Everrain Slumber Variant v1.1

You might also like

Download as pdf or txt
Download as pdf or txt
You are on page 1of 1

...

OLD ONE ENCOUNTER…


The players must perform this ritual to either prevent the Old One from appearing, or if it has already appeared, to banish it
from this realm.
Either way, a successful completion of this ritual is a player victory.
The Player Token must reach the end of Act IV on the Discovery Track to trigger this encounter.
• Once this happens, perform the following steps:
o Pay wages (new step).
o Spawn an enemy ship.
o Perform the Slumber Encounter.
Slumber Encounter Detail:
• Perform the encounter at any active altar.
• An enemy will spawn on a player ship upon entering the map tile (as normal).
• If the cultist dies (whilst in the Brig or during the ritual), the player token is moved back to the end of Act III space on the
Discovery Track. If this happens, do not perform any ‘end of act’ steps.
• This set back is purely to facilitate the players having to reach the end of the Discovery track again before they can
attempt the ritual once more. Continue playing as normal.
• The 10 place Old One advance only occurs if the cultist dies during the ritual combat – not in the Brig.
Cultist details:
• Once all enemies are placed (the three from arriving at the altar), the cultist in the brig is placed above deck on any zone
of the players choice.
• The cultist does not recover any health lost from being in the brig.
• The cultist cannot be given any orders (so cannot be moved below deck, for example).
• Enemies will attack crew as normal. I.e., they will not ignore crew just to get to the cultist.
• If attacked, the cultist rolls one defence dice only.
Notes:
• More than one player may have a cultist in their Brig (there are two in the deck). You never know how far that Altar might
be from any given ship.

You might also like