The Thing - The Board Game 12 Character Solo Rules v9

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2CHARACTERSOLORULES
v91
2/31
/2022
THETHI NG-THEBOARDGAME12CHARACTERSOLORULES
The1 2CharacterSol
oRul esaredesignedf orthosewhowantt oplaywi thalloft heiconic
charactersfr
om theclassi
cfil m.Theyaredesi gnedforsol
oorc ooperati
vepl ay.Youwi l
lneedthe
MiniaturesSet1and2i nor dertohaveall1 2Charact
ersandtheirCharacterSheet s.Theserulesare
inadditiontotheCoreGame’ sofficial1-
3Pl ayerRulesandFAQ.Iftherear eanyc onflictswit
hthose
rul
es,the1 2Charact
erSol oRulestakepriorit
y.

Therul
esaredesi
gnedtostar
tthegameimmediat
elyaf
terthecl
assicscenewheretheLeaderDog
(f
rom t
heNorwegianCamp)walksi
ntot
heroom ofthe“
unknown”Char act
erandtheniseventual
ly
plac
edintheKennel
,set
tingt
hestaget
hatatl
eastoneoftheCharactershasbeenassi
milat
ed.

SETUP:
-AllSuspicionTokensbegi nont heHuman( first
)spaceont heSuspici
onTrack
-AllWeaponscar dsar eused
-AllItemscar dsareused
-Use5Sabot age( Ali
en)and1 1Use(Human)Car dsfr
om theActi
onsdeckasRol eCards.Remove2
Ali
enand2HumanCar dsandsett hem asi
de.Shuffletheremaini
ngcar dsanddealonet oeach
character
,facedown.
-Shuf fleallDogI nfectionTokensf ac
e-downandpl acet
hem besidetheboard(orplacethem int
he
draw bag).
-SelectoneDogt obet heLeadDog.Useanyt okent opl
acenextt oandmovewi thittoident
ifyi
t
astheLeadDog.
-IfusingEvent s(seepage4) ,shuffletheEventDeckandplaceitneart heboar
d.
-Setupt her estoftheboar df orthe8playergame.

“KennelScene”
Aftersetupiscompl
eted,r
olloneActionDie.Iftheresul
tisanAlienThr
eatAdvanc
e,i
mmediat
ely
removet heLeadDogandincreaseal
l1 2Char
actersSuspici
onTokensupone.WhenTheThi
ngis
firstreveal
ed,it
sStr
engthbeginsat6i nst
eadof5.

PHASE1:WEATHERCONDI
TIONS
-Nochange.

PHASE2:BASEMAI NTENANCEANDRESCUEHELI COPTERADVANCEMENT


RescueHel i
copter:AftertheRescueHel ic
opter(RH)hasbeencal ledandi fTheThi
nghascaused
anydamage( sabotage)totheRadioRoom,t heRH cannotlandunt ilt
hedamagehasbeenr epai
red.
IftheRH movest ot helastspaceandt hereisdamage,itwill“
hover ”unti
lthedamagehasbeen
repai
red,spendingf uelnormall
y.Ifthedamagehasnotbeenr epairedbytheendofthetur
ni n
whichtheFuelGager eadsempt y(l
astspac eonther i
ght)
,theRH l eavesandthechar
act
ersmust
findanot herwayt oescape.

PHASE3:CHARACTERMOVEMENT
Encount ers:
-Inanenc ounterwi th2ormor echaract
er swher eatl east1hasanunr eveal
edr olecard,takethe
rolecar dsofal lpartici
pants,shuf flethem wi tht herol ecar dst hatweresetasideandpl ace1car d
face-downbackwi t
heachpar tici
pati
ngchar acter'
ssheet .Sett heremaini
ngr olecardsasideagain.
-Suspi cioni ncreasesasusualandEnc ounter scanbeavoi dedasusual .
-Ifal lchar act
ersar eHumanatt hebeginni ngofanEnc ount er,donotshufflet heirRoleCardsor
flipt hem over .IncreasetheirSuspi ci
onT okenont heSuspi ci
onTr ackaspernor malEnc ounter
rules.
-Ift herear ethr eeCharact
er sinaLocat ionandt woar ec onfir medHuman,noEnc ounteroccurs.
However ,increaset hei
rSuspi cionTokenont heSuspi cionTr ackaspernor malEnc ounterrules.
-Char act ersintheGr een(first )spaceoft heSuspi ci
onTr ackdonothaveenc ountersbutwi llhave
theirSuspi cioni ncr
easeiftheyar einaspac ewi thanot herChar act
er.

1
-IfaCharacterusesaweapont oavoidanEncounter,t
heycannol ongerusetheLocation’
s
Cooperati
oneffect
.
-Wheneverachar act
erisremovedf r
om t
hegameduet obeingr eveal
edasanAl ien,addthei
rrol
e
cardtotheset-asi
derolecar
ds.Iftheywerereveal
edbyeithert heAlienThreatTokenoraDog
Inf
ectionTokenandtheirRolecardhasnotbeenflippedover ,donotl ookatthecardwhenadding
itt
otheset -
asidecards.

DogEncount er
s:
-Dur i
nganEnc ount
erwithaDog,plac
e1DogI nf
ect
ionTokenface-downonthechar
act
er'
ssheet
withoutl
ookingatit.Tur
nthatchar
acter
'srol
ecardface-
downi fi
twasface-
up.
-Itispossi
bleforaCharact
ertohavemul t
ipl
eDogI nf
ecti
onTokens.

PHASE4:ALIENACTIONS
Sequence:
1.LeadDogMovement2.Dr
aw anEventCar
d(i
fusi
ngEvent
s)3.Al
ienAt
tack

LeadDogMovement :
-Beginningont urn2-andever ytur
nt hereafteri
ft heLeadDog i snotintheKennel(orhasnot
transf
ormeddur ingsetup)-shuf fletheLocat i
onCar dsanddr aw oneandmovet heLeadDogt o
thatlocat
ion.I
ft her
ei sachar actert
her e,thatcharacterdrawsar andom DogInf
ecti
onT okenand
placesitf
acedownont heircard.Ift
herear etwoormor echaract
ersinthatl
ocati
on,placethe
LeadDogi ntheKennel .
-TheLeadDognegat esCl ark’
sSpecialAbi l
itytoavoi dEncounterswithDogs.

Ali
enAt tackPriori
ty:WhenanAlienattacksaLocati
onwit
hmoret hanoneCharact
er,i
twilltarget
theCharacterthathasbeenrevealedasHuman( t
hemost“Human”).I
fmorethanone,pickran-
domly.Ifnoneoft heCharact
ershavebeenr eveal
edasHuman,thenitwi
llat
tacktheonewi thouta
DogT oken.IfnoneorallhaveaDogT oken,pickoneatr
andom.

RescueHel
icopt
er/
RadioRoom:IftheAli
enhasbeenr
eveal
edanddrawst heRadioRoom,ifthere
arenoChar
acter
sorDogs,pl
aceaSabotagetokent
her
e.TheRescueHel
icoptercannotl
andifthere
areoneormoreSabot
agetokensintheRadi
oRoom.

NOTE:Af teraCharact
erusestheFlamet hr
ower ,Mol
otovCockt
ailorDynamiteagai
nsttheAli
en,r
oll
oneAct i
onDi e.I
ftheresul
tisaSabot age,theroom i
ssetonfir e.Allfir
erul
esapplyincl
udi
ng
reset
tingt heDamagedBoilerRoom Tokent othefarl
efti
ftheBoi l
erhasbeendestr
oyed.

PHASE5:CHARACTERACTI ONS
Dormi tory:AChar acterinthisroom,ast heiracti
on,maychooset or e-r
olltheresul tofanyone
Acti
onDi e.However ,ift
her esulti
sei t
heraSabot ageorAl ienThreat,theirSuspiciongoesupone
aswel las,pot entiall
y,whomevert heor i
ginalr ol
lisfor.ThatChar actermaychooset oeither
Sabotageoradvanc etheAlienThreatt okent ocanc eloutt heSuspi ci
oni ncr
ease.
BaseHel icopt er:
-OnlyMacReadyandPal mercanpi lottheBaseHel icopter.I fbothareoutoft hegame,t he
Charactersmustfindanot herwayt oescape.
-TheBaseHel icopterhasamaxi mum capaci t
yof5Char acter s.
Snow Cat :
-AnyChar acterwi thasetofKeyscanoper atetheSnow Cat .
-TheSnow Cathasamaxi mum capaci tyof4Char acters.
RescueHel i
copt er:TheRescueHel icopterhasamaxi mum capaci tyof8Char acters.

NOTE:Bot
ht heBaseHelicopterandt
heSnow Catcanbeusedbyt heChar
acter
sinanescape
at
temptaslongast heconditi
onsofoper
ati
onaremetforeach.Eachvehi
clemustpassanattempt
byTheThi
ngt ostoptheirescape.

2
PHASE6:LEISUREROOM
-RemoveallDogsandAli
enStr
engt
hTokensfrom t
heboard.
-Char
act
erswithFlamet
hrower
scanexchangeanynumberofFuelCani
ster
sbet
weent
hem.

PHASE7:TESTS( onlyi fChar act ershavet heoppor tunityt operform Test s)


-Test scanonl ybeper f
or medonaChar acteronc etheyhaver eachedt het hirdspac eont he
Suspi cionTr ack.
-Upt ot woChar acterscanper form oneBl oodBagT esteachperphase.I tcanbebyt hesame
Char acter( upt otwot ests)orper f
or medbyt wodi fferentChar acters( onet esteach)butonl ya
maxi mum oft woBl oodBagt est sperr ound.
-AnyChar acterwi thaFl amet hrowerandWi recanper form asmanyT estsonel igibleChar actersas
theirsuppl yofFuelCani ster sal lows.
-Whenel i
gi ble,atleastonet estmustbeusedont heChar acterwi t
ht hehi ghestSuspi cion.I ft
here
aremor et hanone,aChar act erwi t
haDogThr eatTokent akespr i
ority.IfallChar actersont he
highestspac eint heSuspi cionTr ackar eequal ,pickoner andoml y.Onc ethisfirstt esthasbeen
execut ed,al lothert estscanbeusedonanyot herChar acterwhoseSuspi ci
onT okeni sonorabove
thet hirdspac eont heSuspi cionTr ack.
-Whent ested,r evealal loft hechar acter'
sDogI nfect i
onT okensfir st( ifany)andt hent heirRol e
Card.I fatl east1t okenort her ol ecar dshowsanAl ien,thechar actert ransforms.
-Anyweaponori tem aChar act erhasi nt heirinvent orywhenassi mi latedinanyway( Test s,Ali
en
ActionPhase,Suspi cionTr ack,et c.
)i sper manent l
yr emovedf rom thegame.

PHASE8:FOODCONSUMPTI
ON
-Nochange.

PHASE9:DOGMOVEMENTANDALI ENTHREATMOVEMENT
-Onl
ythethr
ee“
regul
ar”Dogsmoveatthi
sti
me.TheLeadDogmovesdur
ingPhase4.

LOCATI ONANDCHARACTERCHANGES
Dormi tor
y:OnlyoneCharactermaygot otheDormi
toryeachtur
n.
Garry:DuringPhase5,aft
ert heActionDicearer
oll
edandassignedtohim,hemayr
e-rol
lanyone
die.
Norris:Whent hecampisinDar kness(aft
ertheGener
atorRoom hastwoSabot
aget
okens),dur
ing
Phase5,af tert
heActi
onDi c
ear erolledandassi
gnedtohim,hemayr e-
rol
lupto3dic
e,onceeach.

ESCAPEOFTHEHUMANSANDWI NNI NGTHEGAME


Whenoneoft heescapemethodsisaboutt obeatt
empt edbyt
heHumans,theAli
enwillt
ryalast
,
desper
ateat
temptt oblockt
heirescape.Forthi
spurpose,t
heAli
enandal
litsSt
rengt
hPoints
movestothechosenescapelocati
onandr oll
sanumberofActionDi
ceequaltoi
tsStr
ength.

IftheAli
enStrengt his9orless:I
fther ol
lshaveatotalof3ormoreSabotageand/orAl
ienThr
eat
Advanceresul
ts,thentheHumans' escapeisint
err
uptedandplayi
mmedi at
elyskipstoPhase6and
conti
nuesfrom there.I
fnot,t
heHumansescape.

IftheAlienStrengthis10ormore:I
ftherol
lshaveatotalof5ormor
eSabot
ageand/orAli
en
ThreatAdvanceresult
s,thent
heHumans'escapeisi
nter
ruptedandpl
ayi
mmediat
elyskipsto
Phase6.I fnot
,theHumansescape.

NOTE:Af
terasuccessfulescape,i
fther
ear eanyHumanswi thanunreveal
edRol
eCar
dorDog
Inf
ect
ionToken,fli
pt hecardand/ortoken.Ifei
thershow anAl
ien,t
heHumansloset
hegame.

3
EVENTS
Eventsar
eopt i
onalbutaddflavort othegameandar ebasedonsituati
onsandci r
cumstancesfrom
thefilm.ToselectanEvent,useeitherarandom numbergeneratororcreateanEventDeckusing
theA-KcardsplusaJokercar df
rom anyr egul
ardeckofplayi
ngcards.AftertheAli
enhasbeen
exposedforthefirstti
me andaf tertheLeadDoghasbeenpl acedinPhase4,dr aw oneEventcard
andplayit.Car
dsarediscardedafteruse.

1
.(A)“Someonei nt
hiscampai n’
twhatheappear
stobe.

I
ncreasesuspi
ciononallChar
acters+1

2.“Thereissti
llc
ellul
aract
ivi
tyi
nthesebur
nedr
emai
ns.

IncreaseAli
enStrength+2

3.“
Hegotbackinsideandblew t
hegener
ator
.”
AddSabot
agetokenstolocat
ions(+2t
oRadioRoom,+1t
oBoi
lerandEl
ect
ricalRooms)
.

4.“
Hegotmostofthechopperandthetr
actor
.”
AddSabot
ageT
okenstothevehicl
es(+1Cat
,+2BaseHel
icopt
er)
.

5.“Iguessyou’
dallf
eelal
ittl
eeasi
erifsomebodyel
sewasincharge.

Removeallfirear
msandknivesfr
om pl
ay-excludi
ngallot
herweapons-andshuf
flet
hem back
int
otheWeaponsdeck.

6.“It
’sashi
pofsomekind.Stol
et hepar
tsfrom t
hehel
icopter
.”
RemoveallI
tems(t
ool
boxes,keys,wir
e,etc.
)curr
ent
lyi
npl ayandshuf
flet
hem backi
ntot
heI
tems
deck.

7.“Igiveyoumywor dIdidnotgoneart
hatblood!”
RemoveGoodBl oodT
est
sfrom t
heDraw Bagequaltot
henumberofChar
act
ersst
illi
npl
ayand
discar
dt hem .

8.“How l
ongwer eyoualonewiththatdog?”
AddaDogT okentotheChar
acterwit
ht helowestSuspi
cion.I
fti
ed,char
act
erswi
thnodogt
oken
takepr
iori
ty.Ifal
lhavedogtokensalready,chooser
andomly.

9.“Trust’
sat ought hingtocomebythesedays.

Forceanenc ounterbet weenuptot
hreecharact
ersonthel
owesteli
gibl
eSuspi
cionspac
e(Gr
een
andYel l
ow excluded).Ifther
ear
emor ethanthr
ee,pi
ckthr
eerandomly.

10.“Theneveryoneshouldpr
epar
etheirownmeals.

Remove4FoodT okensf
rom t
hepant
ry.Thi
snegat
esNaul
soranyot
herChar
act
er’
sact
ioni
nthe
Kit
chenthisturn.

11.(
J)“Ther
e’sast
orm hi
tti
ngusi nabout6hour
s.”
SettheWeatherDi
etoStorm nextt
urn

12.(
Q)“Youreachanybody,yet
?”
MoveRescueHelic
opter1spacewit
houtusi
ngFuel

13.(
K)“Itwi
llcl
earupassoonasyougetup.

SettheWeat
herDietoSunnynextt
urn

14.(
Joker
)“Iknow I’
m human.”
ReduceSuspi
ciononallChar
act
ers-
1

4
SPECI
ALTHANKSTOTHEFOLLOWI
NGBGGMEMBERS:

Li
nesJ.Hut t
er(Lines42)forhisoutst
andi
ngHiddenEncounter
sVari
ant.
BertBert
sen( Meowayne)f orhis“
GetAwayFrom Me”rul
e.
BrettMorgan(baldguy_ti
m)whoseEvent sCar
dswereinspir
ati
onfortheEventDeck.

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