The document describes 18 different secret backgrounds that a character in a roleplaying game could have. Some of the backgrounds include being a scion of a royal bloodline and heir to a throne, being a construct sent to observe a planar phenomenon, escaping mind control by an aboleth, having a wealthy pasha place a bounty on your head, being brought to the setting's world by mind flayers, and being implanted with a slaad egg that will hatch. The backgrounds provide motivations, abilities, connections to other characters or factions, and potential complications for characters in a campaign taking place in and around the New Sea setting.
The document describes 18 different secret backgrounds that a character in a roleplaying game could have. Some of the backgrounds include being a scion of a royal bloodline and heir to a throne, being a construct sent to observe a planar phenomenon, escaping mind control by an aboleth, having a wealthy pasha place a bounty on your head, being brought to the setting's world by mind flayers, and being implanted with a slaad egg that will hatch. The backgrounds provide motivations, abilities, connections to other characters or factions, and potential complications for characters in a campaign taking place in and around the New Sea setting.
The document describes 18 different secret backgrounds that a character in a roleplaying game could have. Some of the backgrounds include being a scion of a royal bloodline and heir to a throne, being a construct sent to observe a planar phenomenon, escaping mind control by an aboleth, having a wealthy pasha place a bounty on your head, being brought to the setting's world by mind flayers, and being implanted with a slaad egg that will hatch. The backgrounds provide motivations, abilities, connections to other characters or factions, and potential complications for characters in a campaign taking place in and around the New Sea setting.
be a human, half-elf or half-orc to have this secret. I'm a scion of the Alagondar bloodline and the only known heir to the crown of Neverwinter. If Dagult Neverember, the city's lord regent, learns that I'm alive, he'll send assassins to kill me. Forge Born: Prerequisite: You must be Lawful. I'm a construct of Mechanus. I have all of the traits of the race I've been created to imitate, but do not need to breathe. I’ve been created to blend in and thus have thoughts and feelings and drives.I have been created and sent here to observe the Chaotic Phenomenon that is the Emergence of the New Sea and snuff out Planar Chaos when encountered. Deep Sea Escapee: I have freed myself from the Mind Controlling Influences of an Aboleth that calls the Outer-Sea home. I may be free, but someone important to me was not so lucky. Elusive Paramour: A wealthy pasha in Calimshan has placed a bounty on my head for seducing his favourite concubine. Bounty hunters are scouring the Sword Coast in search of me, but I hope they'll never think to look in the New Sea. Escaped Prisoner: I was brought here from another world by spacefaring mind flayers. The ship in which I was imprisoned crashed in the New Sea. If some friendly fishermen hadn't found me and brought me back to the swords coast, I would have perished. I fear some of my captors also survived the crash and might come looking for me. Zhentarim Agent: I am a member of the Zhentarim, The Black Network, an Evil organisation with the final aim of an iron- fisted monopoly on protection services in the Realms. I’ve been sent to check up on our operations in the New Sea. Depthblessed Child: The Dark Goddess Umberlee has blessed me, for I was born at sea during a storm. I have resistance to cold damage. Old Flame: I have a lover who has travelled to the new sea whom I haven't seen in years. At any time outside of combat, I can decide who the lover is by choosing an NPC that I can see. Once I make this choice, I can't change it. This old flame is friendly and helpful toward me, even if our past is chequered. Orc Stone: I saved the life of an orc, who gave me a stone with the symbol of an orc breaking a ship in two carved into it. The stone is magic and only I can attune to it. As an action, I can use the stone to summon the spirit of an orc warrior, which appears within 30 feet of me. The spirit uses the 'orc war chief' stat block in the Monster Manual and disappears after 10 minutes or when reduced to 0 hit points, The spirit understands any language I speak and obeys my commands. After the stone is used three times, it turns to dust. Wet Heritage: One of my parents was a land-dweller, the other was a Merfolk. I took after the land but have an affinity for the sea. You have ⅔ Movement under water rather than ½ and can hold your breath for twice as long (CON x10 seconds) and strenuous underwater tasks do not reduce the length of time you can hold your breath. Pirate Cannibal: I served aboard 'Dark Duchess', a pirate ship from the city of Luskan. After the vessel crashed upon the rocks in the New Sea, everyone but the captain abandoned the vessel and fled. We got lost in a storm along the way. I was the only one who made it back to the Sword Coast, and only by eating me mates. The ship and its treasure are still out there. Admiralty Agent: I have been given a mission by the Grand Admiralty to infiltrate a Pirate Crew in order to further the interests of the Lords Alliance (a partnership of merchant cities on the sword coast). Reincarnation: I died and was brought back to life by a friendly human druid using the 'reincarnate' spell when I washed up on the sword coast. I have no idea what became of the druid, whose name I don't know. I retain the memories of my previous life braving the New Sea aboard one of the famous Pirate Vessels (ask DM). Treasure Hunter: I have a treasure map to a location in the Inner-Sea purported to hold vast riches. Runaway Author: I penned a notorious exposé called "The Hellbent Highborn" which accused several prominent nobles in Waterdeep of being Devil worshipers. Although my accusations were well founded, I made a lot of enemies and am forced to seek refuge at sea. Slaad Host: A red slaad implanted a pellet-sized egg in me shortly before I started my adventuring career. If I can't get rid of it in the next two months, the egg will gestate inside me, and a slaad tadpole will burst from my chest, killing me. It will then quickly grow into an adult slaad and will kill even more people.