Mordheim - Solo FECO AI System (v1 by Crusher) .PDF - Google Drive

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Page 1 of 2 FECO AI SYSTEM for MORDHEIM

How it
works:
The mechanism is based on what I called FECO AI
conditions that(d<10cm
F: Friend close respondsandto: with visual to the
E: Enemy in sight
selected
C: mini)
In cover or or not.
or not.
O: Objective (Witch Stone or
in Open
Mission Objective)
The AI deck card is composed of 18 cards to manage the actions of the
opposing
So virtual controlled
the machanics to use it player.
are
1- Inasthe
follows:
initiative phase the player resolves the Initiative as per the rules. Similarly the player acts with his
warband
2- When itasishe thewould doact
turn to it against a real
with the oponent.warband the player has to select an unactivated miniature this turn and after the
AI controlled
to note that the selection of the mini has to be first with Heroes and then if there are no more unactivated Heroes to go with
mini
enemy. selected draw a card from the FECO AI deck. It is important
unactivated Henchmen starting from those which are closer to an
It is important to denote here that the selection of the miniature is relevant for the mechanism defined. The AI
system
As will control
a general the
rule the packaging
selected miniconcept of the
and all the warband.
Henchmen of the same band around it at 10cm or less and with visual to the selected
the card specifies another thing. The HEROE section of the card it is used to break the general rule and it is to represent specific
mini
the will do the same action determined by the AI card unless
heroic or cautious actions from HEroes as they are the Elite of
game.
3- The first thing to check are the FECO conditions in the
- If the conditions are fully met, then the miniature will take the
-left hand is
If there side of theone
at least card:
condition not met then the miniature will take the action
movement and shooting as described.
described
When a FECO in the second has
condition section of the
no value is card.
because does not matter the situation
in that particular
Let's see some case for that value.
examples:
F:
E:
<10
C:
No
O:
YesIt means that IF the miniature has some friends in LOS at 10cm or less and there is no Enemy in sight and it is in cover and beyond
=>
>20
upper section card
20cm of an objective of the mission then it acts as per the
describes.
F:
E:
Solo
C:
O:
Yes
=> It means that if the miniature is alone (friends are beyond 10cm) and it is in cover no matter if he sees or not enemies and no matter
and it will act as per the
his position respect any Objective it will met the conditions
upper
4- card. if the mini selected in Step 2 is a Heroe, first you must roll a Leadership test. If it is a pass then the Heroe will act based
Moreover,
follow instructions as described in Step 3. It will allow to recreate the heroic actions or unpredicted actions from Heroes. This section
on
see.the HEroe section of the card. If it is not passed then will
also contains some steps to randomize the deck as you will
The card also indicates if the miniature can change altitude level or
not:Climb or change level through a stairs.

And of course this mechanism can be ported to any other era like WW2, Modern or Sci-fi
just adapting the conditions and behavior.

Page 2 of 2
M M M Hold.Find M M M
<10 Run to
objective <10 Move
objective
Run to
Soloobjective Cover SoloMove
cover
to <10 Move to
cover
No in
the
finish No to the No in
the
finish Yes <3cm Yes objective
take
towards Yes take
No cover
Shoot S Yes Shoot S cover
No S Yes Shoot S Shoot S No Shoot S
possible. possible. possible. possible. possible.
>20 if >20 if shoot <20 if >20 if >20 if
1 2 3 4 5 6 By Crusher © By Crusher © By Crusher © By Crusher © By Crusher © By Crusher ©
Move ahead Move ahead Move to pack Charge Charge the Charge the
stop to shoot alone to group and if enemy in Open or
alone and
LOS or sideway with closer
LOS only . enemy alone
Cover. enemy in
when in find cover. shoot when in Open or take Cover.
Hero Hero Hero Hero Hero Hero
Move to
Initiative N/A.Initiative Charge
Initiative Move to seek
Initiative Move to
Initiative Move to
Initiative
friends. Shoot Reshuffle shoot or friends. Shoot friends. Shoot
rejoin closer enemy. cover and rejoin closer rejoin closer
if possible. M used cards. M M Charge if HA M if possible. M if possible. M
<10 Don't SoloRun to Charge Run to Hold. SoloMove
objective >3 objective pack with
Yes move in
the Yes enemy in
the
No finish No friends
back to
finish other
cover.
No Shoot S cover
Yes Shoot S No S cover
Shoot S Shoot S Yes in
Shoot S
possible. possible. possible. possible. possible.
>20 if >20 if <20 shoot >20 if <20 if if
7 8 9 10 11 12By Crusher © By Crusher © By Crusher © By Crusher © By Crusher © By Crusher ©
Move ahead Run to the obj Charge with all Run ahead All friends in Nothing.
take cover No d<5 in hold and
alone in
when to and stop. friends in with friends LOS d<10
and shoot shoot. d<10 shoot.
LOSHero Hero Hero Hero Hero Hero
Move to cover
Initiative N/A.Initiative
Reshuffle RunInitiative
to higher Charge enemy
Initiative Move to the
Initiative Move in cover
Initiative
possible. shooting. Shoot if with friends at
and Shoot if used cards. position for in Open o objective. to objective
possible. d<5. No Shoot.
M M M M M M
SoloTake
moving
Charge
friends <10 Charge Solo Seek
d<10cm
Move
objective <10 Hold.
cover and Yes alone Yes cover for Yes to the
in Yes
d<5. in d<10 finish
Shoot S No No. S N/A S Yes Shoot S Yes cover
Shoot S Yes Shoot S
possible. possible. possible. possible.
<20 if >20 <20 >20 if if if
13 14 15 16 17By18 Crusher © By Crusher © By Crusher © By Crusher © By Crusher © By Crusher ©
Hold all Move ahead Move ahead Move ahead Move to Charge the
Shoot. stop to shoot stop to shoot stop to shoot Open alone
friends in alone and
LOS alone and
LOS alone and
LOS objective end
shoot enemy alone.
when in when in when in and stop to
d<10.
Hero Hero Hero Hero in Hero
when in Hero
Move to
Initiative MoveInitiative
in cover Move to
Initiative Charge.
Initiative LOS
Run to the
Initiative Move to
Initiative
friends. Shoot with friends at Shoot if Discard friends. Shoot
rejoin closer to objective objective objective. rejoin closer
if possible. d<5. No Shoot. possible. inmediately next if possible.
alone.
card.

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