Turn Undead is a supernatural ability that allows a cleric to turn away undead within 60 feet. It requires a free hand and holy symbol but does not provoke attacks of opportunity. Clerics can use Turn Undead 3 + their Charisma modifier times per day. To determine the effect, clerics make a Charisma check against a table to see the strongest undead affected, then roll 2d6 + cleric level + Charisma modifier to calculate the total Hit Dice of undead turned in a burst starting with the closest. Undead above twice the cleric's level are destroyed instead of turned.
Turn Undead is a supernatural ability that allows a cleric to turn away undead within 60 feet. It requires a free hand and holy symbol but does not provoke attacks of opportunity. Clerics can use Turn Undead 3 + their Charisma modifier times per day. To determine the effect, clerics make a Charisma check against a table to see the strongest undead affected, then roll 2d6 + cleric level + Charisma modifier to calculate the total Hit Dice of undead turned in a burst starting with the closest. Undead above twice the cleric's level are destroyed instead of turned.
Turn Undead is a supernatural ability that allows a cleric to turn away undead within 60 feet. It requires a free hand and holy symbol but does not provoke attacks of opportunity. Clerics can use Turn Undead 3 + their Charisma modifier times per day. To determine the effect, clerics make a Charisma check against a table to see the strongest undead affected, then roll 2d6 + cleric level + Charisma modifier to calculate the total Hit Dice of undead turned in a burst starting with the closest. Undead above twice the cleric's level are destroyed instead of turned.
Turn Undead is a supernatural ability that allows a cleric to turn away undead within 60 feet. It requires a free hand and holy symbol but does not provoke attacks of opportunity. Clerics can use Turn Undead 3 + their Charisma modifier times per day. To determine the effect, clerics make a Charisma check against a table to see the strongest undead affected, then roll 2d6 + cleric level + Charisma modifier to calculate the total Hit Dice of undead turned in a burst starting with the closest. Undead above twice the cleric's level are destroyed instead of turned.