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WEEK 1-3 possible by all people regardless of their age,

size, ability or disability.


Design Process
 Value Sensitive Design: concept that advocates
 A series of actions, generates ideas, new ideas the consideration of human principles and
are edited base on previous versions standards when planning technology.

Design Methodology VITRUVIAN TRIAD

 Design methodology refers to the development  known and established by principles of


of a system or method for a unique situation. Architectural Theory that the conceptual
integrity of a system
Design Methodology in Technology  function (utilitas), structure (firmitas), and
 Top-Down Design or Stepwise Refinement: concept (venustas)
starts from the end solution and works  Utilitas function of the structure
backwards  Firmitas the means, materials, and logistics
 Bottom-Up Design: works up towards a  Venustas represents the design – a layout
solution. Design Philosophy
 Structured Design: starts by identifying inputs
and desired outputs  philosophy is a set of values that you use to
 Structured Analysis and Design Technique: inform your design
describe the hierarchy of a system's functions
Considering Site Analysis
 Data Structured Systems Development:
determines the system structure in this  Site Location: road names, address, landmark
methodology  Current Context: existing bldgs., road
 Object Oriented Design: based on a system of  Access to the site: bus, train stations, pedestrian
interacting objects  Accessibility: disabled access to the site
8 Types of Design Methodology  Circulation: near the site flow around or within
 Vegetation: landscaping, greenery, shrubs and
 Design To Value: An important part of what trees, open spaces
influence architects and designers when they  Views: best views to and from the site
make their design decisions.  Building context: what style, period, state of
 Emergent Design: A design that evolves repair are the surrounding buildings
according to need or the creative input of a  Weather: weather affect the site
community.  Noise, odor and pollution: is the site in a
 Flat Design: Is a style of interface emphasizing particularly noisy area? Or near industrial
minimum use of stylistic elements that give the buildings that produce levels of pollution
illusion of three dimensions  Site levels: How will this affect your design
 Inclusive Design: Is the design of an process? How does the site drainage work,
environment so that it can be accessed and used would there be any potential problems with
by as many people as possible, regardless of age, drain
gender and disability.
 Iterative Design: methodology based on a cyclic Design Solution
of prototyping, testing, analyzing and refining a  concepts and solutions will begin to build as you
product or process.
explore the different factors required in your
 Transition Design: design argues that the design and the values and ideas you can come up
complex social, economic and ecological with
problems that we face require the transformation
of entire lifestyles, so that they become more Three main sections
place-based, convivial and sustainable.
 Ideational phase: is related to the reflection
 Universal Design: is the design and composition
dimension in the design process
of an environment so that it can be accessed,
understood and used to the greatest extent
 Transitional phase: from the abstract context to Psychological Human Response
the quasi-real one
 the environment is complex and best understood
 Interpersonal phase: the students and also to
in terms of three psychological stages of human
improve their interpersonal communication
behavior: perception, cognition, and spatial
skills, by arranging face-to-face dialogue (in the
behavior.
juries) between the students and project
supervisors. PERCEPTION And Aesthetic
WEEK 4-6  acquisition of information through the sensations
of sight, hearing, smell, touch, and taste.
Functional Concept and Interior Environment
 Individual differences such as sex, age and
Sociological Human Need health, etc. are important determinants of
behavioral responses to an environment.
 People's perception of their environment
influences their social interaction within that Defensible Space
environment.
 an architectural interpretation of territoriality
Privacy and personal space. People identity to others
what they perceive to their own through the
 central regulatory human process by which
creation of a physical barrier.
persons make themselves more or less accessible
to others
Personal Interaction Levels  Order: people are impelled to seek order and
understanding
 one mechanism used in achieving a desired level
 Outline: outline of the ‘whole’ should represent
of privacy.
grace and balance, not awkward angularity,
 Edward T. Hall defines four distinct distances
overpowering massiveness, or unintentional
at which interpersonal transactions normally
symmetry.
take place
 Identifiable: Environment references ex: paths,
edges, districts, nodes, landmarks, runs, margins,
portals, areas, volumes, and acoustic division –
 Intimate Space: is that area immediately should be clear.
surrounding the individual’s body.  Functional Space: Space should appear
 Personal Space: allows only select friends, or “positive” rather than “negative”, ex: it should
fellow workers seem to have been purposefully designed, rather
 Social Space: social contacts on a temporary than left to chance.
basis  The whole versus a sequential experience:
 Public Space: individual does not expect to Perceptual confidence comes from an
have direct contact with others understanding of the whole, as opposed to a
sequential experience, which leads to continuing
Territoriality
assumptions and doubts.
 means of achieving a desired level of privacy. It  Familiarity: impression of security based on the
involves the exclusive control of a space by an repetition of familiar patterns should be created
individual or group. This control implies  Reliability Visual: illusion that could lead to
privileges and may involve aggressive actions in incorrect assumption and loss of confidence on
its defense. the part of the observer should be avoided.
 Cultural Identity: Cultural differences reflect
Crowding
individual needs to identity with the traditional,
 occurs when personal space and territoriality as opposed to keep up with what is fashionable.
mechanisms function ineffectively, resulting in  Aesthetic Objective: aesthetic objective should
an excess of undesired external social contact. be relevant to human need rather than
architectural monuments
Values

 Values can be uniquely yours or they can be


feelings characteristics of the society to which
you belong.
Types of Values

 Integrity: synonymous to honesty. It is “the


quality or state of being completes or undivided.
 Honesty: is fairness or straight towardness
 Justice: are fairness, objectivity, impartiality ; is
a value which is universally upheld
 Sharing: to let someone else have
 Discipline: discipline touches many aspects of
everyday life
 Kindness: having or showing a gentle nature
 Teamwork: the work done by people who work
together as a team
 Hard work: a lot of time and energy to do work
 Patient: able to remain calm and not become
annoyed
Aspirations

 are hope or ambition deeper and more broadly


purposeful than a goal or resolution.
Three ways to associate aspiration

 PERSONAL: aspiration includes growth


through character building, level of contentment
 CAREER: aspiration can be defined as how you
wish to impact an industry
 FINANCIAL: aspiration can include the desire
for fiduciary gain, stability, or the ability to
attain materials things
Ambience

 A civilized “ambience” of the household or a


native ambience, rural ambience.
Culture

 is the social behavior and norms found in human


societies.

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