-
because of the slight lag time
level. Intournament play, you only tered the basic art of pipeline-build-
between pushing down on the
directional pad and having the
piece fall into place. Don’t be
play one round per level. And in one-
shot play — a mode for competition
ing-
GP
you play only one round of your
surprised if your pipe falls into
choice. Bullet-Proof Software
the wrong position once or
Pipe Dream is a game that is differ- 83315 154th Avenue, IME;
twice before you adjust to the
ent every time you play, and more fun Redmond, WA 98052
timing.
the 70th time than the first. Our only

211
• • •
Puss n’ Boots — Pero’s Great
J
J
J Lisa F. Sahlie

L Fittle Pero got himself into


more trouble than he bargained for
when he spared the life of a mouse.
Not only did he violate the feline code
of ethics when he failed to kill the
mouse, but he also went against Count
Gruemon's direct orders to remove
the rodent from his castle.

Staying close to the frog's mouth is dangerous, but it gives you a


better chance to drop missiles into his wide mouth.

Luckily, your car is equipped

with special tires so you can jump


this spring of water.

But poor Puss n' Boots didn't de-


serve his punishment —
being trapped
Count Gruemon
in a different time by
and Dr. Gari Gari. Certain feline as-
sassins from the cat kingdom have
followed him, planning to kill him for
breaching the code of ethics.
Though traveling through time is
supposed to be punishment, Pero gets Use your torpedoes to break through the rock under the sea — but
to see some interesting parts of the watch out for the giant seaflowers.
world. The enterprising puss also finds

212
J
Adventure A

On Pero's visit to London, he You can get rid of this aggres-


won't get to see the queen, but sive snake without much
he will see her guards — a lot bother, but only if you act

more closely than he might wish. quickly. Drop bombs on the


reptile to finish him off.
special vehiclesand weapons to im-
prove his chances of survival. So as he money. Next, he must captain a small
travels in outfitted cars, steamships, steamship on its journey across the
submarines, airplanes, and hot-air ocean while lightning bolts flash across
You've finally reached Dr. Gari
balloons, he's armed with guns, the sky, sharks attack, and pirate ships
Gariand Count Gruemon. Pero
bombs, and boomerangs, too. approach.
will be freed from his time
Throughout his journey, the brave fe- After reaching a tiny island, Pero
travels if he destroys them.
line can pick up bonus icons which takes a submarine through perilous
can restore his energy, give him extra waters on the way to fighting his first
points, make him invulnerable, or boss, an oversized robotic frog. While York, where he'll face Dr. Gari Gari
provide an extra life. the frog spits tadpoles, you should fire and Count Gruemon.
Y ou direct Pero to seven locations, bombs into its mouth. When the frog Puss n' Boots is an enjoyable ad-
beginning in the Old West, where he is another restaurant entree, Pero is aptation of a classic fairy tale. Despite
needs a steady aim with his six-shooter off again, freewheeling across the its weaponry, it was designed for
to get rid of robbers and collect their Arabian desert in a car. Hit the cat younger players, and even the enemies
symbol in this stage to earn an extra are cute. An added bonus for novice
life. players is that you can continue the
Next, the feline takes to the skies game three times (with three lives each
in an airplane —
but he won't have a time) before you start back at the be-
chance to enjoy the wild blue yonder ginning. The engaging simplicity of
because lightning bolts, a giant buz- the game should please Nintendo's
zard, and a UFO threaten to ground newest players.
his career. After a safe landing it's on
to London, where killer cats await and
demon wielding a huge
a giant blue
OP
sword hopes to make mouse-food out
Naturally, you won't want to of our hero.
Electro Brain
gettoo dose to the blue demon's Pero survives, you take to the
If 573 East 300 South; Salt Lake
extra-large sword. skies again, this time in a hot-air bal- City, UT 84102
loon. His final challenge comes in New

213 • ft ft
Silkworm
j William R. Trotter
j
j

P n an effort to abolish war for-


ever, mankind has created a powerful
artificial brain, the MHC2, designed
to judge all quarrels and settle all dis-
putes. But somehow the MHC2 has
overridden its programming and suc-
cumbed to delusions of grandeur. It Despite the greater number of hits it takes to knock out the bosses,
has issued an ultimatum: "Worship the two-player mode really mqkes this game come alive.
me as your god or die!"
To respond to this threat, the
governments of the world have dis- The resistance value (the number of
patched a deadly duo, the Silkworm hits it takes to destroy the boss targets)
attack helicopter and the Silkworm is higher in the two-player mode than
infiltrator-jeep. With you at the helm in the single-player option. Each boss
of one or both vehicles, your mission has a hard-to-hit weak spot, but you
is to destroy the MHC2 before it can discover where it is by watching
dominates the world. for a white flash when you're shooting
Although Silkworm can be played at the spot. You can also study the
by a single person, the game really helpful diagrams in the instruction
works best in its dual mode, when two booklet, which have little arrows
players combine their skills so that pointing in the direction of the best
one controls the jeep and one the he- Land mines are easy to spot — place to aim.
licopter. You begin with three vehicles, they pulsate in the ground. Destroying enemy land mines
with an additional jeep or helicopter should be among your highest pri-
added when your score reaches 50,000 orities. Whenever you demolish one,
points. powerful bonuses until you've col- you unleash a force field that sur-
Both jeep and chopper are lected those two, but once you have rounds your vehicle with an energy
equipped with a two-directional can- them, you can try for an Eagle Emblem, shield, rendering you invulnerable for
non. By picking up the Twin Sphere which is worth 100,000 points, or the a few seconds.
bonus, you can double your firepower, coveted Condor Emblem, worth a cool When two mines are close to-
and the Turbo Card gives you a dra- half-million points. gether, there's another trick you can
matic increase in speed and maneu- Enemies come at you in seven do. First, surround your vehicle with
verability. waves, plus one climactic mega-con- one energy shield, then scoot forward
You can't get access to the extra- frontation at the game's conclusion. and touch the next mine. Its force field

214
J

After you sweep down and hit The boss flashes white when its
the mine to become invulner- vulnerable spot is struck, so pay
able, you can ram that enemy attention. Use the directional pad to aim
chopper and get a Twin Sphere the jeep's guns. It's tricky and
or a Turbo Card. takes some practice — espe-
can't be destroyed, only avoided. cially when you're trying to go
You're likely to encounter them only airborne to pick off some mines.
will turn red, explode, and blow away towards the end of a level, when the
every enemy target on the screen. off-screen boss launches them at you.
While you're protected by a shield, If you're in the chopper, stay low; if You get two continue options per
you can also ram enemy targets with you're in the jeep, you can always try game. Each one lets you resume play
impunity — a tactic you almost have jumping. at the start of the current wave. All
to use if you hope to get through cer- As a one-person shooter. Silkworm three vehicles are restored, but your
you're driving the jeep may prove too frustrating for some
tain screens. If

in the single-player mode, you may


need to pull the vehicle into the air, tilt
players since the game is rather stingy
with its bonuses. In the two-person
score is not.

GP
its nose down, and fire from midair in mode, you not only have a fighting
order to detonate the mines. chance, but you can also work out
Some dangers — the Venom and some real strategies for dealing with
Silkworm missiles, for example — what you encounter.

juLtiHuu^™ era oaoocxx

The bosses shoot missiles from Destroy tri-cannons as soon as


off-screen with no warning. All —
you can they really make things
you can do is memorize their difficult once other targets appear

paths and keep out of their way. on the same screens.


Super Spike V'Ball

j Lisa M. Bouchey
j
j

Spike V'Ball is profes-


sional beach volleyball at its sandy,
sunny best —
just the thing to warm
up those chilly autumn nights. And
the hottest thing about this volleyball
game is the competition you face. You
can play against the computer or hook
up an NES Satellite system to set and
spike against three of your friends.
Warm up with a few practice
games before you face contenders on
trickiest shot is the super-spike op-
tion.
To hit a super spike, jump and
press the B button three or more times
while you're in the air. When your
hand starts to glow, hit the ball with
the A button and the blast should
knock your opponent off his feet. Don'
forget to keep your eye on the ball.
Even though super spikes are nearly
impossible to deflect, expert blockers
who are also quick on their feet can
It's easy to grab the lead over
smash the ball back across the net.
the computer with a super spike
The players in Super Spike aren't
early in the game.
exactly the tanned California-types
you find in Ultra's Kings of the Beach, but
the American Circuit, or — you're
if ifyou pick the team that matches your former soldiers, are packed with
really up for a challenge — play the reflexes and style of play, you should power, but poor on defense and slow
masters of the game in the World Cup. go all the way. on their feet. If you hope to be suc-
Timing is everything, whether George and Murphy are past cessful with the super-spike option,
you're blocking spikes, digging balls champions and well-balanced players want these guys on your team.
you'll
out of the sand, or smashing returns — the best team to select if you're just Billy and Jimmy are excellent on
that rocket by your opponents. The getting your feet wet. A1 and John, defense because of strong back-

216
J

But don't plan on digging the


ball out of the sand —
the ball
is easy to miss while you're

diving.

grounds in the martial arts. The miss-


ing part of their game is spiking power.
Use this team for defense against teams To beat the computer, play near the net and let the computer play
that like the super spike. And don't back. Guard the net and bat the ball down when the computer tries
forget Ed and Michael, the quickest to spike.
pair on the v'ball court. Their strength
isonly average, but if you're having
trouble getting to your opponents' working together. The key to winning
shots, go with this team. big in Super Spike V'Ball is practice. Play
No matter which players you a few games in the exercise mode to
choose, remember that teamwork is get a feel for the game before you dig
important. Working with your part- in for world-class competition.
ner is more effective than being a ball
hog — and you'll score more points

Practice against the toughest


opponents possible — you'll
learn the moves quicker and
move on to bigger victories.

Remember that in beach vol-


To block a spike, get your player Nintendo of America
can be hit only
right next to the net where the 4820 150th Avenue, IME; P.O.
leyball, the ball
up to three times on each side.
spike is about to occur and press Box 957; Redmond, WA
the B button to jump. 98052.

217
• • •
Ultimate Basketball
j Brian Carroll
j
j

U ~ Itimate Basketball might not


be the ultimate basketball game, but it
does deliver a solid, fast-paced court
challenge. American Sammy should
be saluted for treating the hardcourt
sport with a refreshing dose of realism
— especially in light of the number of
basketball-with-a-twist games that hit
the market during the last year. Closeups are provided on slams, free throws, and three-pointers.
The realism begins at the start:
There are tenmen on the court. Most
simulations cut comers here because shots, playing sound defense, and dis- see who your sharpshooters are.
it's difficult to move ten players tributing the ball liberally. The closeup screens that appear
smoothly — and even tougher to keep The emphasis on shot selection is on slam dunks, three-point shots, and
them all in sync. Ultimate Basketball especially laudable. In most NES foul shots add a bit of flair to the
achieves the former, not the latter.
if basketball simulations, it doesn't presentation. On the whole, these
For example, although everyone is matter whether you launch shots from closeups are exciting, but it's disap-
moving on an inbounds pass play, half-court or from directly under the pointing that the defensive player in
your teammates don't come to the basket — your chances of sinking one
ball, nor do they break downcourt for are about the same. Not so with Ulti-
the long pass and an easy two points. mate Basketball.
Overall, the action resembles what In this simulation, you're re-
you might find in pickup games — warded for taking good shots, and
which can be as exciting as any NBA consideration is made for defensive
The teams don't really have
contest. pressure. In other words, deliberate
specific offensive patterns or schemes, play — both offensively and defen-
just varying degrees of speed, strength, sively — rewarded. You should keep
is

and stamina. this in mind, especially when you get


The realism of Ultimate Basketball into trouble. For instance, if you're
also extends to the way you approach trailing by several buckets, try getting
the game, since you need some of the the ball into the hands of a good shooter
same skills required in real-life bas- so he can launch a few three-pointers.
ketball. Make sure you're taking good You can check out the team's roster to

218
J

Each of the seven imaginary


basketball teams has different
strengths and weaknesses. The
best of the seven is New York.

the slam sequence has no opportunity


to block the shot. The dunker either
stuffs it through or gets called for trav-
eling.
The stamina meter, which is dis-
played as part of the roster screen, also
injects some strategy into the game.
As the players grow weary, their
shooting percentages and foot speed
drop off. So you'll need to monitor
your starting five and shuttle fresh

players in often — particularly in the


second half of the game.
As with many available basket-
ball simulations. Ultimate Basketball is
a mixed bag. It unfortunately overem-
phasizes stealing the ball and the call-
ing of touch fouls. This means you'll
be harassed on offense by both de-
fenders and the officials. But all in all,
it's a strong simulation.
p
The refs call a tight ball game
You get slapped with
too tight.
American Sammy
charging fouls that are simply 2421 205th Street; Suite D-
104; Torrance, CA 90501
unavoidable.

219 • • •
Wrestlemania Challenge
j
j
j Jeff Lundrigan

p
mr rofessional
rofessi*
self naturally to
wrestling lends
videogames.
loaded with goofy, over-the-top ac-
it-

It's

tion, and wrestling's stars are but a


small step from caricatures. Wre s-
tlemania Challenge borrows eight such
stars from the WWF and drops them
on the mat in a battle against your
unknown wrestler or each other.

When you're down, keep moving the controller pad to get back up
— otherwise, your head's liable to get stomped on.

take on the WWF stars in an eight- the character you've chosen —


match challenge for the world cham- headbutt, kick, face smash, or big foot.
pionship. Button B is a body slam from the
Before you get involved in a fight- front, but each star does his own move
to-the-finish, take some time and get when attacking from the back from —
used to making wrestling holds and a suplex to an atomic knee-drop. Make
throws with the controller. You have sure your B-button finger is in good
to match your directipnal pad to the shape — these are the attacks you'll
sides of the ring, but since the ring is use most often. Once your opponent
set up diagonally on the screen, it is down, don't hold back — jump on
might take a little practice to get used him for good measure. When it' s your
There are several different modes to the up-down and left-right move- turn to kiss the canvas, you can bet
of play — one-on-one, tag-team, or a ments. your opponent is going to try to bury
three-on-three survivor match. When Each wrestler has his own set of you in the mat.
you've decided your mode of play, moves, but it won't take too much By pushing both buttons at once,
choose which WWFcharacter you variation on your part to throw any you select a power move — Randy
control, or play as yourself and battle one of them. A quick tap on button A, Savage's flying elbow, Ultimate
your way up the wrestling ladder. If for instance, throws a punch. Hold the Warrior's warrior wallop, and so on
you play as yourself and select single button down and you unleash a spe- — which are devastating to your op-
matches against the computer, you'll cial attack which varies according to ponent, but difficult to land. Use these

220
J

Hying jump-kicks can knock


your opponent for a loop, but
use them with caution —
they're
not easy to perform and may
sometimes be more trouble than
they're worth.

Each wrestler has his own attack from the comerpost. From here,
you can attack your own partner, your opponent in the ring, or his
partner off to the side.

again as he gets up off the canvas.


As your opponent's energy meter
gets lower during tag-team matches,
he tries to switch out. Don't let him! If
you keep between him and his side of
the ring, you can grab him, then go for
Ifyou throw your opponent out a pin. If he manages to tag up, you
of the ring,you can jump out must face a new opponent who's still
after him and keep wrestling. gotfull energy. And remember that
Don' t stay there too long, though when your energy gets low, your foe
— you'll get called out. will try to block you as well.
Wrestlemania Challenge will prob-
only when you're in trouble or your ably appeal most to younger players. you lose, you get a rematch,
opponent is already weak. Remember It isn't a particularly difficult game — If

but during the eight-man chal-


that your energy is reduced each time the moves are simple to master, and lenge you have a limited number
you use a power move, so if your with a little practice your opponents of second chances.
opponent ducks your blow, you've aren't that formidable. It's not a par-
put yourself in double jeopardy. ticularly violent game, either. Even
One good trick is to trap your though it's based on a fairly tough
opponent against the ropes —espe- "sport," the action is basically silly,
cially in the comer, where he has no- and it never plays rougher than a Sat-
LJN
where to go. Keep hitting the B button urday cartoon. (a division of Acclaim)
while he's trying to get up, and you 71 Audrey Avenue; Oyster Bay,
stand a good chance of slamming him GR NY 11771

221 • • •
Yo! Aloicl
j
j
j

McDonald has his


fry-goblins and Domino's Pizza has
its Noid— a little gremlin who lives to
cause trouble for the fast-food indus-
try. But now the Noid is taking a break

from the pizza-busting business to give


crime-busting a try. Something's rot-
If you don't watch your step on the wharf, you may get flapped by
ten in the Big Apple and only the Noid
a flying fish or flattened by a heavyweight.
can stop the shenanigans.

his ears in frustration, you must help


him stop the antics. Unfortunately, the
brain behind the pranks is Mr. Green,
a Noid look-alike —
so it looks like
you're in for double trouble.
The bad guys are everywhere you
turn. You're peppered with flying fish
and prowling henchmen on the water-
front,but when you escape to the
skateboard ramps in Central Park,
kamikaze dive bombers try to cut your
After each odd-numbered
ride short.
round, the Noid and Mr. Green The Noid is a whiz with a yo-yo.
Luckily, you've got quite an ar-
The best trick to master is the
go head-to-head in pizza-eating
contests. Collect as many scrolls
senal to throw back at them. The Noid shoot-the-moon move — the yo-
isa whiz with a yo-yo, and he's got a yo spins out and knocks enemies
as possible during regular shoot-the-moon move that throws bad flat on their backs. Press the B
rounds — you'll have a heartier
guys for a loop. When you're not button to shoot-the-moon and
appetite at the pizzeria.
bonking the bad guys with your yo- stop any bad guys in your way.
yo, open scrolls to learn magic spells
In Yo! Noid, the tables are turned and symbols.
on the pizza-loving prankster. He's Once you have a magic symbol you put out of business. If magic and
used to causing problems, but now and enough power to spin a spell, you your yo-yo just won't do the trick, try
he's getting blamed for pranks that can use magic to stop the pranksters. one of your incredible inventions.
aren't his. Before the Noid pulls out You score points for every bad guy Once you figure out how to use the

222
J

This is no ordinary skateboard


— it's a hyperboard. You won't

have any trouble zipping past


the bad guys on this four-
wheeled speedster.

hyperboard, the pizza crusher, and


the ornithopter, the troublemakers
You should take to the skies to put an end to the trouble-making Mr.
don't stand a chance.
You start each round with three
Green — the ornithopter is just the thing to help you fly like a bird.

lives. If the bad guys get close enough


to lay a hand on you, you lose one life. dition to its library of children's
As long as you have life left the round games. A
great game to play while
starts over, but if you lose all three waiting for a pizza to be delivered,
lives, the game ends. the entertaining graphics and lack
Following such hits as DuckTales, of violence should find players of
Chip 'n Dale Rescue Rangers, and Mega all ages hooked on Yo! Noid — for
Man 2, Yo! Noid is Capcom's latest ad- 30 minutes or more. , ._

Collecting scrolls boosts your


magic powers, but you have to
grab them in midair. The more
scrolls you collect, the more pizza

mimfffff s nno * m *> o\


you'll
round.
be able to eat in the bonus

Keep an eye on the hourglass at Grab all the strange symbols you
the bottom of the screen. You come across — they're keys to
start each round with 140 units magic spells. If you have a sym- Capcom
of time, but it ticks off quickly. If bol for a spell and enough power
support it, you can use magic
3303 Scott Boulevard; Santa
time rims out, you lose the to
Clara, CA 95054
round. against the bad guys.

223 • • •
DIRECTORY of Nintendo Licensees
Absolute Entertainment Data East Koei Romstar
|
251 Rock Road 1850 Little Orchard Street One Bay Plaza ;
22857 Lockness Avenue
P.O. Box 116 San Jose, CA 95125 Suite 540 I Torrance, CA 90501
Glen Rock, NJ 07452 1350 Bayshore Highway
Electro Brain Burlingame. CA 94010 I Seta
Acclaim Entertainment 573 East 300 South I
105 East Reno Avenue
71Audrey Avenue SaltLake City, UT 84102 |
Konami Suite 22
Oyster Bay, NY 11771 900 Deerfield Parkway I Las Vegas, NV 891 19
Electronic Arts Buffalo Grove. IL 60089-4570
Accolade 1 820 Gateway Drive SNK
550 South Winchester Blvd. San Mateo, CA 94404 UN [
246 Sobrante Way
Suite200 |
(a division of Acclaim) I Sunnyvale, CA 94086
San Jose, CA 95128 Enix America 1 Spring Street

4030 148th Avenue NE Oyster Bay. NY 11771 I SOFEL


Activision NG-1
j
I 1333 Ocean Avenue
(a division of Mediagenic) Redmond, WA 98052 Matchbox Toys t Suite B
3885 Bohannon Drive H 6100 Green Valley Drive i Santa Monica, CA 90401
Menlo Park, CA 94025 FCI Suite 220
150 East 52nd Street 1 Bloomington, MN 55438 Square Soft
American Sammy 34th Floor 8347 154th Avenue NE
2421 205th Street New York, NY 10022 |
Mattel I Redmond, WA 98052
Suite D-l 04 |
333 Continental Blvd.
Torrance, CA 90501 GameTek El Segundo, CA 90245 I Sunsoft
2999 NE 191st St. I 1 1 1 65 Knott Avenue

American Softworks Suite 800 |


Maxis I Cypress, CA 90630
228 East 45th Street N. Miami Beach, FL 33180 » 953 Mountain View Drive
4th floor Suite 113 Taito
,

New York. NY 10017 HAL America Lafayette. CA 94549 I 390 Holbrook Drive
7873 S.W. Cirrus Drive I Wheeling, IL 60090
American Technos 25-F Meldac
4805 SW Griffith Drive Beaverton, OR 97005 1801 Century Park East I Taxan
Beaverton, OR 97005 Suite 2210 I 161 Nortech Parkway
Hi Tech Expressions Los Angeles, CA 90067 I San Jose, CA 95134
Arcadia 584 Broadway
(a division of Virgin Suite 509 MicroProse Tecmo
Mastertronic) New York. NY 10012
8 180 Lakefront Drive
I

I Victoria Business Park


1350 Pear Avenue Hunt Valley. MD 21030 | 1 8005 South Adria Maru
Suite C Hot-B Lane
Mountain View, CA 94043 1255 Post Street Milton Bradley Carson, CA 90746
Suite 105 443 Shaker Road
San Francisco, CA 94109 East Longmeadow, MA T.H.Q,
Asmik 01028 5000 North Parkway
50 North La Cienego Blvd. Hudson Soft Calabasas
Suite 201 400 Oyster Point Blvd. Mindscape Suite 305
Beverly Hills, CA 9021 Suite 515 (a division of The Software Calabasas, CA 91302
S. San Francisco, CA 94080 Toolworks)
Asuka Technologies 60 Leveroni Court Toho
17145 Van Karman Avenue Interplay Novato, CA 94949 2049 Century Park East
Suite 110 3710 South Susan Suite 490
Irvine, CA 927 14 Suite 100 Natsume Los Angeles, CA 90067
Santa Ana, CA 92704 1234-A Howard Avenue
Bandai America Burlingame, CA 94010 Tomy
12951 East 166th Street INTV 3530 Post Road
Cerritos, CA 90701 220 Sansome Nexoff Southport, CT 06490
San Francisco, CA 94104 11105 Dana Circle
Bullet-Proof Cypress, CA 90630 Trade west
8337 154th Avenue, NE Irem P.O. Box 1796
Redmond, WA 98052 8335 154th Avenue, NE NTVIC 2400 South Highway 75
Redmond, WA 98052 50 Rockefeller Plaza Corsicana, TX 751 10
Capcom Suite 940
3303 Scott Boulevard Jaleco New York. NY 10020 Ultra
Santa Clara, CA 95054 310 Era Drive 900 Deerfield Parkway
Northbrook, IL 60062 Ocean Buffalo Grove, IL 60089
CSG Imagesoft 1 855 O'Toole Avenue
9200 Sunset Boulevard JVC Suite D-l 02 Vic Tokai
6363 Sunset Blvd. San Jose, CA 95131 22904 Lockness Avenue
Los Angeles. CA 90069 Suite500 Torrance, CA 90501
Hollywood, CA 90028 Parker Brothers
Culture Brain
15315 N.E. 90th Street
Redmond, WA 98052
]
1
Kemco-Seika
20,000
Suite 100
Torrance,
Mariner Avenue

CA 90503

/ ~

2,
•* L„
50 Dunham Road
Beverly, MA01915

I
. ......
So is that blue-hooded hell raiser, Cobra Commander.'
But you can help squash this terrorist and his boys, with the new
G.I. Joe Video Game for the Nintendo. Your mission: lead Snake Eyes',"
Blizzard!' Duke," Captain Grid-Iron" and Rock & Roll" in do-or-die combat
against Cobra Commander and the COBRA* forces.
Choose your G.I. Joe character, your weapons and start blasting
your way through Antarctica, the Sahara, the jungle, and worst of all,
the sewers of New York. Get to level six, get Cobra Commander, and
it's mission accomplished. Of course, your first ml wm i -

mission is to get the new G.I. Joe Video Game.


© 1991 Hasbro, Inc. All rights reserved G.I. Joe, the logo, COBRA, all characters, groups and vehicle names, and their distinctive likenesses are
trademarks of Hasbro, Inc. and are used with permission. Nintendo Entertainment System is a trademark of Nintendo of America Inc.
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WITH 12 L£XP1U'LTV5Us
of f/£Kc£ F'&rrniA
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