Professional Documents
Culture Documents
MIL 3rd-Periodical-Exam Reviewer
MIL 3rd-Periodical-Exam Reviewer
• a process by which information is exchanged • If the use of the media provides knowledge and
between individuals through a common system information about something.
of symbols, signs, or behavior. • Example: newspaper, books
• Media such as radio and television that reach • Third-party Theory - People think they are more
target audiences using airwaves as the immune to media influence than others.
transmission medium. Behavioral hypothesis predicts that third-person
• Technically, the term ‘broadcast media’ can perception (i.e., seeing others as more
include the internet as well and even such influenced) will lead to support for restrictions
things as Bluetooth marketing and other forms on media messages.
of location-based transmissions. • Reciprocal Effect - When a person or event gets
media attention, it influences the way the
FILM/CINEMA
person acts or the way the event functions.
• The Term ‘Film’ is commonly applied to movies • Boomerang Effect - Refers to media-induced
of an artistic or educational nature and is not change that is counter to the desired change.
expected to have broad, commercial appeal. • Cultivation Theory (George Gerbner) - It state
• It is a series of images, which when displayed on media exposure, specifically to television,
screen, create an illusion of moving images by shapes our social reality by giving us a distorted
the phi phenomenon. view on the amount of violence and risk in the
world.
VIDEO GAMES / DIGITAL GAMES • Agenda-setting Theory (Lippman/McCombs and
• Any of various interactive games played using a Shaw - Process whereby the mass media
specialized electronic gaming device or a determine what we think and worry about.
computer or mobile device and a television or • Propaganda - Ideas or statements that are often
other display screen, along with a means to false or exaggerated and that are spread in
control graphic images. order to help a cause, a political leader, a
government, etc.
NEW MEDIA
LESSON 4: MEDIA & INFORMATION SOURCES
• Defines “new media” as “forms of
communicating in the digital world, which LIBRARY
includes publishing most significantly, over the
• A place in which literary, musical, artistic, or
Internet.
reference materials (such as books,
• Content organized and distributed on digital manuscripts, recordings, or films) are kept for
platforms. use but not for sale.
MEDIA CONVERGENCE • The library may be either digital or physical in
form.
• The merging of previously distinct media • Types of a library:
technologies and media forms due to 1. Academic library
digitization and computer networking. 2. Public library
• An economic strategy in which the media 3. School library
properties owned by communications 4. Special library
companies employ digitization and computer
networking to work together. Types of Sources
• The co-existence of traditional and new media. 1. Books
MASS MEDIA • In-depth, detailed coverage of a topic
and background information
• Refers to the various ways, especially television, • Can take years to publish, so may not
radio, newspapers, and magazines, by which always include the most current
information and news are given to large information
numbers of people.
2. Reference Books Forms of Indigenous Media
• It pertains to the technical and symbolic • These are the specific ways we expect types of
ingredients or codes and conventions that media codes to be arranged.
media and information professionals may select • Newspapers will have the headline of the most
and use to communicate ideas, information and important news on the front page and sports
knowledge. news on the back page.
• Video games usually start with a tutorial to
MEDIA LANGUAGES
explain how the game works.
• Codes, conventions, formats, symbols, and
2. Story Conventions
narrative structures that indicate the meaning
of media messages to an audience. • These are common narrative structures and
understandings common in storytelling media
CODES
products.
• Systems of signs which, when put together, • Examples: narrative structures, cause and effect,
create meaning. character construction, point of view
3. Written codes
CONVENTIONS