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Jhin
Jhin
F AC DESCRIPTION
● +3 STR 0
PRO
INT
13 Armor Unarmored Defense (Wis)
30 +2 17
Set Max HP
STRENGTH ● +6 DEX +3 WIS
Shield
+1 +2 CON
RESISTANCES
+1 CHA
MAXIMUM
HIT POINTS
PROFICIENCY
BONUS
ARMOR
CLASS
4 Dex Medium Armor Heavy Armor
Magic
13 Misc
Temporary Hit Points: Misc
DEXTERITY 12
+4 ARMOR
+2
DEATH
SAVES HIT DICE SPEED
ARMOR
F EX F
+6 Acrobatics (Dex)
PRO
● Light Medium Heavy Shields
PRO
0
+1 Deception (Cha) > Common Flute
0 History (Int) > Dwarvish Gaming set
● +5 Insight (Wis) Undercommon Vehicles (land)
11
>
● +3 Persuasion (Cha) > Martial Arts (with Attack action)< Deflect Missiles <
DESCRIPTION
>
> FEAT:
> FEAT:
FEATS
NOTES
EXTRA EQUIPMENT
ORGANIZATION
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SYMBOL
Slender muscular tall man with dark brown and red Dilahirkan sebagai anak bungsu dari 2 bersaudara, Jhin dibesarkan oleh ayahnya untuk menjadi sebuah senjata
highlight long hair. He got amber yellow eyes. He seperti dirinya. Ayah Jhin mendalami ajaran bela diri yang sudah diturunkan dari generasi ke generasi dalam
usually put on a stoic expression on his face, but can keluarganya yang bernama The way of Living Weapon. Ilmu bela diri ekstrim yang melatih dan
also be gentle, smile, and laugh a little sometimes. He mempergunakan bagian tubuh sendiri sebagai senjata. Latihan ekstrim perlu dilakukan sejak dini untuk
wear a greyish black hakama pants with a red belt. He memperkuat tubuh praktisinya, dan hasilnya tubuh praktisi menjadi sekuat baja dan setajam tombak.
cover his abdomen with broken white colored
bandages. He wear a red long sleeve cloth on his arm
and some bandages covering his fist and wrist. He
doesn't wear any footwear, just some bandages
covering some part of his feet
APPEARANCE
F
Temporary HP: SUCCESSES
PRO
DEXTERITY >
DESCRIPTION
INITIATIVE SPEED
>
LEVEL USED
DIE >
CONSTITUTION ATTACKS
HIT DICE PER ACTION
ATTACKS
F EX
PRO
Acrobatics (Dex)
Animal Handling (Wis)
INTELLIGENCE
Arcana (Int)
Athletics (Str)
Deception (Cha)
History (Int)
Insight (Wis)
Intimidation (Cha)
WISDOM Investigation (Int)
Medicine (Wis)
Nature (Int)
Perception (Wis)
Performance (Cha)
SENSES
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COMPANION’S APPEARANCE
REMARKS NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.0.0beta13 (Printer Friendly - Redesign) Made by Joost Wijnen (mpmb@flapkan.com); Design inspired by Wizards of the Coast character sheet
Notes Page Options
NOTES NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.999 (Printer Friendly - Redesign) Made by Joost Wijnen (mpmb@flapkan.com); Design inspired by Wizards of the Coast character sheet
PLAYER REFERENCE
LINE
by winning Str (Athletics) check vs. opponent’s Str (Athletics) or Dex (Acrobatics) check.
MARK (with melee attack) (DMG 271)
LIGHTLY OBSCURED (dim light) Disadvantage on sight Perception checks
With a melee attack you can mark the target of that attack. The next opportunity attack against the marked target
HEAVILY OBSCURED (darkness) Effectively blinded (see conditions)
before the end of your next turn has advantage and doesn’t cost you your reaction.
BLINDSIGHT Out to range, perceive without sight.
SHOVE (instead of one attack)
DARKVISION Out to range, treat dim light as bright light. Can’t see colors.
Move opponent 5 ft or make prone by winning opposing Str (Athletics) check. Disadvantage if trying to move the
opponent to a side rather than to directly away from you. TRUESIGHT Out to range, perceive everything regardless of (magical) darkness,
invisibility, illusions, shapechanging, or etherealness.
ATTACK ACTION (PHB 195) LIGHT & VISION (PHB 183)