Professional Documents
Culture Documents
Rules - World of Darkness - Reloaded - Obsidian Portal
Rules - World of Darkness - Reloaded - Obsidian Portal
Typically:
1 = Minimum Success
2 = Complete Success
3+ = Overwhelming Success
A Failed roll with at least a single successful die means: Win with a cost.
This allows a minimal success but may take longer, consume a tool, etc
TEAMWORK
Roll the largest Die Pool. Add 1 for each assisting skilled character (I’d
like to homebrew this)
WILLPOWER
Spend 1 Willpower to reroll 3 dice
Contested Rolls
Characters may compete against each other to reach a total first or in
direct competition, subtracting one’s Successes from another’s.
The Storyteller may instead “Take Half”, rounding down half an NPCs
Dice Pool as their successes
COMBAT
Conflict Pools [IGNORE DEFENSE]
The dice pool in a conflict turn is called their conflict pool. In a fight, the
conflict pool might be Strength + Brawl or Composure + Firearms; in a
debate, it might be Charisma + Persuasion or Manipulation + Etiquette.
Characters might change pools during a conflict, if they change tactics
Both the attacker and defender roll their pools simultaneously. The winner
subtracts the loser’s successes from their total and applies the remainder
as damage
If the conflict is one-sided, only the attacker can inflict damage
Melee Combat
Strength + Brawl (or Melee) as a contested roll is common
The defender can always opt to use their Dexterity + Athletics instead of a
combat skill to defend by Dodging
Ranged Combat
Ranged combat is usually Dexterity + Firearms vs the defender’s
Dexterity + Athletics
A character with no available cover subtracts 2 from their defense pool.
Superior Cover gains 1-2 Dice
Social Struggle
Charisma + Persuasion or Manipulation + Etiquette are common. This
varies based on circumstances
TYPES OF DAMAGE
In the Storyteller System, damage comes in two types:
Superficial damage: causes bruising, sprains, and the like but not
immediate life-threatening injury. Fists, kicks, and non-lethal weapons,
such as tasers, do Superficial damage to humans.
Superficial damage in social conflict means embarrassment or a bruised
ego and has no lasting effect on the target’s image of others or
themselves. Unless otherwise stated, divide Superficial damage in half
(rounded up) before applying it.
Armor Rating: Each point of armor, called the Armor Rating, converts 1
point of Aggravated Damage from puncturing or bladed weapon to
Superficial damage, which is then halved as normal.
Healing
At the beginning of a session, mortals can remove a number of
Superficial damage levels up to their Stamina rating from their Health
tracker and can remove a number of Superficial damage levels up to their
Composure or Resolve rating (use highest) from their Willpower track. A
character who has acted in accordance to their Ambition can heal 1 level
of Aggravated Willpower damage. However, the other consequences of
losing a social or mental conflict may continue as long as the Storyteller
decides.
https://vampire5e.obsidianportal.com/wikis/rules.