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Munculus Neutral

Character Name Alignment Player

Sorcerer (8) Not set Not set


Character Level Deity Homeland Campaign

Human Medium Not set Not set (Adult) Not set Not set Not set Not set
Race Size Gender Age Height Weight Hair Eyes

Ability Score Mod. Temp. Temp.


Name Score Mod. HP
Hit Points
68 Movement
STR
Strength
14 +2 Total nonlethal Damage

30 ft. 6 sq. 30 ft. 6 sq.


Base Speed Armor Speed Burrow
DEX
Dexterity
16 +3
Wounds / Current HP

CON 16 +3 Initative 7 3 4 Fly Maneuverability Swim Climb Temp. Mods


Constitution = +
TOTAL Dex Misc. SKILLS
INT
Intelligence
18 +4 Damage Skill Names Total Abilit Ranks Misc
Reduction
Acrobatics 6 =DEX 3 +3 +0
WIS 11 +0
Wisdom Power 1 x Appraise 4 =INT 4 +0 +0

CHA
x Artistry 4 =INT 4 +0 +0
Charisma
20 +5 Power 2
x Bluff 17 =CHA 5 +7 +5
Climb 3 =STR 2 +1 +0
AC
Armor Class
13 =10+ 0 + 0 + 3 + 0 + 0 + 0 + 0
TOTAL Armor Shield Dex. Size Natural Deflect. Misc.
x Craft (a) 4 =INT 4 +0 +0
x Craft (b) 4 =INT 4 +0 +0
Touch AC 13 Flat Footed AC 10
x Craft (c) 4 =INT 4 +0 +0
Total Base Save Ability Magic Misc. Mod. Temp. Mod.
Diplomacy 9 =CHA 5 +4 +0
FortitudeConstitution
5 = 2 + 3 + 0 + 0 + Disable Device* =DEX + +
Disguise 10 =CHA 5 +3 +2
Reflex 5 = 2 + 3 + 0 + 0 +
Dexterity
Escape Artist 3 =DEX 3 +0 +0

Will 6 = 6 + 0 + 0 + 0 +
x Fly 7 =DEX 3 +1 +3
Wisdom

Handle Animal* =CHA + +


Spell Energy Heal 0 =WIS 0 +0 +0
B.A.B. 4 Resistance Resistance
x Intimidate 10 =CHA 5 +2 +3
CMB 6 = 4 + 2 + 0 + 0 x Knowledge (arcana) 12 =INT 4 +5 +3
Total BAB Strength Size Mod. Misc. Mod.
Knowledge (dungeoneering) 5 =INT 4 +1 +0
CMD 19 =10+ 4 + 2 + 3 + 0 + 0 Knowledge (engineering)* =INT + +
Total BAB Strength Dex Mod. Size. Mod. Misc. Mod.
Knowledge (geography) 5 =INT 4 +1 +0
Weapon x Knowledge (history) 9 =INT 4 +2 +3
Knowledge (local)* =INT + +
Critical Type Range Ammo
Knowledge (nature) 6 =INT 4 +2 +0
Knowledge (nobility) 6 =INT 4 +2 +0
Attack Damage
Knowledge (planes) 7 =INT 4 +3 +0
Knowledge (religion)* =INT + +
Weapon Linguistics 10 =INT 4 +6 +0
x Lore* =INT + +
Critical Type Range Ammo Perception 7 =WIS 0 +7 +0
Perform (a) 5 =CHA 5 +0 +0
Attack Damage
Perform (b) 5 =CHA 5 +0 +0
x Profession (a)* =WIS + +
Weapon x Profession (b)* =WIS + +
Ride 3 =DEX 3 +0 +0
Critical Type Range Ammo Sense Motive 0 =WIS 0 +0 +0
Sleight of Hand* =DEX + +
Attack Damage x Spellcraft 9 =INT 4 +2 +3
Stealth 5 =DEX 3 +2 +0

Weapon
Survival 0 =WIS 0 +0 +0
Swim 2 =STR 2 +0 +0

Critical Type Range Ammo


x Use Magic Device 12 =CHA 5 +4 +3
X Class Skill *Trained Only

Conditional Modifiers
Attack Damage

Weapon
Languages

Critical Type Range Ammo


Celestial, Common, Draconic, Dwarven, Elven, Giant,
Gnome, Goblin, Halfling, Infernal, Orc, Sylvan,
Undercommon
Attack Damage
Armor Item Bonus Type Check Penalty Spell Failure Weight Properties

Totals 0 0 0% 0 lbs.

Feats Equipment Qty. lbs. Head Qty. lbs.

Cosmopolitan Bonded Object


Cunning Caster Bloodlines
Headband Qty. lbs.

Deceitful Arcane
Improved Initiative Knowledge (history)
Persistent Spell Other Specials Eyes Qty. lbs.

Toughness Arcane Bond


Weapon Proficiency, Simple Bloodline Arcana
Shoulders Qty. lbs.
Eschew Materials
Metamagic Adept
Neck Qty. lbs.

Chest Qty. lbs.

Body Qty. lbs.

Belt Qty. lbs.

Wrist Qty. lbs.

Hands Qty. lbs.

Feet Qty. lbs.

Rings Qty. lbs.

Play Notes

Racial Traits

Skilled

Background Traits

Light 58 lbs. or less Lift Over 175 lbs.


Load Head PP 0 Experience Points
GP 0 51 000
Medium 59-116 lbs. Lift Off 350 lbs.
Load Ground
SP 0 Next Level
Heavy
Load
117-175 lbs. Drag or
Push
875 lbs. CP 0 75 000 (Medium Progression)
FEATS

COSMOPOLITAN

Requirements: None
You can speak and read two additional languages of your choice. In addition, choose two Intelligence-, Wisdom-, or
Charisma-based skills. Those skills always count as class skills for you.
Section 15 Copyright Notice: Pathfinder Roleplaying Game Advanced Player's Guide. Copyright 2010, Paizo Publishing,
LLC

CUNNING CASTER

Requirements: Deceitful, ability to cast 1st-level spells.


When casting a spell, you can attempt a Bluff check (opposed by observers' Perception checks) to conceal your actions
from onlookers. If the spell requires material components, you take a -4 penalty on the Bluff check. If the spell requires
somatic components, you take a -4 penalty on the Bluff check. If the spell requires verbal components, you take a -4
penalty on the Bluff check. If the spell requires a focus or divine focus, you take a -4 penalty on the Bluff check. If the
spell produces an obvious effect (such as a summoned creature or visible spell effect), you take a -4 penalty on the
Bluff check, and even if your check is successful, observers still see the spell effect (though they fail to notice that you
are responsible for it). All Bluff check penalties are cumulative.
Section 15 Copyright Notice: Pathfinder Player Companion: Heroes of the Street Copyright 2015, Paizo Inc

DECEITFUL

Requirements: None
You get a +2 bonus on all Bluff and Disguise skill checks. If you have 10 or more ranks in one of these skills, the bonus
increases to +4 for that skill.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

IMPROVED INITIATIVE

Requirements: None
You get a +4 bonus on initiative checks.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

PERSISTENT SPELL

Requirements: None
Whenever a creature targeted by a persistent spell or within its area succeeds on its saving throw against the spell, it
must make another saving throw against the effect. If a creature fails this second saving throw, it suffers the full effects
of the spell, as if it had failed its first saving throw. A persistent spell uses up a spell slot two levels higher than the
spell's actual level. Spells that do not require a saving throw to resist or lessen the spell's effect do not benefit from this
feat.
Section 15 Copyright Notice: Pathfinder Roleplaying Game Advanced Player's Guide. Copyright 2010, Paizo Publishing,
LLC

TOUGHNESS

Requirements: None
You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more
than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

WEAPON PROFICIENCY, SIMPLE

Requirements: None
You make attack rolls with simple weapons without penalty.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

Open Game License and Copyright details available at: https://pathbuilder2e.com/legacy/license.html

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