41423, 928 AM PG Tinker - D&D Se NPC Generator
Umbermoor : Scoundrel
Female Lightfoot Halfling, any alignment
‘Armor Class: 14 (Hide)
Hit Points: 90 (2044 +40)
Speed: 25ft (7,5m/5 sar)
Proficiency: +2
STR DEX CON
7(-2) 17 (+3) 14 (42)
INT wis CHA
15(+2) 12(+4) 16 (+3)
Skills: Stealth +5 Investigation +4
Saving Throws: Dexterity +5 Intelligence+4 @
Challenge: 5 (1800 XP)
Actions
Multiattack.The Scoundrel makes four weapon melee attacks or four ranged attacks.
Dagger. Melee Weapon Attack +5 to hit, range 20/60ft, one target. Hit: 5 (144-43) piercing damage.
Properties Throws ange 20600 Frese, ight
Light Crossbow. Ranged Weapon Attack+5 to hit, range 80/320ft, one target. Hit: 7 (148 +3) piercing damage.
Properties Ammon range 80/20 Loading Two-handed,
Special Abilities
‘Sneak Attack: Once per turn, the scoundrel can deal 17 (5dé) extra damage to one creature he hits with an attack i
the scoundrel has advantage on the attack roll. He doesn't need advantage on the attack roll if another enemy of the
target is within 5 feet of it, that enemy isn't incapacitated, and he doesn't have disadvantage on the attack roll
Cunning Action: Due to it high agility and cunning he can use a bonus action to take the Dash, Disengage or Hide
action,
Tool Proficiency: The scoundrel is proficient with the Thieves' Tools.
Racial Features
Ability Modifiers: +2 Dex, +1Cha
‘Small Size: small creatures should use dé for hit dices
Lucky: When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new
roll
Brave: You have advantage on saving throws against being
Halfling Nimbleness:
itened,
fou can move through the space of any creature that is of a size larger than yours.
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Naturally Stealthy: You can attempt to hide even when you are obscured only by a creature that is at least one size
larger than you.
Languages: speaks Common and Halfling
Character created at rpgtinker.com
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