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Write Better Encounters

SENSES
INTRODUCTION
The bare minimum description of every
This is a collection of tips and tricks - encounter tells the players what their
with examples and anecdotes - to characters can see. But you can achieve
enhance encounters, making them a much deeper immersion by appealing
more engrossing, engaging, rewarding, to the players’ other senses.
and memorable for the players.
WHAT CAN THEY HEAR?
It’s all too common for an encounter to
INTRODUCTION 1 describe what a player hears only when
SENSES 1 it’s significant to something about to
WHAT CAN THEY HEAR? 1 happen. Peripheral sounds can help the
WHAT CAN THEY SMELL? 1 players really immerse themselves into
the scene.
WHAT DO THEY FEEL? 1
WHAT ELSE CAN THEY SEE? 2 The muffled chirping of birds can be heard
WEATHER 2 through the boarded-up windows.
The floorboards creak as you walk across
BYSTANDERS 2
the room.
EXECUTION 2
Leaves rustle as the breeze surges and
STEALTH 3
subsides.
AVOIDANCE 3
DIPLOMACY 3
DISTRACTION 3
WHAT CAN THEY SMELL?
NICHE SKILLS 3 My favorite secret weapon of spicing up
an encounter is describing a smell to the
COMBAT 4
players.
REWARDS 4
Inside the old church it stinks of damp
PERFORMANCE BASED 4
wood, dust, mushrooms and mold.
BE CREATIVE 4
PERSONALIZED 4 The medlab has an overpowering aroma
of disinfectants, latex, and a hint of mint.
JUST FOR FUN 4

CALLBACKS 4
WHAT DO THEY FEEL?
PACING 5 Feeling is a sense often used in bland
ways for too-obvious descriptions. The
lava cave feels hot. The ice cave feels

© 2022 Thomas Davis


Write Better Encounters

cold. Duh. Try to add a little more Rumbling thunder in the distance can
finesse. convey a sense of foreboding.
Rain has a distinctive smell
The incessant drumming of the holy ritual
(senses) and might mitigate fire-based
is causing your head to throb and ache.
attacks. A blizzard can hinder visibility
The endless flights of stairs have left your while deep snow slows a character
leg muscles burning. down.
Strong winds can make it harder
The humidity of the cavern is causing your
for characters to hear each other, and
clothing to stick to your skin.
sudden gusts might require skill checks
Your flesh tingles as if there’s electricity in to avoid falling flat on their asses.
the air. A scorching sun can drive
characters to strip off all their
WHAT ELSE CAN THEY SEE? cumbersome armor or suffer
devastating fatigue and roll penalties. It
Circling back to what the character sees,
can also be used to gently nudge them
it’s a common missed opportunity to
in a desired direction, towards the
only describe what’s obvious to the
promise of shade or water.
encounter: walls, doors, furniture, etc.
Always try to sprinkle the scene with
some ornamental visuals. BYSTANDERS
Cobwebs cover every corner of the old Consider some innocent NPCs that
church and stretch from pew to pew. might be sucked into the encounter by
Decades of dust and condensation have happenstance. Maybe a courier is trying
left dirty streaks running down the stained to deliver a package in the middle of a
glass windows. heated argument. Perhaps a janitor is
mopping up a spill when the party
The small pond sparkles as the moonlight
barges into the room. Perchance the
reflects from the ripples on its surface.
blast radius of a fireball consumes an
occupied outhouse. A world populated
WEATHER with “normal” people going about their
mundane business seems a little more
Weather is a fantastic way to add some real.
variety and challenge to an encounter in
addition to providing an even deeper
level of immersion.
EXECUTION
A thick layer of clouds can Every encounter idea starts out like a
obscure the sun’s position in the sky scene in a movie. You expect the
making it difficult to keep track of time. characters will do X and the results will
be Y. But the beauty of role-playing

© 2022 Thomas Davis


Write Better Encounters

games is the unpredictable nature of the right on by without a care in the world.
players. Each encounter needs to be So I just moved the whole thing to the
flexible. underside of a bridge further down the
road. The first victim to cross the bridge
STEALTH got grabbed by a tentacle and we’re
back in business.
Is there a sneaky way to complete the
encounter? If the characters have
invested in stealthy skills, give them DIPLOMACY
opportunities to use them. Can the party talk their way through
Conversely, if you don’t want the this encounter? Most systems have
players to pull off some sneaky antics skills like diplomacy, persuasion,
for some particular plot point, have you charisma and the like. Consider how the
contrived some logical counter- NPCs might react if propositioned,
measures that don’t come across as bribed, bamboozled, etc.
blatant railroading? For example,
crinkly leaves on the ground, shallow DISTRACTION
water to splash in, perhaps a thick layer
If the party takes their time and plans a
of dust on the floor which would reveal
clever strategy, it shouldn’t result in
the footprints of an invisible intruder.
“cheesing” the encounter - unless you
want to reward them for their
AVOIDANCE ingenuity. If they pull the fire alarm and
What if the party decides to completely the guards all flee, do you want to let
skip an encounter? It’s a real bummer them stroll in uncontested, or have you
when you’ve put a lot of work into considered contingencies?
creating an awesome experience and
the players just say, “nah, not NICHE SKILLS
interested.” It happens.
If a player has spent some precious
I typically just re-introduce the
character points on a “flavor” skill (as
encounter later on with a different coat
opposed to the usual min-maxing for
of paint. If the players didn’t engage the
DPS) I like to reward them with
first time around, they’re not going to
plentiful opportunities to show it off.
know you’ve recycled it.
For example, if a character has a
For example, I had a classic
skill like “investigation” then most
cave-behind-the-waterfall encounter
encounters will likely have some
in one campaign. The cave was full of
“clues” which - if discovered - might
treasure and had one of those
make the encounter easier to complete
stick-to-the-ceiling creatures with all
and result in a better payoff.
the teeth and tentacles (Roper, D&D).
But the players got distracted and rode

© 2022 Thomas Davis


Write Better Encounters

COMBAT BE CREATIVE
Rewards don’t always have to be cookie
Tried and true the staple of role-playing cutter tangible items like ten gold
encounters is combat. But even with the pieces and a magic sword.
most cookie cutter cliche rumbles you
should try to ensure each players’ skills During his nightly prayer, the farmer gave
are useful most of the time. Try to make thanks for your help, and so his deity has
sure the unarmed monk has something granted you a free reroll on your next
they can punch and the illusionist has saving throw.
something to mesmerize.
On occasion, it can be a fun PERSONALIZED
challenge for an enemy to be immune to
I like to create rewards tailored to
some players’ primary skills, forcing
specific characters, often to help
them to think outside the box. But you
balance out their role in the party if
want to avoid having a player feel like
necessary. For example, some
their character is dead weight for most
enchanted hand wraps that let the
battles.
monk’s punches count as arcane
damage, or a few glycerin-tipped
REWARDS arrows to let the archer blow some stuff
up.
If there’s no reward at the end, what’s
the point? JUST FOR FUN
Sometimes I like to add rewards just to
PERFORMANCE BASED let the players have some fun and blow
You never want to punish a party - we’re off steam. Perhaps my favorite was the
all here to have a good time - but when Ring of Disrobing (D&D 5e). One player
things get out of hand you typically had missed the session when the ring
don’t want to reward bad behavior was acquired so the rest of the party had
either. You may have written “large some fun at their expense during the
emerald worth 100gp” in your notes, following meetup.
but after the party accidentally burns
down half the town and slaughters a
dozen important NPCs you might want CALLBACKS
to change that on-the-fly to “a
The party’s actions should have
worthless chunk of green glass.”
consequences - they are shaping the
world they live in.
When the party makes a
remarkable connection with an NPC,
good or bad, consider how you might

© 2022 Thomas Davis


Write Better Encounters

bring that NPC back in a future


encounter to provide a little nostalgia.

As you ride through the streets you hear


the urchins singing limericks of One-Eye
Joe the Goblin Slayer. It seems little old
farmer Joe might have been taking credit
for your good deeds in your absence.

My favorite example was a


character foolishly pawning a priceless
artifact. When the party returned to
town a week later, the inn was throwing
a raucous retirement celebration for the
now-rich shop owner. She bought the
party a round of drinks, of course.

PACING
My final tip is to alternate combat and
non-combat encounters. Non-combat
encounters give the party a chance to
catch their breath. These encounters
could be puzzle solving, diplomacy,
gambling, investigation, etc. Or they
can be just plain goofy. I once ran an
encounter where the characters
snow-boarded down a mountain (riding
on giant slabs of bark) making skill
checks for various obstacles and stunts.

© 2022 Thomas Davis

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