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Traveller House Rules

updated 12/7/2022 DAY MONTH


Damage: 1 I
If one stat hits 0, the target is prone. Two, unconscious. Three: dead. 29 II
Must be applied to END first, then at 0 overruns to STR or DEX (Rad Damage may also be 57 III
applied to INT). Damage must be applied in the total rolled (ie 8 points of damage can’t be 85 IV
spread 4 to STR and 4 to DEX). 113 V
INT damage may not be healed by First Aid care.
141 VI
Healing – First Aid heals using the task-check table, not the straight effect roll
169 VII
Grappling: 197 VIII
Dodging: If the defender doesn’t want to be grappled in the first place, they may React with 225 IX
a DODGE (giving the attacker a -2 on this first contest only) – if the defender wins this first 253 X
opposed roll, no Grapple occurs. The defender does not get to pick a special grapple effect 281 XI
in any case. (this is the tradeoff for the -2). 309 XII
Once grappled, as no other actions are possible, a combatant may not dodge subsequent 337 XIII
grapple attacks. 365 HOLIDAY
A grapple round is ‘won’ (and get to do the special effect) if one combatant
- Succeeds (ie 8+), AND
- Beats the opponent’s roll by at least +2
Otherwise, for each round of grappling winning an opposed roll means you get a +1 (cumulative) advantage on
your next grapple vs that opponent.
Multiple Grapplers: each combatant rolls once, Melee(unarmed), STR or DEX, and DM -(the number of
opponents) on their roll. This roll is compared to each opponent’s roll in turn, effects are applied simultaneously.

Observation:
Normal ‘spot something’ checks are typically an INT check, with no -3 for unskilled.
Adding Recon/Investigate skill to the roll allows the GM to give you more second-order insights.
(Example: A normal observation check would let you see the guard standing in the shadows. Recon would let
you recognize that he’s nervous, is checking his pockets, and seems ancy.)

Parent Skills/Specializations:
Any specialization skill gained automatically confers its parent skill at 0; ie Melee(Blade) 1 means the character
also automatically has Melee(unspecified) 0.
This DOES NOT apply to augment chips. Augment: Archaeology 1 would NOT grant Science(0).

Firing into Melee: -2 for normal, -4 for grapple; if (that) is the miss, then shot hits random target.

Underwater Firing:
Slug: adjacent only
Slug special CAV-X ammo: x5 cost, range is /10 or 60m at most.
Laser: at TL12 range x2, otherwise /10

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