Professional Documents
Culture Documents
Drow Swashbuckler Rogue 1
Drow Swashbuckler Rogue 1
Elf, Drow 0
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
STRENGTH I have my own ideas about what is and is not food, and I
14 +3 30 find the eating habits of those around me revolting.
8 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
I honor my deities through practices that are foreign to
this land.
-1 PERSONALITY TRAITS
16 +1
Constitution
CURRENT HIT POINTS IDEALS
● +2
Intelligence
+3 +1
Wisdom
My freedom is my most precious possession.
+3
Charisma I'll never let anyone take it from me again.
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
12 1
●
+7
Acrobatics (Dex) Total SUCCESSES I am not so secretly convinced of the
+1 superiority of my own culture over that of this
+1
Animal Handling (Wis) 1d8 (5) +1 FAILURES
foreign land.
0
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
-1
Athletics (Str)
10 +3
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
0
History (Int) Drow Elf Traits:
rapier +5 1d8 +3 P ASI: +2 to DEX & +1 to CHR
0 ●
+3
Insight (Wis) Speed: 30 ft
Darkvision: 120 ft
+3
Intimidation (Cha) dagger +5 1d4 +3 P Keen Senses: prof. in perception skill
Fey Ancestry: advantage on saves vs. charm & immune to
WISDOM 0
Investigation (Int) sleep magic
shortbow +5 1d6 +3 P Trance: 4hr trance = 8 hr sleep
+1
Medicine (Wis)
13 0
Nature (Int) Shortbow range: 80/320
Sunlight Sensitivity: have disadvantage on attack rolls and
WIS (perception) ability checks, when the target is in direct
sunlight
Dagger range: 20/60 Drow Magic: know dancing light cantrip
+1
●
+5
Perception (Wis) Arrows: x20 @ 3rd lvl cast faerie fire 1 use per long rest
@ 5th lvl cast darkness 1 use per long rest
+3
Performance (Cha) - CHR is spellcasting ability
Weapon Training: prof. in rapiers, shortswords & hand
CHARISMA
●
+5
Persuasion (Cha) crossbows
0
Religion (Int) Rogue Class Features:
16 ●
+5
Sleight of Hand (Dex) 1st lvl: Expertise: double prof. bonus is perception &
acrobatics skills
●
+5
Stealth (Dex)
+3 1st Sneak Attack: once per turn, deal extra dmg as per pg
●
+3
Survival (Wis) 95 of PHB ( 1d6 )
- need advantage on attack roll
- must ranged or finesse weapons
SKILLS ATTACKS & SPELLCASTING
- don't need advantage if ally is within 5ft or target, that
enemy isn't incapacitated, and you don't have
disadvantage on attack
15 PASSIVE WISDOM (PERCEPTION) Background Equipment:
1st lvl: Thieves' Cant: understand thieves' cant
CP traveler's clothes
1 music instrument or gaming set
poorly drawn map from your homeland
Languages: common & elvish SP piece of jewelry worth 10 gp
pouch
Class Proficiencies:
Class Equipment:
Armor: light armor EP
rapier
Weapons: simple weapons, hand crossbows, shortbow
longswords, rapiers, shortswords quiver
Tools: thieves' tools
Skills: acrobatics, deception, sleight of hand, stealth
GP 5 arrows x20
leather armor
dagger x2
Far Traveler Background Features: thieves' tools
PP
Skills: insight & survival explorer's pack: backpack, bedroll,
Tools: 1 musical instrument or gaming set mess kit, 10 torches, 10 days of
Languages: 1 additional languages rations, waterskin, 50 ft of hempen
From: Underdark and left because was a fugitive rope
Feature: All Eyes on You: (see pg 149 of SCAG)
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
113 5' - 1" 96
AGE HEIGHT WEIGHT
NAME
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 7
EPAR
SPELL NAME
ED
PR
4
SPELLS KNOWN
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.