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Theories and Models of Instructional Methodologies and Design
Theories and Models of Instructional Methodologies and Design
Many countries throughout the world are looking for better ways to educate
their people while restructuring their education and training systems in order to
compete in an increasingly competitive global economy. One strategy to improve the
quality of educational opportunities is to create effective instructional materials.
Instructional design is both a science and an art: a science since it is based on
learning theories, which draw their ideas from psychology, sociology, philosophy,
and education; and an art because producing instructional materials is a highly
creative process. As a result, it is logical that no two designers will create learning
materials in exactly the same way. Yet, the common concern of instructional
designers is the facilitation of successful learning experiences that allow learners to
exhibit their newly acquired information, abilities, and attitudes.
The notion of instructional design has been defined in a variety of ways, but in
essence, it entails solving instructional challenges by carefully analyzing learning
conditions and constructing a satisfactory learning experience based on this
analysis. Therefore, instructional design refers to the systematic process of
translating principles of learning and instruction into plans or specifications for
instructional materials or activities. These designs are built on previously effective
concepts, notably learning theories. Instructional designers create learning materials
that are both functional and appealing to product consumers. Furthermore,
instructional designers use established learning theories and principles as problem-
solving procedures (models) to guide them in making decisions about their
designs(Smith and Ragan, 1999).
Republic of the Philippines
DON MARIANO MARCOS MEMORIAL STATE UNIVERSITY
MID-LA UNION CAMPUS
COLLEGE OF GRADUATE STUDIES
City of San Fernando 2500, La Union
--------------------------------------------------------------------------------------Designing change!------------------
INSTRUCTIONAL GOALS
Instructional goals can be established in a variety of ways; however, the essential is to
assess whether education is the only solution or if there are other elements at play. The
designer's task is to sift through a large amount of data to find the source of the
problem. Employees in the auto industry, for example, may not be fulfilling company-set
criteria due to poor training, but it could also be due to poorly defined processes that
take too long to execute. Students may fall behind on benchmarks in education owing to
bad teaching, but it is also possible that teachers are forced to cover too many topics,
and pupils are unable to retain all of this material. Instructional designers conduct a
performance analysis and needs assessment to assist in gathering this information.
Republic of the Philippines
DON MARIANO MARCOS MEMORIAL STATE UNIVERSITY
MID-LA UNION CAMPUS
COLLEGE OF GRADUATE STUDIES
City of San Fernando 2500, La Union
--------------------------------------------------------------------------------------Designing change!------------------
INSTRUCTIONAL ANALYSIS
It's critical to outline the precise steps students must take to accomplish their goals after
they have been set. It often helps to use a flowchart in an instructional analysis to map
out each skill into its smallest step as well as to identify any additional steps or skills,
frequently referred to as subordinate skills, that must be mastered before mastering the
main skill.
PERFORMANCE OBJECTIVES
The learner's abilities after receiving instruction are referred to as performance
objectives. A condition, a behavior, and a criterion should always be included in
performance objectives, although there are exceptions to this rule. To define
measurable behaviors in their objectives, many designers use Bloom's Taxonomy or
Mager's ABCD model. In the end, goals should be precise and quantifiable.
INSTRUCTIONAL SRATEGY
An instructional strategy can be mapped out by the designer once the assessment has
been defined. The designer must go over the material and arrange it in a purposeful
lesson. They must also choose the kinds of activities and learning experiences they
want the learner to partake in. Gagné's Nine Events of Instruction is one strategy for
organizing a learning experience, as it was earlier in this chapter.
INSTRUCTIONAL MATERIALS
Materials that are appropriate are developed after the instructional framework has been
developed. Utilizing already published or created print or media materials is one option.
Gathering suggestions and making changes should be an iterative process. Some
designers will give graphic or multimedia designers rough draft outlines for
development.
Republic of the Philippines
DON MARIANO MARCOS MEMORIAL STATE UNIVERSITY
MID-LA UNION CAMPUS
COLLEGE OF GRADUATE STUDIES
City of San Fernando 2500, La Union
--------------------------------------------------------------------------------------Designing change!------------------
FORMATIVE EVALUATION
As was already mentioned, formative evaluation is a tool used by instructional designers
to assess the efficacy of their strategies and materials. In order to review the instruction
and spot any flaws or gaps, the designer will consult with both individuals and groups.
Based on this feedback, the materials are revised to ensure that the instruction is
suitable and understandable for the students.
SUMMATIVE EVALUATION
The instruction is then field-tested and reviewed by experts. The goal is to guarantee
that the instruction focuses on the competencies identified in the instructional analysis
and yields the desired outcomes in the field.
GAGNE MODEL
LEARNING CONDITIONS
Problem-Solving
Rule Learning
Concept Learning
Discrimination Learning
Verbal Association
Chaining
Stimulus
Signal Learning
LEARNING OUTCOME
Gagné posited that not all learning is equal and each distinct learning domain should
be presented and assessed differently. Therefore, as an instructional designer one
of the first tasks is to determine which learning domain applies to the content. The
theoretical basis behind the Conditions of Learning is that learning outcomes can be
broken down into five different domains: verbal information, cognitive strategies,
motor skills, attitudes, and intellectual skills.
Verbal information includes basic labels and facts (e.g. names of people, places,
objects, or events) as well as bodies of knowledge (e.g. paraphrasing of ideas or
rules and regulations). Cognitive strategies are internal processes where the learner
can control his/her own way of thinking such as creating mental models or self-
evaluating study skills. Motor skills require bodily movement such as throwing a ball,
tying a shoelace, or using a saw. Attitude is a state that affects a learner’s action
towards an event, person, or object. For example, appreciating a selection of music
or writing a letter to the editor. Intellectual skills have their own hierarchical structure
within the Gagné taxonomy and are broken down into discrimination, concrete
concepts, rule using, and problem solving. Discrimination is when the learner can
identify differences between inputs or members of a particular class and respond
Republic of the Philippines
DON MARIANO MARCOS MEMORIAL STATE UNIVERSITY
MID-LA UNION CAMPUS
COLLEGE OF GRADUATE STUDIES
City of San Fernando 2500, La Union
--------------------------------------------------------------------------------------Designing change!------------------
Event two: Inform learners of objective. Once learners are engaged, they are
informed of the objective of the instruction, which gives learners a road map to the
instruction. It allows them to actively navigate the instruction and know where they are
supposed to end up. This could be written on a whiteboard in front of the class,
highlighted on materials, spoken verbally, or posted clearly in an online context.
Event four: Present the stimulus material. Presenting the stimulus material is
simply where the instructor presents new content. According to Gagné, this presentation
should vary depending on the domain of learning corresponding to the new content.
Event five: Provide learner guidance. Providing learner guidance entails giving
learners the scaffolding and tools needed to be successful in the learning context.
Instructors can provide detailed rubrics or give clear instruction on expectations for the
learning context and the timeline for completion.
Republic of the Philippines
DON MARIANO MARCOS MEMORIAL STATE UNIVERSITY
MID-LA UNION CAMPUS
COLLEGE OF GRADUATE STUDIES
City of San Fernando 2500, La Union
--------------------------------------------------------------------------------------Designing change!------------------
Event nine: Enhance retention and transfer. Enhancing retention and transfer
gives the learner the opportunity to apply the skill or knowledge to a previously
unencountered situation or to personal contexts. For example, using class discussion,
designing projects, or by writing essays.
ADDIE MODEL
The ADDIE model was originally invented by Florida State University in 1975. Its
purpose was to form an instructional systems development program for military training.
Eventually, the model transformed and became commonly used for all types of training.
The ADDIE model is a process used by training developers and instructional designers
to plan and create effective learning experiences. ADDIE is an acronym, meaning each
letter stands for a different phase for creating an effective eLearning course. ADDIE
stands for:
1. Analysis
2. Design
3. Development
4. Implementation
5. Evaluation
The model is meant to be completed in sequential order, from Analysis to
Evaluation. However, ADDIE is designed to be a flexible, continuous process of
improvements and iterations.
Republic of the Philippines
DON MARIANO MARCOS MEMORIAL STATE UNIVERSITY
MID-LA UNION CAMPUS
COLLEGE OF GRADUATE STUDIES
City of San Fernando 2500, La Union
--------------------------------------------------------------------------------------Designing change!------------------
The ADDIE model states you should first analyze the current situation. Basically,
get a clear picture of where everything is currently to understand the gaps you need
to fill. A quality analysis helps identify learning goals and objectives. It also helps
gather information about what your audience already knows and what they still need
to learn. During this stage is when you’ll conduct an in-depth training needs
assessment to help you identify the gaps. In the Design phase, we view all the
information from the Analysis phase and make informed decisions about creating the
learning program. Be aware – this phase is often time-intensive and requires
attention to detail. You’ve got your analysis. You’ve got your design. Now it’s time to
start building. The Development phase is where you actually begin creating
or developing. In the previous Design phase, the content ideas should have already
been decided. Your job in the Development phase is to bring those content ideas to
life. Anything that has to do with creating the actual end-product for your learners.
The final phase in the ADDIE Model is evaluation. The Evaluation phase is all
about gathering important information to see if the course needs to be revised and
improved. One unique feature of the ADDIE model is that it can be used as a
continuous cycle. For example – you gather feedback in the final Evaluation phase.
Then plop it right back into the beginning Analysis phase, which starts an entirely
new iteration of your end-product.
5 E’s MODEL
Republic of the Philippines
DON MARIANO MARCOS MEMORIAL STATE UNIVERSITY
MID-LA UNION CAMPUS
COLLEGE OF GRADUATE STUDIES
City of San Fernando 2500, La Union
--------------------------------------------------------------------------------------Designing change!------------------
Engage
The next stage is the “Engage” stage. This can come before or after the elicit stage. In
this stage you want to engage interest and curiosity, raise “The BIG questions” and
provide the “HOOK” for why the students want to learn.
Explore
During the “Explore” stage, pupils should be given opportunities to work together,
independent of you,their teacher to explore. As the teacher, you should set up the task,
Republic of the Philippines
DON MARIANO MARCOS MEMORIAL STATE UNIVERSITY
MID-LA UNION CAMPUS
COLLEGE OF GRADUATE STUDIES
City of San Fernando 2500, La Union
--------------------------------------------------------------------------------------Designing change!------------------
but then become the facilitator, helping students by asking questions and observing. (In
Scientific enquiry using Piagets theory, this is a time for disequilibrium. This is an
opportunity for students to test their predictions, problem solve, research, ultimately find
out themselves.)
Explain
Following the explore stage I would next go onto the “Explain” stage of the lesson.
During this stage I would use what students had discovered in the explore stage to help
them build a concept. I would try to encourage the students to explain concepts and
definitions in their own words, ask for justification and clarification before providing them
with new labels, definitions and theory.
Elaborate
The next stage is the stage that will be KEY in assessing their progress, knowledge and
understanding. Students may work independently during this stage to demonstrate
learning. This is where students formalise and apply their learning.
Extend
In some cases you may require an additional “Extend” stage. In this stage you are
encouraging the students to apply or extend the concepts and skills in new situations.
Students make connections not just in the subject/ideas studied but also beyond it.
They are able to apply ideas/generalise and transfer principles.
Evaluate
While it is expected that evaluation will continue throughout the process, the evaluate
section is the section where you the teacher evaluate the learning that has occurred.
This should also include self-reflection and evaluation from the student. I personally link
back to the learning outcomes to assess the progress that has been made.
The study of instructional design is eclectic and full of history. From its
roots in cognitive psychology and the training of troops in World War II to the rise
of the systematic instructional design models, researchers have worked to
provide those designing instruction a process by which not only could they
create meaningful instruction more quickly, but also to consider the diversity of
learners and learning contexts as well as the difference in the types of content to
be learned.
References:
Republic of the Philippines
DON MARIANO MARCOS MEMORIAL STATE UNIVERSITY
MID-LA UNION CAMPUS
COLLEGE OF GRADUATE STUDIES
City of San Fernando 2500, La Union
--------------------------------------------------------------------------------------Designing change!------------------
Molenda, Michael & Reigeluth, Charles & Nelson, Laurie. (2003). Instructional
Design (107). 10.1002/0470018860.s00683.
Campos, T. (1999). Gagné’s contributions to the study of instruction.
http://chd.gse.gmu.edu/immersion/
knowledgebase/theorists/cognitivism/gagne.htm
Clark, D. (2006). Gagné’s nine dull commandments.
http://donaldclarkplanb.blogspot.com/ 2006/09/gagnes-nine-dull-
commandments.html
Driscoll, M. (2000). Psychology of learning for instruction, 2nd edition. New York:
Allyn & Bacon. Unit 6: Gagné’s Instructional Design theory.
http://education.indiana.edu/~p540/webcourse/gagne.html
Fields, D. (1996). The Impact of Gagné’s Theories on Practice. EDRS-Academic
Search Database.
Curry, J. H., Johnson, S., & Peacock, R. (2020). Robert Gagné and the
Systematic Design of Instruction. In J. K. McDonald & R. E. West, Design for
Learning: Principles, Processes, and Praxis. EdTech Books. Retrieved from
https://edtechbooks.org/id/robert_gagn_and_systematic_design
https://waterbearlearning.com/addie-model-instructional-design/#:~:text=What
%20is%20the%20ADDIE%20training,Development%2C%20Implementation%2C
%20and%20Evaluation.
https://lesley.edu/article/empowering-students-the-5e-model-
explained#:~:text=The%20findings%20of%20Atkin%20and,Explain%2C
%20Elaborate%2C%20and%20Evaluate.
https://knilt.arcc.albany.edu/The_7E_Model