Professional Documents
Culture Documents
Research Paper Review
Research Paper Review
Research Paper Review
ENC 1102
30 April 2023
Introduction
The gaming community has grown significantly over the past decade and the numbers
will continue to rise as years passed by. There are tons of different devices that allow people to
play games like computers, phones, and consoles, such as Xbox, PlayStation, and Nintendo
Switch. Also, there is an unlimited number of games available to play. Some examples are
sandbox games where the player can roam an open-ended world, shooter games where your
focus is on defeating your enemies, and puzzle games based off traditional board games. There is
Literature Review
There have been many studies and research conducted about the gaming community and
more specifically, female gamers. Each article brings up different points about what it is like to
be a woman who plays video games. Some of these include being ridiculed by male teammates,
scared of communicating within a game, other players thinking you do not know how to play,
and feeling like they cannot play a violent video game. However, many of these articles do not
talk about the obsessive side of misogyny that occurs to these female gamers. I will be using
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these five scholarly sources to support my research question and to add onto the current
A point that is brought up a lot is the stereotypes that these gamers face. In “To Be or Not
gaming is a stereotypical male activity (Kuss, et al. 5). If females are playing games, they are
expected to play ‘girly’ games and are criticized for playing first-person shooter games (Kuss, et
al. 6). In “Keeping Quiet: Investigating the Maintenance and policing of Male-dominated
Gaming Space”, it discusses how women are not seen as real gamers (Charles 8). The articles
both discuss how male players are constantly harassing, verbally abusing, and shaming female
gamers. Women often feel the need to hide their identity, keep voice chats off, or simply stop
Another key concept that they have in common is that they explain how female game
characters are represented. They tend to have lots of skin showing, are skinny, have clothing that
accentuates body parts, have large breasts, and have sexualized movements, or they are the
damsel in distress (Kuss, et al. 2; Charles 35-36). However, in Kuss’s article, they interviewed 20
genre convention in central Florida. In “They see it as a guy’s game: The politics of gender in
digital games” by Fern Delamere and Susan Shaw, they conducted several interviews with men
and women who play violent video games (8). While doing so, they discovered that females
were targets to large amounts of verbal abuse through voice chats. Some examples are “shouldn’t
you be at home cooking for your husband”, “suck my dick bitch”, and “go back to the doghouse”
(Delamare and Shaw, 14). This type of language was also common in the article,
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Kuznekoff and Lindsey Rose. Rather than using interviews as their approach to collect data, they
had prerecorded phrases said by a male and a female (Kuznekoff and Rose 5). These recordings
were played throughout a round of Halo 3 and the types of responses were recorded. Some of the
responses that Kuznekoff and Rose recorded were “fuck you, you stupid slut”, “are you a hooker
or a dude?”, and “I don’t want to hear your bullshit” (11). While the researchers recorded some
of the responses said by male teammates, they mainly conducted their research through
quantitative data. They categorized responses into directed negative, directed positive, and
queries and calculated the means between the male, female, and control conditions (Kuznekoff
and Rose 9-10). An interesting aspect that is not discussed about much but is brought up in
“Video Games and Gender Female Discrimination in the Gaming Community” by Clayre
Barkema is the obsessive behavior that men have when a female gamer is present. Barkema
mentions that when a girl asked about the mechanics of a game, a male player responded
immediately saying that he will answer if she would perform a sexual act on him (12).
These articles have given me a better insight of the female gaming world. The similarities
and differences between the sources helped me figure out the gap presented within the
community. Something that was not discussed much in these articles was the impacts that the
harassment and sexualized in-game and voice chats have on female gamers. I will be focusing
my research on how these misogynistic comments affect their mental health, the way they play
the game, and how they portray themselves online. Not only will I be focusing on the abusive
language, but I will also be researching how the obsessive and attention seeking behavior affects
them too.
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Methods
For my own research, I have conducted two semi-structured interviews with two females
who play video games. These interviews will provide personal experiences of misogynistic
comments and information about how this impacted themselves. Participants were asked
questions relating to their history of gaming, how their gender comes into effect, the comments
they have received from their teammates, and how this affects their mental health and gaming
ability. Based on answers I received, I asked follow up questions to allow for further explanation
on certain topics. All interviewees have consented to participating in this research study and their
names have been redacted for ethical purposes. I then analyzed their responses and compared it
Results
The interviews were very successful. The participants were both very willing to
participate, believing it is important to share what they have gone through and how it has
affected them. They both find it crucial for people to know that this type of behavior is wrong
and unacceptable. For the sake of keeping their names anonymous, the interviewees name’s shall
When asked what types of games they play, I received some diverse answers. Participant
1 answered, “I play first-person shooter games like Valorant and Overwatch. I also play
Minecraft, Grand Theft Auto, and a bunch of other stuff.” A first-person shooter game is a genre
of video games where the player sees from the point of view of their character. They would
typically see their arms at the bottom of the screen carrying a weapon that is used to kill their
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opponents. The goal the player is trying to complete depends on the type of game they
are playing. Participant 2 also mentioned playing Valorant, as well as Resident Evil, League of
The next question that I asked them was if their gender was brought up while playing
video games. They both responded with saying that it has. “Usually when I play multiplayer
games, like Valorant, where you have to work as a team to accomplish some sort of goal, I have
a mic on. It makes it easier to communicate with my other teammates. However, when I shout
out something like, ‘dinked him’, the other players will suddenly get close to their mics and
bring up how I am a girl. They would say ‘Is that a gamer girl?’ or ‘Nah, we got a girl?’”
(Participant 2). Participant 1 also mentioned how whenever she joins a lobby in a game and she
speaks out, the immediate response is questioning whether she is a female or not.
As the interviews continued, I asked if they have ever received misogynistic voice chats
or in game chats from other players. Their responses fall into two categories: verbal abuse and
attention seeking. Firstly, they both mentioned and provided examples of harmful comments they
have received. Some of these included, “I have been told ‘go back to the kitchen where you
belong’, ‘suck my dick and I will get you a win’, ‘you stupid slut’, and ‘there’s a girl? We are
going to lose’” (Participant 1). Participant 2 discussed how men tell her she is not good at the
game, constantly sexualize her, and tell her to ‘man up’. Secondly, they receive misogynistic
comments that are obsessive and used to gain attention. “And then there are guys that will buy
items in the game for me when I didn’t ask. I don’t need their handouts; I can get the items
myself. I am just as capable as any of them. Some guys will say things like, ‘I will do anything
for you my princess’, ‘I’ll protect you.’, or ‘Watch out darling’” (Participant 2). Participant 1 has
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had a similar experience; guys would insist on buying her in-game weapons and flirting with her.
Unfortunately, men would get mad at her if she doesn’t provide the attention they want and flirt
back. These types of comments can be just as harmful and degrading as the verbal abuse.
The last question made me wonder how male players treated them when they made a
mistake in the game. The participants gave very similar answers. “...they tend to say things like
“This is why I don’t play with girls.” Or “You had one job bitch! Women can’t do anything
right!” (Participant 1). These replies show that men tend to get upset when a girl makes a mistake
in the middle of the game. I then asked if the participants feel like they can’t play certain games
because of their gender. The two participants agree that games are for everyone, and your gender
does not determine the type of games you play. However, Participant 1 stated, “Definitely!
Gender stereotypes have made it seem like girls can’t play violent video games. Those are for
men. I should play some beauty or puzzle game.” On the other hand, Participant 2 brings up how
society has come a long way and how gaming is becoming more acceptable across all genders.
I ended the interviews with asking how these remarks have affected them. Participant 1
had a more negative impact than Participant 2. She said, “The verbal abuse has made me hate
talking in games. I rarely solo queue because of this and when I do, I avoid talking. I gravitate
towards only playing games with people I know and trust. The comments also put a lot of
pressure on me. Because of my gender, they automatically assume I am bad, so I must make sure
I don’t feed into their beliefs. It makes playing more stressful than fun. I try not to let their
comments get to me but sometimes it does. My self-esteem has lowered, their voices get stuck in
my head, I start questioning myself and my abilities to do something, I am now very self-
hard to trust people, to know if they are friends with me for me or just because I am a woman”
(Participant 1). This was not always the case for Participant 2. “In the beginning, it had made me
scared to play games at times. I didn’t want to constantly be harassed for simply existing. It was
exhausting. I used to choose male characters over women just to hide my gender. Also, the
amount of pressure that I had put on myself just because I am a female was unnecessary. I felt
like I had to always do my best, couldn’t make mistakes, and had to prove myself to my
teammates that I am not a stereotypical girl. However, my mindset has changed since then. I
realized that I shouldn’t be hiding in fear and that being a female does not mean that I can’t play
video games. I found other women that also enjoy similar games as me and began playing with
them. We related to one another, and we always had each other’s backs. This community brought
back my love for playing games” (Participant 2). Even though both participants were faced with
Discussion
The findings presented in the results show that most women are negatively impacted by
misogynistic voice chats and in game chats. Games are an outlet for them. They come online
hoping to get away from their busy and hectic lives to sit down and relax while playing
something they enjoy. Unfortunately, this escape is cut short for most women. Male players start
making comments towards them once they discover that they are in fact playing with a female.
Now, rather than enjoying the game, the female gamers have to endure the harassment, bullying,
and obsessive comments thrown at them. These words have a greater and serious affect then the
men realize.
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Based on the interviews and information I have gathered; these types of comments make
women question their ability to play games. They are constantly worrying about making a
mistake or letting the team down. They feel an intense amount of pressure to prove to their
teammates that they are just as good at playing video games as male players. One wrong move
and they are seen as incompetent and useless. Women aren’t given a break when it comes to
games. They also internalize the words heard from their teammates, who are supposed to support
and back them up. Being sexualized, told how to play, and confined to gender stereotypes makes
them feel unimportant, self-conscious, not valuable, not good enough, and ashamed. They feel
like they don’t belong. It also makes them feel like an object rather than a person and that they
are only there to please the men. Being a female gamer does not mean that they don’t know how
to play a game as well. Male players are often trying to give girls tips or just completely tell them
what to do as if they never played before. This makes women feel suffocated and useless. Just
because a female is playing a game does not mean they have never played before.
Not only do the comments make women anxious and uncomfortable, but it also makes
them want to hide their identity. To avoid the misogynistic statements thrown at them, girls will
play as male characters or not participate in voice chats even if it makes the game easier. They
will also have profiles that appear “masculine” and not likely to be a woman. They are so scared
of men attacking them that they do not express who they are. They keep themselves hidden out
of fear. Sometimes, the comments even make women want to stop gaming all together. They are
so discouraged and tired of this treatment that they quit. They simply stop logging on and
participating in an activity they once loved. However, this mindset isn’t always true for every
female gamer. The hurtful comments, as seen in the interviews, push some women to keep
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playing and not let what other people say get in the way. Throughout their gaming journey, some
have even found a community where they are able to be themselves and enjoy gaming again
Although this study was successful, there were some limitations. Firstly, gathering data
from more female gamers would have helped with providing more diverse answers.
Unfortunately, due to time constraints, I was not able to find and interview other participants. I
was also limited because I did not have the actual chats of the interactions that the participants
had while playing games. For future studies, I think researchers should analyze the interactions
between other players and female gamers itself as well as interviewing the female player. This
would create an understanding of what happened with the affects it had on the gamer. I also think
that there should be future studies on how female gaming streamers and content creators deal
with thousands of misogynistic comments thrown at them and how it affects their mental health.
Conclusion
This study has allowed me to dive deep into the world of gaming and discover what it is
really like to be a female gamer. Society has created these expectations and roles that put certain
types of people into a box. When someone wants to do something that is ‘out of the norm’,
others tend to criticize and shame that person just for wanting to be different. Playing video
games is not just a male activity, but it is something anyone can do. Thankfully, the world is
starting to change, and more females are being accepted in the gaming community as the years
go on.
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Works Cited
Barkema, Clayre. “Video Games and Gender Female Discrimination in the Gaming
https://info.umkc.edu/sosland_journal/wp-content/uploads/2019/02/sosland-2018-full-
issue.pdf#page=11
Charles, Christopher. “Keeping Quiet: Investigating the Maintenance and Policing of Male-
https://stars.library.ucf.edu/cgi/viewcontent.cgi?article=6115&context=etd
Delamere, Fern, and Susan Shaw. “‘They See It as a Guy's Game’: The Politics of Gender in
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Kuss, Daria, et al. “To Be or Not to Be a Female Gamer: A Qualitative Exploration of Female
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