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000000.000| ALWAYS| Logging started at 2023-03-18T23:56:42.

115
000000.030| ALWAYS| CFG| CrashHandler(Sentry)
000000.293| ALWAYS| CFG| Command Line: "162.249.75.183 5232
DNGdoQLrvijB3quWNBzzAA== 43317166" "-Product=LoL" "-PlayerID=43317166" "-
GameID=3335538159" "-GameBaseDir=D:\Riot Games\League of Legends" "-Region=EUNE" "-
PlatformID=EUN1" "-Locale=pl_PL" "-SkipBuild" "-EnableCrashpad=true" "-EnableLNP"
"-UseDX11=1:1" "-UseMetal=0:1" "-UseNewX3D" "-UseNewX3DFramebuffers" "-
RiotClientPort=1961" "-RiotClientAuthToken=Ekv7OdxsbKyRUU5kXjYhdA"
000000.523| ALWAYS| Live Profiling enabled. Will overwrite old RPD.
000000.526| ALWAYS| CFG| Build Version: Version 13.5.495.8836 (Mar 03
2023/18:17:19) [PUBLIC] <Releases/13.5> ChangeList: 4958836
000000.611| ALWAYS| LCURemotingClient: Initializing on port 1961
000000.701| ALWAYS| LCURemotingClient: Connected to app process.
000000.732| ALWAYS| FLOW| Initializing Renderer
000000.732| ALWAYS| r3dRenderLayer::Init enter
000000.732| ALWAYS| r3dRenderLayer::Init() exit successfully
000000.768| ALWAYS| rr3dRenderLayer::InitDevice(XRes = 1920, YRes = 1080, BPP = 32)
enter
000000.768| ALWAYS| rr3dRenderLayer::InitDevice: Creating X3D device
000000.769| ALWAYS| DXGI version: 1.6
000000.771| ALWAYS| Detected Adapter 'Intel(R) Iris(R) Xe Graphics'
000000.773| ALWAYS| DXGI: Tearing support enabled.
000001.013| ALWAYS| DX11 feature level: 11.0
000001.191| ALWAYS| Using X3D Platform: DX11
000001.233| ALWAYS| X3D: Focus Gained
000001.299| ALWAYS| r3dRenderLayer::RecreateOwnedResources
000001.299| ALWAYS| r3dRenderLayer::InitResources exit successfully
000001.595| ALWAYS| AudioManager: Wwise Version v2019.1.10 initialized.
000002.061| ALWAYS| GameStartData::GameID=3335538159
000002.084| ALWAYS| LCURemotingClient: Initializing on port 1961
000002.090| ALWAYS| CONN| Connecting to address (162.249.75.183) port (5232)
000002.103| ALWAYS| CONN| Waiting for response from game server...
000002.108| ALWAYS| LCURemotingClient: Connected to app process.
000002.270| ALWAYS| CONN| Hard Connect at LocalSimTime(0.000)
000002.330| ALWAYS| LCUChatClientAsync: Chat session is "loaded".
000002.349| ALWAYS| ALE-M1UGR2ZG 0.067571
000002.356| ALWAYS| ALE-M1UGR2ZG 0.075149
000002.358| ALWAYS| ALE-M1UGR2ZG 0.076407
000002.358| ALWAYS| ALE-M1UGR2ZG 0.076443
000002.486| ALWAYS| CONN| Game Info Received ServerSimTime(0.000)
PreviousDisconnectCount(0)
000002.489| ALWAYS| ROST| CONNECTION READY | TeamOrder 0) 'Divo Loco' -
Champion(TFTChampion) SkinID(0) TeamBuilderRole(NONE) PUUID(41ca9db8-8fad-57d1-
ae19-f802c69fb960) ConnectionState(Connected)
000002.489| ALWAYS| ROST| CONNECTION READY | TeamOrder 1) 'Heizman' -
Champion(TFTChampion) SkinID(0) TeamBuilderRole(NONE) PUUID(d8ad795b-ca17-59d5-
bde0-58fab3143b61) ConnectionState(Disconnected)
000002.489| ALWAYS| ROST| CONNECTION READY | TeamOrder 2) 'latarka98' -
Champion(TFTChampion) SkinID(0) TeamBuilderRole(NONE) PUUID(1625f073-5235-57c7-
afbb-52d3a892b42a) ConnectionState(Connected)
000002.489| ALWAYS| ROST| CONNECTION READY | TeamOrder 3) 'Arestess' -
Champion(TFTChampion) SkinID(0) TeamBuilderRole(NONE) PUUID(ef68ba73-a25f-52eb-
af28-a6c0d56b1e3a) ConnectionState(Connected)
000002.489| ALWAYS| ROST| CONNECTION READY | TeamOrder 4) 'Gruzley' -
Champion(TFTChampion) SkinID(0) TeamBuilderRole(NONE) PUUID(15f12669-1073-561a-
a414-2e734831ab01) ConnectionState(Connected)
000002.489| ALWAYS| ROST| CONNECTION READY | TeamOrder 5) 'xMikeL' **LOCAL** -
Champion(TFTChampion) SkinID(0) TeamBuilderRole(NONE) PUUID(89fa6e25-639b-504a-
88f1-a3f0f493ae3f) ConnectionState(Connected)
000002.489| ALWAYS| ROST| CONNECTION READY | TeamOrder 6) 'afk569' -
Champion(TFTChampion) SkinID(0) TeamBuilderRole(NONE) PUUID(2cd1d14e-d5fd-56f3-
99b9-9dee36252d6a) ConnectionState(Disconnected)
000002.490| ALWAYS| ROST| CONNECTION READY | TeamOrder 7) 'Kited To Hell' -
Champion(TFTChampion) SkinID(0) TeamBuilderRole(NONE) PUUID(900687a3-52cd-5491-
86d2-9b3958a70f9a) ConnectionState(Connected)
000002.493| ALWAYS| CFG| MultiplayerSettings Encryption=true Compression=true
MinimumSizeToCompressPayloadThreshold=0 CompressionLevel=3 Logging=false
Wireless=false Redundancy=false Threshold=0 Resends=20 Timeout=8.000
TimeoutDisplay=3.000 MinLatency=0.000
000002.550| ALWAYS| CONN| Game Server Connection Established after 0.446 seconds,
0 retries
000002.952| ALWAYS| LCURemotingClient: Initializing on port 1961
000002.977| ALWAYS| LCURemotingClient: Connected to app process.
000002.981| ALWAYS| LCURemotingClient: Initializing on port 1961
000003.004| ALWAYS| LCURemotingClient: Connected to app process.
000003.473| ALWAYS| Set focus to app
000003.477| ALWAYS| CFG| OS Version: 10 Professional, x64 CPU: 11th Gen Intel(R)
Core(TM) i7-1185G7 @ 3.00GHz, (4 cores) Instruction Set Level 7Physical memory:
17179869184Display info: Intel(R) Iris(R) Xe Graphics 1073741824 31.0.101.3413
Driver: 31.0.101.3413
000003.551| ALWAYS| LCURemotingClient: Initializing on port 1961
000003.576| ALWAYS| LCURemotingClient: Connected to app process.
000003.601| ALWAYS| LCUVoiceChatClient: Voice is enabled!
000003.602| ALWAYS| LCUVoiceChatClient: Setup the subscriptions.
000004.232| ALWAYS| X3D: Focus Lost
000004.330| ALWAYS| FLOW| Begin Async Loading
000005.146| ALWAYS| LOAD| LOADING: Begin Game Object Update
000005.157| ALWAYS| LOAD| LOADING: End Game Object Update
000008.232| ALWAYS| PreloadGlobalEffects
000008.271| ALWAYS| PreloadGlobalEffects Finished
000014.020| ALWAYS| FLOW| Async Loading Complete
000014.059| ALWAYS| FLOW| Data Load Complete
000014.059| ALWAYS| FLOW| Start Main Loop
000014.225| ALWAYS| FLOW| Switching Game State from GAMESTATE_PREGAME to
GAMESTATE_SPAWN for reason Received StartSpawn packet.
000014.910| ALWAYS| FLOW| Spawning completed
000014.919| ALWAYS| FLOW| SEJ-BC89AC41
000014.926| ALWAYS| FLOW| SEJ-6671BCAD
000026.573| ALWAYS| X3D: Focus Gained
000066.783| ALWAYS| FLOW| Switching Game State from GAMESTATE_SPAWN to
GAMESTATE_GAMELOOP for reason Received Game Start Packet.
000066.849| ALWAYS| FLOW| SEJ-8711AB1A 0.0563955
000066.906| ALWAYS| FLOW| SEJ-9651ACAB
000066.908| ALWAYS| FLOW| SEJ-B2890C00
000066.922| ALWAYS| GAMESTATE_GAMELOOP UpdateVis
000066.953| ALWAYS| GAMESTATE_GAMELOOP AudioUpdate
000066.954| ALWAYS| GAMESTATE_GAMELOOP EndRender & EndFrame
000066.958| ALWAYS| FLOW| SEJ-891ACC45
000066.958| ALWAYS| Enabling System Load Monitoring: 1000ms
000125.255| ALWAYS| ALE-MM44G8Q7 (120.1312262 5.930026 0.080095 0.000557)
000697.059| ALWAYS| X3D: Focus Lost
000699.178| ALWAYS| X3D: Focus Gained
000700.372| ALWAYS| X3D: Focus Lost
000702.409| ALWAYS| X3D: Focus Gained
000703.926| ALWAYS| X3D: Focus Lost
000709.352| ALWAYS| X3D: Focus Gained
001691.854| ALWAYS| FLOW| SEJ-44WBGM2J
001691.859| ALWAYS| FLOW| SEJ-44WBGM2J
001691.909| ALWAYS| FLOW| SEJ-Z8U3YRZ3
001691.922| ALWAYS| FLOW| SEJ-Z8U3YRZ3
001695.265| ALWAYS| FLOW| Switching Game State from GAMESTATE_GAMELOOP to
GAMESTATE_PRE_EXIT for reason TFT Exit Now
001695.275| ALWAYS| CONN| Requesting disconnect (22)
001695.275| ALWAYS| FLOW| Switching Game State from GAMESTATE_PRE_EXIT to
GAMESTATE_EXIT for reason PreExit Game State is Complete.
001695.277| ALWAYS| FLOW| Finished Main Loop
001695.352| ALWAYS| =================== Perf Stats (all in ms)
=========================
001695.352| ALWAYS| Average Frame Time: 17.15
001695.352| ALWAYS| Average FPS: 58.31 fps
001695.352| ALWAYS| StdDev Frame Time: 3.01
001695.352| ALWAYS| Max Frame Time: 215.23
001695.352| ALWAYS| Ave GPU Frame Time: 6.63
001695.352| ALWAYS| StdDev GPU Frame Time: 2.11
001695.352| ALWAYS| Max GPU Frame Time: 65.11
001695.352| ALWAYS| Histogram Buckets:
[0.0,1.0,2.0,5.0,7.5,10.0,18.0,35.0,50.0,75.0,100.0,500.0,1000.0,340282346638528859
811704183484516925440.0]
001695.352| ALWAYS| Frame Time Histogram:
[0,0,0,1,3,122,78689,15973,92,35,11,15,0,0]
001695.352| ALWAYS| GPU Time Histogram:
[0,0,0,15899,56482,17512,4964,81,1,2,0,0,0,0]
001695.355| ALWAYS| TFT.CombatRounds.ave:
[0.00,0.00,16.68,16.66,16.67,16.82,17.58,16.66,0.00,16.66,16.66,16.71,16.33,16.99,1
6.91,0.00,16.77,17.20,17.61,17.29,20.06,18.06,0.00,19.03,20.45,21.31,21.22,0.00]
001695.355| ALWAYS| TFT.CombatRounds.max:
[0.00,0.00,48.59,28.30,25.74,25.14,69.84,31.37,0.00,23.50,22.51,47.73,202.13,48.54,
44.05,0.00,33.00,30.50,33.07,29.50,35.20,38.44,0.00,39.77,71.85,42.47,35.00,0.00]
001695.355| ALWAYS| TFT.Rounds.ave:
[15.71,16.70,16.71,16.72,16.69,16.77,17.19,16.67,16.79,16.68,16.68,16.72,16.57,16.8
6,17.00,16.74,16.75,16.93,17.08,17.07,17.96,17.36,16.91,17.66,18.35,19.07,18.89,16.
74]
001695.355| ALWAYS| TFT.Rounds.max:
[24.95,72.44,60.63,68.73,76.69,202.29,115.11,47.24,56.17,80.30,83.99,121.79,215.23,
97.04,110.36,36.06,103.13,143.73,121.14,148.44,85.59,78.77,40.67,93.14,85.73,199.51
,99.77,22.75]
001695.355| ALWAYS| Max Memory Allocated = 1563.043MB
001695.788| ALWAYS| FLOW| Cleanup Complete
001695.806| ALWAYS| FLOW| LCU Game End Status: GAMEFLOW_EVENT.GAME_COMPLETED
Result: 200: SUCCESS
001696.211| ALWAYS| FLOW| ALE-8SDFH23F
001696.232| ALWAYS|
{"exit_code":"EXITCODE_NONE","messageType":"riot__game_client__connection_info","me
ssage_body":"Game exited"}
001696.234| ALWAYS| AudioManagerWwise::Finit
001696.264| ALWAYS| FLOW| Destroying the renderer
001696.264| ALWAYS| r3dRenderLayer::Close() enter
001697.194| ALWAYS| r3dRenderLayer::Close() exit

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