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Fighter:(sword savage) 1 Soldier

CLASS & LEVEL BACKGROUND PLAYER NAME


Makoro
Mountain Goron LG 0
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH I enjoy being strong and
18 +1 20 like breaking things.
+3 2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

17 PERSONALITY TRAITS

Hit Point Maximum 12


● +5
Strength
DEXTERITY Might. In life as in war, the

-1 ●

+4
Dexterity
Constitution
12 stronger force wins
CURRENT HIT POINTS IDEALS
Intelligence
8 Wisdom
I'll never forget the crushing defeat
Charisma my company suffered or the enemies
CONSTITUTION SAVING THROWS who dealt it.
TEMPORARY HIT POINTS BONDS

+2
Acrobatics (Dex) Total 1d10
SUCCESSES My hatred of my enemies
15
Animal Handling (Wis) 1 FAILURES is blind and unreasoning
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ●
+5
Athletics (Str)

0

Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Stone Armor.
Warhamme +5 1d8 b (1d10 When you aren’t wearing armor, your AC is 13 + your
Dexterity modifier. You can use this natural armor to
10 Insight (Wis) determine your AC if the armor you wear would leave you

+3
Intimidation (Cha) Javelin +1 1d6 p with a lower AC. A shield’s benefits apply as normal while
you use your natural armor.
WISDOM Investigation (Int)
Stone Fist +5 1d4+3 b Fire Resistance.
Medicine (Wis) You have resistance to fire damage, and do not catch flame.
+1
Nature (Int) Goron Roll.
When you use your action to Dash, you can increase your
Perception (Wis)
● +3 speed by an extra 20 feet. If you take the Dash action and
13 move at least 20 feet straight towards a creature, you can
Performance (Cha)
make an unarmed strike against that creature as a bonus
action.

CHARISMA Persuasion (Cha) Weighted.


You sink to the bottom of any body of water you enter. You
Religion (Int)
+1 Sleight of Hand (Dex)
have disadvantage on ability checks and saving throws
made to keep your balance or avoid being knocked prone.

Goron Fortitude.
Stealth (Dex) When you make a Constitution saving throw, you can do so
12 with advantage. Once you use this feature, you must finish a

+3
Survival (Wis) short or long rest before you use it again.

SKILLS ATTACKS & SPELLCASTING Fighting Style.


Wrathful Combatant: When in combat, you may use your
bonus action to enter a Rage. While raging, you have
advantage on all strength checks and saving throws; when
13 PASSIVE WISDOM (PERCEPTION) Insignia Rank you make a melee weapon attack using Strength, you gain a
CP bonus to the damage roll equal to your proficiency bonus;
Trophy Banner and you have resistance to bludgeoning, piercing, and
Bone Dice slashing damage. If you are able to cast spells, you can't
cast them or concentrate on them while raging. Your rage
Common, Goron SP 2 Common Clothes lasts for one minute, and you can rage a number of times
equal to your Constitution modifier before needing a long
Chain Mail rest.
EP Wooden Shield
Dice Set, Land Vehicles Backpack
Bedroll
Simple, Martial Weapons GP 30 Mess Kit
Tinderbox
All Armor and Shields
PP 10 torches
10 rations
Waterskin
50ft Hemp Rope
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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