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Owlbear
Owlbear
Actions
Multiattack. The owlbear makes three attacks: two with its
tentacles and one with its beak or fanged neck.
Beak. Melee Weapon Attack: +10 to hit, reach 10 ft., one
target. Hit: 22 (3d10 + 6) piercing damage.
Fanged Neck. Melee Weapon Attack: +10 to hit, reach 5 ft.,
one target. Hit: 16 (3d6 + 6) piercing damage. If this attack
hits a creature the Owlbear is grappling, it scores a critical hit.
Tentacle. Melee Weapon Attack: +10 to hit, reach 20 ft., one
target. Hit: 19 (3d8 + 6) piercing damage, and the target
must make a DC 18 Constitution saving throw. On a failure,
the target is impaled by the tentacle and is grappled and
restrained. An impaled creature can use its action to make a
DC 18 Athletics or Acrobatic check, hoisting itself out of the
tentacle and escaping on a success. Alternatively, a tentacle
can be cut down, freeing any impaled creatures. The
tentacle shares the same damage resistances as the Owlbear,
but has AC 16 and 20 Hit Points. Any damage dealt to the
tentacle is also dealt to the Owlbear, up to a maximum of 20.
The Owlbear has two tentacles and can only make a tentacle
attack or grapple with tentacles that haven’t been cut down.
Bonus Actions
Dash. The Owlbear moves up to half its movement speed.
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