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000000.000| ALWAYS| Logging started at 2023-03-19T17:58:20.

655
000000.084| ALWAYS| CFG| CrashHandler(Sentry)
000000.573| ALWAYS| CFG| Command Line: "162.249.75.54 5104
YkjQRAL7pSCOVWXdWbOtnQ== 43317166" "-Product=LoL" "-PlayerID=43317166" "-
GameID=3335925347" "-GameBaseDir=D:\Riot Games\League of Legends" "-Region=EUNE" "-
PlatformID=EUN1" "-Locale=pl_PL" "-SkipBuild" "-EnableCrashpad=true" "-EnableLNP"
"-UseDX11=1:1" "-UseMetal=0:1" "-UseNewX3D" "-UseNewX3DFramebuffers" "-
RiotClientPort=18795" "-RiotClientAuthToken=x3SMNVaa8_dnIezFjMfq1Q"
000000.956| ALWAYS| Live Profiling enabled. Will overwrite old RPD.
000000.963| ALWAYS| CFG| Build Version: Version 13.5.495.8836 (Mar 03
2023/18:17:19) [PUBLIC] <Releases/13.5> ChangeList: 4958836
000001.058| ALWAYS| LCURemotingClient: Initializing on port 18795
000001.129| ALWAYS| LCURemotingClient: Connected to app process.
000001.151| ALWAYS| FLOW| Initializing Renderer
000001.151| ALWAYS| r3dRenderLayer::Init enter
000001.151| ALWAYS| r3dRenderLayer::Init() exit successfully
000001.185| ALWAYS| rr3dRenderLayer::InitDevice(XRes = 1920, YRes = 1080, BPP = 32)
enter
000001.185| ALWAYS| rr3dRenderLayer::InitDevice: Creating X3D device
000001.186| ALWAYS| DXGI version: 1.6
000001.187| ALWAYS| Detected Adapter 'Intel(R) Iris(R) Xe Graphics'
000001.192| ALWAYS| DXGI: Tearing support enabled.
000001.385| ALWAYS| DX11 feature level: 11.0
000001.537| ALWAYS| Using X3D Platform: DX11
000001.558| ALWAYS| X3D: Focus Gained
000001.572| ALWAYS| r3dRenderLayer::RecreateOwnedResources
000001.572| ALWAYS| r3dRenderLayer::InitResources exit successfully
000001.752| ALWAYS| AudioManager: Wwise Version v2019.1.10 initialized.
000002.008| ALWAYS| GameStartData::GameID=3335925347
000002.022| ALWAYS| LCURemotingClient: Initializing on port 18795
000002.028| ALWAYS| CONN| Connecting to address (162.249.75.54) port (5104)
000002.037| ALWAYS| CONN| Waiting for response from game server...
000002.045| ALWAYS| LCURemotingClient: Connected to app process.
000002.222| ALWAYS| CONN| Hard Connect at LocalSimTime(0.000)
000002.252| ALWAYS| ALE-M1UGR2ZG 0.024855
000002.255| ALWAYS| ALE-M1UGR2ZG 0.027301
000002.255| ALWAYS| ALE-M1UGR2ZG 0.027798
000002.255| ALWAYS| ALE-M1UGR2ZG 0.027808
000002.258| ALWAYS| LCUChatClientAsync: Chat session is "loaded".
000002.377| ALWAYS| CONN| Game Info Received ServerSimTime(0.000)
PreviousDisconnectCount(0)
000002.378| ALWAYS| ROST| CONNECTION READY | TeamOrder 0) 'Asimovia' -
Champion(TFTChampion) SkinID(0) TeamBuilderRole(NONE) PUUID(3902b432-1d4a-5f80-
be00-07dd6f36e2ff) ConnectionState(Disconnected)
000002.378| ALWAYS| ROST| CONNECTION READY | TeamOrder 1) 'Humbak333' -
Champion(TFTChampion) SkinID(0) TeamBuilderRole(NONE) PUUID(23fe60a1-2b40-5e87-
99f2-c418f08f6b3e) ConnectionState(Connected)
000002.378| ALWAYS| ROST| CONNECTION READY | TeamOrder 2) 'xMikeL' **LOCAL** -
Champion(TFTChampion) SkinID(0) TeamBuilderRole(NONE) PUUID(89fa6e25-639b-504a-
88f1-a3f0f493ae3f) ConnectionState(Connected)
000002.378| ALWAYS| ROST| CONNECTION READY | TeamOrder 3) 'G6Hydro' -
Champion(TFTChampion) SkinID(0) TeamBuilderRole(NONE) PUUID(b12c83af-4bdb-5fef-
96e1-f229b1083b61) ConnectionState(Disconnected)
000002.378| ALWAYS| ROST| CONNECTION READY | TeamOrder 4) 'DEADSH8T' -
Champion(TFTChampion) SkinID(0) TeamBuilderRole(NONE) PUUID(e44b66cf-7129-5312-
ae8f-7b4aa8cc79fb) ConnectionState(Connected)
000002.378| ALWAYS| ROST| CONNECTION READY | TeamOrder 5) 'Irshalle' -
Champion(TFTChampion) SkinID(0) TeamBuilderRole(NONE) PUUID(9f91f471-1ddf-5fd5-
a8c7-74731cbb8d83) ConnectionState(Connected)
000002.378| ALWAYS| ROST| CONNECTION READY | TeamOrder 6) 'Nexis266' -
Champion(TFTChampion) SkinID(0) TeamBuilderRole(NONE) PUUID(0f0946b2-a340-5165-
9d26-44a5f9e96c7a) ConnectionState(Connected)
000002.378| ALWAYS| ROST| CONNECTION READY | TeamOrder 7) 'Triggered Banana' -
Champion(TFTChampion) SkinID(0) TeamBuilderRole(NONE) PUUID(2e4758d7-afe0-5ef6-
9c53-88944f61e736) ConnectionState(Connected)
000002.380| ALWAYS| CFG| MultiplayerSettings Encryption=true Compression=true
MinimumSizeToCompressPayloadThreshold=0 CompressionLevel=3 Logging=false
Wireless=false Redundancy=false Threshold=0 Resends=20 Timeout=8.000
TimeoutDisplay=3.000 MinLatency=0.000
000002.405| ALWAYS| CONN| Game Server Connection Established after 0.369 seconds,
0 retries
000002.727| ALWAYS| LCURemotingClient: Initializing on port 18795
000002.753| ALWAYS| LCURemotingClient: Connected to app process.
000002.755| ALWAYS| LCURemotingClient: Initializing on port 18795
000002.781| ALWAYS| LCURemotingClient: Connected to app process.
000003.135| ALWAYS| Set focus to app
000003.138| ALWAYS| CFG| OS Version: 10 Professional, x64 CPU: 11th Gen Intel(R)
Core(TM) i7-1185G7 @ 3.00GHz, (4 cores) Instruction Set Level 7Physical memory:
17179869184Display info: Intel(R) Iris(R) Xe Graphics 1073741824 31.0.101.3413
Driver: 31.0.101.3413
000003.174| ALWAYS| LCURemotingClient: Initializing on port 18795
000003.200| ALWAYS| LCURemotingClient: Connected to app process.
000003.209| ALWAYS| LCUVoiceChatClient: Voice is enabled!
000003.209| ALWAYS| LCUVoiceChatClient: Setup the subscriptions.
000003.754| ALWAYS| X3D: Focus Lost
000003.889| ALWAYS| FLOW| Begin Async Loading
000003.973| ALWAYS| X3D: Focus Gained
000004.721| ALWAYS| LOAD| LOADING: Begin Game Object Update
000004.739| ALWAYS| LOAD| LOADING: End Game Object Update
000009.163| ALWAYS| PreloadGlobalEffects
000009.220| ALWAYS| PreloadGlobalEffects Finished
000013.109| ALWAYS| FLOW| Async Loading Complete
000013.143| ALWAYS| FLOW| Data Load Complete
000013.143| ALWAYS| FLOW| Start Main Loop
000013.274| ALWAYS| FLOW| Switching Game State from GAMESTATE_PREGAME to
GAMESTATE_SPAWN for reason Received StartSpawn packet.
000013.820| ALWAYS| FLOW| Spawning completed
000013.824| ALWAYS| FLOW| SEJ-BC89AC41
000013.829| ALWAYS| FLOW| SEJ-6671BCAD
000089.756| ALWAYS| FLOW| Switching Game State from GAMESTATE_SPAWN to
GAMESTATE_GAMELOOP for reason Received Game Start Packet.
000089.825| ALWAYS| FLOW| SEJ-8711AB1A 0.0470689
000089.898| ALWAYS| FLOW| SEJ-9651ACAB
000089.899| ALWAYS| FLOW| SEJ-B2890C00
000089.918| ALWAYS| GAMESTATE_GAMELOOP UpdateVis
000089.953| ALWAYS| GAMESTATE_GAMELOOP AudioUpdate
000089.953| ALWAYS| GAMESTATE_GAMELOOP EndRender & EndFrame
000089.959| ALWAYS| FLOW| SEJ-891ACC45
000089.959| ALWAYS| Enabling System Load Monitoring: 1000ms
000125.111| ALWAYS| ALE-MM44G8Q7 (120.2321322 10.069700 0.104568 0.006951)
000696.209| ALWAYS| FLOW| SEJ-44WBGM2J
000696.245| ALWAYS| FLOW| SEJ-Z8U3YRZ3
001239.007| ALWAYS| FLOW| SEJ-44WBGM2J
001239.046| ALWAYS| FLOW| SEJ-Z8U3YRZ3
001243.706| ALWAYS| FLOW| Switching Game State from GAMESTATE_GAMELOOP to
GAMESTATE_PRE_EXIT for reason TFT Exit Now
001243.720| ALWAYS| CONN| Requesting disconnect (22)
001243.721| ALWAYS| FLOW| Switching Game State from GAMESTATE_PRE_EXIT to
GAMESTATE_EXIT for reason PreExit Game State is Complete.
001243.722| ALWAYS| FLOW| Finished Main Loop
001243.764| ALWAYS| =================== Perf Stats (all in ms)
=========================
001243.764| ALWAYS| Average Frame Time: 16.86
001243.764| ALWAYS| Average FPS: 59.30 fps
001243.764| ALWAYS| StdDev Frame Time: 2.56
001243.764| ALWAYS| Max Frame Time: 199.54
001243.764| ALWAYS| Ave GPU Frame Time: 6.38
001243.764| ALWAYS| StdDev GPU Frame Time: 1.70
001243.764| ALWAYS| Max GPU Frame Time: 119.35
001243.764| ALWAYS| Histogram Buckets:
[0.0,1.0,2.0,5.0,7.5,10.0,18.0,35.0,50.0,75.0,100.0,500.0,1000.0,340282346638528859
811704183484516925440.0]
001243.764| ALWAYS| Frame Time Histogram: [0,0,0,1,3,24,60402,7926,34,8,9,13,0,0]
001243.764| ALWAYS| GPU Time Histogram:
[0,0,0,12777,41779,10789,3068,6,0,0,0,1,0,0]
001243.767| ALWAYS| TFT.CombatRounds.ave:
[0.00,0.00,16.70,16.66,16.66,16.66,16.66,16.66,0.00,16.69,16.67,16.70,16.75,16.67,1
7.19,0.00,18.07,17.45,17.66,18.42,17.69,0.00]
001243.767| ALWAYS| TFT.CombatRounds.max:
[0.00,0.00,80.87,21.95,25.80,38.04,25.58,25.91,0.00,23.94,28.87,29.77,45.94,33.61,3
0.89,0.00,36.82,40.03,31.57,44.67,37.58,0.00]
001243.767| ALWAYS| TFT.Rounds.ave:
[15.85,16.75,16.70,16.67,16.72,16.72,16.68,16.73,16.75,16.69,16.68,16.71,16.73,16.7
9,16.91,16.78,17.21,17.09,17.03,17.57,17.09,16.67]
001243.767| ALWAYS| TFT.Rounds.max:
[18.35,98.64,80.87,49.08,92.70,199.54,86.38,128.67,36.83,87.80,90.47,121.16,62.70,1
19.20,120.28,31.50,63.20,128.51,107.24,125.72,73.21,23.63]
001243.767| ALWAYS| Max Memory Allocated = 1513.590MB
001244.327| ALWAYS| FLOW| Cleanup Complete
001244.338| ALWAYS| FLOW| LCU Game End Status: GAMEFLOW_EVENT.GAME_COMPLETED
Result: 200: SUCCESS
001244.663| ALWAYS| FLOW| ALE-8SDFH23F
001244.682| ALWAYS|
{"exit_code":"EXITCODE_NONE","messageType":"riot__game_client__connection_info","me
ssage_body":"Game exited"}
001244.683| ALWAYS| AudioManagerWwise::Finit
001244.705| ALWAYS| FLOW| Destroying the renderer
001244.705| ALWAYS| r3dRenderLayer::Close() enter
001245.575| ALWAYS| r3dRenderLayer::Close() exit

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