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Whatsnew 0122u1
Whatsnew 0122u1
122u1
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Source Changes
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Zeus updates: [Aaron Giles]
* Figured out data format of 2 matrix form.
* Extracted data for lights.
* Added backface culling which mostly works but fails sometimes, so
it is disabled.
* Started on some initial lighting calculations.
* Cleaned up zeus wave RAM accessors.
* Changed rendering code to allow for greater parallelism on multicore
systems.
* Removed some vestigial zeus 2 hacks.
* Reduced visible area to remove artifacts.
* Made right/bottom vertices inclusive to fix some gapping issues.
* Fixed invasn lightgun offset.
Zeus 2 hardware:
* Fixed ROM loading, added banking support.
* Separated zeus 2 video implementation from zeus implementation.
* Implemented direct pixel accesses; enough to get startup screens
to show.
* Hooked up ZPRAM.
* Fixed digital inputs for crusnexo.
* Fixed default screen parameters to match the games.
Fixed bug that would cause events to leak through to the game when the
debugger was up. [Aaron Giles]