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if not _G.

FullBrightExecuted then

_G.FullBrightEnabled = false

_G.NormalLightingSettings = {
Brightness = game:GetService("Lighting").Brightness,
ClockTime = game:GetService("Lighting").ClockTime,
FogEnd = game:GetService("Lighting").FogEnd,
GlobalShadows = game:GetService("Lighting").GlobalShadows,
Ambient = game:GetService("Lighting").Ambient
}

game:GetService("Lighting"):GetPropertyChangedSignal("Brightness"):Connect(function
()
if game:GetService("Lighting").Brightness ~= 1 and
game:GetService("Lighting").Brightness ~= _G.NormalLightingSettings.Brightness then
_G.NormalLightingSettings.Brightness =
game:GetService("Lighting").Brightness
if not _G.FullBrightEnabled then
repeat
wait()
until _G.FullBrightEnabled
end
game:GetService("Lighting").Brightness = 1
end
end)

game:GetService("Lighting"):GetPropertyChangedSignal("ClockTime"):Connect(function(
)
if game:GetService("Lighting").ClockTime ~= 12 and
game:GetService("Lighting").ClockTime ~= _G.NormalLightingSettings.ClockTime then
_G.NormalLightingSettings.ClockTime =
game:GetService("Lighting").ClockTime
if not _G.FullBrightEnabled then
repeat
wait()
until _G.FullBrightEnabled
end
game:GetService("Lighting").ClockTime = 12
end
end)

game:GetService("Lighting"):GetPropertyChangedSignal("FogEnd"):Connect(function()
if game:GetService("Lighting").FogEnd ~= 786543 and
game:GetService("Lighting").FogEnd ~= _G.NormalLightingSettings.FogEnd then
_G.NormalLightingSettings.FogEnd =
game:GetService("Lighting").FogEnd
if not _G.FullBrightEnabled then
repeat
wait()
until _G.FullBrightEnabled
end
game:GetService("Lighting").FogEnd = 786543
end
end)
game:GetService("Lighting"):GetPropertyChangedSignal("GlobalShadows"):Connect(funct
ion()
if game:GetService("Lighting").GlobalShadows ~= false and
game:GetService("Lighting").GlobalShadows ~=
_G.NormalLightingSettings.GlobalShadows then
_G.NormalLightingSettings.GlobalShadows =
game:GetService("Lighting").GlobalShadows
if not _G.FullBrightEnabled then
repeat
wait()
until _G.FullBrightEnabled
end
game:GetService("Lighting").GlobalShadows = false
end
end)

game:GetService("Lighting"):GetPropertyChangedSignal("Ambient"):Connect(function()
if game:GetService("Lighting").Ambient ~= Color3.fromRGB(178, 178, 178)
and game:GetService("Lighting").Ambient ~= _G.NormalLightingSettings.Ambient then
_G.NormalLightingSettings.Ambient =
game:GetService("Lighting").Ambient
if not _G.FullBrightEnabled then
repeat
wait()
until _G.FullBrightEnabled
end
game:GetService("Lighting").Ambient = Color3.fromRGB(178, 178,
178)
end
end)

game:GetService("Lighting").Brightness = 1
game:GetService("Lighting").ClockTime = 12
game:GetService("Lighting").FogEnd = 786543
game:GetService("Lighting").GlobalShadows = false
game:GetService("Lighting").Ambient = Color3.fromRGB(178, 178, 178)

local LatestValue = true


spawn(function()
repeat
wait()
until _G.FullBrightEnabled
while wait() do
if _G.FullBrightEnabled ~= LatestValue then
if not _G.FullBrightEnabled then
game:GetService("Lighting").Brightness =
_G.NormalLightingSettings.Brightness
game:GetService("Lighting").ClockTime =
_G.NormalLightingSettings.ClockTime
game:GetService("Lighting").FogEnd =
_G.NormalLightingSettings.FogEnd
game:GetService("Lighting").GlobalShadows =
_G.NormalLightingSettings.GlobalShadows
game:GetService("Lighting").Ambient =
_G.NormalLightingSettings.Ambient
else
game:GetService("Lighting").Brightness = 1
game:GetService("Lighting").ClockTime = 12
game:GetService("Lighting").FogEnd = 786543
game:GetService("Lighting").GlobalShadows = false
game:GetService("Lighting").Ambient =
Color3.fromRGB(178, 178, 178)
end
LatestValue = not LatestValue
end
end
end)
end

_G.FullBrightExecuted = true
_G.FullBrightEnabled = not _G.FullBrightEnabled

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